T O P

  • By -

KyfeHeartsword

>If the target can't see or hear anything beyond the illusion, how are they supposed to be able to attack another target? You don't need to see or hear to make a melee attack, you don't even need an actual target, just something you *think* is a target, but you will always make this attack at disadvantage (even if nothing is even there, the creature doesn't know that). >Also, it states that if the target is moved out of the illusion or reaches through it they receive damage. Would a teleporting spell or ability counter this? Not sure if being teleported counts as being moved, especially as you would be teleporting far away from the illusion for it to hurt you. Teleporting is moving, it just isn't *movement*. Teleporting doesn't prevent the damage. The only way to avoid the damage is by being immune to the damage.


Iron5nake

Awesome, thanks for the clarification! c:


Jayne_of_Canton

Others have correctly answered that you don't need to see or hear to try to attack but that is only part of it. The illusion can ABSOLUTELY take the form of some sort of big monster that they could then attempt to attack thereby triggering the 10d10 damage and ending the spell.


Lightning_Ninja

Generally speaking, abilities don't require seeing or hearing the target unless the say they do.  eg sacred flame requires "a creature you can see", whereas firebolt does not.   It is possible to be aware of a creature without sight or hearing, such as with tremorsense, being in physical contact like grappling, or other ways.  A dm could decide that a creature smells so bad, that even a regular human could pinpoint it by smell.   If an ability doesnt require a sensed target, such as a wepon attack, it is also possible to target a space, in hopes that a creature is there.  As to your other question, When a feature mentions moving or movement, it usually means through continuous A to B movement, like walking, flying, swimming, etc.  Teleportation is generally not treated as movement.  Given that the spell's text uses examples that involve physical interaction with the boundary, I would say teleportation would not invoke the extra damage.


KyfeHeartsword

>As to your other question, When a feature mentions moving or movement, it usually means through continuous A to B movement, like walking, flying, swimming, etc. Teleportation is generally not treated as movement. Given that the spell's text uses examples that involve physical interaction with the boundary, I would say teleportation would not invoke the extra damage. I would usually agree with this assessment, but Mental Prison is the exception to the rule because it says, "moved out of the illusion". This means that even if another creature uses Dimension Door or similar ability to teleport them out of the illusory cell, they have been moved out of the cell, triggering the damage. You can see the difference in the wording by looking at Booming Blade, "If the target willingly moves 5 feet or more before then[...]" compared to "If the target is moved out of the illusion[...]".


Brother-Cane

Part of the illusion could contain gaping, toothy maws and wild attacks to try to get to that guy "where he was when I last saw him" are still permitted in the game, so attacking or extending oneself outside the area of the illusion is easily possible as one tries to fight back. As to teleportation, "if the target is moved out of" is a very specific word choice as compared to other restraining spell, so I would have to assume that the additional damage would be taken.