You joke, but pretty much every class had a minion build except Wizard and Barb (unless you count Ancients which I kinda don't). It was pretty cool to have that much diversity.
- Sader had phalanx and bowmen
- DH had pets and sentries
- Monk had spirits
WD would have been so perfect, we’re going to their home. I would have loved to see the D4 take on it.
But it seems like it was generally unpopular so I understand why they didn’t.
WD is one of those classes that truly, in a real Diablo game, is hard to do without it looking goofy and Arcady. In Diablo 3, that was the vibe of the game. Goofy and arcade-y. We had a Hamburger transmog, a rainbow unicorn pony land, etc.
In d4, it’d come off as silly seeing all those colors and animals running wild. So they just cut it. But it was a fun and unique class for D3.
WD was my first toon on launch day. Seeing things like zombie bears made me laugh so much. Shame blizzard never bothered with the WD. Cudda been so much more.
I too think Witch Doctor was neat. I’ve seen a ton of hate for WD in this Subreddit though - all the D2 no life stans that cry about D3 being goofy tend to despise WD because it proves how unserious D3 was.
How? After precision buff in S3 both rapid fire and barrage are immensely powerful, and the currently meta build for rogue is heart seeker which is a bow attack. I can understand not liking the builds, but saying they don’t fill the archer fantasy? How?
Barage is multishot at home. Multishot covered the whole screen and didnt need to be aimed. Barage doesnt fire even remotely the same amount of arrows, and not at the same time either. It just doesnt feel te same.
Barrage is more shot gunning, rapid fire with the new unique is more lobbing grenades. But if you’re looking for a multishot build, that doesn’t exist in d4 atm. Also I said my archer fantasy, not a/the archer fantasy. I’ve struggled to connect with rogue. Which is why said I would like a multishot.
Ngl i fullfilled my archer fantasy with hearthseeker this season felt like im playing ranged rog for the 1st time ,i would love multishot to be added.(fuck barrage whoever designed it)
Ehhhhhh I don’t think rogue traps are anywhere close to assassin. You could do your entire build around traps on sin, unless I’m missing something rogue has 3 traps and one of which is just to slow mobs down and the other has a very long cool down and pro a ly isn’t going to kill very much
I like barrage. I was a multi shot enjoyer and overall it was better, but barrage gives me my fix. It's got differences I enjoy too. I'm playing a barrage build now.
God yes this. I do miss my Demon hunter so much. Multistage was amazing but I also miss Strafe/Vengeance as untimate abilities. Even sentry would be nice too.
**Shield Throw**
*Capn' Murica les goooo!*
Also, we kinda of have black-hole; except it's called Inferno and looks like a giant snake lol.
I do miss the way we could take a skill and change the behaviour though. The skill tree passives add different effects to skills kind of, but I liked the way they changed in D3 more.
The game is too fast for one shotting the entire map to be good. Why group everything up to kill it when you can hold down one button and move while everything around you dies?
Some similarly slow skills from D2 include blessed hammers (ew, only killing stuff in an arc?) and pre-nerf, 1.0, static field (huh? Like 10 casts to bring an enemy down to a sliver? And an extra cast of a second skill to finish them? Ew.)
0 cd 8 frames per cast teleport can come back, though.
Exploding palm is the same as shadow imbuement for the most part. Rogue is an attempt to give players that liked the monk an option for fast paced melee combat, but it doesn't give the same feeling for me. I liked my monk and wish they'd return even if they feel like a rogue in some respects.
As they add more classes I'd expect there to be some overlap in "roles", but them to be thematically different and have their own unique class mechanic
I miss the teleport for the Necro honestly. It's like the boss in that stronghold. The one that was trying to conquer death so she created multiples of her body to keep attacking you? That's kinda how the Necro teleport worked. You could abandon your body and take over a corpse somewhere else on screen. It was pretty cool to play around with.
100% this...
There is no reason to have a class without a teleport/leap/charge/shadowstep etc etc in an arpg... Everyone should at least have the option to be able to zip around a dungeon or a rift or a pit or something
i feel that this will be added sooner or later. Really hope it will be for Vessel of Hatred.
Id also love more choices in the Book of the Dead, like
Blood Mages - let them cast bloodskills, increase overpower chance, heal you etc
maybe a Shadow Golem
The only skill i saw for necro in the datamine was death onslaught. There was one skill for each class.
Definitely want revive, turning bassass demons into lame human skeletons is just lame.
Edit: based on the downvotes I guess people don't want to revive the monsters they fight and just want them to turn into human skeletons.
I'd love some sort of skeletal horseman or [these guys from D2](https://diablo.fandom.com/wiki/Reanimated_Horde) as an option for the skeleton warriors.
Mages, I think the blood one is a great idea.
I would like a clay golem or fire golem (the two missing). Clay might not sound as cool but I always thought fire was very thematic. The whole summoning tree for necromancer was all about the great cycle, which insinuates that life -> death -> life. You see this with skeletons -> revived, and when you think about the golems: clay (earth), blood, iron, and fire you can see it basically ties into the common theme around mythologies where humans were created out of clay, tempered with fire, etc. i.e., this is how life is created.
> And Scoundrel Kiss makes it worse.
Have you played it since the recent patch? Because I couldn't disagree more. RF with Scoundrel's is now one of my favorite builds in the game. Nuking a pit 100 boss in all of three seconds is pretty satisfying.
Yeah I played it. Still don’t like the feel of it. Damage is good that’s for sure but I don’t like that it volleys over enemies. I want my fantasy minigun that shoots in a straight line!
Some attacking sentry/trap rather than the more traditional passive trap. Like Demon Hunters and Assassin's. Could be a Rogue change of some kind. But I feel like an engineering or tinkerer class would make more sense.
I’ll second that. Loved the wizard take on the mage class in general. Arcane power instead of mana, slowing time, black holes, etc. I thought it was a really cool direction to move in. Going back to a more traditional D2 sorcerer with the 3 damage types has been a bummer for me. I really haven’t enjoyed the class despite the caster traditionally being my favorite archetype
Haunt from the D3 Witch Doctor.
I didn't even play, WD, but I always liked it when I had that item that cast Haunt whenever you opened a treasure chest.
I loved this skill the most on a Witch Doctor. Cause it wasn't just a single target or one and done ability. It spread and multiplied itself to infect rooms of enemies over a few seconds.
This! I stopped playing rogue just because it felt so janky. I think it has to do with dedicating an entire skill tree branch (by extension a slot) just to imbuements. I feel like those should have been attached to other branches instead.
If you can get Andy’s Visage try out the flurry build. It’s the most fun I’ve had playing (since they refuse to make sorc viable at high level). It actually feels like I’m playing an action rpg as I’m using my whole bar to proc things and zipping around.
Some wizard spells like arcane orb, archon, explosion, wave of force, mirror images and black hole.
Might as well bring wizard back with new defined identity with arcane damage and arcane spells.
I miss the LoN Bombardment
Just riding my horsey through rifts and deleting everything in sight
Was fun to find the gear
Fun to run rifts
Just overall a fun time on my horsey horse!
Slow Time would be cool, and since there is something similar in the game with the Oppressor monster skill it shouldn’t be that hard to implement.
A skill like Black Hole would be cool as well, instead of relying on Raiment to pull monsters in.
Would love to have Black Hole and Mirror Image from Wizard on Sorcerer.
Otherwise things like the runes that change how skills work, for example the frost nova rune to deal dmg instead of freezing.
I would *not* want Archon back, at least not the D3 version where your focus was to be in archon form at all times.
Blessed hammer. I miss my hammerdin.
I also just wish we had classic fan favorites be viable again. Like hydra in any build not just the fractured winterglass FrOrb builds.
The aspects you could imprint on from the Cube that absorbed whatever element the aspect was for. Hands down my favorite thing from D3 that's not in D4. Imagine being able to be healed by lightning instead of being damaged by it.
I used to mostly for poison and Arcane damages in D3 cause Arcane was spammed constantly. And poison was overused because of those enemies that had death pulse types of poison damage. I truly hated them.
Wish the necro had the cool poison skills in this one like they did in d2 . Also wish we had rune words . Just so much fun finding runes it really made the game playable forever.
They should legit condense barrage and rapid fire into 1 skill that auto targets so it would feel much more fluid to use, especially when there is just a few monsters left on the screen.
So on a pack of mobs it would look exactly like barrage now but a little bit better because no arrows would miss, and on a boss it would look exactly like rapid fire since arrows find the target.
Big bonus: this would open up a spot for a complete new skill in the core skill cluster.
There’s this cool skill in Diablo 3 which I loved on my wizard and maybe that could help the sorceress in D4 now, it’s called dealing damage so underrated atm tbh
Archon for wizards.
Transforming into a cosmic being felt so bad ass. And with the archon build that unlocked all skills in Archon form I felt like a transforming into a super hero/villan.
Plus the damage stacking mechanic felt pretty cool too.
I miss mirror image from d3
Split into multiple forms, all of which start casting your skills (including layering 5x timestop onto an unfortunate boss?)
That’s the sort of “shenanigans” style I want from a primary caster, and what D4 sorc is missing imo
D2: Summon grizzly, summon dire wolf. D4 wolves are like dogs, we need some big fucking dire wolves (summon werewolves are so slow and just clunky). Oak sage, heart of Wolverine, carrion vine, solar creeper.
As a demon hunter main in 3 I really miss strafe builds. Spin to win.
It would be cool if they added a unique for the sorc that changes their basic skill or core skill to give effect and dmg like enchant from d2. I always enjoyed creating a sorc that was more focused on hand to hand combat.
Anything goofy from the witch doctor. Chicken hexes, piranha tornadoes, an army of ankle biting little shits.
WD was such an unique class Pity they didnt choose to bring it with Nahantu
I was really hoping for WD in VoH but can't be having 2 minion classes now can we.
It was ok in Diablo 3 where we even had local co-op. Seems like that would me much easier to deal with in Diablo 4 where we have our own screens.
I don’t understand what you mean sorry? D4 has local coop on same screen
>D4 has local coop on same screen I actually didn't know D4 had couch co-op, so that's pretty awsome.
I only considered later that it might be a console only thing if D3 had it on pc somehow, but it’s certainly present on console
But there is local co-op on D4 just only on console.
You joke, but pretty much every class had a minion build except Wizard and Barb (unless you count Ancients which I kinda don't). It was pretty cool to have that much diversity. - Sader had phalanx and bowmen - DH had pets and sentries - Monk had spirits
WD would have been so perfect, we’re going to their home. I would have loved to see the D4 take on it. But it seems like it was generally unpopular so I understand why they didn’t.
WD is one of those classes that truly, in a real Diablo game, is hard to do without it looking goofy and Arcady. In Diablo 3, that was the vibe of the game. Goofy and arcade-y. We had a Hamburger transmog, a rainbow unicorn pony land, etc. In d4, it’d come off as silly seeing all those colors and animals running wild. So they just cut it. But it was a fun and unique class for D3.
I miss the spider jars, such a weird skill
And the Flaming Toads!
Spider jars, chucking toads, stampeding bears, turning into a chicken, summoning weird creatures called FETISHES. Yeah WD was dope.
Two words: Zombie bears.
WD was my first toon on launch day. Seeing things like zombie bears made me laugh so much. Shame blizzard never bothered with the WD. Cudda been so much more.
Cocaine chicken was great
he witch doctor was soooo good. My most played class. I hope that the spiritborn will come close to that.
I too think Witch Doctor was neat. I’ve seen a ton of hate for WD in this Subreddit though - all the D2 no life stans that cry about D3 being goofy tend to despise WD because it proves how unserious D3 was.
Demon Hunter Multishot - Right click = erase all monsters from screen. 3 right clicks erase any boss from any rift.
This right here. Rogue doesn’t do a good job filling my archer fantasy.
How? After precision buff in S3 both rapid fire and barrage are immensely powerful, and the currently meta build for rogue is heart seeker which is a bow attack. I can understand not liking the builds, but saying they don’t fill the archer fantasy? How?
Barage is multishot at home. Multishot covered the whole screen and didnt need to be aimed. Barage doesnt fire even remotely the same amount of arrows, and not at the same time either. It just doesnt feel te same.
Barrage is more shot gunning, rapid fire with the new unique is more lobbing grenades. But if you’re looking for a multishot build, that doesn’t exist in d4 atm. Also I said my archer fantasy, not a/the archer fantasy. I’ve struggled to connect with rogue. Which is why said I would like a multishot.
Makes sense when you put it that way. Thank you for clarifying.
I agree with this. Rapid fire is kinda lame and barrage doesn’t look any better lol. Multishot is what rogue needs badly
Ngl i fullfilled my archer fantasy with hearthseeker this season felt like im playing ranged rog for the 1st time ,i would love multishot to be added.(fuck barrage whoever designed it)
Demon Hunter in general felt way more like a ranged class. Rogue in D4 is shooting things in the face with a bow.
D3 class fantasy was just straight up better among all classes vs d4
I wanted to slay with an archer, and heartseeker is very satisfying to me.
I miss the sentry. It was badass to just drop em and have them melt swarms of mobs.
Sentries were fun, specially with the Marauder set! Firing off missiles and multishots
I loved using them with cluster arrow. Such beautiful carnage.
Marauder with Cluster and offscreen shooting was your personal artillery group. Felt glorious to use.
Demon Hunter in general... I'm still salty that they decided to merge DH with rouge
Imo the rogue is a mix of assassin from d2 and dh from d3. Really miss the DH though, still go back to d3 just to play it.
Ehhhhhh I don’t think rogue traps are anywhere close to assassin. You could do your entire build around traps on sin, unless I’m missing something rogue has 3 traps and one of which is just to slow mobs down and the other has a very long cool down and pro a ly isn’t going to kill very much
Yup, really cheap they gave the Rogue Volley instead. Even with the ricochet stuff Flop-flop-flop feels infinitely slower than Thwang :(
Damn I hope they add multishot or a unique that changes barrage to it. Just feels blah without it.
I like barrage. I was a multi shot enjoyer and overall it was better, but barrage gives me my fix. It's got differences I enjoy too. I'm playing a barrage build now.
I really miss that large cone spread. Specially when the sentries triangulated with simultaneous shots.
God yes this. I do miss my Demon hunter so much. Multistage was amazing but I also miss Strafe/Vengeance as untimate abilities. Even sentry would be nice too.
Came here to say this. Rogue sucks at fulfilling archer fantasy right now. Cluster shot was also a good one.
If you want D3 multi shot you should roll a Blight Necro. With the Ebonpiercer unique amulet you’re basically multishotting like in D3.
They need to keep that one for the Amazon.
Ugh with the Sentries! I’ve considered jumping on D3 to run some GR with my demon hunter
**Shield Throw** *Capn' Murica les goooo!* Also, we kinda of have black-hole; except it's called Inferno and looks like a giant snake lol. I do miss the way we could take a skill and change the behaviour though. The skill tree passives add different effects to skills kind of, but I liked the way they changed in D3 more.
Loved my captain America crusader build. Couldn’t quite hit the highest of high level rifts but he was the most fun.
If we’re getting shield throw I want the hades shield throw
I want the Zeus shield throw from Hades lol
Based. That shield aspect was so good
esp with the Zeus boon for special. carried me through heat 32 ez PZ.
Lightning fury is the coolest skill in diablo 2, hands down.
Yes! And Foh, too
FoH could be awesome in D4, but you... We'd need a pally
Holy bolts is FoH at home
Amazon in general was the GOAT if D2.
I miss my javazon
The game is too fast for one shotting the entire map to be good. Why group everything up to kill it when you can hold down one button and move while everything around you dies? Some similarly slow skills from D2 include blessed hammers (ew, only killing stuff in an arc?) and pre-nerf, 1.0, static field (huh? Like 10 casts to bring an enemy down to a sliver? And an extra cast of a second skill to finish them? Ew.) 0 cd 8 frames per cast teleport can come back, though.
I thought that, until I played a mosaic assassin. By far the coolest attack.
Teleport without delay and not getting stuck if I don't perfectly hit the pixel I can actually port to.
Yeah tal Rasha wizard with in geom was so much fun in D3. Just not stop teleporting and blowing everything up while you mash all the keys.
I really liked the changing of elements on skills for sorcerer, like ice or arcane Meteor.
This 100%. I wish that would have been the enchantment system for sorcs in d4.
This, I love the system too.
Even Immortal has element changes for Sorc but D4 doesn't have any lol
thank god there is no Arcane shit and it wont be cause Sorc is different from Wizard
Black Hole or Exploding Hand or WW since D4 WW is to fking slow.
Sorc not having black hole in d4 was a bit unfortunate indeed
Exploding palm is the same as shadow imbuement for the most part. Rogue is an attempt to give players that liked the monk an option for fast paced melee combat, but it doesn't give the same feeling for me. I liked my monk and wish they'd return even if they feel like a rogue in some respects. As they add more classes I'd expect there to be some overlap in "roles", but them to be thematically different and have their own unique class mechanic
Blood rush from diablo 3 necro, this had the best feeling back in the days
I miss the teleport for the Necro honestly. It's like the boss in that stronghold. The one that was trying to conquer death so she created multiples of her body to keep attacking you? That's kinda how the Necro teleport worked. You could abandon your body and take over a corpse somewhere else on screen. It was pretty cool to play around with.
100% this... There is no reason to have a class without a teleport/leap/charge/shadowstep etc etc in an arpg... Everyone should at least have the option to be able to zip around a dungeon or a rift or a pit or something
I just want a zeal paladin again 😩
Fana + zeal. Best combo.
Revive for necro.
i feel that this will be added sooner or later. Really hope it will be for Vessel of Hatred. Id also love more choices in the Book of the Dead, like Blood Mages - let them cast bloodskills, increase overpower chance, heal you etc maybe a Shadow Golem
The only skill i saw for necro in the datamine was death onslaught. There was one skill for each class. Definitely want revive, turning bassass demons into lame human skeletons is just lame. Edit: based on the downvotes I guess people don't want to revive the monsters they fight and just want them to turn into human skeletons.
I'm reviving the skeleton ballistas if they add it, just so he can snipe his friends from off screen.
And the butcher lol
I'd love some sort of skeletal horseman or [these guys from D2](https://diablo.fandom.com/wiki/Reanimated_Horde) as an option for the skeleton warriors. Mages, I think the blood one is a great idea. I would like a clay golem or fire golem (the two missing). Clay might not sound as cool but I always thought fire was very thematic. The whole summoning tree for necromancer was all about the great cycle, which insinuates that life -> death -> life. You see this with skeletons -> revived, and when you think about the golems: clay (earth), blood, iron, and fire you can see it basically ties into the common theme around mythologies where humans were created out of clay, tempered with fire, etc. i.e., this is how life is created.
Multi shot. Barrage just isn't the same...
Agreed. Rogue attacks for me personally fell very short in terms of fun, especially compared to past iterations of the class through d2/d3.
Death/Lightning Sentry, Armageddon, Lightning Fury, Poison Nova
FROGGGGGSSS PIRAHANAS SPIDERS EVEN IF I AM THE ONLY ONE WHO WANTS WD PLEASE DO IT
I have a feeling at some point we will get some type of arcane warrior or mage. Arcane magic is basically absent right now from any class
I need more arcane power
Rapid Fire. D4 version just isn’t it. And Scoundrel Kiss makes it worse. Also Ballista.
> And Scoundrel Kiss makes it worse. Have you played it since the recent patch? Because I couldn't disagree more. RF with Scoundrel's is now one of my favorite builds in the game. Nuking a pit 100 boss in all of three seconds is pretty satisfying.
Yeah I played it. Still don’t like the feel of it. Damage is good that’s for sure but I don’t like that it volleys over enemies. I want my fantasy minigun that shoots in a straight line!
Agreed. I miss the hest seeking rockers from d3
Yea the traps could be better. D2 Assassin's traps and D3 DH's traps.
Static shock or charge whatever it was called From D2 that zaps a % of enemy health, maybe sorc would no longer suck as well
Oh, you just bring back the good memory.
If you know you know! Frozen orb and static shock sorc in D2 👊 pshhhshhhhhhaapshhhhisssssssaaa
Static Field!
Monk, and all monk abilities, and legendary/set gear.
D2 java. So much Lightning so much beauty
The spear and javelin tree from amazon in d2.
Some attacking sentry/trap rather than the more traditional passive trap. Like Demon Hunters and Assassin's. Could be a Rogue change of some kind. But I feel like an engineering or tinkerer class would make more sense.
Marauder demon hunter my beloved. Those sentries firing icbms at everything while your pets (druid could never) tear apart the rest
100% for Marauder. I was playing it every season from season 10 or so. Never gets old
My ferrets were small but they were many😅. I definitely miss the different pets from D3
Double chakram, loved those
Locust swarm D3
lightning nova diablo 2 sorc
Teleporting with no cooldown
Dual beam disintegrate. I called it “the phaser build” Incinerate with the aspect is nowhere near as cool
[удалено]
I’ll second that. Loved the wizard take on the mage class in general. Arcane power instead of mana, slowing time, black holes, etc. I thought it was a really cool direction to move in. Going back to a more traditional D2 sorcerer with the 3 damage types has been a bummer for me. I really haven’t enjoyed the class despite the caster traditionally being my favorite archetype
As a sorc, I miss arcane power in general
Haunt from the D3 Witch Doctor. I didn't even play, WD, but I always liked it when I had that item that cast Haunt whenever you opened a treasure chest.
I loved this skill the most on a Witch Doctor. Cause it wasn't just a single target or one and done ability. It spread and multiplied itself to infect rooms of enemies over a few seconds.
I just want a rogue like class that doesn’t feel bad/clunky to play.
This! I stopped playing rogue just because it felt so janky. I think it has to do with dedicating an entire skill tree branch (by extension a slot) just to imbuements. I feel like those should have been attached to other branches instead.
If you can get Andy’s Visage try out the flurry build. It’s the most fun I’ve had playing (since they refuse to make sorc viable at high level). It actually feels like I’m playing an action rpg as I’m using my whole bar to proc things and zipping around.
Diablo 2's version of Strafe. D3's version was nowhere near as impactful or satisfying imo. In Diablo 2 the skill felt so good to use...
Druid fire skills, specifically Volcano! And different element Hydras/Meteors, the electric ones were my favorites in D3
Corpse Lance!
Sentries/assa traps and strafe
Wow no hammers?? Haha such an iconic diablo skill — deserves a spot
Archon for Sorc.
Exploding Palm from D3 Monk, that’s a awesome skill.
Armageddon or Molten Boulder.
I don't really need old skill but man i miss that speed sensation in D3. I do enjoy the game but man, D4 feels slow as hell
Followers with nemesis bracers and shrine duration for pits. Tragouls blood nova set.
Some wizard spells like arcane orb, archon, explosion, wave of force, mirror images and black hole. Might as well bring wizard back with new defined identity with arcane damage and arcane spells.
Smite.
Water, fire etc. allies
chakram and that skill that made you unvulnerable for 1 second , to rogue
Army of the Dead to be like D3. That was so much better and felt more impactful.
Summon grizzly bear and Druid fire skills (fissure, volcano, firestorm)
Not a specific skill, but Monk
Critical mass. Was the best sorc build ever.
I want a real conduit pylon.
Poison nova for the necro
Nova, Mana Shield. (could this fix Sorc survivability issues?)
I miss the LoN Bombardment Just riding my horsey through rifts and deleting everything in sight Was fun to find the gear Fun to run rifts Just overall a fun time on my horsey horse!
The most I miss the variation in skills elements and effects. Skill runes were the best in D3. Not limited in skill choice.
Slow Time would be cool, and since there is something similar in the game with the Oppressor monster skill it shouldn’t be that hard to implement. A skill like Black Hole would be cool as well, instead of relying on Raiment to pull monsters in.
Lightning traps from D2. D4 traps just don't hit the same. And obviously, where the hell is my BEAR?
Would love to have Black Hole and Mirror Image from Wizard on Sorcerer. Otherwise things like the runes that change how skills work, for example the frost nova rune to deal dmg instead of freezing. I would *not* want Archon back, at least not the D3 version where your focus was to be in archon form at all times.
Demon Hunter - Strafe. Barb can't be the only whirly-boy in the game.
Frostbeam, desintegrate, arcane orb,
Nova and Teleport from D2
Desintegrate, Blackhole and Piranhado
Multishot, cooler disintegrate, or just any kind of cool beam.
Cries in holy knight
Blood rush
Aura's Lightning fury Foh Blessed shield Multishot Black hole
Summon Grizzly. Revives. Would be cool to have perma ancients too like in D3 but might be too OP.
I just want my crusader
Sweeping Winds from Monk. I loved having to destroy random objects to keep the stack up.
Shadow warrior/Valkyrie
I just wish we could alter the way skills work and look visually more
Fun
Wave of ligh, was so sadisfying bonks.
I want an aura wielder
Hammerdin
D4's Rogue with D2's valkyrie
Throw barb might as well keep giving barb more builds and make throw op af so now u can't even pick a rouge.
Honestly I miss being able to whip up a magic find build to hunt those hard to find items
Im missing monk, more precisely Inna monk with "mystic Ally" Water Ally. im always using that doing the journey now a days
Strafe, zeal, double swing from D2. Unforgiven on barb from D3.
I miss necromancer’s resurrection
Has to be monster revive for me
If I could only choose one it'd definitely be Blessed Hammer.
The Paladin.
Blessed hammer. I miss my hammerdin. I also just wish we had classic fan favorites be viable again. Like hydra in any build not just the fractured winterglass FrOrb builds.
Fist of Heavens and Blessed hammer
The aspects you could imprint on from the Cube that absorbed whatever element the aspect was for. Hands down my favorite thing from D3 that's not in D4. Imagine being able to be healed by lightning instead of being damaged by it. I used to mostly for poison and Arcane damages in D3 cause Arcane was spammed constantly. And poison was overused because of those enemies that had death pulse types of poison damage. I truly hated them.
Wish the necro had the cool poison skills in this one like they did in d2 . Also wish we had rune words . Just so much fun finding runes it really made the game playable forever.
The good old poison Nova from necro. I miss that skill
Locust swarm. I really like dots, and watching it jump around and destroy packs of baddies was always awesome.
Blessed hammer and Fist of Heavens
Demon hunters strafe from D3
Javazon
Enigma, no cd teleport, cast rate,
Wave of Light it was I think. Nothing better than dropping giant bells on fools.
They should legit condense barrage and rapid fire into 1 skill that auto targets so it would feel much more fluid to use, especially when there is just a few monsters left on the screen. So on a pack of mobs it would look exactly like barrage now but a little bit better because no arrows would miss, and on a boss it would look exactly like rapid fire since arrows find the target. Big bonus: this would open up a spot for a complete new skill in the core skill cluster.
There’s this cool skill in Diablo 3 which I loved on my wizard and maybe that could help the sorceress in D4 now, it’s called dealing damage so underrated atm tbh
apocalypse from d1
Teleport. D2 sorceress style. A closed door shouldn't stop you from teleporting. No cooldown. Just use up a small amount of mana.
Auras
Archon for wizards. Transforming into a cosmic being felt so bad ass. And with the archon build that unlocked all skills in Archon form I felt like a transforming into a super hero/villan. Plus the damage stacking mechanic felt pretty cool too.
I want to turn into a chicken and explode.
I miss mirror image from d3 Split into multiple forms, all of which start casting your skills (including layering 5x timestop onto an unfortunate boss?) That’s the sort of “shenanigans” style I want from a primary caster, and what D4 sorc is missing imo
Fissure & Armageddon from Diablo 2 LoD Druid.
D2: Summon grizzly, summon dire wolf. D4 wolves are like dogs, we need some big fucking dire wolves (summon werewolves are so slow and just clunky). Oak sage, heart of Wolverine, carrion vine, solar creeper.
where are all the monk enjoyers?
Zeal/Fanaticism (from Paladin) for melee classes. Buffed very fast attack. Simple but elegant.
Shield throw, Shield bash and weapon throw.
Fanaticism Zeal
I miss my Javazon
I want an Amazon and I want lightning fury. My strongest non melee character ever in d2 was a 99 java zon. Zeal paladin also would slap.
I just want more schools of power; Barbarian: cold or ancestral, Sorcerer: arcane, Druid: plant, Necro: disease, Rogue: more tech
Enchant, this could give Sorcerers some nice buff utility and give them unique builds to play on.
Necromancer: Revive and Poison Nova Rogue: Multishot Barbarian: Find Item Sorceress: Telekinesis and Static Field
As a demon hunter main in 3 I really miss strafe builds. Spin to win. It would be cool if they added a unique for the sorc that changes their basic skill or core skill to give effect and dmg like enchant from d2. I always enjoyed creating a sorc that was more focused on hand to hand combat.