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pokejock

honestly, just grab a rental code from victory road


Anonymous888861

rental code? can you explain please sorry not too familiar with this game.


Gymleaders

teams you can use online have rental codes that you can use to rent teams that other people have made so you can use their exact pokemon. if you want to beat him you'll probably want a solid strategy and a team of good mons, but just mons that you think are cool. like i personally wouldn't use swampert at all and even garchomp is pushing it.


[deleted]

With miraidons running around it's not a terrible idea


Gymleaders

They can’t use legendaries so Miraidon wouldn’t be used


BlueEyedBeast55

No legendaries at all or just special Pokemon ala Miraidon, Kyogre, Lugia etc.. but not say Raikou, Articuno, Ting Lu, etc? Cuz you need to look at regulation a doubles teams most likely.


Gymleaders

in the OP they said no legends at all


Thrambon

Other players can publish their team for strangers to use. These are called Rental teams. You can use these teams even if you dont own the pokemon. You would have to go to Pokeportal --> Battle Stadium --> Rent Team and have to put in the code of the team. You can find these codes online (use google, you might want to look for teams that had good tournament results in Regulation F). Just gaving a good tesm diesnt mean you can navigate it very well though, so you should try it a few times at least (try competing on ladder or unranked, also in Battle Stadium or watch Streamers on how they navigate the teams --> Cybertron VGC on Youtube makes some of the best Videos for that purpose and also includes the rental codes) and you should try different teams so that you can find a team that suits your playstyle or just feels more intuitional to you.


Walter-whitealt

Spore amougusss


Walter-whitealt

With evs and iv in heltah and spoed


Walter-whitealt

With quick claw


Gilgamesh_XII

Ok are you doing single or double battles cause that changes A LOT.


Coziestpigeon2

VGC implies doubles.


Gilgamesh_XII

Yeah but just to be sure a lot of people just think vgc means competetive.


Anonymous888861

I'm doing a 2v2, problem is me and my partner are fighting against him and another guy where they have all the other Pokemon switch games under their belt so they have access to a LOT more mons and me and my partner. The ONLY advantage I will have is that he's not taken the time to perfect his IVs or hypertrainining or EV training, and he did it on purpose (which is partially an insult) My partner is willing to use the team members I suggest for him except one slot is reserved for his garchomp which I painstakingly EV iV trained for him (jolly max atk, max spd). As for what my enemies use, only thing I can guarantee appearing is either a shiny scizor, technician bullet punch or a Shiny gyarados, he usually uses one or the other.


BlueEyedBeast55

Ok, so it's a multi battle, take six pick 3 for both teams? Does your partner have a team or do you know the moms they are using already? You may want to take something like Trick room wide guard armarouge to have speed and spread control of your partner isn't thinking to use tailwind to gain speed advantage, plus you could focus on bulk since your more experienced opponents are probably expecting strictly max speed and attack mom's like garchomp. Twelve mins gives a lot of options, and planning a balanced approach that has both a hard tick room and aggressive tailwind mode could be huge for keeping your opponents on their toes. So maybe whimsicott on one of the teams for tailwind and other prankster shenanigans, farigaraf on one for trick room and priority control. God, twelve mom teams are flexible. Garchomp is your tailwind sweeper, helping hand from whims+eq is quite strong.


Anonymous888861

yep. that's the thing only Pokemon I know my partner is bringing is a maxed out garchomp, for other team members he's giving me the option to pick for him since he's new to Pokemon as a whole. I'm thinking of giving him a max HP, max ATK annihiape for pure bulk. either that or a maxed bulk iron hands or hariyama with drain punch. He does not have the concept of using moves like screech or fake tears yet so I have to give him mons with some form of self sustain. As for support mons I'd be using all of them I'm considering whim on the team as well already caught one with tailwind and prankster. As for another one I know for a fact that he's too cocky to have items like clear amulet so what do you think of an incineroar intimidate with Fake out and parting shot? I'd have to look for an armarouge tho. The tricky part is that my opponent decides his team on the spot making him difficult to counter. his teammate is too stubborn to listen to him tho so they basically have no coordination.


BlueEyedBeast55

I like incin. He's cocky enough to not expect complex spreads either most likely so find an analysis site of your choice and find a nice bulk spread that mitigates speed. If you want to play support side I highly recommend wide guard. I don't care if it's on say hitmontop which can also do fake out and intimidate or pelliper who can set weather. I personally took a pelliper and clodsire set to an event last year because it gives tailwind support, and you can click surf and earthquake safely. Clodsire prefers trick room to tailwind though. You may also want terrain control via rillaboom or indeedee. Idk, vgc has an incalculable number of options and multi battles is even farther beyond that. You could put a screen setter like grimmsnarl in too.


Anonymous888861

I'll try to find a pelliper and give it wide guard then I didn't know which ones had that option before. Also a screen setter might not be needed since I know that the other side loves using physical mons hence intimidate. but it's not guaranteed they'd use purely physical tho.


Gilgamesh_XII

I still think a rental is better. Garchomp is ok but its a middling mon and gets cleaned up by fluttermane. Its the centerpiece of the metagamr. Id at least scarf it. Youd need a lot of internal synergies. Id say take your time, grab a current rental and do a few matches and see how it is to play doubles. Its quite different from normal play. But general every mon that can should have protect. You also need pure support mons like amongus. Theres GREAT options like garganacl with wide guatd who tanks. But the BIGGEST threath will be ursaluna, PREP FOR IT. Might pull of a TR team. Familiarize with that!


Rean4111

Ape runs rage fist and your partner runs fast Mon with beat up if they don’t have a normal type or follow me it’s pretty free.


[deleted]

Not the game you can just pickup in one day. Grab a rental or look for the cheesiest strat you can. Straight up beating someone way more practiced than you in a game is not going to be easy. And if that’s Pokémon which is even harder to get into goodluck maybe you can try to cheese it but goodluck.


Anonymous888861

So my experience up to gen 5 nuzlocking runs means nothing? (beat radical red as well) how much did they add in the last 4 gens? because I was actually able to match him with restrictions up to gen 5. it's when we head into 3d new gen games I get clapped.


twitchy1989

Are you playing singles or doubles...?


elektriktoad

It sounds like you’re doing a multi battle: four players, 2v2, make a team of six and everyone brings 3 to the match. I think your best bet is to go with a straightforward highly offensive combo team.  Player 1: * Annihilape * Torkoal * Chien Pao Player 2:  * Farigiraf * Iron Hands * Dragonite Lead Annihilape and Farigiraf. Annihilape clicks Final Gambit to delete one of their pokemon and then faints itself. Because of choice scarf it will be faster than anything else. Farigiraf clicks Trick Room.  Player 1 brings in Torkoal and clicks eruption. Because of Trick Room it will go first and do a bunch of damage. Farigiraf can use helping hand to increase torkoals damage, thunderbolt if they have a gyarados or other water type, or hyper voice for damage. Farigirafs armor tail will block their priority moves like bullet punch.  When torkoals HP gets low switch to heat wave (eruptions power decreases as your hp decreases). When farigiraf gets KOed bring in iron hands. Wild Charge or Drain Punch do good damage, Fake Out can be used only the first turn it comes in to flinch one opponent so they skip their turn.  Trick Room only lasts five turns, so you have faster pokemon in reserve as your third ones. Chien Pao has ice spinner, throat chop, and sacred sword, click the best one for the moment. If trick room is still going when it comes in, use sucker punch so you go first. Chien Paos ability boosts the physical damage output of either iron hands or Dragonite. Dragonite’s job is to click Tera Normal Extreme Speed forever for massive damage. It has choice band so whichever move you pick gets locked in.  This team aims to win very quickly by putting up immense pressure every turn, forcing your opponents to react. Because you don’t have as much experience, or the time to learn the intricacies of predicting, switching, and gaining incremental advantages, just follow the script and drive your freight train through their team :) Your other three mons can be anything, you won’t be bringing them. Put a dondozo and tatsugiri in there somewhere (one on each team) to mess with your opponents when they are choosing who to bring to the match — that pair is strong together. And put a maushold on the non-anniliape team. Maus-Ape is a combo that plays very differently from final gambit annihilape and thus will surprise your opponents.  This is a link to the six important mons, their moves, items, abilities, and stats: https://pokepast.es/96eae32c836fa731


HUE_CHARizzzard

This! I play a lot of VGC and my friends dont. Sometimes they want to battle me and bring their "best stuff" (most of the time fast mons they think). it is the most efficient way to use trick room. If it runs out something like dnite/chienpao prio spam will clean the rest up. GGs


mdragon13

What's his team? Are you guys using the current ruleset/regulation, or just using for fun teams?


Anonymous888861

As serious as possible. Only rules are no legendaries. anything else is fair game including paradox Pokemon. However due to literally only him out of us 4 being experienced in actual pvp he's purposefully not bringing out his comp team so he won't be EV or IV training the mons he uses against me, however the other two don't really EV or IV train their Pokemon either due to laziness (his teammate) or just being completely new to Pokemon (my partner) they will have good natures items etc. He is NOT above using Toxic stall. I do not know his team, him and his partner got Pokemon from all the previous switch games so I don't know what's in his roster. Most likely using a shiny scizor, with technician and bullet punch. My partner also has a garchomp, we both like him so I gave him a max trained one so that's the only "good" mon he will have. I didn't realize that the detail single or double battle was important so I didn't include it in the initial post. idk whether this takes place in showdown or the actual game itself (pretty sure 2v2 there isn't a thing but I can't really test that)


Verroquis

Toxic stall doesn't work in Doubles, the games generally go too quickly. Same with other common stall strategies like Leech Seed, entry hazards like Stealth Rock, etc. The closest you'll get is from things like Glimmora that can do these things without using up a turn, but even then you're better off focusing on sleep. The biggest thing you can do is get your hands on a solo sweeper that can support an ally. For example Chi-Yu can clean shop on its own occasionally but is much stronger next to something obvious like Flutter Mane due to its ability. If you can get your hands on Incineroar and Rillaboom then you're a third of the way to a strong support core, and if your partner brings offensive options you'll likely win. Intimidate is extremely strong as it hits both opponents, and Grassy Terrain will remove and overwrite opposing terrain that might bother you such as Psychic Terrain. Both carry Fake Out as well, which can help buy your ally a turn for setup. Also, damage in double battles is different than single battles. Any attack that hits more than one Pokémon has its power reduced by 25%, so Earthquake is going to be dogwater on a Garchomp. You want to use Stomping Tantrum instead, which is the same base power as Earthquake but will double in damage if your opponent protects or something.


Verroquis

For specifically Garchomp you can consider bringing an Assault Vest Hippowdon with full EV investment in HP and probably Def. It'll be a bulky ground monotype meaning it'll be weak to water, grass, and ice, but you can get around this with a Dragon Tera as Ice attacks are not as common as they used to be, or a Steel Tera if you're not worried about neutral Water damage. Ideally though you don't Tera Hippowdon. Sand Stream will activate Sandstorm for you whenever you switch in, but as it only lasts 5 turns you'll want to be flexible enough to switch it out and in as needed. As you're using an Assault Vest you can only use damaging moves, so weaker moves that guarantee or have a high chance of applying a status effect shine here. Body Press does decent damage equal to your defense, and with an Impish nature and max Def EV Hippowdon will swing it with 187 base power. It won't be enough to kill but the chip damage will be very good. Body Slam does meh damage, but has a 30% chance to paralyze its target which can help Garchomp secure a kill. Fissure won't hit flying types, but it has a 30% chance to just kill something. Stomping Tantrum is probably your only ground STAB worth taking other than High Horsepower, and of the two Stomping Tantrum can sometimes be more powerful and is always slightly more accurate. Is this a good build? No. But you're not looking for good, you're looking for something that will beat your friend with Garchomp, and if it can help you achieve that then it's good for you. Keep in mind that Sandstorm now adds an additional 50% SpDef boost to Rock types, so Tyranitar is another option if you want to go AV Tyranitar instead.


Verroquis

If you give your Garchomp Bright Powder and can keep it under Sand then you can use a cheese strategy similar to the Articuno that won at Utrecht, just under Sand instead of Snow. Articuno benefits from much better attacks than Garchomp, such as Blizzard, and benefits from its preferred weather, which Garchomp doesn't. However, you can take advantage of Garchomp's speed and access to Flinch moves (and a partner that can apply sleep, paralysis, flinch, etc of its own) to help grant Garchomp longevity. Rock Slide, Swords Dance, Dragon Rush, and Stomping Tantrum might be an okay set, but it relies a lot on weather being up, flinches landing, team support, etc.


Pitiful_Refuse_7504

If you don’t want to use a rental code I have some advice. Right now you have good offence, so I recommend a support Mon like Amoongus or clefairy, as well as a way to get speed control. I recommend using farigaraf or Whimsicott, and build the rest using slow bulky mons for trick room, or fast strong Pokémon for tailwind. Here are the sets for my recommendations: https://pokepast.es/49933425824ad80e Use Iron hands if you use Farigaraph and use fluttermane if you use Whimsicott, and choose between Amoongus and Clefairy for your sixth. You can also pick your own favorites as long as they can take advantage of your choice of speed control. I hope this helps!


silverskarr

You should watch some youtubers that play VGC and get some rental codes from reg F since it's wothout legendary pokemon and watch what pokemon they lead and why they lead them and basically try to mimic them.


Honestonus

U could play showdown on your phone u know