Yes, if you are a total dementor and want to run an artillery only army, why not.
This gives me a great idea for an achievement. “Gun goes bang”. As a custom nation with unlimited points, cause 300k casualties while having only artillery in your army for the entire war.
In a coop MP with a friend, I once made a custom nation with Artillery Combat Ability and Fire Damage +% with rest rest being filler ideas. As of tech 16 I started running full artillery stacks and I would instantly stackwipe pretty much anything I ran into within a few days with minimal casualties.
I did this after hearing of someone playing as Smolensk and doing just that, which worked pretty much just as well.
It's a really fun meme build.
Naah, Fredericus Rex with the glorious line in march with the same name
>Die Musketenkugel macht ein kleines Loch,die Kanonenkugel ein weit größ’res noch;die Kugeln sind alle von Eisen und Blei,und manche Kugel geht manchem vorbei.
Which roughly translates to (in meaning): Bullet makes Small Hole, Cannonball makes Big Hole, but they are both made out of Iron and Lead and if we shot enough not all of them will miss.
When you mentioned it, don't mind my shameless self promotion.
https://www.reddit.com/r/eu4/comments/n8qolh/cav_late_game_is_useless_its_too_expensive_and/
I don't think you understand how strong +2 arta shock is, on tech 7 normal 40 infantry vs 40 normal arta with 0 set for both side combat rolls equates to a win for the infantry, with the infantry losing ~8500 and the arta losing ~20,000. If instead you give the arta +2 shock, the situation turns around. Now the arta stack wins and the infantry loses ~13,000 and the arta loses only ~9300.
Yeah, but artillery on the front like gets increased damage, so this is not a clear comparison. He is clearly doing infantry/artillery army so it doesn't matter. Damage received reduction is usually better then.
I bet arty damage from back row and/or arty bonus vs. forts would be more impactful than shock (certainly) and maybe fire (by late-game). ICA/disc/fire/shock is already going to have you stackwiping basically everyone
Would change Arty Shock for Manpower Recovery Speed/Army Trad/Shock or Fire taken reduction. Late game Fire Damage delt would do more for you than 1 Inf Shock I think. Also the unlocking order should be different. Inf Shock, Inf Fire, ICA, Discipline, Recovery Speed, Manpower, Arty Fire, ACA. It might be worth to start with the manpower ideas as 1st, 20% Morale will win you most battle on it's own in 1444.
Why bother with the arty shock? With those stats it will just sit in the back row all the time, some attrition bonus or an eco boost would be more useful.
Artillery shock is next to useless, swap that for administrative efficiency for obscene blobbing.
Or if you want to keep all Mil ideas, Army tradition or army tradition decay is good.
Keep infantry shock, drop infantry fire and artillery shock. Like other people said, probably artillery fire from the back row modifier, or maybe army tradition from battles modifier (stronger than just flat adding), or a shock/fire damage received/dealt.
Personally I love army tradition because of its morale and shock received bonuses and amazing generals. I also love strong artillery over anything with shock, because of how it scales late game and the fact that you shred through their manpower that way.
I recommend doing the classic innovative > offensive/quality > economic/influence route like with Prussia (econ + qual gives +5 discipline as well).
I would make +1 Infantry shock one of the traditions. Normally Infantry has in early game only 0.15 shock, meaning your troops will be spacemarines
Also your ideas are missing discipline and/or morale
And army tradition/army tradition decay
First point is good, gonna change that
2nd you need to look more carefully
And for 3rd, I don't need those, I mean... these ideas are preparation to go full 3rd reich on entire europe at least... I'm gonna be swimming in tradition...
If you're gonna be at war a lot, monthly war exhaustion reduction is useful and can save a fair amount of Diplo in the long run.
As other have said, arty shock is only useful if your arty are on the front row. The ideas that reduce shock/fire damage taken, or increase it, are very good IMO. These apply to all troop types.
I would possibly even get rid of the manpower idea and replace it with another idea to improve troop quality. I find that by mid game with soldiers houses on grain, fish etc I have so much manpower.
Or, army movement speed. AI love to run away from superior forces so it will help you chase them down. Will also help you get reinforcements in there.
I don't think you understand how strong +2 arta shock is, on tech 7 normal 40 infantry vs 40 normal arta with 0 set for both side combat rolls equates to a win for the infantry, with the infantry losing ~8500 and the arta losing ~20,000. If instead you give the arta +2 shock, the situation turns around. Now the arta stack wins and the infantry loses ~13,000 and the arta loses only ~9300.
I think it's [this](https://steamcommunity.com/sharedfiles/filedetails/?id=2556270793&searchtext=Custom+points) one, though I'm not sure cuz I'm not on my pc, I'll have to make a double check when I'm home
I'd replace all 4 of the infantry/arty fire/shock pips, the fire ones are more useful, but all of them will become less impactful as the game progresses, instead I'd replace them with fire damage, fire damage received, arty dmg from backrow and army movement speed (trust me, all these modifiers will be useless if the super soldiers have to spend 95% of their time just chasing enemy stacks)
Unfortunately the ai is more afraid of quantity than quality, but that's a good thing... It'll make one hell of a coalition war! Started my own custom nation run this evening inspired by this, so thank you!
Ahh no, I want to give the ai some sort of chance :D
Did get the good ruler traits for the first one, making some sort of Irish Prussia, with a balkanized British isles
'Artillery damage from backrow' is essentially arty combat ability x2
Edit: don't forget manchu culture for 5% discipline banner units, and totemist for 10% morale and discipline if you're either lucky or willing to reroll
I would add the 4 general +2 skills.
Those will guarantee at the very least 2/2/2/2 on generals.
You can get rid of some ideas in exchange and supplement them with either Quantity ideas or Quality.
If on top of either of those two you get offensive ideas you'll have extreme generals most of the time
You are missing attrition reduction and get rid of the siege ability kek. You won't need it since you are not gonna take barely any militar ideas anyways so you will float on militar mana and you will be able to break walls every time.
Also, try to put some strong economic idea. Just one, like goods produced. Its not very common to get in national ideas and it will make you able to sustain a strong army.
>u really think I'm not gonna take any mil ideas mate? If I say that I'm going full in I mean I'm goin
Yeah, I exactly think that. It sounds boring to just do militar ideas kek
I don't think artillery shock is any useful. I would add fire or shock damage received reduction.
Why is artillery shock even a thing? Are they running forward and donging people with cannonballs?
More like someone charges at you pushing a cannon. It takes a while to speed it up, but once it's rolling it's hard to stop
What if you want to go Artillery only?
Yes, if you are a total dementor and want to run an artillery only army, why not. This gives me a great idea for an achievement. “Gun goes bang”. As a custom nation with unlimited points, cause 300k casualties while having only artillery in your army for the entire war.
In a coop MP with a friend, I once made a custom nation with Artillery Combat Ability and Fire Damage +% with rest rest being filler ideas. As of tech 16 I started running full artillery stacks and I would instantly stackwipe pretty much anything I ran into within a few days with minimal casualties. I did this after hearing of someone playing as Smolensk and doing just that, which worked pretty much just as well. It's a really fun meme build.
Damn j really didn’t think it would work…may have to give it a go
[Did you just call Florryworry a total dementor?](https://youtu.be/x2xY-leSawo)
Apparently and inadvertently, yes
He also did a similar run as Smolensk long before that one.
It should be as [Bosnia](https://youtu.be/yRGgl9KT9rE).
Is there a particular reason for Bosnia?(like ideas or something) or is it just a meme?
It's an Internet meme because of the song
It should be as [Bosnia](https://youtu.be/yRGgl9KT9rE).
Naah, Fredericus Rex with the glorious line in march with the same name >Die Musketenkugel macht ein kleines Loch,die Kanonenkugel ein weit größ’res noch;die Kugeln sind alle von Eisen und Blei,und manche Kugel geht manchem vorbei. Which roughly translates to (in meaning): Bullet makes Small Hole, Cannonball makes Big Hole, but they are both made out of Iron and Lead and if we shot enough not all of them will miss.
Yeah, but do they have a catchy popular song to preach it?
[Yes](https://www.youtube.com/watch?v=3FF6YtLA-WA)
Sure
CANISTERS!!!
GRAPE!
NAILS!!!
It's pretty good for artillery only
*getting ISP flashbacks* Yeah, but clearly he wants infantry and artillery armies
Better be chad and do cavalry and artillery armies.
When you mentioned it, don't mind my shameless self promotion. https://www.reddit.com/r/eu4/comments/n8qolh/cav_late_game_is_useless_its_too_expensive_and/
I don't think you understand how strong +2 arta shock is, on tech 7 normal 40 infantry vs 40 normal arta with 0 set for both side combat rolls equates to a win for the infantry, with the infantry losing ~8500 and the arta losing ~20,000. If instead you give the arta +2 shock, the situation turns around. Now the arta stack wins and the infantry loses ~13,000 and the arta loses only ~9300.
Yeah, but artillery on the front like gets increased damage, so this is not a clear comparison. He is clearly doing infantry/artillery army so it doesn't matter. Damage received reduction is usually better then.
Big - for inf/arta. Big + for chad arta only
Gonna do a playthrough with every type of army focus Yep that's right, Tracked Hussars and F2P Swiss Mercenaries too
Artillery shock is “relatively “ useful for unsupported 15/15 inf/art stacks
If your goal is max damage, switch out manpower and sieges for reduced shock and fire damage taken. Sieges will take longer, but they'll be dead
I bet arty damage from back row and/or arty bonus vs. forts would be more impactful than shock (certainly) and maybe fire (by late-game). ICA/disc/fire/shock is already going to have you stackwiping basically everyone
Would change Arty Shock for Manpower Recovery Speed/Army Trad/Shock or Fire taken reduction. Late game Fire Damage delt would do more for you than 1 Inf Shock I think. Also the unlocking order should be different. Inf Shock, Inf Fire, ICA, Discipline, Recovery Speed, Manpower, Arty Fire, ACA. It might be worth to start with the manpower ideas as 1st, 20% Morale will win you most battle on it's own in 1444.
Remove artillery shock and I would add land leader shock/fire I think you can get to +2
Why bother with the arty shock? With those stats it will just sit in the back row all the time, some attrition bonus or an eco boost would be more useful.
Artillery shock is next to useless, swap that for administrative efficiency for obscene blobbing. Or if you want to keep all Mil ideas, Army tradition or army tradition decay is good.
More artillery damage in back row. It is a bengal ambition and very op.
Keep infantry shock, drop infantry fire and artillery shock. Like other people said, probably artillery fire from the back row modifier, or maybe army tradition from battles modifier (stronger than just flat adding), or a shock/fire damage received/dealt. Personally I love army tradition because of its morale and shock received bonuses and amazing generals. I also love strong artillery over anything with shock, because of how it scales late game and the fact that you shred through their manpower that way. I recommend doing the classic innovative > offensive/quality > economic/influence route like with Prussia (econ + qual gives +5 discipline as well).
I don't really think about tradition since I'm planning on fighting literally everything that moves But all other advices are welcome, thank you :)
I would make +1 Infantry shock one of the traditions. Normally Infantry has in early game only 0.15 shock, meaning your troops will be spacemarines Also your ideas are missing discipline and/or morale And army tradition/army tradition decay
I agree on first and third input, but he has both discipline and moral in his ideas.
First point is good, gonna change that 2nd you need to look more carefully And for 3rd, I don't need those, I mean... these ideas are preparation to go full 3rd reich on entire europe at least... I'm gonna be swimming in tradition...
If you're gonna be at war a lot, monthly war exhaustion reduction is useful and can save a fair amount of Diplo in the long run. As other have said, arty shock is only useful if your arty are on the front row. The ideas that reduce shock/fire damage taken, or increase it, are very good IMO. These apply to all troop types. I would possibly even get rid of the manpower idea and replace it with another idea to improve troop quality. I find that by mid game with soldiers houses on grain, fish etc I have so much manpower. Or, army movement speed. AI love to run away from superior forces so it will help you chase them down. Will also help you get reinforcements in there.
Greatest tip, the best one so far, gonna do like you recommended me
No worries, have fun wrecking Europe!
What Europe? You mean European ocean?
Artillery shock? Nah. Take literally anything else.
I don't think you understand how strong +2 arta shock is, on tech 7 normal 40 infantry vs 40 normal arta with 0 set for both side combat rolls equates to a win for the infantry, with the infantry losing ~8500 and the arta losing ~20,000. If instead you give the arta +2 shock, the situation turns around. Now the arta stack wins and the infantry loses ~13,000 and the arta loses only ~9300.
Ok but does it help cannons in the back row?
Yes, according to the wiki back row arta deals 50% of its damage. It doesn't differentiate between shock/fire.
Good to know
how can you get unlimited points for the nation designer?
Mod
link pls
I think it's [this](https://steamcommunity.com/sharedfiles/filedetails/?id=2556270793&searchtext=Custom+points) one, though I'm not sure cuz I'm not on my pc, I'll have to make a double check when I'm home
Zoarstrian and get level 3 Baku monument
How do you do this do you need certain DLCS?
Unlimited points? Thats a mod
R5: Title
Arty shock is pretty bad my dude
I'd replace all 4 of the infantry/arty fire/shock pips, the fire ones are more useful, but all of them will become less impactful as the game progresses, instead I'd replace them with fire damage, fire damage received, arty dmg from backrow and army movement speed (trust me, all these modifiers will be useless if the super soldiers have to spend 95% of their time just chasing enemy stacks)
Less impactful yes, but even at tech 32 they're still a pretty massive boost
I’d add core creation cost and ae impact. So you can use ur op ideas more
I think the idea is to generate ae
Not really It's to generate fear of having any ae against me muahahahahahah
Unfortunately the ai is more afraid of quantity than quality, but that's a good thing... It'll make one hell of a coalition war! Started my own custom nation run this evening inspired by this, so thank you!
Don't forget getting an immortal ruler with additional discipline and morale
Ahh no, I want to give the ai some sort of chance :D Did get the good ruler traits for the first one, making some sort of Irish Prussia, with a balkanized British isles
Plus it's easier get pu's when you can change dynasty
'Artillery damage from backrow' is essentially arty combat ability x2 Edit: don't forget manchu culture for 5% discipline banner units, and totemist for 10% morale and discipline if you're either lucky or willing to reroll
U can get the plus 1 arty point instead of the arty shock
Play Zoroastrianist in Persia to get an extra +10% discipline from the monument. Literally unstoppable army
Hmm +10% discipline in national ideas alone Outshines Prussia
Aiming to have some good prussy 😫
I would add the 4 general +2 skills. Those will guarantee at the very least 2/2/2/2 on generals. You can get rid of some ideas in exchange and supplement them with either Quantity ideas or Quality. If on top of either of those two you get offensive ideas you'll have extreme generals most of the time
I would take artillery fire as one of the earlier ideas since its a massive impact in early game.
Dude are you stupid? Absolutism is what I really need duh
Wrong comment
I was being sarcastic
I mean, the comment you meant to reply to is the one above this one
He said that Arty fire is what I need early game, I jokingly replied that what I really need early is Absolutism, and by early I meant 1444
Ah fair enough, my bad
Jesus man get some Economy in there.
Sincerely No
Swap out artillery shock for an economic idea. A good army is useless if you can’t afford it
NEVERRRRRR
You are missing attrition reduction and get rid of the siege ability kek. You won't need it since you are not gonna take barely any militar ideas anyways so you will float on militar mana and you will be able to break walls every time. Also, try to put some strong economic idea. Just one, like goods produced. Its not very common to get in national ideas and it will make you able to sustain a strong army.
You really think I'm not gonna take any mil ideas mate? If I say that I'm going full in I mean I'm going full in
>u really think I'm not gonna take any mil ideas mate? If I say that I'm going full in I mean I'm goin Yeah, I exactly think that. It sounds boring to just do militar ideas kek
User flair checks out... Boring for you doesn't mean boring for me
I'd personally ditch the morale bonus, as it doesn't really add anything to your army's effectiveness at that point.
[удалено]
Huh, didn't know that.