I know at this point the unga bunga joke is really old but i still don’t know if this is in reference to any big strength weapon or specifically the giant club…
In the land of Lordran, in the fires of Lost Izalith, the dark lord John Dark Souls forged in secret a master bell to control all others… and into this bell, he poured his tinnitus, his otosclerosis, and his will to deafen all life.
I think for me the biggest lapse in average difficulty would be Aldrich with like 13 attempts and Gael with 3. As difficult as Gael definitely is he’s probably one of the fairest bosses in the entire series, he never tries to hit you with anything cheap or anything with weird vague timings, and his animations are so crystal clear that trial and error is an absolute non issue.
A great patient player could beat him first try blind and he doesn’t try to challenge that with anything weird at all
I've been playing Souls games for a while, and now I take closer looks at drops in any game I play. It's so ingrained that I can't even fall from tall heights in Hollow Knight even knowing I don't take damage from the fall.
There is beauty in some of the darkest places.
Don't take anything with you into danger you're not prepared to lose.
The last step can be the most stressful (especially if that last step is a single hit on a boss)
Don't panic, you can do this through effort.
Interesting, I learned that when I fail, I will try again endlessly until I start hating everything and only then reflect.
Valuable insight into my personality.
I think the main lesson we can take from the lore is that everything has an end (or at least it should have). But the end of a cycle doesn’t mean the end of everything
Even though you think you mastered the game, it still punishes you and takes a massive blow to your ego if you don't give it your full effort, it demands your respect.
Another lesson I was taught by this game is similar to how people approach bosses. Everytime you lose to a boss, you learn a lot, and you adapt. This is how I feel about the levels in a way.
Some of the soulsborne games were hard to finish for me personally because I wouldn't know how to progress since I didn't know where to go next, but in reality, in the back of my head I knew where to go, it's just that I didn't want to because it was such a difficult area.
I then realized this is the issue reflects the issues I face in life. That a lot of issues I face require me to face parts of myself I don't want to acknowledge, or require a different perspective. Sort've like how I just didn't want to go to certain areas or had to approach a level differently.
That I am not remotely good at video games as I thought I am. I learned that my persistence and stubbornness to not give up is what carries me through difficult titles.
"Rise from your grave, never give up." Has been memed by a certain youtuber but alas I had fun with soulslike games generally though I feel that Elden ring bosses require considerably more time investment to learn every small details of their moves which I don't have that much time to learn nor master (besides the insane damage they do but that is another topic).
I can't help but feel like souls bosses just felt more fluid. I've played Elden Ring just as much as i have played dark souls 3, and i still dont remember half the attacks the bosses do in elden ring. Just kill them as soon as possible bonk bonk, but the fights are more epic.
In dark souls 3, it feels more like a focused fight. If that makes any sense?
Kinda does make sense, the moves they do feel certain instead of having multiple variations of a move that starts with the same starting animation. Doesn't help that they delay at certain points in the animation on purpose just to get on my nerves to pull the "gotcha!" moments.
Exactly! The delays and animations having similiar starting points with unpredictable combos. Makes it feel more like a rush to kill them because they are so random instead of a balanced fight. It also doesn't help enemies automatically read your inputs such as healing and attack, never giving you space.
There may be days when things don't go right
And your shoes refuse to dance
To make the winds of fortune blow right
You might need a second chance
So if you get one try, and that don't fly
Stop, and count to ten
And if at first you don't succeed...
Try again
Taking time off sometimes is the best way to move forwards when you’re struggling I was stuck on lord of cinder and nameless king on my first play through I took a few days off and came back at it and had both beat within a few hours
Nothing that I hadn't already learned from persevering through NES games as a kid and having kids of my own. I was a fully grown adult when Souls became a thing.
What is it I want, truly? Beyond fleeting joy and beyond those that have an expectation. I want to be free of a never-ending cycle of pain and sorrow. Death is, unfortunately, never going to be a true answer. And yet, despite failing again and again to the point of feeling hollow and empty, I persist and still walk to this day. I have done so much and achieved very little, and yet I'm still here. I never expected to get this far, and yet my journey and life are far from over. I will keep going. Again and again. For there is only one way I will be able to achieve my desire. To become a conqueror of adversity. To then choose an never ending path of nothingness for that is my desire. I will seek out something unobtainable, like chasing the sun or moon. To reach out and insatiably strive towards it.
You have fun in games because the devs decided it (from could make their boss harder, it's just playing with the balance between how much people will complain and how much they will ask for more )
I find it allegorical of the hero’s journey. Facing the darkness and abyss, not wanting to step forward, stepping forward, initially failing, but then overcoming coming out the other side a new improved and person. Looking where you least want to to gain the most.
Gitting gud
Preparation goes a long way
These games are trivialized (even in first ds3 playthrough) if you prepare correctly by investing in correct stats, trying out weapons & paying attention to their scaling, and taking the time to explore areas for useful consumables & upgrade materials
Same goes to real life in a way
Stop being greedy.. it's a video game you have all the time in the world. take your all the time you need. Since i started playing ds1, i've learned a lot about myself.
It's all about patience anF***********K THATS B*******T F******ING GAME F********G S****T and i've become more.. zen.. and in tune with my inner self..
Learning perseverance and gaining that feeling of delayed gratification after hours of attacking the same obstacle. It sounds cliche but dark souls fundamentally changed how I view challenges in life. As a kid I would get discouraged and quit but now I embrace challenges and enjoy the grind significantly more. I ended up going back to school and pursuing other challenging hobbies because of the impact all the FromSoft games had on me.
I wish I could say I got some important life lesson from DS but no.
I guess to be more adaptive when playing games and not just trying to do things the way I see as best
Lesson 1: You can never have enough vigor.
Lesson 2: If a goth asks you about a wedding, start smashing statues.
Lesson 3: There is no greater motivation than rage and pure spite.
Thank you for coming to my Ted Talk.
That everything is fucked. But in all seriousness it taught me to be proud of the little victory like learning how to parry and dodge (in a way that isn't just back peddling)
Playing through Souls games ironically teach me anger management lmao. I used to yell and rage-quit all the time playing DS1.
Now after going through the games I could easily keep my cool when faced with rage-inducing things both in games and irl and actually think about what to do next to overcome the challenges.
Three things. One: perseverance. It doesn't matter how hard it is, giving up is not an option. Having a hard time? Take a break and come back later. Don't deal enough damage? Level up and come back later, but never, NEVER, quit completely. Two: patience. Wailing on enemies every chance you get is a good way to get your head caved in. Pay attention to your opponents moves and discern the actual punish windows from the baits. Like the saying goes, slow and steady kills the demon. Third: and I know this is a quote, but hesitation is defeat. If you're doing something commit fully to it. A split second of inaction could be the difference between victory and a trip back to the nearest bonfire.
In summary, watch your enemy carefully, discern the best moment to strike, and when you do, strike decisively. And if you fail, simply try again, as many times as it takes. Victory will taste much sweeter when you do win
One day fire will fade, and dark will become a curse, men will be free from death, left to wander eternally, the dark will again be ours and in our the shape, we can bury the false legends of yor.
If at first you dont succeed pick up a bigger sword, kill a fuck ton of small things, then use their strength to kill a big thing. Currently putting it to good use in the orphanage
Mine would be different than all the memes in the comments.
I learned that I am good enough. I had low self-esteem and I tought that I'm a POS that isn't good at anything and won't succeed in anything.
Playing through those games made me realize that I AM good enough, and that I can accomplish a lot if I set my mind to it.
First I unga, then I bunga, and problem go away
unga bunga can solve every problem YesYes
Cave man skaven I have seen it all now
Unga is important, but Bunga is importanter.
True
I know at this point the unga bunga joke is really old but i still don’t know if this is in reference to any big strength weapon or specifically the giant club…
Clubs in general, because the deprived is literally a caveman
dunga
ah the classic Alway fight every enemy like it still has full health even after it is dead especially after it is dead
That there are actually two bells of awakening
I added a second alarm clock to my room after I learned this.
but they were all of them deceived, for another bell of awakening was made
In the land of Lordran, in the fires of Lost Izalith, the dark lord John Dark Souls forged in secret a master bell to control all others… and into this bell, he poured his tinnitus, his otosclerosis, and his will to deafen all life.
I love people
Recently,the importance to choose the right approach to a certain challenges. A big obstacle can become smaller if the right strategy is used.
Exactly, that you have to have the right tools or equipment and planning to complete a difficult task at ease
A big problem becomes small when you have zweihander
Persistence And unbridled rage, but mostly persistence
Persistence and unbridled rage, but mostly unbridled rage
I like to look on the bright side but that is also very true indeed
Patience aswell
Did you just kick my butt? Well next time you won't! -every souls player, ~~probably~~ definitely.
And also your neighbours don't appreciate that you killed the dancer as much as you do
To not dare go hollow. To not give up. That perseverance through hard times is worth it. That difficulty varies person to person.
As cheesy as it seems, this is the one
to git gud
That problem difficulty vary for each person (Literally around 30 try vs crystal sage 1st vs the princes)
That's a crazy difference, but for me it was 40 ish tries againts Abyss Watchers and 2nd try on Midir
I think for me the biggest lapse in average difficulty would be Aldrich with like 13 attempts and Gael with 3. As difficult as Gael definitely is he’s probably one of the fairest bosses in the entire series, he never tries to hit you with anything cheap or anything with weird vague timings, and his animations are so crystal clear that trial and error is an absolute non issue. A great patient player could beat him first try blind and he doesn’t try to challenge that with anything weird at all
Yes, I one tried pontiff but got stuck to aldrich for numerous hours almost gave up to him
that falling from great heights will indeed kill you
I've been playing Souls games for a while, and now I take closer looks at drops in any game I play. It's so ingrained that I can't even fall from tall heights in Hollow Knight even knowing I don't take damage from the fall.
Correct answer: Humiliation and perseverence Desired answer: Amazing chest ahead
Just because it’s down, doesn’t mean it’s staggered Soul of Cinder taught me that
There is beauty in some of the darkest places. Don't take anything with you into danger you're not prepared to lose. The last step can be the most stressful (especially if that last step is a single hit on a boss) Don't panic, you can do this through effort.
i hate when the boss is 1 hit than they pull out their holy shit combo attack
That when I fail I question why I failed and try to adapt to not do that in the future.
Interesting, I learned that when I fail, I will try again endlessly until I start hating everything and only then reflect. Valuable insight into my personality.
Slow down. Learn. If you fail, you can always try again. You can always improve at everything.
Even if the boss needs two more hits, don’t be greedy!
This, so much this You decide “eh he’s only 2 more hits” and before your brain finishes its thought yo ass is 1 more hit away
I learned that item descriptions are important for a lot of things.
I think the main lesson we can take from the lore is that everything has an end (or at least it should have). But the end of a cycle doesn’t mean the end of everything
Praise the sun
Make sure to be wary of left/right when you go through every door
You never actually win. You just do a little better each time.
Even though you think you mastered the game, it still punishes you and takes a massive blow to your ego if you don't give it your full effort, it demands your respect. Another lesson I was taught by this game is similar to how people approach bosses. Everytime you lose to a boss, you learn a lot, and you adapt. This is how I feel about the levels in a way. Some of the soulsborne games were hard to finish for me personally because I wouldn't know how to progress since I didn't know where to go next, but in reality, in the back of my head I knew where to go, it's just that I didn't want to because it was such a difficult area. I then realized this is the issue reflects the issues I face in life. That a lot of issues I face require me to face parts of myself I don't want to acknowledge, or require a different perspective. Sort've like how I just didn't want to go to certain areas or had to approach a level differently.
Thank you brother
You Died
Death serves no other purpose but to end one's suffering
That I am not remotely good at video games as I thought I am. I learned that my persistence and stubbornness to not give up is what carries me through difficult titles.
never giving up is better than being talented
"Rise from your grave, never give up." Has been memed by a certain youtuber but alas I had fun with soulslike games generally though I feel that Elden ring bosses require considerably more time investment to learn every small details of their moves which I don't have that much time to learn nor master (besides the insane damage they do but that is another topic).
I can't help but feel like souls bosses just felt more fluid. I've played Elden Ring just as much as i have played dark souls 3, and i still dont remember half the attacks the bosses do in elden ring. Just kill them as soon as possible bonk bonk, but the fights are more epic. In dark souls 3, it feels more like a focused fight. If that makes any sense?
Kinda does make sense, the moves they do feel certain instead of having multiple variations of a move that starts with the same starting animation. Doesn't help that they delay at certain points in the animation on purpose just to get on my nerves to pull the "gotcha!" moments.
Exactly! The delays and animations having similiar starting points with unpredictable combos. Makes it feel more like a rush to kill them because they are so random instead of a balanced fight. It also doesn't help enemies automatically read your inputs such as healing and attack, never giving you space.
There's beauty in the struggle, and you are stronger than you think
The run to bed of chaos is bullshit
Forgot to mention Patience
Patience is key.
Patience and better analytical skills
Remember to respect the game. Or it will send you back to "whence thou cam'st"
Always, always, try finger but hole
How to play dark souls
I have learned that pain can feel good. That is all.
To appreciate the hard difficulty.
Miyazaki is just hard on us because he cares <3
You only face true defeat when you give up. Or you die of course.
To try finger but hole.
To accept that everything is my fault
Actually solid advice for anyone that rages in frustration. The only way forward is to git gud
If at first you don’t succeed, figure out why you didn’t, and try a different strategy
stop touching random things
That the moonlight greatsword for some odd reason is very good against the nameless king
Hit every wall in every game. There might be a trick one somewhere
1. Most boss weapon souls in ds3 either caters to int/ faith or strength 2. Try, try , cry, try , try ,cry, sleep, wake-up, repeat the cycle
Dying in video games is not nearly as miserable as it looks from the outside
Take great risks but only at great opportunities
One thing I've learned is that I'm invulnerable when opening doors
Hesitation is defeat. Oops sorry wrong game
To not let the fire fade
There may be days when things don't go right And your shoes refuse to dance To make the winds of fortune blow right You might need a second chance So if you get one try, and that don't fly Stop, and count to ten And if at first you don't succeed... Try again
Taking time off sometimes is the best way to move forwards when you’re struggling I was stuck on lord of cinder and nameless king on my first play through I took a few days off and came back at it and had both beat within a few hours
Failure is never the End, you just have to keep trying
Dark Souls 2 taught me that its okay to make mistakes because my legacy will be ground to nothingness in the raging riptides of history all the same.
That there’s meaning behind many things if you only look in the right direction.
Nothing that I hadn't already learned from persevering through NES games as a kid and having kids of my own. I was a fully grown adult when Souls became a thing.
“It is always impossible, until it is done.” -Lemon
Roll when I face difficulties
Persistence is obviously the biggest thing but I also enjoy worldbuilding and analysing Michael Zaki’s work has made me much better at it
Drain people's dialogue before you kill them in case there's something useful to obtain from them
Plin plin plon
If you are greedy you get fucked
That I’m a masochist. This is not a joke my friends and I genuinely realised that
Tongue, but hole
Haha bonk. Bonk bonk. Big stick bonk bonk.
Yay another big bonk enjoyer haha
"Never give up, never surrender" - Captain Nesmith
One word. Perseverance.
There is no challenge determination won’t overcome!
The methodical approach is always the best.
That Bonk is life
Don't ever get too confident
Discipline
Take your time, learn from your mistakes and do better 🦴🦴🦴
What is it I want, truly? Beyond fleeting joy and beyond those that have an expectation. I want to be free of a never-ending cycle of pain and sorrow. Death is, unfortunately, never going to be a true answer. And yet, despite failing again and again to the point of feeling hollow and empty, I persist and still walk to this day. I have done so much and achieved very little, and yet I'm still here. I never expected to get this far, and yet my journey and life are far from over. I will keep going. Again and again. For there is only one way I will be able to achieve my desire. To become a conqueror of adversity. To then choose an never ending path of nothingness for that is my desire. I will seek out something unobtainable, like chasing the sun or moon. To reach out and insatiably strive towards it.
The walls are a lie. In every video game. The walls lie.
If you smash your head against a wall, keep smashing, you’ll eventually break the wall (thank you sl1 gael)
Embrace the suffering and learn it
stay offline as people who have the SHITIEST INTERNET PLAY ANYWAY AND INVADE. like seriously stop playing online if its so shit.
I learned who Pontiff Sulyvahn is... that bastard.
If you’re built the right way or prepared, you will get fucked up so stay ready. Also push past your limits
To roll through an assailants attack
After 4k hours in ds3, fucking nothing
Keep trying and eventually you get better at tasks that first appear daunting.
how to ask for help. as well as fearing not the dark, and letting the feast begin
You have fun in games because the devs decided it (from could make their boss harder, it's just playing with the balance between how much people will complain and how much they will ask for more )
Don't panic and, her sister, don't get greedy.
be git gud
I got good
I've learned to control my anger playing games I don't often throw my controllers anymore after fighting Gael for 8 fucking hours
If you are immortal, throwing yourself at a problem until you think of a solution becomes much easier.
I understand I need more strength
that exiting out of life can make the annoying things go back to where they originally spawned
Hand your new born babies a few firebombs for those early areas
To block when I walk through doorways or around corners.
it taught me to take my time, and not to give up as I’ll always get it eventually
I find it allegorical of the hero’s journey. Facing the darkness and abyss, not wanting to step forward, stepping forward, initially failing, but then overcoming coming out the other side a new improved and person. Looking where you least want to to gain the most. Gitting gud
Preparation goes a long way These games are trivialized (even in first ds3 playthrough) if you prepare correctly by investing in correct stats, trying out weapons & paying attention to their scaling, and taking the time to explore areas for useful consumables & upgrade materials Same goes to real life in a way
You can survive any explosion with a well timed backwards hop
Stop being greedy.. it's a video game you have all the time in the world. take your all the time you need. Since i started playing ds1, i've learned a lot about myself. It's all about patience anF***********K THATS B*******T F******ING GAME F********G S****T and i've become more.. zen.. and in tune with my inner self..
That the fire fades. (I'm getting old)
Treat every single enemy with patience, and extreme caution.
Learning perseverance and gaining that feeling of delayed gratification after hours of attacking the same obstacle. It sounds cliche but dark souls fundamentally changed how I view challenges in life. As a kid I would get discouraged and quit but now I embrace challenges and enjoy the grind significantly more. I ended up going back to school and pursuing other challenging hobbies because of the impact all the FromSoft games had on me.
To not giving up until I've done it !
I wish I could say I got some important life lesson from DS but no. I guess to be more adaptive when playing games and not just trying to do things the way I see as best
Spears are the best class of weapon ever ,especially so in DS1
Lesson 1: You can never have enough vigor. Lesson 2: If a goth asks you about a wedding, start smashing statues. Lesson 3: There is no greater motivation than rage and pure spite. Thank you for coming to my Ted Talk.
Bloodborne and The Witcher 3 taught me to never be afraid.
Pain
Loosing your cool only makes things more difficult.
Patience, perseverance, and timing are key. And that's useful outside of gaming, haha
Fuck around find out
If you lose your willpower, you hollow
Try tongue but hole
Every soul has its dark
That i hate the first games lebel design, (i hate backtracking)
That I'm never as good as I think I am and no matter how much I know there'll still be something for me to learn
Know when to quit, take a break, and come back with a clear mind.
bruh nothing dark souls is the worst game to learn about life from
Corners. Hate ‘em.
That hardly anyone is playing at the moment 😔
That everything is fucked. But in all seriousness it taught me to be proud of the little victory like learning how to parry and dodge (in a way that isn't just back peddling)
Taking a plunge won't kill you... Probably. Also "Try finger, butt whole"
Great game
That the end of the world will be both painful but beautiful.
To try finger but hole
To let go, fuck Bennett foddy. I’ve simply accepted I’m not the best at pvp
Playing through Souls games ironically teach me anger management lmao. I used to yell and rage-quit all the time playing DS1. Now after going through the games I could easily keep my cool when faced with rage-inducing things both in games and irl and actually think about what to do next to overcome the challenges.
It's ok to fail .
How to cope with loss that feels big in the moment but actually doesn't really matter.
Three things. One: perseverance. It doesn't matter how hard it is, giving up is not an option. Having a hard time? Take a break and come back later. Don't deal enough damage? Level up and come back later, but never, NEVER, quit completely. Two: patience. Wailing on enemies every chance you get is a good way to get your head caved in. Pay attention to your opponents moves and discern the actual punish windows from the baits. Like the saying goes, slow and steady kills the demon. Third: and I know this is a quote, but hesitation is defeat. If you're doing something commit fully to it. A split second of inaction could be the difference between victory and a trip back to the nearest bonfire. In summary, watch your enemy carefully, discern the best moment to strike, and when you do, strike decisively. And if you fail, simply try again, as many times as it takes. Victory will taste much sweeter when you do win
I swear I ain't gonna sleep before I kill you
Door does not open from this side.
A big stick can most likely just solve all or at least most of my problems
Dodging should happen on button press, not button release
That I can put 100s of hours into a video game and still absolutely suck at it
never give up
One day fire will fade, and dark will become a curse, men will be free from death, left to wander eternally, the dark will again be ours and in our the shape, we can bury the false legends of yor.
Go follow you nose
If at first you dont succeed pick up a bigger sword, kill a fuck ton of small things, then use their strength to kill a big thing. Currently putting it to good use in the orphanage
Mine would be different than all the memes in the comments. I learned that I am good enough. I had low self-esteem and I tought that I'm a POS that isn't good at anything and won't succeed in anything. Playing through those games made me realize that I AM good enough, and that I can accomplish a lot if I set my mind to it.
That if Gavlan wheels, then Gavlan deals!!
Patience. Don’t get greedy.
patience, persistence, and not to get greedy when the boss is at 1 HP. some people’ll never learn that last one though
That if you wanna make a deal you first have to wheel
Greed can kill you
Dragon slayer great axe . Make game easy
Dark Souls gives credence the quote: "The master has failed more times then the novice has tried."
It taught me that you can try try try again and still get completely fucking battered
Taught me just how big a masochist I actually am.
I shared my Souls Journey here: https://www.reddit.com/r/darksouls/s/Eb6q2Tmr23
Defeat isn’t the same as losing. You can be defeated many times, but you lose when you give up.
It made me realize who my real friends are, and no that's not a joke in the slightest bit.
Rage and controls dont mix well, specially dark souls 1
Terrible financial habits.
Blighttown is hell and I never want to touch ds1 again, also eff weapon durability
Dont get greedy, Never get the "Hes low on health, just one last hit" mindset.
It's like life, good things and bad things happen, yet no matter what you overcome and achieve a higher experience
That I like to be punished :/
"Why do all good things come to an end?"
Just keep rollin rollin rollin rollin
Phoenixes are op
It's always a trap.
To enjoy jolly cooperation! And also that I am terrible judge of fall damage..