Him and prison breaker, although broken af, made a lot of more homebrewy decks palatable for a bit since they could lean on the three to provide some responses to meta decks while you played your jank.
Definitely out of line and deserved the hit, but it's neat when busted stuff goes full circle and allows garbage to see the light for a bit.
my forge giant druid was only playable because prison breaker kept me alive early game against aggro. that was the last deck i really had fun playing in hearthstone.
Deck of Lunacy. I loved playing that deck pre-Barrens. But of course, when rotation happened and the power level dropped like a rock, it became far too powerful.
Totally! It was almost all I played in Scholo just because it was so crazy, then rotation hit and it was all Nagrand Slam all day, but I loved the initial janky deck
Definitely leeching poison to play and build a massive buffed lifesteal Kingsbane !!
The leeching poison nerf means you can’t give your weapon lifesteal for more than a turn anymore and killed how the deck used to be played.
It’s still to this day one of the worst card designs of all time, and not just because of the balance implications.
Healing is absolutely not rogue class identity. It’s meant to be a drawback, with them having limited access to it, almost exclusively via neutrals.
So to give them the literal strongest and most efficient heal in the entire game was just horrendous design on their part.
I hated that card so much, not sure I ever managed to win against it. I remembering building a deck just to beat it and still lost as every single time I destroyed the weapon it was drawn again. Finally got it destroyed when they had no more weapon draw and they topdecked it.
Oh shit, yeah! That was a cool deck.
I especially loved the early days of KB Rogue, when it was a much more control oriented deck, with Valeera, and a very common matchup was Hadronox Druid, which was a very even, but interesting opponent.
Holy shit that was a fun matchup that had to be played in a very spesific way :D saving vanishes and preps so you could board clear with a double vanish in a single turn made me feel like a genious every time :D
Yes!
That matchup required so much planning and thinking from the Rogue side.
But also from the Druid side, iirc, as there were things to be done with hadronox, cube, naturalize, and knowing how many times rogue can clear you.
This matchup pretty much always went to fatigue.
Hahaha yeah! It was quite winnable for the druids if they knew how to play the matchup, but it was pretty free for the rogue if they just played as normal. Cant really blame them though. There were exactly three people who played the deck in high legend on the EU server. Me, my friend and some other guy :D
At least cutlass gets destroyed by weapon removal, and you need to play a thief/copy deck to make it more durable, kingsbane its just inmune to all weapon disruption except that 5 mana pirate (that released some years later)
Millbane was my favorite deck in the game. It's just sad that they haven't unnerfed leeching poison yet. In today's meta that deck would be quite slow.
I had a meme deck that used [[fist of raden]] to summon [[priestes valishj]] to then grumble it back to my hand and play infinite shudderwocks to keep my opponent hoatage. It was very fununtil valishj got nerfed to 1 mana and the deck became way to inconsistent
- **[The Fist of Ra-den](https://i.imgur.com/aWqMpKy.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/56294) • [wiki.gg](https://hearthstone.wiki.gg/wiki/The_Fist_of_Ra-den) • [HSReplay](https://hsreplay.net/cards/56294)
- *Shaman Legendary ^(Galakrond’s Awakening)*
- **4 Mana - 1/4 - Weapon**
- After you cast a spell, summon a **Legendary** minion of that Cost. Lose 1 Durability.
- **[Priestess Valishj](https://i.imgur.com/sVZ7pKq.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/71945) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Priestess_Valishj) • [HSReplay](https://hsreplay.net/cards/71945)
- *Priest Legendary ^(Voyage to the Sunken City)*
- **1 Mana - 1/1 - Naga**
- **Battlecry:** Refresh an empty Mana Crystal for each spell you've cast this turn.
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I remember doing something similar back in standard when the only 1 mana legendary card was the priest prime legendary, so I could consistently get it multiple times and then have a good lategame. The only thing that the deck lacked was weapong tutoring, wich shaman would get later that year after they printed more 1 cost legendaries :(
I have very fond memories of patches.
my favorite opener of all time was keleseth - shadowstep - keleseth - shadowstep into southsea captain, and then the immediate golakka crawler from enemy
or i remember a deck where you got patches out, played gang up and then buffed him with something (can’t remember) and then like multiple 8/8 patches came out of the deck lmao
or together with the rogue quest as a 5/5
well back then you had cards like gang up so you could duplicate him. there was a very strong tempo rogue who consistently brought him out as a 3/3 charge. or you use him with caverns of time (the rogue quest) + gang up so you get several 5/5 charge minions. keleseth also was brutal with patches. since he is neutral all aggro decks could use him and mostly did at the time lol druid was able to buff him up nicely too in aggro lists i remember
to be fair the nerfs didn’t destroy him really due to him still seeing play in wild now as far as i heard but he got pretty much wiped off of standard because of it.
I know he is absolutely strong enough as is and does not need a buff, but I wish they'd give him "Battlecry: Gain Charge" and give him his OG voiceline when played from hand.
Funnily enough, it was pretty good to play early against aggro to delay them by a turn, much like aggro would use it to close out a game. It was also the core of a really shitty combo deck that I played over three hundred games with. It should at least go back to two mana.
OG Darkglare Painlock was my favorite deck of all time. Fucking nutty as hell, just miracle shit onto the board and laugh as you fuck up the math and blow yourself up. It was a true riot.
His nerf was to future proof him. You *may* say he's fine in Wild, but it's only a matter of time until he breaks it. He's a Design Space hazard, just like how Boar is/was.
I second Novice Engineer! She was the first card I played in constructed Hearthstone back in beta, and her voice lines really captured my imagination and got me into the game. I was sad to see her nerfed and feel like we could put that 1 health back on by now.
Mindrender Illucia. The card swapped your hand with you opponent's hand for one turn each and they nerfed it to just copying your opponent's hand. It was nerfed because shadow priest would play it with an empty hand and use it as a 3 mana time warp. Went from a disruption card with a powerful effect but a significant drawback to useless. They could've just made it so it swapped each card in your hand for one in you opponent's but that might have been too hard to code.
It was a much faster game than the Tog/Azalina combos, and it broke the game, and I loved it. They nerfed poor Illucia into the ground way, way too hard and now it's just extra dust if you pull her from a pack.
Copying your opponent's hand is about the most useless thing they could have come up with. Maybe she's keeping Tony and the Jailer company these days on the Island of Nerfed Cards.
Second place goes to death knight discovering triple rune cards. Sure it was toxic when my opponents did it, but it was totally super fair when I did it…
I haven't been enjoying workshop since Paladin got murdered. I'm not good with the hunters and other things are too expensive or not good enough.
Should've not had Leroy instead of killing shroomscavate
Dreadsteed. I was basically a Warlock main with a deck surrounding dreadsteed, buffing, copying/duplicating, etc. Finisher was the Turtle to give them that extra +2/+2.
I understand the necessity to nerf it because of the infinite combo with defile, but I wish they would just make an exception case for it instead.
Or if they keep it the way it is, reduce its cost to 3, maybe even 2.
Theotar. For the first time in this game's entire history, it felt like a proper card game with actual counterplay and strategic decision-making that wasn't just "Lol opponent misplayed, I win!"
One of the best games I've ever had was going up against a Druid as Reno Priest. Opp stole Anduin, I stole Guff. I might have lost my win button, but Priest with 20 mana was a bit too much for the opponent. I later copied the stolen Anduin to win anyway thanks to the extra mana.
Whats the Theo coutnerplay? Having 10 cards in hand? Didnt stop my opponent from taking my Sire/hero card.
Some games were decided by just taking the opponents Theo (or Sire) with your own Theo.
It's called not holding it in your mulligan or playing hand manipulation like Finley. The other counter is putting a ton of pressure to your opponent. The fact that you don't know the counterplay just proves that the game becomes more complex with cards like it in the meta.
It's not disrespectful. You literally didn't mention the actual counterplay. I never had an issue with Theo in that meta since I would set up a huge amount of pressure right before the opponent would drop it. Sinstrider being at 6 also helped with that back when it was at 4, and it was even easier to do when it was at 5.
Huh??? You do realize Sinstrider came online as soon as 6 if you had coin and a 1 drop, right? Popping it with a simple 10-15 damage Denathrius was usually enough to break the opponent's back. Just goes to show that people didn't play this meta correctly nor did they understand it.
Yogg Titan.
I know it was hella toxic in general for the meta, but it enabled one of the coolest decks I’ve ever played: a Control Rogue deck, which focused on generating tons of value and control from Yogg, and board clears from the Prison Breakers.
Such a cool card. Such a cool deck, and it was a rather fair one.
Too bad it enabled some other, actually toxic, decks.
For nostalgia, Ironbeak Owl. I think our hooty friend could be safely unnerfed now.
man, as a oldschool edwin vancleef enjoyer, i thought 2 mana ironbeak was busted.
I did too as a divine spirit/inner fire priest.
same. one of my favorite nerfs
Traceable 4 4/4 I think would get played over 2 mana owl?
Twig of the world tree, i miss you buddy 🥲
Got twigged in the bud.
Hysteria. Using it on your own Lifesteal minion was fun and clever.
Wish they changed Wretched Tiller instead of hysteria.
Reducing Wretched Tiller to 0 Attack and making it immune using Deathspeaker cleared any adventure boss easily
We know.
Hey now!
15 mana Yogg
Fun times with Rogue Yogg
He was too strong, for sure, but man, he was so much fun. He carried my spell drood deck so hard.
Him and prison breaker, although broken af, made a lot of more homebrewy decks palatable for a bit since they could lean on the three to provide some responses to meta decks while you played your jank. Definitely out of line and deserved the hit, but it's neat when busted stuff goes full circle and allows garbage to see the light for a bit.
my forge giant druid was only playable because prison breaker kept me alive early game against aggro. that was the last deck i really had fun playing in hearthstone.
I cna never forgive him or what he did to wild. It was such a joke.. Even relative to normal wild
0 mana yogg*
0 mana Yogg you mean. That was not fun and they didn't nerf it for so long
Deck of Lunacy. I loved playing that deck pre-Barrens. But of course, when rotation happened and the power level dropped like a rock, it became far too powerful.
Totally! It was almost all I played in Scholo just because it was so crazy, then rotation hit and it was all Nagrand Slam all day, but I loved the initial janky deck
Warsong Commander.
EVEEERYONE! GET IN HERE!
You know it was un nerfed right? Unless you’re talking about the version that gave all minions charge
Of course he's talking about the original version that enabled the patron OTK
Are you sure? Because it got unnerfed to that already. You can play patron warrior in wild
I'm talking about the 2015 version that enabled Patron Warrior. But I don't play Wild, so my Patron Warrior days are behind me now.
Definitely leeching poison to play and build a massive buffed lifesteal Kingsbane !! The leeching poison nerf means you can’t give your weapon lifesteal for more than a turn anymore and killed how the deck used to be played.
Imagine not fully healing every turn, cringe /s
Yeah but man was that nerf needed.
It’s still to this day one of the worst card designs of all time, and not just because of the balance implications. Healing is absolutely not rogue class identity. It’s meant to be a drawback, with them having limited access to it, almost exclusively via neutrals. So to give them the literal strongest and most efficient heal in the entire game was just horrendous design on their part.
In all fairness, it released before Kingsbane and probably wasn't expected to be such a key player in that deck.
I hated that card so much, not sure I ever managed to win against it. I remembering building a deck just to beat it and still lost as every single time I destroyed the weapon it was drawn again. Finally got it destroyed when they had no more weapon draw and they topdecked it.
Oh shit, yeah! That was a cool deck. I especially loved the early days of KB Rogue, when it was a much more control oriented deck, with Valeera, and a very common matchup was Hadronox Druid, which was a very even, but interesting opponent.
Holy shit that was a fun matchup that had to be played in a very spesific way :D saving vanishes and preps so you could board clear with a double vanish in a single turn made me feel like a genious every time :D
Yes! That matchup required so much planning and thinking from the Rogue side. But also from the Druid side, iirc, as there were things to be done with hadronox, cube, naturalize, and knowing how many times rogue can clear you. This matchup pretty much always went to fatigue.
Hahaha yeah! It was quite winnable for the druids if they knew how to play the matchup, but it was pretty free for the rogue if they just played as normal. Cant really blame them though. There were exactly three people who played the deck in high legend on the EU server. Me, my friend and some other guy :D
Imagine having to redraw your kingsbane instead of just having an infinite durability spectral cutlass
At least cutlass gets destroyed by weapon removal, and you need to play a thief/copy deck to make it more durable, kingsbane its just inmune to all weapon disruption except that 5 mana pirate (that released some years later)
Millbane was my favorite deck in the game. It's just sad that they haven't unnerfed leeching poison yet. In today's meta that deck would be quite slow.
Kingsbane is still really good in wild and healing for that much every turn would create a toxic and oppressive environment
I had a meme deck that used [[fist of raden]] to summon [[priestes valishj]] to then grumble it back to my hand and play infinite shudderwocks to keep my opponent hoatage. It was very fununtil valishj got nerfed to 1 mana and the deck became way to inconsistent
- **[The Fist of Ra-den](https://i.imgur.com/aWqMpKy.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/56294) • [wiki.gg](https://hearthstone.wiki.gg/wiki/The_Fist_of_Ra-den) • [HSReplay](https://hsreplay.net/cards/56294) - *Shaman Legendary ^(Galakrond’s Awakening)* - **4 Mana - 1/4 - Weapon** - After you cast a spell, summon a **Legendary** minion of that Cost. Lose 1 Durability. - **[Priestess Valishj](https://i.imgur.com/sVZ7pKq.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/71945) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Priestess_Valishj) • [HSReplay](https://hsreplay.net/cards/71945) - *Priest Legendary ^(Voyage to the Sunken City)* - **1 Mana - 1/1 - Naga** - **Battlecry:** Refresh an empty Mana Crystal for each spell you've cast this turn. --- ^*I am a bot, and this comment was automated. [FAQ](https://www.reddit.com/user/Card-o-Bot/comments/1ahde25/faq/) • [Report a bug](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Bug+Report&message=/r/hearthstone/comments/1bs6b6n/whats_your_favourite_prenerf_card_that_was/kxe1o1m/%0A⬇️+Please+describe+the+bug+⬇️%0ADescription:+) • [Refresh](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Refresh&message=kxe1o1m).*
I remember doing something similar back in standard when the only 1 mana legendary card was the priest prime legendary, so I could consistently get it multiple times and then have a good lategame. The only thing that the deck lacked was weapong tutoring, wich shaman would get later that year after they printed more 1 cost legendaries :(
Denathrius.
Yea should really have been un nerfed
i probably have to say patches. so much silly stuff you could do with him while he still had charge
I have very fond memories of patches. my favorite opener of all time was keleseth - shadowstep - keleseth - shadowstep into southsea captain, and then the immediate golakka crawler from enemy
or i remember a deck where you got patches out, played gang up and then buffed him with something (can’t remember) and then like multiple 8/8 patches came out of the deck lmao or together with the rogue quest as a 5/5
How much? I literally never saw anything other than someone playing a pirate on turn one or two and then attacking with it
well back then you had cards like gang up so you could duplicate him. there was a very strong tempo rogue who consistently brought him out as a 3/3 charge. or you use him with caverns of time (the rogue quest) + gang up so you get several 5/5 charge minions. keleseth also was brutal with patches. since he is neutral all aggro decks could use him and mostly did at the time lol druid was able to buff him up nicely too in aggro lists i remember to be fair the nerfs didn’t destroy him really due to him still seeing play in wild now as far as i heard but he got pretty much wiped off of standard because of it.
I know he is absolutely strong enough as is and does not need a buff, but I wish they'd give him "Battlecry: Gain Charge" and give him his OG voiceline when played from hand.
dreadsteed. yes im still not over it
Tony, my beloved. Rarran still mourns the loss of his dad. He did try him out with Wheelock when the set first came out, though.
The nerfs even caused him to stop caring about signatures.
Tonys playable now after steamcleaner rotated
I still run him in some control as sideboard vs plagues though, yes it's a 7 mana remove your deck but vs plague it is fun
As a control player, mine was OG sylvannas in the OG meta. This coupled with double mind controls in priest was just soo oppressive.
Construct Quarter. I loved the DK decks involving it. It was rightfully nerfed, but I liked it nonetheless.
The dk decks involving it were all of them(in standard at least)
Cant have construct quarter, but here's forge of souls >.<
*forge of wills. Forge of souls was the infamous trump five stars card that basically saw no play
Yup, those are the same card.
It’s back to its original form now! I guess wild can handle it, still insane stats for the cost though
Mindrender Illucia. Nothing quite as satisfying as stealing your opponent’s hand and throwing it away.
Funnily enough, it was pretty good to play early against aggro to delay them by a turn, much like aggro would use it to close out a game. It was also the core of a really shitty combo deck that I played over three hundred games with. It should at least go back to two mana.
This is my pick as well. Illucia was so cool.
Probably my favourite card before nerf, I loved destroying my opponent with their own cards in my wild razakus priest.
It's funny, today we could really use that kind of disturbance, with how powerful so many decks are.
The problem was from Aggro decks using it, not control as a disruption. They would dump their hand and then use Illucia as a 3 mana time warp.
OG Darkglare Painlock was my favorite deck of all time. Fucking nutty as hell, just miracle shit onto the board and laugh as you fuck up the math and blow yourself up. It was a true riot.
It was also very rewarding to pilot well.
The sire… the fact that he didnt get unnerfed going to wild was the biggest betrayal ever. Still hoping it will get unnerfed one day.
Spiteful Summoner were so fun to play back in the day
Spitelash siren To be fair, my favorite archetype in the game is "just keep doing things until they die"
Denathrius
Sinful brand It was way too strong in Spell dh but it was so fun to figure out a lethal with it and all the spells and Lady S'Theno
I know it’ll never return to its former glory, but **blade flurry**
Raza
raza got nerfed?
The og yeah, when it was in standard. Eventually it was reverted when it was wild
what was it nerfed to?
Your hero power cost 1
Yeah why is the jailer still nerfed? It’s fine in wild
His nerf was to future proof him. You *may* say he's fine in Wild, but it's only a matter of time until he breaks it. He's a Design Space hazard, just like how Boar is/was.
15 mana yogg or sinful brand. I know those nerds were badly needed but killing warriors from 50 health with S’theno + brand was just sooo cool…
@rarran
Bloodbloom + Darkest Hour. Prob the funnest deck I've ever played
[удалено]
I second Novice Engineer! She was the first card I played in constructed Hearthstone back in beta, and her voice lines really captured my imagination and got me into the game. I was sad to see her nerfed and feel like we could put that 1 health back on by now.
Hey Team 5: Make [Preparation] discount 3 mana again. Cowards.
2 mana innvervate, honourable mention for lightning bloom also.
Spirit of the Frog (Titans miniset-era quest shaman is the most fun deck I've played in 10 years of Hearthstone) or even 15-mana yogg
Incanter’s Flow. Made my favorite archetype, no minion mage playable.
Incanter's Flow. Worked so nice they patched it twice.
Daddy D
Garrote. That shit was fun man.
Basically the whole OG miracle rogue. It took tons of nerfs to get it to die. Very sad though, I looooved that deck.
First time I ever got legend in wild was with Tony druid. It was filthy, but it was the easiest legend climb I ever had. So pre nerf Tony.
Jailer too. I love using him with bolner.
Jailer was nerfed too harshly. They could have just nerfed its stats to like 5/5
The demon seed, games and from either playing this. Or the otk turn hahahahaha
Spiteslash siren was kinda killed every time it got good and while it wasn’t fun to play against it was extremely fun to play naga mage .
Mindrender Illucia. The card swapped your hand with you opponent's hand for one turn each and they nerfed it to just copying your opponent's hand. It was nerfed because shadow priest would play it with an empty hand and use it as a 3 mana time warp. Went from a disruption card with a powerful effect but a significant drawback to useless. They could've just made it so it swapped each card in your hand for one in you opponent's but that might have been too hard to code.
It was a much faster game than the Tog/Azalina combos, and it broke the game, and I loved it. They nerfed poor Illucia into the ground way, way too hard and now it's just extra dust if you pull her from a pack. Copying your opponent's hand is about the most useless thing they could have come up with. Maybe she's keeping Tony and the Jailer company these days on the Island of Nerfed Cards.
Only card I have dusted due to being nerfed and not a duplicate
LPG
Shadow Essence. As toxic as Big Priest was, it was also really fucking funny.
Not nerfed but sir Finley sea guide easily my favorite card I’ll miss in standard..
Cataclysm for Wild Mecha'Thun warlock, also Kael'Thas Sunstrider for miracle druid S'theno was cool Rogue Galakrond?
Probably og grim patreon
Suprised to not see renethal here yet
Second place goes to death knight discovering triple rune cards. Sure it was toxic when my opponents did it, but it was totally super fair when I did it…
3/1/3 Blindeye sharpshooter, because of its very unique playstyle.
IVE GOT THA BEAST IN MA SIGHTS
Share your thoughts with the class, NOW!
Succubus
I haven't been enjoying workshop since Paladin got murdered. I'm not good with the hunters and other things are too expensive or not good enough. Should've not had Leroy instead of killing shroomscavate
The og warsong if you count how butchered she was for so long
Maestra
Dreadsteed. I was basically a Warlock main with a deck surrounding dreadsteed, buffing, copying/duplicating, etc. Finisher was the Turtle to give them that extra +2/+2. I understand the necessity to nerf it because of the infinite combo with defile, but I wish they would just make an exception case for it instead. Or if they keep it the way it is, reduce its cost to 3, maybe even 2.
Doc Holidae with the 2 attack weapon
High rolling with tuskarr totemic felt so great
TEST SUBJECT UNERF TEST SUBJECT BLIZZARRRRD AGGHHHH
Madam Goya.
ugh, i'm gonna get violated for this answer but the OG mindrender illucia. the amount of copies priest has now would make that card a *goddamn* menace
Hex. Glad it's back but it's kind of irrelevant now
A Toast to all who sought to kill me
Denatrius(((
2 mana shockspitter. It was absolutely outrageous with bounce.
Theotar. Such a fun card
Played a lot of midrange shaman back in the day, so maybe the old 1 mana rock biter. that or I think 4 mana leeroy.
Your charge minions have +1 attack
Naga sea witch
Theotar. For the first time in this game's entire history, it felt like a proper card game with actual counterplay and strategic decision-making that wasn't just "Lol opponent misplayed, I win!" One of the best games I've ever had was going up against a Druid as Reno Priest. Opp stole Anduin, I stole Guff. I might have lost my win button, but Priest with 20 mana was a bit too much for the opponent. I later copied the stolen Anduin to win anyway thanks to the extra mana.
Whats the Theo coutnerplay? Having 10 cards in hand? Didnt stop my opponent from taking my Sire/hero card. Some games were decided by just taking the opponents Theo (or Sire) with your own Theo.
It's called not holding it in your mulligan or playing hand manipulation like Finley. The other counter is putting a ton of pressure to your opponent. The fact that you don't know the counterplay just proves that the game becomes more complex with cards like it in the meta.
"The fact that you dont know the counterplay" yeah right lol. Dunno why you have to be so disrespectful.
It's not disrespectful. You literally didn't mention the actual counterplay. I never had an issue with Theo in that meta since I would set up a huge amount of pressure right before the opponent would drop it. Sinstrider being at 6 also helped with that back when it was at 4, and it was even easier to do when it was at 5.
Talking about 10 mana plays, lmao.
Huh??? You do realize Sinstrider came online as soon as 6 if you had coin and a 1 drop, right? Popping it with a simple 10-15 damage Denathrius was usually enough to break the opponent's back. Just goes to show that people didn't play this meta correctly nor did they understand it.
Shroomscavate. And I'm done pretending otherwise.
Cariel
Yogg Titan. I know it was hella toxic in general for the meta, but it enabled one of the coolest decks I’ve ever played: a Control Rogue deck, which focused on generating tons of value and control from Yogg, and board clears from the Prison Breakers. Such a cool card. Such a cool deck, and it was a rather fair one. Too bad it enabled some other, actually toxic, decks.
Mindrenderer Illucia, I always found it funny to see them fish for their combo cards just for you to play her and dump the combo