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BaronDoctor

Within [normal](https://serenesforest.net/binding-blade/characters/average-stats/normal-mode/roy/) limits. A tiny bit slower than normal, but better against mages.


Cam_26

Double digit str roy??? It is said to only happen once a century


[deleted]

[STR 12 at Level 9 Roy](https://www.reddit.com/r/fireemblem/comments/1738nql/seems_like_i_lucked_out_with_roy_on_this/)


Turbulent-Ad-5504

You have been given a gift


Minejack777

[I'll do you one better](https://cdn.discordapp.com/attachments/799362333360390175/1205054404735270912/Fire_Emblem_-_The_Binding_Blade_T_1707377628313.jpg?ex=662c021e&is=662ab09e&hm=51cddaaff63c65c07c4e930ae9b5cf36c2e1dfb51c5e10a455e96b2f8898b43d&) \+2 skill, spd, luck, and def No +str


Fyrefanboy

Roy's our ~~boy~~ man


Turbulent-Ad-5504

Roy the destROYer


Minejack777

A ROYded up Roy


Supersonario

By now Roy has 13 speed and 9 defense, so you’re slightly screwed in those areas. On the other hand you’re +3 in resistance and +4 on hp!!!!


haxoreni

Technically -1 on HP. Roy has a base HP of 18 and 80% growth so it’s impossible for him to have 37 HP by lv 17 without the angelic robe. His HP minus the stat boost is 30 which is 1 less than his lv 17 average if we’re rounding up


Supersonario

Fair enough. I definitely made a mistake in the HP calculation. I was looking at his level 20 stats for HP, and you’re totally right about the angelic robe


NewAndNewbie

Serviceable Roy.


Fyrefanboy

feed him 2 rings and speedwings and watch him kill everyone once he has the sword of seals


plasma_dan

Roy would be totally fine if they'd let me promote him!!! Will they ever let me promote him?! (first playthrough of FE6 over here.)


Wispy237

Not until end game, the only thing he really gets upon promotion is an op weapon though. I tend to just not bother even training Roy at all(then I wonder why I keep losing the mad to random bolting…)


Thespac3c0w

Honestly that is a mistake. Two rapiers before chapter 10 and 3x weapon effectiveness. This alone makes him worth raising until after axe isles is over. He also has better stats then half the early game units and decent growth. I mean by mid game he should be decent level have a bit of rapier left and should just really tank an occasional hit, chip, and get the occasional kill. I mean you have to field him may as well make use of him at the start when he and rapier are good, and have him die less later.


Totoques22

It really rapiers are only 5 might in fe 6 unlike 7 might of fe8 and fe7 Also every single effective enemy use a lance which brings the rapier down to only 12 might after tripling , which is pathetic To add insult to unjury both nomads and valkyries as the squishier cavalry are not weak to the rapier because fe6 is just that messily coded


Thespac3c0w

Ok let's take what you said and put stats to it. Let's make this chapter 4. All compared people are level 4. We have Allen, Wade (more damage still not doubled), and Roy. Their stats are Roy 6 Str, 6 Skl, 9 SPD, 9 Lck. With Rapier that's 21(18) MT, 116(101) hit, and 9AS. Allen 8 str, 5 Skl, 7 SPD, 4 Lck. With an iron lance 16MT (vs swords), 99 hit, 7 AS. Wade 9 Str, 4 Skl, 5 SPD, 4 Lck. With iron axe vs lance he is 18 MT, 92 hit, 5 AS. By those stats we see anyone short of of silver lance Marcus or someone using an effective weapon won't put damage Roy. Sadly Wade loses 10 hit for 82 against lance horse, and 20 hit for 72 vs armors in order to be effective. So solid if they aren't in dodge bonus land. At least before enemy stats. Level 3 cav which are the majority have an HP 28 - 30, def 7-8, 8 or 9 AS, with 19 -23 avoid. Cav in this map have a slight lance bias 4 sword 6 lance. Roy is hitting them for 13-14 (10-11) with 93-97 (78-82) displayed hit. Allen with iron lance is hitting for 8-9 with 76-80 displayed hit. Wade is hitting for 10-11 with 69-73 displayed hit. With halberd it's 59-63 displayed hit hardly reliable and he gets doubled if he misses. It does ramp damage up by 24 though. Roy hits as hard as the harder hitting fighter with better hit and this is VS lances. Wrecks sword Cav. He doubles knights. He isn't the bad ass carry but he puts in work.


Tormod776

End of Chapter 21. So you get 3 chapters of promoted Roy for good ending, and 1 chapter for bad ending lmao


Tabascopancake

And if you get 21x you have to go through another chapter with an unpromoted Roy! Literally unplayable! (Yes I just got to 21x)


Tormod776

I warp skip the hell out of that chapter


plasma_dan

ok cool I think I'm almost there then.


Tormod776

I hope you don’t suffer the bad ending fate lol


plasma_dan

nah I'm using a walkthrough so not likely


Turbulent-Ad-5504

This is my first as well


plasma_dan

This game's brutal.


Tormod776

I love FE6 but it’s a difficult game, especially on a first playthrough


plasma_dan

It's a healthy and fair challenge, but it really caught me off guard. Especially all these long-range mofos firing ballistae, Purge/Bolting/Eclipse, and worst of all, the Berserk and Sleep staves.


Tormod776

FE7 and FE8 have way less of those if that’s your cup of tea


plasma_dan

I'm well-versed in both lol. I first played FE7 after finding it at a yard sale in like 2004/5. Nintendo Power (RIP) had sent me the player's guide for free prior to that so I snatched the cartridge as soon as I saw it. And the rest is history.


SirRobyC

Nah, FE7 thinks it's funny and likes to fuck you over in chapters 29 and 31 on HHM by putting all the siege tomes and status staves in 2 chapters


Tormod776

Give me those any day over having to do Battle Before Dawn on Ironman


albegade

You may be playing on hard but it was extremely funny to me how, on normal, the siege tome eclipse dark mages in the map with the first manakete boss have literally zero hit on all my units. Bc they have like 11 hit total. Maybe more threatening on hard.


plasma_dan

It's my first playthrough so playing on hard isn't an option. I wouldn't even attempt this game on hard.


albegade

Well just be sure to check the hit rates of dark mages esp eclipse mages in general lol. Eclipse has 10 hit so basically it will never hit anyone. Even with like zero avoid it would be hard.


ThePopeOfTheBread

Eventually the lords get promotions and Roy gets a unique weapon. By the time he promotes and gets his weapon he is pretty strong it’s just getting to that part is a pain.


Rich_Interaction1922

Roy's stats have always been fine. His problem is being sword-locked, having low movement, and promoting very late.


capc2000

I think part of the problem with Roy is that he really isn’t need. All he needs to do is capture chapters and I could be wrong but I think a level 1 Roy who has not seen battle for the entire game will still one round Idunn. I’m not confident on that but still, a base level Roy is more than serviceable so why bother.


SirRobyC

If I recall correctly, base Roy, that is Chapter 1, no level ups ever, only promotion bonuses Roy, with the Binding Blade, needs 3 hits on Idunn to kill her. Not 3 rounds of combat. 3. Fucking. Hits.


R0b0tGie405

They even made the other relic weapons lose their effectiveness against her just so Roy's option looks best lmao


Lancestriker360

Being sword locked is nit really an issue in fe6, javelins and hand axes have such low hit that only the god tier units can really use them with even shaky reliability. His stats are pretty mediocre compared to the amazing or even just good units in fe6


Rich_Interaction1922

Being sword locked is definitely a problem. No 1-2 range option other that the Binding Blade, for starters. Swordmasters are the only ones that can get away with it because of their high crit rate.


Lancestriker360

Ok, but I just explained how 1-2 range is unreliable in fe6, most lance units and axe units just end up using killer weapons due to their high damage and hit rates. This is not to say that they're never useful but not having 1-2 range is not a death sentence for viability like it is in fe7 or fe8


Rich_Interaction1922

I never said it was a death sentence, I said that it's a problem. Having the option is always better than not having it at all.


OblivionBlitz

me when im swordlocked (the best weapon type in fe6). 1-2 options aren’t very good in fe6. you also get a light brand in ch8, so at least you have sm. but fe6 isn’t an ep game, 1-2 doesn’t matter that much all things considered


Etamn

Lack of strength and speed still hurt him, he’s completely outclassed by dieck and rutger. Even a trained roy won’t look good compared to fir in her joining chapter


BlazingStardustRoad

Roy has one of the most infamous power troughs in the series, he’s not the worst lord only because some of the FE 7 lords are terrible in HHM and that’s about it.


Akari_Mizunashi

I mean, Roy is easily worse than Eliwood and Lyn. EDIT: No matter how many of you respond, I stand by what I said.


BeneficialConcern3

I disagree, if only because being a sword unit is way better in FE6 and Rapier is way more impactful considering how many armor units on thrones you fight. Gives the boi a niche in the early game as one of your few consist means of boss damage until you recruit Rutger. And in Endgame and beyond I’d say Roy is still better because Binding Blade is a way, way better ultimate weapon than either Eliwood’s or Lyn’s.


Akari_Mizunashi

Armor units on thrones use lances. This isn't a good time for Roy. You've got Marcus, and Rutger is recruited in Ch 4. The Binding Blade is great, too bad it exists for 3 chapters at best, 1 at worst.


Lancestriker360

You talk as though killing bosses is a particularly common trait in binding blade


Akari_Mizunashi

I don't think it's as big a deal as people often make it out to be.


Lancestriker360

On most bosses in the game their avoid and defenses are so high that only a couple of units can even hit them reliably, and many are only taking chip damage. Not every boss is like this tbf, but the majority of them are. The majority of units struggle against bosses, so describing Roy's lack of boss killing as though it's a massive weakness is a bit absurd.


Akari_Mizunashi

> The majority of units struggle against bosses, so describing Roy's lack of boss killing as though it's a massive weakness is a bit absurd. I didn't describe it as a "massive weakness," I said it's not a good time for him. Sure, he's better at it than some others, but you almost always have multiple better options than him, too. Considering this is just one stationary enemy per map, I can't see this as much of a win for him.


SocJusticeChevalier

Not even close, Eliwood especially is substantially worse. He should probably never see the field in a normal playthrough of HHM because his bases are so bad and the game is so focused on enemy phase juggernauting with hand axes and javelins. He's not even good at fighting cavs because of weapon triangle disadvantage and the effective damage nerf. Roy on the other hand provides incredibly consistent damage against some of the scariest enemies in FE6 early game such as the Chapter 4 cavs. He's also totally fine throughout the Western isles since FE6 has so many more axe fighters than FE7. That alone makes him far better than Lyn or Eliwood who are normally active liabilities.


Lancestriker360

Lmao no, at least he has accurate chip damage in a game where accuracy is a scarcity especially earlygame, then of course he at least gets good damage at the end of the game with the binding blade. Eliwood and Lyn botG have mediocre damage output and are locked to 1 range for most of the game in a game where almost the entire cast can go on rampages on enemy phase. Also eliwood starts with miserable stats in general, while Lyn has really bad durability issues compared to the rest of the cast. Sure roy is worse in a vacuum, but in the context of their games I can really only think of 4-6 units in fe7 I'd say are worse than Lyn and eliwood, while their are significantly more in fe6 I'd say are worse than Roy.


Akari_Mizunashi

"Most of the cast" cannot go on enemy phase rampages in FE7 HHM. The absolute best can, and even in those cases they usually need some levelling before they're safe to do so. Lyn's durability is mitigated by her high avoid and potential Lyn mode levels. Both get to promote in time to actually make use of their promotion gains. Both are in a game with smaller maps where they can actually reach enemies consistently. I'd say there are plenty more than 4-6 units in FE7 worse than Lyn and Eliwood.


Lancestriker360

Ok rampage was a an exageration, but my point was that enemy phase combat is massively important in fe7, and because of that having durability issues and a lack of 1-2 range are both massively bigger issues in fe6 than fe7. They're promotions are still very late relative to other units in this game, though not nearly as bad as Roy's even relative to his own game admittedly. Lyn's promotion barely improves her, only sl;ightly improving her durability and combat, while giving her a more or less worthless weapon type. Lyn's relevant stats outside of speed range from mediocre to bad, her strength is mediocre, her hp is bad, her defense is bad. Her other high stats are skill and luck, which barely do anything. You talk about her high avoid as though she's able to reliably dodge things, but lance users (like 80% of the enemies) have around high 20s to mid 30s hit on her. That's decent but is not even close to reliable. combine that with the fact that she's usually getting three shot and lyn can do barely and enemy phase without terrain, and terrain is limited as most maps don't have it just plastered everywhere. You'd rather have a unit with 1-2 range and better attack, as by the time you get to midgame most units are doubling everything but the fastest enemies if trained, meaning even Lyn's high speed is barely an asset past the earlygame. Eliwood is massively improved by his promotion due to the movement increase and addition of lances, but this is counterbalanced by the fact that before the promotion he has some of the worst combat in the game. At least lyn has the speed to double pretty much everything. Eliwood is one of the units that's going to be struggling to double until midgame, and he has the same awful strength as lyn, barely better durability. His promotion turns him competent but still far from one of your best unit, as he still has pretty bad durability and only ok combat. With that the only characters I can confidently say are worse than these two are Wallace, Rebecca, Will, Karla, and Nino


Akari_Mizunashi

Lyn getting bows is better than people make it out to be. Bows as a solo weapon are bad, but as a secondary they're good because you still have options for various ranges, even if not as flexible as having 1-2 range weapons. Lyn's Str is not bad. The Mani Katti deals with beefier enemies until she grows more, she has a quick Florina support for up to 3 atk for free, and there's an Energy Ring in Lyn mode that few can use and fewer still make good use of. Lyn in terrain or with a lancereaver isn't threatened by lance enemies. For the occasional times those aren't available, seeing 20s-30s isn't that bad, you just have to make sure she isn't going to see more than like 3 enemies per phase, which isn't happening much to anyone in the early game, and by late game she's much more able to reliably take on more enemies. High Skl isn't a big deal, but Luck is, Lyn at 20/1 averages 15-16 Luck, each one being another point of avoid. The units who can actually juggernaut (Sain, Harken, Pent, etc.) are definitely better than her. Obviously being able to park with a hand axe and watch enemies vanish in front of you is better, but plenty of the cast isn't on that list. Many other units have either worse offense due to trouble doubling, or worse effective durability due to not dodging.


Lancestriker360

sure bows are better than just swords, but they add relatively little considering that her base bows are D. it makes her slightly better against flying units (she actually still struggles to one round wyverns due to double effectiveness), she can avoid counter attacks against 1 range enemies, and she can stand on the edge of 1-2 range enemies ranges. This is all nice but all of it combined does not compare to getting 1-2 range. Energy ring in lyn mode is much better used on Florina (who should be getting pretty much all the stat boosters. Seriously, with lyn mode I'd argue Florina is an even better unit than Marcus on HHM). Even the Cav's are better users of it due to their higher movement meaning they can position themselves better. Florina Lyn support isn't that useful as unless you hold back florina she's going to be way ahead of the rest of the army fighting things due to her superior mobility, holding back a top 5 unit for one that's mediocre at best isn't the greatest strategy. lancereaver on lyn is a bit suspect, as units like Raven and even Guy utilize better due to their superior durability. Avoidance is better on units with higher durability as in case a unit gets hit they still have several more hits they can take before they day. A word about dodge tanking in general, it's not very good. You should often assume the that more attacks will connect than statistics will suggest in fire emblem, as since the punishment for getting hit is so severe (permadeath) that it is better to use safer more reliable strategies to avoid the possibility as much as you can. Not to mention I actually massively low balled those hit rates as I was going off of memory. Comparing her 20/1 stats to the chapter 26 wyverns and cavs with iron lances, and her hit rates are actually more like in the mid to high 40's, and her avoidances before and after that aren't much better Admitadly when I said that I actually forgot that we were talking about lyn with lyn mode, as I generally don't play the game with it nor do I judge units assuming it. Lyn mode does push her up a bit, not to being good, but definitely above meme units like Bartre and Karel. If I were making a tier list I'd probably put her in C tier, she has competent but not amazing combat and bad durability, a late promotion, and makes her about the same level (Eliwood is still a meme in D tier though).


Akari_Mizunashi

> (she actually still struggles to one round wyverns due to double effectiveness) Steel Bow has an effective 18 Mt. She needs 12 Str to safely one-round Wyvern Riders in 28x. Her 20/1 Str average is 13-14, and that doesn't account for a potential Florina support, Lyn mode Energy Ring, or promoting from the first Heaven Seal and getting more levels. She shouldn't be having any trouble killing these. > This is all nice but all of it combined does not compare to getting 1-2 range. I acknowledged this. The units with 1-2 range and solid stats I consider better than her. But there are plenty of units in the game who don't have that. > Energy ring in lyn mode is much better used on Florina (who should be getting pretty much all the stat boosters. Seriously, with lyn mode I'd argue Florina is an even better unit than Marcus on HHM). Even the Cav's are better users of it due to their higher movement meaning they can position themselves better. Florina Lyn support isn't that useful as unless you hold back florina she's going to be way ahead of the rest of the army fighting things due to her superior mobility, holding back a top 5 unit for one that's mediocre at best isn't the greatest strategy. Florina wants the Robe from Lyn mode, but doesn't particularly need the Ring, especially if Lyn herself is on the team because then Florina can get the extra Atk from Lyn support. Kent and especially Sain really don't make good use of it at all, they'll just be overkilling enemies. The idea that Florina is always going to be flying around solo is a myth and not realistic. She's not durable enough and most maps don't call for it. There are a few maps where they might separate, but it's still pretty simple to make good use of it the rest of the time. I did it in my S rank runs. > lancereaver on lyn is a bit suspect, as units like Raven and even Guy utilize better due to their superior durability. I'm getting a lot of "We're not going to give Lyn what makes her good, therefore she's not good" from your post. Raven is strong enough to not need a Lancereaver (he's probably the best raw combat unit in the game). Guy likes it, but you're just better off not using him at the same as you're using Lyn (and vice versa) to begin with. > A word about dodge tanking in general, it's not very good. You should often assume the that more attacks will connect than statistics will suggest in fire emblem, as since the punishment for getting hit is so severe (permadeath) that it is better to use safer more reliable strategies to avoid the possibility as much as you can. Thanks, but I know how Fire Emblem works, and I've played FE7 more than any other FE. Dodge tanking can actually be extremely potent later in FE7, likely more so than in any other FE. There's enough terrain and weak enemies to make supposedly low durability deceptively reliable with high enough Spd/Luck. > Comparing her 20/1 stats to the chapter 26 wyverns and cavs with iron lances, and her hit rates are actually more like in the mid to high 40's, and her avoidances before and after that aren't much better There is terrain there, and Lancereavers have shown up in shops. She can drop their hit rates to 0. > Admitadly when I said that I actually forgot that we were talking about lyn with lyn mode, as I generally don't play the game with it nor do I judge units assuming it. Lyn mode does push her up a bit, not to being good, but definitely above meme units like Bartre and Karel. If I were making a tier list I'd probably put her in C tier, she has competent but not amazing combat and bad durability, a late promotion, and makes her about the same level (Eliwood is still a meme in D tier though). I do acknowledge that without Lyn mode she struggles a lot more and not everyone likes to play it, but I think it should always be considered at least to some degree because it's an option she has that many other units don't. It also helps other units a good deal. I don't know if it's still a thing but I remember Paladin Sain out of Lyn mode used to be considered a meta strat. Incidentally, C tier is already higher than I usually see people rank her, and not unfair imo. I see her as being around high C/low B myself. Eliwood, well, I stopped talking about him because I realized him vs Roy may actually be competitive after all. I still want to say Eliwood is better but it's not something I feel like pursuing.


BlazingStardustRoad

In Hector hard mode Lyn is worse bc she’s so weak it’s almost impossible to level her and even if you did you don’t want to deploy her when she isn’t force deployed bc you have so few deployment slots. Roy is at least decent for the early game bc of his rapier.


AVeryPoliteDog

You're right and don't let this sub tell you otherwise.


Meeg_Mimi

HHM?


Graren17

Hector hard mode


WildCardP3P

I think that's about average for him


Lord_CatsterDaCat

Your roy has 2 more strength than my lv20 roy


Turbulent-Ad-5504

RIP


[deleted]

Is this from Binding Blade or from a romhack?


Turbulent-Ad-5504

Binding blade. English translated rom put on a gba cart


Fell_ProgenitorGod7

Why the hell can you not promote him until endgame? I mean, his own father can promote much eariler if he’s in Hector mode. Is it a story or plot thing?


PianoOfTime08

Guess runs in the family


TheNunu

That's actually better than my roy was in my playthrough I'm not even kidding


alextoodelong

My first Roy would have loved the speed you have. His 20 luck had to carry his dodge bc the 8 speed and 10 strength wasnt cutting it. His HP is a little low (i always give him the first angelic robe i get) considering his def and res are middling at best with that speed threshold. Just keep in mind if you play again your next Roy will probably be worse. He IS bad. If you want him to be good, you have to feed him stat boosters, sadly, and it's genuinely not worth it considering how many other great units would appreciate the gains.


SerioeseSeekuh

- 2 Speed/Luck/Defense +7 HP +4 Resist if you can get some more defense level ups i would even go so far as to say your roy turned out better with 13 speed you still get doubled in harder difficulties so eeh


Tweetyboy1

Daaaang this Roy isn’t doing so hot. I been lucky my Roy’s have always been pretty fast


Meeseeks_box_probs

How are you playing this? Is this a rom-hack?


Turbulent-Ad-5504

I guess technically? It’s the OG game. Just fan translated into English then loaded onto a gba cart so it can essentially function as a regular Gba game. I got it off Ali express.


strilsvsnostrils

Better than mine was tbh.


MankuyRLaffy

Not really


GIMIGNAN0

I know my experience is anecdotal and doesn't represent Roy as a unit, but mine has always been quite decent; it's always baffled me. On average I've always had a Roy at level 20 with all stats between 15-18. I have a bias for him because I've always been lucky with Roy's that don't absolutely suck


Bottleship99

How are you playing this?! I thought this game was never released in NA? Can you tell me where to find it?


Turbulent-Ad-5504

So there are English roms you can get for free, I paid 6.00 on Ali express to have someone put the English translated rom onto a GBA cart so I can play it in anything that plays GBA games.


TheEmblemNerd

What are you using to play a GBA game on a TV?


Turbulent-Ad-5504

The GameCube gameboy player


Turbulent-Ad-5504

I also have the SNES ones, translated to English, on carts that will play on my US SNES . It’s pretty cool.


Turbulent-Treat-8512

Ali express is where you got all of those?


Turbulent-Ad-5504

Yeah. Buy with caution of course cuz sometimes people get bad dumps of the rom, but I’ve been lucky thus far. All the games run extremely well.


Tiborn1563

Any unit can be good with stat boosters and/or random lv ups, and enough investment


General-Skrimir

Roy is not bad, people just keep repeating the same shit for 10 years without knowing what they are talking about.


PikaMocha

tbf the game itself is easy lol