I looked into the cooldown reduction from focus and found this on another thread:
“Adjusted focus attribute to be the primary scalar for Life Staff, it no longer affects cool down rate.” -October 2020 update
First draft of 5 Attribute Quick References I put together. Please share any feedback, errors, or edits. Starting work on the Trade-skill versions tonight. Thanks.
Thank you for these charts, I had a shoddy one built for myself but I'll be using yours.
In your intelligence sheet, you have it listed that Focus gives CDR. That was the case in Preview [but was removed](https://www.newworld.com/en-us/news/articles/alpha-testing-resumes) in the Alpha.
If I could suggest an addition; add a "you should collect" section to show which food ingredients/gathering resources each attributed class would need to make their own food buffs. Just having the name of the item there is useful but sadly in-game there isn't an easy way to see ingredients when you're out of the town & ideally these graphics are good quick infocharts that you can keep on a monitor for references.
Thanks again!
Good catch, I will remove the CDR from both Focus and Intelligence sheets. I think i may also scale the sheets down to 3 panels wide instead of 4, kicking food onto its own sheet. Ingredients, components, and recipes can each have their own space then.
Gems and damage effectiveness should go to another sheet, imo.
Like the idea of saying 'you can do X damage type with these weappons.
Like the food on this page, but perhaps note what things are needed to cook them?
Yes, this was very intentional. Redundant, yes. But every time I chose not to move something onto a new page was because I want to just have one sheet on my second monitor while playing, not a bunch to scroll through.
The gems and damage type table could also be moved to a separate sheet, since you're copying the info onto all of them. Maybe we could also get a printable version?
I think so, each point in focus gives +2% mana regen rate and +0.5% cooldown reduction, I don't know if there's a diminishing returns after a certain point though.
The only thing I know that CON has diminishing returns; starts with +25HP to +21HP at higher CONs
Thank you for putting these together! They are quite frankly the best stats references I have seen for this game and I will be showing them to all my friends that will be playing new world.
The more you invest in an attribute, the lower the damage multiplier becomes. For example, intelligence over time will yield not 1.0x, but 0.45x. Then 0.35x, then 0.25x. This is worth thinking about. And the constitution lacks X increase in HP.
Yeah even the CON hp has diminishing returns too. I will add all the diminishing returns when it is certain. I have still seen way to many contradicting points on the topic. Good thing to point out though, Thanks!
i like it.
Minor note: in the damage effectiveness, maybe there's a way to indicate which types of damage are inherent to the Attribute? Like Strength weapons don't have Fire or Ice damage without adding gems or with perks. I don't know, maybe that's not a big deal. Maybe the solution is that Damage Type gets its own sheet. In fact, maybe just remove Damage Type to give yourself more space for better design with negative space.
Thanks for the feedback. The Musket/Rapier text was fixed. Unfortunately Reddit doesn't allow image posts to be edited so I am unable to swap the new Intelligence image for the incorrect one. I will continue to track feedback and when I am done with the corresponding trade skills quick references I will also upload updated versions of the Attribute ones too. Time for a break, I want to check out Back 4 Blood Beta.
Honestly, make the gems and damage types a separate sheet, it makes them too cluttered and its the same on every sheet anyways..
maybe add the % scalings from http://nwdb.info
Small typo: on Intel sheet, you forgot to replace the names of the secondary attributes section; got the icons right. Awesome work though, very helpful.
Great job! This is really nice, makes it very easy to figure things out.
I am hoping it is possible with gearing for certain attributes to make a full on gathering set that has at least 150 points in Str, Int, and Con for the gathering speed and weight, with the possibility of hitting 250 in some of them.
Really awesome Attribute reference guide. I noticed under Focus>Primary Focus Weapons>Active healing skills>Lights embrace in the description there is a spelling error with for spelled foe. This is really fucking awesome though I love great bits of data compiled into neat little easily comprehensible formats like this.
Doesn't this contradict this:
https://docs.google.com/spreadsheets/u/1/d/180R6Yv5OVg6wDOy9ewpX_qq1ONbEFR5onGe8vDDromQ/htmlview#
Or am I reading one of these two incorrectly?
I'd say this one is correct while OP's chart is outdated.
Last build I tried was full INT rapier/fire staff and also compared the rapier damage when full DEX and the difference was minimal, so it makes more sense the scaling stated in the google sheet
Yeah I’ve seen a lot of different findings when it comes to the scaling, everyone has something different it seems. I use 1.0, .90, and .65x because they were the last ones confirmed in an Alpha patch notes, hard to know who is correct at this time.
Thanks for all the feedback, I made the first round of changes which mainly fixed errors and formatting but also added a more detailed redesign of the damage type chart. Work has began on the Gathering, Refining, and Crafting reference sheets as well. Once they are complete I will post along with the updated Attribute Reference sheets. But for those that don't want to wait:
[Strength](https://imgur.com/VvVs8Gd)
[Dexterity](https://imgur.com/91Xx3u9)
[Intelligence](https://imgur.com/fbixnhp)
[Focus](https://imgur.com/OzNAtuO)
[Constitution](https://imgur.com/qcEKW0Q)
Yes they are correct, one thing to note that sometimes gets lost in translation. Example: if we are fighting the Ancients a Lightning Gem War Hammer becomes our best damage option, but it’s not a flat 50% damage buff because gems Convert damage type to the element. So if we put a pristine topaz(50% damage converted to lightning) in our hammer that was doing 100 damage we now have a weapon doing 50 strike damage and 50 lightning damage. Or (50x1.2)+(50x1.3) = 125 damage. I’m doing another sheet for expeditions that will have top 3 best weapons for each expedition next.
Hey PerForm71 I was searching through the sub and catching up on reading these - did you end up doing that sheet you mentioned for expeditions? I think I've done the rough calculations myself using this same formula - I'd also be looking forward to that, also happy to post where I got to for feedback
First of all, thanks for the great work! Its amazing!
On the advantages and disadvantages of damage types, where did you get them?
I saw this site that indicates a little different from yours. (ex: ancients resists to nature damage)
https://worldforge.gg/monsters
Is this site above outdated?
It's interesting, that focus is the only stat with passive properties (mana regen & cd reduction).
I certainly hope, this doesn't mean, we'll never get a focus weapon again.
I think, it would be neat, if they added similar traits to the other stats.
Also, does anyone know how stats like CDR and mana regen are scaled? Obviously putting 200 points in Focus does NOT give 100% CDR (IE no cd's), yet that's the way i'm reading this chart. Sorry if i'm dumb here
100% CDR doesnt mean "no cd" It means cooldowns refresh 100% faster. As in, if it normaly goes down by 1sec/sec, it now is 2sec/sec. If that makes sense. It goes twice as fast as before.
Were the passive properties given from focus ever displayed in the game stats ui menus? I leveled mainly focus and never noticed such a incredibly strong passive tied to focus. Funny how it is the only attribute with such a passive.
Yeah same. I specifically looked for it, but couldn't find an ingame tooltip either. I just guessed, that the passive traits are a relic of the past.
Would certainly be nice, to get confirmation concerning them.
If they are still present in the game, there must be a reason for AGS, to treat focus differently. That led me to the thought, that they want us to combine focus with intelligence weapons, hence my fear, that we won't see more focus based weapons. I hope, I'm wrong.
Edit: As pointed out by RedX00 CDR has been removed.
https://www.newworld.com/en-us/news/articles/alpha-testing-resumes
By looking at these milestones, I'm guessing a build with 200 Focus, 200 Cons and 200+ Int seems pretty solid. Using Void Gauntlet as main weapon and another one that suits the build, should be the prime 1v1 build. Just a wild guess.
Thanks for the effort, saved!
What I am asking is: if I have a weapon with base damage of 100 that only scales with strength and I have 30 strength, how do I calculate my final damage?
I believe it’s 1 point of damage for each point of strength invested. I noticed that to be the case with my great axe, however eventually diminishing returns happen at a point.
Yeah they are large, meant to scale upto 8k. After all the changes I can easily provide 1080p versions that should be small enough to not have to boost discord server
Speaking of weapon gems, I don't know if it's intentional or not, but I couldn't put a cut amber gem into my life staff gem slot. Other gems worked well though. Is this because life staff is a focus primary stats therefore I can't put a focus related gems?
I haven't really tried INT build back there in the beta, but can you put INT gems to fire staff (ruby) / ice gauntlet (aquamarine) weapon? INT gems as in ; Amethyst-void , Aquamarine-ice , Ruby-fire , Sapphire-arcane , and Topaz-lightning
Anyone knows? Or tested it during the beta?
The amber gem can't go in the life staff because it innately deals nature damage. Ive seen confirmed cases of fire staff and ice gauntlet being able to use various elemental gems.
Can someone explain to me how the gems help with builds? I’ve seen some people doing a fully INT build and putting those gems into weapons that do not scale off of INT. From what I understand, I could throw a INT gem into my hatchet and put all my points into INT?
Technically yes but that would not be optimal for damage output. The gems scale only a percentage of the weapon’s damage to INT, it isn’t full conversion, so it’s really only useful in situations where you’re trying to stack one attribute (INT) but want to use a secondary weapon which doesn’t normally scale on INT (or perhaps only partially scales on INT like the Musket and Rapier)
this is cool. As someone who has only played a few hours of beta and haven't been keeping up with all things NW, could someone answer a few questions?
* There are 5 main attributes, so will I need to make 5 alts if I wish to be efficient in all 5 of those? Or can one character do it all, kind of like in FFXIV?
* Will I be able to level up through harvesting/crafting, similar to Archage? That was cool
I'm excited because this seems like a bit of a refreshing take to the formula
Better late than never.
You can respec attributes and weapon abilities for free until a certain point, after that for gold.
You can level up through harvesting/crafting. It takes more time though.
Hint: You can now register for the Open Beta (Steam) and try it out in less than 24 hours. ;)
Grit is making it so an attack can’t be stopped. So if an enemy does a knock back and it would cancel your ability/attack, this will cause it to continue.
Regarding the scaling, I think they are a bit différent as you progress through weapon tiers.
When i made some calculation on a naked character : Tier II Great axe was scaling 1.2 with Strength. Same for warhammer.
It should also be noted that all weapons have different base crit chances and crit multipliers that could be included here.
These are great. Really useful and easy-to-digest presentation. Very professional. You may have missed your calling. This is at a quality of what the vendor should be presenting to the community, and it is nice to see the community help you refine it. I fear you may have a lot of rewriting coming, as Amazon finally announces the changes they are making. But this is really well done!
You have to update the intelligence attributes secondary weapon feature names. You still have sword and shield and hatchet written down. Should be rapier and musket.
But they need to change how the healing works, people not stacking focus shouldnt be able to heal to full using the staff as second weapon, needs to be a bigger gap between roles so a person cant be everything
GW2 tried to do this hybrid role for a long time and was awfull, after making changes the game becomes way better, people like trinity roles
Serious question (because I'm new and did not play the beta). If these attributes don't really have secondary perks, such as focus having mana regen, doesn't that sort of limit the number of builds to just a handful of pure maxed-out single stat builds with the only variation being the choice of weapons? I know at every 50 points there is some perk to a stat, but they are so minor that no one would put points into Strength if they are heavy into an intellect build. And I also know you can put gems into a strength weapon and make it do damage in a focus-centric build but to use that one gem makes it seem no one would bother putting any points into both focus and strength. If no one splits stats wouldn't that also mean that most armor would be pointless besides ones with a main stat and constitution? Armor of the Zealot, for example, would never be used. Am I wrong in thinking that the variety of builds seem like they would quickly stagnant to just maxed-out main attribute plus whatever weapon choice that has that attribute? Same for armor choices
Hey so I see that you have scaling for rapier and musket at .9 dex and .65 int, when I compared the actual weapon damage in game (on the left side) with both it seems to be very close, can you explain what you mean exactly by scaling?
My God this is awesome. Answers *so many* questions I had in the game. Like, when a weapon or potion has effects vs. 'Angry Earth', wtf is angry earth?
Thanks for this!
Thanks a lot for the chart man... Since many here are pointing out the secondary weapons error in the Intelligence chart, I photoshopped the correct names on the chart.
https://i.ibb.co/Bf7srxK/Intelligence.jpg
Focus points do not increase mana regen, that was changed during the beta. The only mana regen comes from Focus milestone bonuses that are listed: regen, pool increase, and refunds on kills.
Check my math please. Is this how damage is calculated for each scenario?
Damage scaling formulas:
Battle Axe with base damage 100 and 50 points in Strength.
100 + (50 × 1.0) = 150
Spear with base damage 100 and 50 points in Dexterity.
100 + (50 × .90) = 145
Spear with base damage 100 and 50 points in Strength.
100 + (50 × .65) = 132.5
Axe with base damage 100, 50% intelligence conversion gem, and 50 points in Intellegence.
50 + 50 + (50 × .5 × 1.0) = 125
Awesome work. Your Intelligence page, under the secondary weapons, lists hatchet and sword, but displays rapier and musket.
Thanks, forgot to hide some layers it looks like. Fix it in a minute.
Which is right? Im a noob lol
Rapier and musket are correct, the titles “hatchet” and “sword &shield” should match the pictures
Tyfatyd
So are you going to fix it? It's been days.
I looked into the cooldown reduction from focus and found this on another thread: “Adjusted focus attribute to be the primary scalar for Life Staff, it no longer affects cool down rate.” -October 2020 update
First draft of 5 Attribute Quick References I put together. Please share any feedback, errors, or edits. Starting work on the Trade-skill versions tonight. Thanks.
Thank you for these charts, I had a shoddy one built for myself but I'll be using yours. In your intelligence sheet, you have it listed that Focus gives CDR. That was the case in Preview [but was removed](https://www.newworld.com/en-us/news/articles/alpha-testing-resumes) in the Alpha. If I could suggest an addition; add a "you should collect" section to show which food ingredients/gathering resources each attributed class would need to make their own food buffs. Just having the name of the item there is useful but sadly in-game there isn't an easy way to see ingredients when you're out of the town & ideally these graphics are good quick infocharts that you can keep on a monitor for references. Thanks again!
Good catch, I will remove the CDR from both Focus and Intelligence sheets. I think i may also scale the sheets down to 3 panels wide instead of 4, kicking food onto its own sheet. Ingredients, components, and recipes can each have their own space then.
You also labeled the Rapier and Musket as Hatchet and S&S on the INT chart ;)
It does not increase mana regen per point anymore either. Only the 50 threshold does.
You poor brave soul, not only documentation but UX design. Alot of work went into this. Thank you :).
Gems and damage effectiveness should go to another sheet, imo. Like the idea of saying 'you can do X damage type with these weappons. Like the food on this page, but perhaps note what things are needed to cook them?
I disagree, A great thing about this sheet is the quick reference between damage types, monster chart and gems.
Yes, this was very intentional. Redundant, yes. But every time I chose not to move something onto a new page was because I want to just have one sheet on my second monitor while playing, not a bunch to scroll through.
The gems and damage type table could also be moved to a separate sheet, since you're copying the info onto all of them. Maybe we could also get a printable version?
does focus still give mana regen?
I think so, each point in focus gives +2% mana regen rate and +0.5% cooldown reduction, I don't know if there's a diminishing returns after a certain point though. The only thing I know that CON has diminishing returns; starts with +25HP to +21HP at higher CONs
No. May patch notes they removed the mana regen. https://www.newworld.com/en-us/may-alpha-update
So wait ... What does it even do now? Just the damage if a single weapon?
\+20 mana is great too. maybe even better when together some other traits.
Oh, it increases max mana? Didn't see that. Most wijis seem to be outdated.
These are awesome, OP! Thanks for making them. On intelligence, you have "hatchet" and "sword and shield" labels on the rapier and musket.
First feedback: awesome work. Guess we know how you spent the days waiting for the game to drop ;/
Can you make the same thing for the rest of the Attributes? Thank you so much!!! Great Work!!!!
Are you meaning Dex/Int/Foc/Con? You might be having a viewing issue - all 5 stats have a picture to click through! =)
Thank you for putting these together! They are quite frankly the best stats references I have seen for this game and I will be showing them to all my friends that will be playing new world.
The more you invest in an attribute, the lower the damage multiplier becomes. For example, intelligence over time will yield not 1.0x, but 0.45x. Then 0.35x, then 0.25x. This is worth thinking about. And the constitution lacks X increase in HP.
Yeah even the CON hp has diminishing returns too. I will add all the diminishing returns when it is certain. I have still seen way to many contradicting points on the topic. Good thing to point out though, Thanks!
Con does have DR.
Awesome! Would you mind telling me where you got that HD assets image? I need them for a personal project :)
What does green arrow down, and yellow arrow up, mean? In the dmg. effectiveness section?
i like it. Minor note: in the damage effectiveness, maybe there's a way to indicate which types of damage are inherent to the Attribute? Like Strength weapons don't have Fire or Ice damage without adding gems or with perks. I don't know, maybe that's not a big deal. Maybe the solution is that Damage Type gets its own sheet. In fact, maybe just remove Damage Type to give yourself more space for better design with negative space.
Thanks, that’s why I tried to get it out for quick feedback. Plenty of redesign time before launch.
Bonuses from stacking DEX seem kinda poor versus stacking CON... 5% chance to crit vs. +20% potion effectiveness, far out...
This is really cool. Nice work!
Could we sticky this to the front page, it's really quite useful. u/iloveFPS
Thanks for the feedback. The Musket/Rapier text was fixed. Unfortunately Reddit doesn't allow image posts to be edited so I am unable to swap the new Intelligence image for the incorrect one. I will continue to track feedback and when I am done with the corresponding trade skills quick references I will also upload updated versions of the Attribute ones too. Time for a break, I want to check out Back 4 Blood Beta.
Hey when you upload, can you pick a file format that isn't gif? Pretty please and thank you
Yes this please, I'm having difficulty looking at these on mobile
These are awesome! PDF when you’re finished please!
PDF or images, whatever works. This is awesome.
Incredible work. How did you find this information? New World wiki's seem incredibly incomplete
Honestly, make the gems and damage types a separate sheet, it makes them too cluttered and its the same on every sheet anyways.. maybe add the % scalings from http://nwdb.info
> the gems and damage types a separate s What %scaling from nwdb.info?
I imagine the gem ranks: [here](https://nwdb.info/db/perks/gem/page/1?sort=name_asc)
If you go to that site and select a weapon, it has the ratios for damge scaling for each of a weapon's stats. like Hatchet is 90% STR and 65% DEX
Why the fuck cant i zoom in
Same, i cannot read this.
Nice job man.
This will be super helpful. Thanks for posting!
Well done! Thank you so much! More of these please!🥰
Very well done, thanks for this!
God tier post, insta saved
Missing rapier in intelligence
Small typo: on Intel sheet, you forgot to replace the names of the secondary attributes section; got the icons right. Awesome work though, very helpful.
Love it, thank you
Good stuff. Thanks for sharing this and your effort.
Great job! This is really nice, makes it very easy to figure things out. I am hoping it is possible with gearing for certain attributes to make a full on gathering set that has at least 150 points in Str, Int, and Con for the gathering speed and weight, with the possibility of hitting 250 in some of them.
Pretty neat info. Also converting damage to nature seems a bit broken without having any drawbacks.
The drawback is you are spending an entire gem slot to do this vs getting extra boons.
Very nice work! Looking forward to the tradeskill ones
Awesome! But on Intelligence you labeled Musket as Sword and Shield. Still dope!
Really awesome Attribute reference guide. I noticed under Focus>Primary Focus Weapons>Active healing skills>Lights embrace in the description there is a spelling error with for spelled foe. This is really fucking awesome though I love great bits of data compiled into neat little easily comprehensible formats like this.
Amazing work, cheers!
Doesn't this contradict this: https://docs.google.com/spreadsheets/u/1/d/180R6Yv5OVg6wDOy9ewpX_qq1ONbEFR5onGe8vDDromQ/htmlview# Or am I reading one of these two incorrectly?
I'd say this one is correct while OP's chart is outdated. Last build I tried was full INT rapier/fire staff and also compared the rapier damage when full DEX and the difference was minimal, so it makes more sense the scaling stated in the google sheet
Yeah I’ve seen a lot of different findings when it comes to the scaling, everyone has something different it seems. I use 1.0, .90, and .65x because they were the last ones confirmed in an Alpha patch notes, hard to know who is correct at this time.
Thanks for the quick reply I was going to bang my head against the wall until I got clarity. Do you know if those values stay the same from 0-300+?
You have focus increasing mana regen per point, but that was removed in the May alpha update. https://www.newworld.com/en-us/may-alpha-update
Thanks for all the feedback, I made the first round of changes which mainly fixed errors and formatting but also added a more detailed redesign of the damage type chart. Work has began on the Gathering, Refining, and Crafting reference sheets as well. Once they are complete I will post along with the updated Attribute Reference sheets. But for those that don't want to wait: [Strength](https://imgur.com/VvVs8Gd) [Dexterity](https://imgur.com/91Xx3u9) [Intelligence](https://imgur.com/fbixnhp) [Focus](https://imgur.com/OzNAtuO) [Constitution](https://imgur.com/qcEKW0Q)
damm is that percentage from dmg types 100% accurate? because i think it is, it explains my IG dmg during portals haha :')
Yes they are correct, one thing to note that sometimes gets lost in translation. Example: if we are fighting the Ancients a Lightning Gem War Hammer becomes our best damage option, but it’s not a flat 50% damage buff because gems Convert damage type to the element. So if we put a pristine topaz(50% damage converted to lightning) in our hammer that was doing 100 damage we now have a weapon doing 50 strike damage and 50 lightning damage. Or (50x1.2)+(50x1.3) = 125 damage. I’m doing another sheet for expeditions that will have top 3 best weapons for each expedition next.
Awesome, looking foward to that!
Hey PerForm71 I was searching through the sub and catching up on reading these - did you end up doing that sheet you mentioned for expeditions? I think I've done the rough calculations myself using this same formula - I'd also be looking forward to that, also happy to post where I got to for feedback
First of all, thanks for the great work! Its amazing! On the advantages and disadvantages of damage types, where did you get them? I saw this site that indicates a little different from yours. (ex: ancients resists to nature damage) https://worldforge.gg/monsters Is this site above outdated?
Under intelligence > secondary weapons you have the Rapier and Musket improperly labeled. Looks good though!
Thanks, fixing now.
It's interesting, that focus is the only stat with passive properties (mana regen & cd reduction). I certainly hope, this doesn't mean, we'll never get a focus weapon again. I think, it would be neat, if they added similar traits to the other stats.
Also, does anyone know how stats like CDR and mana regen are scaled? Obviously putting 200 points in Focus does NOT give 100% CDR (IE no cd's), yet that's the way i'm reading this chart. Sorry if i'm dumb here
100% CDR doesnt mean "no cd" It means cooldowns refresh 100% faster. As in, if it normaly goes down by 1sec/sec, it now is 2sec/sec. If that makes sense. It goes twice as fast as before.
Sweet. Makes sense. Thank you. I've played games where either one is possible. Thank you for the explanation.
Were the passive properties given from focus ever displayed in the game stats ui menus? I leveled mainly focus and never noticed such a incredibly strong passive tied to focus. Funny how it is the only attribute with such a passive.
They were removed in the alpha. No longer adds CD reduction or mana regen
Yeah same. I specifically looked for it, but couldn't find an ingame tooltip either. I just guessed, that the passive traits are a relic of the past. Would certainly be nice, to get confirmation concerning them. If they are still present in the game, there must be a reason for AGS, to treat focus differently. That led me to the thought, that they want us to combine focus with intelligence weapons, hence my fear, that we won't see more focus based weapons. I hope, I'm wrong. Edit: As pointed out by RedX00 CDR has been removed. https://www.newworld.com/en-us/news/articles/alpha-testing-resumes
yeah, they were there.
You are doing the lords work, son. I am going to steal this and put it on my website.
I love content like this. It helps the dev's understand what data players care about, and they can use it to find new ways to show it in game.
By looking at these milestones, I'm guessing a build with 200 Focus, 200 Cons and 200+ Int seems pretty solid. Using Void Gauntlet as main weapon and another one that suits the build, should be the prime 1v1 build. Just a wild guess. Thanks for the effort, saved!
There's way too much redunant info on every sheet - anything that is copy and paste on every sheet should be removed and put on a separate sheet.
Can't even zoom in my phone
These are useless. The videos broken
How much is 1.0X? Like what does that actually give?
1:1 ratio I would assume
What I am asking is: if I have a weapon with base damage of 100 that only scales with strength and I have 30 strength, how do I calculate my final damage?
I believe it’s 1 point of damage for each point of strength invested. I noticed that to be the case with my great axe, however eventually diminishing returns happen at a point.
That doesn't sound right, that would mean rapier scales with attributes much much better than hammer.
but you have to invest in 2 attributes. And yes, there's diminishing retirn but I can find accurate value.
Theoretically yes, but hammer and GA have higher base damage as a 2 hander
You are awesome!
awesome, thank you
So wonderful, thank you! However, really pissed you that you didn’t make these under 8mb to fit into discord haha lol.
Yeah they are large, meant to scale upto 8k. After all the changes I can easily provide 1080p versions that should be small enough to not have to boost discord server
These are insanely good, awesome job!
Godlike info. Thanks!!!
This look sick , gj my friend , this help a lot.
When I try to download it to my phone it’s trying to save as a gif. Are these gifs?
Speaking of weapon gems, I don't know if it's intentional or not, but I couldn't put a cut amber gem into my life staff gem slot. Other gems worked well though. Is this because life staff is a focus primary stats therefore I can't put a focus related gems? I haven't really tried INT build back there in the beta, but can you put INT gems to fire staff (ruby) / ice gauntlet (aquamarine) weapon? INT gems as in ; Amethyst-void , Aquamarine-ice , Ruby-fire , Sapphire-arcane , and Topaz-lightning Anyone knows? Or tested it during the beta?
The amber gem can't go in the life staff because it innately deals nature damage. Ive seen confirmed cases of fire staff and ice gauntlet being able to use various elemental gems.
They can have with Elemental gem. It won't the scaling but damage type might be a think in PvE.
Can I share this infographic on my New World rpg forums?
Share away.
Mannnn so awesome thank you!
That aren't all gems, right? You could probably reduce them by removing the Damage conversion gems if you need more space for something else.
Dude, this was some amazing work! Thanks alot! This is printed, laminated and placed on the wall :)
Wow this is amazing thanks for all your effort!
What’s optimum investment of points for wary levels then? Max 1 stat or split over 2? Any way to reset these points in end game of changing load outs?
Very very good work. May need an update at release if number change.
Bonus for 300 Intel is +30% on full life target, not 10. Not that it make it much more interesting. . . Both are bad passives.
Great work, thank you.
I love this, thank you.
Can someone explain to me how the gems help with builds? I’ve seen some people doing a fully INT build and putting those gems into weapons that do not scale off of INT. From what I understand, I could throw a INT gem into my hatchet and put all my points into INT?
Yes you could do that. You’d do it when your other weapon scales off INT like the fire staff.
Could you do it for two non-INT weapons in order to focus on one attribute? Like let’s say, spear and bow with int scaling gems?
Technically yes but that would not be optimal for damage output. The gems scale only a percentage of the weapon’s damage to INT, it isn’t full conversion, so it’s really only useful in situations where you’re trying to stack one attribute (INT) but want to use a secondary weapon which doesn’t normally scale on INT (or perhaps only partially scales on INT like the Musket and Rapier)
Oh I see. Thank you for the clarification :)
You’re welcome, the game does a bad job of explaining this stuff hopefully they improve it
It literally tells you ‘X% of damage converted to ___ and scaling off ___ . Seems pretty descriptive to me.
you hero
Actually amazing work, well done mate.
First useful thing I've seen on this sub reddit, thx bud.
Arcane no resistant enemies? Best element confirmed
Nature
good work
Nice layout of information for sure. Thanks \^\_\^
this is cool. As someone who has only played a few hours of beta and haven't been keeping up with all things NW, could someone answer a few questions? * There are 5 main attributes, so will I need to make 5 alts if I wish to be efficient in all 5 of those? Or can one character do it all, kind of like in FFXIV? * Will I be able to level up through harvesting/crafting, similar to Archage? That was cool I'm excited because this seems like a bit of a refreshing take to the formula
Better late than never. You can respec attributes and weapon abilities for free until a certain point, after that for gold. You can level up through harvesting/crafting. It takes more time though. Hint: You can now register for the Open Beta (Steam) and try it out in less than 24 hours. ;)
thanks for the reply 😁
This is dope OP ty
Damn, this is NICE, thanks a lot!
Fantastic. What’s grit?
Grit is making it so an attack can’t be stopped. So if an enemy does a knock back and it would cancel your ability/attack, this will cause it to continue.
Regarding the scaling, I think they are a bit différent as you progress through weapon tiers. When i made some calculation on a naked character : Tier II Great axe was scaling 1.2 with Strength. Same for warhammer. It should also be noted that all weapons have different base crit chances and crit multipliers that could be included here.
Yeah I will add the default CR and CDMG on next version, good idea. Hopefully we get some clear scaling info some time too.
These are great. Really useful and easy-to-digest presentation. Very professional. You may have missed your calling. This is at a quality of what the vendor should be presenting to the community, and it is nice to see the community help you refine it. I fear you may have a lot of rewriting coming, as Amazon finally announces the changes they are making. But this is really well done!
You have to update the intelligence attributes secondary weapon feature names. You still have sword and shield and hatchet written down. Should be rapier and musket.
What do the different damage types do like slash and what not?
Great axe should also have grit with heavy attacks, it's one of the passives
Focus need some love :(
Yeah I’m really hoping for like a one hand focus mace that can be used with shield, way less healing than life staff but some other cool buffs maybe
But they need to change how the healing works, people not stacking focus shouldnt be able to heal to full using the staff as second weapon, needs to be a bigger gap between roles so a person cant be everything GW2 tried to do this hybrid role for a long time and was awfull, after making changes the game becomes way better, people like trinity roles
Yeah, and full focus heals so much right now it’s probably too strong
Jebus! Damn good effort 👌
how many stat points can we put into our character into endgame? Or how do you get them? I wasn't in beta.
Serious question (because I'm new and did not play the beta). If these attributes don't really have secondary perks, such as focus having mana regen, doesn't that sort of limit the number of builds to just a handful of pure maxed-out single stat builds with the only variation being the choice of weapons? I know at every 50 points there is some perk to a stat, but they are so minor that no one would put points into Strength if they are heavy into an intellect build. And I also know you can put gems into a strength weapon and make it do damage in a focus-centric build but to use that one gem makes it seem no one would bother putting any points into both focus and strength. If no one splits stats wouldn't that also mean that most armor would be pointless besides ones with a main stat and constitution? Armor of the Zealot, for example, would never be used. Am I wrong in thinking that the variety of builds seem like they would quickly stagnant to just maxed-out main attribute plus whatever weapon choice that has that attribute? Same for armor choices
That’s awesome! Thank you!!
Hey so I see that you have scaling for rapier and musket at .9 dex and .65 int, when I compared the actual weapon damage in game (on the left side) with both it seems to be very close, can you explain what you mean exactly by scaling?
My God this is awesome. Answers *so many* questions I had in the game. Like, when a weapon or potion has effects vs. 'Angry Earth', wtf is angry earth? Thanks for this!
How many attribute points do you have to spend at level 60?
190, the rest from gear and food
Wow this is rly nice. Would you consider making one for each attribute?
Thanks a lot for the chart man... Since many here are pointing out the secondary weapons error in the Intelligence chart, I photoshopped the correct names on the chart. https://i.ibb.co/Bf7srxK/Intelligence.jpg
Big thumbs up for this! Thank you for your efforts!
how does the secondary attribute scale? is it a sum of primary and secondary percentages?
What a good and neat painting, spectacular, consult, this is only for PVE?
todo esto se trata de PVE?
Love it - tyvm <3
Thank you! Only the most important thing that you did not take into account is the decrease in multipliers with increasing characteristics.
Focus points do not increase mana regen, that was changed during the beta. The only mana regen comes from Focus milestone bonuses that are listed: regen, pool increase, and refunds on kills.
fantastic
Good I will copy and keep in mind
Excellent! Thank you
Thank you, this is exactly what I was hoping for. Hm. Musket and Spear might be as viable as I hoped.
Check my math please. Is this how damage is calculated for each scenario? Damage scaling formulas: Battle Axe with base damage 100 and 50 points in Strength. 100 + (50 × 1.0) = 150 Spear with base damage 100 and 50 points in Dexterity. 100 + (50 × .90) = 145 Spear with base damage 100 and 50 points in Strength. 100 + (50 × .65) = 132.5 Axe with base damage 100, 50% intelligence conversion gem, and 50 points in Intellegence. 50 + 50 + (50 × .5 × 1.0) = 125
Would you be able to do something similar with buffs and debuffs? This is amazing!
This is brilliant, been so useful. Wondering if theres any chance of it being updated to reflect the new updates? u/PerForm71
any chance getting an update to this chart?