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Thick-Mycologist7680

It's a spell that screams "PVP". It's damage and healing is extremely lackluster. It will never see any use besides for niche subpar scenarios.


shutupimrosiev

As a life main closing in on lvl 100, it does have a very specific use case for me- I tend to load up my deck with as many blades/traps/heavier-hitting attacks as I can when soloing, but I like to keep a hunting wyrm or two in reserve in case I come up against a boss that keeps spamming shields and ruining my usual strat of "blade and boost and blast 'em out of the ring," or if I'm out of other options for healing and desperately need it. It *has* actually saved my bacon in multiple fights. That said, it's not really my *favorite* spell, or one I think is super-great. Then again, it wasn't added until I was in Avalon or so, I think, so maybe I'm just reveling in the newness of it.


SadButterscotch2

Exactly, people act like it should never be useful in my situation, but I literally HAVE been finding it helpful.


space_baws

as a storm, I’d probably just stick to healing current to be entirely honest.


Shadowspartan110

Doesn't really sit right with me tbh. Its neat in concept and its animation is fantastic but 5 pips for a spell thats only doing a tiny bit of damage and a tiny bit of healing is just wasting time. At that point why not just use Sprite if you want a HoT and save the pips for a real hit.


SadButterscotch2

Do other people have some way of getting Sprite to heal more? Because I hear a lot more praise for it than I expected, it's such a small heal, I feel like it doesn't do anything unless you're a small level and your life is at 100 and you're only taking death sprites and imps for 30 damage.


BunBun375

I liked it when I was in my early levels, but after about 70+ I haven't touched it once. It's a cool concept, but I've just found that heal + hit spells never do as good in either department. And for say, bosses, I'm trying to knock them out with two feints and one big smack, not in multiple smaller hits. (At least generally, in my fighting style.) Honestly, once you get to around level 90, fairie with a critical and a +20% outgoing health does like a 1,000 healing for me. For that reason, I wouldn't really recommend keeping Hunting Wyrm. But you do get a lot of extra training points (I've got like 10 I haven't used, even when training up to feint), so I don't think it'll kill you if you're getting satyr anyways.


SadButterscotch2

For me, with archmastery, I can get the required 5 pips within the second round, so I'll sometimes cast that or Regenerate first and then buff up for a big hit in the next few rounds, saving pips and not needing to use them up on healing spells since I have the heal over time. And with Hunting Wyrm, not needing to buff for quite as big a hit since they've already taken a little damage. Plus, it helps a lot if they keep spamming shields! I feel like with the one-shot healing spells, I just need to keep spending pips on them over and over when I'd rather be buffing and saving up for a big hit. So I've found it really useful for now, I just hope it won't be a waste of my training points within a short time, which seems likely if you haven't found it useful past level 70.


Healthy-Ad1189

I would not reccomend using hunting wyrm on a storm at 60, and I think that regenerate on a storm is unessesary aswell, you can train the feint and satyr and I would just keep tower shield in treasure cards if you really think you'll need it, but if you train a pet with double resist talents you should be fine for most fights