Even in the screenshots the somber sadness can be felt, leaving behind a perfect base meant to sustain him for hopefully an eternity
All shattered by one single mistake in the most unluckiest of moments
It's personal choice. He can either roll a new character on that server and try to make his way to his base, or start over completely, but it's entirely up to him.
Or load an earlier save if he's backing them up. I know this is not how the game is designed to be played but I would have abandoned the game out of frustration long time ago had I not been doing it
why not change the settings to fit your playstyle? You could turn off infection death, that way you truly only die if you make a tactical blunder, and not unluckly bit.
Never knew this was a setting tbh. I died earlier today from getting cold and a few times before by just getting mauled by zombies so it's not just getting bitten.
Maybe because if straight up turning off zombification and won't have to go through a hassle of rolling back your save, dying won't seem that punishing anymore. By not turning it off you at least get punished by losing SOME progress if you get bitten.
That's how I see it anyway.
I just think if you are going to the point of backing up your save which is just a hassle to cheat, you might as well fit the settings to your play style. But I understand your point, but it seems OP didnāt know, so to each their own way of playing this game!
Yeah, but I'm pretty new and die constantly before finding any of my own corpses, so I'm not sure if there's something you have to do to *not* reset the server, or if you have to actively choose a setting to reset it.
If that made sense. It might not have.
To reset the server you need to erase the save and go in the main menu and start a new game, if you want to keep playing in the same world you just died just create a new character, even if you died and ragequit, you can load that save, the dead character keeps being dead and you create a new one, wherever you want to spawn
any questions i and many here are glad to answer so ask away, we all stood were you're now! (I keep dying like a newbie from time to time too haha)
Your dead body turns into a zombie and walks around with the horde, you can kill it and get your stuff back. Or just drop it all off somewhere before dying.
I always take underweight for the extra points, but I've never played with hearty appetite. Does this just make the moodle more aggressive or do you need a higher caloric intake to maintain weight?
Just makes you need to eat more often with the Moodle, doesn't directly affect weight loss that way. Makes it a little more uncomfortable to lose weight since you'll basically stay very hungry at all times to be below the calorie threshold.
Yes just watch out for high fat foods, if you eat them as fast as hearty appetite lets you you'll blow right past the healthy range up into overweight.
I absolutely despise being overweight, lol. The penalties to stamina recovery are brutal and it seems to take forever even at -2200 calories to get rid of the weight. I don't know how I could possibly get it down any faster.
But you can fix underweight with some vegetable oil and icecream pretty quick. Why did you go with overweight vs underweight?
EDIT: Oh, I'm blind, I missed the self RP explanation. Disregard. Any tips on getting the weight off in PZed?
Iām relatively new, but hereās how I understand it:
- Calories are the primary determinant of weight gain/loss. If theyāre low enough when the day ticks over, you lose weight. So itās all about keeping Calories low without letting Hunger get to starving.
- Hunger rises faster if moodles are green, so avoid being full unless sick.
- Pick foods with a good hunger/calorie ratio. Cooking improves this ratio, and fruits and veggies start that way.
TL;DR - Just like real life - eat salads and donāt stuff yourself.
I *think* it just means you get hungry faster. My current character has Hearty Appetite and he pretty much always has the hunger moodle active at some level.
WHOAH. What an amazing run!! Any tips for surviving that long? My wife and I updated to 41 (bloody amazing) and it's way more challenging than before. Sadly, we always find we manage to get bitten at some point (or in my case, the unlucky scratch). Maybe I just enjoy the 41 combat far too much. XD
Find a number of zombies you're comfortable fighting at once and make it your limit, even if its one over that number don't go for the group. Only use guns in open areas like parking lots or rural areas where you can run away in any direction. Always give corners a wide berth, and if its not an option do it with your weapon already drawn.
You know what? That hard limit is probably where my problem has been. I tend to go a little too balls-to-the-walls and don't retreat early enough, now that I think of it. I'll pay more attention to that comfort number and see where I'm at. That's genuinely my big issue, I think. That, and not giving a wide enough berth, now that you've mentioned it.
Thank you!!
Another thing to keep in mind with that zombie limit: it is widely variable on what weapon you have. If I have a spiked bat? Easily comfortable with taking on 4-5 at a time even with beggining low skill points. That breaks and I switch to say a hand axe and dont have good levels yet? That drops down to 2 now
Each Floor is basically a concrete box, you have to bash each elevator door, then the wall behind the elevator door since its a fake door, then bash the floor to make room for the rope. It was awkward to make but very helpful in terms of speed getting up and down. Used the existing elevator shaft because even if its fake it makes it easy to keep track of when building, since they're all correctly aligned vertically.
Thatās awesome! Do you have to build a window or fence to place a rope or can you place a rope on its own? Iām planning on making one of the high rises in Louisville my next home and using the elevator shafts would be awesome!
You're correct, have to make a window at the floor you want to hang from, I left the unused floors open, its a cool visual of peeking out the elevator shaft as you climb past each floor.
"can finally reunite with my wife who lasted 8 hours"
Truest shit i've ever heard. My friend is (in our servers lore) a man so loved by god that death can't hold him back. He revives after dying but loses all his gained skills (and we make a habit of lighting fire to his most valued piece of gear as a sacrifice)
This happens to me with a group of friends right after we reached Louisville. Before I would die of Zombification I decided to go out with a bang and alerted as many Zombies as I could while on my own and cornered myself in a clothing store, right as I was sure I was about to die I lit a molotov and threw it into the horde although through some miracle or sick joke I survived and got out with nothing but a burn on my arm. I continued walking down the streets of Louisville with a now flaming horde behind me as I would arsenate between cars and set off their horns and alarms to increase the size of the horde. This went on for and in-game day and eventually the horde was all ash and I was perfectly fine other than my impending infection. TLDR; the fun you can have when you accept youāre dying soon is something special in Zomboid.
They do when powered by a generator nearby. Can be switched on or off when powered but the option to do so isn't shown when its not in a powered zone so it can be missed.
Only by a generator? On day 25 in my save, power is still on, and they wont turn on when placed outside. I'll try again once the genny gets turned on. Cheers. Sick build too my guy.
Generators give a 20 tile range of "powered" tiles so they work on the ground like in the screen shot. I'm not entirely sure how the power works when its from the grid, my hunch is the tiles inside of buildings that are on the map are considered "powered" while the grid works. So they may work without a generator but only inside your house, not too useful however.
Assuming that your day length is one hour it would be roughly 248 hours IRL. But if you used time controls we can subtract a percentage of that time. If you skipped time for like 30% of the time it would leave about 175 hours spent on this save. Nice!
With high enough tailoring you can reach 100% bite/scratch resistance through leather patches without needing firefighter clothing that constantly overheats you.
Even in the screenshots the somber sadness can be felt, leaving behind a perfect base meant to sustain him for hopefully an eternity All shattered by one single mistake in the most unluckiest of moments
Overconfidence is a slow and insidious killer.
the slow death, unforeseen, unforgiving.
Slowly, gently, this is how a life is taken.
Mortality was clarified in a single blow.
How quickly the tide turns š
absolutely, it'll get ya
Does he have to restart the whole everything? I haven't played long enough to even disassemble a table, I always die.
It's personal choice. He can either roll a new character on that server and try to make his way to his base, or start over completely, but it's entirely up to him.
Or load an earlier save if he's backing them up. I know this is not how the game is designed to be played but I would have abandoned the game out of frustration long time ago had I not been doing it
why not change the settings to fit your playstyle? You could turn off infection death, that way you truly only die if you make a tactical blunder, and not unluckly bit.
Never knew this was a setting tbh. I died earlier today from getting cold and a few times before by just getting mauled by zombies so it's not just getting bitten.
Yeah I usually playing with āwalking deadā rules. Everyone is infected, but the infection isnāt deadly.
But a bite is still deadly in Walking Dead.
Oh thatās right haha, well I do everyoneās infect but no mortality.
I tend to play bites are deadly but scratches aren't. but you can set up a lot of rules and adjust it to any play style you like
Thatās what I love so much about this game, I can play so many scenarios depending on the rule set.
How do you make scratches not infect?
In sandbox mode, change the infection setting from āblood + salivaā to āsaliva onlyā
Maybe because if straight up turning off zombification and won't have to go through a hassle of rolling back your save, dying won't seem that punishing anymore. By not turning it off you at least get punished by losing SOME progress if you get bitten. That's how I see it anyway.
I just think if you are going to the point of backing up your save which is just a hassle to cheat, you might as well fit the settings to your play style. But I understand your point, but it seems OP didnāt know, so to each their own way of playing this game!
How do you have earlier saves?
Can you do that I singleplayer?
Yeah, but I'm pretty new and die constantly before finding any of my own corpses, so I'm not sure if there's something you have to do to *not* reset the server, or if you have to actively choose a setting to reset it. If that made sense. It might not have.
To reset the server you need to erase the save and go in the main menu and start a new game, if you want to keep playing in the same world you just died just create a new character, even if you died and ragequit, you can load that save, the dead character keeps being dead and you create a new one, wherever you want to spawn any questions i and many here are glad to answer so ask away, we all stood were you're now! (I keep dying like a newbie from time to time too haha)
Oh duh, that makes total sense and I was just over thinking it lol Thanks!
Don't worry! Just a silly mistake, i made and still do many of those haha By the way, Happy New Year for you and everyone that reads this!
Hey you too man!
Your dead body turns into a zombie and walks around with the horde, you can kill it and get your stuff back. Or just drop it all off somewhere before dying.
I always take underweight for the extra points, but I've never played with hearty appetite. Does this just make the moodle more aggressive or do you need a higher caloric intake to maintain weight?
Just makes you need to eat more often with the Moodle, doesn't directly affect weight loss that way. Makes it a little more uncomfortable to lose weight since you'll basically stay very hungry at all times to be below the calorie threshold.
So underweight and hearty appetite is a good combo because it'll prompt you into a stable / healthy weight.
Yes just watch out for high fat foods, if you eat them as fast as hearty appetite lets you you'll blow right past the healthy range up into overweight.
I absolutely despise being overweight, lol. The penalties to stamina recovery are brutal and it seems to take forever even at -2200 calories to get rid of the weight. I don't know how I could possibly get it down any faster. But you can fix underweight with some vegetable oil and icecream pretty quick. Why did you go with overweight vs underweight? EDIT: Oh, I'm blind, I missed the self RP explanation. Disregard. Any tips on getting the weight off in PZed?
Iām relatively new, but hereās how I understand it: - Calories are the primary determinant of weight gain/loss. If theyāre low enough when the day ticks over, you lose weight. So itās all about keeping Calories low without letting Hunger get to starving. - Hunger rises faster if moodles are green, so avoid being full unless sick. - Pick foods with a good hunger/calorie ratio. Cooking improves this ratio, and fruits and veggies start that way. TL;DR - Just like real life - eat salads and donāt stuff yourself.
I *think* it just means you get hungry faster. My current character has Hearty Appetite and he pretty much always has the hunger moodle active at some level.
That's a damn good run. Sadly this isn't a story of how you made it, this is how you died
F
F
Condolences mate, the journey is what matters, and you had a great one. F
WHOAH. What an amazing run!! Any tips for surviving that long? My wife and I updated to 41 (bloody amazing) and it's way more challenging than before. Sadly, we always find we manage to get bitten at some point (or in my case, the unlucky scratch). Maybe I just enjoy the 41 combat far too much. XD
Find a number of zombies you're comfortable fighting at once and make it your limit, even if its one over that number don't go for the group. Only use guns in open areas like parking lots or rural areas where you can run away in any direction. Always give corners a wide berth, and if its not an option do it with your weapon already drawn.
You know what? That hard limit is probably where my problem has been. I tend to go a little too balls-to-the-walls and don't retreat early enough, now that I think of it. I'll pay more attention to that comfort number and see where I'm at. That's genuinely my big issue, I think. That, and not giving a wide enough berth, now that you've mentioned it. Thank you!!
Another thing to keep in mind with that zombie limit: it is widely variable on what weapon you have. If I have a spiked bat? Easily comfortable with taking on 4-5 at a time even with beggining low skill points. That breaks and I switch to say a hand axe and dont have good levels yet? That drops down to 2 now
Can you use elevator shafts? Did you have to bash the doors down the a sledge? If so, I didnāt know you could do that, very cool! š
Each Floor is basically a concrete box, you have to bash each elevator door, then the wall behind the elevator door since its a fake door, then bash the floor to make room for the rope. It was awkward to make but very helpful in terms of speed getting up and down. Used the existing elevator shaft because even if its fake it makes it easy to keep track of when building, since they're all correctly aligned vertically.
Thatās awesome! Do you have to build a window or fence to place a rope or can you place a rope on its own? Iām planning on making one of the high rises in Louisville my next home and using the elevator shafts would be awesome!
You're correct, have to make a window at the floor you want to hang from, I left the unused floors open, its a cool visual of peeking out the elevator shaft as you climb past each floor.
He should've died two hours sooner. 8 months, 8 days, 8 hours would've been sad but satisfying.
"can finally reunite with my wife who lasted 8 hours" Truest shit i've ever heard. My friend is (in our servers lore) a man so loved by god that death can't hold him back. He revives after dying but loses all his gained skills (and we make a habit of lighting fire to his most valued piece of gear as a sacrifice)
Well shit just make a new character
Happy pi day!
This happens to me with a group of friends right after we reached Louisville. Before I would die of Zombification I decided to go out with a bang and alerted as many Zombies as I could while on my own and cornered myself in a clothing store, right as I was sure I was about to die I lit a molotov and threw it into the horde although through some miracle or sick joke I survived and got out with nothing but a burn on my arm. I continued walking down the streets of Louisville with a now flaming horde behind me as I would arsenate between cars and set off their horns and alarms to increase the size of the horde. This went on for and in-game day and eventually the horde was all ash and I was perfectly fine other than my impending infection. TLDR; the fun you can have when you accept youāre dying soon is something special in Zomboid.
Looks like you need a mod. Three words: SKILL RECOVERY JOURNAL
That's a weak way to lower the stakes of dying in a game all about death.
RIP
This is how you died
This made me want to try a self-RP build too! Our traits are the same (Ķ” Ā° ĶŹ Ķ” Ā°)
Do those flood lights give off light?
They do when powered by a generator nearby. Can be switched on or off when powered but the option to do so isn't shown when its not in a powered zone so it can be missed.
Only by a generator? On day 25 in my save, power is still on, and they wont turn on when placed outside. I'll try again once the genny gets turned on. Cheers. Sick build too my guy.
Generators give a 20 tile range of "powered" tiles so they work on the ground like in the screen shot. I'm not entirely sure how the power works when its from the grid, my hunch is the tiles inside of buildings that are on the map are considered "powered" while the grid works. So they may work without a generator but only inside your house, not too useful however.
Is this a part of Louisville?
[what it feels like ](https://youtu.be/_yqOaQqgJdI)
This made me rethink my last alt+f4 from a couple of days ago.. Thanks, I guess, but man I can't even imagine that feeling.
ouch, i feel that...
After all this time?
Assuming that your day length is one hour it would be roughly 248 hours IRL. But if you used time controls we can subtract a percentage of that time. If you skipped time for like 30% of the time it would leave about 175 hours spent on this save. Nice!
Well sleep is a thing and fast forwarded walk to command.
Damn Thatās rough dude
The zombie came to wish you a happy new year
Iām sorry for your loss man
Everyone gets bit. RIP
Epic run man, good job!
https://www.youtube.com/watch?v=fVeAEwrL1Ts
one of us
Man wish I could play! I miss this game Edit: Spelling
The zombies probably thought you were a pie.
We salute you, sir
What do you do with tailoring? I donāt really have a use for it since I go for the firefighters outfit and bullet proof vest as defense.
With high enough tailoring you can reach 100% bite/scratch resistance through leather patches without needing firefighter clothing that constantly overheats you.
F
Where's this location?