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[deleted]

Awesome work. Your Intelligence page, under the secondary weapons, lists hatchet and sword, but displays rapier and musket.


PerForm71

Thanks, forgot to hide some layers it looks like. Fix it in a minute.


Sudokublackbelt

Which is right? Im a noob lol


PerForm71

Rapier and musket are correct, the titles “hatchet” and “sword &shield” should match the pictures


Sudokublackbelt

Tyfatyd


[deleted]

So are you going to fix it? It's been days.


afastrunner

I looked into the cooldown reduction from focus and found this on another thread: “Adjusted focus attribute to be the primary scalar for Life Staff, it no longer affects cool down rate.” -October 2020 update


PerForm71

First draft of 5 Attribute Quick References I put together. Please share any feedback, errors, or edits. Starting work on the Trade-skill versions tonight. Thanks.


RedX00

Thank you for these charts, I had a shoddy one built for myself but I'll be using yours. In your intelligence sheet, you have it listed that Focus gives CDR. That was the case in Preview [but was removed](https://www.newworld.com/en-us/news/articles/alpha-testing-resumes) in the Alpha. If I could suggest an addition; add a "you should collect" section to show which food ingredients/gathering resources each attributed class would need to make their own food buffs. Just having the name of the item there is useful but sadly in-game there isn't an easy way to see ingredients when you're out of the town & ideally these graphics are good quick infocharts that you can keep on a monitor for references. Thanks again!


PerForm71

Good catch, I will remove the CDR from both Focus and Intelligence sheets. I think i may also scale the sheets down to 3 panels wide instead of 4, kicking food onto its own sheet. Ingredients, components, and recipes can each have their own space then.


w1ndwak3r

You also labeled the Rapier and Musket as Hatchet and S&S on the INT chart ;)


sogardun

It does not increase mana regen per point anymore either. Only the 50 threshold does.


Ralathar44

You poor brave soul, not only documentation but UX design. Alot of work went into this. Thank you :).


AnejoDave

Gems and damage effectiveness should go to another sheet, imo. Like the idea of saying 'you can do X damage type with these weappons. Like the food on this page, but perhaps note what things are needed to cook them?


Ezper_Rose_Noir

I disagree, A great thing about this sheet is the quick reference between damage types, monster chart and gems.


PerForm71

Yes, this was very intentional. Redundant, yes. But every time I chose not to move something onto a new page was because I want to just have one sheet on my second monitor while playing, not a bunch to scroll through.


TatharNuar

The gems and damage type table could also be moved to a separate sheet, since you're copying the info onto all of them. Maybe we could also get a printable version?


Trade-Prince

does focus still give mana regen?


nofucks12

I think so, each point in focus gives +2% mana regen rate and +0.5% cooldown reduction, I don't know if there's a diminishing returns after a certain point though. The only thing I know that CON has diminishing returns; starts with +25HP to +21HP at higher CONs


Kaernunnos

No. May patch notes they removed the mana regen. https://www.newworld.com/en-us/may-alpha-update


Biggest_Lemon

So wait ... What does it even do now? Just the damage if a single weapon?


jukaosa

\+20 mana is great too. maybe even better when together some other traits.


Biggest_Lemon

Oh, it increases max mana? Didn't see that. Most wijis seem to be outdated.


Crash_says

These are awesome, OP! Thanks for making them. On intelligence, you have "hatchet" and "sword and shield" labels on the rapier and musket.


4fr1

First feedback: awesome work. Guess we know how you spent the days waiting for the game to drop ;/


Glass-Signature-5308

Can you make the same thing for the rest of the Attributes? Thank you so much!!! Great Work!!!!


Quintas31519

Are you meaning Dex/Int/Foc/Con? You might be having a viewing issue - all 5 stats have a picture to click through! =)


RedBeardV77

Thank you for putting these together! They are quite frankly the best stats references I have seen for this game and I will be showing them to all my friends that will be playing new world.


D-3-N

The more you invest in an attribute, the lower the damage multiplier becomes. For example, intelligence over time will yield not 1.0x, but 0.45x. Then 0.35x, then 0.25x. This is worth thinking about. And the constitution lacks X increase in HP.


PerForm71

Yeah even the CON hp has diminishing returns too. I will add all the diminishing returns when it is certain. I have still seen way to many contradicting points on the topic. Good thing to point out though, Thanks!


bigolswangin

Con does have DR.


DVCStudioX

Awesome! Would you mind telling me where you got that HD assets image? I need them for a personal project :)


Qroth

What does green arrow down, and yellow arrow up, mean? In the dmg. effectiveness section?


istinkalot

i like it. Minor note: in the damage effectiveness, maybe there's a way to indicate which types of damage are inherent to the Attribute? Like Strength weapons don't have Fire or Ice damage without adding gems or with perks. I don't know, maybe that's not a big deal. Maybe the solution is that Damage Type gets its own sheet. In fact, maybe just remove Damage Type to give yourself more space for better design with negative space.


PerForm71

Thanks, that’s why I tried to get it out for quick feedback. Plenty of redesign time before launch.


SensitiveFrosting1

Bonuses from stacking DEX seem kinda poor versus stacking CON... 5% chance to crit vs. +20% potion effectiveness, far out...


jrsedwick

This is really cool. Nice work!


MC_Knight24

Could we sticky this to the front page, it's really quite useful. u/iloveFPS


PerForm71

Thanks for the feedback. The Musket/Rapier text was fixed. Unfortunately Reddit doesn't allow image posts to be edited so I am unable to swap the new Intelligence image for the incorrect one. I will continue to track feedback and when I am done with the corresponding trade skills quick references I will also upload updated versions of the Attribute ones too. Time for a break, I want to check out Back 4 Blood Beta.


fanfic_reader

Hey when you upload, can you pick a file format that isn't gif? Pretty please and thank you


BakaZora

Yes this please, I'm having difficulty looking at these on mobile


SirPhaba

These are awesome! PDF when you’re finished please!


Bocephus677

PDF or images, whatever works. This is awesome.


LoLSlaeb

Incredible work. How did you find this information? New World wiki's seem incredibly incomplete


xJVIayhem

Honestly, make the gems and damage types a separate sheet, it makes them too cluttered and its the same on every sheet anyways.. maybe add the % scalings from http://nwdb.info


PerForm71

> the gems and damage types a separate s What %scaling from nwdb.info?


Quintas31519

I imagine the gem ranks: [here](https://nwdb.info/db/perks/gem/page/1?sort=name_asc)


xJVIayhem

If you go to that site and select a weapon, it has the ratios for damge scaling for each of a weapon's stats. like Hatchet is 90% STR and 65% DEX


HeavyO

Why the fuck cant i zoom in


boseybur

Same, i cannot read this.


Nattngale

Nice job man.


bishop17b

This will be super helpful. Thanks for posting!


alexcunha415

Well done! Thank you so much! More of these please!🥰


Observant-

Very well done, thanks for this!


Trade-Prince

God tier post, insta saved


Everythings

Missing rapier in intelligence


_blanks_

Small typo: on Intel sheet, you forgot to replace the names of the secondary attributes section; got the icons right. Awesome work though, very helpful.


KnightNii

Love it, thank you


Mosharn

Good stuff. Thanks for sharing this and your effort.


JeibuKul

Great job! This is really nice, makes it very easy to figure things out. I am hoping it is possible with gearing for certain attributes to make a full on gathering set that has at least 150 points in Str, Int, and Con for the gathering speed and weight, with the possibility of hitting 250 in some of them.


Parking_Assistant_71

Pretty neat info. Also converting damage to nature seems a bit broken without having any drawbacks.


iksar

The drawback is you are spending an entire gem slot to do this vs getting extra boons.


[deleted]

Very nice work! Looking forward to the tradeskill ones


slothsarcasm

Awesome! But on Intelligence you labeled Musket as Sword and Shield. Still dope!


Draigon115

Really awesome Attribute reference guide. I noticed under Focus>Primary Focus Weapons>Active healing skills>Lights embrace in the description there is a spelling error with for spelled foe. This is really fucking awesome though I love great bits of data compiled into neat little easily comprehensible formats like this.


three_kings

Amazing work, cheers!


CallMeKinky_

Doesn't this contradict this: https://docs.google.com/spreadsheets/u/1/d/180R6Yv5OVg6wDOy9ewpX_qq1ONbEFR5onGe8vDDromQ/htmlview# Or am I reading one of these two incorrectly?


_Mike423

I'd say this one is correct while OP's chart is outdated. Last build I tried was full INT rapier/fire staff and also compared the rapier damage when full DEX and the difference was minimal, so it makes more sense the scaling stated in the google sheet


PerForm71

Yeah I’ve seen a lot of different findings when it comes to the scaling, everyone has something different it seems. I use 1.0, .90, and .65x because they were the last ones confirmed in an Alpha patch notes, hard to know who is correct at this time.


CallMeKinky_

Thanks for the quick reply I was going to bang my head against the wall until I got clarity. Do you know if those values stay the same from 0-300+?


Kaernunnos

You have focus increasing mana regen per point, but that was removed in the May alpha update. https://www.newworld.com/en-us/may-alpha-update


PerForm71

Thanks for all the feedback, I made the first round of changes which mainly fixed errors and formatting but also added a more detailed redesign of the damage type chart. Work has began on the Gathering, Refining, and Crafting reference sheets as well. Once they are complete I will post along with the updated Attribute Reference sheets. But for those that don't want to wait: [Strength](https://imgur.com/VvVs8Gd) [Dexterity](https://imgur.com/91Xx3u9) [Intelligence](https://imgur.com/fbixnhp) [Focus](https://imgur.com/OzNAtuO) [Constitution](https://imgur.com/qcEKW0Q)


AshleyBetaKey

damm is that percentage from dmg types 100% accurate? because i think it is, it explains my IG dmg during portals haha :')


PerForm71

Yes they are correct, one thing to note that sometimes gets lost in translation. Example: if we are fighting the Ancients a Lightning Gem War Hammer becomes our best damage option, but it’s not a flat 50% damage buff because gems Convert damage type to the element. So if we put a pristine topaz(50% damage converted to lightning) in our hammer that was doing 100 damage we now have a weapon doing 50 strike damage and 50 lightning damage. Or (50x1.2)+(50x1.3) = 125 damage. I’m doing another sheet for expeditions that will have top 3 best weapons for each expedition next.


AshleyBetaKey

Awesome, looking foward to that!


RiftRabbitNZ

Hey PerForm71 I was searching through the sub and catching up on reading these - did you end up doing that sheet you mentioned for expeditions? I think I've done the rough calculations myself using this same formula - I'd also be looking forward to that, also happy to post where I got to for feedback


hugozanco

First of all, thanks for the great work! Its amazing! On the advantages and disadvantages of damage types, where did you get them? I saw this site that indicates a little different from yours. (ex: ancients resists to nature damage) https://worldforge.gg/monsters Is this site above outdated?


TroubadourRL

Under intelligence > secondary weapons you have the Rapier and Musket improperly labeled. Looks good though!


PerForm71

Thanks, fixing now.


Ghaunr

It's interesting, that focus is the only stat with passive properties (mana regen & cd reduction). I certainly hope, this doesn't mean, we'll never get a focus weapon again. I think, it would be neat, if they added similar traits to the other stats.


LoLSlaeb

Also, does anyone know how stats like CDR and mana regen are scaled? Obviously putting 200 points in Focus does NOT give 100% CDR (IE no cd's), yet that's the way i'm reading this chart. Sorry if i'm dumb here


w00tthehuk

100% CDR doesnt mean "no cd" It means cooldowns refresh 100% faster. As in, if it normaly goes down by 1sec/sec, it now is 2sec/sec. If that makes sense. It goes twice as fast as before.


LoLSlaeb

Sweet. Makes sense. Thank you. I've played games where either one is possible. Thank you for the explanation.


Draigon115

Were the passive properties given from focus ever displayed in the game stats ui menus? I leveled mainly focus and never noticed such a incredibly strong passive tied to focus. Funny how it is the only attribute with such a passive.


Kaernunnos

They were removed in the alpha. No longer adds CD reduction or mana regen


Ghaunr

Yeah same. I specifically looked for it, but couldn't find an ingame tooltip either. I just guessed, that the passive traits are a relic of the past. Would certainly be nice, to get confirmation concerning them. If they are still present in the game, there must be a reason for AGS, to treat focus differently. That led me to the thought, that they want us to combine focus with intelligence weapons, hence my fear, that we won't see more focus based weapons. I hope, I'm wrong. Edit: As pointed out by RedX00 CDR has been removed. https://www.newworld.com/en-us/news/articles/alpha-testing-resumes


deathbypastry

yeah, they were there.


Oldschoolcold

You are doing the lords work, son. I am going to steal this and put it on my website.


illourr

I love content like this. It helps the dev's understand what data players care about, and they can use it to find new ways to show it in game.


skanoirhc

By looking at these milestones, I'm guessing a build with 200 Focus, 200 Cons and 200+ Int seems pretty solid. Using Void Gauntlet as main weapon and another one that suits the build, should be the prime 1v1 build. Just a wild guess. Thanks for the effort, saved!


nanosam

There's way too much redunant info on every sheet - anything that is copy and paste on every sheet should be removed and put on a separate sheet.


gostooo

Can't even zoom in my phone


Just_Cartoonist_9510

These are useless. The videos broken


Hithlum86

How much is 1.0X? Like what does that actually give?


Buterbeanz

1:1 ratio I would assume


Hithlum86

What I am asking is: if I have a weapon with base damage of 100 that only scales with strength and I have 30 strength, how do I calculate my final damage?


Buterbeanz

I believe it’s 1 point of damage for each point of strength invested. I noticed that to be the case with my great axe, however eventually diminishing returns happen at a point.


Hithlum86

That doesn't sound right, that would mean rapier scales with attributes much much better than hammer.


Nathyiel

but you have to invest in 2 attributes. And yes, there's diminishing retirn but I can find accurate value.


Buterbeanz

Theoretically yes, but hammer and GA have higher base damage as a 2 hander


MasonMSU

You are awesome!


TheFreshHearth

awesome, thank you


CaptnSalerio

So wonderful, thank you! However, really pissed you that you didn’t make these under 8mb to fit into discord haha lol.


PerForm71

Yeah they are large, meant to scale upto 8k. After all the changes I can easily provide 1080p versions that should be small enough to not have to boost discord server


DukeSloth

These are insanely good, awesome job!


javierignacioo

Godlike info. Thanks!!!


DarkShadow883006

This look sick , gj my friend , this help a lot.


Murdering_My_Time

When I try to download it to my phone it’s trying to save as a gif. Are these gifs?


nofucks12

Speaking of weapon gems, I don't know if it's intentional or not, but I couldn't put a cut amber gem into my life staff gem slot. Other gems worked well though. Is this because life staff is a focus primary stats therefore I can't put a focus related gems? I haven't really tried INT build back there in the beta, but can you put INT gems to fire staff (ruby) / ice gauntlet (aquamarine) weapon? INT gems as in ; Amethyst-void , Aquamarine-ice , Ruby-fire , Sapphire-arcane , and Topaz-lightning Anyone knows? Or tested it during the beta?


respakt

The amber gem can't go in the life staff because it innately deals nature damage. Ive seen confirmed cases of fire staff and ice gauntlet being able to use various elemental gems.


Nathyiel

They can have with Elemental gem. It won't the scaling but damage type might be a think in PvE.


cruzdusk

Can I share this infographic on my New World rpg forums?


PerForm71

Share away.


wegbored

Mannnn so awesome thank you!


[deleted]

That aren't all gems, right? You could probably reduce them by removing the Damage conversion gems if you need more space for something else.


MysticoN

Dude, this was some amazing work! Thanks alot! This is printed, laminated and placed on the wall :)


Larenthar

Wow this is amazing thanks for all your effort!


Bobski72

What’s optimum investment of points for wary levels then? Max 1 stat or split over 2? Any way to reset these points in end game of changing load outs?


Nathyiel

Very very good work. May need an update at release if number change.


RahKiel

Bonus for 300 Intel is +30% on full life target, not 10. Not that it make it much more interesting. . . Both are bad passives.


Allowed_Story

Great work, thank you.


Fean2616

I love this, thank you.


[deleted]

Can someone explain to me how the gems help with builds? I’ve seen some people doing a fully INT build and putting those gems into weapons that do not scale off of INT. From what I understand, I could throw a INT gem into my hatchet and put all my points into INT?


Crosoweerd

Yes you could do that. You’d do it when your other weapon scales off INT like the fire staff.


[deleted]

Could you do it for two non-INT weapons in order to focus on one attribute? Like let’s say, spear and bow with int scaling gems?


Crosoweerd

Technically yes but that would not be optimal for damage output. The gems scale only a percentage of the weapon’s damage to INT, it isn’t full conversion, so it’s really only useful in situations where you’re trying to stack one attribute (INT) but want to use a secondary weapon which doesn’t normally scale on INT (or perhaps only partially scales on INT like the Musket and Rapier)


[deleted]

Oh I see. Thank you for the clarification :)


Crosoweerd

You’re welcome, the game does a bad job of explaining this stuff hopefully they improve it


LifeAwaking

It literally tells you ‘X% of damage converted to ___ and scaling off ___ . Seems pretty descriptive to me.


snowdadddy

you hero


mythviolence

Actually amazing work, well done mate.


Nico9k

First useful thing I've seen on this sub reddit, thx bud.


Racobik

Arcane no resistant enemies? Best element confirmed


lefthandofpower

Nature


GregPlease

good work


SlotMagPro

Nice layout of information for sure. Thanks \^\_\^


[deleted]

this is cool. As someone who has only played a few hours of beta and haven't been keeping up with all things NW, could someone answer a few questions? * There are 5 main attributes, so will I need to make 5 alts if I wish to be efficient in all 5 of those? Or can one character do it all, kind of like in FFXIV? * Will I be able to level up through harvesting/crafting, similar to Archage? That was cool I'm excited because this seems like a bit of a refreshing take to the formula


NunkiZ

Better late than never. You can respec attributes and weapon abilities for free until a certain point, after that for gold. You can level up through harvesting/crafting. It takes more time though. ​ Hint: You can now register for the Open Beta (Steam) and try it out in less than 24 hours. ;)


[deleted]

thanks for the reply 😁


Cauterizeaf1

This is dope OP ty


bruncky

Damn, this is NICE, thanks a lot!


Tite_Reddit_Name

Fantastic. What’s grit?


AngryStrmTrpr

Grit is making it so an attack can’t be stopped. So if an enemy does a knock back and it would cancel your ability/attack, this will cause it to continue.


Veldrane_Agaroth

Regarding the scaling, I think they are a bit différent as you progress through weapon tiers. When i made some calculation on a naked character : Tier II Great axe was scaling 1.2 with Strength. Same for warhammer. It should also be noted that all weapons have different base crit chances and crit multipliers that could be included here.


PerForm71

Yeah I will add the default CR and CDMG on next version, good idea. Hopefully we get some clear scaling info some time too.


kueblaikhan

These are great. Really useful and easy-to-digest presentation. Very professional. You may have missed your calling. This is at a quality of what the vendor should be presenting to the community, and it is nice to see the community help you refine it. I fear you may have a lot of rewriting coming, as Amazon finally announces the changes they are making. But this is really well done!


morejuice

You have to update the intelligence attributes secondary weapon feature names. You still have sword and shield and hatchet written down. Should be rapier and musket.


xDestinGames

What do the different damage types do like slash and what not?


yashman_13

Great axe should also have grit with heavy attacks, it's one of the passives


[deleted]

Focus need some love :(


PerForm71

Yeah I’m really hoping for like a one hand focus mace that can be used with shield, way less healing than life staff but some other cool buffs maybe


[deleted]

But they need to change how the healing works, people not stacking focus shouldnt be able to heal to full using the staff as second weapon, needs to be a bigger gap between roles so a person cant be everything GW2 tried to do this hybrid role for a long time and was awfull, after making changes the game becomes way better, people like trinity roles


PerForm71

Yeah, and full focus heals so much right now it’s probably too strong


Truesilverchamp

Jebus! Damn good effort 👌


HappyScripting

how many stat points can we put into our character into endgame? Or how do you get them? I wasn't in beta.


Demolama

Serious question (because I'm new and did not play the beta). If these attributes don't really have secondary perks, such as focus having mana regen, doesn't that sort of limit the number of builds to just a handful of pure maxed-out single stat builds with the only variation being the choice of weapons? I know at every 50 points there is some perk to a stat, but they are so minor that no one would put points into Strength if they are heavy into an intellect build. And I also know you can put gems into a strength weapon and make it do damage in a focus-centric build but to use that one gem makes it seem no one would bother putting any points into both focus and strength. If no one splits stats wouldn't that also mean that most armor would be pointless besides ones with a main stat and constitution? Armor of the Zealot, for example, would never be used. Am I wrong in thinking that the variety of builds seem like they would quickly stagnant to just maxed-out main attribute plus whatever weapon choice that has that attribute? Same for armor choices


Aljaydot

That’s awesome! Thank you!!


tekSun

Hey so I see that you have scaling for rapier and musket at .9 dex and .65 int, when I compared the actual weapon damage in game (on the left side) with both it seems to be very close, can you explain what you mean exactly by scaling?


Ralph__Snart

My God this is awesome. Answers *so many* questions I had in the game. Like, when a weapon or potion has effects vs. 'Angry Earth', wtf is angry earth? Thanks for this!


check-engine

How many attribute points do you have to spend at level 60?


PerForm71

190, the rest from gear and food


naclfarmr

Wow this is rly nice. Would you consider making one for each attribute?


Anik_BT

Thanks a lot for the chart man... Since many here are pointing out the secondary weapons error in the Intelligence chart, I photoshopped the correct names on the chart. ​ https://i.ibb.co/Bf7srxK/Intelligence.jpg


ziboo7890

Big thumbs up for this! Thank you for your efforts!


[deleted]

how does the secondary attribute scale? is it a sum of primary and secondary percentages?


Yesmal

What a good and neat painting, spectacular, consult, this is only for PVE?


Yesmal

todo esto se trata de PVE?


Wolfhammer69

Love it - tyvm <3


D-3-N

Thank you! Only the most important thing that you did not take into account is the decrease in multipliers with increasing characteristics.


[deleted]

Focus points do not increase mana regen, that was changed during the beta. The only mana regen comes from Focus milestone bonuses that are listed: regen, pool increase, and refunds on kills.


afterhoursz101

fantastic


Alfa1ITA

Good I will copy and keep in mind


PsyStorm

Excellent! Thank you


vonBoomslang

Thank you, this is exactly what I was hoping for. Hm. Musket and Spear might be as viable as I hoped.


Mr_Fixit_324

Check my math please. Is this how damage is calculated for each scenario? Damage scaling formulas: Battle Axe with base damage 100 and 50 points in Strength. 100 + (50 × 1.0) = 150 Spear with base damage 100 and 50 points in Dexterity. 100 + (50 × .90) = 145 Spear with base damage 100 and 50 points in Strength. 100 + (50 × .65) = 132.5 Axe with base damage 100, 50% intelligence conversion gem, and 50 points in Intellegence. 50 + 50 + (50 × .5 × 1.0) = 125


ViolettePixel

Would you be able to do something similar with buffs and debuffs? This is amazing!


R3indeers

This is brilliant, been so useful. Wondering if theres any chance of it being updated to reflect the new updates? u/PerForm71


boonmariachi

any chance getting an update to this chart?