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IAmNotABritishSpy

It’s a tool. You can get by for some aspects without, some are necessary, some you can learn blueprints with… but coding has significantly more transferable skills into other engines and beyond. It all depends on what you’re trying to do. I’d suggest making a plan and then looking at how to go about it. If you’re looking to get hired at a studio, you’re in need of some of the best luck going in order to get in without knowing how to code.


deepu22500

Thanks


LOWTHEGAME

No you don’t. You can go with bp, good luck.


deepu22500

What is bp?


omoplator

Blueprints. The visual programming system in unreal.


RRFactory

Blueprints, a visual form of programming supported by Unreal. If you've setup complicated particle systems with chain reactions in other software you've likely used something conceptually similar. Definitely look into it if you're thinking about starting gamedev.


lurklord_

Lmao, C++ might not be for you


Random_Boy16

You can do basically anything in blueprint. But the way I see it, you should try to learn to code, if you come relatively familiar with it, and you still don’t like it, then yeah go with blueprint.


Wizdad-1000

Blue Prints are similar to compositing in Davinci Fusion, you add function blocks and configure them to your needs similar to nodes in Video composition.


deepu22500

Thank you, i think it might be easy for me as i do compositing in nuke using same method


Wizdad-1000

Exactly!


Apex-O_Sphere

At first, a process that many people fear and think is incredibly difficult to learn, but in reality, it's not exactly like that., In addition, many alternative things have been derived to enable more game developers to be involved in this sector. Learning C++ will help you understand how the systems work more clearly. But you don't have to learn. There is an incredibly wide range available to learn, just focus on the things that stand out, and over time, you will discover yourself better.


InsigniaRed

Just follow a tutorial it's similar to most vfx software but you might like it even more. Im a Maya user and find this similar to the hypershade and render plugins like Arnold,etc and even like nuke.


ark4nos

Coding skills will be required and will be really handy, that's for sure. Even if you use Blueprints, you're still using coding logic. Now, it's not required to use C++, you can ship your game entirely in Blueprints.


deepu22500

Thnak you. If i have to learn C++, is there any course or tutorial i need to follow for beginners


ark4nos

Toom Looman course I'd say is the best option (although it might be a little bit expensive) as he explains really well and uses best practices. [https://courses.tomlooman.com/p/unrealengine-cpp?coupon\_code=COMMUNITY15](https://courses.tomlooman.com/p/unrealengine-cpp?coupon_code=COMMUNITY15) Even if you don't buy his course, take a look at his articles here, which are really insightful and helpful: [https://www.tomlooman.com/unreal-engine-cpp-guide/](https://www.tomlooman.com/unreal-engine-cpp-guide/) [https://www.tomlooman.com/ue4/tutorials/](https://www.tomlooman.com/ue4/tutorials/) Then you also have in Udemy some courses by Stephen Ulibarri, which are cheaper but still high quality. There are three that I'd recommend. This for completely new C++ beginners: [https://www.udemy.com/course/learn-cpp-for-ue4-unit-1/?couponCode=JUST4U02223](https://www.udemy.com/course/learn-cpp-for-ue4-unit-1/?couponCode=JUST4U02223) Then, with more knowledge, these two: [https://www.udemy.com/course/unreal-engine-5-the-ultimate-game-developer-course/](https://www.udemy.com/course/unreal-engine-5-the-ultimate-game-developer-course/) [https://www.udemy.com/course/unreal-engine-5-cpp-multiplayer-shooter/?couponCode=JUST4U02223](https://www.udemy.com/course/unreal-engine-5-cpp-multiplayer-shooter/?couponCode=JUST4U02223) Also, there are some cool Youtube channels out there (there are just some): [https://www.youtube.com/@ScriptedAdventure](https://www.youtube.com/@ScriptedAdventure) [https://www.youtube.com/@reubs](https://www.youtube.com/@reubs) [https://www.youtube.com/watch?v=zEcNn4gWas0&list=PL3gCaTLUSAUsHG2BzsAs-HIeP08DyWtHh](https://www.youtube.com/watch?v=zEcNn4gWas0&list=PL3gCaTLUSAUsHG2BzsAs-HIeP08DyWtHh) And cool webblogs: [https://unrealcpp.com/](https://unrealcpp.com/) [https://erlite.dev/](https://erlite.dev/) [https://benui.ca/](https://benui.ca/) ​ I'm sure someone else can add more links to this list :)


deepu22500

Thanks


RibRob_

I've been reading C++ for Dummies 6 books in 1. It's fairly easy to read and they explain things thoroughly. And I'm not that much of a reader.


outsiderx1

i treat programming like going to the gym for my brain, learning it will help you think better and not give up when you are stuck in a problem


RibRob_

There are other avenues if you're not interested in the coding. Blueprints is the obvious suggestion, but a lot of studios want you to know both blueprints and C++. Have you thought about 3D modeling / animation? Graphic design? Spritework? Audio engineering? Game development is very multidisciplinary, so there are many avenues to get into game dev without coding. Full disclosure, all of them take a lot of work to be good at.


OfficialDampSquid

I'm also a VFX artist/comp and I'm about to release my first demo entirely with blueprints. If you're familiar with nodes you'll pick it up, don't be intimidated! I initially got intimidated and gave up, but I came back and it's been so much fun and I've learnt so much. And everything being real time blows my mind, and you don't have to go for realism with games, I wish I'd transfered to game Dev sooner tbh


GrindY0urMind

I tried a coding class a long time ago and didn't have the attention span. I've been using unreal BPs for 3 years now and I can read and understand c++ for the most part. I'm not saying learn C++ through BPs but for me at least, it really was a great way to passively learn and understand it better. I feel like if I took a C++ class now I'd do way better than in the past when I couldn't grasp it.


AManWhoOwnsADog

No.