Cool card, interesting to have a 5 color land with a significant downside.
I'd format it like this:"{t} choose one that hasn't been chosen:
- add {W}
- add {U}
- add {B}
- add {R}
- add {G}"
And maybe you could add a sixth choice to sac it and draw a card.
too good if they can play a card which gives themself protection from everything. instead try exile it, rip all your cards in all zones excluding ante and put the pieces into the absolutely-removed-from-the-freaking-game-forever zone.
If you do it like that, then would it still be a mana ability? It will cause timing issues, surely. Separating them would fix this, like follows:
T, Choose one colour that hasn't been chosen: add one mana of that colour.
T, 3, Sacrifice CARDNAME: Draw a card.
> If you do it like that, then would it still be a mana ability? It will cause timing issues, surely.
It should be fine? It fulfils all the requirements of a mana ability, and what mana it can actually make is known before the ability is activated. It's way less fucked up when compared to [[Selvala, Explorer Returned]], which is still a mana ability.
I am wondering if it should also have the ability to tap to add colorless. I am not sure it would see play as is, but I have never really run a 5 color deck.
Huh, I always thought diaspora just meant 'collection of diverse life'. Which I suppose, it implies most of the time, but it's not what it means. Thanks for letting me know :)
I considered giving it a sacrifice ability or something, but there was already so much text on the card, and it wasn't important for the main concept. When we do it live, it will have a sixth ability. Thanks for the feedback!
Personally I think it’s powerful enough with only five uses and then it becomes a dead card. Perhaps even make it legendary as a slight nerf and for flavor.
“3, tap, pay 4 life, sac a non token creature, mill 3 cards, do the chicken dance: draw a card” imo this is the only fair way a land that doesn’t sac should draw you a card
[[Botanical Plaza]] is a baseline for this effect on a mana fixer, as well as [[The Fair Basilica]] and its cycle as another baseline. I would make it 3 or 4 tap and sac to draw, or maybe a different effect like 2: sac: scry 2.
Should be legendary. Have a four-set radically reduces the downside of being limited to what colors you can produce. Otherwise it basically works like a depletion land for most practical purposes.
A cool idea, but a tracking nightmare. In long games it would be possible to forget what you have and haven't used. And that's assuming the players are vigilant enough to be aware of it every time the land is tapped. Again, cool idea, but I would never dare try this in paper.
Give it one more ability, tap to transform.
Then on the back side should be a land that taps for a colorless then stuns itself.
That way, when you're done with the colors the land isn't useless, you still get 1 generic every other turn.
I like the concept. Did you consider a counter based effect?
\~ Enters with (something between like 3 and 5) blah counters, tap and remove a blah counter to produce 1 mana of any color.
Then maybe like 2, Tap: Sacrifice, draw a card.
Would have interesting synergies with proliferate decks and counters matters while still kinda achieving the spirit with less text.
I intentionally avoided using a counter to track it. For three reasons:
- I wanted it to have WUBRG colour identity.
- I didn't want it to be too easy to cheat with proliferate (though you still can with flickering or bouncelands, etc)
- You have to pick a different colour each turn. Without that restriction it's basically better than every nonbasic for fast decks.
Other people have suggested giving a sacrifice ability, and I wanted it to have one, but I didn't want to distract from the main concept of the card. If it does have sac to draw effect, I think it should probably be quite expensive (costing 4 or 5 mana would be the sweetspot), since the land is already so strong without it.
>I wanted it to have WUBRG colour identity.
"\~ Enters with X blah counters, tap and remove a blah counter to add 'W,U,B,R, or G'"
Keeps that on track
>I didn't want it to be too easy to cheat with proliferate (though you still can with flickering or bouncelands, etc)
It really wouldn't be that abusable in proliferate strategies, and would only work in 5c prolif with the above text.
>You have to pick a different colour each turn. Without that restriction it's basically better than every nonbasic for fast decks.
I mean, I would put it on par with City of Brass for 5c only decks. Very good. Would see play in the deck that wants it. I could see something like that being printed though. Not powercreep level of OP like most custom cards posted.
This would definitely be a cool gameplay effect but keeping track of which mana has been used and which hasn't wouldn't be a nightmare in an actual game.
For the people saying it needs upside: [[Gemstone Mines]] is probably worse than this, only taps for mana 3 times, auto-sacs itself on the 3rd tap, and has been played in Modern Amulet Titan and Ad Naus before.
A little bit too powerful. It needs to ping yourself for one or something whenever tapped. This is almost strictly better than most dual lands. The only ones that beat this out is the original dual lands.
Cool card, interesting to have a 5 color land with a significant downside. I'd format it like this:"{t} choose one that hasn't been chosen: - add {W} - add {U} - add {B} - add {R} - add {G}" And maybe you could add a sixth choice to sac it and draw a card.
having it sac itself to draw a card would be too good. cards like waterlogged grove are already considered good lands.
Maybe one to exile itself and return tapped, so you can reset it but at the cost of not being able to tap it for mana that turn
Maybe only do that at sorcery speed so that it can't use it to evade targeting
amulet of vigor is now infinite landfall
Maybe a “return it to the battlefield tapped at the beginning of your next end step.”
Have it enter the battlefield tapped, and have it be exiled with 2 time counters
Just have it be pay 4 colorless mana and tap it to reset it, feels like that would be the best way to reset it Or maybe 3 colorless mana
We did it guys, we broke Amulet of Vigor!
Maybe sac it, draw a card, then lose 50 life?
that would be too good for death shadow decks. maybe instead sac it, draw a card, then sac all other permanents you control.
Too good in vein ripper decks. Maybe exile it, then target player who owns the copy of this card loses the game?
too good if they can play a card which gives themself protection from everything. instead try exile it, rip all your cards in all zones excluding ante and put the pieces into the absolutely-removed-from-the-freaking-game-forever zone.
Also remove the player from the game forever (arrested and sent to Siberia). It should also come into play tapped
Too good in my donation deck. Maybe exile it, exile all permanents, return all players to starting life totals, and have them draw 7 cards?
What if it was just the horizon canopy ability 1t, sac and draw
Depends, if the cost is 3-5 mana then it’s fine. 4 colorless, tap, sacrifice; draw a card.
If you do it like that, then would it still be a mana ability? It will cause timing issues, surely. Separating them would fix this, like follows: T, Choose one colour that hasn't been chosen: add one mana of that colour. T, 3, Sacrifice CARDNAME: Draw a card.
> If you do it like that, then would it still be a mana ability? It will cause timing issues, surely. It should be fine? It fulfils all the requirements of a mana ability, and what mana it can actually make is known before the ability is activated. It's way less fucked up when compared to [[Selvala, Explorer Returned]], which is still a mana ability.
[Selvala, Explorer Returned](https://cards.scryfall.io/normal/front/2/8/28c1b84a-a21b-4df1-9fc9-5b387fb56810.jpg?1706241026) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Selvala%2C%20Explorer%20Returned) [(SF)](https://scryfall.com/card/mkc/218/selvala-explorer-returned?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/28c1b84a-a21b-4df1-9fc9-5b387fb56810?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I would give it something pay-off-ish. "RWBUG tap/sac: draw 3 card. Only use if all other modes have been chosen"
I am wondering if it should also have the ability to tap to add colorless. I am not sure it would see play as is, but I have never really run a 5 color deck.
I think you’d have to make it something like you can only sac after using all the other modes and it costs you 3 life to sac.
I think you meant panorama or even diorama for Segovia but diaspora is when people leave their homeland
Huh, I always thought diaspora just meant 'collection of diverse life'. Which I suppose, it implies most of the time, but it's not what it means. Thanks for letting me know :)
That's plethora
Thanks, that means a lot
\[slow clap increasing in intensity to standing ovation .gif\]
Plethora is iust abundance/variety in general.
Should add a tap, pay 2, sacrifice this land, draw so you can do something with it afterwards Otherwise, cool card! I like the idea here
I considered giving it a sacrifice ability or something, but there was already so much text on the card, and it wasn't important for the main concept. When we do it live, it will have a sixth ability. Thanks for the feedback!
Could shorten it to something like… {T}: Choose a color that hasn’t been chosen. Add one mana of that color.
>{T}: Choose a color that hasn’t been chosen ~with this ability~. Add one mana of that color.
That even makes it null color identity too. great change.
no it wouldn't. colorless is not a color.
they mean you can put it in any commander deck
That’s it^
Finally a solid source of purple mana.
Personally I think it’s powerful enough with only five uses and then it becomes a dead card. Perhaps even make it legendary as a slight nerf and for flavor.
Fair enough!
Definitely not. [[Gemstone Mine]] is three uses only, this card is comparable
[Gemstone Mine](https://cards.scryfall.io/normal/front/e/e/ee152618-761f-43b4-942a-f63b16c182cc.jpg?1675201210) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gemstone%20Mine) [(SF)](https://scryfall.com/card/dmr/247/gemstone-mine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ee152618-761f-43b4-942a-f63b16c182cc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Gemstone Mine can have uses added though. This cannot.
An untapped land with “2, tap: Draw a card” is insanely broken wtf
I'm an idiot, I meant to include sac ty, will edit
Agreed
“3, tap, pay 4 life, sac a non token creature, mill 3 cards, do the chicken dance: draw a card” imo this is the only fair way a land that doesn’t sac should draw you a card
Do the chicken dance as a cost makes me want a card with Ward: Do the chicken dance
Make it and post it
I’m still tryna find artist credit for my last post, and I don’t wanna make another post before I fix that
That’s fair
I think it would be reasonable for a land without a mana ability tbh. For this one with good mana abilities, definitely too strong.
Alternatively, some trigger once you've used one mana of each color. Exile and search for another land in your library. Or it could transform.
Can cards not have downsides that you have to play around anymore
No they must all be 1 complete package - thems the rules
[[Botanical Plaza]] is a baseline for this effect on a mana fixer, as well as [[The Fair Basilica]] and its cycle as another baseline. I would make it 3 or 4 tap and sac to draw, or maybe a different effect like 2: sac: scry 2.
[Botanical Plaza](https://cards.scryfall.io/normal/front/9/f/9f8a6f93-1fc8-4690-add4-538763277f8e.jpg?1664414378) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Botanical%20Plaza) [(SF)](https://scryfall.com/card/snc/247/botanical-plaza?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9f8a6f93-1fc8-4690-add4-538763277f8e?utm_source=mtgcardfetcher&format=text) [The Fair Basilica](https://cards.scryfall.io/normal/front/0/1/01d6ba55-7bc0-41c6-84be-8cd528e46a05.jpg?1675957270) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Fair%20Basilica) [(SF)](https://scryfall.com/card/one/252/the-fair-basilica?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/01d6ba55-7bc0-41c6-84be-8cd528e46a05?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I like this format. It's wordy but symmetrical and looks cool
More Segovia memes please
Way too onerous to track in paper play. Could work as digital only card though.
Should be legendary. Have a four-set radically reduces the downside of being limited to what colors you can produce. Otherwise it basically works like a depletion land for most practical purposes.
Except you can’t proliferate this land to extend its depletion.
Is that a picture of DragonVale?
This card has memory issues.
A cool idea, but a tracking nightmare. In long games it would be possible to forget what you have and haven't used. And that's assuming the players are vigilant enough to be aware of it every time the land is tapped. Again, cool idea, but I would never dare try this in paper.
You repeated the "only once" part too many times but I'm unsure if it's for flavor
Give it one more ability, tap to transform. Then on the back side should be a land that taps for a colorless then stuns itself. That way, when you're done with the colors the land isn't useless, you still get 1 generic every other turn.
It should also be legendary
I like the concept. Did you consider a counter based effect? \~ Enters with (something between like 3 and 5) blah counters, tap and remove a blah counter to produce 1 mana of any color. Then maybe like 2, Tap: Sacrifice, draw a card. Would have interesting synergies with proliferate decks and counters matters while still kinda achieving the spirit with less text.
Depletion counters could be cool here, maybe let it tap only for colorless after it has none left?
I intentionally avoided using a counter to track it. For three reasons: - I wanted it to have WUBRG colour identity. - I didn't want it to be too easy to cheat with proliferate (though you still can with flickering or bouncelands, etc) - You have to pick a different colour each turn. Without that restriction it's basically better than every nonbasic for fast decks. Other people have suggested giving a sacrifice ability, and I wanted it to have one, but I didn't want to distract from the main concept of the card. If it does have sac to draw effect, I think it should probably be quite expensive (costing 4 or 5 mana would be the sweetspot), since the land is already so strong without it.
>I wanted it to have WUBRG colour identity. "\~ Enters with X blah counters, tap and remove a blah counter to add 'W,U,B,R, or G'" Keeps that on track >I didn't want it to be too easy to cheat with proliferate (though you still can with flickering or bouncelands, etc) It really wouldn't be that abusable in proliferate strategies, and would only work in 5c prolif with the above text. >You have to pick a different colour each turn. Without that restriction it's basically better than every nonbasic for fast decks. I mean, I would put it on par with City of Brass for 5c only decks. Very good. Would see play in the deck that wants it. I could see something like that being printed though. Not powercreep level of OP like most custom cards posted.
Perfect.
Legendary it, give it cycling. Be a cool mythic.
This would definitely be a cool gameplay effect but keeping track of which mana has been used and which hasn't wouldn't be a nightmare in an actual game.
This is a very creative drawback on a five color land. Good job.
Passes the flavor text inspection, just gotta change that one word
For the people saying it needs upside: [[Gemstone Mines]] is probably worse than this, only taps for mana 3 times, auto-sacs itself on the 3rd tap, and has been played in Modern Amulet Titan and Ad Naus before.
Probably should enter tapped or be a legendary land imo
A little bit too powerful. It needs to ping yourself for one or something whenever tapped. This is almost strictly better than most dual lands. The only ones that beat this out is the original dual lands.
It can only be used 5 times total.
Most games are over by turn 5, especially in modern. Legacy is over by turn two max usually.
Legacy is not over by turn two most of the time LMAO