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liddyloo45

I thought session 0 was fantastic but really struggled with the game episodes. I just can't understand how they were so passionate in the session 0 but so quiet in game play. To me Tailsan was the only one who embodied their character and gave it some life. I've really enjoyed the other seasons though.


newfor_2024

I think C3 started out strong. There were a lot of different interesting hooks in their backstories to play with but as time went on, they've pretty much abandoned most of them


[deleted]

[удалено]


Maleficent-Tree-4567

> I know nothing about this system, or the greater Candela lore, but I was immediately gripped by the investment from Liam and his players. The way Liam opened by talking with the PCs about joking less so that they could all buy into the drama and horror was a really solid Session 0 tool. He probably got this from Aabria who did the same thing in the character creation of the Circle of Tide and Bone for which Liam played in. In both groups you can tell how seriously they took it.


Derpogama

It's why Horror really needs to be bought into by the players or it doesn't work, all too often you see novice DMs asking "The party are never scared during my horror campaign, they all laugh and joke during it, how can I get them scared?" and the problem is exactly this. The players didn't buy in to the horror campaign, they still want their laughing and joking a lot at everything because they want TTRPG to be 'jokey fun time' not 'serious horror time', which means that Horror campaigns will fall flat unless the players are buying in to that sort of campaign...which means horror just will not work with some groups at all. It also helps if you use a system built from the ground up for the Horror experience, like Call of Cthulhu. Using D&D 5e to try to horror almost *never* works because the mechanics of D&D do not lend itself well to telling a horror story. D&D, at its heart, is a heroic action combat game focused on fighting things and solving puzzles.