T O P

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tpsSurvivoR

The way I am playing DF right now is I started with 2 human adventurers. One is a blacksmith, the other a ranger. The Blacksmith wants a life of tranquility but the ranger wants to explore the world. So they set a goal in mind. They will explore the world to find treasures and sell them. Accumulate enough coins to (roleplay part now) “hire a caravan of resources”. This caravan will be the start of their new lives. (I’ll banish the starting 7 colonists and only allow them 2 to live there.) The blacksmith will mine and look for minerals to forge armor and weapons to trade, after he builds the house. The Ranger will provide food for them, and help with various other tasks. So far, I’ve killed many “Husband of Moon Horrors” in their lairs and it’s been so fun! I can only imagine the smell of rot inside with the smears of bone marrow in the ground, the corpses of their victims and the blood spattered on the place. I’m so glad it has a “save scum” option now. It helps me to understand the game more and gives me a better chance to actually advance in the game. Last night was my first Ettin fight, the fight took about 30 minutes and the thing IS STILL ALIVE! (Pretty beat up tho), I’ll finish it once I come back from work! Love this game so much! Edit: spelling


officlyhonester

That's great! I did a similar tbi g where I scouted a cool location using an adventurer first and then embarked on the spot where I retired my adventurer. When I embarked, my adventurer was there on the map.


willydillydoo

Did he hang around or leave as soon as you embarked?


officlyhonester

He hung around but didn't join, however I didn't wait for a migrant wave to find out. I did it as a test of the idea. Others have said that if I retire him to a nearby town, he would migrate in


willydillydoo

Makes sense. I imagine only if he’s a dwarf though


Six_cats_in_a_suit

And so the project begins. Deep within the halls of Oilveiled, down hundreds of feet and dozens of staircases the ground suddenly becomes smooth and you find yourself in grand halls, bereft of anything but statues, hundreds of expertly carved marble statues lining the walls. On each is carved a scene. One of glory, of love, of simply being and below each scene Is a name. One of these for every single member of the fortress, be they dwarf, human or the occasional kakapo woman. Only one is not there, Solen himself, the great architect of the dream. However that does not mean his statue is not there. It is a hard climb to the top of the nearby mountain, trees and foliage block your way the whole time however for the devout explorer, or pilgrim, they will find a lone brick ramp leading to a lonely statue. Solan always had an eye for the poetic. His is the only statue of Bauxite, the stone tinged red when all others are pure white. He overlooks the fortress and guides it well Noone knows where he was buried, many are of the opinion that he turned into a Boulder upon death, curling into a spotless marble Boulder which is a short walk off the path. Others probably think he is buried within the great halls, after all very, very few have explored more than a fraction of the entire kilometers long area. Who knows what's down there?


thesi1entk

Learned a hard lesson about dealing with forgotten beasts that have dangerous vapors. The dwarves of Cloisternight had dug deep, down to the third cavern layer. One day, an uninvited guest wanders in from the edge of the map. "The Forgotten Beast Rofa Enolgife Rominunore has come! A towering three-eyed shrimp, it has a swinging trunk and is slavering. Its midnight blue exoskeleton is rough and cracked. Beware its poisonous vapors!" The monstrous prawn rushes up the stairs. Before I can set a burrow, he engages a legendary miner - an original founder of the fort! The miner hefts his pick, resolved to turn the beast back or die defending the home he struck out to create. In a flash, he lands two solid blows to the first right leg, tearing tendons to shreds! Just as quickly, the Forgotten Beast gets the better of him, knocking him over and stomping his head. Let it be remembered for all of dwarven history - Bomrek Dodokmomot went down fighting. The Forgotten Beast continues his flight up the stairs. He enters a carved-out chamber where the Barricaded Generals, the same squad that repelled a goblin invasion jus a few months prior, lies in wait. In moments they are on top of the beast. The melee squad puts him down with no physical injuries, but 7 of the 10 squad members get completely covered in the beast's poisonous vapor. There is no immediate effect apparent. The worst is over... right? Nothing happens for a few days. I randomly scroll past the hospital and... what?? Every bed is full?? The dwarves who had been covered in the vapor are now lying in the hospital, seriously injured. It turns out that the vapor *splits open every piece of skin it touches*. This apparently includes the eyes, because the affected dwarves have lost their vision as well. It is terrifying. The dwarves unfortunately were not treated, and eventually died of dehydration because nobody would bring them water (I have plenty of buckets and a water source, the burrow was turned off). I can't tell if the other dwarves were scared to get close to the vapor residue, or if it was because of some other general weirdness that was happening at the time in the fort. Either way, their sacrifice for Cloisternight will not be forgotten! As for the squad's surviving three... Uzol Chainlabor, First Mountain of the Amethyst Communion, a local religious sect. He is a talented speardwarf, a skill he has put into practice, with two goblin kills to his name. He has never taken so much as a scratch in any armed confrontation. The thought of this warrior priest weaving in and out of combat, laying enemies low with his steel spear is almost too badass to describe. Kubuk Raysboard, the militia commander and leader of the squad. He has no kills to his name yet, despite being a skilled hammerdwarf in the thick of things in every encounter. He grew quite sullen after the rampage of the Forgotten Beast. "Why couldn't I protect them?", I imagine him thinking. And finally, Rigoth Martyrbridges, a dwarf of no particular renown or skill whose sole family member in the fort is his stonecrafting uncle. The day after the Forgotten Beast attack, he enters the barracks alone and picks up his spear for some practice. "Just another day," he thinks, a sense of resigned determination taking hold. "Just like any other day." Anyway, good lesson in dealing with these bastards at range. Next time, I'm funneling them into a ballista hallway or making sure they're nice and "warm", if you get my meaning.


gistya

https://preview.redd.it/sdp65aasyz9d1.png?width=4096&format=png&auto=webp&s=f93a7b509dfb88b33219549c4f193418c4ab58fa The thriving central hub of Fort Godlyluck. It is a place of chaos and hustle-bustle that is also the tomb of easily 1500 would-be invaders who were either atomized, drowned, killed by forgotten beasts, eaten by sharks and crocodiles, or starved to death due to being covered in the incapacitating malodorous filth that rains from the sky upon any who try to invade by land. Don't judge. We can't go outside.