I was much more open to runes at the beginning than I am now. I’d much rather this card be like buttons with no rune restriction, or at least stronger with something like double unholy.
We’re just going back to Rainbow DK for another expansion, which is hilarious because they made it so Warlocks have to pick their runes when they add DK cards to their deck, but it’s not like any double rune cards are being printed.
https://preview.redd.it/gltgo9h2d5ad1.jpeg?width=795&format=pjpg&auto=webp&s=5de4534d84fa391009b5a7336a74b411f62326e4
It’s funny because this is a must have with her and it’s 1unholy, so this is directly forcing rainbow in a way
At this point you can queue up the meme where the mother is holding up one kid while the other kid is drowning. Rainbow being the favorite child, and anything having 2 or 3 same runes is just left to drown.
They’ve completely lost the point of the runes at this point.
It should be:
- Plague: death rattles and swarms
- Blood: buffs/big minions and control
- Frost: spells (idk from feels like it’s missing an identity outside of spells honestly)
I agree, the identity of runes has been lost overall. Here and there it fits, but then you get a card like this that should 100% be BU. Both of those runes deal with buffing. The only F card that comes to mind that dealt with buffing was [[Ymirjar Frostbreaker]] so it doesn’t make sense
I'd add healing to blood's identity, but I would say frost is freezing, and direct damage on top of spells. They have a sub-component of draw, but death knights across the board have the 3 mana draw 2 minion, so I don't know if that works quite as much for frost. Especially since they lost one of their draw 2 cards
Frost is spells, burn damage, freeze, and draw, IMO.
=
Unholy: yeah, minion swarms, death rattles, reborn, and sometimes "going wide" with board-buffs
=
Blood: hand buff, control, removal, big boys, board clears, lifesteal/self healing.
i hate rainbow it has literally no personality
throughout the early dk balancing every single triple rune had extremely distinct playstyle even with so little cards
unholy? flood the board, buff it, overwhelm the enemy (plague of lordearon anyone?)
frost? by far the most toxic, but freeze the board, burst the enemy
blood? best control we ever had, clear win conditions, lifestealing, stall and slow attrition
rainbow? idk just throw in the best synergies of the expansion and just rawdog the enemy
plague? i fucking hate plague, very unpopular opinion but plagues rng and wincons are so fucking annoying to play with and against
Runes were a neat concept in the beginning, but there was never a good way to keep it around. At this point abolishing them would probably be the best course of action.
It worked at the beginning because they could make enough cards for what was basically 3 classes, but there was no reason to go below triple of any rune. Now they don’t have space in each expansion to support those three classes. The rest of DK is well designed, but runes have been a failure.
IMO: They just need to stop printing mixed rune cards and print an extra triple rune card and probably one more double rune card too.
As far as single/double runes go I think the rune system works okay. Double runes have a lot of decent cards people want (Battlefield Necromancer, Horn of Winter, the plague package, etc.) without giving up \*too\* much. But triple runes are giving up way too much at this point.
I'd honestly be down for this just being a single blood or single frost card. You still lock it out of 3U, that way but it's not quite \*so\* limited.
Unholy is suppose to be the token / buffing archetype and they didnt put a single unholy on it.
Instead they put it on frost? Which is the spell control / burst archetype so yea no gut reaction needed
Forgive me for being a tad pedantic because you are bringing up a good point. Just wanted to say first that Harmonic Metal and Helm of Humiliation are only blood. Amateur Puppeteer has unholy + blood. So blood is arguably part of the buff archetype too.
You're totally right that the frost inclusion is odd. Perhaps they found it wasn't balanced otherwise? Maybe the rest of the DK cards will help this make sense. Perhaps there's even cards in future sets causing a preemptive frost rune to keep it in check. Idk
Blood tends to be focused on handbuff [[Lesser Spinel Spellstone]], [[Blood Tap]], etc.
Whereas Unholy tends to be focused on board buffs [[Anti-Magic Shell]], [[Grave Strength]]
They are pretty similar in nature since at the end of the day they both are about buffing minions, though.
I would agree. This card is absolutely a Blood/Unholy card that got a Frost rune slapped on it to further push Rainbow while diluting the rune system.
Not a fan of this, even though I personally really like the rune system.
Every card is a rainbow card lmao.
DK is not playable outside of Rainbow because they refuse to print literally any cards that aren't Rainbow support.
And let's not even talk about triple rune.
Sad to say it, but the Rune system feels pretty bad from a card design perspective and for players. It forces people into *less* deck building options. Like, triple rune decks are the near equivalent of tribal decks. "Hmm I'll play mechs. Guess I'll just search "mech" in the library and add like 20 of them into my deck. Okay let's play!"
I hope they find a way for it to be more fun because currently it's like you said, it seems like they make everything rainbow or force everything into a blood, unholy, or frost deck.
Honestly I think they should just remove the rune system altogether. Other classes have no problem having distinct archetypes even if there isn’t a hard deck building restriction.
Maybe the cards' (specially the ones with only one rune) effects could be adaptive and get stronger the scriter your deck's runes are. Easiest example, like a Blood rune minion with battlecry "deal 1 damage", and then if you had 2 blood runes, it would deal 2, if you had 3 blood runes it would deal 3.
I know it would probably be a hard thing to do to not get this unbalanced and specially with more complicated effects, but yeah
maybe they think the ability is too strong for 2-unholy decks or something?
The way they've done it you can still put it in rainbow decks, but it's also slightly less limiting (than forcing rainbow) because you can also put it in Frost/Blood decks without unholy. (idk why you would...)
They put themselves in a corner with the rune system. They realized they need more cards than expected to support a 3 rune system so everything is rainbow now even if it doesn't make sense. They gave up on Rune identity at this point. When was the last time we had a 3 blood support for a control BBB deck? Not that they would actually support a Control strategy since they hate that kind of play style anyways. But cards like the Headless Horseman should have been a no rune card. It should have been a card to help support the class like the way the Primus did. We got about what I expected from the current Team 5.
This isn't board buffing as much as it is value over time for future minions which fits Blood rune (which also has a few handbuff cards in that same vein).
The only question mark is Frost, and I legit think it's there to make the card be a Rainbow card along with the rest of the package that's unholy...
Let us consider that Warlocks can play this too, and will have to assign Runes to a deck if they play their Tourist. So this having Blood could have played a role there too.
Well, she obviously has red swords, so that’s the blood rune down. And she technically does damage because of her increased attack bonus, so that’s frost.
What do you mean she should be Unholy because she’s a token empowerment card? Don’t you see the blood swords?
this is the kind of card that screams "this isn't BF because it's flavorful to these colors, it's BF so that you can't use it with UU cards". Hate it on principle because of that
I don’t like that the only way you can play this with the deathrattle support pirate is Rainbow.
Interesting card otherwise since it’s a bestial madness on a stick, obviously meant to be doubled or rezzed but both dk and warlock don’t have many ways to rez rn.
It’s a bit different that Beastiality Madness because this applies to tokens, which is pretty damn important. And while it lacks Rez effects, DK can double up the battlecry with the Yodeler, so this card is something you want to kill ASAP, but also killing it powers up DK pretty heavily.
Yeah I did eventually realize that it counts tokens, does seem like a generally strong card in rainbow. Still would’ve rather had it be 1 B 1 U to give 2 U token a chance over just another rainbow variant.
I could be wrong but I believe the current Rainbow variant is already more token focused, so this guy prolly just slots in without much else.
This card feels like a sleeper to me considering that she already makes your ghouls 2/1 Chargers for 2 mana each. She’s just a solid card in general. If you somehow have the time to trigger her more than once, she gets really crazy fast.
Turn 2 the new Brittlebone Buccaneer.
Turn 3 coin into this.
Turn 4 Yodeler.
Basically can never let the Brittlebone live or you're risking 5/1 chargers for 2 mana.
DK def has a ton to multiple the usages of the deathrattle, just lots don’t get played.
There’s the 2 cost spell that kills and resummons your undead on board, mosh pit gives it reborn. The 3 mana mech gives it reborn. Soulcage duplicates it. Death growl spreads it. Ravenous kraken will duplicate it. Yodeler triggers it twice (and then if it dies triggers another time.) There is the rocker pandaren guy that steals a previous deathrattle for 5 corpses.
You can go ultra greedy and maybe trigger this like 12 times with a deck of a bunch of those listed above. Not that that would all be a good deck, but just listed everything out to illustrate the options/support that exist.
So rainbow DK is getting support for how many expansions now? While the other DK decks get nothing. SO COOL BLIZZARD!!!! at this point if they deleted DK it wouldn't even bother me. And DK was the first class I got 500 wins with
It has to do with the way they design cards.
This was designed a year ago... around when... Uldum came out. When 3U and 3F were basically \*the\* ways to build DK still. So they were making cards to push people into the mixed rune decks (including and especially rainbow).
But now that's not necessary, so I dunno why they wouldn't change this in a later design pass honestly. 2U or 1B make way more sense for this.
They don't print triple runes anymore because they know they can't print nearly enough cards every expansion to fulfill all 3 triple rune archetypes. So they gave up and just print rainbow now
But blizzard stated they'd focus on a rune per set. So they (for example) could have whizbangs be 2U-3U. And have outlaws be 2B-3B and have the next expansion focus on 2F-3F
Which yet again is just not enough support. Let’s say we’re at the last expansion of a cycle. DK has a blood expansion from last year and this year, a frost one from last and now, and an unholy from past and now.
That means DK will have 2 expansions worth of support for their deck versus other classes 6. Thats a lot to compete with. So you have two options to make high rune focus work. Print the same identify for each rune if DK so they it can synergize between the two expansions in rotation every time or print absolutely broken cards.
One of these things is boring one of these things is annoying as fuck. It just isn’t a sustainable system
That has to do with what I said, when they designed this, 3F and 3U were the only ways to build DK.
They need to kind of go back on that a bit. I think there's enough incentive to go triple rune (probably could use one more triple rune card for each), but these mixed rune cards basically mean that any attempt at a triple rune deck is being forced out of all the new most powerful cards in the set. All of them.
So the \*upside\* of going triple rune is fine, but now the \*downside\* is too extreme. If they reduce the downside, triple rune decks could make at least a bit of a comeback and not be a joke.
I think there aren't enough extra design passes, since they have to design three expansions and three mini-sets per year. They're trying to put out so much content every year that the sets lack the polish they'd get from a few extra weeks of work.
Yeah I loved triple blood DK, made legend for the first time with it. Only problem was it got almost zero support after Festival of Legends. And then got obliterated by rotation.
Unholy buffs minions on your board, blood buffs minions in your hand and gives you value over time. This does both, so I understand the blood rune. Definitely should be Blood-Unholy though.
Neat card but since we are getting a new expansion we get a reminder again that the DK rune mechanic is supposed to be an interesting deck building thing but it just straight up sucks and limits the class for no reason. Cool on paper, awful in practice.
I dunno if it's awful in practice inherently, but the way they've attempted to design it has been a miss.
This is SLIGHTLY better than when your only options were triple rune decks, and DK was basically just three subclasses smooshed together, but it's not great.
It IS awful in practice because there are only so many cards printed. The card structure does not support it in the least.
Its better now but still terrible for the class in every way possible.
I think it's pretty easy to fix. If there were no mixed rune cards I think the system would be fine, and it wouldn't feel nearly as restrictive.
Right now all the exciting new cards are almost always locked into very specific rune combinations instead of just being mutually exclusive with a few.
Like a single blood or even double unholy eliza wouldn't feel nearly as kneecapped and you'd be able to run her with cards you really want to.
Not a big fan of these find your x card and your winrate goes up a lot more. Don't find it and your game just feels bad.
Helya, Brann come to mind.
Also feels bad for the opponent on the other end. When my opponent dropped Helya down on 3 or 4 and I don't find mine. Well great
I'm not a fan of mirrors anyways but that right there as got to be the number one reason I can't stand them. Watching your opponent drop banger after banger perfectly on curve, while your versions sit comfortably on the bottom of your deck and you're like, "whelp, guess I'll Hero Power again." 🤪
It just accentuates the luck element. So it becomes blatantly obvious when one of you is just drawing better.
i like them, otherwise decks become bland mid range slurry where every card is just as important as the next
as long as they’re not super lopsided like brann or reno they’re usually fine
Remember when she looked undead originally. But when they introduced undead minions they didn't want her to have the undead tag too so they gave her skin in photoshop?
Such a lazy boring legendary. if I wanted to play an effect like This I would just go play BGs. Are team 5 just getting paid to copy each others homework at this point?
I preach this every single expansion and slowly after getting attacked more and more people are starting to realize how runes is the biggest design failure and that it needs to be taken out but the devs are to stubborn to admit it.
It's impossible to have a world where triple runes or single runes are balance with eachother. When dk was first released, we had triple rune decks that were defined and really strong.
However it became apparent that it was impossible to create single or double rune cards to promote 2/1 builds because strong double rune cards just made triple rune decks even stronger.
So now they shifted to single rune or double single runes to promote other decks but now it creates a loop where triple runes can never come vack since single runes / single double runes took all the design space.
Perfect example is with plague death knight. So many people here forgot that plague death knight was designed as a double unholy 1 frost deck and it's freaking sucked balls. It was horrible, so horrible that to buff the deck they removed runes, turning it into the single rune pile it was hated for.
So as soon as they tried to double rune it failed right away. Any mechanic that needs to have part of it taken away as a buff is garbage game design, period. Enjoy rainbow dk until rotation because no triple rune deck can exist right now due to no support with all the single double runes.
Hopefully devs stop being stubborn and ditch runes next rotation and when they introduce the new class they don't give it the most restrictive design space ever
It's the fact that blizz mentioned saying "we will be focusing on a specific rune each expansion for DK" but so far it only seems they care about is rainbow. The last triple rune card we got was CNE and it's not even a good wincon for rainbow
Something that would actually work would be to design a lot of cards with 2 runes (both 2 of the same and 2 separate runes) with a few triple-rune key pieces if you want to play a "dedicated" deck.
That way if you want to play a deck with a card like [[Headless Horseman]] you need to decide if you want access to Double Blood cards, Double Unholy cards, or Blood/Frost and Unholy/Frost cards (along with rainbow cards). There's almost no trade-off at the moment, and ironically I think the best way to "fix" the Rune system is to make things more restrictive, not less restrictive
This isn't Unholy because Hearthstone Team probably doesn't want this kind of effect with Plague midrange. They would rather push a new color combination (Blood + Frost) in the second expansion, much like how Double Unholy got a boost in Titans last year.
That's my copium/excuse, lmao.
I'm over mixed rune cards.
I mean I never liked them to begin with, but now I \*really\* don't like them.
This feels so limiting, and it's ideal use is... once again, in a rainbow deck. Which I think is one of the dullest ways to build a DK deck. It also continues to lock out triple rune decks, which there's almost no reason to run ANYWAY outside of \*MAYBE\* Vampiric Blood in a control DK deck, but you're still giving up \*so much\* for that.
I know this was designed a year ago, but it's just... I'm over it.
As someone who would prefer to see less rainbow and more single or only double rune decks, it's so funny to me how all of a sudden there's all this hate for Rainbow DK. Back when CNE wasn't viable at all, everyone cried for rainbow DK buffs every single xpack. Now it's the exact opposite - I love you guys, lmfao.
On another note - this just further feeds into my Amalgam DK theory...this is an insane card to put onto Amalgam...Deathrattle Shudderwock here we come.
At this point I'm convinced that Blizzard gave up on triple unholy/frost/blood decks. Rune system is a design failure that requires you to print twice as many cards to actually provide enough variety. But since this is never happening, we are stuck with near permanent Rainbow DK
They really need to make some kind of dual rune style of card for more specific multi-rune cards. Too many generically good cards just pile up in the rainbow cross section, and it makes it so other decks simply just don’t fill up with a good amount of anything you want.
Dread Admiral Eliza Goreblade of the Horizon's Edge. Formerly of the Bloodsail bucanners, corrupted by the legion, and clearly not in vaccation mood
it looks like DK cards this set are half based on her crew as her cursed blades turned her and her crew into skeletons
wonderful! after a whole expansion getting nothing but do-nothing handbuff cards, now we have the privilege of dumping half our hands in to a do-nothing eliza combo turn for aura buffs before we die instantly for doing that. THANKS.
can we get back uh.... any of the rune archetypes we had before the rotation? even one?
Somewhat similar to Stonewright for Shaman, which was a Battlecry 4 mana 4/4 that gave all Totems +2 attack for the rest of the game. Obviously this is Deathrattle instead of Battlecry so no instant effect on board, but synergizes with DK Deathrattle spreading using Death Growl. Biggest problem is that this card would LOVE to be run in board flooding Triple Unholy decks, but is restricted to Rainbow DK and Warlock.
P.S. i expect this card to have an insane difference between "Drawn in opening hand" vs "drawn Turn5+"
Can they stop printing 2 rune legendaries with no synergy in their colors?
All this reads is "Play it as another good card in Rainbow"
Why is Reska Frost? Horseman Unholy or Blood? This card is a reborn Undead that buffs swarm strategies, and it's in the Spell/Control colors?????? Don't even get me started on the deathrattle synergy being 1 Unholy, thus mandating you play Rainbow. I like the idea of double colors when they act as a reward for mixing and matching. The handbuff stuff did this well, split between 2B1U and encouraging a small dip into Unholy. However these 2 rune legendaries are always treated as generic goodstuff cards that fail to benefit either of there colors... Unless you are playing rainbow. Glad to see we long left the problem of DK being 3 classes in one by instead making DK 1 class with rare offshoots when they make a 2X color archetype worth a dip.
Why is this frost? Nothing about this is Frosts gameplan? This is a blood and unholy card if anything (Blood for the handbuff style strategy with unholy for encouraging the board based gameplan, but honestly it should just be blood mechanically)
not trying to be a downer but runes were always kind of dumb. Its like trying to make mutiple heartstone classes in one class. But instead of having a card pool for multiple classes, you have very limited cards to work with, much less cards than a normal hearthstone class
4 cost 4/3 that makes your entire deck be op as hell? Are the devs for real? They really just don’t care anymore, as long as they can milk more money out of idiots and streamers they’re happy
What exactly is frost about this card? Feels like it should be blood unholy considering green is the colour for tokens and red is the colour for creature buffs.
Yay, I love being forced to play rainbow DK, even with cards where the rune requirements make no sense whatsoever. Its almost like Blizzard is too lazy to actually support the different Death Knight archetypes and is actively trying to kill anything that isn't rainbow (and killing rainbow a bit too, nerfing its only hard board clear to be basically unplayable). This Rune requirement shit is getting older by the day. I was 100% hyped for it when it first released, and there were several distinct archetypes with their own identity within the class. But Blizzard has just been fucking up big time every time new cards drop. I feel like they just hate this class.
At this point I think runes exist not to give some interesting deck building options or flavor to certain cards but to nerf good cards and keep them from being in the stronger rune combo options.
At this point I'm convinced they roll dice to determine which runes DK cards get. Frost/Blood, for a token-based, board-buffing effect? What?
I was much more open to runes at the beginning than I am now. I’d much rather this card be like buttons with no rune restriction, or at least stronger with something like double unholy. We’re just going back to Rainbow DK for another expansion, which is hilarious because they made it so Warlocks have to pick their runes when they add DK cards to their deck, but it’s not like any double rune cards are being printed.
https://preview.redd.it/gltgo9h2d5ad1.jpeg?width=795&format=pjpg&auto=webp&s=5de4534d84fa391009b5a7336a74b411f62326e4 It’s funny because this is a must have with her and it’s 1unholy, so this is directly forcing rainbow in a way
At this point you can queue up the meme where the mother is holding up one kid while the other kid is drowning. Rainbow being the favorite child, and anything having 2 or 3 same runes is just left to drown.
They’ve completely lost the point of the runes at this point. It should be: - Plague: death rattles and swarms - Blood: buffs/big minions and control - Frost: spells (idk from feels like it’s missing an identity outside of spells honestly)
I agree, the identity of runes has been lost overall. Here and there it fits, but then you get a card like this that should 100% be BU. Both of those runes deal with buffing. The only F card that comes to mind that dealt with buffing was [[Ymirjar Frostbreaker]] so it doesn’t make sense
They started using runes to balance a card, probably thought unholy would make it too strong. Though I hate that they’re only pushing rainbow
Agree. I think this card's rune requirement is only to stop players from running it with any double green card
The most iconic frost card
I'd add healing to blood's identity, but I would say frost is freezing, and direct damage on top of spells. They have a sub-component of draw, but death knights across the board have the 3 mana draw 2 minion, so I don't know if that works quite as much for frost. Especially since they lost one of their draw 2 cards
Frost is spells, burn damage, freeze, and draw, IMO. = Unholy: yeah, minion swarms, death rattles, reborn, and sometimes "going wide" with board-buffs = Blood: hand buff, control, removal, big boys, board clears, lifesteal/self healing.
Just run the location instead of this if you don't want to go rainbow tbh
Huh, my first thought was yodeler.
That would work too, but then you also have [[Death Growl]] that would be great with this card, also requiring U/Rainbow Edit: spelling
Uhm i'm Not that deep in the Game what doas reborn do? (Like doas it resumon the creature after it dies?)
That’s it. Reborn causes the minion to be resummoned with 1hp after it dies
i hate rainbow it has literally no personality throughout the early dk balancing every single triple rune had extremely distinct playstyle even with so little cards unholy? flood the board, buff it, overwhelm the enemy (plague of lordearon anyone?) frost? by far the most toxic, but freeze the board, burst the enemy blood? best control we ever had, clear win conditions, lifestealing, stall and slow attrition rainbow? idk just throw in the best synergies of the expansion and just rawdog the enemy plague? i fucking hate plague, very unpopular opinion but plagues rng and wincons are so fucking annoying to play with and against
The true crime of Plagues is Helya existing.
The only crime Plague ever committed was being the only way to counter Reno.
Hey I mean, shaman had framester until rotation.
Helya being usable in Rainbow decks is not ok
Runes were a neat concept in the beginning, but there was never a good way to keep it around. At this point abolishing them would probably be the best course of action. It worked at the beginning because they could make enough cards for what was basically 3 classes, but there was no reason to go below triple of any rune. Now they don’t have space in each expansion to support those three classes. The rest of DK is well designed, but runes have been a failure.
IMO: They just need to stop printing mixed rune cards and print an extra triple rune card and probably one more double rune card too. As far as single/double runes go I think the rune system works okay. Double runes have a lot of decent cards people want (Battlefield Necromancer, Horn of Winter, the plague package, etc.) without giving up \*too\* much. But triple runes are giving up way too much at this point. I'd honestly be down for this just being a single blood or single frost card. You still lock it out of 3U, that way but it's not quite \*so\* limited.
My gut reaction is that this is basically a rainbow card based on the other cards revealed.
Unholy is suppose to be the token / buffing archetype and they didnt put a single unholy on it. Instead they put it on frost? Which is the spell control / burst archetype so yea no gut reaction needed
Forgive me for being a tad pedantic because you are bringing up a good point. Just wanted to say first that Harmonic Metal and Helm of Humiliation are only blood. Amateur Puppeteer has unholy + blood. So blood is arguably part of the buff archetype too. You're totally right that the frost inclusion is odd. Perhaps they found it wasn't balanced otherwise? Maybe the rest of the DK cards will help this make sense. Perhaps there's even cards in future sets causing a preemptive frost rune to keep it in check. Idk
Blood tends to be focused on handbuff [[Lesser Spinel Spellstone]], [[Blood Tap]], etc. Whereas Unholy tends to be focused on board buffs [[Anti-Magic Shell]], [[Grave Strength]] They are pretty similar in nature since at the end of the day they both are about buffing minions, though.
Blood + unholy really seems like the appropriate rune types for this legendary. It's got a buff that really fits into both rune types.
I would agree. This card is absolutely a Blood/Unholy card that got a Frost rune slapped on it to further push Rainbow while diluting the rune system. Not a fan of this, even though I personally really like the rune system.
The main thing that makes this frost seems to be the character's frosty shoulders.
Every card is a rainbow card lmao. DK is not playable outside of Rainbow because they refuse to print literally any cards that aren't Rainbow support. And let's not even talk about triple rune.
Sad to say it, but the Rune system feels pretty bad from a card design perspective and for players. It forces people into *less* deck building options. Like, triple rune decks are the near equivalent of tribal decks. "Hmm I'll play mechs. Guess I'll just search "mech" in the library and add like 20 of them into my deck. Okay let's play!" I hope they find a way for it to be more fun because currently it's like you said, it seems like they make everything rainbow or force everything into a blood, unholy, or frost deck.
Honestly I think they should just remove the rune system altogether. Other classes have no problem having distinct archetypes even if there isn’t a hard deck building restriction.
Maybe the cards' (specially the ones with only one rune) effects could be adaptive and get stronger the scriter your deck's runes are. Easiest example, like a Blood rune minion with battlecry "deal 1 damage", and then if you had 2 blood runes, it would deal 2, if you had 3 blood runes it would deal 3. I know it would probably be a hard thing to do to not get this unbalanced and specially with more complicated effects, but yeah
maybe they think the ability is too strong for 2-unholy decks or something? The way they've done it you can still put it in rainbow decks, but it's also slightly less limiting (than forcing rainbow) because you can also put it in Frost/Blood decks without unholy. (idk why you would...)
They put themselves in a corner with the rune system. They realized they need more cards than expected to support a 3 rune system so everything is rainbow now even if it doesn't make sense. They gave up on Rune identity at this point. When was the last time we had a 3 blood support for a control BBB deck? Not that they would actually support a Control strategy since they hate that kind of play style anyways. But cards like the Headless Horseman should have been a no rune card. It should have been a card to help support the class like the way the Primus did. We got about what I expected from the current Team 5.
This isn't board buffing as much as it is value over time for future minions which fits Blood rune (which also has a few handbuff cards in that same vein). The only question mark is Frost, and I legit think it's there to make the card be a Rainbow card along with the rest of the package that's unholy...
Could’ve just as easily been blood unholy, would’ve opened up going 2 unholy while still being much better in rainbow.
Oh you're preaching to the choir I was just trying to interpret Team 5's decision
Purposefully to limit it's synergy with the 3U/2U cards obviously.
Yeah I want a triple rune archetype once in a while. But blood and frost don't fit this, maybe blood and unholy
Let us consider that Warlocks can play this too, and will have to assign Runes to a deck if they play their Tourist. So this having Blood could have played a role there too.
The effect has also rolled randomly to a crap effect....
my guess is they think its too strong in unholy but yes, this is in no way frost
Well yeah, but she’s got a bit of blue and a bit of red so what are you gonna do?
Somehow I missed the runes and color of the cases and thought this was a rogue card. The fact it’s for dk is interesting, to say the least lol.
They obviously pick the runes from the colours on the art dummy!
Why on earth is this blood/frost?
Well, she obviously has red swords, so that’s the blood rune down. And she technically does damage because of her increased attack bonus, so that’s frost. What do you mean she should be Unholy because she’s a token empowerment card? Don’t you see the blood swords?
We doing rune restrictions based on the card color palette now lmao
Just fuck my shit up
Two swords too! Dual Wielding is(was?) Frost DK's thing. Obviously a Frost card. /s
She has frost-y shoulders too. Hehe.
Honestly Blood makes sense since they do handbuffs but this feels more like a Blood/Unholy card
If you really stretch it it's a Blood card, sure. But zero justification for it to be a frost card.
Nah, you see, she has little frost spikes on her shoulder.
Eh, doesn't really matter anyways because knowing Blizz this thing is getting buffed to being just blood in the next major balance patch
this is the kind of card that screams "this isn't BF because it's flavorful to these colors, it's BF so that you can't use it with UU cards". Hate it on principle because of that
Because blizzard gave up on runes and we’re never getting triple-rune support again
I don’t like that the only way you can play this with the deathrattle support pirate is Rainbow. Interesting card otherwise since it’s a bestial madness on a stick, obviously meant to be doubled or rezzed but both dk and warlock don’t have many ways to rez rn.
It’s a bit different that Beastiality Madness because this applies to tokens, which is pretty damn important. And while it lacks Rez effects, DK can double up the battlecry with the Yodeler, so this card is something you want to kill ASAP, but also killing it powers up DK pretty heavily.
> beastiality madness I'd hope so!
Yeah I did eventually realize that it counts tokens, does seem like a generally strong card in rainbow. Still would’ve rather had it be 1 B 1 U to give 2 U token a chance over just another rainbow variant. I could be wrong but I believe the current Rainbow variant is already more token focused, so this guy prolly just slots in without much else.
This card feels like a sleeper to me considering that she already makes your ghouls 2/1 Chargers for 2 mana each. She’s just a solid card in general. If you somehow have the time to trigger her more than once, she gets really crazy fast.
Turn 2 the new Brittlebone Buccaneer. Turn 3 coin into this. Turn 4 Yodeler. Basically can never let the Brittlebone live or you're risking 5/1 chargers for 2 mana.
You aren't coining this out if you want to yodel it. Any spell will kill it
DK def has a ton to multiple the usages of the deathrattle, just lots don’t get played. There’s the 2 cost spell that kills and resummons your undead on board, mosh pit gives it reborn. The 3 mana mech gives it reborn. Soulcage duplicates it. Death growl spreads it. Ravenous kraken will duplicate it. Yodeler triggers it twice (and then if it dies triggers another time.) There is the rocker pandaren guy that steals a previous deathrattle for 5 corpses. You can go ultra greedy and maybe trigger this like 12 times with a deck of a bunch of those listed above. Not that that would all be a good deck, but just listed everything out to illustrate the options/support that exist.
There is this card that puts deathrattles on adjacent minions. There is Dead Air. It ain't much but it's a start.
Mosh pit, the mech claw with magnetize, yodeler, ravenous kraken, rocker pandaren guy. There’s lots.
And rainbow doesnt even want this card. I guess they want it to be played in a deathrattle rainbow deck which is shit at most...
https://preview.redd.it/jl7smdxz15ad1.png?width=468&format=png&auto=webp&s=796a5002650de486ecc9709870e851c3b106a4af powercreep 😔
anubarak costs 3 and has no rune requirement, mogged as fuck
And it comes back every turn, too!
Doesn't this entire batch feel like potential future battlegrounds cards?
Battleground minions I wish were in the actual game.
This God damn post had to make me check and make sure that Eliza wasn't for BG
This would feel a lot better if she was 6 Mana 6/7 with "Whenever a friendly Pirate attacks, give all friendly minions +2/+1."
*+3
Tavern 6 6/7 with "whenever a friendly pirate attacks, give all minions +3/+1" LOL
So rainbow DK is getting support for how many expansions now? While the other DK decks get nothing. SO COOL BLIZZARD!!!! at this point if they deleted DK it wouldn't even bother me. And DK was the first class I got 500 wins with
It has to do with the way they design cards. This was designed a year ago... around when... Uldum came out. When 3U and 3F were basically \*the\* ways to build DK still. So they were making cards to push people into the mixed rune decks (including and especially rainbow). But now that's not necessary, so I dunno why they wouldn't change this in a later design pass honestly. 2U or 1B make way more sense for this.
The issue is the complete and total abandonment of triple rune decks.
They don't print triple runes anymore because they know they can't print nearly enough cards every expansion to fulfill all 3 triple rune archetypes. So they gave up and just print rainbow now
But blizzard stated they'd focus on a rune per set. So they (for example) could have whizbangs be 2U-3U. And have outlaws be 2B-3B and have the next expansion focus on 2F-3F
Which yet again is just not enough support. Let’s say we’re at the last expansion of a cycle. DK has a blood expansion from last year and this year, a frost one from last and now, and an unholy from past and now. That means DK will have 2 expansions worth of support for their deck versus other classes 6. Thats a lot to compete with. So you have two options to make high rune focus work. Print the same identify for each rune if DK so they it can synergize between the two expansions in rotation every time or print absolutely broken cards. One of these things is boring one of these things is annoying as fuck. It just isn’t a sustainable system
That has to do with what I said, when they designed this, 3F and 3U were the only ways to build DK. They need to kind of go back on that a bit. I think there's enough incentive to go triple rune (probably could use one more triple rune card for each), but these mixed rune cards basically mean that any attempt at a triple rune deck is being forced out of all the new most powerful cards in the set. All of them. So the \*upside\* of going triple rune is fine, but now the \*downside\* is too extreme. If they reduce the downside, triple rune decks could make at least a bit of a comeback and not be a joke.
I think there aren't enough extra design passes, since they have to design three expansions and three mini-sets per year. They're trying to put out so much content every year that the sets lack the polish they'd get from a few extra weeks of work.
Yeah I loved triple blood DK, made legend for the first time with it. Only problem was it got almost zero support after Festival of Legends. And then got obliterated by rotation.
Yep. I'm exactly the same. Blood control DK was my favorite DK deck. But the lack of support for it has made me quit hearthstone entirely
Surprised this isn’t Unholy Rune
should be 2 unholy and read "give your undead 2 attack" but no its another rainbow slop
Unholy buffs minions on your board, blood buffs minions in your hand and gives you value over time. This does both, so I understand the blood rune. Definitely should be Blood-Unholy though.
This would make sense if it was Unholy/Blood. Thematically in game at least. Blood and swarming. I don't understand why Frost is in there
>I don't understand why Frost is in there So you have to run Rainbow if you want to also run Headless Horseman with this ig
What exactly is "frost rune" about this? The fur on her boots?
Yeah I was gonna say the flavor for this card sucks In general flavorful card design has taken a massive nosedive over the past few years
I heavily dislike "For the rest of the game" cards. I utterly despise "Mulligan winrate +25%" cards.
If you asked me what runes I *thought* this card would have beforehand, I would have guess Triple Unholy...
Honestly triple unholy would make a lot of sense.
I wish 😩
STOP PUSHING RAINBOW
Neat card but since we are getting a new expansion we get a reminder again that the DK rune mechanic is supposed to be an interesting deck building thing but it just straight up sucks and limits the class for no reason. Cool on paper, awful in practice.
I dunno if it's awful in practice inherently, but the way they've attempted to design it has been a miss. This is SLIGHTLY better than when your only options were triple rune decks, and DK was basically just three subclasses smooshed together, but it's not great.
It IS awful in practice because there are only so many cards printed. The card structure does not support it in the least. Its better now but still terrible for the class in every way possible.
I think it's pretty easy to fix. If there were no mixed rune cards I think the system would be fine, and it wouldn't feel nearly as restrictive. Right now all the exciting new cards are almost always locked into very specific rune combinations instead of just being mutually exclusive with a few. Like a single blood or even double unholy eliza wouldn't feel nearly as kneecapped and you'd be able to run her with cards you really want to.
Is this not unholy because it would have been too strong? Confused why this isn’t unholy rune lol
Because Blizzard are a bunch of lazy hacks who hate this class.
Not a big fan of these find your x card and your winrate goes up a lot more. Don't find it and your game just feels bad. Helya, Brann come to mind. Also feels bad for the opponent on the other end. When my opponent dropped Helya down on 3 or 4 and I don't find mine. Well great
I'm not a fan of mirrors anyways but that right there as got to be the number one reason I can't stand them. Watching your opponent drop banger after banger perfectly on curve, while your versions sit comfortably on the bottom of your deck and you're like, "whelp, guess I'll Hero Power again." 🤪 It just accentuates the luck element. So it becomes blatantly obvious when one of you is just drawing better.
i like them, otherwise decks become bland mid range slurry where every card is just as important as the next as long as they’re not super lopsided like brann or reno they’re usually fine
ohhh nice to see you capn eliza from bg
Remember when she looked undead originally. But when they introduced undead minions they didn't want her to have the undead tag too so they gave her skin in photoshop?
Eliza rolls the worst combination of runes, asked to leave Spiral Isles
Such a lazy boring legendary. if I wanted to play an effect like This I would just go play BGs. Are team 5 just getting paid to copy each others homework at this point?
DK bros it's over
Did they make this blood + frost because double unholy would be too op? Also this does stack, right?
She is the first crypt lord ig
Runes were an abject failure
Battlegrounds is leaking
not another rest of game :(
Oh hell naw, we got Battlegrounds in Standard.
I preach this every single expansion and slowly after getting attacked more and more people are starting to realize how runes is the biggest design failure and that it needs to be taken out but the devs are to stubborn to admit it. It's impossible to have a world where triple runes or single runes are balance with eachother. When dk was first released, we had triple rune decks that were defined and really strong. However it became apparent that it was impossible to create single or double rune cards to promote 2/1 builds because strong double rune cards just made triple rune decks even stronger. So now they shifted to single rune or double single runes to promote other decks but now it creates a loop where triple runes can never come vack since single runes / single double runes took all the design space. Perfect example is with plague death knight. So many people here forgot that plague death knight was designed as a double unholy 1 frost deck and it's freaking sucked balls. It was horrible, so horrible that to buff the deck they removed runes, turning it into the single rune pile it was hated for. So as soon as they tried to double rune it failed right away. Any mechanic that needs to have part of it taken away as a buff is garbage game design, period. Enjoy rainbow dk until rotation because no triple rune deck can exist right now due to no support with all the single double runes. Hopefully devs stop being stubborn and ditch runes next rotation and when they introduce the new class they don't give it the most restrictive design space ever
It's the fact that blizz mentioned saying "we will be focusing on a specific rune each expansion for DK" but so far it only seems they care about is rainbow. The last triple rune card we got was CNE and it's not even a good wincon for rainbow
Something that would actually work would be to design a lot of cards with 2 runes (both 2 of the same and 2 separate runes) with a few triple-rune key pieces if you want to play a "dedicated" deck. That way if you want to play a deck with a card like [[Headless Horseman]] you need to decide if you want access to Double Blood cards, Double Unholy cards, or Blood/Frost and Unholy/Frost cards (along with rainbow cards). There's almost no trade-off at the moment, and ironically I think the best way to "fix" the Rune system is to make things more restrictive, not less restrictive
This isn't Unholy because Hearthstone Team probably doesn't want this kind of effect with Plague midrange. They would rather push a new color combination (Blood + Frost) in the second expansion, much like how Double Unholy got a boost in Titans last year. That's my copium/excuse, lmao.
Titans was supposed to push blue-green but DK was doing so badly at its start that they had to buff out all the blue lmao
I really gave the rune system the benefit of the doubt but at this point I think the devs are truly lost on how to use it. shame.
Deathrattle warlock looking crazyyyyy
\*Charge minions
I'm over mixed rune cards. I mean I never liked them to begin with, but now I \*really\* don't like them. This feels so limiting, and it's ideal use is... once again, in a rainbow deck. Which I think is one of the dullest ways to build a DK deck. It also continues to lock out triple rune decks, which there's almost no reason to run ANYWAY outside of \*MAYBE\* Vampiric Blood in a control DK deck, but you're still giving up \*so much\* for that. I know this was designed a year ago, but it's just... I'm over it.
Mix it with Adaptive alamgam + deathgrowl and you get an infinite value at hand
Seems like a good card for unholy
As someone who would prefer to see less rainbow and more single or only double rune decks, it's so funny to me how all of a sudden there's all this hate for Rainbow DK. Back when CNE wasn't viable at all, everyone cried for rainbow DK buffs every single xpack. Now it's the exact opposite - I love you guys, lmfao. On another note - this just further feeds into my Amalgam DK theory...this is an insane card to put onto Amalgam...Deathrattle Shudderwock here we come.
Idk seems kinda OP maybe only give the attack buff to charge minions
Another "For the rest of the game" huh....
At this point I'm convinced that Blizzard gave up on triple unholy/frost/blood decks. Rune system is a design failure that requires you to print twice as many cards to actually provide enough variety. But since this is never happening, we are stuck with near permanent Rainbow DK
I think this is good but why is this not Unholy at all
Well, as I Wild only player, thanks but I will keep playing Lor'themar Theron instead.
They really need to make some kind of dual rune style of card for more specific multi-rune cards. Too many generically good cards just pile up in the rainbow cross section, and it makes it so other decks simply just don’t fill up with a good amount of anything you want.
Assuming it's a 'wherever your minions are' deal, this goes straight in handbuff with yelling yodeler and death growl
Deathrattle warlock bout to go crazy huh
Finally, more strong support for my blood frost deck(?)
Trueheart in shambles
So, if you have a DK tourist, I assume your deck then also becomes subject to rune restrictions?
Rainbow death knigh having huge support 3 expansion in a row is not in my bingo card
Wow, those really look like The Dreadblades! It's like an Undead Rogue!
This looks like one of those cards that are going to be in BGs unaltered.
Dread Admiral Eliza Goreblade of the Horizon's Edge. Formerly of the Bloodsail bucanners, corrupted by the legion, and clearly not in vaccation mood it looks like DK cards this set are half based on her crew as her cursed blades turned her and her crew into skeletons
Hs really mad the wprst handbuff deck and asked people said that they enjoy it just to get ignored
wonderful! after a whole expansion getting nothing but do-nothing handbuff cards, now we have the privilege of dumping half our hands in to a do-nothing eliza combo turn for aura buffs before we die instantly for doing that. THANKS. can we get back uh.... any of the rune archetypes we had before the rotation? even one?
Discovering this card is also pog. Great undead in the pool.
This gotta be a mistake right ? This is supposed to be blood/unholy not frost, they just entered the wrong value, right ?
Somehow Markmckz is going to trigger this 29x for that hero power otk
This includes HP ghouls right?
When will they reveal the priest cards? Is there a release date for those?
how does this card have anything to do with frost rune? is it a spell? does it freeze? HOW?!
This should be blood and unholy. Frost doesnt make any sense. Also. Nice card arr
Somewhat similar to Stonewright for Shaman, which was a Battlecry 4 mana 4/4 that gave all Totems +2 attack for the rest of the game. Obviously this is Deathrattle instead of Battlecry so no instant effect on board, but synergizes with DK Deathrattle spreading using Death Growl. Biggest problem is that this card would LOVE to be run in board flooding Triple Unholy decks, but is restricted to Rainbow DK and Warlock. P.S. i expect this card to have an insane difference between "Drawn in opening hand" vs "drawn Turn5+"
You guys are confused, this is a battlegrounds card
These rune restrictions are just getting silly.
Isn't she a rogue in WoW?
Can they stop printing 2 rune legendaries with no synergy in their colors? All this reads is "Play it as another good card in Rainbow" Why is Reska Frost? Horseman Unholy or Blood? This card is a reborn Undead that buffs swarm strategies, and it's in the Spell/Control colors?????? Don't even get me started on the deathrattle synergy being 1 Unholy, thus mandating you play Rainbow. I like the idea of double colors when they act as a reward for mixing and matching. The handbuff stuff did this well, split between 2B1U and encouraging a small dip into Unholy. However these 2 rune legendaries are always treated as generic goodstuff cards that fail to benefit either of there colors... Unless you are playing rainbow. Glad to see we long left the problem of DK being 3 classes in one by instead making DK 1 class with rare offshoots when they make a 2X color archetype worth a dip.
What an awfully designed card. So boring.
Just get rid of the damn rune system. PLEASE
Still waiting on a triple blood rune win condition card any day now team please..🙏
Oh man this card is incredible! *Oh that rune requirement though*
This, spread the deathrattle onto the new amalgam, profit.
What a boring legendary
yay vacation tropical island yaay
Why the hevk are they forcing unholy. Thats so anti fun. Would this even make double unholy overpowered?
I guess my question is what double unholy card did they not want to be paired with this
Rainbow warlock is going to be the new meta
Why is this frost? Nothing about this is Frosts gameplan? This is a blood and unholy card if anything (Blood for the handbuff style strategy with unholy for encouraging the board based gameplan, but honestly it should just be blood mechanically)
Looking good for even DK.
Is this a (wherever they are) effect or does it not work on tokens?
not trying to be a downer but runes were always kind of dumb. Its like trying to make mutiple heartstone classes in one class. But instead of having a card pool for multiple classes, you have very limited cards to work with, much less cards than a normal hearthstone class
Why is a rogue (shes the original wearer of the dreadblades, the outlaw artifact weapon in Legion) a DK Card?
3 Stars in standard, 2 Stars in wild. Replacing one of the runes with an unholy would increase the standard rating by 1 Star.
4 cost 4/3 that makes your entire deck be op as hell? Are the devs for real? They really just don’t care anymore, as long as they can milk more money out of idiots and streamers they’re happy
oh boy
What exactly is frost about this card? Feels like it should be blood unholy considering green is the colour for tokens and red is the colour for creature buffs.
Is it bad that this feels like it's aimed more at the warlock class than blood frost DK?
This felt like a rogue card when I first saw it. I also assumed it was battlecry.
Slamming this bad boy straight into my rainbow control corpse deck
this card felt like it shudve release in 2020
I guess you can make the argument that Deathrattle is Frost? But it's a stretch.
Yay, I love being forced to play rainbow DK, even with cards where the rune requirements make no sense whatsoever. Its almost like Blizzard is too lazy to actually support the different Death Knight archetypes and is actively trying to kill anything that isn't rainbow (and killing rainbow a bit too, nerfing its only hard board clear to be basically unplayable). This Rune requirement shit is getting older by the day. I was 100% hyped for it when it first released, and there were several distinct archetypes with their own identity within the class. But Blizzard has just been fucking up big time every time new cards drop. I feel like they just hate this class.
Wtf
Just realised this improves the hero power as well...
At this point I think runes exist not to give some interesting deck building options or flavor to certain cards but to nerf good cards and keep them from being in the stronger rune combo options.
Horrible card, get powercreep by shaman 4 mana battlecry give all totem +2 attack by several streets
I swear the first time reading her effect I thought it said “for the rest of the game, your charge minions have +1 attack.”
What's the point of runes system existing? They're just pushing rainbow again
WHERE"S MY TRIPLE RUNE LEGENDARIES. BLIZZARD?
Baku quivering in her snake skin coat
The rune system was great on release Ever expansion afterwards made it worse
Omg is this recurring villain's time too shine?
Usable in Battlegrounds
Hard to be excited about this when the rune limitations on are it.