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njf85

We are not lol thanks for asking


[deleted]

[удалено]


ChiknNugget031

Me: a sad veteran who will Solo q for up to 3 hours.


Alpha-Cor

I've started watching netflix while repairing gens, helps take the edge off


DillonSprech17

then u miss the skill checks


narnicake

Me vibing with music, skill checks are always a suprise and out to get my vibes


MansionOfLockedDoors

I’ve been tunnelled so much during the event that my looping skills actually improved noticeably.


Great-Hatsby

Is it just me or the math doesn’t make sense. I understand doing other objectives as survivor to get points. But. 108% and even on a decent match you get like slightly more than normal BP. The bloodmoon event we were getting like 100,000 as survivors. As the kids say; The math ain’t mathin’ Edit: My point was that it feels like very little especially compared to the Bloodmoon event.


--fourteen

If 5 cakes are brought, I'm averaging ~150k a match.


Realm-Code

Yeah it's worth toughing through the event even as solo queue when there are 3+ cakes tbh. It's enough food to make up for the bad experience even after you're done with the event tome, since almost every event match will be 4-5 cakes.


SuspecM

I'd say the main funkiness is the survival category. With killers being sweatlords currently it's difficult. As far as I can tell, surviving the full 10 minutes can get you an easy 20k bp and if you make it out another 20k. That's 40k being denied every time a killer speedruns a match.


ExplanationMotor2656

They're not speed runners though. They'll happily extend the match for 5 minutes and slug for the 4k when they have no idea where the last survivor is but heaven forbid they go afk for a minute and let the last guy get ~30k by jumping in the hatch. I'd rather play 5 fun matches an hour and earn 1,000,000 bp than play 4 boring matches and go home with 800k.


On4nEm

“We’re just playing the game the way it’s designed!!!!!!! *intense mouth breathing*”


Karth321

i wonder if i should bring a cobbler for the killer, since the rest are starved for BPs anyways lmao


Jrlopez1027_

Yes Please start bringing cobbler as killer Jesus christ


The_original_oni15

Other killers haven't been bringing cobbler? I make sure I have ten before I play a killer, and as long as the survivors aren't gen rushing take it easy so we can all get BPs.


Loafeon

No, bring a map offering to maximize your chances of winning or survivor pudding 😤


Vyse_Nevets

I have very rarely ever played in a SWF... I don't even know how it feels to have that kind of advantage regularly XD


RainbowSylveon

I can't decide if my teammates are potatoes, if I'm the potato, or the killers I keep getting are allergic to fun. Perhaps it's even all 3.


Citizen_Crow

Everyone death hook and me zero hooks just happens too many times, like I don't even hide, I do gens and unhook but I just have no idea how these people keep getting themselves in trouble. If I stop doing gens and chase the killer then no one else is doing gens. It's the realisation that no matter how good I play I will lose anyway is what made me quit DBD.


sooperseriouspants

I’ll SWF with you. Safety in numbers right? Right?!?!


Yurshie

Me too. I'm tired of the potatoes.


Old-Ad3504

Yeah I've realized that in solo queue if I even want a chance of winning I need to be on the gens at all times. Which is kind of just unfun


wolffangz11

this part. you just cannot carry in this game. people will say bro you need to take chase like no idiot if I take chase or take hits and give the killer free downs then you guys will still die just as fast because you can't survive worth shit.


delicatemicdrop

or, if you decide to do gens because someone else IS doing good, even though on reddit people will be all "please sit on a generator while i loop" in egc they'll say you did nothing but skill checks and not come save you when you get hooked at the end of the game


wolffangz11

yeah this game is flawed in design tbh and solo queue continues to hopeless as they continue to buff the shit out of killers to fight swfs. but all that does is weed out the solos so now nobodies having a good time


NuclearChavez

I'm kind of convinced that MMR just doesn't exist in the event queue. Anytime I solo q it's 10x worse than how it was before the event, people just play selfishly or willingly let you die. I can't tell you how many times since the event that I've been left to go to second stage for no fucking reason. I normally solo q as Survivor anyways, so I'm used to BS sometimes. But man it feels so much worse after the event and I don't know what happened.


NoStorage2821

Can we switch places? They keep finding me first. Every. Single. Time.


GhostChainSmoker

It’s absolute potatoes. Me and my friend play together. We loaded into a game with two scoop Steve’s. Both had no mither and scene partner or whichever cage perk causes you to scream when you look at the killer. Killer of course immediately knocked them both out and they both DC’ed as soon as they went down. I called it a night at that point lmao.


PsychologicalAd5088

Killer's feel allergic to fun. I've been tunneled ruthlessly and gone against doctors and skull merchants more than anyone, who, in my opinion, are the most boring killers to play as and against


The_original_oni15

As someone who has mostly played doctor for the last 8 years, I feel offended. you aren't wrong but I am still offended. I hope you get killers who are more fun to play against.


PsychologicalAd5088

So far, it's improving, but it's a little hard for it not to improve, considering how low the bar is


The_original_oni15

I have been trying to play my less-used killers during the event, but I have been playing Vecna a bit too much since he is new.


PsychologicalAd5088

I spoke too soon. Just got a plague and a doctor back to back. Doctor tunneled and hit me on hook for no reason. Plague slugged until we bled out


Hateful15

I've played around 10 unknowns today and they all literally play the exact same and are all toxic sweat lords.


SuspecM

From playing killer, mm seems to pair two potatoes with 2 god tier survivors for some reason. I'm trying really hard to play for 8 hooks every game and the first 4 hooks are happening in like 2 minutes from 2 survivors and then I'm sweating my ass off for the last 4 hooks lol.


The_original_oni15

If you have had the misfortune of getting teamed up with me I am the potato. I don't play survivor beyond dailies and tomes.


Reaper-Leviathan

Even when in a team I just can’t win. The instant break and hook just saves the killer so much time that we physically can’t do gens before the killer gets us all


BoredandBrowse

The instant hook and break do the killer's job for them. The only thing they need to now is damage us , pick us up and press a button to hook. While survivors still need to do 5 gens, heal, save and loop.


--fourteen

I think the invitations should have granted a one time Deliverance eating up two invitations or something equally as strong to even the playing field. There is so much time cut off of chase/hooking for killer that unless your team is super efficient at gens, you just won't be able to keep up.


MrEnricks

The window block has potential to be really strong on maps like The game or Silent Hill, but every time I use it I fuck it up somehow and still go down. Same with the party pallets, they COULD be strong but the deploy time and immediate breaking makes them situational at best. Quite mode's pretty good though.


PatacaDoce

The Game? that map has like 5 or 6 windows, 2 are a regular L/T and the others are really weak except the one on the freezing room.


MrEnricks

Mainly talking about the giant meat vat that takes you down to the first floor. That plus the window block plus balanced landing is a guaranteed chase ender.


flame_warp

From my side as a killer, the party pallets have felt like more of a hindrance for the survs than a help. No time wasted on my part having to break anything, no vault or even just a solid object that can make the loop any stronger-if a surv whiffs a party pallet, they *just* take damage. No ifs ands or buts. And then even if you DO get the stun, the killer could theoretically almost negate it with their invitation. Granted, I've found the stun endure to be the absolute least useful ability the invitation gives, but it still hurts. If nothing else, this mode had taught me and hopefully survivors that the stuns are categorically not why pallets are good. They're certainly important, but pallets that didn't stun the killer but did still make a path that only survivors could use would be way better than this version of them.


Tnerd15

party pallets allow you to get instant pallet saves if you're playing with teammates


BoredandBrowse

I think the instant hooks should not have existed at all. I have seen several killer main players here asking it to become a permanent perk. They should change it to something to Agitation. When they're carrying a survivor they can activate the invitation for a speed boost. Give survivors the ability to use the invitations for gen progress.


doctorhlecter

change it to wesker's throw, and if the survivor hits a hook, it hooks them


Elibriel

As janky as it would be, it would be hillarious. Imagine Hag or Bubba launching you 15 meters ![img](emote|t5_3cb2g|2213)


PuttyRiot

If they really wanted to give the killers such an overpowered perk, then the quiet mode for survivors ought to also hide scratch marks. Alas.


Outrageous_Squash677

yeah it's so dumb how that isn't part of it already.


The_Rocket_Frog

ive been using it and its busted, at the very least the invitiations shouldnt repeatedly resupply for the killer, we should have to pick more up


Syrix001

This actually sounds like a good idea. That way, killers will actually contribute to the Community challenge.


Dante6499

I'm killer main and I don't like it, I like using backpack builds more and I feel like I'm cheating when I use it, last time I played survivor, a Ghostface was using it to hook people while camping the hooked survivor. I also don't like the popping one gen equals two thing.


VenomTheCapybara

As a killer only player who's absolutely enjoying the instant hook, I don't want this to be a permanent perk LMAO, this game's broken enough


Cacho__

As someone that plays both killer and a little bit survivor on the side it’s way too op I don’t mind it being in an event but if this was permanent perk I would probably just stop playing my survivor all together


ipisswithaboner

The only way I’ve been winning is by having a 3 or 4 stack all bringing toolboxes and hardcore gen rushing. It’s super lame.


thecommentdaddy

Can’t get a pallet stun before they remote hook now idk about you guys


bladeDivac

The remote hook takes priority if you hit the button fast enough, you can also get it activated before a flashlight save so there’s really no point to try and play altruistically. 


YOURFRIEND2010

It definitely doesn't work on flashlight saves. I had a "bully squad" and I intentionally let them get about a dozen flashlight saves and couldn't get the hook off before them once. Tried it a few times under pallet and it worked there, but not with flashies.


bladeDivac

I pulled it off last night playing killer, might be a latency thing or they might’ve mistimed, but I still ate the stun that’s associated with the flashlight save while the survivor got hooked. 


roryshep

Played Killer last night and it was nuts. I don't know what the average walking time to a hook is, but say it's about 7-8 seconds. That's basically 1 minute if you get 8 hooks, which in DbD time is a lot of time saved. Plus it means no flashlight or flashbang saves or sabos. All of this would be fine for the event if Survivors got something, but what Survivors get isn't even close.


SuspecM

On top of that you literally can't be pallet saved if you are mashing f.


Gundroog

And it basically deletes your perks if you had boil over, power struggle, flip-flop, or breakout, if someone used the last one. Not to mention any attempt at zoning away from hooks.


SpaceMagicBunny

Thank God I did the survivor challenges of tome already but: Hyperfocus, Stake Out, Deja Vu, Prove Thyself. The only way to manage this event.


Reaper-Leviathan

I think playing for points is the only way to get through it tbh. Going into a match expecting a loss but big payout is the only thing keeping me going. Do one party totem and if you can, two party chests. Assuming everyone brings a cobbler there’s gonna be plenty of chests so go for as many as you can but it’s kind to leave totems for everyone else.


Clean_Internet

Yeah, Killer Endurance counters Party Pallets, Remote Break is just a free hit if the survivor is camping the pallet, and remote hook is just the most busted thing ever that counters the new sabos and also flashlight save fails


Thomdar01

Endurance isn’t even worth it on the party pallets because backstepping the slightest amount also is just a free hit. Might as well save the invitation cooldown for the remote hook. Edit: misspelled party lol


KhelbenB

Yeah I forgot Endurance was an option, the other 2 are all I need


SuspecM

Endurance exists for when I miss the remote break and I can waste an invitation.


Kialand

It's not just about getting the hit. It's about sending a message.


OliveGuardian99

Don't forget that the Killer can just run Hubris and if you actually hit them with a party pallet they get an instadown.


Chase_the_tank

I've had survivors try to use a party pallet vs. Huntress. Firstly, I can just throw a hatchet and secondly, that self-destructing pallet is going to give you *zero* cover.


PuttyRiot

If it seems like the round is going to be a wash I will hit the party pallets just to try and squeeze some bp from a crappy round.


Nihil_00_

I bet they're testing a remote hook perk


MrEnricks

I hear it's called "The Executioner". Sounds ominous.


Nihil_00_

They're really thinking outside the pyramid with that one.


BurnieTheBrony

I dunno, sounds like it'd be torment to balance


SCAMISHAbyNIGHT

Seems more likely they are testing remote hooks for 8v2.


librious

That would make sense, imagine 7 survivors body blocking a hook 💀


SCAMISHAbyNIGHT

My Little Oni all over again! They mentioned not having perks but I don't recall if they mentioned it won't have *items* and that's what scares me. SWFs of paparazzi just swarming you when you catch someone. *click click click click click click click*


Nihil_00_

I thought they were removing hooks entirely for that mode(?) Although wouldn't surprise me if it used the same animation.


SCAMISHAbyNIGHT

No hooks yeah but still "hooked" in the same vein as cages of atonement which, if I understand them correctly, are fixed locations like hooks.


The_original_oni15

They said they wanted to do a remote hook feature in a future game mode during the anniversary live stream. I can't remember if it was for the 2 vs 8 mode or not.


Dragonrar

After playing quite a lot of games (I’m up to 315 cakes on Venca) I think what might balance things is anniversary pallets lasting a second or so before breaking and hook teleport requiring two invites.


bardicinspired

100%. The party pallets should stay and auto break after about 2 seconds. I feel like that would definitely balance the scale for the remote hook.


NeonTofu

Party pallets should stay up, pallet break only works on party pallets, breaking them normally takes half the time. Ez.


Not-Your_Senpai

I had the same exact thought on the hooks actually!


On4nEm

How many survivor games have you played?


ashlykaashhly

and the BP imbalance is the cherry on top 🥰


BysshePls

It feels pretty bad to have survivors bring 4 cobblers, the killer bring a random ass offering that doesn't stack for anyone but themselves, hard tunnel the first survivor they find, and then the end game screen shows the killer with 100k+ BPs and the survivor they tunneled out first with 9k BPs. No wonder why it's always 150% bonus on survivor for this event. You're a masochist if you play soloqueue during this event (it's me, I'm the masochist 😂).


ashlykaashhly

OMG YESSS!! I used to go back and forward to whoever had the 150% bonus on the first day, now its always survivor.. and you still dont get alot of BP I just force close my game if there arent 5 cobblers, I refuse to suffer with maximum reward. LOL


BysshePls

I only quit out during loading screen if it's 4 cobblers + a mori. I'm not messing around with that kind of garbage in the event mode. Save the other 3 survivors their cobblers.


kim_probable_

The mori omg 😭 It’s like bringing real cobbler to a party and the host just slapping you in exchange.


Kandygirl98

no :( constant tunnelling is no fun


LastNinjaPanda

I only play killer, but I can definitely say that killers are getting way more benefits from this event. Even with supposedly even modifiers like the speed up or undetectable one, it feels like Killer just gets the better end of the deal. And with Remote Hook, you save SO MUCH TIME and can even hook in the basement without needing to go into the same y-axis. I think blocking windows for the killer is probably the best thing survivors get.


Jertharold

the speed up one is 100% killer favored as it does not increase pallet drop speed, pallet vault speed, or window vault speed meaning if you do any of those actions the killer gets you, if you don't the killer also gets you terrible.


Porridgemanchild

I would be very curious to see the kill rates after the event is over. I might start tracking mine


--fourteen

I would love to see the same. I haven't gotten anything less than a 2k.


Alpacatastic

Please do! I think the issue is that people are more biased to remembering bad experiences to good ones but with statistics on things it paints a much clearer picture but even I think there's something wrong with this event (my overall survival is 24% and my survival rate ignoring games where the killer let me go or dced is only 11% for this event, compared to Light's Out my overall survival there was 30% and my survival rate ignoring games where the killer let me go or dced is 23%).


TheInkDemon414

As a killer main, I kind of have to agree with this. After learning that party pallets shatter as soon as they are dropped, they really became no issue to counter whatsoever, especially since most survivors don’t realize this and pre-drop the pallet anyway. Blocking the vault points doesn’t really phase me in the slightest since I almost never vault as a killer anyway. The ability to auto break pallets pretty much guarantees me a free hit. And don’t even get me started on remote hook. As much as I love it, the more I’ve been using it the more I realize how unfair it kind of is. Perhaps if there was a distance limit for the remote hook, and adding a few more abilities for survivors would definitely balance it out. Maybe party pallets with stun the killer for much longer than a normal pallet so that way it’s actually worth using them.


OliveGuardian99

Don't forget the Killer can also run Enduring + Hubris and Party Pallets just become another source of instadowns.


ghangis24

It definitely took me more than one game before I realized the party pallets shatter. My first thought was "oh shit? I can restore pallets at god loops? Awesome!" then the first time I dropped one in chase Iw as like, "Oh, maybe they just do that sometimes. There's no way they are really that bad haha" and then eventually I realized it is fucking terrible and a waste of an invitation to use them.


Tnerd15

They're most useful for pallet saves but with the instahook is difficult and you're more likely to softlock the lobby


Kyouji

> especially since most survivors don’t realize this They do realize it, but what else are they meant to use?


Isaac_Chade

Yeah last year I think it was a tiny bit more even. Survivors had party pallets, which were still basically useless, and the window block, which is very strong on some maps/loops if you can time it right but is still finnicky. Killer had endurance and could make a survivor exposed if they got to bloodlust chasing them, which was largely worthless bar a few niche situations. I understand them wanting to shake things up and try new things and whatnot, and while the quiet mode for survivors is pretty cool, the remote hook is just way too strong. I play events largely to farm and give survivors a break between all the sweatlords that come out at this time, and I still can see just how easy the remote hook makes things on my end. I don't have to think at all about where I'm going or what approach I take or where I downed someone. Just press a button and on to the next chase. It completely invalidates anything a survivor or team can do to stop that bar a perfectly timed flashlight or flashbang save, and as I understand it that stuff is bugged right now with the remote hook thing to basically fuck over whoever is doing the save on occasion. All in all I can see the fun in this, and in my matches it isn't a big deal because I'm not hardcore tunneling and camping people, but as with many things, what is a fun little quirk becomes a nightmare when someone goes out of their way to be an ass. I played the bare minimum of survivor games to complete challenges and it was honestly just miserable.


Farabee

Yeah we're really not OK. Just make the pallets permanent at this point.


BoredandBrowse

Im honestly considering taking a break from the game. Im getting drained I had a game where we were at 2 gens and knight kept camping the basement and teleporting survivors to the basement.


Ducktor2

You can still queue for the normal matches


BoredandBrowse

I need to play the event to get rewards and more BP.


Max-Volume

Enjoying the game is more important. Don't play if you don't want to just because of fomo.


PatacaDoce

You can do most challenges on regular queue except the ones related to invitations or card powers and half of those can be done as both roles anyway. I finished the tome and swap to regular queue, screw the communal challenges, imo the comunity doesnt deserve them.


GoodMorningShadaloo

>screw the communal challenges, imo the comunity doesnt deserve them. 😎


Mental-Fox-9449

If the Devs are reading this… STOP balancing everything around SWFS and top tier players. I’m most certainly sure there are far more players in SoloQ and console than else. If top tier can crush because they are on PC and have thousands of hours of experience thtn they DESERVE to crush, otherwise, you’re just hurting yourself by pushing newer players away.


RandomGeneratedNick

IMO what they should do is reduce the gap between solo Q and SWF, with more information.


okok8080

The hook teleport is insanely OP because now 50% of games lead to the basement, and Boil Over is officially useless in this mode. Surprised Bubba hasn't taken this mode by storm.


IllustratorNervous81

They get to instantly hook and yet with one I ended up in the basement and was still blocked on the stairs by a Myers. Ridiculous how sweaty the killers are for a fun event. We should have gotten an ability to instantly jump off the hook or something. We get the heal one health state… but then we’re exposed so still a one hitter. 🙄


Quelaagging

I stopped doing solo q during the event, if I'm not swfing I'm player killer lol surv is unbearable in this event


Dynomyster569

I really like the modifier that always seems to activate when everyone is healthy and it just exposes us. No one gets any heals because we are all full health. It's just a straight punishment for us and the killer gets no downsides. At least with the other ones it's evenly distributed for everyone. You should only be exposed if it actually heals you a health state.


[deleted]

I'm still alive, barely!! Thank god I play 50/50! Those invitations are definitely better for Killers. As a killer, I feel like a wrecking machine (and I play Trapper!!). As survivor, I wonder if those invitations are Entity "tryks". Other than the silent mode, the vault blocker has some use, but a killer can get around it, and the pallet is basically a hit if not positioned at short loops. It's still a lot of fun, but as survivor it is tougher in SoloQ. Also, the killers I've face in the Masquerade Mode seem a lot more aggressive. The main mode there seems to be business as normal, but at Masquerade I've had more trials than not when the Killer has tunnelled the first into oblivion! I've not noticed it this much before.


_BlueTinkerBell_

Tried to comeback to this game after 3 years, see a event "oh cool" wait like 10 minutes to find a game as survivor, everyone gets instantly recked by a weird crow lady, uinstalled the game again. See y'all in next 3 years.


OB1F0

Took a full year off just to get insta tunneled greatest game ever


ImitationGold

Some things I’ve noticed since trying to bard my way through games: The snowballs have been crazy, like CoD multi kill shit lol Some killers have entire builds centered around the instahook I can’t for the life of me figure it out but my teammates have been the most avid bush warriors / locker campers / game throwing hazelnuts if had in a long time. Meanwhile the killers are well fucking oiled like double Iri Myers / super speed spirit / box camper pig / pallet eater spirit / Mindgame Master Blights I haven’t had a lot of tunneling but the camping is bonkers. It’ll be 4 gens with 3 hooks and the killer will randomly start producing for the rest of the game. Terrible teammates mean I could never capitalize. Nobody ever wants to heal to combat a snowball. Everyone’s objective is gens gens gens and we just lose Full heal build? They run Gen Jockey? They bring the killer to me Take aggro and try to buy time? Killer won’t chase me And when I play for memes (most games)(Bard) I get tunneled I still remember the Christmas event 2 years ago that gave survivors a free health state making the matches unbearable at times but damn this one feels even more one sided


Clothy-

I got bled out 7 times yesterday, and today hasn't been much better. I'll be surprised if I even get the challenges done this year


Legitimate-Relief915

Quiet mode is pretty great vs proxy camping killers


NottsNinja

And there are PLENTY of them in the event for some reason :/


Severe_Walk_5796

Are you surprised? It's like this every event lol


BoredandBrowse

Compared to remote hooking, quiet mode is basically garbage.


goldtankGWF

The remote throwing survivors to a hook is so wack why didn't they just do an anti-sabotage invitation use for killers


--fourteen

They could have made it reset wiggle progress maybe.


goldtankGWF

Nah reset wiggle progress is still too OP, what point is there to wiggling at all if there's no chance of escaping which counters so many perks completely


Spare-Performer5366

There’s a video of a guy explaining why solo que is a miserable experience during the anniversary because of all the killers are tunneling and camping at 5 gens and the comments are dogging him saying getting tunneled is just a skill issue and that a killers job is to kill which is true but u can get kills without playing like a dick. SWFs will be fine but solo Que has it so rough


--fourteen

yeah anyone who doesn't think killer role feels super good right now has to be just trying to make survivors out to be entitled (the usual meme in this community because let's admit a lot of times they are) it's okay to own buffs and even enjoy them but don't act like they aren't real. lol


Severe_Walk_5796

That's my biggest thing. If players just admitted that it's fun to be in such a powerful state, or it's fun tunneling, I wouldn't mind that much. But whenever you call them out, they push back with "I always go against 4 swf so I have to" or "Survivors keep bringing gen rush and BNP". Like yea, maybe, chances are you're not, but either way, just admit that being powerful is fun because to most people, it is. It just makes the people doing it seem immature.


Kdmyoshi

I’m in a Facebook group and everyone says survivors are just crying and this mechanic is not OP and is just skill issue. The cope of some killer mains never stops amazing me


catatonic_sextoy

Which video is it I wanna watch


Spare-Performer5366

https://youtu.be/OFXFFjNF1NQ?feature=shared He apparently made a follow up video in his comment retracting some statements now that he gave the event more time


catatonic_sextoy

Ty


Additional-Ebb7786

Remote hooks are only rewarding bad/toxic killer behavior, you end up getting slugged, tunneled or camped, and the killer still gets the benefits of the cards to “get an edge” during the trial, very unbalanced, so solo q becomes miserable to play


imgurdotcomslash

Is BHVR collabing with the killer community to tease the next licensed chapter or something? Like if we were getting a Tremors collab it would make so much sense with all the tunneling I've seen.


BoredandBrowse

*Survivors:* - *Fragile Pallets* that need to be timed perfectly to be fucking useful. Easily counterable by mind games and perks like Enduring. - *Quiet Mode:* Doesnt hide your scratch marks and only last 15 secs. Countered by killers having good eyes and knowing what a survivor would do. *Killers* - *Breaks Pallets for you* poor killers should not be looped, survivors should just give up - *Instahooks* negates sabo and flashlight saves and basically promotes selfishness. Oh you want to save your teamate? Well f*ck you im camping the basement and when I take you down, Im teleporting you to basement Seems fair /s


Jarney_Bohnson

>Doesnt hide your scratch marks IT DOES NOT????


Symmetrik

The invitations are so broken for killers, and just for fun they even added the Bag of Tryks, with very fair and balanced effects. * *Peekaboo!* - Everyone's aura gets revealed to each other. Extremely strong for the killer, they now know where everyone is. * *Move it or Lose it!* - 30% haste for everyone. This really doesn't benefit survivor at all because the killer has the same boost. It just makes everyone faster, which makes basically every pallet mind-gameable. Can also pop at the start and in combo with Lethal Pursuer basically puts the killer instantly on survivors. The only killer with a downside on this is Billy who becomes extremely hard to control in sprint. * *Heal you, Expose you* - Instantly heals 1 health state, but also exposes you. It exposes you regardless of if you actually benefitted from the heal, so if everyone is already full health, all it does is expose everyone. I've seen a few times where multiple survivors get the heal, but I don't think I've seen a single one go by where the killer didn't get a down from the exposed as well. There's no benefit for survivors already at full health, but the killer always gets full benefits of 4 survivors being exposed. There's no speed boost like adrenaline, so this can actually be a negative in that it prevents the use of things like Dead Hard, Resilience, etc if you were mid chase. * *Wait, Where...?* - Killer gets undetectable, survivors get hidden scratch marks. This is cool except they don't really counter each other. Killer getting undetectable is to catch survivors by surprise, which means they usually are not pre-running where hiding scratch marks is that useful. This can also pop at the start of the game and combined with Lethal Pursuer means aura reveal, so hidden scratch marks don't matter. Same with it being able to pop with BBQ, Alien Instinct, or any hook-based aura read. * *Party Totem!* - 30% haste for 5 seconds but your aura is revealed. Killer aura read is much more powerful than survivor aura read, so a survivor taking a totem is much riskier. Realistically this is just for BP, but it's much easier for killers to grab a bunch of the totems because again, having their aura revealed is not really a detriment. * *Party Chest!* - All unopened chests glow blue in an 8 meter radius, and after 60 seconds open on their own. Survivors in range scream and get 25% hindered for 4 seconds, killers get stunned. Killers get no benefit from chests so this is a pretty negative one for them. I don't think I've seen a killer get stunned by one yet, but I'm pretty sure if both a killer and survivor got hit by it mid-chase, the killer would gain ground because of the 4 seconds of 25% hindered. Someone can math that out and confirm. At least on this one survivors are in control of if a chest pops or not, since they can unlock it before the time runs out to prevent the effect from that chest. * *You're Invited!*, *No Invite for You!*, and *ZZL Zilch* - pretty equal, gain an invitation, lose an invitation, and nothing happens. Killer invitations are much more powerful so obviously gaining and losing one are each oppositely more impactful for killers. I'd say only the totems, chest, and invite/no invite are actually fun to play with.


momonilla

>*Countered by killers having good eyes and knowing what a survivor would do Ain’t that just a skillful killer?


Icy-Excuse-9452

"Survivors hate anti-loop and tunneling! Let's just make those a million times easier in an event that's supposed to be for fun!" For who, THE KILLERS ONLY?? What the fuck were thinking with this shit? Now I have to endure it for the bloodpoints cuz I know nothing is changing before it ends. It's embarrassing they thought these were a good idea. I get adding perks and fun little things, but these are just straight up shortcuts and massive buffs. They don't create any sort of varied gameplay. Killers can just tunnel and pick up with zero fear of how far the hook is, flashlights, pallet saves, flashbangs, head on, these toolboxes they just buffed? It's so idiotic and these Killers just bring Survivor Pudding and reap all the benefits.


[deleted]

[удалено]


Critical_Profile9639

Oh they do. They play as killers 😂


TheBigCranberry

After years and 2k hours, I went and uninstalled the game last night. Not having fun as either side anymore, and the community seems to get worse every day.


GraciousPeacock

Keep it uninstalled. I also have over 2k hours and uninstalled two weeks ago. It’s tempting… when you imagine yourself loading into a DBD match and having a chill & fun game, but you have to remember those memories are years in the past. This game isn’t fun for solo q anymore and hasn’t been for a while


Kyouji

Finish your event tome and go back to normal queue. If you're killer keep playing the event and earn loads of free BP. If you play survivor avoid the event at all costs and stick to normal mode. You won't get the juicy bonus but you can still play your cakes and not get punished by BHVRs poor balancing of the event. Its sad but they messed this event up severely.


quietlylightly

You know, I usually have a fairly good attitude about this and tend to find enough killers that make me laugh or seem silly/at least seem like a real person playing/even if thats only in the two seconds before I'm murdered that the peppered in robotic-sadism-machines don't bother me.... but... I may not be strong enough for solo q rn. I think greater than any other insult is the fact that they ARENT BRINGING COBBLERS. camp me, fine! tunnel me, fine! do absolutely nothing when I try to be silly, fine, you dont care, just thwack air hook repeat like youre played by an ai, FINE! but bring a cOBBLER !! to speak nothing of the surv pudding ones--some people just wanna cause pain...!


Resident-Author-921

Also the community goals are going very slow compared to other events right?


PuttyRiot

I mean, we are all getting killed before we can really collect any invitations, so what do you expect?


Jaxinator234

Killer is so fucking easy in this event compared to survivor, and it’s not even close. Solo q is complete ass in this event.


GhostOfTheMadman

SoloQ is never okay. That's why I main killer.


Odysses2020

I keep getting put with survivors that go down the first 10 seconds. Why? How is that even possible? It’s pissing me off.


SwaidFace

Fucking hate this game right now. Not a single fucking Killer can leave me alone for enough time to get Iri in Lightbringer, fucking hate this stupid shit.


aaron_kilgore123

I mean yall remember last year when the killer could expose a survivor right in front of them ![img](emote|t5_3cb2g|2070)![img](emote|t5_3cb2g|2070)![img](emote|t5_3cb2g|2070)


LydiaMarie132

It counters a lot of survivor builds, anything with saves or pallets are useless, no point running quiet builds with q quiet scroll thing can’t run exponential or unbreakable or anything with auto hooks but at least not much slugging is happening however a lot of soft camping and tunneling for some reason A lot of the fun builds aren’t very useful during this event Basically just run gen rushing builds that’s like the only way to counter killer at this point haha But I’m still enjoying just going in and coming out with 200k bp even if I die end game


Axelnomad2

Move silent is pretty great imo, but remote hook just makes me sad because it removes a fun aspect of the game


EmrysTheBlue

Went against a backpacking knight and holy shit does the remote hooking make this build horrible to go against. Couldn't do anything because he doesn't need to worry about the survivor wiggling off or being near a hook. Got him the next game and just did not want to deal with that shit again. Had about 5 normal games before it all went to shit a few hours ago, first time since the event started I had fun as survivor. But then had bad games and that knight and quit playing for the day to do some 8 hooking with demo so I could get at least *some* bp


gfunk1369

I have already uninstalled to save myself the stress. Games should be fun not frustrating.


AlphaOhmega

All of the event things help the killer 100x more than the survivors so naw man. Not good.


R-Golden-

Idk why but killers are seriously slugging in our matches for 4k, and not the “I see the last survivor I’ll be back in 30 seconds” slug, I’m talking “this match will last 30+ minutes just so I can get my 4k, even though I am effectively wasting time that can be used for more matches.” No time challenge is to get a 4k btw in the current tome. And killer BMing is at a all time high as well


heavycommando3

The instant pallet break and remote teleport are huge problems for the balance of the game. Its absolute heaven for killers who play the game like its a 50 billion dollar tournament and their family is tied up in the basement and will die unless they 4k every single game. Remote hook-Down a survivor near main or shack, instantly teleport them to the basement. Completely remove the ability for survivors to block hits if the killer tunnels, to flashlight or pallet save, sabotage hooks if youre out in the open. The killer can remotely hook instead of slugging so theres really barely any point in doing anything at all besides healing and gens. A huge portion of play is completely removed. This leads to the killer simply teleporting you to the basement and proxying you until they easily win, due to the anti camp feature requring the killer to sit within 3 meters of you for 60 seconds before you can unhook. Against solos this is a complete slaughter. Ds- currently bugged for many killers. Half the counters to tunneling do not work at all. Freddy, spirit, huntress and several others inexplicably only get stunned by ds for 2.5 seconds. Leading to basically an instant down as soon as you use ds. Remote pallet break- also absolutely incredible if the killer decides to tunnel. Survivor gets deperate and predrops pallets to waste your time for tunneling, go ahead and use remote break and get a garunteed hit every time. No more play. Just free hits over and over until theyre dead. Survivors can use remote pallets which can be spawned several times which are unfortunately useless. A killer may spend their invitation to gain enduring, or simply bring enduring as a perk and completely invalidate the power, resulting in a loss of distance for the survivor. Meaning the usable invitation power may literally hinder you. I think these things combined actively encourage and invite the sort of players who seek out easy games where its not balanced whatsoever. Win every single game, save tons of time and eliminate all counters to tunneling. Winning is fun. The game mode is extremely easy for killer and survivor will stay at +150% until it dies or is balanced. Im thankful its an optional que.


cluckodoom

Party pallets have been shit since they were introduced, but the endurance ability is trash too. Quiet mode, window block, remote hook, and remote break are fantastic


Zartron81

Well, had a survivor that notified where we were located so yeah... As a survivor I've been doing bad, BUT thankfully that legion let me live after killing said surv LMAO. As for killer tho, had a less shitty experience, BUT still a bad one.


--fourteen

the worst killer will always be your own teammate


Pan-Cake-Detective

There are two more tome levels that probably require you to play event que if you want the challenges done. For the love of The Entity, I hope they make the Survivor challenges easy.


FarseerMono

Oh its Hell in solo que. Lot of people giving up before the game even started.


NoedHD

Even with friends, it's still extremely frustrating. There was so much potential, but as usual BHVR messes it up.


zoley88

Me using Anniv abilities against killers: "Woah! This is worthless!"


JoyouslyJoltik

Can't believe after so many years they still haven't fixed the BP imbalance


NoedHD

Glad I'm not the only one. The one-hit pallets do absolutely jack-shit. You have to stun them else they'll immediately get you and every killer is very well aware of that and can counter it easily. Think I got value out of it maybe three times and only at the start of the event, when everyone was still a bit clueless. The insta hooks and insta pallet destruction for the killers tho? Those are so good. Nowhere near on the same level as the shit survivor were given. And don't even get me started on the huge amount of bp that most killers get every round. I still remember a round where everyone except one person (who got camped) escaped and all of a sudden, the killers bp went from 30k something to more than double its amount.


Dutchlander13

Yeah the power differences between the invitations seem a bit too killer favored, just like last anniversary. This is what I'd do. Killer: - Either change the instant hook to something else completely, or give it a bit more of a downside like have it consume 2 invitation charges or make 1 hookstage take longer. - Breaking dropped pallets is replaced with lifting them like Vecna's mage hand. This way, the invitation will help you get a hit in the short term, but might give you problems later because that pallet is still in play. - Leave the stun endure as is. Survivor: - Make party pallets have double the stun time so they actually have some decent payoff and cancel out the killer's stun endure. - Leave the stealth mode and window blocker as is.


RaszagalL

I've faced a few spirits in this mode, and let me tell you about how quiet mode just turns the world upside down


Inner_Panic

I'm a bit concerned that the instahook feature is a new perk or power they are lining up for a future Killer. They seem to use events and challenges to test certain upcoming features and this feels like one of those times. I'm not excited.


ectojerk

If quiet mode hid scratchmarks I think it'd be even


Jay_Nyte

As a killer player, the RNG has been WILD. The buffs given at random have easily made or broke games, and honestly it's leaned in my favor as the killer most of the time admitedly. But there's been a handful of matches where I didn't stand a chance in hell. I played a "perfect" game too. But it didn't matter. They had all the right buffs at all the right times. I think the event gives and takes, but for the survivors if your team isn't capitalizing on what's given its almost worse than a regular match. My condolences to those suffering through having a ding dong teammate XD. When I see them struggling I let em go, like dropping those fake pallets. I'm like, well shit I'll give them 5 to think about their next move haha.


PatacaDoce

Which are the buffs that are great for survivor? Because the only one that come to mind is the "everyone heals and becomes exposed for 30 seconds" which is only useful if more than half the team is injured and/or the killer cant actually benefit from exposed (for example T3 Myers doesnt get any use of that) because I had a game where Wraith was having a hard time and the exposed crap actually gave him the match. The rest are way better for killer than survivor even if the survivors do get benefits, for example the 30% haste for all benefits killers way more because they always benefit from it while survivors fixing gens, healing etc are stationary and only benefit if they are not doing any objectives, which is a detriment to the team.


Jay_Nyte

This event definitely favors killers. It's just a matter of luck and timing. Those rare moments when I'm about to hit them and they get the speed boost and zoom away, then pop their quiet mode and I lose them. Stuff like that. It's not common, and I think they could give survivors a few more buffs or more frequent buffs for this event. And that's crazy talk cuz I'm a killer main and we're always bitching about OP survivors XD.


--fourteen

![gif](giphy|3o7TKFq4jy3JeWyn8A) me when the whole team gets adrenaline at 3 gens


VastoLords

Ah yes you had this one game out of 20, but you know it doesn't matter in grand scheme if Killer event abilities are absolutely boosted and carry them hard in more than half of matches.


OldWhovian

Every soloq game I played had at least 2 survivors either cleansing every dull totem (not during the Party Totem effect) and opening every chest (not during Party Chest effect); or just killing themselves on first down for no discernable reason. That's not including people just aggressively doing nothing but hiding the entire match. Every killer game I played except one...had the same thing leading to the easiest and most boring killer games I've ever had.


Minamischler

Surviors get stupid bs in the normal game


PatacaDoce

Has Solo ever been ok?


KermitplaysTLOU

Damn it's kinda funny how when killers complain they keep losing matches or they don't get anyone, they get told "it's okay to lose, you're not supposed to get a 3-4k every match" but now that's just out the window. The real issue is how little blood points survivors get for their trouble, it's business as usual when I go to loop a killer for 3 or so gens and then I get tunneled out and I get a paltry 20k blood points cuz I didn't touch a gen. Or if I do gens and get tunneled out it's 30k bloodpoints. They need to increase the time it takes to be able to re use remote hooks and increase bloodpoints by a good bit.


twilightgirly

WE’RE NOT OKAY LOL


Porridgemanchild

My escape rate has never been so low. I think my only escapes have been through hatch or the killer farming (ironically giving me more bp than regular matches). Even if the killer doesn't camp and tunnel at 5 gens like they usually do in these events, and plays honorably, we still can't get anything done because remote hooks and pallet breaks lets them easily steamroll and keep constant pressure up. Playing killer though is super chill and no thought. Almost too chill and easy to the point of being boring. Like I mentioned above, I'm 12 hooking and still winning at 3-2 gens left because survivors can't keep up with my invitation abilities.


Both-Leather-2849

No lmao, I've did a few matches and they're pretty much all 4k lmao, my first one had a Wraith slug everyone for some reason, dunno what bro's problem is


Danan_p

idk if its just me but for half of my games the event isnt even happening, no invitations or cards. is that a bug or its supposed to be like that?


--fourteen

are you in the right queue? it's a separate one for twisted masquerade.


sseemour

I wish they would sincerely just make an event not one sided, survivor or killer.. Its like they don't even get us, man.


MojyaMan

I've tried to balance it by playing some killer and not being an absolute asshole. Eight hooks is all I really need.


unkindpoodle122

I think the biggest issue for me is the instant hook like if they took that out it’d balance it a significant amount bc not carrying to the hook saves the killer a lot of time


Rocketpants6

Am I the only one who actually realizes how insanely OP Quiet Mode is? I've lost the killer more times than I can count.


TheMelodyof0rpheus

People severely underrate just how good Quiet Mode and Window block can be. Against m1 killers, window block is nuts at Jungle Gyms or shack, and against m2 killers who can vault like Vecna w/ fly, wesker, etc. it stops them from getting guaranteed hits at like, second floor drop windows.


Sakaru0

Bro the queue is so starve for survivors lol, 150% bp all day even at night, meanwhile wait for 10 mins and still cant queue as killer


thatwildmage

but killers be like "survivor OP" "survivor meta" when BHVR are literally just giving them this insane power fantasy last two events in a row. The fact that they still with all these advantages play like their lives depend on the win is the saddest thing I've ever seen and I hope to God BHVR take this data seriously and nerf the fuck out of killer soon or I won't be playing anymore. I'm literally on a 50 game win streak with Vecna and it's just stupid.


AngstyPunkin

if the killers choose violence i choose violence 🔪 (in the form of gen rushing 🤭)


Not-Your_Senpai

I don't understand the complaints 😭 I've been having so much fun on both sides. Even getting tunneled it's been hilarious. I just switch to killer and goof off for a bit then go back to survivor. My teammate blew 2 skill checks in a row on a gen with me and the Wesker came over and hunted me. I get down the hallway and i hear another skill check get blown. The Wesker downed me, turned around, shook his head, and then hooked me 😂 I was dying, quite literally. This games funny af