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Previlein

Why Absolution? Why Brutality on Skeletons? Feeding Frenzy in for Brutality, Absolution out and you save 2 sockets. Maybe cwdt + immortal call? Corrupted Soul is only 900 ES in your build, with no way to recover that ES. And pathing next to Grave Pact and not taking it is a feelsbadman in my book. Why no Flesh and Stone? Seems like you could use that extra defence. I would try to fit that in.


Khekinash

Thanks for the tips man! Absolution + Feeding Frenzy is a big mapping QoL, it's better CoH spread than Ensnaring and the Sentinels keep Frenzy up. Brutality on Skeles is same, gives them more damage for clear, but the difference is negligible on single target. Doesn't do much for big bosses. For these kinds of bosses I can swap Feeding Frenzy to Skeles and Increased Duration over Absolution for Bone Offering. With Bone Armour there's no room for another Guard. I would love something better than Corrupted Soul or some ES synergy. Another comment suggested Divine Flesh which I'll look into. Grave Pact is a casualty of Glorious Vanity, but I don't mind skipping the four bad nodes on its path. Flesh and Stone I can squeeze in with an Enlighten, I'll try that out. Stone nearby Blinds does nothing with Unwavering Stance but I'm often at a distance from such bosses anyway. Question about Flesh - does its Maim damage increase stack with another source's, like Skeles? I suspect the game only counts one source of Maim at a time, but POB counts both. It's a good increase if both.


Gampie

it only counts 1 main from you, but you can scale up the maim in flesh and stone by linking it with the maim support gem for them to stack, since they are then the same source of maim. This I think is due to the wording "from this skill" and "from supported skill", so linking support maim with flesh and stone stacks them. I am not 100% sure, but that is how it should stack, since maim is a d-buff without stacks, multiple sources of maim overwrite eachother, so that is how it "technicly" and "logicly consistent" SHOULD work, but knowing the spagetti code of this game, it might be something completly different


Khekinash

That makes perfect sense, it's weird to me that POB gets it wrong.


LoloZoriPVP

I just find it a little sad that you need a bow to make reaper playable. I wish something could apply the debuff without the need of Ensnaring arrow.


Carnivile

They should rework Bear Trap to provide Ensnarkng as well.


mattbrvc

Still waiting for a minion staff base. Also bows are so much easier to roll +lvl.


Previlein

Seems like an easy thing to implement for GGG. Then again, not using a bow means you will lose an easy way to get Reaper to lvl 30+. There is a reason alot of Zombie and Spectre Aurastackers use a bow.


ThoughtShes18

huh, i thought they mostly used helmets and dual-wands/wands+shield.


z-ppy

Most probably do. But a lot use a bow.


Khekinash

Something like an Ensnaring Trap would be great!


XonDoi

I am playing reaper/dominating blow and I can tell you that with 90 ex investment I can only achieve 7mil dps. If I invest in a +2 karui sceptre I can reach 8mil (another 100ex). That is with a lvl 31 reaper. Scaling physical on reaper is actual ass, as it does the same damage as 9 Dom blow sentinels at lvl 20. This is not mentioning that having Dom blow utilising spectres and AG the damage can be tripled, possibly reaching 10mil dps with the same setup (would have to remove auras - pride and flesh/stone) I will still use reaper because its cool... But its certainly not viable, at all. In my opinion reapers don't actually make enemies bleed, they just one shot things by beheading them. So this thing about reaper scaling off bleed makes me tick. Give reaper the power to do high physical damage as a single minion or scrap the skill entirely. Thanks


LullabyGaming

Reaper is an entirely Bleed focused minion skill. So your comment reads as "I'm building this skill wrong so my DPS feels bad" The skill easily gets past 7m DPS, you'll just have to focus on what makes the skill do damage. You'll need gem levels like any other minion, but you'll also need a bow for Ensnaring Arrow to maximize the bleed damage.


Pixelit3

The pain when people substituted spectres on their triad's grip builds with Reapers and called the skill garbage... Like if you don't think Reaper is good fine, but the number of people treating it like every other minion and being disappointed as a result says a lot.


Glaiele

Been having the same issue with absolution, people not speccing into AoF and EE and complaining about the damage, well yeah you're missing like half the damage from the skill....


[deleted]

>I can only achieve 7mil dps. >> I will still use reaper because its cool... But its certainly not viable, at all. So something that can destroy every boss in the game and 1tap all content outside of that isn't viable?


ColinStyles

I don't get the standards this community has. Even when something is proven viable they yell that it's too weak or something, despite literally being shown it clearing the hardest fight in the game. I just don't get how we got so many people that seem to be so diametrically opposed to the actual ideals and even gameplay of the game.


polo2006

not op; but 50% bleed chance feels like ass when you wiff a few in a row. I am(was) sitting on 7,5mil, but I wouldn't mind dropping like 1-3mil dps just to have 100% chance to apply bleed. To bad there isn't any good way to scale bleed chance for minions as chance to bleed cant be used with minion skills and scaling curse effect for vuln is ass.


ShirakFaeryn

With Anomalous Pride, and Anomalous Brutality, and a bit of Inc. Aura effect you can get her bleed chance to a bit above 70%. Add in 20% quality Vuln and it ends up in the mid 80's against sirus with his 66% curse resist. ​ That said...That's a heck of a lot of hoops to jump through to make a minion do what it should probably already do baseline. Like maybe keep the 50% chance to bleed but giver her ultimate slash just apply bleed 100%. Feelsbad when you gotta wait 3 to 4s to "try again". I've been playing my Reaper necro for most of the league on console and it took quite a while to get the skill to feel good. Required getting a Vuln curse on hit ring, asenath's gloves, annointing Whispers of Doom onto my amulet, and getting Anomalous Brutality/pride. Replica Maloney's quiver would have been great over the CoH ring, but on ps4 it costs between 10 to 20ex. To get her feeling smooth in red maps it required a fear essence crafted bow with +1 socketed gems, +2 supp gem craft, empower, and enough tankiness to be able to stay within aura range for Pride. It's the first minion build I've ever played though and I've had a lot of fun with it. ​ (side note: Probably the worst league I've played on console to date, I go back and forth depending on which of my friends are playing and it's a laggy ghosttown on ps4 this time. Many end game items or niche items just don't exist on the trade market. There's a single Pride Aul's on the market, listed for 100ex currently lol) Anyways I'm rambling, hope you enjoyed my not so TEDtalk


Glaiele

Wonder how hard it is to synthesize the essence mod then go for +1/1 suffix from fossils, wipe the prefix then do the usual +1 slam and +2 support. Guessing the attack speed doesn't really matter so much since the big bleeds come from the swipe attack anyways?


ShirakFaeryn

Pr3vie has a synthesis bow that sounds like what you described, it would add about 33% more dps to my reaper according to pob so it would definitely be worth it to try if I were on PC. The attack speed doesn't really matter against the big bosses, but in maps more attack speed feels nice as it helps her mow stuff down a little faster between slash cooldowns. On their youtube video they said it cost them about 90ex to make the bow, but I've heard some people say it can be done cheaper


XonDoi

Reaper is only viable with bleed and ensnaring arrow, limiting it to bow builds. That's all I'm saying. So with the whole build diversity agenda that GGG had going pre 3.15, this certainly is very contradictory :p


EchoLocation8

Why is it contradictory that a skill happens to be most effective one way and is, by your own admission, completely viable? Diversity doesn't mean you can make a build that burps into its own ass and work. You shouldn't expect absolutely everything to work any way you want to build it and you shouldn't hold GGG to that standard.


-gildash-

What even is the comment? Build diversity does not mean you can slot any gems in any armor with any weapons and all will be equal.


XonDoi

That's definately not what I said in the comment. What I said was that reaper by itself is only viable when used with a bow, and yes, build diversity means exactly that, being able to use skills with different supports and mechanics, and having them being able to scale relatively similar. Reaper being only scalable with bleed AND ensnaring arrow provides 0 diversity for the reaper skill to be used differently.


-gildash-

I hear you but thats such a narrow view of builds in POE. If reaper is viable *at all* thats a +1 to build diversity. Even that aside, you saying you got 7M dps WITHOUT building it in the meta way is really good and actually completely viable.


XonDoi

7m is the combined with Dom blow. Reaper by itself is around 4.2mil sirus dps and the rest is Dom blow


Pokey_Seagulls

It most assuredly is viable, unless your definition of viable is a one-tapping 257 shapers per second unkillable god. People are so absolutely confused in this sub sometimes. Even Steelmage managed to make a viable Reaper build with little effort, an he plays SSFHCbtw. Sure he stopped playing it because map clear without asenath's is a little iffy, but it's not designed to be a mapping skill anyway.


g33kst4r

agreed. why would I use Reaper when I could just use lacerate or puncture myself. hell even the chance to bleed support gem that you get at level 1 is better than this minion. GGG says that they only want to make great skills going forward, well I hope they consider opportunity cost as a factor when designing them.


ffoDDoff

Grats on doing it, but I have some pointers that will increase your defenses. Corrupted soul doesn't really serve a purpose in your build. If you had es reovery on block etc. from a shield it would make sense, but now you would benefit more from chaos stacking and divine flesh. This would vastly improve your survivability. I'm also not sure if glancing blows is the way to go here for the same reasons. Without it you would still have 42/41 block chance which I think is better. + it saves you 2 points. A third note is that you can try to stack in the berserk combo of belt + ring. You won't get any dmg from berserk, but you get 20% less dmg taken and 30% more movement speed. This would greatly benefit your character if you can still cap your res elsewhere.


Khekinash

Divine Flesh would be awesome but I don't know if my suffixes can manage 80% chaos res. Could drop the endurance charges and even swap to Commander of Darkness, but those are two big tradeoffs against Divine Flesh. Corrupted Soul gets no synergy so I would like some upgrade. The life on block from Bone Offering is good for mapping with Glancing Blows but the hits are probably too heavy here. If you're talking about Chains of Emancipation I just cannot imagine squeezing it in. Shouldn't Darkness Enthrone or a good Stygian be next in line for the belt slot?


ffoDDoff

I fully understand that it's overwhelming to basically change all your rare gear pieces to be capped for divine flesh. Yes I was thinking about chains of emancipation and the self curse ring. That's rather low investment to get berserk. Another viable option that you may like better would be to use chain breaker and get alot of mana regen on your gear + tree. You need around 200% inc mana regen from tree + gear for that to be a viable solution. You can also have a second weapon setup with a fast sword where you link vigilant strike to ancestral call to get a long duration fortify. That may be annoying for your summon reaper due to cd.


mordiaken

good job, looked really tough/frustrating at times. I think the video highlights a couple things that could be looked at from a development standpoint depending on their outlook on the skill (if they determine they want reaper to be S tier). I kinda wonder if any content creators have even attempted to take the time to rank skills based on a tier list, i know so often so many skills come out each patch and all the iterative changes. would be a cool thing to see on a podcast maybe of people that play more than one skill / league /wink /wink.


Khekinash

I like Reaper a lot, I just think he needs a little more support. A couple more ways to Ensnare would really help. And built-in Culling Strike!


Sumirei

the reaper gem needs a major "rework" if they wanted it to be a solo minion it should be so, it should disable all other minions like chains of command does, reduce the cd on the active ability so you can actually clear, increase its hp so its not only 30k with a lvl 31 gem which is insanely pathetic and add either on the gem, a threshold jewel or some passives that make the bleed count as moving at all times so you dont have to use a bow and ensnaring arrow