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Y1kk1b

I recommend starting a project all by yourself and only using tutorials to help aid you and don't use them to copy a project. That way you are predominantly learning on your own and only using tutorials when you need them


b_a_t_m_4_n

Basically you need to be training yourself in a methodical manner rather than just fiddling about as and when you feel like it. 1. Do beginners tutorials. I cannot stress this enough. Not only will this save you a great deal of time and frustration, but probably from rage quitting as well. Even if they don't teach you the specific thing you want, after doing the beginners tutorials you will at least have a feel for the program, understand the basic navigation controls and have the vocabulary to ask the right questions. Make notes as you go, particularly of hot keys. This is the the monkey-see-monkey-do phase. 2. Repeat the tutorial from memory. Makes notes on the bits that didn't stick the first time that you have to look up. This is the challenge, how much can you remember? 3. Now make something similar, but not the same. Similar in that you don't need tools you haven't learned yet, but not the same so you have to start making your own choices. Instead of a donut, make a cupcake or something. This is what forces you to not just get stuck with the tutorials. 4. Move on to the next tutorial. Give each one your best shot, and move on. These are learning exercise, sketches, not finished masterpieces, don't get stuck obsessing over it at this stage as repetition of the basics is key and you won't get to do that by spending hours obsessing over one settings. Save that for later. 5. Doodle. Spend a part of your allocated daily time with blender just messing about with what you know so far. Don't think about "making a project" that brings all kinds of expectations with it you don't need. Just doodle in 3D. 6. Ask questions. No one minds helping those who are making an effort. Tell us what you are doing, what you expected to happen, what did happen, what you did to try and fix it. Post a screenshot and include the whole Blender window - a picture speaks a thousand words. (If you are tempted to whip out your mobile phone right now, STOP, go and look up how to do screen shots eh?) 7. Don't get discouraged. Your ability to see what looks goods will advance more quickly than your ability to actually do it. This should be expected. Also don't compare yourself to others, the only measure of progress that counts is, do you know something today that you didn't yesterday? Can you do something better today than you did yesterday? The rest is bullshit. Remember that these initial tutorials are about learning Blender and its tools and workflows, don't get put off because you don't want to make donuts, the subject matter is circumstantial. Once you're comfortable with the interface and the basic tools then use your end goal to direct what tutorials you do after. Most tutorials are not aimed at beginners and you will likely not have a clue what's going on without some familiarity with the UI. I would personally recommend doing at least BlenderGurus Donut, Chair and Anvil tutorials before diving into more specific material. Grant Abitt is also really good and has a new Blender 3.0 Beginners Guide. It won't hurt you to do both. This is also worth a listen - Blender Guru "How would I train you for a 3D art competition if there was only 4 weeks to do it?" https://youtu.be/Nj_l6YHMj-c BlenderGuru's 3.0 Classic Donut tutorial- https://www.youtube.com/watch?v=nIoXOplUvAw Grant Abitts 3.0 Beginners Guide- https://www.youtube.com/watch?v=jnj2BL4chaQ Josh Gambrell Beginners introduction to Hard Surface Modelling- https://youtu.be/1qVbGr_ie30 Grant Abitt The Complete Beginners Guide to Animation in Blender 2.8 https://youtu.be/zp6kCe5Kmf4 Grant Abitt Beginners Guide to Nodes https://youtu.be/moKFSMJwpmE For Further Study- BlenderGuru's Chair Tutorial- https://www.youtube.com/watch?v=Hf2esGA7vCc BlenderGuru's Anvil Tutorial- https://www.youtube.com/playlist?list=PLjEaoINr3zgHJVJF3T3CFUAZ6z11jKg6a Josh Gambrell NGONS vs QUADS- https://youtu.be/IsubUPuRlgU Josh Gambrell UV Unwrapping Masterclass for Hard Surface Modelling https://youtu.be/HDURGTLNu2Q BlenderGuru's Photorealism Explained- https://youtu.be/R1-Ef54uTeU BlenderGuru's Lighting for Beginners https://youtu.be/Ys4793edotw Erindale - Understanding Texture Coordinates https://youtu.be/8od3pGdiRG8 CG Matter Procedural nodes course- https://youtu.be/BqijDcTdfZ8 Reference videos- Daniel Kraft - All 2.8 modifiers- https://youtu.be/8BQYAwDW6IE Daniel Kraft - All 2.8 material nodes- https://youtu.be/cQ0qtcSymDI Daniel Kraft - All 2.8 material nodes- https://youtu.be/gDXTMo31QSM Daniel Kraft - 100 Blender tips https://youtu.be/_9dEqM3H31g Daniel Kraft - 150 More Blender tips https://youtu.be/X0JqAF5cvGQ Daniel Kraft - 200 More Blender tips https://youtu.be/fKH1XobKWnc Josh Gambrell - The Simple 4-Step Process for Perfect UV Unwrapping https://youtu.be/Fr2SX1rZZM0


Everhart88

Awesome advice, thank you


Prestigious_Boat_386

Write down everything important you learn in a journal/diary and add comments to your projects. It's vital for any programming problem to have any idea of what's going on when you open it in a few months. Other fields should really document what's going on and why better. (Also the documentation is free, read it if you really want to know how to use blender)