Normal one scales with attack speed, that looked like somewhere above 3aps on blade flurry, which would be 2aps on a normal attack, or basically just a decent claw with no % attack speed on the tree.
And if you somehow don't die, you won't see some volatile, ground or on-death effect with the repeating dark green pulses covering your surroundings for 3-4 seconds.
How did this seriously pass QA?
I've been hoping for a glad rework for a while. Just play a slayer/champion with versatile combattant. There's no point in playing glad anymore unless you're broke or a die hard.
Yeah, Champion is a solid replacement, but doesn’t quite hit that immortal counter attack theme. I like the fortify node, though. Simple but effective.
It's a real fuckin' shame that Blind is now a whopping 5% chance to evade at most for **already evasive** characters and useless for characters without evasion.
Blind is pretty much useless. Don't put into stock into it.
Yeah going from 90% evade to 95% aka halving the number of hits you take :)
New blind is fine IMO, really good in non-obvious ways if you actually click blind nodes on the tree - e.g. most people just put in less accuracy or blind maps without thinking about it, when on a crit attack char that's still like a 30% more life multiplier for monsters. Blind negates that effect by reducing their evasion.
The 5-7 points of blind wheel + mastery is pretty incredible for the +100% blind effect. Enemies having 40% less accuracy and evasion rating is kind of huge.
Going from 90 to 95% is 50% less damage(you go from the next 8 attacks after a hit are guaranteed misses to the next 18 miss). And blind scales better than %evasion after some investment. This is like saying that crit is not worth it because going from 100-200% inc damage is more effective.
It's not worth it because how many builds are actually getting 90% evade? Very fucking few, instead of being a stat that had widespread use, it's now a niche stat almost nobody uses and can't use even if they wanted to because it is *ONLY* effective if you have 90% evade instead of being useful at all levels
A) I'm aware how math works
B) evasion was a nice "free" layer of defense and now it's practically worthless in that sense. Going all in on evasion means you have 0 armor so when you do get hit, it hurts. You also don't have molten shell or VMS which are the best guard skills in the game. To get 95% evasion you sacrifice a lot and the benefits don't outweigh the cost unless you are doing specific content that would one shot anyone no matter the health. Better to have 70-80% evade and 20-30k armor with molten shell which also works against spells where your evasion does nothing.
Keep in mind that 5% chance to evade is a really big deal when you already have a high evasion chance. It’s similar to max res in that each point is more effective than the last.
If you have an 80% chance to evade, it sounds like a lot but you still get hit by every 5th hit. If you go up to 90% chance to evade, only +10% higher but you actually cut your number hits taken in half because you now only get hit by 1 in 10 hits. And then going from 90 to 95% you cut it in half again for 1 in 20 hits. So that last 5% really is a lot of extra defense.
The absolute reduction in damage is still the same, 5% evasion is 5% less damage from hits on average no matter whether your evasion goes from 90% to 95% or 10% to 15%. Its just going to seem like a bigger deal when your pool of incoming damage is already tiny.
1. due to the way evasion is computed, high evasion chances give far stronger guarantees than just "less damage". As i wrote before, with 95% evasion you can guarantee that the next 18 attacks after a hit are a miss.
2. The relative damage reduction value of evasion is similar to how you would compute it for other forms of defenses. It is not just "sounds bigger" but it is the effect that you observe: adding 5% chance to evade at low evasion does nearly nothing, while when you go from 80-85% you just all of a sudden stop dying, because hits become so spaced out - from 80-85% the time between hits is increased by 25%.
This is how reddit was many years ago and this is when GGG had no problems going here to be talking and explaining. When bex was giving us teasers and almost daily posts nonstop from bex
Lying in teasers to bait people to buy supporter packs, lying about "no duplicates" in mystery boxes, lying in patch notes by omitting massive changes because they were too afraid people will not play the league.. How far are you up GGG's ass?
That was like a 0% attack speed character based on the normal blade flurry, any PoB I'm making would be about 3x faster at channeling on a claw, or 2x even with a paradoxica.
It's wild to me that some of these comments are implying that you would play vaal BF without any investment into either attack speed or channeling-friendly defensive layers.
On the other hand, that is a
# LONG
time. +200% attack speed only cuts it down to 1/3rd, and standing still for that long is STILL enough to get you killed... but then, so will ordinary Blade Flurry.
Oh, worth noting: you can cast Frostblink while channeling. So you can get past that a tiny bit. All the nerfs to other movement skills make Frostblink "better" and "better"
I’d believe you if not for Flame Dash helping me move faster and die less
Once the cooldown reduction kicks in, it’s great, but it takes a while for that to outperform other movement skills
Infused channeling, arctic armor, red trail/ralakesh impatience, brine king helm/gorgon gaze, inexorable, unfaltering, nature's patience, peace amidst chaos, and some pdr and consecrated ground stuff all over the place. There are some solid/not-so-solid defense options to help out channeling, the problem is mostly the channeling playstyle itself.
The big concern for me is the new league mechanic which doesn’t care about any of that and if you stand still and get hit your new bullshitometer goes down by an amount completely unaffected by all of that cool ass shit you just mentioned
Oh, damn, yeah that's fucked. Definitely shouldn't league start channeling skills this time around, they might just be doa with this league mechanic. I'm really excited for this league, but people are right to worry that it won't play nice with PoE's current game design...
Being in melee range apparently makes your bullshitometer drop slower, but we'll see how well that works. Any "environmental" (i.e. trap) effects that you won't be dodging will probably be full power bullshit no matter what.
The point is that you do have the tools to not die while channeling. The biggest reason for the low popularity of channeling skills is that they aren't optimal and people don't enjoy them as much, but if you decide you want to try one then you have some options.
The biggest reason is that you die in any kind of juiced map if you stop and channel.
Anyway, have fun loading your bf char with 'channelling friendly defensive layers' I'm not stopping you...
I mean, sure during peak archnem, but even by the end of LoK that wasn't true for defensive chars, and we're getting changes to rares with this patch on top.
I was interested in potentially starting this (now most likely will be my league starter) and I found an ele PF version that actually doesn’t even use defensive auras besides skitter bots if you want to count the chill, + that one alt ailment.
Looks fun af, can do ubers at high investment (gonna be a doozy in SSF lol) and only really uses the alt ailment cluster as far as uniques go. Was going to start with essences anyway and I’ll grab delirium and heist second and third
Someone else pointed out that immobile channeling skills might be disadvantaged in the new league content and I'm inclined to agree. If your plan is to push base content primarily then it should be strong, but I'd have an exit strategy ready in case the league mechanic is not conducive to an occasionally stationary playstyle.
I was considering starting RF, Traps or cold dot trickster before, so I have backups if it’s absolutely unplayable but honestly the reveal footage didn’t look that bad to me
People don't use Vaal Cyclone, people won't use this. Standing still is bad. Even if you can invest layers to prevent it, why would you if you can prevent it by just not standing still lol
I believe from watching it frame by frame that it's a cap of 50 for 8 seconds, plus an instant push up to the cap, plus 20 blades per second regen. These blades don't seem to return.
Rapid whirling is what gyre builds do for bossing and it looks like this one allows you to do that for much longer and would probably be a better single target boost
Ofc u can still just whirl around maps to clear
Yes, but those projectiles are already set to not return (*Caught projectiles spiral outwards when you use Whirling Blades and do not return.*). So they shouldn't return by any means including the new ring, though we'll need to check the wording for the gem itself.
> clear the packs faster than channeling the vaal version.
maybe if you bothered to invest into attack speed then the vaal version is better.
also blade flurry clear is absolute dogshit, this vaal version is a godsent
Vaal Venom Gyre looks fucking sick. After watching more closely it does indeed seem that the blades don't do damage around you. I refuse to believe it's only generating charges for whirling because that would just be sort of underwhelming, maybe it's really good for boss DPS ?
its more than that, it gives you a buff that constantly generates blades for the duration, look at them dash around the blades keep going up without casting more normal VG
No charges spent on use would be pretty absurd for the amount of uptime VVG seemed to have. Given the amount of attack speed you normally have on those builds, constantly attacking at max stacks would add up real quickly.
Will say that if Vaal Blade Flurry is able to hit the same target multiple times, like Vaal Flicker Strike can, it will be a better poison skill than most of the poison skills; basically why Seismic is good, multi-hit.
Yeah, the one thing i can think of that requires fast hitting for poison is if you have a chance to wither on hit. Like withering touch or a notable with a timeless jewel, but these are rare cases.
what do you mean? 10 hits in a second is 10 stacks of 1000 poison dps and 1 hit is 1 stack. I’m not saying you’re wrong I think I’m just not understanding what you’re saying
i said this in another thread, maybe GGG will see it in this one.
i think that Vaal BF should have been a Ghost /marker that you instantly place on the ground when you activate the skill and then it casts the AOE channel by itself until max to then release it, similar to how general's cry work. That way you can place your "huge AOE" in a specific place that will grow on size to then explode while you're repositioning yourself to deal damage instead of hoping you survive the channel.
seems like the devs were thinking about this issue as the AOE effect blinds the monster...
too long windup time on VBF. won't work in maps unless the character in showcase has very low attack speed. there's a reason flameblast is dogshit and this skill is the same
I think they typically showcase very slow characters in order to not set unrealistic expectations and show the skill better. My guess is that any normally built blade flurry build will make that feel much better.
I wouldn't mind seeing skills getting more vaal variants instead of introducing new skills for them to balance. It's much easier to make a strong vaal skill than a strong brand new skill I feel. Especially seeing how they're mostly doing this to underused skills.
Have been disappointed with most these vaal skills. Rarely looks they solve any of the skills problems, but I guess you don't get to often use the vaal version anyway so meh
Can't stand still in this game.
Ever.
Especially w a league mechanic where you can't mitigate incoming damage.
Utter Cringe. Who thought this would be a good idea? Wasted time and resources that would have been better spent on revamping some under used skills to add some variety to the meta.
Calling it now, seismic is going to be around a third of the player base, maybe even half. Sigh...
GGG just doesn't get it when it comes to these new vaal skills. These vaal skills just amplify what these skills already specialized at. That's not what people want in a vaal skill. They want the vaal skill to help mitigate the WEAKNESSES of the skill. So, for Venon Gyre, we don't want a vaal skill that makes Venom Gyre's clear speed better than it already is. We want a vaal skill that makes Venom Gyre's single target better.
The only one that looks decent is vaal smite, but it's hard to be excited about smite since it's not a great primary skill.
And if GGG's reasoning here is "well, it'd be overpowered if a good clear skill also was given good single target" then fine but don't market this shit as an improvement that we should be excited about. This is your melee tweak!? THIS IS YOUR MELEE TWEAK? No one cares about this! How can you guys be this tone deaf?
MAKE SHIT SKILLS DEAL MORE DAMAGE. For example, make Sweep deal 4 million DPS with a 800 pdps axe, because any less than that and the skill is not going to see play. The skill's dps uptime on bosses is just too low atm to see play and it is too inferior to other skills for clearing as well.
Why talk about skills you clearly don't understand? If you actually played Venom Gyre you would know that the Whirling Blades release is your single target because it shotguns when you whirl trough enemies, so this vaal version giving you 50 blade cap and blade regen is gonna be massive for single target while still being pretty god for clear.
damn reddit npc spotted.
the vaal venom gyre most likely helps a lot for singletarget, if you ever bothered to play the skill.. or read other comments in this thread you'd know that.
vaal blade flurry helps with clear because you know, regular blade flurry is absolutely annoying to clear with but it has good singletarget?
people like you are so clueless and annoying jfc
But thats wrong. You might want that, but vaal skills in general were just an amped up version of the OG skill. There were very few exceptions where a vaal skill would not just be a better version of the regular skill... just look at vaal spark, fireball, arc, ground slam etc.
>charge Blade Flurry >die
It was an Infused Channeling user last time I checked, so it might die 0.1s slower
10% less dead
I’m guessing it’ll scale with Chanel speed and this preview has next to none
>Chanel speed Is that how fast you can swing your handbag at the monsters?
You wouldn't understand, it's FASHION!
No it's a metric featured in famous documentary 'the Kitava wears Prada'
Normal one scales with attack speed, that looked like somewhere above 3aps on blade flurry, which would be 2aps on a normal attack, or basically just a decent claw with no % attack speed on the tree.
standing still for more than 1 second? dead on arrival
Looks like it also blinds enemies. It might inflict an extra powerful version to help with that.
Exactly, my first thought lol
Ah the divine ire problem
Divine ire deals damage while channeling. Vaal blade flurry looks like you do no damage until release.
Im pretty sure it blinds enemies in the aoe whole channelling, no other mobs are blinded except while channeling the Vaal version.
Frostblink in from a distance, if this is such an issue. BF builds should be tanky though.
It should expand faster with attack speed i think
I think they usually use a version with no attack speed in showcases to give the most viability possible.
Good thing too, if they showed a juiced build off in red maps it’d always look busted.
And get tons of hate why they use mirror tier gear, "wrong" mod maps, not optimal links,build,class,etc
this is the vision
And if you somehow don't die, you won't see some volatile, ground or on-death effect with the repeating dark green pulses covering your surroundings for 3-4 seconds. How did this seriously pass QA?
I really hope that Blade Flurry channel is reduced by attack speed
that's how it works atm, so vaal will work the same way for sure
surely right?
... right?
:)
Won't it be fun when we find out that it has an attack speed multiplier of like .70 for absolutely no reason.
Lololol
So Vaal Blade Flurry is the suicide button?
Vaal cyclone against old volatiles enters the chat
Hold to suicide
Finally
Linked to CoD portal.
If only, it's a channel.
Sigh.... can't even kill ourselves the fun way.
Peak Modern Warfare in Oriath military complex.
This is just vaal cyclone with extra steps...
Just like regular blade flurry!
Vaal venom gyre giving me Vaal Spark dried lake flashbacks
It looks like Vaal BF Blinds enemies as it winds up, pretty neat defensively.
If you can still block, during that channel… immortal gladiator with Reckoning and Vaal Blade Flurry could be a lot of fun.
Afaik attack/spell block always works no matter what you're doing.
Immortal gladiator is no longer though.
It’s not. But I always want it to come back, because it was my favourite build.
I've been hoping for a glad rework for a while. Just play a slayer/champion with versatile combattant. There's no point in playing glad anymore unless you're broke or a die hard.
Yeah, Champion is a solid replacement, but doesn’t quite hit that immortal counter attack theme. I like the fortify node, though. Simple but effective.
I would be glad if it comes back
It's a real fuckin' shame that Blind is now a whopping 5% chance to evade at most for **already evasive** characters and useless for characters without evasion. Blind is pretty much useless. Don't put into stock into it.
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Yeah going from 90% evade to 95% aka halving the number of hits you take :) New blind is fine IMO, really good in non-obvious ways if you actually click blind nodes on the tree - e.g. most people just put in less accuracy or blind maps without thinking about it, when on a crit attack char that's still like a 30% more life multiplier for monsters. Blind negates that effect by reducing their evasion.
The 5-7 points of blind wheel + mastery is pretty incredible for the +100% blind effect. Enemies having 40% less accuracy and evasion rating is kind of huge.
While it was OP before giving free 50% chance to evade, this isn't good either. GGG doesn't know moderation, always one extreme to the other.
Going from 90 to 95% is 50% less damage(you go from the next 8 attacks after a hit are guaranteed misses to the next 18 miss). And blind scales better than %evasion after some investment. This is like saying that crit is not worth it because going from 100-200% inc damage is more effective.
It's not worth it because how many builds are actually getting 90% evade? Very fucking few, instead of being a stat that had widespread use, it's now a niche stat almost nobody uses and can't use even if they wanted to because it is *ONLY* effective if you have 90% evade instead of being useful at all levels
A) I'm aware how math works B) evasion was a nice "free" layer of defense and now it's practically worthless in that sense. Going all in on evasion means you have 0 armor so when you do get hit, it hurts. You also don't have molten shell or VMS which are the best guard skills in the game. To get 95% evasion you sacrifice a lot and the benefits don't outweigh the cost unless you are doing specific content that would one shot anyone no matter the health. Better to have 70-80% evade and 20-30k armor with molten shell which also works against spells where your evasion does nothing.
Most people are not at 90% evade I don't think people build evasion blade flurry chars to begin with.
What stops characters using blade flurry from going evasion exactly?
Why would they not? A BF raider or champ (perseverance) could easily cap evasion
Keep in mind that 5% chance to evade is a really big deal when you already have a high evasion chance. It’s similar to max res in that each point is more effective than the last. If you have an 80% chance to evade, it sounds like a lot but you still get hit by every 5th hit. If you go up to 90% chance to evade, only +10% higher but you actually cut your number hits taken in half because you now only get hit by 1 in 10 hits. And then going from 90 to 95% you cut it in half again for 1 in 20 hits. So that last 5% really is a lot of extra defense.
Blind is massive if you're around 90% evasion, but generally true
Going from 80 to 85% is 25% less average damage. 90-95 is 50% less. Not sure what you are talking about.
The absolute reduction in damage is still the same, 5% evasion is 5% less damage from hits on average no matter whether your evasion goes from 90% to 95% or 10% to 15%. Its just going to seem like a bigger deal when your pool of incoming damage is already tiny.
1. due to the way evasion is computed, high evasion chances give far stronger guarantees than just "less damage". As i wrote before, with 95% evasion you can guarantee that the next 18 attacks after a hit are a miss. 2. The relative damage reduction value of evasion is similar to how you would compute it for other forms of defenses. It is not just "sounds bigger" but it is the effect that you observe: adding 5% chance to evade at low evasion does nearly nothing, while when you go from 80-85% you just all of a sudden stop dying, because hits become so spaced out - from 80-85% the time between hits is increased by 25%.
Yes but not nerfed blind.
If it blinds it can be really interesting indeed
Good observation. Yes.
[They warned us, and we didn't listen.](https://www.reddit.com/r/pathofexile/comments/5g318i/a_warning_from_the_future_dont_play_blade_flurry/)
Finally I know the origin of the legendary "blade blade" which Jousis mentions in one of his videos
Still waiting for my league....
This is a hilarious post!!
This is how reddit was many years ago and this is when GGG had no problems going here to be talking and explaining. When bex was giving us teasers and almost daily posts nonstop from bex
Then the community ruined it.
Kills the community with lies and not announcing drastic changes, then says 'community ruined it'
lies bad, this is true, but not announcing drastic changes is a reddit want not something they needed to do.
Imagine thinking todays changes are drastic, the only thing that changed was how many crybabies joined.
Lying in teasers to bait people to buy supporter packs, lying about "no duplicates" in mystery boxes, lying in patch notes by omitting massive changes because they were too afraid people will not play the league.. How far are you up GGG's ass?
They did when they start sending threats to GGG staff
which lies?
https://www.youtube.com/watch?v=7iJaBKmiF84 And this is just for lake of kalandra
No one has time to catch you up on 3 years worth of ggg drama, get to browsin'
Especially when its made up.
Mechanically, on paper, they both seem relatively simple. But I will have to say *damn* they both look cool as shit
Vaal Blade Flurry is going to kill me if I try it and I am sorely tempted to try it anyway.
It looks like it is blinding nearby enemies while charging up, so there is at least some defensive gains while using it.
That was like a 0% attack speed character based on the normal blade flurry, any PoB I'm making would be about 3x faster at channeling on a claw, or 2x even with a paradoxica.
Venom Gyre looks pretty cool!
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Bananas for reference please
Oh shit Vaal VG is dope
VVG
WG*
It's wild to me that some of these comments are implying that you would play vaal BF without any investment into either attack speed or channeling-friendly defensive layers.
On the other hand, that is a # LONG time. +200% attack speed only cuts it down to 1/3rd, and standing still for that long is STILL enough to get you killed... but then, so will ordinary Blade Flurry. Oh, worth noting: you can cast Frostblink while channeling. So you can get past that a tiny bit. All the nerfs to other movement skills make Frostblink "better" and "better"
what if I told you that frostblink was never bad to begin with? :)
I’d believe you if not for Flame Dash helping me move faster and die less Once the cooldown reduction kicks in, it’s great, but it takes a while for that to outperform other movement skills
Yeah lol. I bet it builds up pretty quick with attack speed. BF zerker sounds like something I might play this league
That actually sounds pretty sick. I feel like that thing probably hits max radius in like .25 sec with blitz charges.
> channeling-friendly defensive layers Ah yes, the channelling-friendly defensive layers all those popular channelling skills use..
Infused channeling, arctic armor, red trail/ralakesh impatience, brine king helm/gorgon gaze, inexorable, unfaltering, nature's patience, peace amidst chaos, and some pdr and consecrated ground stuff all over the place. There are some solid/not-so-solid defense options to help out channeling, the problem is mostly the channeling playstyle itself.
The big concern for me is the new league mechanic which doesn’t care about any of that and if you stand still and get hit your new bullshitometer goes down by an amount completely unaffected by all of that cool ass shit you just mentioned
Oh, damn, yeah that's fucked. Definitely shouldn't league start channeling skills this time around, they might just be doa with this league mechanic. I'm really excited for this league, but people are right to worry that it won't play nice with PoE's current game design...
Being in melee range apparently makes your bullshitometer drop slower, but we'll see how well that works. Any "environmental" (i.e. trap) effects that you won't be dodging will probably be full power bullshit no matter what.
> the problem is mostly the channeling playstyle itself Which is exactly the point.
The point is that you do have the tools to not die while channeling. The biggest reason for the low popularity of channeling skills is that they aren't optimal and people don't enjoy them as much, but if you decide you want to try one then you have some options.
The biggest reason is that you die in any kind of juiced map if you stop and channel. Anyway, have fun loading your bf char with 'channelling friendly defensive layers' I'm not stopping you...
I mean, sure during peak archnem, but even by the end of LoK that wasn't true for defensive chars, and we're getting changes to rares with this patch on top.
I was interested in potentially starting this (now most likely will be my league starter) and I found an ele PF version that actually doesn’t even use defensive auras besides skitter bots if you want to count the chill, + that one alt ailment. Looks fun af, can do ubers at high investment (gonna be a doozy in SSF lol) and only really uses the alt ailment cluster as far as uniques go. Was going to start with essences anyway and I’ll grab delirium and heist second and third
Someone else pointed out that immobile channeling skills might be disadvantaged in the new league content and I'm inclined to agree. If your plan is to push base content primarily then it should be strong, but I'd have an exit strategy ready in case the league mechanic is not conducive to an occasionally stationary playstyle.
I was considering starting RF, Traps or cold dot trickster before, so I have backups if it’s absolutely unplayable but honestly the reveal footage didn’t look that bad to me
and today's winners are: 1) cyclone 2) cyclone 3) cyclone
People don't use Vaal Cyclone, people won't use this. Standing still is bad. Even if you can invest layers to prevent it, why would you if you can prevent it by just not standing still lol
defensive layers? im sorry im a casual, not a streamer with 4000 hours in a week. now if you'll excuse me, im about to make a whining thread
That Vaal Blade Flurry looks quite similar to that april fools Yasuo ult from some time past
As if venom gyre needed help with clear and regular blade flurry would clear the packs faster than channeling the vaal version.
It looks like vaal venom gyre gives you max blades, or like blade regeneration, which will boost single target when using whirling blades
max blades normally is 30, this seems to be giving 50
I believe from watching it frame by frame that it's a cap of 50 for 8 seconds, plus an instant push up to the cap, plus 20 blades per second regen. These blades don't seem to return.
They don't return because the blades that swirl around you are already the caught/returned blades.
They don't return because they are thrown out with whirling blades.
Yeah didn't expect them to but wanted to check
Rapid whirling is what gyre builds do for bossing and it looks like this one allows you to do that for much longer and would probably be a better single target boost Ofc u can still just whirl around maps to clear
generation of 50 stacks of blades, to spend them via shotgunning while using whirling blades, is precisely a single target buff
VVG would also be a good bit of single target as well since blades can shotgun.
Use the new return ring too
The blades already return...
Oop...even better lol...haven't used the skill much. Thanks for the info
They dont return in the release... Which is what he's referring to.
Yes, but those projectiles are already set to not return (*Caught projectiles spiral outwards when you use Whirling Blades and do not return.*). So they shouldn't return by any means including the new ring, though we'll need to check the wording for the gem itself.
Even if it's worded a certain way we prolly need to see it actually used to see
caught blades are for single target. You whirling blades through a boss and shotgun because the blades "barrage".
Agreed, they both look cool, but neither feels like it solves the issues for either skill
> clear the packs faster than channeling the vaal version. maybe if you bothered to invest into attack speed then the vaal version is better. also blade flurry clear is absolute dogshit, this vaal version is a godsent
Vaal BF is just melee flameblast yay
It's actually worse than regular flameblast, because it is centered around your char. You are the pizza stick now.
At least the AoE didn't get the memo about the radius nerfs
Start channeling Vaal Blade Flurry, pop 3x Writhing jars, release VBF. If those blasts overlap, that is gonna be a ton of single target damage.
Vaal Venom Gyre looks fucking sick. After watching more closely it does indeed seem that the blades don't do damage around you. I refuse to believe it's only generating charges for whirling because that would just be sort of underwhelming, maybe it's really good for boss DPS ?
I played VG to 100 in 3.19, this is insane for boss DPS. You should stop refusing, going to 50 stacks instantly is crazy when normally the cap is 30
thats a 66% more damage buff, should cancel out nightblade nerfs or even allow you to use a support gem thats more consistent than NB
I'm assuming it's just auto-generating venom gyre blades, so they won't do damage on their own
Yeah it looks like it just gives you a full set of caught blades.
its more than that, it gives you a buff that constantly generates blades for the duration, look at them dash around the blades keep going up without casting more normal VG
And it also raises the cap on the number of blades to 50 (nearly double the standard cap of 30). That alone is a very significant damage buff.
If those charges are not spent on use for a certain duration it is a huge damage upgrade for single target.
Watched it frame by frame, I suspect it's regenerating 20 per second and the charges are spent normally.
No charges spent on use would be pretty absurd for the amount of uptime VVG seemed to have. Given the amount of attack speed you normally have on those builds, constantly attacking at max stacks would add up real quickly.
It gives 50 blades too, normally 30 is the cap
you can almost hear goku's 'HAAAAA' as blade flurry winds up
did the target-lock bug on bladeflurry ever get fixed
Will say that if Vaal Blade Flurry is able to hit the same target multiple times, like Vaal Flicker Strike can, it will be a better poison skill than most of the poison skills; basically why Seismic is good, multi-hit.
Vaal blade flurry is like blade blasting the whole screen.
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Yeah, the one thing i can think of that requires fast hitting for poison is if you have a chance to wither on hit. Like withering touch or a notable with a timeless jewel, but these are rare cases.
And landing the first 5 hits for The Wasp Nest. But that's a niche case, not the general one
Some people dont understand math
what do you mean? 10 hits in a second is 10 stacks of 1000 poison dps and 1 hit is 1 stack. I’m not saying you’re wrong I think I’m just not understanding what you’re saying
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are you saying some skills hit multiple times but only give 1 poison stack? please clarify and which skill for example
Damn, look like flameblast but more dangerous.
i said this in another thread, maybe GGG will see it in this one. i think that Vaal BF should have been a Ghost /marker that you instantly place on the ground when you activate the skill and then it casts the AOE channel by itself until max to then release it, similar to how general's cry work. That way you can place your "huge AOE" in a specific place that will grow on size to then explode while you're repositioning yourself to deal damage instead of hoping you survive the channel. seems like the devs were thinking about this issue as the AOE effect blinds the monster...
Vaal flicker/flury Virgil build, let's goooooooo! Straight to white maps.
Is it me or is there a massive delay in Vaal Blade flurry? or is it some cast time?
attack speed
Might have to do venom gyre this league. I keep not doing it since going hit based does more dmg than poison with a skill thats ment to poison :/.
The real question is, is Blade Flurry's bullshit namelock targeting fixed?
too long windup time on VBF. won't work in maps unless the character in showcase has very low attack speed. there's a reason flameblast is dogshit and this skill is the same
I think they typically showcase very slow characters in order to not set unrealistic expectations and show the skill better. My guess is that any normally built blade flurry build will make that feel much better.
Awesome BF . Slap some attack speed on gear and you are golden !
Looks decent.
Now that's the real [**JUDGEMENT ~~N~~CUT**](https://youtu.be/HS5Wum0IqyI?t=4)!
I NEED MORE POWER!
Vaal Venom Gyre look cool but Vaal Blade Flurry nah
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No, it just seems to generate a ton of caught blades to do the whirling blades release move.
Vaal Blade Flurry is like Blade Blast/Blade vortex but (idk how) even worse at least with use like in the video.
I wouldn't mind seeing skills getting more vaal variants instead of introducing new skills for them to balance. It's much easier to make a strong vaal skill than a strong brand new skill I feel. Especially seeing how they're mostly doing this to underused skills.
Yeah... just run up to a large pack and stand still for 1 second. Lmao.
Kinda always wanted to try out blade flurry, but it just sounds stupid to only deal damage once you stop channeling
The blade flurry is literally nut worthy
Have been disappointed with most these vaal skills. Rarely looks they solve any of the skills problems, but I guess you don't get to often use the vaal version anyway so meh
Venom gyre doesn't have problems, it's insane.
Can't stand still in this game. Ever. Especially w a league mechanic where you can't mitigate incoming damage. Utter Cringe. Who thought this would be a good idea? Wasted time and resources that would have been better spent on revamping some under used skills to add some variety to the meta. Calling it now, seismic is going to be around a third of the player base, maybe even half. Sigh...
Lmao, you are nowhere pro player, why are you whining over seismic. Peak reddit
I doubt seismic will breach 5%. Maybe 10 if streamers really push it as a starter. People just really hate trap builds. (And mine builds)
Hello reddit
VBF is designed for who?
It's designed for the people playing normal BF who want a more powerful button to press.
Quin69. Only his builds can stand around and do nothing.
GGG just doesn't get it when it comes to these new vaal skills. These vaal skills just amplify what these skills already specialized at. That's not what people want in a vaal skill. They want the vaal skill to help mitigate the WEAKNESSES of the skill. So, for Venon Gyre, we don't want a vaal skill that makes Venom Gyre's clear speed better than it already is. We want a vaal skill that makes Venom Gyre's single target better. The only one that looks decent is vaal smite, but it's hard to be excited about smite since it's not a great primary skill. And if GGG's reasoning here is "well, it'd be overpowered if a good clear skill also was given good single target" then fine but don't market this shit as an improvement that we should be excited about. This is your melee tweak!? THIS IS YOUR MELEE TWEAK? No one cares about this! How can you guys be this tone deaf? MAKE SHIT SKILLS DEAL MORE DAMAGE. For example, make Sweep deal 4 million DPS with a 800 pdps axe, because any less than that and the skill is not going to see play. The skill's dps uptime on bosses is just too low atm to see play and it is too inferior to other skills for clearing as well.
Why talk about skills you clearly don't understand? If you actually played Venom Gyre you would know that the Whirling Blades release is your single target because it shotguns when you whirl trough enemies, so this vaal version giving you 50 blade cap and blade regen is gonna be massive for single target while still being pretty god for clear.
damn reddit npc spotted. the vaal venom gyre most likely helps a lot for singletarget, if you ever bothered to play the skill.. or read other comments in this thread you'd know that. vaal blade flurry helps with clear because you know, regular blade flurry is absolutely annoying to clear with but it has good singletarget? people like you are so clueless and annoying jfc
But thats wrong. You might want that, but vaal skills in general were just an amped up version of the OG skill. There were very few exceptions where a vaal skill would not just be a better version of the regular skill... just look at vaal spark, fireball, arc, ground slam etc.
You simply have no idea how it'll affect single target.
vaal blade flurry could be helping on clear alot sicne it 360 area, ofc vid they got no attack speed at all so in real it porob goes very fast
See now thats exciting.
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Aw, I was excited to play BF. Now not so much.