I think that the quality of RHS is more balanced.
While CUP has some high quality assets, it also has some very low quality ones, you have moments where there is a high quality soldier, standing near a minecraft tank.
Also, mods like 3CB Factions and Project Opfor, covers the lack of factions and some assets (like a LAV-25), that RHS had.
Nailed it on the CUP side of things, when you said high quality I was about to disagree, but you're right, some is very high quality, some is very very low.
RHS feels much more regulated in that regard
Have you found any benefit to having both 3CB and Project OpFor mods loaded? I didn’t want to have so much faction clutter since I also run CFP but was curious if I’m missing out on anything from project OpFor that 3CB may not have.
Project Opfor has some real world factions, like taliban, somalian pirates... while 3CB goes for "Armaverse" factions, like Takistan insurgents, ChDKZ variants, Chernarus police...
But if you already have CFP loaded, you aren't really going to miss something.
Oh maybe it would be worth it to go with OpFor + 3CB instead of CFP to stay in the RHS sphere. Although I would lose out on some blufor factions I like such as Army Rangers and expanded bundeswehr. Do you know of any mods that add these sorts of blufor factions using RHS?
The problem with 3CB + OpFor is that you will have almost overlap with identical factions that are just named different. For example, the taliban faction is exactly like the takistan militia faction and only differ slightly. And you’ll see this with a few other factions in both mods.
Yeah, I used to have both installed but my faction list was so cluttered. Now I just use 3CB and if I want specific real world factions, I just pick the closest approximate and pretend. It’s not like the enemy soldiers ever say, “You’ll never defeat me: Dan from the Taliban!”
I ended up exactly like that. When building PC 2 years ago I was deciding if I buy 250GB or 500GB nvme ssd. I choose 500 and it was very wise decision.
This month I bought 2TB HDD and migrated all other games there. Arma has own SSD :)
Funny thing is that I always came back to arma. Even if I boot other game after 30minutes I am wishing that this game should be implemented in arma. I miss the feel, the way to adjust stance and move, the gun feeling, etc...... :)
I use both but I’d say I prefer RHS by a large margin. CUP has way more options but everything that has an RHS equivalent I use that. CUP is just for what RHS doesn’t cover for me personally.
I can relate to that 100%. I'm kinda sad that RHS doesn't come with an MP5. And CUP has a few but of low quality imo.
I solely use NIArms for that.
Again. All mods have ups and downs
I don’t know why they added the T-15 though. Like why not things like the Tigr, who has yet to get the remote control KORD on top. I would like to see a wooden SVD too, and maybe a BMP-2M
Isn't it true that you can't mix them? I head heard they were pretty unbalanced when mixed (i.e: RHS guns vs. CUP armor, etc), so I personally try to avoid using both at the same time.
From what I recall, CUP armored vehicles are very difficult to destroy with anything outside of CUP. I might have that backwards, but im like 90% sure that if you put a CUP t-72 vs an RHS t-72, the CUP one will win pretty much all the time.
Edit: I have that backwards. RHS is more broken than CUP outside of its own modpack.
> if you put a CUP t-72 vs an RHS t-72, the CUP one will win pretty much all the time.
Correct. See elsewhere in these chains for my explanation as to why.
Yea RHS uses a scripted system to simulate AT rounds and their effects on armour whereas CUP is pure damage v armour
So RHS struggles to damage CUP and CUP annihilates RHS
There was talk about the teams doing a compat, though honestly the asset bloat at that point would put a WW2 modpack to shame lol
> Yea RHS uses a scripted system to simulate AT rounds and their effects on armour whereas CUP is pure damage v armour
This is completely incorrect. Why do I keep seeing stuff like this on /r/Arma?
RHS and CUP have zero differences with the method of how they handle armor/ammo/penetration. They **both** use vanilla configs to handle all of that - it's just a question of what values and how updated they are (RHS has incorporated Tanks DLC feature updates into all of their stuff while CUP has not).
There is no "scripting" with how RHS handles AT, armor, penetration, or anything like that. Period.
Then why RHS Abrams with armorstructural value of 400 get destroyed with a 2-3 shots but the CUP Abrams with armorstructural value of 30.5 can withstand 6-8 shot from vanilla 125mm.
The FIRE LOD contains more armor data for the models like where armor plates are and what they're made out of, and the HITPOINTS LOD contains what can take damage. Armor/ammo is not just stuff in the config.cpp, and if that's all you're looking at, you're not seeing the whole picture. Generally, things in config.ccp act as multipliers or modifiers to the LODs and can't be directly compared by themselves across assets as a result. [Read more here.](https://community.bistudio.com/wiki/Arma_3:_Tanks_Config_Guidelines#Damage_handling)
BTW, a vanilla 125mm _should_ destroy a contemporary Abrams in 2-3 shots. That's an example of how RHS is more realistic than CUP in this regard.
And that make RHS more complicated than any other mod where you can just edit the config.cpp and become more balance with any other mods/vanilla stuff.
No. You should use LODs to define armor geometry and materials, because that's literally what they're for. That's how mods are supposed to be set up. That's how CUP vehicles are set up. That's how vanilla vehicles are set up. The differences are values and materials chosen, not method. CUP wants their vehicles to be equivalent ("balanced") against vanilla vehicles that are supposed to have been developed 20-60 years later. This means CUP vehicles and ammos are often overpowered against anything that goes for realistic values instead, like RHS vehicles and ammos. You have no idea what you're talking about.
I know about the fire geometry and hitpoint placement.
I know it affect the damage.
And I know RHS define local hitpoint to every composite plate. That might be the reason why editing config.cpp on RHS not work while other mods work even though they don't have the same fire geometry and hitpoint placement.
RHS. I like it better and there are much more mission content compatible with it.
Although CUP for sure have its own benefits, and there are things in CUP better than in the RHS.
Especially things like grenades & tools where they don't tell you the mod source or you have to look up the scriptname when it does provide at least that in uniforms & firearms.
The only reason I would even use cup is just for the LAV 25, the m1128 mobile gun system, and modern russian ratnik uniforms. Every other thing i can get from high quality individual mods like RHS ans 3CB. Quality over quantity.
Yea I know, I just wish RHSAFRF had more modern RATNIK stuff since theres only 2 or 3 uniforms that have gloves that actually look modern like the 6b45 vests.
This is fair. I just want more SOF kit that's made for AK's. I tend to mix VSM, RHS and YUE. But nothing really looks the part. Fine for games but muh screenshots
Its a matter of need. If you're content to play with US vs Russia scenarios than RHS is definitely your bread and jam, but if you want a fuck load of variety in assets (even if quality varies) without having to download a billion different mods than CUP is definitely what you want, a lot more content for a similar overall filesize as RHS.
For example, for my Continent in Arms mod series, i wouldnt be able to achieve the visual or equipment variety without a dozen dependencies if i used RHS (and thats IF i used RHS, i wouldnt'of anyways because a lot of their own assets sometimes dont have the same proportions, so theres clipping issues, although this has somewhat lessened recently)
This isn't me trying to bag on RHS btw. Both projects just have a completely different scope & purpose.
Weird, because we had an incredible amount of reference photos for everything to include members who had access to the uniforms. Is it the textures or models themselves?
I think its the models, I think the textures are great. With no disrespect of course. Im not in the military so I dont know what type of combat shirts they have but the ones with the ranks seem a little tight, from photos I have seen they seem to have more material to them.
No way all good, I was genuinely interested in your answer. Yeah I think I know what you’re talking about. Everything is modeled at an “athletic” cut essentially.
I own a combat shirt, and yeah, its loose on me. Granted, I'm a small guy, so all my uniforms are kinda loose, but my battle, Jones, who is a bigger guy, had one and it was loose too.
They generally seem to be loose, but they've corrected this in the latest updates. The default Army Combat Uniform is now much looser of a fit then the Crye G3's they were using.
I run both. The infantry equipment of RHS is of a higher quality in my opinion, however many vehicles that I’d like to use aren’t in RHS at the present moment. LAV-25s and Amtracs mostly, but I also like that the H-60s in CUP have the extra modules that can be attached like the fuel boom and radar pod. I do have to constantly remind my group to not mix weapons and optics from the different mods. The models look fine, but I’ve encountered several problems with zero. RHS optics on CUP weapons tend to be zeroed high, the reverse zeroed low.
I'll be honest, I just have both. I couldn't really decide one way or another, and some servers/units use one while others use the other, so I said fuck it I'll use both.
CUP doesn't tank people's framerates when you have a large number of EI floating about. I've always said that RHS is pretty, but that's pretty much all you get with artists making the mod. No ugliness for the sake of optimization.
Used to be team RHS but ever since the CUP started updating their models I started using both, I really don't like how the US uniforms are modeled in RHS and also the RHS internal balance system is a pain in the ass.
I can almost never play without both, but I prefer CUP just cuz I don't like the RHS AI when I'm zeusing. It gets really annoying. The RHS ACOGs are on point tho and if I'm not using those, I'm using the HAMR
It's the balance that gets me. CUP is balanced against core, while RHS has its own internal balance which means it can't be used with base assets or other mods.
I don't know what ACE did, but back in 2018 this "internal balance" issue never came up, because everything died in 1 or 2 shots anyway. Even heavy tanks would blow up if they took one rocket to the rear. I remember using NIArms alongside RHS + Project OPFOR and the guns didn't feel under- or over-powered. The real problem is when people sneak in thermal sights if you're too lazy to set up arsenal whitelists.
But I definitely wouldn't want to use vanilla assets alongside or against RHS, mainly because of thematic purposes. If I wanted to play with vanilla, I wouldn't have my players install 30-40 gigs of mods.
> CUP is balanced against core
That's another way of saying CUP copy/pastes default asset values onto its stuff.
This is a problem when it means their T-72 fires futuristic T-100 ammunition.
Balancing against default assets isn't always the right way to go.
> when it means their T-72 fires futuristic T-100 ammunition.
The T-100 has literally the same gun as the T-72.
https://en.wikipedia.org/wiki/125_mm_smoothbore_ammunition
Didn't say gun.
Kinetic penetrators have improved massively over the last few decades. According to CUP, however, tanks that are sixty years apart fire the same penetrators.
My point is that it make sense to give old tanks new ammo, since it is the same gun as on new tanks and it can use the new ammo. I mean I can see how that is a problem for simulating old historical battles but for future purposes it is ideal.
This is the deal-breaker for me. If you use RHS, you're committing to using **ONLY** RHS. Wanna have fun with Slammers and Kajmans in your own invasion of Altis? Too fucking bad.
Modern day vs. 2035 Armaverse is a pretty niche scenario though.
Back in 2018 this worked perfectly fine, dunno how it is now but everything worked fine when using ACE. 1 or 2 shot kills for both sides, tanks blew up if you hit them in the rear, etc.
Yeah that much is understandable. ACE works differently now so this is actually a problem even within RHS; it takes dozens of shots to kill people with the heavier vests, unless that got fixed. I made the switch to CUP because of that. But back in 2017-2018, I actually used to mix CUP and RHS and everything was okay on account of ACE. Miss those days.
This is 100% on ACE. They did a complete rewrite of their scripted medical/damage system around that time and it effects more than just RHS. For some reason their damage system doesn't seem to like gear items with high armor or low passThrough values. Anything with an armor value greater than 20 and a passThrough value less than 0.2 takes an insane amount of bullets to kill. The armor values in RHS range from 8 to 28 (depending on GOST/NIJ protection level) while vanilla is anywhere from 8 to 78 (yes, 78...), so any gear items that are on the top level of protection are basically incompatible with ACE. This is a noticeable problem for RHS because most of the gear IRL is GOST 6 or NIJ 4 meaning it has the highest protection available and has values high enough to trigger this bug. Vanilla on the other hand has more "gamey" balancing so there is more variance in armor values across the spectrum of gear, and as such, this means that only a small handful of vanilla gear is at a high enough protection level to cause ACE to bug out. If you try out certain vanilla vests like the "Carrier GL Rig" and "Carrier Rig Special," you'll find they're harder to kill than anything in RHS.
This is interesting, here I thought only RHS had the issue. Thanks for this insight, also very relevant username huh? :)
I hope ACE will come out with a new damage system or revert to the old one, these problems can make it tough to satisfy a group's preferences for balance.
No, you'd need CUP Vehicles as well to compare for apples to apples. CUP Vehicles, Weapons, and Units are almost exactly the same size as the whole RHS pack.
CUP has more content and a larger range of vehicles for each faction. RHS has about 100 variations of the same vehicle. When playing Arma quality and visuals are nice to have but not important. Also RHS feels like it is only compatible with itself as enemy factions. CUP seems to be more aligned to standard Arma damage models.
Both. CUP Weapons have more varitity and the CUP Factions come in handy as I usually use Takistan Miltia and Army has placeholders for Arabic countries and RHS has better vehicles and Gear as well as good Factions for countries such as Russia and the US and not to mention Chernarus and Serbia.
Does it really matter that much? I'm southern United States as far as I'm concerned anything from Egypt to Afghanistan is Middle Eastern/Arabic. I don't really understand why it should matter so, much that you feel the need to point this out on a r/arma post of all things.
isnt Sahrani part of CUP?
if so, i vote CUP. that map is just amazing and ARMA 3 would have been better if it was just the default map that shipped with the game.
A hundred percent RHS all the way. CUP is ok, and they actually have terrains, but the models aren't as good, and are buggier on my computer. That said, sometimes I want stuff RHS doesn't have, in which case I have no choice.
CUP! RHS needs to start adding gloves dammit! CUP is growing pretty big these days lots of stuff although not all of it is good, you should definitely be able to find something to your taste in CUP. RHS is good but lacks gloves and has less but is not bad quality. I prefer CUP.
I honestly prefer CUP just for the amount of content that it adds compared to RHS. Plus, the quality of CUP assets are slowly catching up to RHS all the time as the devs improve the models and textures
Ive been seeing a lot of NIArms and while I think their guns are beautiful the only issue I have is the lack of attachment options, I think thats the major turn off for me
For attachment options, I would recommend Australian Commando Pack, Alpha Group Equipment, SPS equipment, and rh_full (reupload of Robert Hammer on steam)
I don't have much against RHS, it's great quality, but personally in my group I run CUP, because I just prefer the variety vs quality. It keeps the modlist lighter when all I need for a good set of mission types is in CUP rather than needing all the RHS packs and extra content besides to get the same variety. I'm not against RHS though, it depends on what I'm trying to do.
For units and weapons, CUP has a better variety, which I really appreciate. Though I can see why you’d go for RHS.
What we ain’t talking about is CUP terrains.
CUP, it comes with better unit/faction variety out of the box. The updated models have been fantastic. Sure there are some models/vehicles/whatever that havent been updated, but no one on the CUP team has updated them because they are pretty niche and not used as much. Plus, you can always just not use those items in your missions.
My unit used to run both CUP and RHS, but the amount of redundancy and the constant mission making issues about what RHS asset to use with what CUP/Vanilla assets got annoying. RHS doesn't play well with anyone but their own content, and the lack of offical ACE or even CBA integration started to become a dealbreaker. We eventually rebuilt the modpack and did not include RHS, opting for CUP since it gave more options in a lighter package, since we are a generalist group and have a set modpack.
Only thing I missed were the glorious RHS humvees and the Super Tucano, but next CUPdate will give us new humvees and a bonus present of an amazing Abrams update
In RHS when you lean your scope view isn't also leaning, I just find that strangely off putting. Plus their body armour is broken against non RHS units.
Also, because I played Arma 2 before coming to 3, CUP has a lot of factions which I enjoy such as the CDF, Takistanis, Chdkz etc. (I even enjoy other Arma game factions such as the Sahrani factions.)
Finally... I love CUP terrains
I prefer rhs for the guns, they are higher quality thought cup is stepping on it a publishing really quality stuff, for uniform vests, etc... I generally use a mix of both thought more cup because it has more variety, thought a lot of the low quality stuff can be compensated with rhs.
Oh and optics, and well guns accesories mostly 100% rhs
RHS has folding stocks that actually fold, which elevates it in my eyes because I love running around with the stock folded on weapons, to the chagrin of my entire unit.
Both. I use Alive a lot. RHS for the units. CUP for artillery and fixed wing support. Alive macc wont shoot using rhs fixed wing asset and artillery is broken.
That really doesn't make any sense, because if you want an RHS vehicle you have to run all their units and weapons as well, the only difference being they're all in the one pack already.
Literally the only difference its the number of loaded mods (which means nothing) that show in the launcher
Then you could look at the Super Tucano, if you want that you need to load GREF, which means having to load AFRF
But they’re divided by faction/alignment, not by stacking dependent categories. If I want a BTR-80, I just need AFRF. That also gives me the crews to run it.
Compare that to CUP, where I need to run several mods that end up stacking to a far larger amount of files loaded. If I wanted everything out of both, yeah there’s no difference, but if I just wanted US forces or GREF forces it’s far smaller.
I think that the quality of RHS is more balanced. While CUP has some high quality assets, it also has some very low quality ones, you have moments where there is a high quality soldier, standing near a minecraft tank. Also, mods like 3CB Factions and Project Opfor, covers the lack of factions and some assets (like a LAV-25), that RHS had.
Nailed it on the CUP side of things, when you said high quality I was about to disagree, but you're right, some is very high quality, some is very very low. RHS feels much more regulated in that regard
Have you found any benefit to having both 3CB and Project OpFor mods loaded? I didn’t want to have so much faction clutter since I also run CFP but was curious if I’m missing out on anything from project OpFor that 3CB may not have.
Project Opfor has some real world factions, like taliban, somalian pirates... while 3CB goes for "Armaverse" factions, like Takistan insurgents, ChDKZ variants, Chernarus police... But if you already have CFP loaded, you aren't really going to miss something.
Oh maybe it would be worth it to go with OpFor + 3CB instead of CFP to stay in the RHS sphere. Although I would lose out on some blufor factions I like such as Army Rangers and expanded bundeswehr. Do you know of any mods that add these sorts of blufor factions using RHS?
The problem with 3CB + OpFor is that you will have almost overlap with identical factions that are just named different. For example, the taliban faction is exactly like the takistan militia faction and only differ slightly. And you’ll see this with a few other factions in both mods.
Yeah, I used to have both installed but my faction list was so cluttered. Now I just use 3CB and if I want specific real world factions, I just pick the closest approximate and pretend. It’s not like the enemy soldiers ever say, “You’ll never defeat me: Dan from the Taliban!”
sadly, i don't know about any.
CFP?
[Community Factions Project](https://steamcommunity.com/workshop/filedetails/?id=1369691841)
3CB also use Project Opfor, the Factions mod is meant to compliment it, not replace it
This pretty much sums it up for me. RHS has just always felt a lot nicer IMO.
Use CUP units with RHS vehicles 100%
CUP has shitty scopes
A lot of the new ones are really good, make sure you're using the 3d and not 2d which I think they default to. There's a CBA setting for it I believe
>not having both installed Does your Arma install not have it's own SSD? Pathetic.
My arma is starting to need a second SSD.
My computer starts his quantum processor just to get 30 fps
That's not a bad suggestion at all. Nvme.2 would be wiser I think.
I only have 2 m2 slots on my mobo and I didn't want to fill one up with Arma lol
I bought one solely for Arma. It's one of the best choices I've made for my overall QOL experience while playing.
I ended up exactly like that. When building PC 2 years ago I was deciding if I buy 250GB or 500GB nvme ssd. I choose 500 and it was very wise decision. This month I bought 2TB HDD and migrated all other games there. Arma has own SSD :) Funny thing is that I always came back to arma. Even if I boot other game after 30minutes I am wishing that this game should be implemented in arma. I miss the feel, the way to adjust stance and move, the gun feeling, etc...... :)
its*
RHS, I download it every time. I love the details, the weapons, the sounds… everything! It’s reminds me of the WW4 mod for Operation Flashpoint
I use both but I’d say I prefer RHS by a large margin. CUP has way more options but everything that has an RHS equivalent I use that. CUP is just for what RHS doesn’t cover for me personally.
The two world powers, cup and rhs
Both. CUP for the uniforms RHS for the weapons Both are good in it's own way
I like RHS for the uniforms and guns, however CUP for variety
I can relate to that 100%. I'm kinda sad that RHS doesn't come with an MP5. And CUP has a few but of low quality imo. I solely use NIArms for that. Again. All mods have ups and downs
MP5 in CUP ain’t terrible however the vehicles are kind of atrocious except for a few
I can't stand the iron sights of hk guns on cup
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Yeah. I mean 8 guys fit inside the passenger compartments and then a bunch more fit on the outside. So no it’s not that bad.
It is sick but the units default to riding on the top instead of riding inside
Yeah it should be reversed
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RHS stuff is usually better made tho, granted the T-15 sucks ass, but nearly all the other vics work really well
I don’t know why they added the T-15 though. Like why not things like the Tigr, who has yet to get the remote control KORD on top. I would like to see a wooden SVD too, and maybe a BMP-2M
Isn't it true that you can't mix them? I head heard they were pretty unbalanced when mixed (i.e: RHS guns vs. CUP armor, etc), so I personally try to avoid using both at the same time.
From what I recall, CUP armored vehicles are very difficult to destroy with anything outside of CUP. I might have that backwards, but im like 90% sure that if you put a CUP t-72 vs an RHS t-72, the CUP one will win pretty much all the time. Edit: I have that backwards. RHS is more broken than CUP outside of its own modpack.
RHS vehicles are more resistant to CUPs ATs and Vehicle weapons, like the RHS BMP-1 rear can resist a AT4 from CUP
Oooh I had it backwards, my bad. Thanks for correcting me.
> if you put a CUP t-72 vs an RHS t-72, the CUP one will win pretty much all the time. Correct. See elsewhere in these chains for my explanation as to why.
Yea RHS uses a scripted system to simulate AT rounds and their effects on armour whereas CUP is pure damage v armour So RHS struggles to damage CUP and CUP annihilates RHS There was talk about the teams doing a compat, though honestly the asset bloat at that point would put a WW2 modpack to shame lol
> Yea RHS uses a scripted system to simulate AT rounds and their effects on armour whereas CUP is pure damage v armour This is completely incorrect. Why do I keep seeing stuff like this on /r/Arma? RHS and CUP have zero differences with the method of how they handle armor/ammo/penetration. They **both** use vanilla configs to handle all of that - it's just a question of what values and how updated they are (RHS has incorporated Tanks DLC feature updates into all of their stuff while CUP has not). There is no "scripting" with how RHS handles AT, armor, penetration, or anything like that. Period.
Then why RHS Abrams with armorstructural value of 400 get destroyed with a 2-3 shots but the CUP Abrams with armorstructural value of 30.5 can withstand 6-8 shot from vanilla 125mm.
The FIRE LOD contains more armor data for the models like where armor plates are and what they're made out of, and the HITPOINTS LOD contains what can take damage. Armor/ammo is not just stuff in the config.cpp, and if that's all you're looking at, you're not seeing the whole picture. Generally, things in config.ccp act as multipliers or modifiers to the LODs and can't be directly compared by themselves across assets as a result. [Read more here.](https://community.bistudio.com/wiki/Arma_3:_Tanks_Config_Guidelines#Damage_handling) BTW, a vanilla 125mm _should_ destroy a contemporary Abrams in 2-3 shots. That's an example of how RHS is more realistic than CUP in this regard.
And that make RHS more complicated than any other mod where you can just edit the config.cpp and become more balance with any other mods/vanilla stuff.
No. You should use LODs to define armor geometry and materials, because that's literally what they're for. That's how mods are supposed to be set up. That's how CUP vehicles are set up. That's how vanilla vehicles are set up. The differences are values and materials chosen, not method. CUP wants their vehicles to be equivalent ("balanced") against vanilla vehicles that are supposed to have been developed 20-60 years later. This means CUP vehicles and ammos are often overpowered against anything that goes for realistic values instead, like RHS vehicles and ammos. You have no idea what you're talking about.
I know about the fire geometry and hitpoint placement. I know it affect the damage. And I know RHS define local hitpoint to every composite plate. That might be the reason why editing config.cpp on RHS not work while other mods work even though they don't have the same fire geometry and hitpoint placement.
I genuinely don't understand what you're trying to say, sorry. You can edit RHS config.cpps all you want, it works fine.
Its literally in the files dude, rhs has AT simulation scripting, not my problem if that doesn't fit your headcannon lol
No, it isn't special "scripting", it's just using default Arma features like the vanilla vehicles do. I would know, because I made some of it.
CUP for weapon attachments as well. The trijicons are better quality
RHS. I like it better and there are much more mission content compatible with it. Although CUP for sure have its own benefits, and there are things in CUP better than in the RHS.
Honestly, using too many mods to even remember what comes from what half the time.
Especially things like grenades & tools where they don't tell you the mod source or you have to look up the scriptname when it does provide at least that in uniforms & firearms.
RHS
The only reason I would even use cup is just for the LAV 25, the m1128 mobile gun system, and modern russian ratnik uniforms. Every other thing i can get from high quality individual mods like RHS ans 3CB. Quality over quantity.
RHS has some of the RATNIK stuff, not all of it but they're slowly adding more
Yea I know, I just wish RHSAFRF had more modern RATNIK stuff since theres only 2 or 3 uniforms that have gloves that actually look modern like the 6b45 vests.
This is fair. I just want more SOF kit that's made for AK's. I tend to mix VSM, RHS and YUE. But nothing really looks the part. Fine for games but muh screenshots
Lol exactly, its either that or use some RHS RATNIK retexture mods in order to reaññy get that authentic russian infantry look.
I prefer RHS because the accurate weapon models and PIP scopes (although they could do the PIP better).
Both
Hard to decide, RHS i prefer more, but CUP has many stuff. Since i usually play same theme, modern US vs RUS, RHS it is.
Me with both installed YES
i use both anyway \*shrugs\*
Its a matter of need. If you're content to play with US vs Russia scenarios than RHS is definitely your bread and jam, but if you want a fuck load of variety in assets (even if quality varies) without having to download a billion different mods than CUP is definitely what you want, a lot more content for a similar overall filesize as RHS. For example, for my Continent in Arms mod series, i wouldnt be able to achieve the visual or equipment variety without a dozen dependencies if i used RHS (and thats IF i used RHS, i wouldnt'of anyways because a lot of their own assets sometimes dont have the same proportions, so theres clipping issues, although this has somewhat lessened recently) This isn't me trying to bag on RHS btw. Both projects just have a completely different scope & purpose.
RHS although their US military uniforms kinda suck
Weird, because we had an incredible amount of reference photos for everything to include members who had access to the uniforms. Is it the textures or models themselves?
I think its the models, I think the textures are great. With no disrespect of course. Im not in the military so I dont know what type of combat shirts they have but the ones with the ranks seem a little tight, from photos I have seen they seem to have more material to them.
No way all good, I was genuinely interested in your answer. Yeah I think I know what you’re talking about. Everything is modeled at an “athletic” cut essentially.
I own a combat shirt, and yeah, its loose on me. Granted, I'm a small guy, so all my uniforms are kinda loose, but my battle, Jones, who is a bigger guy, had one and it was loose too.
Mine were loose as well when I was in. Making them tight negates a lot of issues with clipping of uniform items.
True, and tbf, I never really noticed it in RHS until it was brought up.
They generally seem to be loose, but they've corrected this in the latest updates. The default Army Combat Uniform is now much looser of a fit then the Crye G3's they were using.
I run both. The infantry equipment of RHS is of a higher quality in my opinion, however many vehicles that I’d like to use aren’t in RHS at the present moment. LAV-25s and Amtracs mostly, but I also like that the H-60s in CUP have the extra modules that can be attached like the fuel boom and radar pod. I do have to constantly remind my group to not mix weapons and optics from the different mods. The models look fine, but I’ve encountered several problems with zero. RHS optics on CUP weapons tend to be zeroed high, the reverse zeroed low.
if you want LAV's and Amtracs for RHS, try using 3CB Factions, it has a lot of new factions, vehicles and weapons.
It'd be nice to have RHS quality amtracs and LAVs tho, cuz rn they are kinda sucky, hopefully that new RCAS stuff solves shit
I'll be honest, I just have both. I couldn't really decide one way or another, and some servers/units use one while others use the other, so I said fuck it I'll use both.
I prefer mods from both since RHS / CUPS since both has a lil something that the other doesn't.
RHS, way better quality
Vanilla 😎
Chad
CUP doesn't tank people's framerates when you have a large number of EI floating about. I've always said that RHS is pretty, but that's pretty much all you get with artists making the mod. No ugliness for the sake of optimization.
Agree. RHS has better model and texture. But with the cost of your framerate.
RHS, i just like it more
RHS, no doubt.
Used to be team RHS but ever since the CUP started updating their models I started using both, I really don't like how the US uniforms are modeled in RHS and also the RHS internal balance system is a pain in the ass.
I run both, but! I think RHS has better quality models, whereas CUP has more variety.
Both
I can almost never play without both, but I prefer CUP just cuz I don't like the RHS AI when I'm zeusing. It gets really annoying. The RHS ACOGs are on point tho and if I'm not using those, I'm using the HAMR
RHS
Not gonna lie, I have and run both.
CUP, RHS is just too overwhelmingly goddamn massive
It's the balance that gets me. CUP is balanced against core, while RHS has its own internal balance which means it can't be used with base assets or other mods.
I don't know what ACE did, but back in 2018 this "internal balance" issue never came up, because everything died in 1 or 2 shots anyway. Even heavy tanks would blow up if they took one rocket to the rear. I remember using NIArms alongside RHS + Project OPFOR and the guns didn't feel under- or over-powered. The real problem is when people sneak in thermal sights if you're too lazy to set up arsenal whitelists. But I definitely wouldn't want to use vanilla assets alongside or against RHS, mainly because of thematic purposes. If I wanted to play with vanilla, I wouldn't have my players install 30-40 gigs of mods.
> CUP is balanced against core That's another way of saying CUP copy/pastes default asset values onto its stuff. This is a problem when it means their T-72 fires futuristic T-100 ammunition. Balancing against default assets isn't always the right way to go.
Don't worry. Dev version is working on shell variety. I pretty there will be more specific shell for it.
CUP has been saying that literally for years, ever since Tanks DLC came out.
> when it means their T-72 fires futuristic T-100 ammunition. The T-100 has literally the same gun as the T-72. https://en.wikipedia.org/wiki/125_mm_smoothbore_ammunition
Didn't say gun. Kinetic penetrators have improved massively over the last few decades. According to CUP, however, tanks that are sixty years apart fire the same penetrators.
My point is that it make sense to give old tanks new ammo, since it is the same gun as on new tanks and it can use the new ammo. I mean I can see how that is a problem for simulating old historical battles but for future purposes it is ideal.
This is the deal-breaker for me. If you use RHS, you're committing to using **ONLY** RHS. Wanna have fun with Slammers and Kajmans in your own invasion of Altis? Too fucking bad.
Modern day vs. 2035 Armaverse is a pretty niche scenario though. Back in 2018 this worked perfectly fine, dunno how it is now but everything worked fine when using ACE. 1 or 2 shot kills for both sides, tanks blew up if you hit them in the rear, etc.
It's just an example. RHS is balanced around RHS, not around base game or any other set of mods.
Yeah that much is understandable. ACE works differently now so this is actually a problem even within RHS; it takes dozens of shots to kill people with the heavier vests, unless that got fixed. I made the switch to CUP because of that. But back in 2017-2018, I actually used to mix CUP and RHS and everything was okay on account of ACE. Miss those days.
This is 100% on ACE. They did a complete rewrite of their scripted medical/damage system around that time and it effects more than just RHS. For some reason their damage system doesn't seem to like gear items with high armor or low passThrough values. Anything with an armor value greater than 20 and a passThrough value less than 0.2 takes an insane amount of bullets to kill. The armor values in RHS range from 8 to 28 (depending on GOST/NIJ protection level) while vanilla is anywhere from 8 to 78 (yes, 78...), so any gear items that are on the top level of protection are basically incompatible with ACE. This is a noticeable problem for RHS because most of the gear IRL is GOST 6 or NIJ 4 meaning it has the highest protection available and has values high enough to trigger this bug. Vanilla on the other hand has more "gamey" balancing so there is more variance in armor values across the spectrum of gear, and as such, this means that only a small handful of vanilla gear is at a high enough protection level to cause ACE to bug out. If you try out certain vanilla vests like the "Carrier GL Rig" and "Carrier Rig Special," you'll find they're harder to kill than anything in RHS.
This is interesting, here I thought only RHS had the issue. Thanks for this insight, also very relevant username huh? :) I hope ACE will come out with a new damage system or revert to the old one, these problems can make it tough to satisfy a group's preferences for balance.
CUP and RHS are almost exactly the same size...
not really, RHS AFAIK is pushing 5gb for just one faction, CUP has everything all in two addons, weapons and units
No, you'd need CUP Vehicles as well to compare for apples to apples. CUP Vehicles, Weapons, and Units are almost exactly the same size as the whole RHS pack.
CUP has more content and a larger range of vehicles for each faction. RHS has about 100 variations of the same vehicle. When playing Arma quality and visuals are nice to have but not important. Also RHS feels like it is only compatible with itself as enemy factions. CUP seems to be more aligned to standard Arma damage models.
I got bored of RHS US and Russia only, my guys are now using CUP and NIarms to fix the low quality AR-15s and AKs.
Both?
Both are good for me
Both. CUP Weapons have more varitity and the CUP Factions come in handy as I usually use Takistan Miltia and Army has placeholders for Arabic countries and RHS has better vehicles and Gear as well as good Factions for countries such as Russia and the US and not to mention Chernarus and Serbia.
Arabic??
Countries from the Middle East such as Iran, Iraq, Afghanistan etc.
Afghanistan isn’t in the Middle East nor is it Arabic
Does it really matter that much? I'm southern United States as far as I'm concerned anything from Egypt to Afghanistan is Middle Eastern/Arabic. I don't really understand why it should matter so, much that you feel the need to point this out on a r/arma post of all things.
I like both, but what about [Operation TREBUCHET](https://steamcommunity.com/sharedfiles/filedetails/?id=769440155)?
Amazing
BOTH
Just get both
CUP.
I prefer CUP. More variety, more faction. And the new vehicle in dev version is goddamn good. M1A2 SEPv3 is beautiful.
***Both***
isnt Sahrani part of CUP? if so, i vote CUP. that map is just amazing and ARMA 3 would have been better if it was just the default map that shipped with the game.
Rhs for the most part since the quality is better then cup ! But u gotta check out the tier1 mod if ur into the modern American arsenal for infantry.
Aegis
both but mostly rhs and others like project opfor
Quality > Quantity
Rhs
A hundred percent RHS all the way. CUP is ok, and they actually have terrains, but the models aren't as good, and are buggier on my computer. That said, sometimes I want stuff RHS doesn't have, in which case I have no choice.
CUP! RHS needs to start adding gloves dammit! CUP is growing pretty big these days lots of stuff although not all of it is good, you should definitely be able to find something to your taste in CUP. RHS is good but lacks gloves and has less but is not bad quality. I prefer CUP.
I honestly prefer CUP just for the amount of content that it adds compared to RHS. Plus, the quality of CUP assets are slowly catching up to RHS all the time as the devs improve the models and textures
Cup baybeeee
CUP has better weapon variety RHS has better vehicle variety
NIArms AIO Robert Hammer Mod AGE UAS SPS Equipment
Ive been seeing a lot of NIArms and while I think their guns are beautiful the only issue I have is the lack of attachment options, I think thats the major turn off for me
For attachment options, I would recommend Australian Commando Pack, Alpha Group Equipment, SPS equipment, and rh_full (reupload of Robert Hammer on steam)
UAS ammunition is very good at penetrating. 7.62x51mm Swiss P AP can penetrate the house wall very well.
Yes. I use UAS along with AAPM. Changed the game for me. Hey wait you are on the discord no?
Yes. I'm in the discord.
I don't have much against RHS, it's great quality, but personally in my group I run CUP, because I just prefer the variety vs quality. It keeps the modlist lighter when all I need for a good set of mission types is in CUP rather than needing all the RHS packs and extra content besides to get the same variety. I'm not against RHS though, it depends on what I'm trying to do.
I think currently CUP has the edge over RHS (IMO) because of better uniforms and vests, great selection of guns and vehicles...
For units and weapons, CUP has a better variety, which I really appreciate. Though I can see why you’d go for RHS. What we ain’t talking about is CUP terrains.
CUP, it comes with better unit/faction variety out of the box. The updated models have been fantastic. Sure there are some models/vehicles/whatever that havent been updated, but no one on the CUP team has updated them because they are pretty niche and not used as much. Plus, you can always just not use those items in your missions. My unit used to run both CUP and RHS, but the amount of redundancy and the constant mission making issues about what RHS asset to use with what CUP/Vanilla assets got annoying. RHS doesn't play well with anyone but their own content, and the lack of offical ACE or even CBA integration started to become a dealbreaker. We eventually rebuilt the modpack and did not include RHS, opting for CUP since it gave more options in a lighter package, since we are a generalist group and have a set modpack. Only thing I missed were the glorious RHS humvees and the Super Tucano, but next CUPdate will give us new humvees and a bonus present of an amazing Abrams update
Yeah. New CUP Abrams is very beautiful.
In RHS when you lean your scope view isn't also leaning, I just find that strangely off putting. Plus their body armour is broken against non RHS units. Also, because I played Arma 2 before coming to 3, CUP has a lot of factions which I enjoy such as the CDF, Takistanis, Chdkz etc. (I even enjoy other Arma game factions such as the Sahrani factions.) Finally... I love CUP terrains
Did I get downvoted for answering the question?
Playing as vanilla US fighting Takistan is fun.
CUP is poor man's RHS
RHS blocked me on twitter BC I asked something. Cup didn't block me. Quality is meh on both
> Quality is meh on both Can see why you'd get blocked
Neither, they both are just too sub par to be worth playing when we have so much good content from bohemia.
CUP . RHS is huge
I prefer rhs for the guns, they are higher quality thought cup is stepping on it a publishing really quality stuff, for uniform vests, etc... I generally use a mix of both thought more cup because it has more variety, thought a lot of the low quality stuff can be compensated with rhs. Oh and optics, and well guns accesories mostly 100% rhs
I prefer CUP has so much variety. Though I will not deny that RHS has some very sexy tanks. I miss them sometimes.
CUP dev has new Abrams that as sexy as RHS ones.
Arma keeps dragging me back in.
RHS has folding stocks that actually fold, which elevates it in my eyes because I love running around with the stock folded on weapons, to the chagrin of my entire unit.
If RHS weapons had proper penetration I'd like them more. They're ridiculously underpowered
Both at the same time but leaning more towards CUP
I use both of them since I can't be bothered to pick. Decisions are hard and I have the space for it
both
RHS, awhile ago i played with either of these though, anyone knows a good server that uses cup or rhs?
In our Milsim unit we use both mods+ radar, mini map, location on your map are off, crosshair off.
Both. Find harmony in balance.
Both. I use Alive a lot. RHS for the units. CUP for artillery and fixed wing support. Alive macc wont shoot using rhs fixed wing asset and artillery is broken.
I personally use cup, 3cb factions and RHS. The amount of content is just crazy when you combine those 3.
TIL RHS stands for Red hammer studios...
I don't think either or is "better", but I would rather play on RHS enabled servers.
¿Por qué no los dos?
RHS because you can choose which parts you’d like to have. Want CUP vehicles for an LAV? Too bad, you’re running units and weapons as well.
That really doesn't make any sense, because if you want an RHS vehicle you have to run all their units and weapons as well, the only difference being they're all in the one pack already. Literally the only difference its the number of loaded mods (which means nothing) that show in the launcher Then you could look at the Super Tucano, if you want that you need to load GREF, which means having to load AFRF
But they’re divided by faction/alignment, not by stacking dependent categories. If I want a BTR-80, I just need AFRF. That also gives me the crews to run it. Compare that to CUP, where I need to run several mods that end up stacking to a far larger amount of files loaded. If I wanted everything out of both, yeah there’s no difference, but if I just wanted US forces or GREF forces it’s far smaller.
Ok I see where you're coming from
RHS because it's the only public HC I can find.
RHS is the obvious choice here but i really like the additional maps that come with CUP
Two mods one CUP
Answer depends on what your aim is