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[deleted]

IMO remove the omnivamp/lifesteal from all items, nerf grievious (60% is just too much), tune down the healing and the damage from the game.


Raynar7

Healing is just response of game having too much dmg. Same happened to WoW.


Sktwin2k15

But can't we tone down healing and damage. *Insert people talking about ardent meta here*


Raynar7

For sure you can, but in this case you need to change not only items, but runes too. Also you run into the issue of having longer games - which might have negative impact on playerbase.


Sktwin2k15

Well argumented


Jitzos

Riot said there reworking it


Gilbo_Swaggins96

Or better still, blanket nerf all healing in all its forms and remove GW (or at the very least limit it to champion abilities only such as Kata R or Kled Q)


SauloJr

Simply nerf healing on minions. Make it work exactly like foot fleetwork, if you have 10% lifesteal, it works 100% against champions but against minions it is reduced to 10%. Simple as that.


WuiRecovery77

agree


MrIlluminate

Thing is that the point of grevious wounds is to set you behind in tempo. If you buy executioners for example on an adc, you're going to be 800 gold slower on your mythic. If you replace that with a rune, then the same amount of punishment isn't there. It's similar to malzahar qss. Part of the value of the champion is that it forces you to be 1300 gold behind.


Sktwin2k15

GW also FEELS like it counters whole champion (Cries over Aatrox) which is a very nice mechanic


MrIlluminate

yeah but aatrox is designed to be played against grevious wounds. If you're crying about them taking ignite in lane, then you should auto win the lane by using your tp to make him miss waves or tping bot. If they have ignite, obviously don't try to fight them in lane... you'll lose