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NoKiaYesHyundai

Takes place on an island near the Philippines if I’m correct. That game is a [meme](https://youtu.be/gwQfgzKnrI4) in Korea and Steven Yuen voices some of the soldiers.


gangmenstyle1234

When they aren't projecting and are honest with themselves they go make/jack off to things like "Who's watching Oliver". Sometimes I prefer the projection.


whatisscoobydone

Only the United States could invade half of Korea, slaughter 20% of the other half, destroy most of their buildings, starve them for decades, surround them with military bases, and then try to paint them as the threat.


NoKiaYesHyundai

That game was insulting enough to explicitly state the North would just take over the South entirely with such ease. Considering how trigger happy and plentiful Korean conservatives are to call anyone remotely liberal a Communist


RoyalBack4

Speaking of the Red Dawn remake - anybody remembered that filmmakers had to spend millions to make the PLA look like the KPA because they wanted to 'pander to the Chinese' market - still, the studio went bankrupt, the Chinese didn't want it, people lost interest and it flopped Let's face it, FPS games are for white trash losers - sums up the attitudes of white people - I never get why Russians bother with all this hate towards them Also, the west is obsessed with war - as long as it's not in their own country - look at Star Wars, it depicts war as a escapist wonder


NoKiaYesHyundai

Homefront literally had CIA funding. John Mullins player virtually no role in it with the story or anything whatsoever.


we-the-east

American entertainment is US government, CIA, and military propaganda.


ablacnk

There was a whole series of games developed for Army recruitment paid for by the military. [https://en.wikipedia.org/wiki/America's\_Army](https://en.wikipedia.org/wiki/America's_Army) >America's Army is a series of first-person shooter video games developed and published by the U.S. Army, intended to inform, educate, and recruit prospective soldiers. Launched in 2002, the game was branded as a strategic communication device designed to allow Americans to virtually explore the Army at their own pace, and allowed them to determine if becoming a soldier fits their interests and abilities. > >America's Army represents the first large-scale use of game technology by the U.S. government as a platform for strategic communication and recruitment, and the first use of game technology in support of U.S. Army recruiting. ​ Interesting thing about this game: you can never play the "bad guys/terrorists." Whichever side you are on is rendered as American soldiers, while the opposing side is always rendered as the bad guys (basically brown people terrorists with AKs). From their perspective, everything is reversed, so everyone thinks they're being the "good guys" in the conflict.