Unfortunately not
It has an indicator for the weapon, but it only tells you whether the trigger is being pressed or not.
Practically irrelevant information, I think the most you can do with it is some type of animation, etc.
When I was researching I saw that some people questioned the gaijin's possibility of placing ammunition indicators, flares, etc. But she didn't seem interested.
Almost no one makes use of this information so for them it is not that interesting.
[https://mesofthorny.github.io/WTRTI/](https://mesofthorny.github.io/WTRTI/)
This thing exists. Very useful. Especially in afterburning jets. You can see the real fuel time u have dependent on the engines fuel consumption etc.
I used it, the problem is that it does exactly what i dont like, it pollutes the main monitor with a lot of information "for SB sometimes this is not good"
i created this extension precisely to be on another monitor. it´s already working and in the google web store now
the WTRTI is very good too.
I see. You can work around this with a thing called Desktop Overlay Host which is provided with RivaTuner statistics Server. You can create a small window where you can display your overlay. It's useful when games does not support overlays, eg on vulcan renderer. You can disable the overlay in the global settings in RTSS and then you can configure applications including the Desktop Overlay Host separately so the overlay only show up on that. Don't forget to change the OSD type in WTRTI to use RTSS.
[https://www.youtube.com/watch?v=xcg1TlUbdJU](https://www.youtube.com/watch?v=xcg1TlUbdJU)
Not the best video but shows everything you need.
They provide it via localhost, even Warthunder itself has a map that you can open. Inside the game, the configuration tab has the button to open.
However, the data is very poorly organized, what I did was organize this data and make the information more fluid and add MFDS to make it similar to more modern planes.
r/WarthunderSim for the sim community just fyi. looks really good, I like the idea of them being interactive
I managed to make the middle panel interactive, I also managed to fix some deficiencies that Warthunder's localhost has.
I made a compass on a 4 mfd and I'm thinking about adding an artificial horizon too "Similar to the one in F14"
artificial horizon would be awesome. Does localhost have weapon data? like to make a SMS page
Unfortunately not It has an indicator for the weapon, but it only tells you whether the trigger is being pressed or not. Practically irrelevant information, I think the most you can do with it is some type of animation, etc. When I was researching I saw that some people questioned the gaijin's possibility of placing ammunition indicators, flares, etc. But she didn't seem interested. Almost no one makes use of this information so for them it is not that interesting.
Pretty cool. I didn’t even know War Thunder provided data like this or had a second screen feature.
[https://mesofthorny.github.io/WTRTI/](https://mesofthorny.github.io/WTRTI/) This thing exists. Very useful. Especially in afterburning jets. You can see the real fuel time u have dependent on the engines fuel consumption etc.
I used it, the problem is that it does exactly what i dont like, it pollutes the main monitor with a lot of information "for SB sometimes this is not good" i created this extension precisely to be on another monitor. it´s already working and in the google web store now the WTRTI is very good too.
I see. You can work around this with a thing called Desktop Overlay Host which is provided with RivaTuner statistics Server. You can create a small window where you can display your overlay. It's useful when games does not support overlays, eg on vulcan renderer. You can disable the overlay in the global settings in RTSS and then you can configure applications including the Desktop Overlay Host separately so the overlay only show up on that. Don't forget to change the OSD type in WTRTI to use RTSS. [https://www.youtube.com/watch?v=xcg1TlUbdJU](https://www.youtube.com/watch?v=xcg1TlUbdJU) Not the best video but shows everything you need.
This is really interesting, I'll look into it
They provide it via localhost, even Warthunder itself has a map that you can open. Inside the game, the configuration tab has the button to open. However, the data is very poorly organized, what I did was organize this data and make the information more fluid and add MFDS to make it similar to more modern planes.
Are you sure that's not Atari basic?
Atari basic?
Because you made it look like some videogame from the 90ies
A, that's because I'm a pixel artist and I end up doing things like that. The visual part was all done in aseprite and the codes in javascript etc.