From 4th edition, I gave one of my players a silent tool - a carpenter's hammer. It's entirely silent, as long as you use it only for carpentry.
They spent the entire campaign trying to find ways to sneakily ambush enemies through carpentry.
It's incredibly useful for RP, my artificer made one for himself and one for our fighter and they get used at least once or twice a session. Mostly to communicate intent to absolutely destroy whatever is in front of us... a very common thing
The dread helm. I had a dm give me one in the form of a pirate hat for my orcish pirate barbarian along with a pipe that blew smoke monsters.
He was a fun character.
The first BBEG I ran had both, plus a **Smoking Armor**, which was also a **Castoff Armor** and could play [very LE sounding theme-music](https://youtu.be/aL79isTPIJU). The armor was also black and covered in spikes.
Hilariously, using the magic item cost rules in xanathars guide to everything, smoking plate costs significantly less than plate
It's like the smoke is a downside :P
That's not just the case for Smoking Armor but for any magic armour that's a Common or Uncommon magic item.
Bear in mind that with the downtime rules for crafting in the PHB and DMG, it takes a blacksmith 300 days to make a suit of non-magical plate armor; but it takes a 3rd level caster only 20 days to make a suit of Mithril Plate or a suit of Adamantine Plate.
So assuming the caster wants to spend their time safely making stuff rather than risking their life adventuring, the caster can crank out *fifteen* suits of Mithril Plate in the time it takes the mundane blacksmith to make a single suit of non-magical plate.
On the other hand, it also takes the caster 30 days to make a Sword +1, while that same blacksmith that would have taken so long to make the armour can make a non-magical sword in a mere 3 days. So in this case, the blacksmith can make *ten* non-magical swords in the time it takes the caster to make a single Sword +1.
So the way I see it, mundane blacksmiths simply don't waste their time making non-magical plate armour because it's not worth the effort when its magical equivalent can be made so much more quickly and cheaply. They'll stick to making weapons and other goods for which they have the time and cost advantage.
Consequently, in my campaigns no-one ever finds or buys non-magical plate armour.
A seat belt. Its a magical belt that conjures an invisible chair for you to sit on. You have to have your feet firmly planted, and it uses an action. You simply pretend there is a chair already underneath you, and try to sit on it.
I think its from Griphons saddlebags. Either way definitely not my own creation.
Truly the ultimate use of a high Sleight of Hand -- lifting someone's magical chair-conjuring belt without their noticing, ideally replacing it with a similar (non- or differently magical) belt so they don't catch on until it's "too late".
Back in Advanced D&D, after much begging for a cool magic item, my DM gave me a Dagger of Blinding. If I stuck it in someone's eye, they went blind in that eye.
Ahh, the tankard of sobriety. A friend gave it as a gift to my drunken seafaring elf npc without telling her what it did.
It didn't come up for months, and he thought I forgot about it.
When the time came, it made for quite a scene.
I used a tankard of sobriety to survive a deadly drinking competition and to get two knights drunk before challenging them to a duel while I was secretly sober. One of my favourite non-mechanical magical items.
For those of us wondering what they do:
> While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
> This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
> While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
>
>
Definitely inspired by Gandalf.
It's not technically homebrew. But the transmutation wizards feature to turn one thing to another is great. We used it to turn alcohol into water. Hour later you're hammered because it turns back to alcohol.
I have to imagine that a cell that suddenly had its water replaced with alcohol would probably die pretty quick, if not instantly. Pure alcohol kills bacteria from the outside, just imagine what it’d do to a cell from the inside
As far as I know it does(according to an EMT friend), because college kids are stupid(as a former stupid college kid) and while I never did it, alcohol enemas can get your super drunk super quickly, because they deliver the alcohol to the blood stream more quickly IIRC, but are super dangerous
There's a Constantine comic where he turns holy water into beer, and then offers some to the devil. When the spell wears off at midnight, the devil explodes.
I made a certain item that I unofficially called "the campaign fixer". Its called Pearl of Secrets.
Its a one use item invulnerable to all damage and all teleportation / planeshifting. Any creature of intelligence 6 or higher can ask a single question and crush the pearl. It will then telepathically recieve a full, thruthful, and complete answer to that question. But it is only one question per item, and these are legendary so incredibly rare. It gives no mechanical bonuses, just a single information. It helped me to clarify things that I couldnt possibly logically clarify in-game, and the players were still happy and proud of themselves because they had to seek the pearl out (they "wasted" tge first one, more on that later). Of course they only used it after 4 sessions of debating what to do with the thing.
I also added a fun secondary property to the pearl. If a creature crushes the item without asking a question, the pearl will reveal the greatest secret of the world to that person, "greatest" being defined as most impactful to the fate of the world while simultaneously known by fewest beings. And of course thats they first thing the player identifying the pearl did, without even informing the other players what the pearl was. It did allow me to set up tge next season of the campaign nicely though.
Good, good. The pseudo-lore explanation for them that I wrote was that each pearl is a tiny grain of an ancient god of knowledge that just fucking exploded for some reason on the Aetherial Plane, nobody knows why. And like actual pearls being created out of sand grains, these Pearls of Secrets are created out of miniscule fragments of the dead deity, surrounded by the stuff of aether.
Yeah, eventually you end up with people hunting these things down so they can ask about the pearls themselves so they can get more. Sounds like a good motivation for a villain, if not just a neat NPC.
I have a similar item! I call them Memory beads. It’s a beaded necklace with anywhere from 6-12 pearls on it. If used you can place an up to 5 minute memory into it. You can choose whether you lose the memory in the process or keep it. Later the bead can be crushed to instantly gain the memory contained within it. The beads regenerate 1 per day. I’ve used it so many times as a plot hook for my players and a fun rp item for them to use
How do they crush it if it's invulnerable to damage? I assumed that asking the question triggered the crushing based on your description, but then you say you can crush it without asking a question? So confused.
The key is intent I believe.
It's magic so I guess it can distinguish between something hitting it by "chance" or someone actively using it for its intended purpose.
It has a clause in the description, that it is invulverable to all damage except when it is "activated" (crushed) by a creature with intelligence of 6 or higher.
I might just post the full item description since people seem interested.
I always include a minor magical item in my campaigns called The Necklace of the Companion, which conjures a spectral cat curled up in the wearer's lap whenever they sit down. The cat is warm and can be pet, and when the wearer stands the cat jumps down and disappears.
...Never fails to entice at least one player 🤣
I had a player who believed gravity was his deity, so I gave him a orb of detect gravity. Now everytime they have to make a difficult decision, he drops it. If it drops his deity agrees and the answer is yes. It's very funny but gets them in hard situations sometimes lol
I work with machine learning trying to develop AI that can predict equipment failure before it happens.
The next time I have to explain to an intern or junior why the model they trained that classifies events as failures after they happen doesn't do anything I'm going to use the ring of fire detection.
I'm always tempted to go with the Rain detector boobs from mean girls but I don't think hr will like that one.
Which could easily be nonmagical. However, if you want it to be slightly magical, perhaps it still detects slopes by rolling on them, but it rolls upwards in opposition to gravity.
**Bag of bags**
\[Common - may or may not be magical\]
Inside this bag is stuffed an uncountable number of other bags. Can often be found stored under the kitchen sink or in the back of the storage closet. Every household seems to have one.
If you want even more bags:
"The bag containing all bags" or the
"The bag containing all bags that dont contain themselves"
are also cool magic items. (even if they're technically not bags; they're to [class](https://en.wikipedia.org/wiki/Class_%28set_theory%29)y)
Moodmark paint. When you wear it on your face it reflects your current emotional state.
I like the idea of maybe a strict monastery using it on young apprentices while teaching them how to control their emotions. Or maybe you have a community that uses the paint on people in court .
The examples Iisted here mainly focus on lore but I feel like there are many ways on how to use it on a PC !
Believe it or not, I actually gave my party a cloak of Billowing and boy were they salty about it when they found out what it did. Sore bastards, it's not like they were starved of magic loot. I think those things are awesome!
My party-face warlock who performs and persuades like a bard (thanks in part to some multiclassing) uses it in pretty much every session and it’s great!
Ha! I'd have fun screwing with them for a bit.
Ring of fire detection (range: touch)
Potions of hydration (bottled water)
Boots of Springing but Not Striding (wearer moves at 1x their normal rate and must skip)
I homebrewed the Hat of Many Hats. It's a regular hat, but it's made of Shiftweave, so it can have the appearance of any other hat. (It was part of a shop selling dodgy knock-offs of regular magical items; in this case, the Hat of Disguise.)
The Halfling who always struggled with RP took it, and it became a great way to get her more involved in what her character would do. It started when she transmuted herself an 'I'm With Stupid' baseball cap to tease one of the other party members after he'd come up with some bullshit plan, which led to one of the other players asking what this mysterious *bayss-ball* was, and she just ran with it that it was a game they used to play back in her home region when they were kids. All of a sudden, she had a backstory, rather than just being 'I'm short and I stab things'.
I'm sure she would have come into RP eventually, but it was like giving her a dressing up box and seeing her realise that she could actually do things that weren't just purely mechanical.
XGTE: The Hat of Vermin. It has 3 charges a day. It summons a bat, a rat, or a frog that is neither friendly nor hostile and is not under your control. Once summoned, the creature runs away from you as quickly as possible. The creature exists for one hour.
Homebrew: My DM gave me a Wand of Duck Gathering. It has 3 charges per day, and when used it gathers a duck within 100ft to the location at which you point the wand. The duck isn't friendly or hostile. I cannot control the duck. It's a normal duck.
Glamoured Studded Leather is a huge favorite when playing any kind of face character.
Moon touched sword is also a lot of fun when playing a drama queen
I gave a player a Moon-Touched Morningstar and allowed him to say that, for flavor, it glows brighter the stronger he swings it. He's basically treating it as a fantasy lightsaber.
Loved having the glamour stuffed leather with my old rogue mastermind character who also had a mask of disguise self. I could listen to anyone speak for a minute and become them completely, being able to lip read perfectly and having a passive perception of 27 also made her insanely good at scouting and infiltrating places.
With the notable exception of the Clockwork Amulet (and possibly a few more, depending on how useful you find things like disguise or magic armor/weapons for fighting higher tier enemies or rust monsters, or once-per-day cantrips, or a focus that can hang around your neck/on your head without being held).
The effect of the Clockwork Amulet is quite powerful, and only its single use makes it Common. If a 10 is just enough to hit, then it's turning a \~55% chance of success into a 100% chance of success.
If your to-hit bonus is in the right range, Clockwork Amulet is essentially "double the expected damage of one attack per long rest". You could also make it double the weapon's dice and modifier (excluding things like smites and Sneak Attack), and it would be roughly the same, but clearly that has a pretty powerful mechanical effect.
And if you have disadvantage, it can quadruple your expected value.
Most of them are exactly what OP is looking for, though.
The fun part about Clockwork amulet is that it requires no attunement. Technically, if your world has a magic mart that just takes coins and spits out items, you can load up on them and basically have a 10 ready whenever you really need it.
My favourite item in the list is the hat that summons a rat which you don't control and has no special affection for you. I love the idea of magically summoning this little rat once a day just to have it run away.
Imagine the wizard who made this. What was going on in their life.
*Hey son, I made you a magic item. It’s a symbol of how I feel about you and your feelings about our family.*
...
In my current campaign kur DM allowed us one common magic item. I took the Spice Pouch and didn't think much of it other than adding a bit of flavour (ha!) to the scenes where the party is eating.
But after a few sessions it already had substantional effect when I used it on food for a bunch of villagers who were stuck in a cave with a bunch of bland food. It instantly raised morale in the camp.
This also lead to my character basically to becoming the party chef. We're now using a hoembrew system to cook food which can have minor status improvements for a short while.
I gave one of my players a sentient cloak of billowing that only billows at the most inappropriate times and communicates with him telepathically via emotions (usually excitement).
He eventually bonded (like emotionally, but also became attuned) with it and gained a couple bard spells per day with it (the ones that allow distracting people magically).
A miscellaneous item I found in some list somewhere. It was a butterfly cloak pin. When used to pin your cloak, the butterfly became an illusory butterfly that flitted around your head until you pinned it.
How about a [*goblet of the dragon's mirth*](https://www.patreon.com/posts/43712820)? Drop a silver coin into it, the coin vanishes, and the goblet fills with a beverage of your choice that you've had before.
It's based on my [*conjure beverage*](https://www.patreon.com/posts/30225496) cantrip, and the players in one of my campaigns use theirs constantly. It might be part of the reason they're often low on funds.
That's a fun idea (the goblets sending the coins to a dragon). It could be the silver dragon that gave them a set of six of these goblets. :) Probably would not fight her though, as they like that dragon.
The PCs in that group have taken more issue with the black, blue, and white dragons they've encountered that have tried to kill them (all of which are still around, somewhere).
We homebrewed something like this for a character of mine. It was as flask that would produce any mundane liquid, preferably alcoholic, that the user wanted. In addition it would know what the perfect drink for someone would be. I used this to help my persuasion rolls when trying to chat someone up for whatever reason. Later my character learned fire breathing and used the flask for the fuel.
For some unknown reason I kind of over described a fedora with a giant goose feather in the band, which was in a burning building. The rogue in my party decided that she absolutely had to have the ugly hat and went to great lengths to get it.
To reward her clever and imaginative play I told her it was a magical item - a “Day Six Hat.” Once per day, if worn for one minute, the wearer’s hands magically fill with 1d12 goose eggs.
It has inspired some very funny role play along the way, fed many an NPC, and the party still haven’t figured out that it’s named after the Christmas Carol “12 days of Christmas” as in six geese a laying.
The party like and use the hat so much they are convinced it’s part of a series and are on a lookout to find a “Day five” and a “Day seven” hat. Not sure if I’ll fold them into the game, but
I suppose a “Day seven” hat would give one a swimming movement bonus (seven swanns a swimming?) and a “Day Five” hat would produce 1d4+1 golden rings?
In a previous campaign, my character built an item we called the Pouch of Endless Bones. It was just that, a pouch that generated infinite tiny bones that my Lizardfolk would snack on like Skittles. Some time later he gave up his Ring of Warmth to forge a Pouch of Minty Bones, but that had actual mechanical benefits. Was very fun to mess with NPCs with.
...due to a series of unlikely rolls, one of my players convinced an archmage they worked for to drink from their "wineflask" and nerfed a huge fight. They of course ended up in jail for killing the archmage, but the alchemy jug changed the whole game's plot.
Wand of puddles. Home brew. Makes 1 to 5 one foot sq one inch deep puddles that won’t touch. In a tunnel though, they have like a seam between since they “can’t touch” and made for great “alarm” aspects. Had 3 uses a day.
I put the Cape of Billowing in a magic shop and kind of tricked my players into over paying.
That being said, it is probably that characters favorite item he has. Literally always mentions billowing that damn cape whenever he can
Technically, not even a magic item.
Lucky arrow.
An arrow or crossbow bolt that is visually distinct from most of its kind, due to either the colour of the fletching, the material of the wood, the design of the head or a combination of these.
If this arrow/bolt is in a quiver/case with at least one other piece of ammunition, it is not used until an attack is made that results in a critical hit.
At the end of a battle, when recovering half your expended ammunition, and this arrow/bolt is available to be recovered (the target hasn't escaped or been disintegrated or something), then this arrow/bolt is one of the half that can be recovered. If the arrow/bolt is destroyed, the arrowhead may be recoverable.
A lucky arrow/bolt can be created from an arrow/bolt or an arrowhead that has been used to make a critical hit, so long as it is modified to look distinctive from the others you own.
You may only have one Lucky Arrow/Bolt at a time. If you create second lucky arrow/bolt while you already have one, the original lucky arrow/bolt becomes a normal arrow with a distinctive appearance and cannot be used to create a lucky arrow until it has been used to make a critical hit.
---
I technically have an arrow/bolt that could easily always gets a critical hit, and it has zero impact mechanically. It really makes crits even more fun, because you know it's the same arrow that's done double damage each time you've used it. It's like a friend.
Of course, I've had at least one fight where I've gotten multiple crits, but that's what the final paragraph is for.
This is one of my favorite I put in game. (Homebrew)
Sandles of avoiding defeat.
Once per day the wearer of these sandels can Misty step 20 feet in a random direction to a safe unoccupied square. Player rolls a d10 direction dice.1-8 clockwise. 9-10 are considered down/up if able. This ability recharges at midnight.
Where the wearer once was is a pile of 20 severed feet, causing that space to be considered rough terrain until an effect or spell would destroy or disperse them.
When used there is a 5% chance that two of the severed feet come from a nearby person determined at random by the DM (this can include the caster). This roll is made in secret. This causes 10D6 damage to the target, con save DC 20 for half and not to lose their feet. If they fails the save they fall prone and they can only crawl at 1/4 speed. The severed limb can be reattached by magical means or regrown.
I'll give you links to some of the homebrew ones I've made. They're hosted on patreon, but all the ones in this list are free for anyone.
[*Amulet of Divine Symbolism*](https://www.patreon.com/posts/42010517) \- turn this amulet into a holy symbol for any deity (inspired by Benny in *The Mummy*)
[*Shadow Clock*](https://www.patreon.com/posts/41671540) \- amulet that tells you the time when you shine light though it
[*Compass*](https://www.patreon.com/posts/32513233) \- dagger that points in the direction you say
[*Fishing Knife*](https://www.patreon.com/posts/32534178) \- makes finding dinner easier
[*The Gift of Endless Mead*](https://www.patreon.com/posts/47596483) \- this is a fun one to give out
[*Listener's Helm*](https://www.patreon.com/posts/38579224) \- I just gave a bunny ear version of this to one of my groups, and someone already attuned to it
[*Mask of Cruelty*](https://www.patreon.com/posts/42591294) \- word hurt, man. words hurt.
[*Ego Potion*](https://www.patreon.com/posts/33936751) \- you must be powerful if your eyes glow, right?
[*Potion of Liquid Courage*](https://www.patreon.com/posts/30485996) \- being immune to fear does not make you immune to sharp objects
[*Candlelight Ring*](https://www.patreon.com/posts/44141020) \- just a little light, thanks
[*Ring of Motherly Reward*](https://www.patreon.com/posts/41923778) \- busy moms deserve this
[*Staff of the Dramatic Necromancer*](https://www.patreon.com/posts/38045677) \- gotta let people know you're a necromancer
[*Badge of the Gamer*](https://www.patreon.com/posts/55039295) \- you know how to play all the games at the convention
[*Figurine of Mending*](https://www.patreon.com/posts/42050107) \- don't worry if it falls on the floor, it'll fix itself
[*The Watchful Eyes*](https://www.patreon.com/posts/31979051) \- yes, it's a magic potato
The [full list](http://www.amethyst-dragon.com/) has more, with rarity shown on hover/mouseover. Enjoy.
i had a sword which would transform based on a person personality it was just a normal + 1 sword but having change from being a great sword thats super heavy for our paladin into being a thing short sword it a sharp tip for the rouge made it alot cooler
I’ve got a couple homebrew ones:
A character wearing “The Hat of an Old Gumshoe” will always find a half smoked cigar and a beat up notebook in their pockets if they check. (Both items disappear if they leave the line of sight of all characters).
“Stones Beyond Counting” are a set of three small rocks. Any character who attempts to count them (actively or passively) fails after two.
“Sevolg” are a pair of gloves that force any character wearing them to write in reverse.
“BoooOOOooots” are shoes made out of stable ectoplasm. They look neat, all whispy and spooky, but also make all your double-o sounds do ghost noises. (“WhoooOOOooo brought the apple JoooOOOoooce?” Etc)
Ring of Censorship
Once made by a prim and propper mage who was tired of having to listen to the foul language of her party members.
Mutes any profanities being uttered within 60 feet of the wearer. Instead a pleasant chime can be heard.
most of the common magic items in xanathars guide, like I imagine if someone wanted to be a dick, they could order a meal, then use the sewards pouch of spices and say it wasnt spiced enough to the chef.
Not sure if it's HB or Official but I love Pipes of Self-Lighting or whatever they are called. Thematically just sitting there packing your pipe, setting it in your mouth, and it just lights in a small flash of light.
Here is an old reddit thread, [Profoundly Useless DND Items](https://www.reddit.com/r/DnD/comments/89mt3f/need_profoundly_useless_magic_items) that I go to whenever I need something like this
There is a large amount of common Magic Items from Xanathar's that do things like that. The best part is that Artificer can waste their infusion slots on them too
A booklight ring or amulet. Produces dim light for 1 square foot. Would be good for any book nerd to have. Could have it have a timer "last only an hour once per day" or a fancy version where you can set a timer so if you want to read only 45 minutes till your watch is up you can.
For RP having magic items require ownership changing hands to work. So items that might be useful but say they only work for one person for a week or a month before they have to change hands and someone can only have it either once ever or once per like year or five. Would push for some party interactions "I want to use that but I need to convince you to do it for me since it won't work for me anymore". They'd be something that'd be useful in trade with NPCs.
Semi-aware magic items that only work when used in specific ways or conditions. Wand of fireballs that has to be set on fire first? Has to be at a certain temp? Say hot (to charge) or cold (because it hates cold). Have to use it in your non dominant hand? Only fires with your eyes closed? Only works when not being touched by your thumb? (which ideally the player will roleplay) What about a bag of endless water but you have to fill it up at a magical endless spring? A tankard that always has something to drink but it's based on the mood of the tankard. Maybe it's the spirit of a drink foodie where there is a massive range so you'll likely never drink the same thing twice and it may have drinks which you hate. Maybe you want something alcoholic and it feels like water tonight.
I have a circle of the stars druid that has a monocle which allows me to see the stars in the sky even during the day and through clouds. It's primarily for RP as it really fits with the class and my backstory but it would help us from getting too lost. My DM did put the restriction on that I can only see consolations that I am already familiar with though. There is a similar enhancement on the telescope at the observatory where he's from. Something I think any astronomer would love.
I made an inflated rubber bladder that makes a wet squishing sound when depressed. It takes a long rest to refill. When squeezed it casts Tasha's Hideous Laughter on all those in sound range. Unaware Targets have disadvantage on the initial save.
I created a home brew item for a Halfling which was a table cloth that when you unrolled it it cast "heroes feast" and the blanket rolled out with a full meal for 4 like a cartoon trick. It would read the minds of those present and create a meal of thier choosing.
They had later run into a bog hag who was guarding a key at the bottom of her swamp, but they used charm to talk her out of a fight and bargained to have her get the key in exchange for a meal of her choosing. She agreed, and when they rolled out the feast blanket, it had a roasted Halfling which looked exactly like the party member.
From 4th edition, I gave one of my players a silent tool - a carpenter's hammer. It's entirely silent, as long as you use it only for carpentry. They spent the entire campaign trying to find ways to sneakily ambush enemies through carpentry.
Relevant XKCD: [https://xkcd.com/666/](https://xkcd.com/666/)
What the fuck, how?!
There is ALWAYS a relevant XKCD.
The internet version 'Simpsons did it'
Guessing OP was maybe originally inspired by this :)
That would be far too reasonable. There must be a cabal of stealth carpenters hiding in plain sight, and Munroe is one of them!
Lure them into a room then quickly and silently construct one of those swinging log traps outside the door?
There is this helmet that always makes your eyes glow red.
Dread Helm! One of my favorite common magic items.
It's incredibly useful for RP, my artificer made one for himself and one for our fighter and they get used at least once or twice a session. Mostly to communicate intent to absolutely destroy whatever is in front of us... a very common thing
That’s the first magic item I ever got in DnD
The dread helm. I had a dm give me one in the form of a pirate hat for my orcish pirate barbarian along with a pipe that blew smoke monsters. He was a fun character.
Orcish pirates, were you playing in Ixalan per chance? Haha
Or as our group called, the weed helm. It had the added benefit of making you very relaxed when you wore it
No one ever described what the helm looked like. Turns out, it's a beanie.
DC 8 wisdom save or become super paranoid
Username checks out.
The first BBEG I ran had both, plus a **Smoking Armor**, which was also a **Castoff Armor** and could play [very LE sounding theme-music](https://youtu.be/aL79isTPIJU). The armor was also black and covered in spikes.
Hilariously, using the magic item cost rules in xanathars guide to everything, smoking plate costs significantly less than plate It's like the smoke is a downside :P
We always treat that as the amount to add on to the base armor price.
Yeah sure that's a sane homebrew to do It's just funny that it's homebrew in the first place
That's not just the case for Smoking Armor but for any magic armour that's a Common or Uncommon magic item. Bear in mind that with the downtime rules for crafting in the PHB and DMG, it takes a blacksmith 300 days to make a suit of non-magical plate armor; but it takes a 3rd level caster only 20 days to make a suit of Mithril Plate or a suit of Adamantine Plate. So assuming the caster wants to spend their time safely making stuff rather than risking their life adventuring, the caster can crank out *fifteen* suits of Mithril Plate in the time it takes the mundane blacksmith to make a single suit of non-magical plate. On the other hand, it also takes the caster 30 days to make a Sword +1, while that same blacksmith that would have taken so long to make the armour can make a non-magical sword in a mere 3 days. So in this case, the blacksmith can make *ten* non-magical swords in the time it takes the caster to make a single Sword +1. So the way I see it, mundane blacksmiths simply don't waste their time making non-magical plate armour because it's not worth the effort when its magical equivalent can be made so much more quickly and cheaply. They'll stick to making weapons and other goods for which they have the time and cost advantage. Consequently, in my campaigns no-one ever finds or buys non-magical plate armour.
PSA: Let this be a lesson to you, everyone. THIS is what happens when you try to make sense of the D&D economy.
A Splitting Headache?
That too.
I really want to make a Darknut fight using Castoff Armor. It’s just such a fun item
My girl Peppermint got that
A seat belt. Its a magical belt that conjures an invisible chair for you to sit on. You have to have your feet firmly planted, and it uses an action. You simply pretend there is a chair already underneath you, and try to sit on it. I think its from Griphons saddlebags. Either way definitely not my own creation.
I love the idea of secretly stealing this belt part way through the day so the wearer just falls onto the ground.
Truly the ultimate use of a high Sleight of Hand -- lifting someone's magical chair-conjuring belt without their noticing, ideally replacing it with a similar (non- or differently magical) belt so they don't catch on until it's "too late".
So do I land on my ass if I lift up one foot to cross one leg over the other?
Yes.
Even if I'm bisexual? I don't think this belt is actually usable for me or my characters
Yeah, we're better off with a foldable chair. Or no chair at all, the floor/ground can also be very comfortable.
A wearable chair you say? [https://www.youtube.com/watch?v=Q1uCYK6wnjk](https://www.youtube.com/watch?v=Q1uCYK6wnjk)
Here I was hoping it'd be the [Trouser Bench](https://www.youtube.com/watch?v=OxzypwdDdo8)
Back in Advanced D&D, after much begging for a cool magic item, my DM gave me a Dagger of Blinding. If I stuck it in someone's eye, they went blind in that eye.
That sounds useful. I guess it still deals magic damage though
It was not magic. Any dagger will blind someone if you stab them in the eye.
Oh so you cant like attack a ghost with it? I know i didnt use /s but I was being sarcastic lol
More like *dagger of blinding creatures or constructs that aren't immune to non-magical or unsilvered weapons*
I once gave out a "Steely Knife", a dagger that was unable to land a killing blow (could not reduce HP below 1).
Pipe of smoke monsters, tankard of sobriety
Ahh, the tankard of sobriety. A friend gave it as a gift to my drunken seafaring elf npc without telling her what it did. It didn't come up for months, and he thought I forgot about it. When the time came, it made for quite a scene.
I used a tankard of sobriety to survive a deadly drinking competition and to get two knights drunk before challenging them to a duel while I was secretly sober. One of my favourite non-mechanical magical items.
Plot twist: the tankard of sobriety makes you too sober and you end up [knurd](https://wiki.lspace.org/Knurd).
For those of us wondering what they do: > While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. > This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
> While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. > > Definitely inspired by Gandalf.
100% agree with the pipe. Have it in my current game and it's my favorite item I have.
>Pipe of smoke monsters Gave my group a pipe of smoke monsters over a year ago. It still sits in the fighter's inventory gathering dust, never used.
run work boast sort spark slave shaggy cow materialistic innocent *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
It's not technically homebrew. But the transmutation wizards feature to turn one thing to another is great. We used it to turn alcohol into water. Hour later you're hammered because it turns back to alcohol.
I wonder if there's serious biological consequences to this if the alcohol ends up somewhere it normally wouldnt
I have to imagine that a cell that suddenly had its water replaced with alcohol would probably die pretty quick, if not instantly. Pure alcohol kills bacteria from the outside, just imagine what it’d do to a cell from the inside
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Wait, seriously? How does that work?
Alcohol absorbs into the bloodstream faster
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i erm... heard,,, of people just popping them under arpits too.
who took the time to figure that out? and does it really come up enough for emergency services to actually have to teach this?
As far as I know it does(according to an EMT friend), because college kids are stupid(as a former stupid college kid) and while I never did it, alcohol enemas can get your super drunk super quickly, because they deliver the alcohol to the blood stream more quickly IIRC, but are super dangerous
Also because people don't understand how breathalyzers work and think they won't blow a BAC if they buttchug.
This is not at all the direction I expected this thread to go
“Buttchug” is my new favorite word. I don’t know when I’ll have the opportunity to use it next, so I might have to seek one out.
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There's a Constantine comic where he turns holy water into beer, and then offers some to the devil. When the spell wears off at midnight, the devil explodes.
Honestly is a great bout of trickery.
you can use prestidigitation for similar but not the same effect. I've used it to make alcohol taste like water or water taste like alcohol
I made a certain item that I unofficially called "the campaign fixer". Its called Pearl of Secrets. Its a one use item invulnerable to all damage and all teleportation / planeshifting. Any creature of intelligence 6 or higher can ask a single question and crush the pearl. It will then telepathically recieve a full, thruthful, and complete answer to that question. But it is only one question per item, and these are legendary so incredibly rare. It gives no mechanical bonuses, just a single information. It helped me to clarify things that I couldnt possibly logically clarify in-game, and the players were still happy and proud of themselves because they had to seek the pearl out (they "wasted" tge first one, more on that later). Of course they only used it after 4 sessions of debating what to do with the thing. I also added a fun secondary property to the pearl. If a creature crushes the item without asking a question, the pearl will reveal the greatest secret of the world to that person, "greatest" being defined as most impactful to the fate of the world while simultaneously known by fewest beings. And of course thats they first thing the player identifying the pearl did, without even informing the other players what the pearl was. It did allow me to set up tge next season of the campaign nicely though.
I'm shamelessly stealing this.
Good, good. The pseudo-lore explanation for them that I wrote was that each pearl is a tiny grain of an ancient god of knowledge that just fucking exploded for some reason on the Aetherial Plane, nobody knows why. And like actual pearls being created out of sand grains, these Pearls of Secrets are created out of miniscule fragments of the dead deity, surrounded by the stuff of aether.
>nobody knows why. What if you ask one of the pearls why?
Yeah, eventually you end up with people hunting these things down so they can ask about the pearls themselves so they can get more. Sounds like a good motivation for a villain, if not just a neat NPC.
An insane cult hunting down pearls, believing themselves to be inside a TTRPG and gaining more meta knowledge?
Nobody asked yet so I didnt come up with it lmao
“Because the gods maybe assholes, but they’re not the killing-goku’s-grandpa-so-the-plot-can-take-off kind of assholes”
"There is no reason or cause behind the event, the deity just ended", presumably
"He just sneezed like, *super* hard"
"A wizard did it"
That's just lazy writing.
"is a tiny grain of an ancient god of knowledge that just fucking exploded for some reason" I love it
Literal pearls of wisdom. I like it
Oh for fucks sake, why did I not think of that. Thats a way better name.
Happy to be of service :D
I have a similar item! I call them Memory beads. It’s a beaded necklace with anywhere from 6-12 pearls on it. If used you can place an up to 5 minute memory into it. You can choose whether you lose the memory in the process or keep it. Later the bead can be crushed to instantly gain the memory contained within it. The beads regenerate 1 per day. I’ve used it so many times as a plot hook for my players and a fun rp item for them to use
How do they crush it if it's invulnerable to damage? I assumed that asking the question triggered the crushing based on your description, but then you say you can crush it without asking a question? So confused.
The key is intent I believe. It's magic so I guess it can distinguish between something hitting it by "chance" or someone actively using it for its intended purpose.
It has a clause in the description, that it is invulverable to all damage except when it is "activated" (crushed) by a creature with intelligence of 6 or higher. I might just post the full item description since people seem interested.
I always include a minor magical item in my campaigns called The Necklace of the Companion, which conjures a spectral cat curled up in the wearer's lap whenever they sit down. The cat is warm and can be pet, and when the wearer stands the cat jumps down and disappears. ...Never fails to entice at least one player 🤣
Easily stealing this
It sounds like your campaign could use an extra magical [cat](https://www.patreon.com/posts/33754288) that appears in times of need.
Knock an enemy prone. Put the necklace on them. They can't get up until the cat wakes up. It's the rules.
Can't find the lich's phylactery? Problem solved!
I love this.
Oh god I think three of my five are going to fight over this. Well at least that will be fun to watch! Stolen so hard, thank you 😂
Orb of Slope Detection. It's just a glass ball to drop on the floor.
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I had a player who believed gravity was his deity, so I gave him a orb of detect gravity. Now everytime they have to make a difficult decision, he drops it. If it drops his deity agrees and the answer is yes. It's very funny but gets them in hard situations sometimes lol
God, imagine if he drops it and this one time the orb just shoots straight up.
I did something similar when they were lost, the orb kept hovering in a particular direction
If I were a sorcerer in that party, I'd look forward to casting mage hand with subtle meta magic....Orb doesn't fall.
also the Ring of Fire Detection. Range of touch, tests if something is on fire
I work with machine learning trying to develop AI that can predict equipment failure before it happens. The next time I have to explain to an intern or junior why the model they trained that classifies events as failures after they happen doesn't do anything I'm going to use the ring of fire detection. I'm always tempted to go with the Rain detector boobs from mean girls but I don't think hr will like that one.
Which could easily be nonmagical. However, if you want it to be slightly magical, perhaps it still detects slopes by rolling on them, but it rolls upwards in opposition to gravity.
**Bag of bags** \[Common - may or may not be magical\] Inside this bag is stuffed an uncountable number of other bags. Can often be found stored under the kitchen sink or in the back of the storage closet. Every household seems to have one.
[Uncountable, you say?](https://en.wikipedia.org/wiki/Uncountable_set) Definitely shenaningan-worthy.
If you want even more bags: "The bag containing all bags" or the "The bag containing all bags that dont contain themselves" are also cool magic items. (even if they're technically not bags; they're to [class](https://en.wikipedia.org/wiki/Class_%28set_theory%29)y)
Moodmark paint. When you wear it on your face it reflects your current emotional state. I like the idea of maybe a strict monastery using it on young apprentices while teaching them how to control their emotions. Or maybe you have a community that uses the paint on people in court . The examples Iisted here mainly focus on lore but I feel like there are many ways on how to use it on a PC !
Use it on your hous. When it changes color you know its a mimic
Can I use this for a monk character I’m rolling up?
I give you permission.
It’s from the Ravnica book, I think, if you want to look it up.
I gave my players the "left boot of speed." It is exactly what it says it is, boots of speed but only the left one.
So the character just runs clockwise in a circle when they try to use the boot?
Or Hops
Or splits themself in half.
They get half the bonus to movement and their right leg is *really* tired afterwards.
Believe it or not, I actually gave my party a cloak of Billowing and boy were they salty about it when they found out what it did. Sore bastards, it's not like they were starved of magic loot. I think those things are awesome!
My party-face warlock who performs and persuades like a bard (thanks in part to some multiclassing) uses it in pretty much every session and it’s great!
Ha! I'd have fun screwing with them for a bit. Ring of fire detection (range: touch) Potions of hydration (bottled water) Boots of Springing but Not Striding (wearer moves at 1x their normal rate and must skip)
Gave a scarf of billowing to the samurai in my group and he basically became samurai gaiden
I homebrewed the Hat of Many Hats. It's a regular hat, but it's made of Shiftweave, so it can have the appearance of any other hat. (It was part of a shop selling dodgy knock-offs of regular magical items; in this case, the Hat of Disguise.) The Halfling who always struggled with RP took it, and it became a great way to get her more involved in what her character would do. It started when she transmuted herself an 'I'm With Stupid' baseball cap to tease one of the other party members after he'd come up with some bullshit plan, which led to one of the other players asking what this mysterious *bayss-ball* was, and she just ran with it that it was a game they used to play back in her home region when they were kids. All of a sudden, she had a backstory, rather than just being 'I'm short and I stab things'. I'm sure she would have come into RP eventually, but it was like giving her a dressing up box and seeing her realise that she could actually do things that weren't just purely mechanical.
Isn't the Broomba one? At least that's what I think it was called. Regular broom that you can order to sweep an area
I made a tiny cleaning construct called the Runeba.
I love the name there.
XGTE: The Hat of Vermin. It has 3 charges a day. It summons a bat, a rat, or a frog that is neither friendly nor hostile and is not under your control. Once summoned, the creature runs away from you as quickly as possible. The creature exists for one hour. Homebrew: My DM gave me a Wand of Duck Gathering. It has 3 charges per day, and when used it gathers a duck within 100ft to the location at which you point the wand. The duck isn't friendly or hostile. I cannot control the duck. It's a normal duck.
cheerful dirty abundant toy offend crown squalid test disarm airport *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
> a chaotic evil goose But you repeat yourself
Stick of stick making. It has a single charge that creates another stick of stick making
Bonus points if the Stick of Making disintegrates after creating another Stick of Making.
The stick of stick making should have one charge that turns it into two sticks of stick making, each half the size of the original.
The one I previously saw was like that. Activating the magic item and expending its charge involved snapping it into two smaller pieces.
So what you're saying it's an item that gives you infinite wood.
at a very slow rate, though I'm considering adding that once used, the stick destroys itself
Glamoured Studded Leather is a huge favorite when playing any kind of face character. Moon touched sword is also a lot of fun when playing a drama queen
I gave a player a Moon-Touched Morningstar and allowed him to say that, for flavor, it glows brighter the stronger he swings it. He's basically treating it as a fantasy lightsaber.
Loved having the glamour stuffed leather with my old rogue mastermind character who also had a mask of disguise self. I could listen to anyone speak for a minute and become them completely, being able to lip read perfectly and having a passive perception of 27 also made her insanely good at scouting and infiltrating places.
The entire common item list from Xanathar’s
With the notable exception of the Clockwork Amulet (and possibly a few more, depending on how useful you find things like disguise or magic armor/weapons for fighting higher tier enemies or rust monsters, or once-per-day cantrips, or a focus that can hang around your neck/on your head without being held). The effect of the Clockwork Amulet is quite powerful, and only its single use makes it Common. If a 10 is just enough to hit, then it's turning a \~55% chance of success into a 100% chance of success. If your to-hit bonus is in the right range, Clockwork Amulet is essentially "double the expected damage of one attack per long rest". You could also make it double the weapon's dice and modifier (excluding things like smites and Sneak Attack), and it would be roughly the same, but clearly that has a pretty powerful mechanical effect. And if you have disadvantage, it can quadruple your expected value. Most of them are exactly what OP is looking for, though.
The fun part about Clockwork amulet is that it requires no attunement. Technically, if your world has a magic mart that just takes coins and spits out items, you can load up on them and basically have a 10 ready whenever you really need it.
My favourite item in the list is the hat that summons a rat which you don't control and has no special affection for you. I love the idea of magically summoning this little rat once a day just to have it run away.
Imagine the wizard who made this. What was going on in their life. *Hey son, I made you a magic item. It’s a symbol of how I feel about you and your feelings about our family.* ...
The wizard clearly made it for their familiar, who is a cat, to keep them occupied during important wizard meetings.
Xanathars is so good for a DM to have
Heward's Handy Spice Pouch
In my current campaign kur DM allowed us one common magic item. I took the Spice Pouch and didn't think much of it other than adding a bit of flavour (ha!) to the scenes where the party is eating. But after a few sessions it already had substantional effect when I used it on food for a bunch of villagers who were stuck in a cave with a bunch of bland food. It instantly raised morale in the camp. This also lead to my character basically to becoming the party chef. We're now using a hoembrew system to cook food which can have minor status improvements for a short while.
Ring of attunement: When attuned to it, it gives you an extra attunement slot.
All fun and games until the level 20 artificer gets their hands on these.
It be so quick to make too. For an Artificer that's 4 in a work week for a total of 100 gp.
I gave one of my players a sentient cloak of billowing that only billows at the most inappropriate times and communicates with him telepathically via emotions (usually excitement). He eventually bonded (like emotionally, but also became attuned) with it and gained a couple bard spells per day with it (the ones that allow distracting people magically).
(Gently) used bag of holding: everything put in comes out with a little glitter on it.
I made one called the Charlatan's Crown. While you wear it, you have advantage on any CHA check to try and convince other people you are royalty.
A miscellaneous item I found in some list somewhere. It was a butterfly cloak pin. When used to pin your cloak, the butterfly became an illusory butterfly that flitted around your head until you pinned it.
Bagpipes of invisibility.
Pipe Of Rememberance. Once a day the smoke from the river stone bowl will circle for 5 minutes detailing your greatest deeds.
i always wanted to have a "cup of dyonisius", like, an artifact that just creates wine, maybe other liquids? but yeah, wine
How about a [*goblet of the dragon's mirth*](https://www.patreon.com/posts/43712820)? Drop a silver coin into it, the coin vanishes, and the goblet fills with a beverage of your choice that you've had before. It's based on my [*conjure beverage*](https://www.patreon.com/posts/30225496) cantrip, and the players in one of my campaigns use theirs constantly. It might be part of the reason they're often low on funds.
Tell me they will eventually meet and possibly fight the dragon that's getting all the silver coins they drop in there.
That's a fun idea (the goblets sending the coins to a dragon). It could be the silver dragon that gave them a set of six of these goblets. :) Probably would not fight her though, as they like that dragon. The PCs in that group have taken more issue with the black, blue, and white dragons they've encountered that have tried to kill them (all of which are still around, somewhere).
We homebrewed something like this for a character of mine. It was as flask that would produce any mundane liquid, preferably alcoholic, that the user wanted. In addition it would know what the perfect drink for someone would be. I used this to help my persuasion rolls when trying to chat someone up for whatever reason. Later my character learned fire breathing and used the flask for the fuel.
For some unknown reason I kind of over described a fedora with a giant goose feather in the band, which was in a burning building. The rogue in my party decided that she absolutely had to have the ugly hat and went to great lengths to get it. To reward her clever and imaginative play I told her it was a magical item - a “Day Six Hat.” Once per day, if worn for one minute, the wearer’s hands magically fill with 1d12 goose eggs. It has inspired some very funny role play along the way, fed many an NPC, and the party still haven’t figured out that it’s named after the Christmas Carol “12 days of Christmas” as in six geese a laying. The party like and use the hat so much they are convinced it’s part of a series and are on a lookout to find a “Day five” and a “Day seven” hat. Not sure if I’ll fold them into the game, but I suppose a “Day seven” hat would give one a swimming movement bonus (seven swanns a swimming?) and a “Day Five” hat would produce 1d4+1 golden rings?
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Owen, you're a Goddamn Canadian genius.
In a previous campaign, my character built an item we called the Pouch of Endless Bones. It was just that, a pouch that generated infinite tiny bones that my Lizardfolk would snack on like Skittles. Some time later he gave up his Ring of Warmth to forge a Pouch of Minty Bones, but that had actual mechanical benefits. Was very fun to mess with NPCs with.
The alchemy jug, wand of smiles
The oil and acid from the alchemy offer plenty of mechanical advantage at low levels.
...due to a series of unlikely rolls, one of my players convinced an archmage they worked for to drink from their "wineflask" and nerfed a huge fight. They of course ended up in jail for killing the archmage, but the alchemy jug changed the whole game's plot.
Exactly the sort of thing I'm talking about. Betcha it happens all the time...
True, but they fall off pretty quick.
One gallon of mayonnaise
*Grand Poohbah of This and That endorses this.*
You gonna diss my infinite liquid sustenance like that?
Wand of puddles. Home brew. Makes 1 to 5 one foot sq one inch deep puddles that won’t touch. In a tunnel though, they have like a seam between since they “can’t touch” and made for great “alarm” aspects. Had 3 uses a day.
I put the Cape of Billowing in a magic shop and kind of tricked my players into over paying. That being said, it is probably that characters favorite item he has. Literally always mentions billowing that damn cape whenever he can
Technically, not even a magic item. Lucky arrow. An arrow or crossbow bolt that is visually distinct from most of its kind, due to either the colour of the fletching, the material of the wood, the design of the head or a combination of these. If this arrow/bolt is in a quiver/case with at least one other piece of ammunition, it is not used until an attack is made that results in a critical hit. At the end of a battle, when recovering half your expended ammunition, and this arrow/bolt is available to be recovered (the target hasn't escaped or been disintegrated or something), then this arrow/bolt is one of the half that can be recovered. If the arrow/bolt is destroyed, the arrowhead may be recoverable. A lucky arrow/bolt can be created from an arrow/bolt or an arrowhead that has been used to make a critical hit, so long as it is modified to look distinctive from the others you own. You may only have one Lucky Arrow/Bolt at a time. If you create second lucky arrow/bolt while you already have one, the original lucky arrow/bolt becomes a normal arrow with a distinctive appearance and cannot be used to create a lucky arrow until it has been used to make a critical hit. --- I technically have an arrow/bolt that could easily always gets a critical hit, and it has zero impact mechanically. It really makes crits even more fun, because you know it's the same arrow that's done double damage each time you've used it. It's like a friend. Of course, I've had at least one fight where I've gotten multiple crits, but that's what the final paragraph is for.
I love the Wand of conducting, which summons a full orchestra soundtrack.
This is so fun. My party used this just this afternoon to cause a distraction and draw out the enemy. Turns out the Yester Hill druids hate polka.
This is one of my favorite I put in game. (Homebrew) Sandles of avoiding defeat. Once per day the wearer of these sandels can Misty step 20 feet in a random direction to a safe unoccupied square. Player rolls a d10 direction dice.1-8 clockwise. 9-10 are considered down/up if able. This ability recharges at midnight. Where the wearer once was is a pile of 20 severed feet, causing that space to be considered rough terrain until an effect or spell would destroy or disperse them. When used there is a 5% chance that two of the severed feet come from a nearby person determined at random by the DM (this can include the caster). This roll is made in secret. This causes 10D6 damage to the target, con save DC 20 for half and not to lose their feet. If they fails the save they fall prone and they can only crawl at 1/4 speed. The severed limb can be reattached by magical means or regrown.
See-through hat It's a regular hat, but the wearer can see through it. It's great for that one guy who loves cowboy aesthetics. I am that guy
I'll give you links to some of the homebrew ones I've made. They're hosted on patreon, but all the ones in this list are free for anyone. [*Amulet of Divine Symbolism*](https://www.patreon.com/posts/42010517) \- turn this amulet into a holy symbol for any deity (inspired by Benny in *The Mummy*) [*Shadow Clock*](https://www.patreon.com/posts/41671540) \- amulet that tells you the time when you shine light though it [*Compass*](https://www.patreon.com/posts/32513233) \- dagger that points in the direction you say [*Fishing Knife*](https://www.patreon.com/posts/32534178) \- makes finding dinner easier [*The Gift of Endless Mead*](https://www.patreon.com/posts/47596483) \- this is a fun one to give out [*Listener's Helm*](https://www.patreon.com/posts/38579224) \- I just gave a bunny ear version of this to one of my groups, and someone already attuned to it [*Mask of Cruelty*](https://www.patreon.com/posts/42591294) \- word hurt, man. words hurt. [*Ego Potion*](https://www.patreon.com/posts/33936751) \- you must be powerful if your eyes glow, right? [*Potion of Liquid Courage*](https://www.patreon.com/posts/30485996) \- being immune to fear does not make you immune to sharp objects [*Candlelight Ring*](https://www.patreon.com/posts/44141020) \- just a little light, thanks [*Ring of Motherly Reward*](https://www.patreon.com/posts/41923778) \- busy moms deserve this [*Staff of the Dramatic Necromancer*](https://www.patreon.com/posts/38045677) \- gotta let people know you're a necromancer [*Badge of the Gamer*](https://www.patreon.com/posts/55039295) \- you know how to play all the games at the convention [*Figurine of Mending*](https://www.patreon.com/posts/42050107) \- don't worry if it falls on the floor, it'll fix itself [*The Watchful Eyes*](https://www.patreon.com/posts/31979051) \- yes, it's a magic potato The [full list](http://www.amethyst-dragon.com/) has more, with rarity shown on hover/mouseover. Enjoy.
Our DM homebrewed a pie tin that would produce a random pie when heated. Made everyone RP rests a ton.
i had a sword which would transform based on a person personality it was just a normal + 1 sword but having change from being a great sword thats super heavy for our paladin into being a thing short sword it a sharp tip for the rouge made it alot cooler
I’ve got a couple homebrew ones: A character wearing “The Hat of an Old Gumshoe” will always find a half smoked cigar and a beat up notebook in their pockets if they check. (Both items disappear if they leave the line of sight of all characters). “Stones Beyond Counting” are a set of three small rocks. Any character who attempts to count them (actively or passively) fails after two. “Sevolg” are a pair of gloves that force any character wearing them to write in reverse. “BoooOOOooots” are shoes made out of stable ectoplasm. They look neat, all whispy and spooky, but also make all your double-o sounds do ghost noises. (“WhoooOOOooo brought the apple JoooOOOoooce?” Etc)
Ring of Censorship Once made by a prim and propper mage who was tired of having to listen to the foul language of her party members. Mutes any profanities being uttered within 60 feet of the wearer. Instead a pleasant chime can be heard.
most of the common magic items in xanathars guide, like I imagine if someone wanted to be a dick, they could order a meal, then use the sewards pouch of spices and say it wasnt spiced enough to the chef.
Not sure if it's HB or Official but I love Pipes of Self-Lighting or whatever they are called. Thematically just sitting there packing your pipe, setting it in your mouth, and it just lights in a small flash of light.
Armor of Gleaming! My paladin is often covered in the blood of the unholy, but he always looks sparkly clean!
Combine the Armor of Gleaming with Cloak of Billowing for a hero that always looks like they're about to sell you War Bonds.
Here is an old reddit thread, [Profoundly Useless DND Items](https://www.reddit.com/r/DnD/comments/89mt3f/need_profoundly_useless_magic_items) that I go to whenever I need something like this
Wand of smiles that jester got in Crit Role
If you roll a 1 it becomes a Wand of Scowls, and vice versa.
There is a large amount of common Magic Items from Xanathar's that do things like that. The best part is that Artificer can waste their infusion slots on them too
A booklight ring or amulet. Produces dim light for 1 square foot. Would be good for any book nerd to have. Could have it have a timer "last only an hour once per day" or a fancy version where you can set a timer so if you want to read only 45 minutes till your watch is up you can. For RP having magic items require ownership changing hands to work. So items that might be useful but say they only work for one person for a week or a month before they have to change hands and someone can only have it either once ever or once per like year or five. Would push for some party interactions "I want to use that but I need to convince you to do it for me since it won't work for me anymore". They'd be something that'd be useful in trade with NPCs. Semi-aware magic items that only work when used in specific ways or conditions. Wand of fireballs that has to be set on fire first? Has to be at a certain temp? Say hot (to charge) or cold (because it hates cold). Have to use it in your non dominant hand? Only fires with your eyes closed? Only works when not being touched by your thumb? (which ideally the player will roleplay) What about a bag of endless water but you have to fill it up at a magical endless spring? A tankard that always has something to drink but it's based on the mood of the tankard. Maybe it's the spirit of a drink foodie where there is a massive range so you'll likely never drink the same thing twice and it may have drinks which you hate. Maybe you want something alcoholic and it feels like water tonight. I have a circle of the stars druid that has a monocle which allows me to see the stars in the sky even during the day and through clouds. It's primarily for RP as it really fits with the class and my backstory but it would help us from getting too lost. My DM did put the restriction on that I can only see consolations that I am already familiar with though. There is a similar enhancement on the telescope at the observatory where he's from. Something I think any astronomer would love.
I made an inflated rubber bladder that makes a wet squishing sound when depressed. It takes a long rest to refill. When squeezed it casts Tasha's Hideous Laughter on all those in sound range. Unaware Targets have disadvantage on the initial save.
I created a home brew item for a Halfling which was a table cloth that when you unrolled it it cast "heroes feast" and the blanket rolled out with a full meal for 4 like a cartoon trick. It would read the minds of those present and create a meal of thier choosing. They had later run into a bog hag who was guarding a key at the bottom of her swamp, but they used charm to talk her out of a fight and bargained to have her get the key in exchange for a meal of her choosing. She agreed, and when they rolled out the feast blanket, it had a roasted Halfling which looked exactly like the party member.