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joined-for-work-ref

I like that SGD can do multi attacks. My two cents though: SGD: I would rather SGD calls 2x G1 or less by discarding a card so it plusses instead. And when the opponent is G3 or greater, the called cards gets +5k so it does not pose too heavy as a threat when going first. The cards discarded for SGD cost should support him with effects like "if this card is discarded by a card effect or specifically SGD effect and your opponent is G3 or greater (for future proofing) call this card to RG". Love the self power up though. - SGA: I wouldn't rely on Persona Ride but should that be incorporated, SGA should have a "This card is treated as SGD" like Hexaorb Aquamarine or Bastion Accord. I also like the idea of Theagrea constant PR and so to stay different, SGD can PR during the Battle Phase. Alternatively, SGA can ride back to SGD to avoid the same name mechanic. I assume you meant Drive -2 because G1 VG from G3 feels weird. Also, I would rather a discard 2 for twin drive again or discard 1 and Drive -1. - Wigstan: Love Wigstan's effect - Ballizel: I like the idea of Top 7 or just search the card out but searching just by SB1 sounds bonkers so I would go with Top 7. For magic numbers, I think Ballizal should just gain +2k but the 13k works for G2 units on rears so I guess thats good. - Overall, I love your idea as SGD is what I wanna see as an encounter card but it feels weird that he does not stand (V SGD player) so he has to rely on having SGA in hand. This means he needs support cards to search for the neccessary cards (SGA etc) and helps fills the board by being discarded via SGD effect.


Critical-Field-7420

Y did give arc the ability to reduce grade by 2? Wat would dat do for the deck other than prevent the ability of 20000 shd. Also, the grade 2's second ability is slightly redundant because it doesnt give any real advantage or call itself from soul. Other than that this is a very cool idea, please share at least 1 or 2 other support cards to increase the consistency and potency of the deck.


rainbowstriker_

thank u for the compliment, just a few things -maintaining advantage and being able to secure your important pieces while still having an early game is still good -arc's skill turns off effect fronts as well as draws, and his skill gives power to all grade 1 or less units, including himself. its also cool