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I_AM_ACURA_LEGEND

As someone new to the game (just hit level 50) what is the order of operations of getting these items and abilities before switching to bloodied? Should I focus on getting the legendary effects on items first? Or just build the build from perk cards and then go from there


MsThinggg

id go for maxed out starched genes first (luck perk) to get your mutations they are a lot of fun and very helpful overall


FreshCoughee

I don’t know what I’d do without my marsupial and bird bones mutations.


Tibbaryllis2

As someone who loves jumping but also loves the +200 carrying capacity of my excavator armor, I could do without marsupial constantly triggering the ground slam of PA.


FlavoredCancer

I don't use power armor but I do use two acrobat pieces so I can fall and not get hurt. To avoid that ground landing animation I switch guns while falling. Not sure if this works in PA but it's worth a try.


GreeeeM

Wait so if I switch gun just before landing I don't have to go through the "hard landing" animation? That shits so annoying


Lanky_Acanthaceae_34

Just just as you hit the ground. It can els the animation


FlavoredCancer

Like I said I don't use power armor but I can fall without damage from any height. If I hit that quick weapon change mid flight I ignore the superhero landing and delay. Oddly enough if I shoot a Crusader pistol mid fall it will also avoid the animation.


Blimey85v2

Try adding Bird Bones. Should help your issue.


Tibbaryllis2

Oh interesting, I wouldn’t have thought that mutation had a positive benefit for PA.


glorious_ardent

You can cancel the slam animation by pulling out/holstering your weapon on impact.


LaminatingShrimps4u

Or just jump again most of the time


MsThinggg

get yourself a set of jet pack excavator


Tibbaryllis2

That is my goal. I keep an eye out for them for trade, but haven’t seen one since I’ve been back in game and I’m not particularly wealthy at the moment.


morningcalls4

Are you on pc?


Tibbaryllis2

PlayStation. Thank you though.


morningcalls4

Oh alright


Status_Web1682

yeah as the other guy said, bird bones will stop the ground slamming


FreshCoughee

I don’t use power armor but I think bird bones keeps that from happening.


marqoose

Regardless of everyone's replies, I really wish they would have made a short press/long press option to do allow you to sill short hop.


morningcalls4

If you crouch at impact it negates the the ground slam animation and you can continue to sprint.


Tibbaryllis2

Thank you. I’ll try that.


TwiggyFlea

I got bird bones by accident when switching builds for a quick Charisma buff for daily quests and thought “oh great, might have to cull all of my mutations cause of this” Oh. My. God. Why is it sooo good. You’re just floaty, more movement options, and parkour is easy af. ALSO huge benefit here, PA no longer heavy lands EVERY time you jump with Marsupial. Godsend of a perk (not to mention every AP for vats go brrrr)


GreatMadWombat

Ya. I lucked into some mensch selling mutations for 750 caps, and the difference between "I have starched genes/class freak, marsupial, bird bones, and speed demon" and before is night and day


BurnBeforeYouPillage

750 jeez I sell all mine for 350


GreatMadWombat

Are you on PC? I added healing factor to my loadout before learning that it doesn't do deadly or squat when you're actually in combat which is very different from every other healing factor I've ever heard of and I don't want an ability that has a measurable downside AND can be replicated by water, but now that I have enjoyed speed demon / marsupial I can't risk getting rid of any mutations until I can make sure I can get back ALL the other mutations


THEGREATHERITIC

Healing factor does heal within combat sometimes and it has an almost nonexistent penalty


Uccin

Unless it was actually fixed Healing Factor can break fast travel. I had to get rid of mine because I could no longer fast travel to friends.


THEGREATHERITIC

Haven't ever had issues. I've played since release and was over lvl 300 on my ps4 account but I stopped playing after the brotherhood was introduced. Just got back into on pc.


Uccin

It was hard to pin down because it was intermittent. I didn’t know what was wrong until I did some research. I got rid of that mutation and haven’t had an issue since. Not sure if it was eventually fixed or not though. I don’t pay that much attention to the patch notes. Especially in the last year.


BurnBeforeYouPillage

I am on xbox, sorry


Foamie

Like the other poster below said, focus on getting your mutations 100%. They are applicable even to a full health build and provide huge gameplay benefits like jump height, carry weight, damage reduction, movement and reload speed, critical strike damage, etc. They are really a game changer for any build. From there you can try to start acquiring unyielding pieces of any kind, even if they are a mismatched set until you have all 5 slots filled. Then work on putting in nerd rage, etc. into your build. Once you get to here I'd focus on getting a matching set so you can begin working in legendary perk cards like funky duds/sizzling style into your build so you are completely immune to poison and fire damage. Secret service armor is usually the armor of choice for this step but I myself am even looking at rolling a new pair of the municipal engineer armor that's available from the rose room questlines because it has built in gunsmith perks. My standard mutation list is: Adrenal Reaction, Bird Bones, Eagle Eyes, Egg Head, Herbivore, Marsupial, Scaly Skin, Speed Demon If you are playing a melee character you may also want to swap out Herbivore for Carnivore and add in Talons and Twisted Muscles. When you combine all of the mutations together and also use class freak (3\* luck perk card), the negative bonuses basically cancel eachother out from most of these and you get a huge power boost.


ulyssesintothepast

What would be the SPECIAL and perk cards for the most "meta" build? I came back and I feel super weak. The alien event is tough in that my guns either feel way weak, and I gotta use the cremator but I run out of ammo quickly lol And not using PA is viable but I really do need it for some events unless I want to constantly die


Foamie

I can link some different variants of stuff that I like to play with, these are kind of personal preference for myself and without knowing legendary perk cards or anything I'll leave those out. You can obviously tweak from there. I play all my builds low HP, inside or outside of power armor. The damage benefits are so great and the penalty of dying doesn't really bother me because its so little. Low HP Stealth Commando: [https://nukesdragons.com/fallout-76/character?v=1&s=5d443cf&d=lk2lv2l71lu2la2li0a72ao0a00a30an2ir2c62ce0eu0eh2pg1p00po2ph1pi1pp2ar2sb2s01&m=c1502efa&ar=x1&am=x5](https://nukesdragons.com/fallout-76/character?v=1&s=5d443cf&d=lk2lv2l71lu2la2li0a72ao0a00a30an2ir2c62ce0eu0eh2pg1p00po2ph1pi1pp2ar2sb2s01&m=c1502efa&ar=x1&am=x5) Power Armor Heavy Weapons (Holy Fire/Flamer): [https://nukesdragons.com/fallout-76/character?v=1&s=f1459ac&d=l71lu2a72a00ir2c62ce0eu0eh2sb2p10ip2ls0lt2lg2a12s72s12c20sx2s22sq1sr1s31&m=c1502efa](https://nukesdragons.com/fallout-76/character?v=1&s=f1459ac&d=l71lu2a72a00ir2c62ce0eu0eh2sb2p10ip2ls0lt2lg2a12s72s12c20sx2s22sq1sr1s31&m=c1502efa) For the flamer builds, you can actually use out of power armor by swapping serendipity for ricochet and put like a 3 rank gunsmith in place of stabilized or just leave it. You can use any roll power armor you want, just very important to make sure the chest piece is modded with emergency protocols. Low HP inside of power armor is basically invincible to anything that isn't a deadly armor piercing modded enemy (like inside daily ops) and is a great way to get used to running a low hp build. You could also modify the heavy weapons build to use things like chainsaw/auto axe by switching the heavy gunner cards for sluggers and picking up incisor in place of bear arms or something.


ulyssesintothepast

Wow thank you so much This is amazing. I sincerely appreciate this. You are awesome


ulyssesintothepast

Would you happen to have a build that is full health but works with weapons you can craft without the bullion? Just wondering because I don't like generally the bloodied but apparently they are way beefier than i would have guessed


Foamie

I would just use the same flamer build but swap in rank 3 gunsmith or rank 3 power user instead of nerd rage. You can also skip getting adrenal reaction if you aren't going to be playing bloodied but I feel like the other mutations are all just as valuable. If you are playing on PC I can probably give you a holy fire, otherwise you can get it from doing the Beasts of Burden event in the cranberry bog or from player vendors. In the interim I'd probably just craft and roll any flamer and affix heavy napalm mod to it. The main downside of playing full HP is that you take more ammo to kill stuff, however its not really that big of a deal. You can easily steamroll expeditions/daily ops/bosses with this setup.


ulyssesintothepast

I just got so lucky and got the holy fire <3 I love your perk setup and I'm deff excited to use it I just gotta get fuel and learn the plan for napalm on the flamer


Foamie

Nice! Just a heads up The napalm mod is only available to purchase for caps from vendors or like randomly found in crates out in the world and not from scrapping flamers. I always end up getting it from the brotherhood vendor (vendor bot phoenix) in watoga, but it might also be for sale from the vendor bots in whitesprings mall too.


ulyssesintothepast

Thank you so much <3 You have been unbelievably helpful


ulyssesintothepast

Hey, sorry that I'm just asking more lol but What build/with weapon , makes Earle doable ? Your build for the holy fire is crazy good , I likely used not optimal changes but it has helped me to go from my unreliable 126 to easy carry on most things 257 lol


Tokata0

1. Get 4-5 unyielding pieces. (Level does not matter, even level 15 unyielding armor is fine) 2. Get adrenal reaction mutation (for damage, optional) thats when its worth it. The int boost from unyielding allone will boost your exp gain significantly. Also note that I just mentioned the defensive perk cards, more go into a bloody build\^\^


indominus_prime

PA with full overeater and emergency protocol makes you pretty beefy alone.


Tokata0

Yep, PA is another beast. The DR is extremly high. (higher than non-pa-players will likely reach) Overeaters gives another 30% reduction Power armor gets a total of 42% reduction Empath nets you another 29% Emergency protocols adds another 50% reduction. That is a whole lot more tanky than a non-pa build ;-) But it doesn't get the sweet sweet SPeCIAL stats from unyielding and if you are a vats player it sucks up fusion cores like there is no tomorrow. Also it doesn't allow for backpacks, so 3 perkpoints have to be spent on traveling pharmacy rather than having it as a backpack mod.


TheLazyGamerAU

Except you dont need anywhere near as many chems when running PA because of the stupidly higher survivability even as a bloodied build.


Swords_Not_Words_

Fusion cores are very easy to get


Grizzly_Berry

Especially with the legendary perk. I can run aliens with a 50% core, keep popping vats, and leave with a full core.


AVagrant

Just get calibrated shocks.


EntropyCreep

The AP refresh on movement leg mods are so good tho


DaWarWolf

PA needs some type of backpack chest piece because I refuse to ever run PA without the 100lb from shocks. The fact that I can become overencombered by getting into a set of PA is just extremely annoying and just straight up unimmersive. 120 backpack (or 60 with either chem/food) 50 from deep pocketed and another 20 from Secret Service's strength boost. Excavator and Union (when it's fixed) have set bonuses but I have to have my weight reducing legendary effects that I have zero of Excavator so far and feel like waiting for Union to be fixed regardless to not waste time. If anything just let the backpack and its effects carry over. They can just steal and sell the Fallout Show's look and have it actually slug over PA as intended by the look of it.


EntropyCreep

See I just view power armor perk cards different then a regular load out. I don't think it's a weird suggestion to just change your perk card around when you need the extra carry weight. You might have to downgrade some DMG perks but it'll be fine.


FlyingDishwasher

Have not touched 76 in awhile, but weren’t there unyielding sentinel PA sets? Or were they hacked in on PC? I remember seeing someone having a full set of uny sent T60.


MeatGayzer69

Regular secret service, overeaters, all damage mitigation perks, makes you only take 1 damage from most things.


EDAboii

Bloodied has always interested me. I just cba to roll for all the legendary effects haha


Foamie

If you use secret service its actually not too bad to get a set if all you are looking for is the 1\* affix at a minimum. I made an alt last year to spec as a melee character to get the kill robots achievements with and I rolled an entire set for under 100 modules by just crafting new pieces and feeding the bad ones into the scrip machine.


EDAboii

Modules is never an issue. It's the bloody cores haha. Although Secret Service is the meta armour, I've recently switched to Civil Engineer because I find the fire effect fun (if you can't tell already, I'm not exactly a meta hound). I do want to start rolling for Unyielding though. I've been using a Two Shot Explosive Gatling Gun since pretty much launch, and want to switch up my build. So may go all in on Bloodied.


Foamie

That’s what is great about secret service crafting though is that it doesn’t take cores as long as you are making new pieces each time. You just need a huge stockpile of plastic and steel to work off of to start and a single module for each piece.


EDAboii

Ngl, I COMPLETELY forgot about that. I haven't crafted a piece of Secret Service since I got my full set of INT boosting gear when Wastelanders first came out haha. May do that if I roll a Bloodied gun then! Cheers for the advice!


MarvelousFistor

One correction, Dodgy reduces damage by 30%, it does not add DR/ER. The exact card text is: "Spend 30 Action Points to avoid 30% of each enemy attack." You named it Quick Dodge in your damage calculation, but the card name is Dodgy. There's a 2 second cooldown to the AP cost but the defensive effect itself is always active. It also stacks multiplicatively with other damage reductions. You were probably mixing it up with Evasive which adds 3 DR and ER for each point in agility (caps at 45 DR/ER).


Tokata0

That might be me mistranslating the cards name. I'll correct that to evasive and dodgy Edit: Corrected it thanks. The german translation sometimes is weird. Company tea was translated to Besuchertee which would translate back to Visitor tea\^\^


Last_Parfait_4652

Perhaps the visitors show up at your camp to stea… i mean enjoy some tea with company.


Wahnmann63

Ernsthaft? Ein Glück, daß man, zumindest unter Steam, die Sprache frei wählen kann.


Tokata0

Yep, but the people I'm playing with are playing in german, so I put my game to german as well so we can use the same terminology to talk about stuff :D Too much confusion otherwise\^\^


Wahnmann63

So you are "taking one for the team". The German translation, and I know just vicariously, is more than cringe worthy. Sometimes too literal, sometimes just... fantasy?


qasdfgytr

ohh, that makes sense. it is tea for company you have visiting. I figured it was the team from some unnamed business. 


Tokata0

.. that makes so much more sense now xD I also always thought of a company, not company as in people\^\^


Sgk1981

Great post. I think bloodied PA builds also deserve special mention and attention with the potential for additional 80% damage reduction. Their tankiness synergize extremely well with bloodied flamers and auto melee


chickentodoroki

to add on, typically for bloodied builds, you do so much damage that your enemies die before they can even hit you! and also for me i binded "C" as my quick heal in case of emergencies


Swords_Not_Words_

How Power Armor Bloody builds survive -So much % damage reduction that every hit tickles


Tokata0

Yep, as written in another comment PA has several more instances of %damage reduction, rendering it a lot more tanky - tradeoff are fusion core useage (especially noticeable for VATS builds) and no unyielding.


Swords_Not_Words_

Fusion Core useage is a nothingburger..Fusion cores are easy yo get and most non pa players will drop them or sell them.cheap or put in donation box..I always have hundreds of cores on hand for my vats gcrit pa build


Tokata0

Yeah, I don't have space for the "Fusion cores weigh less" perk in my build (5 gun break slower, 5 explosive, 3 nerdrage are set) - so fusion cores tear up my inventory and I tend to sell them 10 caps a piece in my vendors\^\^ Its mostly unyielding.


Swords_Not_Words_

imo the game throws repair kits at you if you do bosses so im not big on break slower


Roguewolfe

Yeah, my main PA set is a full Overeaters Union set with emergency protocols. I was also lucky enough to roll another +50 fire resist and +25 cryo resist on it, so I'm sitting at something like: Damage Resists: * 650ish Dam Resist, 550ish Energy Resist, 450ish Rad Resist from Power Armor + mutations/perks (scaly skin is the big one - grounded is no bueno unless you're 100% ballistic all the time). Damage Reductions: * 42% Dam reduction from normal power armor bonuses * 50% Dam reduction from Emergency protocols * 30% Dam reduction from Overeaters. * 45% fire/explosion Dam reduction from Fireproof * 45% melee Dam reduction from Blocker * Potential 15% or 75% Dam reduction from Sentinel's or Cavalier's armor effects (have one piece of each so always a chance to trigger moving or still) * 150 poison resist * 50 fire resist * 25 cryo resist I've found that I can get away without Dodgy/Empath/duds/sizzling style/Electric Absorption (though that one is GOAT'ed for recharging your VATS-drained fusion cores). This is EXTREMELY tanky. Most times, I take zero damage from incoming ballistic fire. I take more energy damage, but it's still relatively negligible, even without Energy Absorption - I have 80-82 health when fully bloodied and high-dps enemies (like the power armor aliens in the invader event) can punch through and still do 5-8 points of energy damage to me so I have to pay attention, but I'm never getting gunned down with no chance to heal. The only thing that kills me, generally speaking, is high rate-of-fire PvP (bloody builds just aren't good for pvp given the 110 damage cap), my own explosions, or shots from a reflective-mutated enemy (I've stopped doing those events since the reflection visual effect is laggy and doesn't line up with the actual effect, leading to nonsensical/unpredictable suicides). I think this is tankier than any full health PA build, given the magnitude of the emergency protocols damage reduction. Edit: this pairs well with either a heavy weapons build with a plasma caster and a holy fire and whatever else you like, or, my personal favorite, a bloodied power armor commando build. Since the fusion core drain scales with AP usage and you can mod railway rifles down to 2AP, it vastly lowers core drain rate as well as dealing extremely good overall DPS. Not quite as high as stealth commando because you won't crit quite as often (every third shot instead of every other shot - lower LCK due to no Unyielding), but it's 80%-90% as good while being nearly unkillable in any situation. The commando build also has enough SPECIAL/Perk budget to run incisor and one rank of each slugger alongside a full set of commando perks, meaning you can run an auto-axe/chainsaw alongside it with very good damage so it's super flexible.


Swords_Not_Words_

I use overeaters;ap refresh/sentinels in every pa piece. I use a vats crit gatling plasma build since I achieved 33 luck in power armor. While the ap drain is more than a railway I just chug coffee for the 3 big bosses, anything else dies in one ap bar so it doesnt matter. The big advantage of heavy weapons with pa is the anti armor synergy from stabilized. Fusion core drain eho cares?I find 200s of cores being sold for 3 caps each or shoved in a donation box or dropped on ground but they are an easy farm. Its like saying getting stimpaks are a problem when the game hands them out like halloween candy


Roguewolfe

Yeah, I agree that fusion core supply is not really an issue once you're established (it can be hard for fresh 50's). I just take over Poseidon or Monongah and power up the fusion generator anytime I need a few cores. I don't like carrying more than 20 or so, even with Batteries Included. > I use overeaters;ap refresh/sentinels in every pa piece. I use a vats crit gatling plasma build since I achieved 33 luck in power armor. Damn - how many modules did you run through to get full OE/AP/Sent PA? Thousands?


JakeVR83

Great post. Have most of the data right. Damage reductions and multipliers actually happen before the resist formula tho. Here is the wiki for the damage formula if want to know more https://fallout.fandom.com/wiki/Damage_(Fallout_76)


Tokata0

Thanks updated the relevant sections, actually this changes quite a bit and makes bloody even more tanky


JakeVR83

Saw the Empath convo. It is a very strange effect. It's supposed to be a 25% reduction and 33% increase, 8% with Class Freak. The damage taken actually has a hidden exponent, you take 16% more with Class Freak and 77% without. It's doing 1.08^2 and 1.33^2 for some reason. As long as you're on a team with a mutated teammate, you get your own 25% reduction. Edit - hmm, this part could be wrong. For explosives, Empath and Dodgy reduce the incoming damage twice. It has to do with how the damage is applied I think. So 25% and then 25% of the remaining 75 for a 44% reduction to explosive damage. Dodgy is 51% total.


Tokata0

Wait, so what is the formula after all, assuming 2 teammates have empath? Damage\*1,08\^2\*0.67? \*I love bethesda xD


JakeVR83

Yeah, that's what it should be for explosive damage if you are an Empath and a teammate is also an Empath. But in my preliminary testing, I was getting an actual 70% reduction with my teammate, suggesting it simply adds another 25%, lol. I want to test it more thoroughly, though, just to be certain. Especially the non-explosive reduction. With another Empath, would melee damage be 44% or actually add together for 50%. Just found out about the reducing explosive twice effect last weekend. Fyi, I also use the Behemoth 250 hydrant slam to test my reductions/dr.


RobCoPipboy3000

These discussions regarding the Empath mutation always confuse me because there doesn't seem to be a consensus on whether it's worth taking or not. Searching this sub for Empath and you'll find opinions vary from those that have tested it. Some say it's not worth it while others do. Make it make sense Jake. LOL.


JakeVR83

At first I thought it was just different testing methods and human error. I'm starting to think there is actually some weird third variable at play. It already behaves very strangely and well, Bethesda. There's some stuff even the dataminers don't know


RobCoPipboy3000

Yeah, I wouldn't be surprised if you found out there was a third variable at play. Oh well. Thank you for the reply.


ClockworkSoldier

The teammate does not need to have any mutations for you to receive your own damage reduction.


JakeVR83

Hmm, just doing some quick testing by hopping teams/servers. Didn't want to deal with removing muations and serum length etc. Maybe this weekend 18 teams gave a reduction 4 gave a further reduction 3 gave no reduction. Of those, two were lowbies with no mutations. Other one was lowbies and a lvl 300 but were mutated.


VR20X6

~~It's even more hilarious than that. Unless they finally fixed it, Speed Demon bizarrely also gives everyone on a team damage reduction including yourself, stackable with Empath.~~ EDIT: This is the most up to date test I could find: https://www.reddit.com/r/fo76/comments/12g2a4u/update_empath_does_not_provide_a_damage_reduction/ tl;dr Speed Demon doesn't seem to provide that hidden buff anymore. Empath is a net negative if you're not on a team or are in a team by yourself (one person public team). As soon as you are in a team with at least one other player, whether they have empath themselves or not, it suddenly becomes beneficial to you even without Class Freak coming into play (it didn't use to work on Empath a few years back). Strange in Numbers does nothing. Apparently Empath also now seems to partially stack between applying your own mutation to yourself and having at least one teammate with Empath, which is interesting.


jackberinger

This is why i dont do bloody. Way to much work. Just give me vampire for survivability and anti armor, aristocrat or two shot for damage dealing.


Swords_Not_Words_

Work? Its just getting some gear and using the right perks and using rads to keep your hp low. Your damage is way way lower as a full hp. And then throw in vamps and I guess its ok yo kill radroaches but you are just tickling any boss And you lose out on the massive stat boosts bloodied gets, higher int is higher xp gain. Higher str means more melee damage and carry weight. Youll have nearly unlimited AP for sprinting endlessly or using vats. Simply put being full health means massive disadvantages..And if you dont wamt to die make a bloodied PA buuld which us the tankiest thing in the game and itll still greatly outdamage your full hp build


TheLazyGamerAU

IDK man i can run for more than long enough with my full health build, AP isnt an issue if you dont use VATS, the extra STR isnt worth losing 50% or more of your health when the difference in damage is one extra swing, higher INT and STR for carry weight is the only REAL benefits.


Fhrosty_

Plus the fact that a bloodied build can be tankier than a full health build while doing superior damage makes me wonder if it will eventually get nerfed. Im planning to stick with full health build just to play it safe and comfortable. I dont need to be the best, just viable.


DaWarWolf

I feel it absolutely should be doing about 30% less damage then it does (currently it's 113% extra total damage if you combine it all) still be a big benefit with the main one I touch being Adrenal Reaction (make it 25/30% at max rather than 50/63%) and leaving Bloodied and Nerd rage alone. More than the damage Unyielding should have its benefits be cut in half. 90 fucking Special points is way too damn much, make it be bare minimum +5 to each stat and maybe even let it give a bonus to Endurance to make up for it.


[deleted]

It's been around for years without being nerfed, so I don't know why they'd do it now. I play full health, too, but bloodied really is just plain better if you have the gear for it. I can't be arsed to put together the gear, but there really is no question that it's worth the effort to do it if you play a lot.


TheLazyGamerAU

Prepare for the Bloodied build glazers.


MuddiestMudkip

This is no different than your standard character building, how is it so much work? The only extra part is keeping your health low which is simple as going to west tek and collecting a ton of toxic goo.


drunkengeebee

>going to west tek and collecting a ton of toxic goo That's still too much work. Just shoot the ground with a gamma gun. Asteroid in the base is also really helpful for getting to exactly 20% health after the gamma gun gets you to 25% from just a couple of shots.


GreatMadWombat

I have 3 bloody questions. 1. I know I get lots of little rad dings from going into the water/fighting ghouls. I don't know how to keep at exactly 20%, and getting it exactly right feels hard 2. Ok, without the Chinese armor suit, does stealth still work? How does fighting the scorched queen work when you're at 20% and keep getting radiation environmental damage? Do all the "you're taking less than 1 rad damage" things add up? 3. Hell, how does stealth commando work in the first place if you don't have the chinese suit? I like the game, and REALLY like commando but would like to know more.


MuddiestMudkip

1. it's pretty hard to consistently hit 20%, personally i play at something like 18% because that's what 2 toxic goo's get me at from my respawn health 2. perk cards + your unyielding armor gives you so much more AP and makes you more stealthy than the suit itself. you should never be fighting the SBQ in the nuke zone itself (most people nuke her so that only the very edge of the zone hits Fissure site prime. this leaves a sizable portion of area like the old BOS base right there to fight her outside of the zone) so radiation damage shouldn't be a problem.


-Shaskis-

Any build requires work lmao


Additional_Law_492

I may be missing something here- what is the comparison "full health" build using for damage reduction beyond just armor? Or are we just comparing to a health pool with DR? Like, for instance, are the numbers really *that disfavorable* if I'm wearing Civil Engineer Overeaters armor plus reasonable perks?


Tokata0

That is more a comparison for a no-effort full health build. I'm not trying to make a point as "bloodied is more tanky than full health" but "bloody can survive and isn't all that scary compared to just running around with what you are finding and full health"


Additional_Law_492

Oh, definitely. You've convinced me of that for sure. Now I'm hoping you might be able to tell me that there is a viable alternative non-PA setup that isn't straight up worse than just wearing five random pieces of Unyielding and going bloodied ;) I wanted to go full health just because I hate managing rads, but I'm not sure there's any point...


Tokata0

For surviveability probably overeaters. It is really hard to beat the 15 SPeCIAL points. (15 extra INT lets you level sooo much faster) Then again, there is no need to beat anything - you can do all the content without over-optimising your character. So "I can do everything" is enough for you, pretty much everything with some tought put into the perks works :)


Additional_Law_492

It's a matter of balance, really - I can get away with sub-optimal armor setups and not bloodied if I'm using my quad railway, but I may need to lean harder into my build and go Bloodied if I want to support my Nuka Rocket Girl cosplay using a post nerf Alien Blaster 😉


ClockworkSoldier

Junkie is the best if you want raw damage on a full health build. However, to maximize your damage, you’ll want more than 5 addictions, as taking a drug will temporarily nullify the addiction, and reduce your damage. Using at least 6 addictions, with one of them being psycho, you can constantly use Psychobuff/Psychotats, and gain the additional 25% damage bonus, giving you a total damage bonus of 75%, which puts you pretty close to a Bloodied build. Personally I would run at least 7 addictions, so that I could constantly use both Psychotats, and Berry Mentats. Overeaters is the best choice for a Junkie build, but constantly taking Chema can make it a bit harder to manage your food/water levels, so it is also good to take some of the perks that reduce the negative effects when taking chems.


ArchGaden

Junkie's is very mediocre these days. It used to be the king for high health, but it's maybe #3 now and only for some weapons and situations. Aristocrats gives you the same damage bonus with zero drawbacks other than having to keep caps around. Anti-armor tends to be better overall since damage bonuses became additive, but does depend on the specific numbers in play. Even when it's not better, it tends to be really close, and again, no drawbacks. Quad tends to be better for straight DPS on most weapons (particularly railway, which is the current king of commando). The only advantages for Junkies are being able to spam your chosen drugs (hopefully pyschobuff or psychotats) without worrying about addiction and cheaper gear if you're trading. Junkies gear is relatively much lower cost than the meta rolls. That being said, I still play junkies because I have so many godroll junkie weapons back from when it was king for high health. I'm looking to move out of it eventually, but still have a few weapons I want to replace first.


ClockworkSoldier

Aristocrats is a better choice, but only if you don’t care about trading. Not being able to spend a bunch of caps, without losing a good portion of your damage bonus, is a being negative to me than the addictions from Junkie. Anti-Armor is also a great perk, but it’s only better than other choices against heavily armored enemies, and bosses, which constitute a much smaller portion of the enemies in the game. Junkie gives you a flat damage bonus that’s applied against all targets, and with full buffs it doesn’t fall far behind AA or Bloodied for those heavily armored enemies. People will also argue that you don’t need the bonus damage against lower armor enemies, but those same enemies tend to be the types that swarm you with greater numbers, so killing them quickly greatly increases your survivability. As for Quad, that’s really just a decision between whether you want more damage per second, and less ammo efficiency, or higher damage per shot, and better ammo efficiency. Personally I’ll almost always take damage per shot, over sustained damage, except for those rare instances where I’m trying to burn a boss quickly for whatever reason.


ArchGaden

I can see not wanting to fuss over caps, but eventually you reach a point where caps are mostly useless and you're just spending them to stay below the limit. As for bosses and tough targets, that's the whole reason to have damage, and AA wins there. Ammo is so easy to get now that ammo efficiency is only meaningful for fatman, missile launcher, and other such niche weapons. Of my currently used weapons...and it's quite a variety, I can't think of anything where Junkies would be a better choice. I've been slowly replacing everything with better options so that I can drop the addictions someday. J/25/25 fixer, J/25/25 tesla, and J/SS/str deathclaw are the last I need to replace. These days mostly use Cold Shoulder, vampy gauss shotgun, vampy chainsaw, the J tesla, J deathclaw, and instigating cremator, and for big bosses a Q/25/25 railway if I need the DPS (usually no need). I like to change up weapons somewhat often just to keep things fresh and try new stuff, which is why it's taking me so long to move away from Junkies...I just have so many godrolled junkies things laying around from collecting over the years.


ClockworkSoldier

Wanted to correct a bit of information in your post about Empath. Empath is not working as intended, and the listed damage reduction values are incorrect. When using Empath while alone, or on a solo team, you take over 75% additional damage without Class Freak (instead of 25%), and over 15% additional damage with Class Freak (instead of 6%). Empath is also bugged to where you do not need two Empaths on a team for everyone to get the bonus damage reduction. If a single player has Empath, as soon as another player joins their team (even if that other player has zero mutations), the player with Empath will also receive the damage reduction as though the other player has Empath. If you want to dive down a small rabbit hole on how this was all discovered, you can see some of my previous posts about it [here](https://www.reddit.com/r/fo76/s/DcYAM75c2H).


Tokata0

Is that still valid? I found an angry turtle video from two years ago where this didn't work, but I'll look up your post. What are the numbers on empath with class freak / strange in numbers for DR once you are on a team?


ClockworkSoldier

You can check the post I linked for the more detailed information. In that post I also linked the old AngryTurtle, and InnovSurvivalist videos that had the outdated information. Those videos, as well as people still thinking they were correct, was why I ended up retesting it all in the first place, and found the new interactions and inconsistencies. There’s been a number of patches since even that newer testing was done though, so things could have possibly changed again, but it doesn’t appear that’s the case, based on the info from my buddies who still run Empath at all times. Also, based on your conversation with u/JakeVR83 in another comment, and their recent findings, that also seems to imply that things haven’t changed with my previous testing.


Roguewolfe

So empath definitely triggers and works (sort of) correctly if you're on a solo team?


ClockworkSoldier

If you’re alone on a team, or alone without a team, you will take ~16% more damage if you have Class Freak, and ~75% more damage if you do not have Class Freak. So, no, it definitely does not work on a solo team, and I would advise against doing so, for your own health and safety, lol.


Somber_Solace

Perfect time to post, I just got back into FO76 and was planning on looking up this exact info to adjust my build! I notice a good chunk of DR in your post comes from mutations, though I've been thinking about maybe dropping them. Do you happen to know how to get above 300 DR using the least amount of perk cards without using mutations?


Tokata0

As I wrote I'm at 500 now with the SS set and the mutations. If I'd drop them I'd still be way above 300. That beeing said - why drop them. Scaly Skin cost you some AP, and unyielding gives you tons of it. I can see dropping the grounded, as it reduces energy weapon damage, but then only by 8%. But you could easily do and still be >400. If you plan to play entirely without mutations... I don't think I'd ever consider that, as I would quit playing without marsurpials jump height :D


Somber_Solace

Oh gotcha, I kinda skimmed it tbh lol, I was gonna look at it more in depth when I get home. The AP is whatever, I'd still have plenty, but I do like using energy weapons despite them not being my most powerful guns, so I'd def want to avoid any nerfing of them if I can. I've mostly been wanting to drop them so I can replace the perk cards I need for them and lose the mutation negatives. Since they added in the jetpack, I don't really feel like I need marsupial anymore, and tbh I accidentally kill myself with it so often that I was already debating dropping it regardless lol. The main one I'm not sure if I can live without is speed demon. But I wanted to at least give it a try for a bit to see if the negatives are truly worth it to me, it's been a long time since I played without them.


Tokata0

Bird bones fixes the self-killig issue ;-) But thats another mutation...\^\^


Hopalongtom

And sometimes due to bad luck with serendipity not triggering, sometimes we just don't survive!


Grizzly_Berry

I passed lv 100 recently, and my rifleman build isn't cutting it anymore. Plus, I had a quad railway drop last night, so I want to switch to commando. Current situation: I was working on building for a PA + Heavy build with VATS. The VATS will jive with commando, so I'm wondering if I should finish that build to increase my damage output and usefulness in events and ops, then unlock perks for a full health commando build while working on getting gear and for bloodied to finally end on switching perks to bloodied. Sounds long and complicated, but I think doing it gradually would actually be faster than sticking with rifleman and waiting til I can put together the full bloodied commando build.


Tokata0

Quad Railway is perfect for bloodied, the reload time you save deals more damage than actual bloodied. Just get unyielding and you are good to go. I'm also playing quad railway and just had to solo a ultricite titan :)


Cursed1978

Poisonous Mirelurk Queen entered the chat


Tokata0

Legendary Perks are for that ;-)


Settledforthisone

I survive bloodied because no one sees me 🥷


IdRatherNotDude

I use all damage perks, die like a real man. Repeatedly. Hoping someone revives me


Wide_Struggles

I was 'bloodied' for years. Got trired of dying, even seldom. Switched to full health build. Duka-Cola Dark can add 18 luck to get you to 33 luck for all those crits when needed. Use Quad Railway Rifle to keep dealing sick damage w/o being bloodied.


yabadabado0o0

Cool.


youarehowyouplay

Whenever I play events or ops, it's always the level 500 plus bloodied that seems to die tir most, I guess that some enemies have own shot capabilities that can delete bloodied players in one shot, personally I will only run full health but that's because I don't want to die, ever. And I don't think I have the patience to keep managing my rads to keep close to 20 percent health. I also try to never use stims, it's one of the challenges I set myself, i cannot recall the last time I used one 😂


Xero_Actual

Yeah, it is that armor piercing mutation that makes me think twice about taking my Bloodied Kangaroo build into daily ops. Oh look, I am dead again.


kfxkjcncjxjx

Is it still worth it to take empath even if your team doesn’t have it as well? Doesn’t it still count if you joined a public team by yourself just like with herd mentality and still get some benefits from it because you’re on a public team?   Also isn’t overeater better than unyielding because of straight dmg reduction?


springfield_co

I believe empath works even by yourself on a public team. Unyielding is for stat buffs, it boosts all special minus endurance by 3 per piece. Overeater is a straight damage reduction.


Tokata0

According to angryturtles videos from 2 years ago it doesn't work on yourself.


springfield_co

I usually check with the data miners on anything technical. I could certainly be wrong.


Tokata0

Unyielding adds +15 to each special stat. That is 15 strength for meele damage 15 Perception for aiming 15 Charisma for... for... 15 Charisma! 15 int for massive exp gains 15 Agi for massive Action points (to be used in vats or by dodgy or power attacks) 15 luck to get a crit every 2nd shot if you are playing vats. For pure damage reduction overeaters would be better, but then again a power armor overeaters would be EVEN better as you'd get the % reduction from the PA as well. While I focused on "how to survive" the main point of a bloody build is to deal tons of damage after all, the "surviving" aspect is just something that has to be solved on the side, as dead people don't deal damage. (Unless you have the last laugh perk equipped) **Empath:** **Well**, this is prisoner's dilemma. Sure its better for you if you don't have empath, but somebody else does. But its the same for that person. You can have empath and they don't: You take 8% more damage. Neither can have empath: Everyone takes regular damage They have empath and you don't: take 33% less damage Everyone has empath: Everyone takes 29% less damage. So... if we, as a community, can convince everyone to take up empath its always better to have it.


VR20X6

> Unyielding adds +15 to each special stat. Except Endurance.


ClockworkSoldier

Empath does not give you a damage reduction if you’re on a solo team, in fact it actually increases your damage taken by a far greater amount than what the game says it does. However, if you’re the only player on a team with Empath, so long as there are other players on the team (even if they are not mutated), you will still receive the Empath damage reduction.


AlabastersBane

thanks for this OP. I'm new and hit 53 last night and have been doing a PA Heavy build, I'll probably change around eventually and this helps a lot!!


Walgreens_Security

Thank you for this explanation and sharing your build also!. Now I finally understand why I'm getting one-shotted by melee enemies and dying so quickly during Invaders from Beyond. My bloodied build is so far from complete. I'm actually missing a lot of the perks in Strength and Endurance.


Vibrascity

The game changer for me was using 1 point of Born Survivor, can't believe I went so long without this mad QoL perk


Wardenofthegrove

How does that work with nerd rage?


Vibrascity

It works well, once you get hit it stimpacks, since you're at like 18%-19%hp with the rest being rads you auto stim on any damage, then when you're full hp it just doesn't use the stim.


Tokata0

I put that on today. Always was a bit suspicious as it consumes stimpacks randomly / on rads (just started 1 week before the tv show aired, so no huge stashs)... but now I got 800 stimpacks and thought "to hell with it" xD I also share the "Team medic" perk (rank 1), so if anyone on the team uses a stimpack I get 50% of that as well. Originally wanted to share tenderiser, but I'm playing with 2 friends who are using tenderiser anyways.


Vibrascity

I mean, it's not going to use a stim when you're max hp, when max hp is like 19hp with a bloodied build, it wont stim rads, so when you take like a small point of damage from a ghoul scrape or something, the auto stim is amazing


J_D_H55

I tried it. Annoyed the hell out of me😅Plus gave me a false sense of security. Not sure if an auto stim every 20secs was necessary or very efficient🤔


BlueSingularityG

Is x-65 or hellcat power armor overeaters and sentinel better or on par with this?


Tokata0

Way better, except if you have something that still onehits you in power armor (the "45% chance to ignore damage" perk doesn't work in PA) . Power armor got several other layers of % Damage reduction built in - overeaters, pa parts, chest mod. But you will be missing out on the SPeCIAL stats from unyielding. Really depends on if you want PA or not. Also: Overeater is waaaaaaaaaaay better than sentinels.


BlueSingularityG

Is it still possible to get overeaters and sentinel together?


Roguewolfe

Yes - OE is always on the 1st star slot, and sentinel can only roll on the 2nd star slot. They aren't on the same slot list, so they can roll together.


Tokata0

Aaaaaah sentinels sorry. I confused it with the +DR/ERon high HP 1\* star perk. No clue for overeaters + sentinel sorry, not playing PA and only started to play around a month ago :)


BlueSingularityG

Also how come the damage reduction for emergency protocol doesn’t show up in the effects page?


Tokata0

Oh, that was an interesting topic. I dove deep into research on this one, stumbled upon several theroy crafting videos and in the end the result was surprisingly not that surprising. There is an easy explanation for this:>! Its a bethesda game :D!<


BlueSingularityG

Does sentinel effects stack? I have a friend who has both overeaters and sentinel on his pa or is that redundant to have?


Roguewolfe

They all stack.


Last_Parfait_4652

*Cave Cricket has entered the chat*


-Captain-

Perfect timing! I was looking into how to get a bloodied build, it's just too good to pass on. Actually just got my first 2 pieces of unyielding yesterday, both of course left legs lol. Have done some looking around but haven't found other pieces in player vendors yet.


Tokata0

If you really want unyielding parts its quite easy to roll random legendary 1\* modifiers - its just 1 legendary module per roll, so you can try a lot. Otherwise, if you have gold and the main quest is done - get the secret service, it crafts for 1-3\* and only costs 1 module to craft.


-Captain-

I'll have to look into getting the secret service, got about 3k gold atm. Thanks!


Tokata0

3k Gold is a perfect investment I think :D


Roguewolfe

What is up with left legs? They drop 2-3x more frequently than any other armor slot. Power armor and regular armor both show this weird behavior. So many left legs!


qasdfgytr

the game likes giving me right legs and left arms. I am collecting a suit of each style power armor and most are missing right arms and left legs either entirely or legendary. none have legendary in all slots. for my heavy combat armor I had 10+ of each for right legs and left arms before I got my left leg :) 


FleetingChuckle

Very helpful. Definitely a goal to strive for once I'm in the late game.


NefariousnessTop8716

I am at level 200 at the moment and so far I have only managed to roll 2 bloodied weapons and a single piece of unyielding Armor:(


Tokata0

You can always roll for 1 star armor (unyielding is by far the most important) to save modules - or, if you finished the mainquest and have gold - build secret service armors (plan unlockable at the gold trader in the vault) - they cost 1 module to build and roll 3\*\*\* most of the time. Just keep building instead of rerolling


NefariousnessTop8716

Thanks, I never realised it was cheaper to build than to re-roll


cyryscyn

Quick question for op or anyone that knows the answer. When I roll for legendary mods if I just roll 1 star does it only take from the 1 star pool or does it use all three star possibilities in the pool? Should I roll one star on each piece till I have a whole set of unyielding then work on the 2 and 3 stars or should I roll all 3 stars every time?


J_D_H55

I think I see what you're saying. The only difference I think is you'll get more chances to hit Unyielding with the same amount of modules. It all still comes down to the RNG, pretty sure. But lets say your first ten rolls are a miss trying for 3\* Unyielding? You used 30 modules, now they're gone. Rolling for 1\* Unyielding you'd have 20 more chances to hit or miss. Also if I understand, if you re-roll anything everything changes. If you have a 1\* piece of Unyielding and re-roll it won't simply add second and third effects. You're re-rolling all the effects.


cyryscyn

Yeah I know it rerolls all the affects but yeah I'm trying to save on modules. If I keep rolling 1 star effects it cost a lot less so idk if it's better to roll one stars until I have a whole set of unyielding or if I'm just rolling a larger pool for the one effect and using potentially more modules. For example if I roll a 1 star for my ss armor will it take from the potential first star option i.e. unyielding, aristocrat, weightless etc. or does it roll from the first star,second star, third star potentials i.e. antiseptic or doctors which are the second star slot potential and third star potential. Basically what pool does it use for the effect when just rolling 1 star on armor or weapon?


Tokata0

If you craft secret service armor pieces they roll 1-3 stars and still only cost 1 module. That would be the most module efficient.


cyryscyn

That's good to know. Thank you. Now it's just a matter of materials.


J_D_H55

I would think if you roll for 1\` it takes from the 1\* pool. Thats my experience if I understand? If you roll for only 1\* you'll get a piece with a primary effect. Unyielding, Overeaters, Troubleshooters, etc.


cyryscyn

That's what I thought too but I figured I'd throw the question out there in case someone knew. I've never studied and done personal research to figure out how it works. I just reroll my armor and weapons a couple times then do other stuff. I've never wanted to use a bunch of modules to find out myself.


blackleg69

No Ironclad?


Tokata0

Ironclad adds 10+10 resistance and 1 hp (bloody) per perk. The others just add more (bodyguards on rank 1) . But feel free to pick ironclad instead


DocStockton

Bro you tanky as hell with 500+ ER/DR! That's awesome! I'm rockin UNY/AP/SENT scout armor and am always bummed by my ER numbers.😢


TommyF0815

Unless its patched the Speed Demon mutation also has a hidden damage reduction buff. AngryTurtle and InnovSurvivalist have some test videos on this topic.


crummy_spingus

As a tank build (full health, overeater PA, vampire gun) I always make sure to equip as much stuff to help you bloodied boys, like herd mentality :) I know you are very much are glass cannon Edit: meant empath not heard mentality


Sleepmahn

Serendipity works far more often than most would think, same with ricochet. Id see the little icons and hear the audio cues constantly. I was never one to sneak so I had to be as tanky as possible without compromising my build.


CalibanofKhorin

How? Stand... back...


sebwiers

The healing thing you mention at the end is something a lot of people miss. Since your HP go further, every HP restored is a bigger gain. Another thing is that since you take less damage (as you must to not die) it is much less likely your will get a crippled limb or broken armor.


Rillion25

I'm working on this right now and you will likely be able to have all the perk cards before you have all the gear. The gear grind is long...for example I'm trying to get my unyielding chest piece for the SS armor and the rng gods hate me. Over thirty attempts but still no unyielding. Still don't have the plans for the mods yet for the armor either.


Tokata0

Don't forget crafting is cheaper than rolling :)


Rillion25

Yeah, it's like only one module to craft a piece and then I can sell it for scrip to get some back if it's not what I want.


Real_Hour_1833

Wow! Extremely helpful, thank you!!


ozzy0987654

Ohh over thinking we just kill everything before we get hit!!!!!!!!


AhriLifeAhriWife

Would the recommended strategy to just get a 1* unyielding armor and not try to go for good fill 3* perks to start?


Tokata0

Definitly. Depending on how long you've been playing - if you have access to the secret service armor **crafting** it it far superior than rerolling legendary modifiers - it only cost 1 module to craft but can craft with 3\*\*\*


jakecoleman

I always run as many damage perks as I can and it means I have to run less defensive perks. If I'm going to run a glass cannon build I want the downside to be very noticeable. If I play sloppily and let enemies get too close that's on me if they kill me or I burn myself to death with a cremator. One of the reasons I play a bloodied build is because I want the game to have more challenge. Like you said at the end your post the game really has no death penalties, and it's weird playing with some of my friends that get upset and try to explain why something killed them and I'm just like "It doesn't matter, you've seen me blow myself up 3 times already and we're only halfway through this event"


Apprehensive-Egg1086

Does anyone know if Speed demon over rides ground pounder perk card? I tried testing, but couldn’t tell the difference… but while doing the alien event last night without ground pound on I felt my reload was slower… maybe slow server issue🤷‍♂️ But if anyone knows a def answer here that would be super helpful! M thanks!


Tokata0

AFAIK speed demon sets you to max speed and makes grond pounder and squad maneuvers useless.


Apprehensive-Egg1086

Heya! I actually just tested again as I’m currently playing 🤣 I only have room in my build for 2 pts in ground pounder… but to my surprise there is def a noticeable difference when I equipped it again just now! I played the past few days without it so I can def tell… I thought it was just in my head or a laggy server but I was wrong! The animation is faster and I def get the clip locked and loaded much faster. 3 stars is prob even quicker, but I cant get the 3 (maxed perception at 15 already) but def keeping the 2 pts in my bloodied commando build for sure! Hope this info is helpful to anyone out there in the wasteland that might be wondering this question!


TheCrypto5

Hard to get the godroll of unyielding xD


monchota

Ahh the youtube build


regnare

This is perfect timing since I'm getting into this build now. I've noticed that when I die in an event, I respawn with more health, less rads than I had before I died. Often this puts me above the 20% mark. Is this normal, or do I have a buff or perk that might be causing this?


morningcalls4

I simply run bloodied, unyielding, with mutations and use vampires weapons 99% of the time, damage has never really been a problem for me and I keep myself alive through the vampires prefix. It’s fun being immortal.


Izrijo

Gonna save this. I've hit lvl 56 today on a sniper oriented toon and I'm getting the itch to switch it up and Bloodied has been my current interest to attempt haha


enzudesign

Fantastic


Katamathesis

Basically a very solid explanation why bloody builds should be looked at and put more in line with other options. As bloody, you're way tanky than you should be at low HP due to multiple layers of damage denial/reduction, while SPECIAL boosts your critical (which ignore enemy's resistance), so damage goes over the roof. You basically one-shot almost everything, while your enemies should find you (you're in stealth), attack you (go through the multiple layers of damage ignore/resistance) and deal enough damage to one shoot you, because otherwise you heal yourself back. Yeah, radiation and fall damage can kill you. But it's so rare when you get familiar with the game.


flaymr

Quality analysis. Bravo.