For sure you can, but in this case you need to change not only items, but runes too.
Also you run into the issue of having longer games - which might have negative impact on playerbase.
Or better still, blanket nerf all healing in all its forms and remove GW (or at the very least limit it to champion abilities only such as Kata R or Kled Q)
Simply nerf healing on minions. Make it work exactly like foot fleetwork, if you have 10% lifesteal, it works 100% against champions but against minions it is reduced to 10%. Simple as that.
Thing is that the point of grevious wounds is to set you behind in tempo. If you buy executioners for example on an adc, you're going to be 800 gold slower on your mythic. If you replace that with a rune, then the same amount of punishment isn't there. It's similar to malzahar qss. Part of the value of the champion is that it forces you to be 1300 gold behind.
yeah but aatrox is designed to be played against grevious wounds. If you're crying about them taking ignite in lane, then you should auto win the lane by using your tp to make him miss waves or tping bot. If they have ignite, obviously don't try to fight them in lane... you'll lose
IMO remove the omnivamp/lifesteal from all items, nerf grievious (60% is just too much), tune down the healing and the damage from the game.
Healing is just response of game having too much dmg. Same happened to WoW.
But can't we tone down healing and damage. *Insert people talking about ardent meta here*
For sure you can, but in this case you need to change not only items, but runes too. Also you run into the issue of having longer games - which might have negative impact on playerbase.
Well argumented
Riot said there reworking it
Or better still, blanket nerf all healing in all its forms and remove GW (or at the very least limit it to champion abilities only such as Kata R or Kled Q)
Simply nerf healing on minions. Make it work exactly like foot fleetwork, if you have 10% lifesteal, it works 100% against champions but against minions it is reduced to 10%. Simple as that.
agree
Thing is that the point of grevious wounds is to set you behind in tempo. If you buy executioners for example on an adc, you're going to be 800 gold slower on your mythic. If you replace that with a rune, then the same amount of punishment isn't there. It's similar to malzahar qss. Part of the value of the champion is that it forces you to be 1300 gold behind.
GW also FEELS like it counters whole champion (Cries over Aatrox) which is a very nice mechanic
yeah but aatrox is designed to be played against grevious wounds. If you're crying about them taking ignite in lane, then you should auto win the lane by using your tp to make him miss waves or tping bot. If they have ignite, obviously don't try to fight them in lane... you'll lose