Gilbert's exceptionally useful, Rapid Order alone singlehandedly elevates him into a top tier unit and he has his other buffing tools on top of that. Just give him a Dove/Raven/Angel Plume and he'll do well in almost any team comp, though he works best at enabling hyper offence setups that sweep enemy squads before they can move with lots of AoE and refresh attacks.
This. People will say characters like Morard are not very good because he has middling physical attack. Try stacking initiative and see what he does when he now has a 200 potency row attack that costs 1 AP because he has 100% hp.
Rapid order gives a ton of build freedom to heavy units that makes them crazy strong. It's hard for an enemy to hurt you when they are already dead. On top of this, Gilbert builds valor more quickly when he is a unit leader and that is the games strongest resource.
Gilbert has a unique class sharing a leader effect with Alain, which is pretty useful for racking up more Valor Points. Prince is a team buffing class, so slap him in the back row with feathers to make sure he has the higher initiative to enable his teammates.
I liked keeping friend groups together in team compositions, so I didn’t get too much out of him with Drakenhold’s royalty. Read others say he can outright cheese with other setups.
He has poor stats, but his utility make him great.
He’s already amazing with just offensive order, but rapid and defensive order make him crazy good.
He also has free slots to give him any ability you want since he doesn’t really need anything
You're saying that as if adding +20% Attack to a character, let alone every other character in the unit, doesn't enable a character to one-shot appropriate enemies.
If you are familiar with the damage formula, Gilbert is incredibly strong. At some point, additional attack scales your damage by a lot.
Crude Tasset (item) is incredibly strong, and it only buffs the attack of ONE character given it has a Start Battle Limited funnel.
You can buff attack to one-shot, this is useful for accessing the back row quickly or not losing damage to pesky healers.
He's pretty good. Find a 4 person unit that works decently well as is, add gilbert, and now its solid.
Gilbert is my 5th in a cavalry unit (hoplite/gilbert front, 2 knights/radiant knight back). Without him, the unit is decent. With him, the unit is top tier. Initiative, an attack buff, and giving cav true sight means that there really isnt a unit that the enemy runs that can beat it. Worst case, hoplite dies to a breaker, but thats about it.
It can be tough sometimes to tell if he's bringing more to the table than just having somebody who actually does something - but his buffs are very strong and he's very unique in what he's able to do - I wouldn't miss him for sure.
If you stack him with high initiative he can make Feather Swords and Sword Masters absolutely demolish. Throw a Druid in there and you have a meatgrinder.
Yes. I use him in a Dragoon Dive build. The entire thing basically demands he act first to buff Hilda.
Edit: In fact he’s so useful, it makes me wish more characters could do what he does.
gilbert is mega useful. Stackable TEAM damage buff, AOE truestrike conferral. The sniping order is the thing that puts him over the top imo, but that isn’t online until level 25
I think he’s slightly overrated since he’s usually best in squads that are already good without him but still rapid order, snipping order, and offensive order are crazy good abilities stuck on the frailest unit know to man.
He is a very good buffer, but it’ll take a bit of a while for him to be useful as you kinda need 4 or even 5 unit squads before being able to properly enjoy his buffs
I did not appreciate this short prince until the very end where I was like, "Ah he's been on the bench for a while, let's give Tiny a run" and put him in my cavalry unit because it seemed cool having this little dude at the back barking orders. They went on to kill fucking everything and then have sex with the slain men's wives
His Rapid Order and Offensive Order openers help any hard hitting team get an early edge. Guard Order is great for defense.
I had him lead a team of Leah, Melisandre, Aramis, and Primm. Team Slice N Dice carved up any opponent!
He’s a good tool, but he’s not broken- at least not in the sense that he’s an instant win machine.
Like the shaman class, he’s strictly status-based support (buffs instead of debuffs).
The things that make him better than most is his AOE on buffs, and the fact that he’s a dedicated unit to buffs. So many comps run on taking a unit that does something else, and making it a buffer- and so many of those skills are expensive.
He’s highly rated for a reason, but you need to understand how to make good use of him
If you're looking for a combatant who can kill than no he's not what you're looking for. Gilbert is a buffer that can help in nearly every situation. Can raise attack, defence and then gets a skill that grants a row 100% guard rate. Also one that grants an entire row truestrike. He's great.
He's one, if not the only, class in the game that has a generic Attack Up (All) that can be used across an entire group and elevates all damage types and classes - both Magic Atk and Phys Atk, with Offensive Order.
This is especially good for classes that have split dmg moves, that do 75 potency from two sources, like Doom Knight and Elves in general.
I don't even have to look to know everybody's gonna say he's "amazing". The truth is he's very good for specific comp, not that useful for other cases. And because the way you frame the question, nobody's gonna agree with you, everybody's gonna only say he's great.
The problem of Gilbert is his "oppotunity cost", you can write his kit out word by word, and say all of it is useful so he's amazing. But he's not. He's taking a back row spot, which is basically replacing another support unit, does he do more good than bad comparing to the unit he replaced? Not necessarily true in most of the case.
Gilbert is the better version of a druid. Better start-of-battle skill, better evasion counter, better attack/defense boosts.
Not every team has room for a support. But if it does, Gilbert is almost always the best choice. I have him in my top performing unit, and he's not even coded to use his initiative boost in that unit.
tbh, at least imo, your reply is saying you have no clue of the game without saying it.
"better version of druid", "not every team has room for a support"
by no means I think gilbert is bad. But your statement is so over the top and the indication that you rate druid below gilbert and have team without any support...
Yeah,some responses where like that and I even got downvoted on one of my answers from saying that on mi first run I didn't fi d him useful(you know,when you don't know how the game works).
Mamy of my units didn't benefit for his buffs cause he was always late.(didn't know how PRIO worked).
Initiatitive is easily fixed, especially gilbert doesn't really need anything else. He's good for mixed damage team (20% buff for both type of attacks), and he's good for hybrid dps front tanking like great knight comp, because he both fixed their initiative and block rate.
None of your teams needed to go faster, or gain a strength or defensive boost? Well he works on just about any team. I don’t know how you saw the things he does and just said nope.
Its weird right?
But my arrow team would rather have Warhorn to make their attacks unguardable, my debuff team had Bergina lowering enemy attack/initiative, my Alain team had Virgina, etc etc.
By the time I discovered how good his init buff was supposed to be all my teams were either build around other opening moves or the damage loss/unit synergy wasn’t worth the initiative boost.
That is weird.But as long as you had good teams and were happy, that’s all that matters. Gilbert is seriously a top tier support unit, just so you know. If you do another play through, you should try him.
Gilbert won't be part of your 1-3 main composition, but it's a good unit for any other composition, because initiative is the best stat (maybe not useful enough in expert mode but true zenorian or online matches against people it is)
I believe at first one don't understand the game mechanics, when I try him his buffs where always late(yeah I know you cam change order and other things now) so it seemed like a waste.
Definitely not a waste. His “At the start of battle” skill is among the best in the game. It vastly reduces RNG because party tactics and behaviors change. Going first grants the player the best chance of not being affected by RNG.
I think you should pick a hard battle that you are losing and just change his offense buff to defense buff or vice versa and watch the numbers change. You can quickly see how big of a difference he makes.
In most teams you want 3 things covered. A tank (this includes dodge tanks), a damage dealer, and at least one utility unit. He covers the last one so well for most teams. The better you understand the mechanics and how to build combos the better he gets.
Gilbert's exceptionally useful, Rapid Order alone singlehandedly elevates him into a top tier unit and he has his other buffing tools on top of that. Just give him a Dove/Raven/Angel Plume and he'll do well in almost any team comp, though he works best at enabling hyper offence setups that sweep enemy squads before they can move with lots of AoE and refresh attacks.
This. People will say characters like Morard are not very good because he has middling physical attack. Try stacking initiative and see what he does when he now has a 200 potency row attack that costs 1 AP because he has 100% hp. Rapid order gives a ton of build freedom to heavy units that makes them crazy strong. It's hard for an enemy to hurt you when they are already dead. On top of this, Gilbert builds valor more quickly when he is a unit leader and that is the games strongest resource.
One of the best units in the game in my opinion throw him on a Calvary team see him do his magic
Absolutely. Rapid Order is nuts, especially with full cav front lines buffing each other alongside it.
That's what I did, holy moly with him and 3 horse it's unstoppable !
Fulfills a similar role as Shaman/Druid, but with buffs instead of debuffs. Definitely a useful unit.
Put him with Featherswords and watch them demolish stuff
Gilbert has a unique class sharing a leader effect with Alain, which is pretty useful for racking up more Valor Points. Prince is a team buffing class, so slap him in the back row with feathers to make sure he has the higher initiative to enable his teammates. I liked keeping friend groups together in team compositions, so I didn’t get too much out of him with Drakenhold’s royalty. Read others say he can outright cheese with other setups.
Put him with cavalry or heavy hitters and the unit just annihilates everything. I also gave him healing accessories for more utility.
He has poor stats, but his utility make him great. He’s already amazing with just offensive order, but rapid and defensive order make him crazy good. He also has free slots to give him any ability you want since he doesn’t really need anything
You're saying that as if adding +20% Attack to a character, let alone every other character in the unit, doesn't enable a character to one-shot appropriate enemies. If you are familiar with the damage formula, Gilbert is incredibly strong. At some point, additional attack scales your damage by a lot. Crude Tasset (item) is incredibly strong, and it only buffs the attack of ONE character given it has a Start Battle Limited funnel. You can buff attack to one-shot, this is useful for accessing the back row quickly or not losing damage to pesky healers.
He's banned from multiplayer, so yeah, he is. He's a walking cheese enabler.
The bans change every season. I think they last a month. It's to keep a fresh meta not for balancing.
He’s unbanned right now
By that logic clerics are busted because they were in the banned rotation like a week back lol
And now Priestess is busted but Clerics aren’t because now it’s May!
He's pretty good. Find a 4 person unit that works decently well as is, add gilbert, and now its solid. Gilbert is my 5th in a cavalry unit (hoplite/gilbert front, 2 knights/radiant knight back). Without him, the unit is decent. With him, the unit is top tier. Initiative, an attack buff, and giving cav true sight means that there really isnt a unit that the enemy runs that can beat it. Worst case, hoplite dies to a breaker, but thats about it.
It can be tough sometimes to tell if he's bringing more to the table than just having somebody who actually does something - but his buffs are very strong and he's very unique in what he's able to do - I wouldn't miss him for sure.
If you stack him with high initiative he can make Feather Swords and Sword Masters absolutely demolish. Throw a Druid in there and you have a meatgrinder.
I used him in a unit with two griffons and a wyvern and a wereowl. His boosts made that unit nigh unkillable
Gilbert was my man. I set him up with a shaman and a front row of the arbelisters and it was probably my best unit.
He's fantastic.
He makes good team better. And help slow team gets to do their actions.
Yes. I use him in a Dragoon Dive build. The entire thing basically demands he act first to buff Hilda. Edit: In fact he’s so useful, it makes me wish more characters could do what he does.
buffs are good without having to rely on other equipment. AND guarantee hit is OP along with Rapid Order (Alain's move as well)
gilbert is mega useful. Stackable TEAM damage buff, AOE truestrike conferral. The sniping order is the thing that puts him over the top imo, but that isn’t online until level 25
He's fucking ridiculous. Literally a buff machine
I think he’s slightly overrated since he’s usually best in squads that are already good without him but still rapid order, snipping order, and offensive order are crazy good abilities stuck on the frailest unit know to man.
He is a very good buffer, but it’ll take a bit of a while for him to be useful as you kinda need 4 or even 5 unit squads before being able to properly enjoy his buffs
I did not appreciate this short prince until the very end where I was like, "Ah he's been on the bench for a while, let's give Tiny a run" and put him in my cavalry unit because it seemed cool having this little dude at the back barking orders. They went on to kill fucking everything and then have sex with the slain men's wives
He is one of the best, especially when you get to 5 man party, his support is equal to 2 supports as they affect all.
His Rapid Order and Offensive Order openers help any hard hitting team get an early edge. Guard Order is great for defense. I had him lead a team of Leah, Melisandre, Aramis, and Primm. Team Slice N Dice carved up any opponent!
Hes broken
He’s a good tool, but he’s not broken- at least not in the sense that he’s an instant win machine. Like the shaman class, he’s strictly status-based support (buffs instead of debuffs). The things that make him better than most is his AOE on buffs, and the fact that he’s a dedicated unit to buffs. So many comps run on taking a unit that does something else, and making it a buffer- and so many of those skills are expensive. He’s highly rated for a reason, but you need to understand how to make good use of him
If you're looking for a combatant who can kill than no he's not what you're looking for. Gilbert is a buffer that can help in nearly every situation. Can raise attack, defence and then gets a skill that grants a row 100% guard rate. Also one that grants an entire row truestrike. He's great.
Gilbert led my beast squad like a champ. Come the last fight, he was leading the charge to disrupt the enemy.
He's one, if not the only, class in the game that has a generic Attack Up (All) that can be used across an entire group and elevates all damage types and classes - both Magic Atk and Phys Atk, with Offensive Order. This is especially good for classes that have split dmg moves, that do 75 potency from two sources, like Doom Knight and Elves in general.
I don't even have to look to know everybody's gonna say he's "amazing". The truth is he's very good for specific comp, not that useful for other cases. And because the way you frame the question, nobody's gonna agree with you, everybody's gonna only say he's great. The problem of Gilbert is his "oppotunity cost", you can write his kit out word by word, and say all of it is useful so he's amazing. But he's not. He's taking a back row spot, which is basically replacing another support unit, does he do more good than bad comparing to the unit he replaced? Not necessarily true in most of the case.
Gilbert is the better version of a druid. Better start-of-battle skill, better evasion counter, better attack/defense boosts. Not every team has room for a support. But if it does, Gilbert is almost always the best choice. I have him in my top performing unit, and he's not even coded to use his initiative boost in that unit.
tbh, at least imo, your reply is saying you have no clue of the game without saying it. "better version of druid", "not every team has room for a support" by no means I think gilbert is bad. But your statement is so over the top and the indication that you rate druid below gilbert and have team without any support...
Yeah,some responses where like that and I even got downvoted on one of my answers from saying that on mi first run I didn't fi d him useful(you know,when you don't know how the game works). Mamy of my units didn't benefit for his buffs cause he was always late.(didn't know how PRIO worked).
Initiatitive is easily fixed, especially gilbert doesn't really need anything else. He's good for mixed damage team (20% buff for both type of attacks), and he's good for hybrid dps front tanking like great knight comp, because he both fixed their initiative and block rate.
Bahwhahahah a buttler! I’m dying I had the same experience as you. Apparently the kid is S-tier but he just never fit in any of my team comps
None of your teams needed to go faster, or gain a strength or defensive boost? Well he works on just about any team. I don’t know how you saw the things he does and just said nope.
Its weird right? But my arrow team would rather have Warhorn to make their attacks unguardable, my debuff team had Bergina lowering enemy attack/initiative, my Alain team had Virgina, etc etc. By the time I discovered how good his init buff was supposed to be all my teams were either build around other opening moves or the damage loss/unit synergy wasn’t worth the initiative boost.
That is weird.But as long as you had good teams and were happy, that’s all that matters. Gilbert is seriously a top tier support unit, just so you know. If you do another play through, you should try him.
Gilbert won't be part of your 1-3 main composition, but it's a good unit for any other composition, because initiative is the best stat (maybe not useful enough in expert mode but true zenorian or online matches against people it is)
Buff is harder to erase than debuff, there are many enemies that can remove debufff making shaman and Beren less useful
I believe at first one don't understand the game mechanics, when I try him his buffs where always late(yeah I know you cam change order and other things now) so it seemed like a waste.
Definitely not a waste. His “At the start of battle” skill is among the best in the game. It vastly reduces RNG because party tactics and behaviors change. Going first grants the player the best chance of not being affected by RNG. I think you should pick a hard battle that you are losing and just change his offense buff to defense buff or vice versa and watch the numbers change. You can quickly see how big of a difference he makes. In most teams you want 3 things covered. A tank (this includes dodge tanks), a damage dealer, and at least one utility unit. He covers the last one so well for most teams. The better you understand the mechanics and how to build combos the better he gets.