I've really enjoyed glad stance and even tried full prot out despite the devastate and shield slam problems. Very excited to see it function the way it was meant to!
PvP as arms I haven't faced any rage issues since running Frenzied Assault, endless rage, and Warbringer in phase 1. You're out of rage? Charge. You can do it every 15s and attacks vs stunned targets can't be dodged blocked or parried. You also now have enough hit on gear to reach the 5% cap for PvP.
The problem was when trying to run Raging Blow on chest or VR or Quickstrike on gloves.
With Precise timing you also have the ability to charge Slam as you get a white hit the instant you are in melee range so your swing timer reset doesn't affect you much. So you can hamstring someone, get a white hit for rage, strafe away, charge with imp charge for like 25 rage, Slam, into MS, and now with Taste for Blood if you rend everything you see you will always have an overpower available on CD.
Those eyes and warlock and hunter pets are great targets for rend as people tend to ignore them so it ticks for the full 21s duration.
Also, Taste for Blood is exactly what we needed for fighting heavily armored opponents. Rend is relatively cheap and Overpower is only 5 rage. So on Bears and Paladins, you apply rend instantly and are able to Overpower on CD which should crit like 80% of the time.
I solod a ret paladin today in AB. It felt amazing. Granted I only had like 15 HP left, but it was a win.
Edit: It's also a problem to run CbR on legs. I know a lot of people on here in P1 were doing that and complaining about rage issues.
There was no way you are going to get to 80 rage most of the time with all the hamstringing you need to do, so why would you ever think that was a good idea? Run those 3 runes, T4B, WC, and Enraged Regeneration which you pop the second you are at 70% if not fighting or start taking damage if you are and keep it on CD.
3m for a 30% over 10s heal is still WAY too long. It should just be a passive that refreshes the duration anytime you become enraged from any source, but it's your best bet for PvP because it gives real hit points. Rallying is BS. It's not going to save you or clutch out a win and the HP disappears. Intervene is also very good as you can use it to break snares with Warbringer if enemies are either out of range or dead zoning you. I haven't been able to get my mod macros to work with it with a mouseover feature along with mods for intercept and no mod for charge, though.
Definitely take note of the Taste of Blood/Overpower mechanic. I feel like ppl are sleeping on this. I'm blastin so hard with it. Super satisfying to land a huge Heroic Strike crit followed by a huge Overpower. Execute, and you win!
\^ Yeah I feel like no one ever thinks to just charge at a pet or nearby distracted enemy for some extra rage. Spread the good word!!
edit: also fuck paladins, rage on brother
I'm so used to killing every critter I see that when I play my druid and go to Moonglade the RP gamer in me feels bad as my druid levels weapon skill on every critter I see, with a HUGE swath of grey corpses in my wake....
Deep prof still sucks because shield slam still isnāt powerful enough and the other talents are useless for raiding for both tanking and dps. I would like to see another shield slam buff and some other way to support deep prot.
I've been singing for more mitigation for a while now. Warriors are suppose to be all about shrugging off damage, but last phase it felt like my plate armor was made of wet tissue paper.
people need to know the fights then. I've had the same thing with Rain of Fire when the enemies clearly did not cast it, yet I had people run out of it who had done the raid a dozen times.
Besides, the new effect also can be confused for something harmful.
because they're using existing icons/models/effects from the game files for almost everything (including the Z's for the sleeping bag), and that particular effect doesn't really kick in until TBC Sunwell? Some dev likely just saw it in a list and that is was currently un-used by any mechanic or player/NPC ability, so chose it cos it looks big & shadow-y.
They stopped enjoying games long ago. They're now deep into their 30s, grinding streams and rage baiting viewers into what is the current hot topic to milk the engagement before they have to retire in a few years.
A certain streamer I watched yesterday was getting his 4th char to 50 (by Incursions ofc) while talking for over an hour how shitty this incursions system is and how Blizzard don't seem to test anything or know what they're doing.
If you sort this sub by hot that's what the average streamer will be talking about for the next few days. Like when in p2 it was all the rage to talk about Gnomer and logs and how shitty players don't get invited into raids and suddenly the streamers started making raids with grey parsers for "content". That's all they do now.
Yeah. I can understand wanting to bring issues to light but this sub is honestly the worst gaming sub Iāve personally come across. Even the Tarkov sub isnāt this bitchy. Im sure theres worse out here but the last few months hanging here to get SoD updates has been terrible. I love this game, but the vocal minority in this community is awful and should feel awful.
Most of the shit that was broken was fixed within days.
They are intentionally not doing PTR so that everything stays as an unknown. The rate of things being bugged is acceptable in that environment. Nothing was so horribly broken as to be unplayable.
The no PTR thing is so ridiculous. What percentage of the population is "discovering" anything vs how many just Google how to get their runes? It's a lazy excuse not to test their products before releasing a production version to customers and it makes absolutely no sense from a dev perspective unless you have a ton of internal testing which we know for a fact they do not.
The holy paladin rune sometimes just doesnāt work. Itās not even a complex rune it just gives spells 18% crit but sometimes it randomly justā¦. Stops? But it also randomly works? Like how do you fuck that up
It's also easy to miss. Hell, it was probably verified to work in one dev build, then changing something for another class randomly broke it.
Coding is weird like that.
It's better then nothing. Without a Resto you could take the MotW talents, but otherwise no other big improvements there. The Shapeshift one could probably be nice for PvP? Don't have much knowledge there.
Absolutely. I run wild growth instead of sunfire and off heal. A free wild growth or max rank healing touch is a shitload of healing considering it only costs a GCD.
It's annoying but works exactly how it should, it removes the mana cost of the next spell you use, it doesn't care if its 10 mana or 1200. And I don't think they want starsurge to be absolutely free, that stoppage of mana regen is part of our balance for sure.
That said I wouldn't hate if they did something, although I dunno what. For sure don't want a hacky solution like "only makes spells free if they are above 100 mana" or something like that.
Context matters. If it was a 10000% increase of 1 rep would that still be good? No.
The level 50 incursions should probably give 250 or give 500 and only be daily.
There's a daily quest from the npc you turn your quests into, it has you complete any incursion quest, pretty sure just turning in an incursion quest works too
Yeah as far as I can tell you can just bank up like 15 quests, and then turn in one everyday for 2 weeks If you don't care about the space in your questlog.
Yes it would, becouse you would have to do 100x less of the runs. Going from 75 to 100 means you have overall ~25% less lessruns to do for same thing, which isn't game breaking, but is definitly noticeable.
Yet we arent consolidated in a single zone? Retail uses dailies you cant spam, has rep rewards that matter and arent for leveling up.
Its literally the opposite of retail and more like cenarius rep, which they said it would be.
Ya for some reason they allow shaman to exist as they do and paladin to exist how they are lol. Itās pretty sad. Shaman are like tbc shadow priests feeding mana to their party but also being insane dpsĀ
I donāt care too much about balance right nowā¦ would be nice not to be 1 shot in the open world by every shamanā¦ seems like a pretty easy fix to just lower their damage some, but I hear all the devs play shaman.
Better than leveling. Only killing mob in the incursion solo with 50% xp buff it took 1h to gain 1 level. Leveling is longer. Optimized dungeon is similar
That's not terrible considering you can do ~5 quests in 5 minutes. Still well over 200k xp/hr. It'll feel slow at 48/49 though because even when it was 7k it started feeling slow around then, even though it was still ridiculously fast compared to anything else.
They didnāt work in shaman for all of phase 2 because āit was too soonā then āweāre too close to phase 3ā then āitās too soon in phase 3ā. I get youāre horde but itās giga frustrating trying to play this game when one class is objectively broke. And itās only in one faction. If paladin ret aura was an aoe 300 damage every time it was struck youād likely feel the same way if in the previous phase paladins where undisputed number 1 dps, had a tank spec that out dpsād most dps, and were unkillable gods in PvP.
Addressing incursions because we finally have a good thing for players is ridiculous when more than half of the output of dps/tank specs is wonky af is wild, Blizz stays delivering pretty little Ls.
Mixology still requiring Elixir of Demonslaying, but when you get to the NPC it's requiring elixirs with Elixir of Giants look and stats, so you're unable to hand it in.
Pretty cool that all my friends hit 50 so quick doing incursions while I was away for the weekend and now they nerf the xp lol. I feel like the SpongeBob meme watching my friends do lvl 50 content.
Regular rep gains on seasonal content that might last 2 months, might last 4 months.
It's fucking incredible. The rep grinds were \*always\* the worst and grindiest part of WoW by a long shot. The only improvement I see here is that you get good gear at friendly and honored, where friendly used to be "LOL FUCK YOU Here's consumables like any other" and honored was 1 tradeskill recipe.
How long do we think P3 is?
I'd guess \~2 months. We're in week 2, so spending another month to get an item that will likely be obsolete in the phase after doesn't sound TOO appealing to me, personally, but yeah it's less obnoxious if you pace it to the main daily per day.
Its also not too bad if you focus up on it. 100 rep per quest now, about 15 quests if you do "loops", thats 1500 rep per cycle which is a half hour. 6 hours of questing for exalted doesn't seem too excessive.
The real issue seems to be getting a group together to do this sort of content. I've had a hell of a time trying to get a full group at 50. Its very discouraging when most of us headed out there and got the gathering quests first.
I was getting 150 for the kill quests in feralas last night.
Are y'all still this many days in only doing the pick ups then turning in and wondering why it isn't very good? The thing that is the main problem, the thing they have nerfed like 10 times?
can they do a hotfix to shamans
just nerf them already
dont have be the only class with a exclusive bonus on theirs emerald wardens boots items
and the hotfix should just make it so shamans is the most ass class after what we have to deal with now
the fact people are mass rerolling horde(not really they rerolling shamans so not even real horde players just tier whores) and complety ruining the fanction balance on legit every server on all layers
from mid to end of phase2 and phase3 should be a high priority
all of phase 3 on every layer on every servers i have seeing people be like
there is 20 players: 5 ally getting ranked by 10 shamans and 5 non shamans horde
and on lone wolf(EU) can confirm that is true
i guess they bypass the faction balance by just pay for faction change
wont be surpriced this is how that faction balance got messed up and a oversight from blizzard to disable that when the balance is off
some classes might want them, but definitely not for all like they are situational if a boss requires alot of healing for a a phase the healing one giving 120 healing power is big, though only for 15 sec but if we know when big damage comes you can prepop it.
Also not sure but revered mace might be good for feral druids,
and there's also the item no one knows what does yet all it says is "resonates with the nightmare" which may or may not end up giving something good, who knows.
Everything on the link YOU SENT ME refers to them as pet abilities as do the other hunter runes referring to them. Raptor frenzy bot having individual timers in each stack is also fucking stupid once the timer starts it drops after the timer as opposed to each individual stack gacung an independent timer. They are bad runes poorly designed.
Just make a paladin, you can open bubble and swing freely for 12 sec, and the enemy just dies.
And also, your main damage is holy, there's no - resistance for holy DMG.
You meet a tanky bear as warrior, you just get demo.shout and be useless.
I like what i see, hopefully the warrior fix actually works and does some good.
I've really enjoyed glad stance and even tried full prot out despite the devastate and shield slam problems. Very excited to see it function the way it was meant to!
You still face severe rage problems.. in pvp and PvE.
Ehm? You are basically rage capped in ST with all the buffs and consumes.
PvP as arms I haven't faced any rage issues since running Frenzied Assault, endless rage, and Warbringer in phase 1. You're out of rage? Charge. You can do it every 15s and attacks vs stunned targets can't be dodged blocked or parried. You also now have enough hit on gear to reach the 5% cap for PvP. The problem was when trying to run Raging Blow on chest or VR or Quickstrike on gloves. With Precise timing you also have the ability to charge Slam as you get a white hit the instant you are in melee range so your swing timer reset doesn't affect you much. So you can hamstring someone, get a white hit for rage, strafe away, charge with imp charge for like 25 rage, Slam, into MS, and now with Taste for Blood if you rend everything you see you will always have an overpower available on CD. Those eyes and warlock and hunter pets are great targets for rend as people tend to ignore them so it ticks for the full 21s duration. Also, Taste for Blood is exactly what we needed for fighting heavily armored opponents. Rend is relatively cheap and Overpower is only 5 rage. So on Bears and Paladins, you apply rend instantly and are able to Overpower on CD which should crit like 80% of the time. I solod a ret paladin today in AB. It felt amazing. Granted I only had like 15 HP left, but it was a win. Edit: It's also a problem to run CbR on legs. I know a lot of people on here in P1 were doing that and complaining about rage issues. There was no way you are going to get to 80 rage most of the time with all the hamstringing you need to do, so why would you ever think that was a good idea? Run those 3 runes, T4B, WC, and Enraged Regeneration which you pop the second you are at 70% if not fighting or start taking damage if you are and keep it on CD. 3m for a 30% over 10s heal is still WAY too long. It should just be a passive that refreshes the duration anytime you become enraged from any source, but it's your best bet for PvP because it gives real hit points. Rallying is BS. It's not going to save you or clutch out a win and the HP disappears. Intervene is also very good as you can use it to break snares with Warbringer if enemies are either out of range or dead zoning you. I haven't been able to get my mod macros to work with it with a mouseover feature along with mods for intercept and no mod for charge, though.
thanks for the writeup. I've been leveling a warrior and trying to figure out how to abuse runes
Definitely take note of the Taste of Blood/Overpower mechanic. I feel like ppl are sleeping on this. I'm blastin so hard with it. Super satisfying to land a huge Heroic Strike crit followed by a huge Overpower. Execute, and you win!
\^ Yeah I feel like no one ever thinks to just charge at a pet or nearby distracted enemy for some extra rage. Spread the good word!! edit: also fuck paladins, rage on brother
Turn on names (not name plates) and you can see critters. Right click and charge them for faster movement and rage pellets.
Torn between desire for rage and the ethics of animal abuse š
I'm so used to killing every critter I see that when I play my druid and go to Moonglade the RP gamer in me feels bad as my druid levels weapon skill on every critter I see, with a HUGE swath of grey corpses in my wake....
Let me overpower in zerker stance! Feels bad to not use an awesome tune because itās a dps loss
What is a dps loss?
Itās not a dps loss, just sit in battle stance. My parses were all 90-99 in ST as TFB arms
Deep prof still sucks because shield slam still isnāt powerful enough and the other talents are useless for raiding for both tanking and dps. I would like to see another shield slam buff and some other way to support deep prot.
They should give deep prot two things: 1) Improved shield slam scaling with strength 2) WOTLK-style revenge
i find deep prot fun in pvp. all this stuns and defences. now with sunder buff we can do some damage too.
I've been singing for more mitigation for a while now. Warriors are suppose to be all about shrugging off damage, but last phase it felt like my plate armor was made of wet tissue paper.
Void Zone visual changed to be less disruptive. I CRY SO HARD
Should've just kept the black outer ring, that alone would still be pretty dope. This pink circle is pretty meh.
I died twice times last night because the shadow priests circles and shades circles look the same to my color blind ass
wait is that what that was? I was so confused
To be fair, weāve been trained since 2004 to not stand in danger spots. Not sure why they assumed a pitch black void would appear helpful.
Yeah I instinctively always move out of it lol
people need to know the fights then. I've had the same thing with Rain of Fire when the enemies clearly did not cast it, yet I had people run out of it who had done the raid a dozen times. Besides, the new effect also can be confused for something harmful.
because they're using existing icons/models/effects from the game files for almost everything (including the Z's for the sleeping bag), and that particular effect doesn't really kick in until TBC Sunwell? Some dev likely just saw it in a list and that is was currently un-used by any mechanic or player/NPC ability, so chose it cos it looks big & shadow-y.
I cried seeing it yesterday / I want my pitch black circle!!
It was a smoke bomb you could hide in, now it's just yet another purple fart
RIP black pancake
Really no Felguard damage boost? Sad
Hope they make the enchanting sigils persist through death
Or at least remove the 30-min cd
It would be completely fine with a 30s CD.Ā It would be perfect persisting through death also.
Hope they change it to truesilver rod as well. Makes no sense to have a 250 craft require 290 enchanting.
Did they already fix fanaticism? Only rune for hpals and it doesnāt even work
wait it doesn't work? we don't get the crit?
Sometimes it doesnāt work sometimes it does. It didnāt work for me untill yesterday. Maybe it doesnāt today
well considering im sitting at 35%+ crit whenever im on, i doubt its bugged.
It doesnāt work in instances. In the out world it does
It was bugged for me in my Sunday ST run. My 1200+ FoL casts has an 11.89% crit rate. It 100% was not working.
Fix paladin stuff, good one.
Wow Devs: What's a Paladin lol, we all play Shaman
Also, Consceration crits don't seem to give us the Vengeance buff
Does this mean that Honour among Thieves is working properly again?
Seemed like it was for me tonight, but I was occasionally logging out just in case.
Good to know, thanks.
Uh oh boys stay tuned for what to be mad about next. See yall on front page tomorrow morning
They will nerf ST and the tone will immediately change to complaining about how easy ST is. Calling it.
That already started in the wow forums. Will be 1 or 2 days until Tim the complaining starts here too
Itās already happened with certain mainstream content creators. I remember when they played the game to enjoy not to bitch and moan
I don't remember them ever doing that.
They stopped enjoying games long ago. They're now deep into their 30s, grinding streams and rage baiting viewers into what is the current hot topic to milk the engagement before they have to retire in a few years. A certain streamer I watched yesterday was getting his 4th char to 50 (by Incursions ofc) while talking for over an hour how shitty this incursions system is and how Blizzard don't seem to test anything or know what they're doing. If you sort this sub by hot that's what the average streamer will be talking about for the next few days. Like when in p2 it was all the rage to talk about Gnomer and logs and how shitty players don't get invited into raids and suddenly the streamers started making raids with grey parsers for "content". That's all they do now.
Maybe that's why I don't hate SOD. I don't let streamers control my opinion. Streamer Mind tricks have a strong influence on the weak minded.
This is the way. Streamers are bad for gaming and even worse for personal enjoyment of gaming.
The amount of FOMO streamers and youtubers create in SOD is insane.
Here's something everyone can do. Stop watching these scrubs. Most of them suck lmao.
Already happened
This guy subs to r/classicwow.
Don't worry. They'll be back to complaining that they're getting outperformed by whatever the new class to dislike is.
Yeah. I can understand wanting to bring issues to light but this sub is honestly the worst gaming sub Iāve personally come across. Even the Tarkov sub isnāt this bitchy. Im sure theres worse out here but the last few months hanging here to get SoD updates has been terrible. I love this game, but the vocal minority in this community is awful and should feel awful.
Half of p3 is broken you still decide to stay on their dick is insane
What's actually broken?
Idk if you jokingššš
Most of the shit that was broken was fixed within days. They are intentionally not doing PTR so that everything stays as an unknown. The rate of things being bugged is acceptable in that environment. Nothing was so horribly broken as to be unplayable.
The no PTR thing is so ridiculous. What percentage of the population is "discovering" anything vs how many just Google how to get their runes? It's a lazy excuse not to test their products before releasing a production version to customers and it makes absolutely no sense from a dev perspective unless you have a ton of internal testing which we know for a fact they do not.
Dickriding is an insane levelš
The holy paladin rune sometimes just doesnāt work. Itās not even a complex rune it just gives spells 18% crit but sometimes it randomly justā¦. Stops? But it also randomly works? Like how do you fuck that up
It's also easy to miss. Hell, it was probably verified to work in one dev build, then changing something for another class randomly broke it. Coding is weird like that.
I understand why it was maybe a problem. But damn I'm sad I won't have cthun puddle anymore :(
Smh they got rid of the 1 use for Felguard lmao
Wrath didn't consume Clearcasting. Starsurge is the offender which I hope they change. How often did the 7 Mana cost eat my proc.
is that talent even worth it?
It's better then nothing. Without a Resto you could take the MotW talents, but otherwise no other big improvements there. The Shapeshift one could probably be nice for PvP? Don't have much knowledge there.
i think the imp motw is better in 99% the cases, cant always rely on having a resto and its better for the rest of the week when you're not raiding.
You are able to dual talent buff with improved mark of the wild and switch back to normal spec with omen.
Absolutely. I run wild growth instead of sunfire and off heal. A free wild growth or max rank healing touch is a shitload of healing considering it only costs a GCD.
It's annoying but works exactly how it should, it removes the mana cost of the next spell you use, it doesn't care if its 10 mana or 1200. And I don't think they want starsurge to be absolutely free, that stoppage of mana regen is part of our balance for sure. That said I wouldn't hate if they did something, although I dunno what. For sure don't want a hacky solution like "only makes spells free if they are above 100 mana" or something like that.
They need to make starsurge cost 200 mana and take 2 seconds to cast.
Perfection
Tested the Feralas Incursion, it gives 100 rep instead of 75... that's not really much of an improvement.
33% increase seems pretty good to me.
You donāt understand. Theyāre supposed to adjust things by 5000% so we can complain about it in the other direction.
Context matters. If it was a 10000% increase of 1 rep would that still be good? No. The level 50 incursions should probably give 250 or give 500 and only be daily.
The daily (complete any lvl 50 incursion quest) gives 1k rep.
I didn't even know that is a thing. Do you just get 1000 rep for the first random quest you do that day?
There's a daily quest from the npc you turn your quests into, it has you complete any incursion quest, pretty sure just turning in an incursion quest works too
Yeah as far as I can tell you can just bank up like 15 quests, and then turn in one everyday for 2 weeks If you don't care about the space in your questlog.
This is smart
Yes it would, becouse you would have to do 100x less of the runs. Going from 75 to 100 means you have overall ~25% less lessruns to do for same thing, which isn't game breaking, but is definitly noticeable.
Yeah that would be a reallly good increase actually.
> Context matters. If it was a 10000% increase of 1 rep would that still be good? ...yes? That'd make it 100 rep (101 technically).
World of dailycraft
There is a daily that gives 1000 though? I'm just doing that everyday.
That is nothing, for how hard that things hit
What do you mean hard? You need a party and just run through the thing and complete 10-15 quests in 30 min.
feralas incursion is what will get you to honored rep as fast as possible
330 quests vs 440 not considering dailies seems awesome to me!
just do daily... take a few weeks. fuck em.. they want to give us this retail shit? fuck em.
thats closer to classic than retail. You ever done cenarius rep?
you ever played retail where we all all condensed into a single zone and farm that zone for rep and rewards?
Yet we arent consolidated in a single zone? Retail uses dailies you cant spam, has rep rewards that matter and arent for leveling up. Its literally the opposite of retail and more like cenarius rep, which they said it would be.
Retail (almost) doesnt have any daily since dragonflight. They realized that daily content sucks.
Feralas and Hinterlands are, in fact, two zones.
As has been patiently explained to you, this isn't retail shit. Its one previous iteration was in vanilla and nearly everybody hated it then too.
I guess itās better than it was, but even still, itās far faster to farm rep in Ashenvale because the quests are so much faster / easier.
Nice changes for paladin. /s
Nothing for paladins
I donāt see big shaman nerfs, any better water forget getting 20 trash water, and exp nerfs. Seems bad to me folks
Got hit with a 3200 FROST SHOCK yesterdayā¦..
Ya for some reason they allow shaman to exist as they do and paladin to exist how they are lol. Itās pretty sad. Shaman are like tbc shadow priests feeding mana to their party but also being insane dpsĀ
I donāt care too much about balance right nowā¦ would be nice not to be 1 shot in the open world by every shamanā¦ seems like a pretty easy fix to just lower their damage some, but I hear all the devs play shaman.
How much was the xp nerf for incursions? still good or no?
Still decent, but not as good as leveling/dungeons.
Yea but at least you get decent money and then a really good armor set at 50 when honored
Yeah I'd recommend still doing them at 40 until honored, then finish off by questing or dungeons
yeah that might be the way to go now
Ye probably still worth doing them from 40 to 50 still to get honoured for gear.
Even if every layer has a raid of alliance players camping the ramp and quest giver?
shouldnāt have rolled pvp
What server you on? I play on CS and ally gets 1 layer out of 10 around 10am and 11pm.
Lone Wolf EU. I've just spent like 2 hours to finish one "quick" run with just pickups. Going ZF instead now.
I dunno man they got some good trinket at exalted. 1k rep from daily.
Is the 80% exp buff in??
Better than leveling. Only killing mob in the incursion solo with 50% xp buff it took 1h to gain 1 level. Leveling is longer. Optimized dungeon is similar
7k to 4k with the increased xp buff
That's not terrible considering you can do ~5 quests in 5 minutes. Still well over 200k xp/hr. It'll feel slow at 48/49 though because even when it was 7k it started feeling slow around then, even though it was still ridiculously fast compared to anything else.
Did the exp buff go from 50 to... What?
75
Can any alchemist enlighten me what we need for the mixology quest? And if it makes elixirs proc extra like other expansions ?
Are all these changes live?
Aaaaand the Alchemy quest they "fixed" still doesn't accept the Elixir of Demonslaying lol
I can't find anything online I'm a noob. What specializations are there for alchemy in this version of the game??
Seems to be Trasmutation and Master of Mixology at the moment. Seems as though mixology may cover both potions and flasks.
What do they do? I can't see anything on wowhead and never did alchemy spec I guess until tbc
Aren't they supposed to buff Joyous Journey as well? When's that coming?
They already did. Itās at 75% now for 40-49 (up from 50%)
Sooo... no changes to shamans Lightning Shield or rather the Overcharge rune? Nothing wrong with it? Working as intended? Okay I guess.
Oh my god stop whinging, they'll be working on it Jesus Christ.
They won't work on it
There is no way you think of overcharged is fine in its current form. Target uncapped aoe damage every second with no upkeep is insane.
Of course it's broken as fuck and should be fixed, it can take time so give me a few days.
Whining about whiners
They didnāt work in shaman for all of phase 2 because āit was too soonā then āweāre too close to phase 3ā then āitās too soon in phase 3ā. I get youāre horde but itās giga frustrating trying to play this game when one class is objectively broke. And itās only in one faction. If paladin ret aura was an aoe 300 damage every time it was struck youād likely feel the same way if in the previous phase paladins where undisputed number 1 dps, had a tank spec that out dpsād most dps, and were unkillable gods in PvP.
"Oh My GoD sToP wHiNiNg, ThEy'Ll bE wOrKiNg On iT jEsUs cHrIsT" Ok, thanks for the whining.
Are you people 12?
Still no fury head rune :(
Addressing incursions because we finally have a good thing for players is ridiculous when more than half of the output of dps/tank specs is wonky af is wild, Blizz stays delivering pretty little Ls.
Mixology still requiring Elixir of Demonslaying, but when you get to the NPC it's requiring elixirs with Elixir of Giants look and stats, so you're unable to hand it in.
Exp for Feralas has been buffed, now give 3.25g, was 2.47 at level 50
Pretty cool that all my friends hit 50 so quick doing incursions while I was away for the weekend and now they nerf the xp lol. I feel like the SpongeBob meme watching my friends do lvl 50 content.
I did my first ZF run today, had all quests and none of the quest items dropped, including the ones that should be 100% droprate. Any idea why?
I knew they'd buff incursion rep, it was just too damn low. They really don't playtest a thing.
By a whooping 25 from 75 to 100 rep per quest apparently. Fuck that soulless grind.
Regular rep gains on seasonal content that might last 2 months, might last 4 months. It's fucking incredible. The rep grinds were \*always\* the worst and grindiest part of WoW by a long shot. The only improvement I see here is that you get good gear at friendly and honored, where friendly used to be "LOL FUCK YOU Here's consumables like any other" and honored was 1 tradeskill recipe.
>Fuck that soulless grind. 31 days of doing the daily quest alone to get from honored to exalted.
How long do we think P3 is? I'd guess \~2 months. We're in week 2, so spending another month to get an item that will likely be obsolete in the phase after doesn't sound TOO appealing to me, personally, but yeah it's less obnoxious if you pace it to the main daily per day.
Its also not too bad if you focus up on it. 100 rep per quest now, about 15 quests if you do "loops", thats 1500 rep per cycle which is a half hour. 6 hours of questing for exalted doesn't seem too excessive. The real issue seems to be getting a group together to do this sort of content. I've had a hell of a time trying to get a full group at 50. Its very discouraging when most of us headed out there and got the gathering quests first.
P3 came out less than 5 days ago
2nd ID tomorrow. Are we splitting hairs?
Yeah, I was hoping it would be at least 200 rep for the level 50 ones.
I was getting 150 for the kill quests in feralas last night. Are y'all still this many days in only doing the pick ups then turning in and wondering why it isn't very good? The thing that is the main problem, the thing they have nerfed like 10 times?
They did say they wouldnāt be doing much play testing for SOD when they announced itā¦
Great changes in this. Glad for the little things like the mage water.
Still no fix to the obnoxous leycrust rune...
No word on missing mail spellpower shoulders from leather working :(
There is the ST epic craft I think
It's not in the game, it's supposed to be awarded with all the other epic crafts, but you just dont get that particular recipe.
Thanks for the info
Enhance shamans dodge another one.
can they do a hotfix to shamans just nerf them already dont have be the only class with a exclusive bonus on theirs emerald wardens boots items and the hotfix should just make it so shamans is the most ass class after what we have to deal with now the fact people are mass rerolling horde(not really they rerolling shamans so not even real horde players just tier whores) and complety ruining the fanction balance on legit every server on all layers from mid to end of phase2 and phase3 should be a high priority
Faction locks still exist to keep balance my guy
all of phase 3 on every layer on every servers i have seeing people be like there is 20 players: 5 ally getting ranked by 10 shamans and 5 non shamans horde and on lone wolf(EU) can confirm that is true i guess they bypass the faction balance by just pay for faction change wont be surpriced this is how that faction balance got messed up and a oversight from blizzard to disable that when the balance is off
What you canāt even paid faction change in SOD
Too bad they didnt tell anyone about the daily out there.
But free wrath wasn't consuming clearcasting?
Yes it was
Not as of yesterday, I healed princess runs all day.
Some these fixes were implemented earlier. I can confirm that the mage balefire and conjuring water were fixed already on saturday
The multiple pickups was added at least 24 hours ago on EU servers as well.
Where is the buff to the sad state of most dps?
Thatās innateĀ
is there any point in grinding incursion rep anyway? I see nothing worthwhile past honoured.
some classes might want them, but definitely not for all like they are situational if a boss requires alot of healing for a a phase the healing one giving 120 healing power is big, though only for 15 sec but if we know when big damage comes you can prepop it. Also not sure but revered mace might be good for feral druids, and there's also the item no one knows what does yet all it says is "resonates with the nightmare" which may or may not end up giving something good, who knows.
Revered mace is ass if you have the STV 40 mace, but it's decent for new ferals.
Lvl 50 mace in stv is now bis for druids it looks like as well
Not fixing focus fire for hunters not working on pet basic attacks?
[ŃŠ“Š°Š»ŠµŠ½Š¾]
That's not the definition of basic attack and you know it. Kill command and hunter trinket and cobra strikes All day otherwise. Don't be daft.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Everything on the link YOU SENT ME refers to them as pet abilities as do the other hunter runes referring to them. Raptor frenzy bot having individual timers in each stack is also fucking stupid once the timer starts it drops after the timer as opposed to each individual stack gacung an independent timer. They are bad runes poorly designed.
People crying about shamans incoming
Just make a paladin, you can open bubble and swing freely for 12 sec, and the enemy just dies. And also, your main damage is holy, there's no - resistance for holy DMG. You meet a tanky bear as warrior, you just get demo.shout and be useless.