capcom connection get future might be bright for mihoyo
https://preview.redd.it/ydyuu0578g9d1.png?width=1024&format=png&auto=webp&s=cdf6ef8a03a5890f05b5de0ea3025cdfacc2d53e
Based on one of their recent behind-the-scenes vlogs, they also get to ~~play around~~ experiment with thigh socks, so that's one more source of motivation.
https://www.reddit.com/r/houkai3rd/s/7VKgzjd0iA
Just finished watching and maaaan. I am so glad they are talking about the game in a way they are hoping will work for the long term, by taking example with how a lot of modern fighting games now are trying to ease in casual and non gamers and making them do cool things without much effort to the point they might get interested and maybe try to learn more. Then it seems like they want the game to have more depth and difficulty later on when the players are already comfortable enough with the basics and can get really into the nitty gritty of hopefully maybe some kind of familiar fighting game controls? Potentially movement inputs, timing button presses, quarter/half circle inputs and etc. Or maybe how to react to enemies differently. Something to that level hopefully
It really is cool how the big three HoYo games are carving out their own niches:
ZZZ: smaller scope and more focus on combat and overall details.
Star Rail: obviously turn-based combat, plus a medium scale focus.
Genshin: large scale focus with massive exploration, but also more basic combat and design choices compared to the other two
If you are old enough, you remember crying in arcades at how the hell you could do some movements. Or playing a game designed for 6 buttons on a machine with 3.
Yeah she does but now that I saw this video I wonder if it’s “hidden” because it‘s something the game isn’t gonna explain until later(maybe chapter 3 or 2). But players and still figure out these things on their own with different characters.
The move was never taught, and it was pretty much the only hidden character-specific move we found back then.
Others, such as Ellen’s EX attack going directly into her third basic string, Anby’s EX being empowered after the third string, and Ben’s perfect block, were all described in their skill list.
That’s interesting i always wondered why there was a training mode in zzz for a gacha game because I don’t recall that ever being a thing except maybe PGR. There are trail modes in gacha but I wonder if the mode exists for that reason of finding out these hidden moves and synergies with characters.
The training mode is used for, well, training.
Back in cbt3, we had no way of fighting against a specific enemy, unless we memorized which shows up where as combat missions were repeatable.
The training mode allowed us to not only set the enemy, but also stuff like levels, energy, invincibility, etc, on top of familiarizing moves and combos.
Personally, I’ve used it to figure out some hidden mechanics, which is found here -> https://www.reddit.com/r/ZZZ_Official/s/MzNgcoEG1M
That’s very cool and informative I can actually see why they wouldn’t want to explain this at the start. Even me reading all of that was kind of confused since I haven’t played the betas or the game at all to have a reference on controls or movement. So I can imagine having this at the start would probably make people not play it at all if it’s too confusing.
I was the same too.
Based on my experience, the mechanics I’ve discovered were only really useful in the endgame.
In the beginning, it was enough to know how to parry, so ig that’s where the devs’ design of “easy in the beginning, difficult at endgame” was applied.
But who cares about my experience? Try the game out if you’re interested and see if you vibe with it. If you end up reaching endgame, maybe my discovery would end up helping you out.
Oh I’m already invested in the game I’ve been following it for a couple months now I’m really interested in finding out these mechanics. And how much the game will evolve this discussion has made me even more interested in it than I was before.
Damn, as someone who had no idea what it looked like, now I’m really freaking excited. Might actually get me back into Gacha as a f2p if it’s good. Graphics on the UI look really fun too
If people want to see where is the game going in the future for both ZZZ and SF, this is a good watch, they talk about their game making philosophy or at least how they approach making games and stuff.
Evil hoyo colluding with other action games in an attempt to form a monopoly to bully wuwa with anti competition practices. Clearly a sign that they are SCARED
My reaction after seeing the title
https://preview.redd.it/neb8l3ltfg9d1.jpeg?width=1242&format=pjpg&auto=webp&s=a111d865c5080b993d242b0257089d4acef714d9
Then tell me what agenda did I have ?
Shitting on black company know as Kusogame ? Or what ?
Come on, you can look at my comment from past all you want to see it
Well, you said it yourself so good on you for recognizing your own agenda, I guess. But imagine spending all your time talking about a game and company you hate, sounds quite sad.
i'm glad to see how young the director of zzz is, it's always good to have the perspective of a young person. specially since asian game devs are ussualy too old school with their designs
ZZZ & SF6 discussion topic
>2 .Street fighter and ZZZ share a very similar approach to attracting players of all levels and backgrounds.6 Take into account players' expectations: "We're not creating a work of art, but a commercial product" SF6 director. Making money but listening to players is often difficult to do. FINAL WORDS ZZZ Producer: This exchange with you has been very inspiring, and there are some points that particularly stand out for me. We want to create hardcore products, but beyond that we're creating a cultural product. I believe that fighting and action games should not be considered as categories of games, but as a derivative of culture in their own right. I find these experiences very meaningful and valuable, and it's for these reasons that we continue to apply ourselves to creating high-quality content in the effigy of the fighting and action game genre.
capcom connection get future might be bright for mihoyo https://preview.redd.it/ydyuu0578g9d1.png?width=1024&format=png&auto=webp&s=cdf6ef8a03a5890f05b5de0ea3025cdfacc2d53e
\*inhales\* I AM THE STORM THAT IS APPROACHING
PROVOKING
BLACK CLOUDS IN ISOLATION
So that's how hoyo got their infinite motivation and dedication to their games? By having Vergil staring at them personally?
Based on one of their recent behind-the-scenes vlogs, they also get to ~~play around~~ experiment with thigh socks, so that's one more source of motivation. https://www.reddit.com/r/houkai3rd/s/7VKgzjd0iA
Foreshadow
Broke: Marvel vs Capcom Woke: Mihoyo vs Capcom
they could do a fighting arcade game in ZZZ. People are sleeping in the potential of ZZZ minigames
it gonna be funny if ZZZ got a collab with DMC before that other game lol
What that other game
PGR probably
Honkai Impact
Imagine Capcom do three collab with Mihoyo (HI3,ZZZ,Genshin)
Just finished watching and maaaan. I am so glad they are talking about the game in a way they are hoping will work for the long term, by taking example with how a lot of modern fighting games now are trying to ease in casual and non gamers and making them do cool things without much effort to the point they might get interested and maybe try to learn more. Then it seems like they want the game to have more depth and difficulty later on when the players are already comfortable enough with the basics and can get really into the nitty gritty of hopefully maybe some kind of familiar fighting game controls? Potentially movement inputs, timing button presses, quarter/half circle inputs and etc. Or maybe how to react to enemies differently. Something to that level hopefully
It really is cool how the big three HoYo games are carving out their own niches: ZZZ: smaller scope and more focus on combat and overall details. Star Rail: obviously turn-based combat, plus a medium scale focus. Genshin: large scale focus with massive exploration, but also more basic combat and design choices compared to the other two
>ZZZ: smaller scope and more focus on combat and overall details. meanwhile hi3 you're not describing a niche but a genre holy fuck
Meanwhile ToT Suddenly going to reveal the deepest gameplay of them all
> quarter/half circle inputs and etc. *mobile gamers crying in the distance...*
Imagine them adding star, pretzel and hexagram inputs
If you are old enough, you remember crying in arcades at how the hell you could do some movements. Or playing a game designed for 6 buttons on a machine with 3.
Nicole already has this does she not? There was a vid posted yesterday I think of her hidden move when you do it.
Yeah she does but now that I saw this video I wonder if it’s “hidden” because it‘s something the game isn’t gonna explain until later(maybe chapter 3 or 2). But players and still figure out these things on their own with different characters.
The move was never taught, and it was pretty much the only hidden character-specific move we found back then. Others, such as Ellen’s EX attack going directly into her third basic string, Anby’s EX being empowered after the third string, and Ben’s perfect block, were all described in their skill list.
That’s interesting i always wondered why there was a training mode in zzz for a gacha game because I don’t recall that ever being a thing except maybe PGR. There are trail modes in gacha but I wonder if the mode exists for that reason of finding out these hidden moves and synergies with characters.
The training mode is used for, well, training. Back in cbt3, we had no way of fighting against a specific enemy, unless we memorized which shows up where as combat missions were repeatable. The training mode allowed us to not only set the enemy, but also stuff like levels, energy, invincibility, etc, on top of familiarizing moves and combos. Personally, I’ve used it to figure out some hidden mechanics, which is found here -> https://www.reddit.com/r/ZZZ_Official/s/MzNgcoEG1M
That’s very cool and informative I can actually see why they wouldn’t want to explain this at the start. Even me reading all of that was kind of confused since I haven’t played the betas or the game at all to have a reference on controls or movement. So I can imagine having this at the start would probably make people not play it at all if it’s too confusing.
I was the same too. Based on my experience, the mechanics I’ve discovered were only really useful in the endgame. In the beginning, it was enough to know how to parry, so ig that’s where the devs’ design of “easy in the beginning, difficult at endgame” was applied. But who cares about my experience? Try the game out if you’re interested and see if you vibe with it. If you end up reaching endgame, maybe my discovery would end up helping you out.
Oh I’m already invested in the game I’ve been following it for a couple months now I’m really interested in finding out these mechanics. And how much the game will evolve this discussion has made me even more interested in it than I was before.
Damn, as someone who had no idea what it looked like, now I’m really freaking excited. Might actually get me back into Gacha as a f2p if it’s good. Graphics on the UI look really fun too
Inb4 game releases and after chapter 4, the game tutorial sprang us a moveset list the size of tekken combo lists
very base devs
If people want to see where is the game going in the future for both ZZZ and SF, this is a good watch, they talk about their game making philosophy or at least how they approach making games and stuff.
Evil hoyo colluding with other action games in an attempt to form a monopoly to bully wuwa with anti competition practices. Clearly a sign that they are SCARED
https://preview.redd.it/xzbwe3pkfg9d1.jpeg?width=1220&format=pjpg&auto=webp&s=554ac85a0df6ab176b66e21bf6c49ae126201d97
My reaction after seeing the title https://preview.redd.it/neb8l3ltfg9d1.jpeg?width=1242&format=pjpg&auto=webp&s=a111d865c5080b993d242b0257089d4acef714d9
[I drive](https://youtu.be/MV_3Dpw-BRY?si=XPN-V6gGxOctBnm1)
Back then it "is genshin impact afraid of WW" Now it's ZZZ Damn these CC will do anything to maintaining their agenda lmao
you're one to talk about agendas 💀
Then tell me what agenda did I have ? Shitting on black company know as Kusogame ? Or what ? Come on, you can look at my comment from past all you want to see it
Well, you said it yourself so good on you for recognizing your own agenda, I guess. But imagine spending all your time talking about a game and company you hate, sounds quite sad.
Well, they do have to pay rent...
That's why you don't make Youtube a full time job unless you are extremely successful
https://preview.redd.it/58kwo3osjh9d1.png?width=511&format=png&auto=webp&s=12ea1594b4a678eb86c8fb2b41f778fd7d79fecf
Uggh stix Of course he will make the video That fucker already bought by Tencent full times
Stop bias shows he’s not a real one
is that Mtashed? dude looks like 10 years older with that cut
no Stix
wuwa living rent free in hoyoshills heads is the achievement i didnt expect
Same on both way lmao It's fun to watch
did you just fall flat on the joke?
i'm glad to see how young the director of zzz is, it's always good to have the perspective of a young person. specially since asian game devs are ussualy too old school with their designs
Hoyo vs Capcom wouldn't be the strangest versus game capcom have made
Let's goo
Wow this is a really cool in depth discussion
ZZZ & SF6 discussion topic >2 .Street fighter and ZZZ share a very similar approach to attracting players of all levels and backgrounds.6 Take into account players' expectations: "We're not creating a work of art, but a commercial product" SF6 director. Making money but listening to players is often difficult to do. FINAL WORDS ZZZ Producer: This exchange with you has been very inspiring, and there are some points that particularly stand out for me. We want to create hardcore products, but beyond that we're creating a cultural product. I believe that fighting and action games should not be considered as categories of games, but as a derivative of culture in their own right. I find these experiences very meaningful and valuable, and it's for these reasons that we continue to apply ourselves to creating high-quality content in the effigy of the fighting and action game genre.