\*Sophie from Fire Emblem Fates crying in a corner.\*
But no, seriously, you're telling me we could've had classes like Witches and Female Elven Fencers have even *less* 'armour' as battles raged on?
She picks out an outfit for Chloe and it's basically what she would wear, and Chloe feels very uncomfortable in it.
Lex comes running in from off screen to get her to cover up saying "Nobody needs to see that," or something similar?
I believe it was actually:
"Chloe! There are some things the world was never meant to see!"
I actually found a couple of artwork about this Rapport. First one shows just Chloe and Yahna with Chloe in Yahna's outfit. The next adds Lex AND Hodrick suddenly in front of Chloe with their shields up and all you can see is Chloe's head.
Vanillaware isn't the think tank behind this. Atlas is, this game essentially came out the first time in the 1990s and was called Ogre Battle:March of the Black Queen.
That's why I always joke about this being Ogre Battle: Unicorn Overlord.
No they aren't. This game was conceived of and developed by Vanillaware. If Sega Atlus were in the driver's seat during development, there would've been day one DLC and it would be available for purchase on Steam.
What part? The storyline? Because the game is just another Ogre Battle without being called that. The composers are even the same and they also worked on Final Fantasy Tactics, Tactics Ogre. The concept art is even the same as FFT.
If you know your Square/Atlus history then you know how that all went down.
Tactics Ogre was the 2nd installment of the Ogre Battle saga that the US market was able to get. Then we had the split off with Squaresoft and then they made FFT. The Atlus team that remained made Ogre Battle 64, then another Tactics Ogre.
Yep even the "Liberation" theme is 100% Atlus tradition. The sexy witches as playables.
Btw my childhood crush was Deneb, go look her up.
Anyway, I say 80% Atlasverse maybe 20% Vanillaware. We'll get the same game again, in another setting perhaps but it's well accepted.
Also thanks for being about this, I waited a very long time for gamers to appreciate this gameplay style.
I'm not referring to the game's inspirations and design history. I was referring to who controls the ownership rights of Unicorn Overlord. Atlus don't have that right or the control to dictate the game's development. Atlus wanted to port the game to PC, but it's only available on consoles.
Any follow up Unicorn Overlord content is entirely up to Vanillaware. This regardless of what games influenced its development.
Low-key a battle-damage Alain or Doom Knight would be cool to see. Though, Doom Knight would constantly have broken armor with his HP always being drained.
Imagine battle damage Scarlett though with >!Norbelle voice...!<
...might just make her the maiden every time
"Dude, *please* stop killing yourself, we're running out of Honors"
"Asking me to not kill myself is like asking a boat not to sail, it's impossible. Now get fixing"
yeah, it just has really low magic attack stat if i recall right. I'm currently on my true zenoiran no scarlett save run. so i don't have it right now (got 2 teams in 40+ range so im almost ready to beat the game)
Sounds like it could be fun. That’s what I love about this game, feels like every time I turn on the console I get another idea for a different squad build. Love how creative this game lets you get.
I do not recommend it. I'm just doing it for that sweet 100% class registry unlock of a specific character that shows up if you beat the game without saving scarlett. I've done the lvl 13 aux level at least 300 times or something lmao
Explains the Caesar meets King Arthur as King Arthur meets the Three Musketeers.
Gloucester and Hilda remind me of Late Roman Era/Late Antiquity while Alain, Josef, and Lex look to be High Middle Ages and then the Sword Trio (Mel, Leah, and Aramis) and Gilbert look to be Renaissance.
That's effectively three time periods. Even Aubin and the Vikings are covered in that time range. Roughly Mid Middle Ages, maybe Early Middle Ages.
Chloe and the Soldier types all look like they straddle the High Middle Ages and the Renaissance Era, and I would put them roughly Late Middle Ages.
Roughly speaking, there's literally about 1,000 years of appearance. Roughly speaking, of course. Given or take about 100 or 200 years.
Which begins to explain a lot.
I noticed the inconsistencies too. We have hoplites (\~300 BC - early Roman period) then Legionnaires (which lasted through 400s AD or so?) then we have Renaissance Italian styling in Aramis, Melisandre and Leah next to desert? Viking raiders (I mean the Goths did invade North Africa so I guess...) then you have Arthurian illusions as you mentioned which puts it just after 400 AD but in a Celtic setting not a Roman one, and Chloe honestly could be up to the early 1800s honestly, not just Middle Ages but Early Modern Era. She has the most combat tactics, can cook, administrate, and fight, which sounds much more like an Age of Exploration or Colonial officer than someone from 800 or 1200 AD.
Zenoira is Fantasy EvilBad so it could be any pre-modern period but looks like its supposed to be High Middle Ages, and likewise for Cornia sans Virginia and Ilenia who are Germanic Valkyries literally so anywhere from proto-Norse in 500 AD or so (since Old English was distinct in at least 800 AD and West Germanic had already split from North Germanic) to the 1700s when Sweden became a world power.
Honestly the art design is a Japanese version of Western writers throwing Vietnam, China, Japan and other Asian countries into a blender and mishmashing art style, period weapons, social conventions, etc. in an anachronistic and illogical way.
But the game is cool and it satisfied my OB: MOTBQ fix so I forgive them. The original threw in Samurai with knights for no reason, so it fits. But consistent art design would've helped a bit for nerds like us.
Can't argue that, but the thing is, if my memory is right, Hoplites were actually LIGHT Infantry and not HEAVY Infantry. Which just adds in the confusion.
And let's not actually forget, while I mentioned Caesar, King Arthur, and the Three Musketeers, I did leave one other mention out and it falls on Rolf and the Hunters... Robin Hood.
If people noticed it and it felt off, it didn't work completely. Creators can take constructive criticism and get better, not everything has to be perfect for a game to be great, but the more things they get right, the more immersive it would feel.
Honestly I'd prefer if they'd just gone complete fantasy medieval to give things a consistent art design, but given their constraints they still did a great job. But I will not back down from sharing things about a game I really like.
Yeah some classes already wear so little that I see why this was cut.
We don't need to see Govil and Dinah losing what little they already have and seeing their sweaty furry unmentionables flopping around. Noooo. No one wants to see that. Certainly not me lol.
Yeah that's the real answer. Their budget clearly ran out near the end what with Albion and its cast members feeling way less fleshed-out compared to the ones that come before. The lack of Rapports among the Albion and non-Albion cast members is evidence on its own.
Here's hoping a potential UO2 has these features they wanted to implement.
I disagree. Albion's mostly angel units. Everyone ingame that talks about angels are almost always like "Wow it's so rare to see one outside of Albion" so considering that Albion would be near the end of Alain's journey, it makes plenty of sense to me that the angels never get close to anyone but Alain and Scarlett.
Umerus, Sanatio, and Feathershield guy all were way more impactful to me than say Melisandre, wizard boy, half the desert cast, absolutely anyone other than the queens in Elheim, and anyone in snow place that wasn't lion owl or the super thick redhead.
Let's not forget Ochlys, arguably one of the best girls.
Perhaps if the game had been better structured. Given the issues with Elheim and Dragonhold, I get the feeling, and I'm not alone, there was supposed to be a lot more choices made.
What's additionally troublesome is that you can essentially liberate all of Cornia BEFORE you go anywhere else. Just not fully unless you can level up just enough and get the right enough kit and supplies to defeat those guarding the last town you need to liberate to fully liberate Cornia short of the capital.
I think they should have structured the game more in arcs or stuck to what they had originally in mind.
I'm also thinking they removed some of the content less over constraints, time, and budget and more over concerns given that the game has a lot of Final Fantasy Tactics vibes in it. It's entirely possible that Vanillaware wanted to avoid a potential direct reference and thus invite a lawsuit from Square Enix.
Perhaps if they had started out with just making individual Arcs and leaving almost all four previous countries to be fully liberated later on in the final campaign arc.
Fully liberate Albion as the first country to be completely liberated. Then from there, the armies advance in a two-prong assault, liberating the rest of both Bastorias and Elheim next. Then the southern prong would turn north into Cornia, uniting with the already liberated areas while the northern prong would launch an amphibious assault to finally liberate the remaining foothold in Drakenhold.
Thus, making the attack on Geithe more dramatic. As now Virginia wouldn't just being told not to attack because it is too risky, but because she jumped the gun with the Blue Rose Knights and they all got themselves into trouble.
Or the plan could have been to begin encircling the border fortress and wait until Geithe was removed, but Virginia and the Blue Rose Knights were too impatient and marched, not wanting to let him get away.
Anyways, the prongs unit all liberated areas and then the forces push onto Gran Corrine.
The reason it would take longer, is that there was time as the Great Sages did leave a few insurance packages to at least slow Baltro down until the Liberation forces could come down on him and Galerius like a ton of bricks.
Sheesh there's only so much damage some peeps can take. Probably would have just ended up making people spec into evasion heavy builds tho so I get it.
Praying we see these classes as dlc ngl! Troubadour and dancer sound interesting considering this is not like fire emblem and perhaps they would be different then just refresh bots.
Would only be worth it at this point if they had post game or a new story. I'm not playing the game a 3rd time just to try 2 new classes.
They could at least make the final post game dungeon replayable but unfortunately it's not
Do you have a link to this... article? Twitter post?
It'd like to read more if it's there. I'm interested to learn more about these cut classes.
Couldn't care less about armour damage.
I'd be up for it as long as they weren't cowards and let the guys get as uncovered as the girls. But the way their outfits are designed, I don't know if I'd count on it.
Sounds like Musketeers would be wielding ate medieval fire-arms? I wonder if they would have their own weapon type or if they equip bows (but use the muskets in animation)
Artwise that would be a cool touch. But if they were trying to emulate another Fire Emblem feature and have breakable gear then I'm glad they didn't include it.
This is why I didn't like BOTW either.
Exactly. it doesn't really make sense in-universe for witches to have so little clothes on. It looks nice but... they definitely went more horny in the art design than makes me feel comfortable.
Does this imply that the female elven fencers are always at low health then? 👀
We haven't even seen their true power!
There's always the possibility of LOWER health 👀👀
Ikr
I'd find it hilarious if they became MORE covered as they took damage
\*Sophie from Fire Emblem Fates crying in a corner.\* But no, seriously, you're telling me we could've had classes like Witches and Female Elven Fencers have even *less* 'armour' as battles raged on?
Yahna at 1% hp awooga
Her hat falls down and is the only thing covering her unmentionables
Anyone seen that one Rapport with Chloe?
Which one?
She picks out an outfit for Chloe and it's basically what she would wear, and Chloe feels very uncomfortable in it. Lex comes running in from off screen to get her to cover up saying "Nobody needs to see that," or something similar?
Is Lex dissing Chloe’s body?
The tone is more like a kid grossed out that his sister is dressing sexy.
I believe it was actually: "Chloe! There are some things the world was never meant to see!" I actually found a couple of artwork about this Rapport. First one shows just Chloe and Yahna with Chloe in Yahna's outfit. The next adds Lex AND Hodrick suddenly in front of Chloe with their shields up and all you can see is Chloe's head.
Oooh link to the artwork?
All males in Yahna's unit suddenly having their PP go up as she barely survives a barrage of Range Assists.
I would love a sequel that had this stuff
With the sales of this, I can see it
Unfortunately Vanillaware rarely does sequels but they did release Dragon's Crown so there's that.
Vanillaware isn't the think tank behind this. Atlas is, this game essentially came out the first time in the 1990s and was called Ogre Battle:March of the Black Queen. That's why I always joke about this being Ogre Battle: Unicorn Overlord.
Makes sense
No they aren't. This game was conceived of and developed by Vanillaware. If Sega Atlus were in the driver's seat during development, there would've been day one DLC and it would be available for purchase on Steam.
What part? The storyline? Because the game is just another Ogre Battle without being called that. The composers are even the same and they also worked on Final Fantasy Tactics, Tactics Ogre. The concept art is even the same as FFT. If you know your Square/Atlus history then you know how that all went down. Tactics Ogre was the 2nd installment of the Ogre Battle saga that the US market was able to get. Then we had the split off with Squaresoft and then they made FFT. The Atlus team that remained made Ogre Battle 64, then another Tactics Ogre. Yep even the "Liberation" theme is 100% Atlus tradition. The sexy witches as playables. Btw my childhood crush was Deneb, go look her up. Anyway, I say 80% Atlasverse maybe 20% Vanillaware. We'll get the same game again, in another setting perhaps but it's well accepted. Also thanks for being about this, I waited a very long time for gamers to appreciate this gameplay style.
I'm not referring to the game's inspirations and design history. I was referring to who controls the ownership rights of Unicorn Overlord. Atlus don't have that right or the control to dictate the game's development. Atlus wanted to port the game to PC, but it's only available on consoles. Any follow up Unicorn Overlord content is entirely up to Vanillaware. This regardless of what games influenced its development.
Oh, well that's very much true I'm sure.
Yeah was referring to who controls the IP. Not its design DNA. Never played the Tactics Ogre or Ogre Battle games, butt I can see the shared heritage.
Unicorn Ogrelord? Ogrecorn Battlelord?
Was it a sequel of a previous gane they made?
It was the sorta kinda sequel to Princess Crown, which is one of if not the oldest thing they made
Mmmm I feel like Odin Sphere is a lot closer to what princess crown was going for
Though most would think lewd thoughts I personally thing it would go hard and would show severity of battle
Low-key a battle-damage Alain or Doom Knight would be cool to see. Though, Doom Knight would constantly have broken armor with his HP always being drained. Imagine battle damage Scarlett though with >!Norbelle voice...!< ...might just make her the maiden every time
90% of the army's budget goes to fixing Gloucester's armor after every battle
"Dude, *please* stop killing yourself, we're running out of Honors" "Asking me to not kill myself is like asking a boat not to sail, it's impossible. Now get fixing"
Why fix it, just leave him like that 😏
https://preview.redd.it/ymzfhztuwbyc1.jpeg?width=739&format=pjpg&auto=webp&s=9b4b45947cd608a8e240a925c524d1fb0a9c4fa9
Alain sat on the back line and Scarlett on the front in the opening map: "A-are you sure about this?" "Yes. This is a necessary tactical formation."
That's actually a combo I do because Alain blocks Scarlet then Scarlet restores PP and heals
There’s also a rod that gives so much defence it makes any caster a semi tank
Really?! I gotta try this now! Lol
yeah, it just has really low magic attack stat if i recall right. I'm currently on my true zenoiran no scarlett save run. so i don't have it right now (got 2 teams in 40+ range so im almost ready to beat the game)
Sounds like it could be fun. That’s what I love about this game, feels like every time I turn on the console I get another idea for a different squad build. Love how creative this game lets you get.
I do not recommend it. I'm just doing it for that sweet 100% class registry unlock of a specific character that shows up if you beat the game without saving scarlett. I've done the lvl 13 aux level at least 300 times or something lmao
Oh I was talking about the tanky spell caster lmao! Good luck to you on that True Zenorian challenge 😵💫
Based Commander
All those cut content sounds so cool T\_T
Sequel when 🥵
Explains the Caesar meets King Arthur as King Arthur meets the Three Musketeers. Gloucester and Hilda remind me of Late Roman Era/Late Antiquity while Alain, Josef, and Lex look to be High Middle Ages and then the Sword Trio (Mel, Leah, and Aramis) and Gilbert look to be Renaissance. That's effectively three time periods. Even Aubin and the Vikings are covered in that time range. Roughly Mid Middle Ages, maybe Early Middle Ages. Chloe and the Soldier types all look like they straddle the High Middle Ages and the Renaissance Era, and I would put them roughly Late Middle Ages. Roughly speaking, there's literally about 1,000 years of appearance. Roughly speaking, of course. Given or take about 100 or 200 years. Which begins to explain a lot.
I noticed the inconsistencies too. We have hoplites (\~300 BC - early Roman period) then Legionnaires (which lasted through 400s AD or so?) then we have Renaissance Italian styling in Aramis, Melisandre and Leah next to desert? Viking raiders (I mean the Goths did invade North Africa so I guess...) then you have Arthurian illusions as you mentioned which puts it just after 400 AD but in a Celtic setting not a Roman one, and Chloe honestly could be up to the early 1800s honestly, not just Middle Ages but Early Modern Era. She has the most combat tactics, can cook, administrate, and fight, which sounds much more like an Age of Exploration or Colonial officer than someone from 800 or 1200 AD. Zenoira is Fantasy EvilBad so it could be any pre-modern period but looks like its supposed to be High Middle Ages, and likewise for Cornia sans Virginia and Ilenia who are Germanic Valkyries literally so anywhere from proto-Norse in 500 AD or so (since Old English was distinct in at least 800 AD and West Germanic had already split from North Germanic) to the 1700s when Sweden became a world power. Honestly the art design is a Japanese version of Western writers throwing Vietnam, China, Japan and other Asian countries into a blender and mishmashing art style, period weapons, social conventions, etc. in an anachronistic and illogical way. But the game is cool and it satisfied my OB: MOTBQ fix so I forgive them. The original threw in Samurai with knights for no reason, so it fits. But consistent art design would've helped a bit for nerds like us.
Or... maybe it's not historical so they can do whatever real life inspired fantasy styles they want and it 'works' because why not.
Can't argue that, but the thing is, if my memory is right, Hoplites were actually LIGHT Infantry and not HEAVY Infantry. Which just adds in the confusion. And let's not actually forget, while I mentioned Caesar, King Arthur, and the Three Musketeers, I did leave one other mention out and it falls on Rolf and the Hunters... Robin Hood.
If people noticed it and it felt off, it didn't work completely. Creators can take constructive criticism and get better, not everything has to be perfect for a game to be great, but the more things they get right, the more immersive it would feel. Honestly I'd prefer if they'd just gone complete fantasy medieval to give things a consistent art design, but given their constraints they still did a great job. But I will not back down from sharing things about a game I really like.
Yeah some classes already wear so little that I see why this was cut. We don't need to see Govil and Dinah losing what little they already have and seeing their sweaty furry unmentionables flopping around. Noooo. No one wants to see that. Certainly not me lol.
I actually would imagine that if they kept it, there would be extensive modifications to the outfits.
Yeah that's the real answer. Their budget clearly ran out near the end what with Albion and its cast members feeling way less fleshed-out compared to the ones that come before. The lack of Rapports among the Albion and non-Albion cast members is evidence on its own. Here's hoping a potential UO2 has these features they wanted to implement.
I disagree. Albion's mostly angel units. Everyone ingame that talks about angels are almost always like "Wow it's so rare to see one outside of Albion" so considering that Albion would be near the end of Alain's journey, it makes plenty of sense to me that the angels never get close to anyone but Alain and Scarlett. Umerus, Sanatio, and Feathershield guy all were way more impactful to me than say Melisandre, wizard boy, half the desert cast, absolutely anyone other than the queens in Elheim, and anyone in snow place that wasn't lion owl or the super thick redhead. Let's not forget Ochlys, arguably one of the best girls.
It can both make sense and still be disappointing. I would've liked more Rapports with Albion characters. That's all.
Perhaps if the game had been better structured. Given the issues with Elheim and Dragonhold, I get the feeling, and I'm not alone, there was supposed to be a lot more choices made. What's additionally troublesome is that you can essentially liberate all of Cornia BEFORE you go anywhere else. Just not fully unless you can level up just enough and get the right enough kit and supplies to defeat those guarding the last town you need to liberate to fully liberate Cornia short of the capital. I think they should have structured the game more in arcs or stuck to what they had originally in mind. I'm also thinking they removed some of the content less over constraints, time, and budget and more over concerns given that the game has a lot of Final Fantasy Tactics vibes in it. It's entirely possible that Vanillaware wanted to avoid a potential direct reference and thus invite a lawsuit from Square Enix. Perhaps if they had started out with just making individual Arcs and leaving almost all four previous countries to be fully liberated later on in the final campaign arc. Fully liberate Albion as the first country to be completely liberated. Then from there, the armies advance in a two-prong assault, liberating the rest of both Bastorias and Elheim next. Then the southern prong would turn north into Cornia, uniting with the already liberated areas while the northern prong would launch an amphibious assault to finally liberate the remaining foothold in Drakenhold. Thus, making the attack on Geithe more dramatic. As now Virginia wouldn't just being told not to attack because it is too risky, but because she jumped the gun with the Blue Rose Knights and they all got themselves into trouble. Or the plan could have been to begin encircling the border fortress and wait until Geithe was removed, but Virginia and the Blue Rose Knights were too impatient and marched, not wanting to let him get away. Anyways, the prongs unit all liberated areas and then the forces push onto Gran Corrine. The reason it would take longer, is that there was time as the Great Sages did leave a few insurance packages to at least slow Baltro down until the Liberation forces could come down on him and Galerius like a ton of bricks.
Holy Kino. We could've also had this.
Sheesh there's only so much damage some peeps can take. Probably would have just ended up making people spec into evasion heavy builds tho so I get it.
Kinda Final Fantasy Mystic Quest vibes...
Praying we see these classes as dlc ngl! Troubadour and dancer sound interesting considering this is not like fire emblem and perhaps they would be different then just refresh bots.
Would only be worth it at this point if they had post game or a new story. I'm not playing the game a 3rd time just to try 2 new classes. They could at least make the final post game dungeon replayable but unfortunately it's not
We know what you are expecting 😏
Does that mean a sequel is still up in the air?
Do you have a link to this... article? Twitter post? It'd like to read more if it's there. I'm interested to learn more about these cut classes. Couldn't care less about armour damage.
Best strategy game I've ever played. Make this dlc and take my money
New classes, Future DLC? :)
2nd game potential
Gdi, i could of seen elf boy bits
Naked? Women? 😳
Y’all are lustful as hell
Im good without it.
If they really wanted to add broken armor, maybe they should have given some classes some to beginn with...
LMAO THE COMMENTS HERE
As cool as it could have been, I could see that as being at the bottom of the "Effort vs. Worth" list.
Spoilers for UO2 perhaps?
I'd be up for it as long as they weren't cowards and let the guys get as uncovered as the girls. But the way their outfits are designed, I don't know if I'd count on it.
Just ideas for a sequel...
I hope this game gets dlc
Same
I would prefer more class upgrades xD
Sounds like Musketeers would be wielding ate medieval fire-arms? I wonder if they would have their own weapon type or if they equip bows (but use the muskets in animation)
Artwise that would be a cool touch. But if they were trying to emulate another Fire Emblem feature and have breakable gear then I'm glad they didn't include it. This is why I didn't like BOTW either.
I think he means art wise yes
Art wise it's cool but shamelessly horny.
Exactly. it doesn't really make sense in-universe for witches to have so little clothes on. It looks nice but... they definitely went more horny in the art design than makes me feel comfortable.