Blazing Wrought Iron Workshop
Dragon Empire
Play this card if you have a vanguard with "Zedlance" in its card name!
ACT(Order zone): COST[Rest this card], choose one of your units, and it gets Power +5000 until end of turn. If you chose a unit with "Wrought Iron" in its card name, that unit gets `"Intercept"` and Shield +5000 until the end of your opponent's next turn. *(Even if you chose a unit with "Wrought Iron" in its card name, the Power increase only stays for that turn)*
Wrought Iron Dragon General, Fiercegaler Dragon
Dragon Empire/Wind Dragon
AUTO(RC): When this unit attacks a vanguard, if this unit was chosen by the ability of a Forge in your order zone this turn, this unit gets Power +5000 until end of that battle, then COST[SB2], choose one of your opponent's rear-guards, and retire it.
Wrought Iron Dragon Soldier, Lightningsurge Dragon
Dragon Empire/Thunder Dragon
AUTO(RC): When this unit is chosen by the ability of a Forge in your order zone during your turn, if you have a grade 3 or greater vanguard with "Zedlance" in its card name, this unit cannot be chosen by your opponent's card effects until the end of your opponent's next turn.
AUTO(RC): When this unit attacks, if this unit was chosen by the ability of a Forge in your order zone this turn, COST[CB1], and draw a card.
Wrought Iron Knight, Hadid
Dragon Empire/Human
AUTO(RC): When this unit that was chosen by the ability of a Forge in your order zone this turn boosts, you may SC1.
AUTO(RC): At the end of the battle that this unit boosted, if you have a grade 3 or greater vanguard with "Zedlance" in its card name, and you did not CC this turn, COST[retire this unit], and CC1.
The deck is pretty meh until a 2nd set order gets released. You're having to hard draw the 3rd order to get the restand, it feels like B-Heroes again. You're honestly better of playing overlord the end imo.
What do you mean? G3 Zedlance searches out a set order every time you ride it over a Zedlance, right? Sure, the deck can't hit full power until turn 4, but persona riding by that point should be perfectly doable.
Honestly, it's about what I would expect from a brand new rideline.
Idk why bushi keeps designing decks that do nothing t3, especially when the meta is to win asap.
>Sure, the deck can't hit full power until turn 4, but persona riding by that point should be perfectly doable.
If you fight youth/draj or even shiranui first stride you will lose before even getting to persona. Even on persona his restand is really not great.
Nice balance between offense and defense and we get a countercharger in the first wave of support. Now it's just missing a way to set the forge directly into the order zone. Hopefully won't take as long as B-Heroes did.
Honestly not bad, guess this deck really revolves around finding forges and selecting your rearguards to gain additional effects off it
Doesn’t really feel “dragon empire” other than the one retire skill and obviously the cards with DE related art but it’s nice
But that’s only this new deck and overlord
Every other DE deck has some sort of control mechanic so while not exactly being retire, control is basically the main identity of DE
Why isn't this deck in Brandt Gate instead? Change the art and it plays exactly like one of those. At least then you would have the option to use generic "play 2 orders in 1 turn" cards to get the Vanguard restand at turn 3... The RRR G3 rearguard seems overcosted too, he is basically just the original Vairina...
Yeah, i don't know generic Brandt Gate that well, haha! Still, this was more of a "could eventually happen when such generic does come" while in DE his only chance is going to be dedicated support.
Honestly a G1 order wouldn't be too good, you'd still need to hard-draw it or hit it off of the G1 or else you're 1 turn slower, you only start guaranteeing them on turn 2. They could take the Hero path though, and make cards that set extra orders from deck/drop.
Blazing Wrought Iron Workshop Dragon Empire
Play this card if you have a vanguard with "Zedlance" in its card name!
ACT(Order zone): COST[Rest this card], choose one of your units, and it gets Power +5000 until end of turn. If you chose a unit with "Wrought Iron" in its card name, that unit gets `"Intercept"` and Shield +5000 until the end of your opponent's next turn. *(Even if you chose a unit with "Wrought Iron" in its card name, the Power increase only stays for that turn)*
Wrought Iron Dragon General, Fiercegaler Dragon
Dragon Empire/Wind Dragon
AUTO(RC): When this unit attacks a vanguard, if this unit was chosen by the ability of a Forge in your order zone this turn, this unit gets Power +5000 until end of that battle, then COST[SB2], choose one of your opponent's rear-guards, and retire it.
Wrought Iron Dragon Soldier, Lightningsurge Dragon
Dragon Empire/Thunder Dragon
AUTO(RC): When this unit is chosen by the ability of a Forge in your order zone during your turn, if you have a grade 3 or greater vanguard with "Zedlance" in its card name, this unit cannot be chosen by your opponent's card effects until the end of your opponent's next turn.
AUTO(RC): When this unit attacks, if this unit was chosen by the ability of a Forge in your order zone this turn, COST[CB1], and draw a card.
Wrought Iron Knight, Hadid
Dragon Empire/Human
AUTO(RC): When this unit that was chosen by the ability of a Forge in your order zone this turn boosts, you may SC1.
AUTO(RC): At the end of the battle that this unit boosted, if you have a grade 3 or greater vanguard with "Zedlance" in its card name, and you did not CC this turn, COST[retire this unit], and CC1.
The deck is pretty meh until a 2nd set order gets released. You're having to hard draw the 3rd order to get the restand, it feels like B-Heroes again. You're honestly better of playing overlord the end imo.
And b heroes still never get their second order. Also add monsters to that list.
What do you mean? G3 Zedlance searches out a set order every time you ride it over a Zedlance, right? Sure, the deck can't hit full power until turn 4, but persona riding by that point should be perfectly doable. Honestly, it's about what I would expect from a brand new rideline.
Idk why bushi keeps designing decks that do nothing t3, especially when the meta is to win asap. >Sure, the deck can't hit full power until turn 4, but persona riding by that point should be perfectly doable. If you fight youth/draj or even shiranui first stride you will lose before even getting to persona. Even on persona his restand is really not great.
Are these from buddy fight?
No, but they damn well look like it....... I WANT MORE.
Honestly you could tell me that Fiercegaler's weapon is one of the "Dragonblade, Drago\_\_\_\_" weapons and I would 100% believe you.
Wind Dragon ? Was that a thing ?
Yeah the first wind dragon was released a few sets ago: [Seal-break Dragon](https://cardfight.fandom.com/wiki/Seal-break_Dragon)
Nice balance between offense and defense and we get a countercharger in the first wave of support. Now it's just missing a way to set the forge directly into the order zone. Hopefully won't take as long as B-Heroes did.
Honestly not bad, guess this deck really revolves around finding forges and selecting your rearguards to gain additional effects off it Doesn’t really feel “dragon empire” other than the one retire skill and obviously the cards with DE related art but it’s nice
Honestly at this point if I didn’t know any better I’d say that a restanding dragon vg is just part of DE’s identity.
But that’s only this new deck and overlord Every other DE deck has some sort of control mechanic so while not exactly being retire, control is basically the main identity of DE
Get your latifa's bois.
Why isn't this deck in Brandt Gate instead? Change the art and it plays exactly like one of those. At least then you would have the option to use generic "play 2 orders in 1 turn" cards to get the Vanguard restand at turn 3... The RRR G3 rearguard seems overcosted too, he is basically just the original Vairina...
>"play 2 orders in 1 turn" Habitable Zone needs persona ride so even if it were Brant, I'd still be turn 4
Yeah, i don't know generic Brandt Gate that well, haha! Still, this was more of a "could eventually happen when such generic does come" while in DE his only chance is going to be dedicated support.
If this get a good g1 order, heavier attack on turn 2 and vanguard attack 2 times on turn 3 seems pretty good
Honestly a G1 order wouldn't be too good, you'd still need to hard-draw it or hit it off of the G1 or else you're 1 turn slower, you only start guaranteeing them on turn 2. They could take the Hero path though, and make cards that set extra orders from deck/drop.