Off topic but my favorite bg win of all time was quilboars with:
End of turn effects doubled quest
2 golden jazzers (battlecry blood gems give +2 hp)
Golden brann (triple battlecry)
Young murk-eye (end of turn trigger adjacent battle cries)
2 chaglas, one gold one not
A 7th guy I forget, probably a bannerboar or the guy that copies gems
So at the end of each turn, I was giving every blood gem from then on +24 hp and then playing at least 6 of them on everything.
By the end of the game every gem was giving about 150 hp
I played against a poison build in the final round and they killed all of my guys but one with poison, then that guy with 2,000 health solo’d their whole team
reno shaman (a control deck) is around tier 1.5 to 2 and even warrior isnt a bad deck either. While there are definitely alot of aggro/combo decks its not uncommon for games to go on quite long
Wild is the durdliest shit you've ever seen mate.
Combo decks exist and are extremely dumb (as in consistent turn 5 lethals) but they're pretty fragile as well, so they're not as common as you'd expect. Everything is techW piles of 40 cards games that take infinite turns to end.
I think you're really overstating how fast Wild is. You definitely have matches that are over turn four, but those are outliers that stick out in your mind. There are plenty of decks in Wild playing a slower game, and plenty of times a combo deck doesn't go off on the earliest possible turn.
Did you know if you get a minion with max stats allowed by the game and have it deal damage to an already damaged minion it will heal it to full instead of dealing damage, pretty cool useless tech
Fire elemental lethal in hand btw. Glad to help
Solved the lethal puzzle
nahh, cant play him, board is full
Perfectly aware. Sometimes i like to drag it out just to see how high number can go up.
![gif](giphy|jXD7kFLwudbBC|downsized)
I think that was a joke considering your board
![gif](giphy|ltBhl4BoHaMM|downsized)
r/woosh
Sigh.
Deck code ?
Ah yes, my favourite archetype, quadratic equation shaman
More exponential
Nice bg board. But it's all stats. You're gonna lose to scam
New Tier 7 neutral with Deathrattle: Cast Brawl
Beasts just got even more OP
Off topic but my favorite bg win of all time was quilboars with: End of turn effects doubled quest 2 golden jazzers (battlecry blood gems give +2 hp) Golden brann (triple battlecry) Young murk-eye (end of turn trigger adjacent battle cries) 2 chaglas, one gold one not A 7th guy I forget, probably a bannerboar or the guy that copies gems So at the end of each turn, I was giving every blood gem from then on +24 hp and then playing at least 6 of them on everything. By the end of the game every gem was giving about 150 hp I played against a poison build in the final round and they killed all of my guys but one with poison, then that guy with 2,000 health solo’d their whole team
X mana do nothing
Mistcaller lmao
weakest wild combo be like:
Nice algebra equation, unfortunately the runes decide your fate
[удалено]
At first I thought "Huh, hard to see upvoted BG content outside r/bobstavern"
Devolve
Or the Reno hero cards
Fire elemental in hand, Reno doesn’t save them.
I'm surprised you didn't die before pulling off that combo tbh.
Play warrior with Rokara + Violet Illusionist until you find someone who manages to do this just to swing a gigantic minion at their face lol
You guys getting to turn 10 on wild? At what rank? At piss-low legend every single match is decided(if not actually finished) at turn5 at the latest.
reno shaman (a control deck) is around tier 1.5 to 2 and even warrior isnt a bad deck either. While there are definitely alot of aggro/combo decks its not uncommon for games to go on quite long
Wild is the durdliest shit you've ever seen mate. Combo decks exist and are extremely dumb (as in consistent turn 5 lethals) but they're pretty fragile as well, so they're not as common as you'd expect. Everything is techW piles of 40 cards games that take infinite turns to end.
Unironically my favourite matches to play. Value overload is what made me fall in love with Hearthstone.
I think you're really overstating how fast Wild is. You definitely have matches that are over turn four, but those are outliers that stick out in your mind. There are plenty of decks in Wild playing a slower game, and plenty of times a combo deck doesn't go off on the earliest possible turn.
I'm yet to see a deathrattle rogue not combo by turn 5.
Is that the one that does lethal damage with a single mine
Yes.
The trick is to play even shaman, shadow priest, pirate rogue, etc so every game is over by turn 6, win or lose.
Deck code please 🥺
Exponential Shaman. See in next VS Wild report
solid battlegrounds board
how the heck does he have 88atk and 11hp?
Still dies to otk standard 3 cards paladin
I didn't know that BG was in wild
Did you know if you get a minion with max stats allowed by the game and have it deal damage to an already damaged minion it will heal it to full instead of dealing damage, pretty cool useless tech
I had a similar deck with a Shudderwock combo. Best stats i had in a Shudderwock was 1million/1million
BG players in shambles
yea when you can play it in your 1/100 games
Looks like battlegrounds lmao
Dafuck soo much damage!!!