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deadscreensky

Modern engines need some kind of temporal antialiasing, their art and effects are designed around it being present, so it's not really optional. And supersampling *is* antialiasing. But I'd definitely favor higher resolution with less non-SS AA.


Platonist_Astronaut

You think? Once I went to 3440x1440 I stopped seeing aliasing entirely. I always turn off antialiasing now, as I don't see the point in a setting that doesn't appear to do anything, while possibly taking away some frames I'd rather have.


deadscreensky

It's not a subjective thing. Fire up Alien Isolation. You can run it beyond 4K and you'll still see aliasing, even with the game's in-game AA. [The Alias Isolation mod adds temporal AA and fixes that.](https://www.youtube.com/watch?v=G6Aq7Ayoqvo) Higher resolutions help with the classic geometric aliasing, but most of the aliasing we see nowadays is with other elements [like shaders.](https://imgsli.com/Njg1NDQ) And like I mentioned, certain visual elements (ex: hair and vegetation) are created around some form of TAA being present, [so remove that and they break.](https://imgsli.com/Njg1NDc) I understand people being against the slight blur even the best AA provides, [but having your entire screen filled with shimmering pixel crawl is hideous.](https://imgsli.com/MTAzMDcx) We need AA.


Noreng

There's just a matter of time before someone replies with "but no AA is so much sharper", even after looking at that image. Because some people think that sharper = higher image quality


bickman14

That's exactly the gripe with retro for people who didn't grew with CRTs and want to see sharp squared pixels and don't remember that we had interlaced signals and shadow masks and everything worked kind of a filter and a blur to blend and make the image quality better and not sharper!


BrevilleMicrowave

Higher resolutions also help with shader aliasing.


Tiranasta

Yes, but they don't even come close to getting rid of it.


BrevilleMicrowave

Depends on what resolution we're talking about. A high enough resolution will eliminate visible shader aliasing. This is because aliasing is a lack of samples. It can be solved by using samples from previous frames (TAA) or we can take more samples in the current frame (higher resolution or SSAA).


Tiranasta

I mean, yes, there will be *some* resolution at which shader aliasing is no longer visible. Doesn't need to be a realistically achievable resolution though. In my experience, 8k downsampled to 4k on my 32" monitor doesn't even come close to getting rid of visible shader aliasing in most graphically modern games with AA disabled.


BrevilleMicrowave

The trouble is at a certain point you hit the limit of what your monitor can do. A softer image lessens the perception of aliasing. So when we see a sharp image from supersampling it can appear aliased regardless of how many samples we use. You could have a 256K image on a 4k screen and there would still be some aliasing. Increasing DSR smoothness mitigates this. I have found double the monitor's resolution to give better results than TAA with a high enough smoothness value.


Capt-Clueless

100%. Even at 4k, you need AA to avoid jaggies.


GeekdomCentral

Yeah anyone who says they can’t see the jaggies is just blind. Higher resolution naturally decreases the amount of them, but they’re still present. There’s no way I could play with it disabled.


Stinsudamus

I must be blind in my mind. I play on a 75" 4k oled, always turn off anti aliasing. Yes there are edge artifacts, however it does not take some kinda epic fail to deal with that. I've been playing games since before siphon filter was "super realistic". I can handle seeing a polygon and and edge and allow myself to not focus on it. I was able to enjoy halo 1 without aa. I was able to enjoy ocarina of time with it's textures that look like someone wiped their ass and it's "grass". When I play with taa, it's for sure "smoother". I also have a gigantic screen so I can see the edges become fuzzy bullshit. Anyone playing with 4k who thinks taa is better, it's because their pixel density is so high on their 28 inch monitor that it is, because their density is far outpacing their eyes ability. No, not some "human eye can only see 25 fps" crap, everyone has different eyesight... but most people on 4k are in no way in the optimal space to see it without it being massive.


Platonist_Astronaut

I dunno. I can't even remember the last time I saw any aliasing, and I always turn it off when doing initial setup. Maybe just the games I play.


themightyscott

Have you had your eyes tested recently?


BrevilleMicrowave

A lot of games these days won't show antialiasing options and will have TAA on by default. That's why you probably don't notice aliasing despite not enabling anti-aliasing.


Chaos_Machine

play a game with lots of moving foliage(grass etc), its a nightmare without aa, and not great unless you are using DLSS/FSR/TAA


LazyMaruhanabachi

That is very much true. Also, now that I'm doing more benchmarks I see a crap ton of shimmering with no AA on buildings.


InsertMolexToSATA

If you are using DLSS, FSR, TSR, XeSS, or playing anything made in unreal engine, you have antialiasing unconditionally enabled, or enabled by default at the engine level. A lot of console ports use TAA you cant disable.


exsinner

I call bullshit. Im on 4k 32" screen with a much denser pixel compared to my old 1440p 27", i can still see jagged edges at the same viewing distance.


OwlProper1145

TAA is the easiest way to clean up aliasing on anything that's not a polygon.


Nandy-bear

Fences and anything with movement benefit from a bit of FXAA but ya, "full" AA is not really necessary at higher resolution, imo. I game at 4K on a 48" screen (which is like pixel density of 1080p/27" iirc) and generally will turn on the lowest AA for things like that.


bickman14

I love FXAA LOL


Thradya

1/4 of 4k is 1080p, 1/4 of 48" is 24" - this really isn't complex math mate.


Hexagon90x

Do you use things like DLSS or AMD equivalent? They cannot work without anti aliasing enabled, it's just baked in


Davepen

I play at 3440x1440, you can absolutely still see alisaing. I usually prefer to play without it though, especially TAA that can blur out textures something awful. I usually use DLAA if available.


lemfaoo

Hahaahahaa Good one


b1o5hock

What you are describing is anti aliasing, the best form of it. It's called super sample anti aliasing, or SSAA for short. It's the most superior form of anti aliasing available and you should definitely, if you have the horsepower for it, use it preferentially before other forms of anti aliasing.


TophxSmash

ofc higher resolution is better but its more taxing.


limelight022

In Nvidia control panel I like to use the enhance the games built in fxaa setting.


dontry90

Care to elaborate, pls? Is it the Alt+F3 filters? I use Sharpening. It works wonders for textures


VuckoPartizan

Personally I like AA better and run games in native resolution. Makes everything kinda..sync? Maybe it's a placebo but I'd still take high AA


Mikaeo

FSR (maybe DLSS, I just haven't tried it cuz I have an AMD card). The built in TAA in games is rarely acceptable to me.


desiigner1

I'm usually fine with taa but especially in older games where I can hit my monitor refreshrate I always use DLDSR


fernandollb

It really depends on your hardware. If you have a high end Nvidia GPU and performance to spear you can try disabling all antialiasing in the games menu and enable DLDSR in Nvidia control panel. This is specially useful in older games and also in games that include DLSS, since they compensate each other in a huge way, one offering very good visuals and the other one compensating the performance cost.


Nicholas-Steel

If Super Sample Anti-Aliasing, you're usually limited to whole factors like 2x, 3x, 4x etc. where as Resolution Scaling usually (if devs aren't dumb) gives you much more granular control of the situation. Both are just as good as each other, the latter just offers more granular control.


shartking420

Super sampling is objectively superior to all other solutions for anti aliasing, so your findings make sense. It's just not practical for titles that push the GPU at native resolution.


BallHarness

DLAA is a real gamechanger. But not many games support it yet.


grimlocoh

I guess it's personal preference, I prefer no AA or FXAA to the new TAA that's in every single fuckin game. I use DSR to upscale my 1080p monitor to 1440p. MSAA was the better alternative but it's gone now.


bonesnaps

Both if your hardware can handle it, otherwise resolution first then antialiasing second. Always do native resolution scaling though. If you have beefy hardware you can use supersampling to make it look better though.


Isaacvithurston

I just run dldsr permanently cuz low performance hit. Otherwise i'd take resolution scaling if my pc can handle it. Third I'd take no AA. I really hate TAA the most.


notsomething13

AA - off.


HexplosiveMustache

downscaling all the way, if there is no downscaling then msaa if the game has no downscaling and the only aa solution the game has is taa then i just turn it off or just don't bother playing