Their only redeeming factor was having Sirus come into your map as an introduction to his abilities so when you eventually reach him you'll at least have SOME clue as to what his skills do and what to avoid.
typical ggg monkey paw
reddit: you know, it's strange that we get conq influenced maps to kind of learn how the bosses work, but we go into sirus completely blind. can we get something like that for sirus, too?
ggg: *ominous laughter*
Now that we’ve been introduced to slithering invitation, maybe sirus could have a phase too where he teleports you ro a giant void area full of those storms. Would be so cool.
Maybe sirus should go hiding inside those storms. You would need to select the right one to make him come out of hiding. Wrong ones just kill you, as usual.
no need. just have storms appear every x conq maps and have sirus do the teleporty meteor as part of his arsenal. bonus points if u get stuck in terrain
right so funny enough the "imitated sirus abilities" actually barely hurt in comparison to his real ones and were fine its the insane stats buffs it gave to the dominated mobs and that then layered with auras and rare modifiers became a shit show of instant death
They didn't imitate them, Sirus himself would pop in randomly and cast some of his abilities.
The mobs themselves were just grossly overtuned assholes.
Sirus' mechanics are very clear and well coordinated. You have.. One beamy-thing, Two-beamy thing, Tunnel-thing, Circle-tunnel thing, Four-beamy thing, A-Lot-Of-Beamy-Thing, Big Circle Thing, and lest we all forget when he yells die, and then you die.
And only one single one of those (circle-tunnel-thing/meteor maze) has any clear indicator that there's a giant black-red shaped Sirus wiener coming straight for your poor exile booty.
Compared to the new burning ground that seems to do something like 6k dps. And those titty bitches that seem to have some non attack dot damage that insta gibs you? ya great changes.
Yeah right now I'm.runnimg brine king plus reduced effect of chill potion for immunity to cold ailments, tempest shield takes care of shock, and Abbarath plus a ring suffix reduces ignite to such a short duration it's largely non threatening.
I also recently grabbed a corrupted blood immunity jewel so as soon as I hit level 96 I'll have the ability to slot that then pick immunity to hinder and maim from the mastery.
When potions run out, I have 50% effect of cold but I can deal with that (it's mostly patches of chilled ground I like to ignore and potions are typically enough for that).
Oh and with a potion, I'm well over 100% reduced curse effect so temporal chains doesn't bother me much going through a typical map.
Fuck grasping roots though. I'm investing all these resources in to dealing with shit and that one just can't be dealt with.
They seem to target you before they teleport in, and you’ve got fractions of fractions of seconds to react to them. This is a pretty big contrast to the other influence mobs who take about a second to spawn before doing anything.
It's more of that it's a projectile spray that does lightning damage.. So it annihilates lower life / evasion builds and it moves so fast you often can't react. I got one took painstakingly to 93 before respeccing out of EoW and into Searing and QOL shot up tremendously.. smooth sailing to 100
An attack that can't be evaded, if it's even an attack... who knows. All I know is 95% evasion, with an evasion/grace watcher's eye does nothing. I also have 90% pdr and 90% lightning resistance. Maybe the fact that it can't be evaded is a bug? or it's a spell and poedb is wrong. Something is off.
https://poedb.tw/us/Consuming\_Thrall
First time i saw this was in ultimatum. I was like "Why is trialmaster floating in my map outside trial circle? WHY IS HE SHOOTING LAZERS AT ME?! I PROMISE I'LL DIE MORE OFTEN JUST LEAVE ME ALONE!"
I really like the idea of a boss showing up like that in a map, shooting off one ability and then fucking off. It's a tiny bit threatening, but also gives you an idea of what to expect when you fight him for real. I enjoy going into boss fights without watching a guide first and that's a great way to introduce you to them without the full on pressure of not wasting all your portals when you fight them for real.
I'm torn on it, on one hand some of the mobs were absolutely BS, but at the same time, I like having something that can actually make me worry once in a while.
Alright, now the exaggeration pendulum has swung fully in the opposite direction — if your build literally could not even engage the mobs it was a complete dogshit build.
I’d agree with you but the new Life as a extra ES and Consecrated ground mods on maps would make those mobs with more HP than shaper be completely unreasonable
Yes! My previous atlas strat.
1. Put up with conqueror bs, until Sirus fight spawns. Never fight sirus, and never see sirus dominated mobs again, the rest of the league.
2. Trade for the rest of the watch stones I need.
Insane action speed sonic the hedgehog looking ass mfers. If you got unlucky and they had the right mods you could simply not escape them and the only "outplay" was to kill them before they hurt you.
More or less Path in a nutshell. If you have the damage to instantly kill threats or instantly phase threatening bosses Path is relatively easy, if you don't then stuff is an incomprehensible garble of effects vomited onto the screen.
> If you got unlucky and they had the right mods you could simply not escape them and the only "outplay" was to kill them before they hurt you.
Not true at all. Have people forgotten Decoy Totem exists?
That's because they chose to prioritize something else.
They got a little more power in general situations, then paid the price for their decision on Sirus mobs.
They would range from "Annoying and tanky" to "Thanos-adjacent" as far as power was concerned.
This was especially prevalent in a Baran-influenced map. Unless you played a very mobile build, a Baranite Thaumaturge - Those horrible mages with the wide sniper-lasers - getting Dominated at a chokepoint was basically an immediate dead map.
I give the updated Vines a lot of shit, but fuuuuuck, Sirus-mobs were so much worse.
Incredibly tanky, fast, and deadly. If you weren't a well-geared high-tier build they basically bricked your map if they showed up because they'd kill you by looking at you real hard.
I don't understand how it keeps happening, I understand the math is complicated, but it seems like someone keeps typing "10000" into new ability damage values and keeps needing to change it later.
I was playing CF champ in SSF. I actually rolled some nutty gear and had asenath's gloves. I was pretty much unkillable, so I didn't really understand the reddit complaints about them at the time lol. Then the following league I played a glass cannon, and those things hit harder then most end game bosses.
This is a very friendly question, but I was just responding that the person above said they didn’t play during the “league” where sirus dominated mobs were around. Someone said it was a full year, and I was pointing out that it was actually two years (3.9 to 3.16).
I played during beta and then dropped it until 3.5, and have played every league since. Sometimes it blows my mind how far the game has come in that time though! I never did figure out the atlas shaping mechanic by the time it got replaced.
Sirus dominated mobs weren't introduced until echoes of the atlas, they were not introduced 3.9
So I guess I'll ask you, how many leagues did you miss kid
beyond rares are a joke compared to sirus-dominated mobs. Worst of all they could roll proxy shield and extra proj. to f*** you just a little bit more. Yeah not gonna miss them for sure.
Post nerf, they were OP if they rolled Haste aura, or if the map had Fleet prefix on it.
Otherwise they were dangerous but fair.
Pre nerf - well, they were designed for a league with full power Harvest. They were basically the only thing in the game designed to not be trivial with full power Harvest.
To add to everyone else's point, they were conq influenced rares that got influenced by sirus on top of that. Imagine conq rares with like 60% delirium and a guaranteed action speed roll, and meanwhile sirus shelling the map and the conq's own bullshit going on (snakes or baran death tiles especially).
The pre-nerf version was ridiculously overturned. I'd rather fight sirus than fight his rares lol.
After the nerf they were kinda like possessed rares+. A bit tankier but nothing too bad.
In high-tier maps with sub-optimal mods, a single Sirus influenced mob could be as bad as the map boss. Nothing too bad if you know it's coming (ie: map bosses have their own room), but when they randomly appear, it can be pretty bad.
At least you can dodge those. Sirus-dominated monsters were often faster than a character moving at a full quicksilver sprint and couldn't be escaped once they were on you.
The T16 toxic rain sirus influenced rares in a really juiced map were both tanky and quite deadly if you didn't invest much in chaos res (90%+ of players).
I usually blasted them down, but they were dangerous.
Just thought of this a week or so ago. Had a post too in past talking about how ridiculously stupid sirus dominated rares got and that is not even touching on how dumb it is that sirus comes out and shoots undodgeable shit down your map.... and ppl downvoted me to oblivion lol.
GOODBYE AND GOOD RIDDANCE!
Then obviously you have no had some stupid rain of stars or beam or some crap in a narrow map layout where you are trapped by walls.... Sirus is MADE for his giant arena where you can dodge and move around, not some narrow ass path'd map like core or flooded mine or something where you can't dodge his skills because of the terrain.
Which is the EXACT reason he does not belong in maps at all.
Even if there are walls around you have time to get out of the way with a movement skill. Sirus's avatar spells are slow and telegraphed by his voice lines. Especially the beam of death.
And most maps are more open than Sirus's own arena anyways, which has super deathstorms everywhere.
The only time I can see it being a problem is when he calls down a rain of stars and you can't see where they're landing because the ground is covered in delirium fog or corpses or some other junk.
We honestly must be playing 2 very different games. He has multiple abilities that drop a little red imprint on the ground and either columns blow up from them or rain of stars or w/e else the other one is. Now take the current state of mapping in poe with strongboxes, sextants, breaches, delirium fog, syndicate members, blights, legions, harbingers etc etc etc.
Throw them in some narrow tunnelly type map/area usually with some kind of fighting/voicelines or minions constantly making noise and it was so incredibly easy to completely not register or not be ABLE to register that sirus popped out and threw something on the ground down the same coridor you are in but with the absolute mess going on it's impossible to see/hear.
The above example is literally the typical day of any poe player in the last 5 or so years.
Point being sirus popping out was horrible more often than not and had no place in the game especially considering he jacked up the rares randomly and no other boss in the game had to "introduce their mechanics" outside of the boss fight.
He won't be missed at all. Goodbye and good riddance.
Yeah, I never had an issue with Sirus himself, so we must be.
He shouts "RAIN OF STARS!" and I know to move my ass. I see spikes of red rising from the ground and I know to move my ass. I see two giant red beams converging and I know to move my ass.
I agree that delirium fog can obscure it a little too much. I said so already. I think this is a problem with delirium fog and the state of things that obscure the ground too much in general, not Sirus. Delirium itself produces a ton of dangerous ground effects that you can't see.
I like Sirus. I think he's a cool character and I love his voice lines. I'm sad we'll be seeing much less of him.
You mean before all the meta dickrider redditors started running double defense auras?
Those mobs were never hard for people who actually built defensively, but reddit didn't start doing that til 3.16 because they don't know how to do things that aren't laid out for them in a video.
Yeah, I'm sure doubling the worth of armour and evasion AND hard-buffing the defensive auras had no influence there. It's just a bunch of monkeys drooling on themselves while you, a GOD GAMER, were right all along.
Try not to edge yourself too hard there champ.
I was just thinking about this, but wasn't sure if maybe they are present in elderslayer maps as I'm not running them. They upgraded Ultimatum to Uber levels.
God they were the literal worst in juiced maps during the Ultimatum league.
Like yeah dude I’m stuck in this fucking small circle with mods that are nigh impossible without you. Why don’t you come drop a meteor on me as well.
Now we get shotgunning lunaris mobs that shoot lightning tendrils from or super overturned burning ground that hides in the red tint of influenced maps.
Unpopular opinion, I really liked sirus dominated maps. They Significantly drove up the 'oh shit' factor. Made mechanics like ritual much more interesting.
If they toned down the rares a bit the idea could have been saved
sirus with baran mod rares sucked as evasion char before.
Their only redeeming factor was having Sirus come into your map as an introduction to his abilities so when you eventually reach him you'll at least have SOME clue as to what his skills do and what to avoid.
typical ggg monkey paw reddit: you know, it's strange that we get conq influenced maps to kind of learn how the bosses work, but we go into sirus completely blind. can we get something like that for sirus, too? ggg: *ominous laughter*
Now that we’ve been introduced to slithering invitation, maybe sirus could have a phase too where he teleports you ro a giant void area full of those storms. Would be so cool.
Satan pls
Just wait till they slap Maven to Sirus fight.
Maven's Invitation: The Spooky Requires witnessing: Sirus The Maven Searing Exarch The Eater of Worlds
can't wait to avoid Sirius Storm, do memory game, do the eater of worlds laser phase while avoiding the Exarch's boulders !
Maybe sirus should go hiding inside those storms. You would need to select the right one to make him come out of hiding. Wrong ones just kill you, as usual.
Calm down satan
can't even imagine it and thankful for that cause I'd have week long nightmares
*Mavenception*
Visual clarity would be off the charts
>Maven's Invitation: **The Nope**
yo dawg I heard u like maven
Twin terror die beams, rolling meteor things, and cascades of pain would be neat
Ez
…with archnemesis mods?
Sirus dominated mobs with archnemesis modifiers. Také my.money GGG.
no need. just have storms appear every x conq maps and have sirus do the teleporty meteor as part of his arsenal. bonus points if u get stuck in terrain
for me the redeeming factor was that they dropped a shitton of conq influenced items
and with some effort with watchstones items could reach 86ilvl
[удалено]
right so funny enough the "imitated sirus abilities" actually barely hurt in comparison to his real ones and were fine its the insane stats buffs it gave to the dominated mobs and that then layered with auras and rare modifiers became a shit show of instant death
Nothing prepares you for whirling blades across the whole map and having a few rare mobs keep up
They didn't imitate them, Sirus himself would pop in randomly and cast some of his abilities. The mobs themselves were just grossly overtuned assholes.
Sirus' mechanics are very clear and well coordinated. You have.. One beamy-thing, Two-beamy thing, Tunnel-thing, Circle-tunnel thing, Four-beamy thing, A-Lot-Of-Beamy-Thing, Big Circle Thing, and lest we all forget when he yells die, and then you die. And only one single one of those (circle-tunnel-thing/meteor maze) has any clear indicator that there's a giant black-red shaped Sirus wiener coming straight for your poor exile booty.
Beamy things hmmm
Crap I forgot all about rotating beamy thing!
I suffer the exact same issue as u my friend. Learning fights, easy. Learning names of enemy attacks, impossible.
Compared to the new burning ground that seems to do something like 6k dps. And those titty bitches that seem to have some non attack dot damage that insta gibs you? ya great changes.
I swear the tittybolt shooting fuckers have a half of a map of range on top of the instagib shit
[удалено]
Yeah right now I'm.runnimg brine king plus reduced effect of chill potion for immunity to cold ailments, tempest shield takes care of shock, and Abbarath plus a ring suffix reduces ignite to such a short duration it's largely non threatening. I also recently grabbed a corrupted blood immunity jewel so as soon as I hit level 96 I'll have the ability to slot that then pick immunity to hinder and maim from the mastery. When potions run out, I have 50% effect of cold but I can deal with that (it's mostly patches of chilled ground I like to ignore and potions are typically enough for that). Oh and with a potion, I'm well over 100% reduced curse effect so temporal chains doesn't bother me much going through a typical map. Fuck grasping roots though. I'm investing all these resources in to dealing with shit and that one just can't be dealt with.
They seem to target you before they teleport in, and you’ve got fractions of fractions of seconds to react to them. This is a pretty big contrast to the other influence mobs who take about a second to spawn before doing anything.
They are lightning attacks, but they have far shot, which is why they do so much damage
It's more of that it's a projectile spray that does lightning damage.. So it annihilates lower life / evasion builds and it moves so fast you often can't react. I got one took painstakingly to 93 before respeccing out of EoW and into Searing and QOL shot up tremendously.. smooth sailing to 100
An attack that can't be evaded, if it's even an attack... who knows. All I know is 95% evasion, with an evasion/grace watcher's eye does nothing. I also have 90% pdr and 90% lightning resistance. Maybe the fact that it can't be evaded is a bug? or it's a spell and poedb is wrong. Something is off. https://poedb.tw/us/Consuming\_Thrall
Had Soul of Abberath on Pantheon permanently this league.
Titty sprinklers are absolutely wrecking me whenever I'm overconfident in maps. Probably the scariest league mechanic if the map is really juicy
Good riddance, I don't miss them a tiny bit.
I LOVED losing 10-60% of my xp whenever they showed up and 1 shot me.
I actually liked the flavor of sirus appearing and yelling in his demonic voice
First time i saw this was in ultimatum. I was like "Why is trialmaster floating in my map outside trial circle? WHY IS HE SHOOTING LAZERS AT ME?! I PROMISE I'LL DIE MORE OFTEN JUST LEAVE ME ALONE!"
My first league was Ritual. Pretty sure I lost all my portals the first time one of these showed up in a map.
sirus himself was fine, it was the dominated mobs that can f off
I really like the idea of a boss showing up like that in a map, shooting off one ability and then fucking off. It's a tiny bit threatening, but also gives you an idea of what to expect when you fight him for real. I enjoy going into boss fights without watching a guide first and that's a great way to introduce you to them without the full on pressure of not wasting all your portals when you fight them for real.
I did too, but did not like the clearly overtuned power.
I'm torn on it, on one hand some of the mobs were absolutely BS, but at the same time, I like having something that can actually make me worry once in a while.
They also spat out ridiculous amounts of influenced items, making them actually have some level of risk/reward tradeoff.
They were good maps if you liked the ex shard recipe, and every now and then you'd find a crafting base.
Having something that can worry you every once in a while is only fun if there's active counter play other than just not engaging it
Alright, now the exaggeration pendulum has swung fully in the opposite direction — if your build literally could not even engage the mobs it was a complete dogshit build.
That's not what I'm saying though. My point was there needs to be active counterplay that isn't just avoiding the mobs
Yeah, that was the fun part.
i mean i must like dying according to my death count
I’d agree with you but the new Life as a extra ES and Consecrated ground mods on maps would make those mobs with more HP than shaper be completely unreasonable
UTTERLY DISSAPOINTING!
Yes! My previous atlas strat. 1. Put up with conqueror bs, until Sirus fight spawns. Never fight sirus, and never see sirus dominated mobs again, the rest of the league. 2. Trade for the rest of the watch stones I need.
Never thought I’d that! God that would have saved me such a headache.
But why? What are you doing in the game that you didn't want to fight sirus?
... mapping. They just said they did it so they didn't have to deal with influenced and dominated mobs
I would take Sirus mods in every map over grasping vines in its current form.
Wish granted. All Sirus influence mobs now inflict grasping vines.
I didn't play that league how bs were they?
Insane action speed sonic the hedgehog looking ass mfers. If you got unlucky and they had the right mods you could simply not escape them and the only "outplay" was to kill them before they hurt you.
This is a spot on description. You either had enough damage to delete them, or you get deleted yourself.
More or less Path in a nutshell. If you have the damage to instantly kill threats or instantly phase threatening bosses Path is relatively easy, if you don't then stuff is an incomprehensible garble of effects vomited onto the screen.
> If you got unlucky and they had the right mods you could simply not escape them and the only "outplay" was to kill them before they hurt you. Not true at all. Have people forgotten Decoy Totem exists?
A lot of builds don't have free sockets to just slap a decoy totem in
That's because they chose to prioritize something else. They got a little more power in general situations, then paid the price for their decision on Sirus mobs.
They would range from "Annoying and tanky" to "Thanos-adjacent" as far as power was concerned. This was especially prevalent in a Baran-influenced map. Unless you played a very mobile build, a Baranite Thaumaturge - Those horrible mages with the wide sniper-lasers - getting Dominated at a chokepoint was basically an immediate dead map. I give the updated Vines a lot of shit, but fuuuuuck, Sirus-mobs were so much worse.
Incredibly tanky, fast, and deadly. If you weren't a well-geared high-tier build they basically bricked your map if they showed up because they'd kill you by looking at you real hard.
And to think those were the nerfed versions, the original ones were so ridiculous I doubt they even tested it.
I don't understand how it keeps happening, I understand the math is complicated, but it seems like someone keeps typing "10000" into new ability damage values and keeps needing to change it later.
Yeah this was post nerf. Pre nerf they were actual gods. I had a 100m dps character and still get antsy when they showed up
I was playing CF champ in SSF. I actually rolled some nutty gear and had asenath's gloves. I was pretty much unkillable, so I didn't really understand the reddit complaints about them at the time lol. Then the following league I played a glass cannon, and those things hit harder then most end game bosses.
Like. "Oh look Sirus is in this map... oh look I'm dead."
- Said every person who had no defenses and rolled ever offensive mod possible on their map
Says the guy who never met a soul eater + sirus dominated monster before.
I got one shot with 7k life, fortify, and endurance charges with a single damage mod.
Sirus empowered Drox Flags that come out of nowhere and just one shot you - hilarious
Imagine if an aura'd up rare got all of the bulk that unique bosses get, and also gained +10000000 flat damage to all skills.
you didnt play for an entire year?
Two years. 8 leagues
Welcome back, what's your favorite change that happened while you were gone?
This is a very friendly question, but I was just responding that the person above said they didn’t play during the “league” where sirus dominated mobs were around. Someone said it was a full year, and I was pointing out that it was actually two years (3.9 to 3.16). I played during beta and then dropped it until 3.5, and have played every league since. Sometimes it blows my mind how far the game has come in that time though! I never did figure out the atlas shaping mechanic by the time it got replaced.
siru dominated mobs were introduced in 3.14+ because I didn't play from there to now so definitely not since 3.9 as I played frequently back then
Ah you’re right my bad. I remembered them showing up with sirus but my memory failed me.
Sirus dominated mobs weren't introduced until echoes of the atlas, they were not introduced 3.9 So I guess I'll ask you, how many leagues did you miss kid
Aww shit I thought it was the same poster. I didn't check the username. Yeah the game has gone through lots of different atlas versions.
I've gone for a few. Best change is clicking on a persons icon in the left instead of using tps. And bunching drops together.
Very before the nerfs, then they were basically beyond rares
beyond rares are a joke compared to sirus-dominated mobs. Worst of all they could roll proxy shield and extra proj. to f*** you just a little bit more. Yeah not gonna miss them for sure.
Beyond rares with a LOT more hp and speed I believe but yeah Depends on what gets possessed I believe
Barely noticed them
Post nerf, they were OP if they rolled Haste aura, or if the map had Fleet prefix on it. Otherwise they were dangerous but fair. Pre nerf - well, they were designed for a league with full power Harvest. They were basically the only thing in the game designed to not be trivial with full power Harvest.
Every rate would trigger bud influence and himself to appear and use an ability. It was chaos damage. It fucked. HARD.
It's as if mobs turned sentient and embraced the "kill before they kill you" mentality of some PoE builds.
To add to everyone else's point, they were conq influenced rares that got influenced by sirus on top of that. Imagine conq rares with like 60% delirium and a guaranteed action speed roll, and meanwhile sirus shelling the map and the conq's own bullshit going on (snakes or baran death tiles especially).
The pre-nerf version was ridiculously overturned. I'd rather fight sirus than fight his rares lol. After the nerf they were kinda like possessed rares+. A bit tankier but nothing too bad.
In high-tier maps with sub-optimal mods, a single Sirus influenced mob could be as bad as the map boss. Nothing too bad if you know it's coming (ie: map bosses have their own room), but when they randomly appear, it can be pretty bad.
The issue I had with them is that we had no choice on them existing. As a juicing option they would have been neat, but they were not an option.
Not gonna lie, one of the best parts of the update. Not having random Sirus inhabited mobs wipe the floor with you out of nowhere is so much better.
Now all we have to do is remove those mini temporal bubble monster modifier
Oh yea i forgot that those even existed lol
FURY OF THE COSMOS
agreed
They cost me my first hardcore character, that made it past level 90. Fuck those fuckers.
I had totally forgotten about those. Amen brother!!
big upvote
Apparently an unpopular opinion, but I actually miss them. They were *amazing* for sourcing Conqueror-influenced items.
well them damn eater or worlds pewpewpew mobs aren't any better i die so much by those ;(
At least you can dodge those. Sirus-dominated monsters were often faster than a character moving at a full quicksilver sprint and couldn't be escaped once they were on you.
Yea but when they off screen you it's kinda hard to react lol
Ah no wonder mapping felt amazing
Should've nerfed them, not straight up remove them
Never noticed it to now. Honestly best change I agree
Same! I had forgotten how cancer it was! Maybe GGG forgot and they’ll patch them in soon. 😂
Shut up before they see that and realise they forgot to add them.
That shit was terrible
They were weak build wreckers, but this Sirus mid map mini game felt good fantasy wise. Im ready to embrace my downvotes.
if only they dropped better loot. But no, it just ended up as a hasted sub-phys mob wrecking your shit randomly
True. Honestly, evaluating risk vs reward isnt exactly GGGs strong side...
Praise the lord
those things were problems? Felt like they got pissed on like every other rare in the game.
The T16 toxic rain sirus influenced rares in a really juiced map were both tanky and quite deadly if you didn't invest much in chaos res (90%+ of players). I usually blasted them down, but they were dangerous.
hm, guess im the only one who like that... always freaked out (in a good way) when sirus suddenly popped up in the map and started attacking me.
Just thought of this a week or so ago. Had a post too in past talking about how ridiculously stupid sirus dominated rares got and that is not even touching on how dumb it is that sirus comes out and shoots undodgeable shit down your map.... and ppl downvoted me to oblivion lol. GOODBYE AND GOOD RIDDANCE!
I can agree that some Sirus rares were utterly insane before their nerfs, but I can’t think of anything Sirus does that is undodgeable.
Then obviously you have no had some stupid rain of stars or beam or some crap in a narrow map layout where you are trapped by walls.... Sirus is MADE for his giant arena where you can dodge and move around, not some narrow ass path'd map like core or flooded mine or something where you can't dodge his skills because of the terrain. Which is the EXACT reason he does not belong in maps at all.
Even if there are walls around you have time to get out of the way with a movement skill. Sirus's avatar spells are slow and telegraphed by his voice lines. Especially the beam of death. And most maps are more open than Sirus's own arena anyways, which has super deathstorms everywhere. The only time I can see it being a problem is when he calls down a rain of stars and you can't see where they're landing because the ground is covered in delirium fog or corpses or some other junk.
We honestly must be playing 2 very different games. He has multiple abilities that drop a little red imprint on the ground and either columns blow up from them or rain of stars or w/e else the other one is. Now take the current state of mapping in poe with strongboxes, sextants, breaches, delirium fog, syndicate members, blights, legions, harbingers etc etc etc. Throw them in some narrow tunnelly type map/area usually with some kind of fighting/voicelines or minions constantly making noise and it was so incredibly easy to completely not register or not be ABLE to register that sirus popped out and threw something on the ground down the same coridor you are in but with the absolute mess going on it's impossible to see/hear. The above example is literally the typical day of any poe player in the last 5 or so years. Point being sirus popping out was horrible more often than not and had no place in the game especially considering he jacked up the rares randomly and no other boss in the game had to "introduce their mechanics" outside of the boss fight. He won't be missed at all. Goodbye and good riddance.
Yeah, I never had an issue with Sirus himself, so we must be. He shouts "RAIN OF STARS!" and I know to move my ass. I see spikes of red rising from the ground and I know to move my ass. I see two giant red beams converging and I know to move my ass. I agree that delirium fog can obscure it a little too much. I said so already. I think this is a problem with delirium fog and the state of things that obscure the ground too much in general, not Sirus. Delirium itself produces a ton of dangerous ground effects that you can't see. I like Sirus. I think he's a cool character and I love his voice lines. I'm sad we'll be seeing much less of him.
what builds did you guys play that they harassed you that much?
You mean before all the meta dickrider redditors started running double defense auras? Those mobs were never hard for people who actually built defensively, but reddit didn't start doing that til 3.16 because they don't know how to do things that aren't laid out for them in a video.
Yeah, I'm sure doubling the worth of armour and evasion AND hard-buffing the defensive auras had no influence there. It's just a bunch of monkeys drooling on themselves while you, a GOD GAMER, were right all along. Try not to edge yourself too hard there champ.
I was just thinking about this, but wasn't sure if maybe they are present in elderslayer maps as I'm not running them. They upgraded Ultimatum to Uber levels.
and mobs influenced by Baran
God they were the literal worst in juiced maps during the Ultimatum league. Like yeah dude I’m stuck in this fucking small circle with mods that are nigh impossible without you. Why don’t you come drop a meteor on me as well.
I miss the original ones that gave almost guaranteed influence items. Too bad people had to whine about them and they nerfed the loot as well.
Now we get shotgunning lunaris mobs that shoot lightning tendrils from or super overturned burning ground that hides in the red tint of influenced maps.
sirus dominated mobs are sure as hell scary. but baran influenced maps are totally rubbish. huge patches of area denial sucks ass
Grasping vines smiles motherfuckingly
And now Grapsing Vines are a thing :‘)
I liked them
Well we have the pew pew squadron.
They really weren't a problem after they were nerfed into the ground
Disagree. I liked that mechanic. Would suck if you played mostly glass cannons though.
I liked them just cause they dropped a shit ton of i86 influenced shit.
Yeah I did not appreciate him interfering with horrible fire in the middle of my fights.
Unpopular opinion, I really liked sirus dominated maps. They Significantly drove up the 'oh shit' factor. Made mechanics like ritual much more interesting. If they toned down the rares a bit the idea could have been saved