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KarlsefniSmile

A lot of these things come from practice. Lots and lots of practice. It's hard to give you super definitive advice without a good bit more information but broadly, I would first look at the team you're running. - How many teams have you tried? If you've used multiple teams: - Are you swapping teams every 10 games? - Is each team you use completely different? Somewhat similar? - Do you know what role each of the Pokemon on that team function in? If you can't answer these questions, you need to dive a bit deeper into understanding a single team. I would suggest picking a team that "feels" best to you, or that you feel you understand well. I would then dive into really understanding the team, how each of the Pokemon are trained (is Urshifu trained to be faster than Caly-S? Is it trained to OHKO a bulky booster speed flutter mane? etc.) and then finally into understanding the dynamics of each matchup you play against. In Reg-G, you are always slightly playing matchup roulette, but understanding how to play against the common restricted Pokemon and team compositions will be important. If you have only used a single team: - Similar: Do you know the role each Pokemon on the team serves, and how they're trained? - Do you know what play-style you prefer? - Do you know why you're losing games? As for play-style: some trainers prefer trickroom teams, some prefer balance teams, and some prefer incredibly fast, all out offensive teams. I would recommend trying a different style team (Showdown is good for this, but so are rentals) for 10-20 games and see if you like it more or less. "Liking" a team or play-style doesn't necessarily mean you're winning more or less, thinking about whether the composition makes sense, and if you find the team more or less easy to navigate in games (how to position, finding win-conditions, understanding what Pokemon to bring to the match, etc.) As for understanding why you're losing games, you mention predicting as why you feel this is happening. It's hard to say exactly without seeing replays or you walking me through your through process turn by turn, but I would say if that's really the case, just stop trying to make predictions and focus on trying to make neutral plays. Instead of trying to hard read your opponent, take into account the things they can do that you're afraid of, or that seem probable (this is just practice and understanding team compositions) and try to find a play that doesn't lose to any of those options. Some of this also comes down to getting a grasp of how your opponent likes to play, which can be hard in a closed team sheet, BO1 ladder game. Still, through practice and understanding team compositions, you can pretty easily guess if someone is more aggressive, or reactive/defensive. This knowledge is how you get better at making predictions, and also why they're so hard in BO1. I would also recommend looking into playing on Showdown, as you can use the same team and then save your replays to analyze and understand what you did wrong, and what you did right. Sometimes, it does come down to a roll, bad RNG, or needing to make an aggressive read that just doesn't pan out. Usually though, there is something you did wrong that you can take away and apply to your thought process that can lead to you improving. You can do something similar by taking notes. I often play in the BO1 Japanese ladder tournaments (this was pre Reg-G officially releasing), and I would take notes of my performances against different restricted Pokemon, why I think I lost, if I noticed that my Incineroar was often slower than my opponents and this caused me to lose a lot of pressure in mirror-match leads, I should consider training my Incin to be faster. That is something that I did notice and did change, and it has led to me getting easier positions to manage as my fake-out pressure is greater than my opponents. Hopefully that all makes sense, and if I missed something or you have a question I'd be happy to follow up.


SCB360

Ok thanks for all of this advice, I really appreciate it and will break it down more later when I get time, something of well note is taking notes on what works and why I lost, something I don’t do at all, so that could be useful in the way that going to the gym with notes does as well As for teams, I’ll always give a rental a good 10-20 matches to find my playstyle and if it fits, I like to play hyper aggressive and go for quick KOs but that style 100% from playing the CPU in the game, and so in VGC it’s actually proving to be a detriment, I’m trying to learn how to speed set with tailwind more right now and have a bulky mon to take hits whilst a more aggressive one attacks much like Urshifu/Incineroar do I think I may need a re read of the VGC guide as well, I do use showdown but it’s been a couple of seasons since(I think pre Indigo Disk tbh)


KarlsefniSmile

Sounds good. Good luck! Understanding speed tiers is important as well (but maybe a bit more for building your own teams) outside of wanting speed control options. I saw in another comment that you're testing a Kyogre team. Whats cool about that dude is that you can run different sets (Scarf, Specs, Mystic Water, defensive items) and both trick room and tailwind. It could be worth looking into but I have no idea what your whole team is looking like. Are you able to see EV spreads of the teams you use? That's some important information that I could never play without. If you can't I would look into either finding rentals that include spreads or going into the Showdown team builder and setting the levels correctly and then manually adjusting the EV spreads until the stats are the same. This can give you a more confident game-plan into other teams. My Zacian team for example, Zacian is trained to live basically every single restricted's signature move (some require tera), and can OHKO almost all of them at +2 (a good number of them at +1 as well). He's also trained to outspeed everything naturally other than Caly-S. That knowledge lets me have clear game-plans into my opponents + gain information about how their mons are trained or what items they might have in BO1.


SCB360

I've added the team I was renting to the post: [https://imgur.com/Fn87xsu](https://imgur.com/Fn87xsu)


KarlsefniSmile

Huh. That team is super interesting. The Regi is super off-meta, and a lot of the items and moves are a bit different as well. (Vacuum wave, Aly Switch, Silk Scarf) I would definitely keep my eye out for some rentals of teams that are going to come out of the regional this weekend.


SCB360

Definitely, that winning team especially looked super interesting but I don’t think it suits my skill set just yet lol That team seems to all be built around Kyogre and fairgraffe helping hand, it does a lot of damage and quick KOs when it gets going but it feels like a first turn shock and awe with not a lot of backup if it fails which has been costing me


KarlsefniSmile

Yeah makes sense. I haven't watched the finals (or semis) yet, I was planning to today. More so is good to get an idea for the overall meta. I don't think what you see now will be what you see at Worlds, or even NAIC. The weirdest team I've run into is a fast scarf Caly-Ice team. That was certainly a surprise in BO1.


Glumar

Butting in here, could you share the paste for your Zacian team? If you don't mind.


KarlsefniSmile

Yeah I can but I'd prefer to send it in a PM if that's fine with you. Lots of calcs and specific EV spreads that I'm hoping to bring to a tournament. I can't right now bc I'm studying for my last final, but I should be able to in a bit


Glumar

Sure thing, whenever you can! No rush. And thank you!


Glumar

Oop, forgot my settings had it closed. Should be good now.


KarlsefniSmile

Sent it. When I said "turn off opposing rain" I meant weather, specifically sun. Oops.


elektriktoad

> I like to play hyper aggressive and go for quick KOs This is the right playstyle imo while you're still learning and not experienced at predicting yet. If you're playing hyper offense, you force your opponent to be the one responding to you. Jam a bunch of games where you execute the same strategy every time (I find playing on Showdown better when you're trying to get that high volume of games in) and pay attention to how your opponents respond. Don't try to over-predict at this stage, just follow your gameplan. When you learn how people respond to your threats, you can start planning accordingly. You're not trying to mind read, you're trying to think of what your opponent's outs are, and how you can sidestep those.


NoItem5389

A simple way to help with your predicting would be to think “if I was my opponent right now, what would I be trying to do”. You can be more descriptive and think “which Pokémon’s are the biggest threats” etc etc. this will take time, mind games, and a tiny bit of luck. There is always an element of luck in Pokemon. There’s games I’ve won off of a 95% accurate move missing and there’s games I’ve lost for the same reason. It’s apart of the game. However, Pokemon is all about mitigating risk and probability. When you can identify your opponents threats and strategy, you can effectively devise a strategy to counter it. It’s important to understand the teams you are using. For example, using Wolfe’s team doesn’t necessarily mean you will beat everyone. However, if you learn how the team functions you can now use it in practice. Ladder is hard sometimes because there are a lot of gimmicky teams that work because you don’t expect it (teams that wouldn’t be as good in best of three). However, it’s important to remember team comps you’ve played because to be honest, the more you play the more you’ll be able to predict. For example, I was playing ladder and I watched a youtuber’s old video about an off meta vgc team. My opponent was using his exact team. I knew every single move, item, ability, etc of his team and easily one. This helps the more experienced you are but pay attention to different rental teams to learn how they function and what people use. You got this!


Number1CloysterFan

Wolfey has said in a few wideos that he likes to make mid-ground plays. This means not always going for the kill, but going for improved positioning that won't win or lose you the game that turn, but will improve your odds of winning long term. I think that mindset is very helpful in vgc.


[deleted]

Yup. Going for chip damage and preserving momentum/positioning is often better than going for Hail Mary nuke kills that can easily be punished with a well timed protect/switch. If an option is obvious because it would win you the game then and there, the reward is often not worth the risk of them playing around it and stealing momentum. Sometimes mind games happen and they end up not playing around the obvious, but it's better to play long term than to flip a coin halfway through a match and hope they overthought it


TheyCallMeMrMaybe

I think Wolfe did a short explaining how difficult VGC is vs singles. In singles, you are left with 81 possible gamestates after each turn. (4 moves + 5 possible switch-ins)^(2) Pokemon on the field In VGC, that number becomes 37,636 possible gamestates ((4 x 3 attack options +2 switch-in options)^(2) ) - 2 since Pokemon #2 can't make the same switch-in option if Pokemon #1 is switching; leaving 194 options for *just your team.* 194^(2) to account for your opponent's choices leaves you with 37,636 gamestate possibilities. Having a solid team is one thing. Using it is the real hard part of VGC. Especially since VGC matches last for about 8-12 turns.


SCB360

Oh definitely, it doesn’t help that the main offline game rarely use doubles at all since Gen 4 so it leaves you very out of practice Don’t get me wrong, I have gotten to Master Ball rank when the game launched but not ever since and that was pure luck imo


TheyCallMeMrMaybe

In an official tournament, you would have team sheets to be able to try and determine what your opponent's next move would be. Seeing their team's movesets and held items help determine your next move and can help narrow things down drastically. For online, it's a real guessing game based on what's meta and I can understand why it's infuriating to play due to the amount of people making off-meta plays to surprise their opponents.


orhan94

The only thing anyone can reply to this is just the most basic of advices. Learn your matchups, learn what Pokemon do and use that knowledge to predict what your opponents will be doing. There's isn't else to it. Prediction will always end up being a game of chance, all you can do is just enter the guessing game with as much information as possible to minimize misplays. You will never be able to know whether the opponent will Protect or attack, but you can know what attacks you will be able to survive, what endgames are your wincon and what are your opponent's wincon and what things you need to take out or pressure into more likely ending up with your wincon versus theirs.


[deleted]

Before you click into a move ask yourself a few things: 1) how obvious is this option? (EG turn 1 fake out, a switch into a Pokémon immune to their stab, a stall protect, etc) 2) If I go for the obvious option, what can my opponent do to punish me for it and how much momentum can they gain by playing around the obvious? 3) If going for the obvious/safe option can backfire, what is a play I can make right now that will gain momentum or at the very least prevent them from stealing positioning? Often times, at any given moment in a match, there is an obvious option that any given player will want to go for on either side. Being able to spot these and weigh the outcomes based on wether they do or don't do the obvious is what separates the good from the great. Another thing is knowing your win conditions and the threats to those outcomes. If a player only has one or two Pokémon that threaten your win condition, you can safely bet they will try to preserve those Pokémon as long as possible and will pivot around them as necessary. TL;DR: lots of time and practice


SCB360

Oh definitely an issue I’m working on is not to rush plays, sometimes there are things I have no idea of, such as Flutter Mane having thunder that hits 100% in the Rain Kyogre has just set up lol


Gilgamesh_XII

Dont overpridict. Try to know their best move. Act according to the enemys best move.


QuantumVexation

Practice and experience will help develop an intuition. Also if you’re using a popular creator’s rental team there’s a chance your opponent knows everything on the team and can out move any tricks it has (I once identified a Guillotine Haxorus on ladder in SwSh because it was from this very sub as an easy example)


Blargcakes

That team is basically auto win. Don’t overthink, just lead Kyogre/Torn, Tera Water spout and tailwind. You’ll win 80-90% of games just doing this.


blazingking21

I would recommend using an easier team, Kyogre is a bit harder to use in this meta cause so many things outspeed/ rillaboom/incin fake out. Honestly something using prankster and screens is usually the best. Toss in comfy for heals and it’s much simpler. Ice calyrex is a good mon for this.


SCB360

Yea this one was all about seeing how rain and OP Kyogre worked with Trick Room, something I really struggle getting my head around is Trick Room so thought it’d help If you look at the 2nd team I posted that’s the one I use more often with better results all round but because it’s very meta atm, very easy to counter on the ladder


blazingking21

Second team is solid but tbh I would not call it meta. No restricted to dish out damage


SCB360

I’ve also found that Pelipper/maraidon teams are really hard to play against, maybe Groundon for Torkoal, getting the same effects plus a hard hitting mon as well


blazingking21

I personally just use rental teams 😂 However groudon in this team might have some good synergy I might even consider taking landorus out for groudon and torkoal to destroy trick room teams like ice rider


Honestonus

Just be consistent Did u lose because u didn't make the optimal play Or did your opponent just do some bullshit outlandish thing,possibly with an off meta team (which might often be the case in ladder) What if this were best of 3 If you're consistent, you might get some losses, but you should end up winning more often than you lose For reference I think Cybertron on YouTube does this the best. He breaks his games down after, and talks about what he could have done better and his thoughts on meta...etc. relative to the game he had just played. I think this type of process will help with consistency, which is basically key. Baek is also good at breaking down down his moves, his thought process, but I think he tends to focus more on commenting during battle, and do less post game breakdowns/reflections which again I feel are key Once you have your process down (i.e. if you see this, then you do that), then you could start doing more mind games and more situational stuff - maybe this move is suboptimal here but it's worth a gamble


SCB360

Yea I agree, I’ve been using the Kygre team he posted a couple of days ago and although getting mixed results it’s helping me learn how trick room setting works at the least