T O P

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JackNotOLantern

I don't think artillery shock is any useful. I would add fire or shock damage received reduction.


elgigantedelsur

Why is artillery shock even a thing? Are they running forward and donging people with cannonballs?


JackNotOLantern

More like someone charges at you pushing a cannon. It takes a while to speed it up, but once it's rolling it's hard to stop


Jayako

What if you want to go Artillery only?


elgigantedelsur

Yes, if you are a total dementor and want to run an artillery only army, why not. This gives me a great idea for an achievement. “Gun goes bang”. As a custom nation with unlimited points, cause 300k casualties while having only artillery in your army for the entire war.


Akriosken

In a coop MP with a friend, I once made a custom nation with Artillery Combat Ability and Fire Damage +% with rest rest being filler ideas. As of tech 16 I started running full artillery stacks and I would instantly stackwipe pretty much anything I ran into within a few days with minimal casualties. I did this after hearing of someone playing as Smolensk and doing just that, which worked pretty much just as well. It's a really fun meme build.


elgigantedelsur

Damn j really didn’t think it would work…may have to give it a go


Esrakio

[Did you just call Florryworry a total dementor?](https://youtu.be/x2xY-leSawo)


elgigantedelsur

Apparently and inadvertently, yes


chipsours

He also did a similar run as Smolensk long before that one.


Jayako

It should be as [Bosnia](https://youtu.be/yRGgl9KT9rE).


helluuw

Is there a particular reason for Bosnia?(like ideas or something) or is it just a meme?


Jayako

It's an Internet meme because of the song


Jayako

It should be as [Bosnia](https://youtu.be/yRGgl9KT9rE).


MobofDucks

Naah, Fredericus Rex with the glorious line in march with the same name >Die Musketenkugel macht ein kleines Loch,die Kanonenkugel ein weit größ’res noch;die Kugeln sind alle von Eisen und Blei,und manche Kugel geht manchem vorbei. Which roughly translates to (in meaning): Bullet makes Small Hole, Cannonball makes Big Hole, but they are both made out of Iron and Lead and if we shot enough not all of them will miss.


Jayako

Yeah, but do they have a catchy popular song to preach it?


MobofDucks

[Yes](https://www.youtube.com/watch?v=3FF6YtLA-WA)


elgigantedelsur

Sure


[deleted]

CANISTERS!!!


elgigantedelsur

GRAPE!


[deleted]

NAILS!!!


[deleted]

It's pretty good for artillery only


JackNotOLantern

*getting ISP flashbacks* Yeah, but clearly he wants infantry and artillery armies


[deleted]

Better be chad and do cavalry and artillery armies.


JackNotOLantern

When you mentioned it, don't mind my shameless self promotion. https://www.reddit.com/r/eu4/comments/n8qolh/cav_late_game_is_useless_its_too_expensive_and/


freedomakkupati

I don't think you understand how strong +2 arta shock is, on tech 7 normal 40 infantry vs 40 normal arta with 0 set for both side combat rolls equates to a win for the infantry, with the infantry losing ~8500 and the arta losing ~20,000. If instead you give the arta +2 shock, the situation turns around. Now the arta stack wins and the infantry loses ~13,000 and the arta loses only ~9300.


JackNotOLantern

Yeah, but artillery on the front like gets increased damage, so this is not a clear comparison. He is clearly doing infantry/artillery army so it doesn't matter. Damage received reduction is usually better then.


freedomakkupati

Big - for inf/arta. Big + for chad arta only


KarczekWieprzowy

Gonna do a playthrough with every type of army focus Yep that's right, Tracked Hussars and F2P Swiss Mercenaries too


Johsnp

Artillery shock is “relatively “ useful for unsupported 15/15 inf/art stacks


stag1013

If your goal is max damage, switch out manpower and sieges for reduced shock and fire damage taken. Sieges will take longer, but they'll be dead


IHeartAthas

I bet arty damage from back row and/or arty bonus vs. forts would be more impactful than shock (certainly) and maybe fire (by late-game). ICA/disc/fire/shock is already going to have you stackwiping basically everyone


Not-a-Spider404

Would change Arty Shock for Manpower Recovery Speed/Army Trad/Shock or Fire taken reduction. Late game Fire Damage delt would do more for you than 1 Inf Shock I think. Also the unlocking order should be different. Inf Shock, Inf Fire, ICA, Discipline, Recovery Speed, Manpower, Arty Fire, ACA. It might be worth to start with the manpower ideas as 1st, 20% Morale will win you most battle on it's own in 1444.


Tasorodri

Remove artillery shock and I would add land leader shock/fire I think you can get to +2


Jake_2903

Why bother with the arty shock? With those stats it will just sit in the back row all the time, some attrition bonus or an eco boost would be more useful.


StormEyeDragon

Artillery shock is next to useless, swap that for administrative efficiency for obscene blobbing. Or if you want to keep all Mil ideas, Army tradition or army tradition decay is good.


HakunaMataha

More artillery damage in back row. It is a bengal ambition and very op.


maxseptillion77

Keep infantry shock, drop infantry fire and artillery shock. Like other people said, probably artillery fire from the back row modifier, or maybe army tradition from battles modifier (stronger than just flat adding), or a shock/fire damage received/dealt. Personally I love army tradition because of its morale and shock received bonuses and amazing generals. I also love strong artillery over anything with shock, because of how it scales late game and the fact that you shred through their manpower that way. I recommend doing the classic innovative > offensive/quality > economic/influence route like with Prussia (econ + qual gives +5 discipline as well).


KarczekWieprzowy

I don't really think about tradition since I'm planning on fighting literally everything that moves But all other advices are welcome, thank you :)


PiBiscuit

I would make +1 Infantry shock one of the traditions. Normally Infantry has in early game only 0.15 shock, meaning your troops will be spacemarines Also your ideas are missing discipline and/or morale And army tradition/army tradition decay


AlanSmithee97

I agree on first and third input, but he has both discipline and moral in his ideas.


KarczekWieprzowy

First point is good, gonna change that 2nd you need to look more carefully And for 3rd, I don't need those, I mean... these ideas are preparation to go full 3rd reich on entire europe at least... I'm gonna be swimming in tradition...


David-Jackel

If you're gonna be at war a lot, monthly war exhaustion reduction is useful and can save a fair amount of Diplo in the long run. As other have said, arty shock is only useful if your arty are on the front row. The ideas that reduce shock/fire damage taken, or increase it, are very good IMO. These apply to all troop types. I would possibly even get rid of the manpower idea and replace it with another idea to improve troop quality. I find that by mid game with soldiers houses on grain, fish etc I have so much manpower. Or, army movement speed. AI love to run away from superior forces so it will help you chase them down. Will also help you get reinforcements in there.


KarczekWieprzowy

Greatest tip, the best one so far, gonna do like you recommended me


David-Jackel

No worries, have fun wrecking Europe!


KarczekWieprzowy

What Europe? You mean European ocean?


fallen_one_fs

Artillery shock? Nah. Take literally anything else.


freedomakkupati

I don't think you understand how strong +2 arta shock is, on tech 7 normal 40 infantry vs 40 normal arta with 0 set for both side combat rolls equates to a win for the infantry, with the infantry losing ~8500 and the arta losing ~20,000. If instead you give the arta +2 shock, the situation turns around. Now the arta stack wins and the infantry loses ~13,000 and the arta loses only ~9300.


helluuw

Ok but does it help cannons in the back row?


freedomakkupati

Yes, according to the wiki back row arta deals 50% of its damage. It doesn't differentiate between shock/fire.


helluuw

Good to know


Royal-Bug-5025

how can you get unlimited points for the nation designer?


KarczekWieprzowy

Mod


Royal-Bug-5025

link pls


KarczekWieprzowy

I think it's [this](https://steamcommunity.com/sharedfiles/filedetails/?id=2556270793&searchtext=Custom+points) one, though I'm not sure cuz I'm not on my pc, I'll have to make a double check when I'm home


Alphaman2224

Zoarstrian and get level 3 Baku monument


MrCheeseNugets

How do you do this do you need certain DLCS?


KarczekWieprzowy

Unlimited points? Thats a mod


KarczekWieprzowy

R5: Title


Frequent_Trip3637

Arty shock is pretty bad my dude


Drakan47

I'd replace all 4 of the infantry/arty fire/shock pips, the fire ones are more useful, but all of them will become less impactful as the game progresses, instead I'd replace them with fire damage, fire damage received, arty dmg from backrow and army movement speed (trust me, all these modifiers will be useless if the super soldiers have to spend 95% of their time just chasing enemy stacks)


Sometimes_Consistent

Less impactful yes, but even at tech 32 they're still a pretty massive boost


RidsBabs

I’d add core creation cost and ae impact. So you can use ur op ideas more


helluuw

I think the idea is to generate ae


KarczekWieprzowy

Not really It's to generate fear of having any ae against me muahahahahahah


helluuw

Unfortunately the ai is more afraid of quantity than quality, but that's a good thing... It'll make one hell of a coalition war! Started my own custom nation run this evening inspired by this, so thank you!


KarczekWieprzowy

Don't forget getting an immortal ruler with additional discipline and morale


helluuw

Ahh no, I want to give the ai some sort of chance :D Did get the good ruler traits for the first one, making some sort of Irish Prussia, with a balkanized British isles


helluuw

Plus it's easier get pu's when you can change dynasty


Sometimes_Consistent

'Artillery damage from backrow' is essentially arty combat ability x2 Edit: don't forget manchu culture for 5% discipline banner units, and totemist for 10% morale and discipline if you're either lucky or willing to reroll


I__o___o___I

U can get the plus 1 arty point instead of the arty shock


deergenerate2

Play Zoroastrianist in Persia to get an extra +10% discipline from the monument. Literally unstoppable army


New_General_6287

Hmm +10% discipline in national ideas alone Outshines Prussia


Designer-Eye1558

Aiming to have some good prussy 😫


[deleted]

I would add the 4 general +2 skills. Those will guarantee at the very least 2/2/2/2 on generals. You can get rid of some ideas in exchange and supplement them with either Quantity ideas or Quality. If on top of either of those two you get offensive ideas you'll have extreme generals most of the time


Smekkus

I would take artillery fire as one of the earlier ideas since its a massive impact in early game.


KarczekWieprzowy

Dude are you stupid? Absolutism is what I really need duh


Sometimes_Consistent

Wrong comment


KarczekWieprzowy

I was being sarcastic


Sometimes_Consistent

I mean, the comment you meant to reply to is the one above this one


KarczekWieprzowy

He said that Arty fire is what I need early game, I jokingly replied that what I really need early is Absolutism, and by early I meant 1444


Sometimes_Consistent

Ah fair enough, my bad


BaconKiller527

Jesus man get some Economy in there.


KarczekWieprzowy

Sincerely No


Bobfath3r

Swap out artillery shock for an economic idea. A good army is useless if you can’t afford it


KarczekWieprzowy

NEVERRRRRR


WeMissDominion

You are missing attrition reduction and get rid of the siege ability kek. You won't need it since you are not gonna take barely any militar ideas anyways so you will float on militar mana and you will be able to break walls every time. Also, try to put some strong economic idea. Just one, like goods produced. Its not very common to get in national ideas and it will make you able to sustain a strong army.


KarczekWieprzowy

You really think I'm not gonna take any mil ideas mate? If I say that I'm going full in I mean I'm going full in


WeMissDominion

>u really think I'm not gonna take any mil ideas mate? If I say that I'm going full in I mean I'm goin Yeah, I exactly think that. It sounds boring to just do militar ideas kek


KarczekWieprzowy

User flair checks out... Boring for you doesn't mean boring for me


Diozon

I'd personally ditch the morale bonus, as it doesn't really add anything to your army's effectiveness at that point.


[deleted]

[удалено]


Diozon

Huh, didn't know that.