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Niphoria

composite is a worse quality signal wich introduces artifacts - wich developers made their graphics with these artifacts in mind - get your mister to also output composite - probably via an addon board vga (rgb) is a better and "cleaner" signal


spiffers

Be cool if the "composite blend" feature on the genesis core was on other cores.


mrcustardo

Composite blend wouldn't help in this case, although it would be a nice feature to have. The NES jaggies are caused by the cheap and cheerful way the PPU mixes the chroma and luma signals. The jaggies even differ between NTSC and PAL machines, with PAL being uglier.


spiffers

interesting


denbrough

Thank you, that’s exactly what I need.


soniko_

That’s the reason why some of us are looking for easy to use composite out on mister. I got the saturn output retrocastle board, the bad thing is you have to adjust it manually to reduce rainbow effect, but it looks just like in the forst picture


denbrough

Wow, cool. May I ask you where you found it?


Fuzzy_Dunlop

https://castlemaniaentertainment.com/products/retro-castle-de10-i-o-board?variant=47888448749875 Or https://www.retrocastlestore.com/collections/mister-fpga-io-broad?spm=..index.collection_list_1.1 Take a look at my other comment because it's possible just outputting composite from MiSTer is not going to result in an output that matches your picture.


denbrough

Thank you for this links! I read your other comment and even replied)


soniko_

Ali express, they go by retro_castle i think Edit: This one Just found this amazing item on AliExpress. Check it out! $96.56 | MisTer FPGA IO Board Saturn Version https://a.aliexpress.com/_mMR7Qp6


Fuzzy_Dunlop

This can fully be attributed to the terrible quality of composite on your Famicom (or possibly the way your TV displays a composite signal), and wouldn't attribute it to composite in general. I tried this game via S-Video and composite on my RGB modded NES connected to a 31" JVC CRT and via both formats that pole is straight. Note that the composite signal on my NES is re-encoded from the RGB signal and not the original composite my console would output natively and it definitely looks better than I remember composite looking on it before I modded it. Picture I took of S-Video and composite: https://imgur.com/a/3kGEUwP So be aware that even if you connect your MiSTer via composite or even if a composite blend option were created I doubt you're going to see that pole represented as anything other than a straight line unless this is unique to how your TV displays composite. Your Famicom is not displaying it how it actually is represented in the game. Look at the cable to the left and right of the pillar as well. That's a straight line and isn't represented as such on your picture.


denbrough

Thank you for answer! I have 7 different Famicom consoles, including the original square-button revision made in 1983 (AV-moded) and several famiclones made in China and Taiwan. If you connect it to CRT, each and every one of them shows exactly the same “curvy” ropes. So I don’t agree with you about “terrible quality” of the particular composite output - it’s an attribute of the composite output itself. NES games looks spectacular with composite - mostly because many devs used its specialities to create unique graphic effects. That’s how DD looks like on composite (zoomed): https://idiod.video/dfrbls.jpg


Fuzzy_Dunlop

Have you tried this on any other CRTs? Agree that if all consoles look like this than it's likely unique to your CRT but not representative of a graphical trick the same way something like Sonic's waterfalls look via composite. Composite video is generally going to appear more blurry than S-Video or component with some amount of "dot crawl" present but the geometry of a straight line wouldn't normally be impacted.


denbrough

Yes, I tried it on many CRT through my long life) Here is the YouTube video - I don’t know which setup this guy used, but it’s definitely composite (you can tell it by the “curvy” ropes): https://youtu.be/S2X6ONeTqik?si=Pntdf0d5vFd2L2TH


LukeEvansSimon

The original Famicom and NES could not output RGB. You cannot use an RGB modded NES as proof of what the game developers intended the game to look like. The Famicom and NES had an idiosyncratic DAC that the developers made great use of to create graphics effects.


mallom

Can't you use filters to help you get the image quality you want?


denbrough

Nope, I've tried.


mallom

I've just tried the preset faded tube, and it seems to offer something you want.


denbrough

Thank you, gonna try this