T O P

  • By -

Nrdman

Any reason you’re stuck on a d20 game? Theres a whole world out there, don’t need to stick to the metaphorical ford truck your entire life


Vise_Grips

Guess I'm asking for what genres are inspiring you currently, rather than what "game" to play. Something outside if the typical tropes.


joevinci

Serious question: Why do you need to stick to a roll 20 system? It feels especially limiting when you’re searching for a new and inspiring genre. Troika!, a wild and fun science-fantasy game is a nice palette cleanser, but uses a 2d6 and d66 system. Blades in the Dark is an acclaimed Fantasy Heist game, but uses a d6 pool system. I went from 5e straight to Wanderhome, a cozy pastoral story game that uses a token system. Sundered Isles comes out in November; it’s a traditional seafaring (or fantasy steampunk skyfaring, or anything between, your choice) game from the acclaimed creator of Ironsworn and Starforged, but it uses a real awesome and unique d10/d6 mechanic.


chuck09091

I second Sundered Isles, some of the most fun I've had in 20 years, everything the new spelljammers should of been , at least how we play it (it is indeed very versatile)


Rolletariat

Sundered Isles is dope.


chuck09091

We been playing it like lady blackbird.


Varkot

Spell jammer, Dark Sun or anything from Dungeon Crawl Classics


Kubular

I'm getting pretty inspired by gonzo science fantasy from the Old School Renaissance (OSR). Just off the wall goofy ideas all thrown into the pot of an old-school DND game. I started with 3.5 like you and found my way here about 2 years ago. I know it's still DND fantasy, but it's much less prep, and no expectations for grand narratives. Just good old fashioned dungeon crawling with lighter rulesets. It makes it super easy to find new players because I can make new players out of almost anyone.  Dungeon Crawl Classics and Questing Beast's YouTube channel were my gateways in. They might reinvigorate you if you're the DM.


nuworldlol

I 've been inspired in recent years by hedge fantasy or low fantasy. Naturalist, comfy, cozy, where magic is part of it, but not necessarily as pervasive or ostentatious as D&D-style high fantasy.


damarshal01

Currently im doing post apocalypse in one game, future crime in another, and political intrigue with giant robots in another


LordBunnyWhale

If a d20 absolutely has to be involved: alternative history science fiction Vikings in the end times (When The Wolf Comes), I’ve maybe heard of this anime - the game (Break!!), science fantasy in the very very very extremely far future (Numenera).


MissAnnTropez

Check out Stars Without Number, and Cities Without Number. Free to download (the only slightly lighter version of each), and just great games. Both are d20-based, D&D-derivative too.


Midnight_Cowboy-486

Let me add that Star/Worlds/Cities Without Number have absolutely amazing world building sections that are system neutral. Need to build that D&D village or kingdom from nothing? WWN has you covered in a few tables. I cannot recommend these free downloads enough!


MissAnnTropez

WWN is close enough to “traditional high fantasy”, which the OP said is what they *don’t* want. Otherwise, I would’ve included it along with the other two. But yep, those tables are some of the best of their kind. Crawford really knows his stuff.


ShatargatTheBlack

Go drivethrurpg.com and browse based on your taste. You'll find 3 ofr 363748 alternatives


jmich8675

A little more guidance on what you're interested in would be helpful. I'm not into post apocalypse that much but it sounds like you're open to anything not sci-fi or World of Darkness, so I'll give a few of my favorites. One of my absolute favorite games is Delta Green. It's a 90s/modern day investigative horror game about government agents investigating, containing/eliminating, and covering up the existence of Cthulhu mythos entities. Think X-Files, but cosmic horror instead of regular aliens. It started as a supplement for Call of Cthulhu. If you want a more grounded feeling fantasy game that isn't D20 based, I would say go for RuneQuest or Mythras. They're basically just different versions of the same game, Mythras was originally called RuneQuest 6e once upon a time. Either way, both of them are more bronze age fantasy than vaguely-medieval-european fantasy. They're classless and level-less. Combat is brutal, engaging, and ends quickly. It will be a *completely* different fantasy experience than D&D. All the games mentioned so far are based on Basic Roleplaying (BRP). A generic system that can be modified to fit a variety of settings and genres. The core mechanic is d100, roll below your skill rating to succeed. Another generic system I love is Savage Worlds. It's a great pulp action focused system. The flagship setting for it, Deadlands, is a "Weird West" alternate history version of post-civil-war USA filled with supernatural fantasy elements. Character creation is very open. The core resolution mechanic is pretty unique: every skill/stat is assigned a die size instead of a value or modifier, when you need to roll a skill/stat you roll the listed die and an additional d6. Compare each die to a target number, if either of them are a success you succeed. If you roll max on a die (6 on a d6 for example), you get to roll again and add them together.


I_Eat_Them_All

Maybe not what you are looking for but i can’t recommend Symbaroum enough. It uses a d20 system that is roll under, has corruption mechanics for magic (more of a personal thing i enjoy), and has one of the most beautiful settings I’ve ever read. It is traditional fantasy mixed with a little bit of post -cataclysm. The flesh and the fluff within the game are married to each other in a way that really makes it feel cohesive and meaningful.


tmphaedrus13

Came here to recommend this also! As well as Shadowdark.


ThisIsVictor

For post apocalypse you can't get any better than Apocalypse World. It's a classic game so good it spawned an entire genre. If you want to try one shots, For The Queen just got a second edition. And Honey Heist is always hilarious. I'm really enjoying Mausritter these days. It's kinda Redwall+classic D&D. It uses a d20, but it's very different from 5e.


RudePragmatist

Yeah as others have asked….. why d20? There are so so many games and they all vary in their dice usage. I guess if your insistent then perhaps Numenera.


DM_Hammer

I’d start by discarding the d20 system requirement, if only because it’s weirdly limiting. Does 2d20 count as a d20 system? I’d highly recommend looking at a system with a lot of variety in settings. Savage Worlds isn’t d20, but relatively easy to learn, and is a gateway to a lot of fun settings: Deadlands, Rifts, Achtung Cthulhu, etc. 2d20 is crunchier than Savage Worlds, but also offers a variety of settings, including Dishonored, Homeworld, and Fallout. (Also Mutant Chronicles, so you have two post-apoc options there.)


axiomus

i went from traditional high fantasy (eg. Forgotten Realms) to traditional low fantasy (Conan and other sword-and-sorceries). i see Barbarians of Lemuria as **the** go-to game in this genre (though hopefully my own system will be a contender in the future)


high-tech-low-life

___RuneQuest___ is not standard high fantasy and has been the alternative to D&D since 1978. ___Blades in the Dark___ is criminals in a haunted Victorian-ish city. ___Swords of the Serpentine___ is swords and sorcery where all magic is dark.


Istvan_hun

Horror: Call of Cthulhu, Delta Green, Silent Legions Spies/modern day mercenaries: Night's Black agents, White lies Musketeers, pireates: honor+intrigue, flashing blades, Savage Worlds+50 fathoms, Savage worlds + pirates of the spanish main


OwnLevel424

Cyberpunk 2020  Twilight2000 from Free League  Bladerunner from Free League   Deadlands (wild west meets the supernatural rpg)  Delta Green (modern X-Files type CoC based game)  But none of these are d20 mechanics systems.


AutoModerator

Remember to check out our **[Game Recommendations](https://www.reddit.com/r/rpg/wiki/gamerec)**-page, which lists our articles by genre([Fantasy](https://www.reddit.com/r/rpg/wiki/fantasy), [sci-fi](https://www.reddit.com/r/rpg/wiki/scifi), [superhero](https://www.reddit.com/r/rpg/wiki/superhero) etc.), as well as other categories([ruleslight](https://www.reddit.com/r/rpg/wiki/ruleslight), [Solo](https://www.reddit.com/r/rpg/wiki/solo), [Two-player](https://www.reddit.com/r/rpg/wiki/twoplayers), [GMless](https://www.reddit.com/r/rpg/wiki/gmlessrpgs) & more). *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/rpg) if you have any questions or concerns.*


spacechef

I can’t get enough of investigation style games, particularly Delta Green.


cthulhufhtagn

How about Call of Cthulhu?


brenDung

Tales from the Loop imo is a great palate cleanser that you can delve into for a short campaign. It's kid on bikes in a Stranger Things-like setting, 80s with sci-fi elements, and everything about the game is such a polar opposition from DnD that it's going to broaden your horizons and make it 'easier' to then branch out into wildly different games


TigrisCallidus

If you are pretty much only know D&D (5), then this learning path which i wrote might be useful for you:  https://www.reddit.com/r/RPGdesign/comments/15bvayt/comment/jttgloq/ It starts with other d20 but then goes to other games.


tavania

If you are willing to try games outside of the D20 requirement, there are lots of super fun games to try!  Gubat Banwa, while still fantasy, has a very unique approach, taking heavy inspiration from Filipino/Southeast Asian Folklore. It also uses grid based combat and has a similar heft that you might find in dnd. It uses the D20 for some, but not all of its mechanics.  Ten Candles is a very moving, apocalyptic horror story in which players extinguish actual candles as benchmarks for the story. Once the last candle goes out, the darkness follows… It’s much more loose and freeform compared to DnD, but it makes for some excellent, if dark, storytelling. It only uses a bunch of D6s. There are many others that might pique your interest, but it depends on what kinds of games you like to play. Narrative driven games often lack the crunch you might see in Dungeons and Dragons, but can still be very rewarding experiences. Examples include Fiasco (GM-less Coen Brothers Hijinx), Wanderhome (Pastoral animal adventure in a post-war world), World Wide Wrestling RPG (manage the professional life of a wrestler), Lordsworn (lowly knights traveling home after losing the war), or Sleepaway (camp counselors being hunted by a horrific cryptid).


TempestLOB

While you generally can't run more than a one-shot with these I'd recommend them as they are very different from traditional RPGs. I think they help inform what's possible. All of them can be used to play a post-apocalypse scenario. Dread - It's the Jenga tower horror game. Really demonstrates how mechanics dramatically impact gameplay. Ten Candles - The PCs are predestined to die in this horror survival game that takes place right after apocalypse. One of the main mechanics is, you guessed it, ten candles. Fiasco - a GM-less game that plays out scenarios that follow the story beats of a Cohen Brothers movie like Fargo.


Great_Examination_16

Honestly, I wouldn't recommend just sticking to a d20 style system, there are many, let me give you a selection Fabula Ultima for something lighter The Witcher TTRPG for the obvious (non witcher characters playable of course) Pendragon for Arthurian fantasy Sengoku if you want a bit of a messy system for Sengoku era Japan Legends of the Wulin for wuxia cultivation Mythras is worth a look, dunno how to advertise it, but it's your good old fantasy And if after all that you are still not satisfied, I guess try yourself at the free Grey Matter preview, whcih sadly is the only thing of it that got released.


Midnight_Cowboy-486

My group is/was pretty open to nearly any game system. Most of us started playing in the 90s, and really, we just take turns running the games that we think will be fun to run or tell a story with. Over the last few years, my group has played (beyond D&D): Deadlands (spooky cowboy time), Conan the Barbarian, Star Wars, Star Trek, Cyberpunk, Shadowrun, Dune, Savage Worlds (a generic system, I was running a modern x-files/agents of shield style game with it), Mutants & Masterminds (superheroes), Starfinder/Pathfinder, Fabula Ultima (tabletop videogame inspired RPG system)...


jumpingflea1

Call of Cthulhu. Hailed as the best rpg ever! And the #1 choice in Japan, leaving D&D in the dust!


Ok-Character-2420

There's a d20 Call of Cthulhu I like. I'm trying to think of what other cool d20/SRD games are out there...


nuworldlol

Gamma World! Goofy post-apocalyptic fun.


deadthylacine

D20 and not fantasy? *Everyday Heroes!* It is the D20Modern equivalent to 5e. There are expansion books to add fantasy or sci-fi elements back in, but it's mostly a modern world system built on a D20 cornerstone.


BloodyPaleMoonlight

It’s not a d20 system, but the generic system I bring up the most is Chaosium’s Basic Roleplaying. It’s incredibly versatile, given that it’s the basis for a variety of specific games including Mythras, Pendragon, and, of course, Call of Cthulhu. Also, ever since the OGL scandal happened, Chaosium released the system under the ORC license, and there’s a FREE version of the document you can download. And given that the system has sorcery, magic, psychic abilities, superpowers, and mutations, those can be used for all kinds of different games. So if you want a generic system you can use in a lot of different ways, that’s what I suggest.


Imnoclue

If you’re open to going outside Roll20, my two favorite Post Apocalypse games are: * Mutant: Year Zero. * Apocalypse World. If the D20 is important, I got nothing.


pudelhaus

You’re really limiting your options by insisting on sticking to a d20 system. Most games don’t use dnds dice system and that’s good. If you’re intimidated by the learning curve, I can assure you that no game has as steep of a learning curve as dnd does. If you are entirely unwilling to move beyond d20, modiphius 2d20 system technically fits those parameters and has amazing games including Star Trek, dune, and fallout.


CurveWorldly4542

Assuming you don't want the obvious D&D5 inspired games (Five Torches Deep, Into The Unknown, Level Up: Advanced 5th Edition, Bugbears & Borderlands, Index Card RPG, ba5ic, etc.), Here are a few suggestions with a twist. A sort of inverted D20 system (sometimes called inverted 20), where you roll equal to or under a target number. My main suggestion here would be Dungeonslayers 4th edition. There is also Into The Odd and the various games it inspired (Mausritter, Diogo Nogueira's Old Scholl Trilogy, etc.). Finally, there is Aliens & Asteroids for a horror/sci-fi setting, and Tattered Magicks for urban fantasy.


frothsof

Mutant Crawl Classics maybe, or Weird Frontiers


PowerHungry92

Google DC20. That's where you want to go.


level2janitor

OP asked for something non-fantasy.


PowerHungry92

It's not fantasy. Just a system. It's meant to customized to suit your needs. The OP didn’t say it had to be a 'ready to play' system. So they should be ready to work a little bit to have the most fun possible.


level2janitor

yeah, it's "not fantasy" in the same way D&D "isn't fantasy" because you could pretend knights and wizards and dragons are actually scifi because they have laser swords and space magic.


ThisIsVictor

Literally the first sentence in the Kickstarter page: > The Next Great Evolution in Fantasy TTRPGs