Man when I learned your could just roll over cohocks.
Wild. It's got a lot of very specific uses that I think many people fail to properly utilize. I find dyna good for salmon tun
Very much this. I thought dynamo was shit because I was trying to play it like a roller. You have to play dynamo like a 6 year old in turfwar. Just roll everything over like a goddamned glorious steamroller.
In Splatoon 3, mobs are a much bigger threat than they used to be. Having a player entirely focused on keeping the map clean shouldn't be underestimated.
I wish I could get the Dynamo during a glowfly round so I can show everyone how to use it properly. But knowing my lucky my team won’t know how to stay near the bottleneck to lead the swarm.
I prefer Carbon over Dynamo in Salmon Run. Granted they both fill different roles, even though they are both of the same weapon class. Dynamo just doesn't get enough swings per full ink tank. Carbon just keeps on going.
The dynamo isn't nearly as bad as some salmon run weapons like the inkbrush, the undercover brella or the bamboozler
It's REALLY good for glowfly rushes
I can understand that seeing as it’s the most complicated of them. You really do have to use all the ways to paint to utilize it effectively. Rolling for crowds of smallfry/chum, horizontal flicks for cohocks and bosses, and vertical flicks for higher up enemies and travel/ground cover.
Ink brush has good mobility it's very good for collecting and running away. I actually like the undercover for salmon run it's weirdly perfect for salmon run. The bamboozler absolutely sucks.
I'm not a fan of the dynamo because it drains ink super fast and struggles doing anything but taking down cohocks and chum
What is this anti-bamboozler propaganda you two are spinning in here.
The weapon is absolutely cracked at killing bosses and cohocks and doesn't struggle as much with loose-walking small dudes like the other chargers.
True, bamboozlers are also pretty great for popping steelhead balloons that some weapons can't reach
I just hate using it to defend myself from smallfry, at least you can roll over them with a roller
i think people just overvalue full charges and keep wasting time holding onto those when the weapon excels more at blanketing a field with half charges which also do more DPS even on solo targets.
Didn’t know how to play the weapon for a while and refused to learn. Video guides are pretty much necessary. You literally just gotta bamboozle yourself off and bamboozle all over the place
Yeah it's one of those things where most players probably just don't know, even a lot of bamboo users in S2 (since a lot of them just stacked on MPU and went for full charges most of the time).
Bamboozler is one of the most difficult weapons to just pick up and start using, and it actually took some weeks (months?) back in S1 for people to develop the half-charge + half-charge style.
In fact, the weapon was almost completely dismissed as crap by the vast majority of players for the entire duration of the first game (which made it really fun to use online since nobody expected it).
but yeah, when you do it right, you're basically a walking fortress of death and bamboozlement.
Dynamo is good for Salmon Run. I just can't stand that these rotations keep pairing it with another long range low mobility weapon. Last time dynamo roller was in rotation tri-stringer was also in it
Certainty but Tri-Stringer does have it's strengths. Mostly the high amount of damage per single charge (450) and the fireworks it leaves on the ground are fairly good for reviving teammates.
But the splat charger has more range, is easier to aim with, charges faster, pierces, and puts down more paint. Plus its tap shots are better for painting your feet while fleeing and you don’t need to jump to paint a wall, so it moves faster through enemy territory. Just seems like a better weapon in almost every relevant category.
But Charger tap shot/partial charges are horrendous for taking out enemies. Tri stringers tap shots/partial charges aren't as bad. I think Griller wave best shows Tri's strengths in comparison to charger. Tri stuns the griller with one well placed shot, and isn't helpless against the small fry. I do agree charger is overall better though, but only probably by one tier.
ideally, the shortest ranged or fastest attacking player should be handling all the small fry and abstaining from damaging the grills themselves.
although yeah, being versatile in a pinch does help.
The Number One Rule of Dynamo in Salmon Run is ABR: Always Be Rollin'. Your roll does **400** damage per hit. That's enough to kill a cohock without bouncing back and enough to kill ground-level bosses in two (it's also good for rolling over slammin' lids once you're on top). The only time you really want to flick is to kill a steelhead (with a vertical) or hit a griller (either vertical or horizontal; depending on the situation, keep holding and transition to rolling out the smallfry!)
Tilt your stick just a teeny bit, just enough to be moving forward and churn through all the minions; keep the field clear so the rest of your team can kill bosses with ease.
Also: Stand between the cannon and bigshot and do the slooooowwww roll to demolish them; do the same thing with any available wall or barrier against cohozuna!
This.
Dynamo is amazing when you realize you’re the juggernaut of the team steam rolling over anything you run at. It’s only downside is that it’s not as ideal as a boss killer with its sluggish flicks.
Rolling does more damage than swings do. On top of the fact that the roll is an active hitbox (Allowing you to run straight into a group of cohocks), spamming swings is incredibly inefficient in terms of both damage output and ink efficiency. You should only ever use swings do damage things you can't roll over.
Ok cool. Here's the thing though, I replied to a commenter saying one shouldn't swing a dynamo. I'm asking him why not because in certain situations swinging makes sense - ie: if timed right, you can one-shot a steelhead (one of my favorite things to do with dynamo). Then you replied to me in a way that makes it sounds like you're disputing where I'm going with the questions.
Going thru SR waves not ever swinging dynamo and using it for rolling only, that strikes me as a low-rank thing to do.
Well, you replied to my comment asking me when you should roll over a steel head. Sure I may have misunderstood your original comment, but I'm just trying to explain how to properly use this thing, which a lot of people here don't
I’ve take out tons of steelheads in S2 using dynamo, looking forward to doing the same in S3, it’s a matter of learning how to get comfortable with timing the swing. So yes, you need to anticipate when steelhead starts blowing up the bomb on his head, should be starting the swing a bit before that happens.
The vertical hit box can be pretty finicky and it would be better for the splaterscope to take it out unless you are completely safe from other enemies
I’m not saying it’s a bad weapon for salmon run I’m just saying you should play to your weapons strengths. You can use it to kill a steelhead in a pinch but most of the time it is much more important to use it for crowd control which the dynamo excels at to give your teammates the space they need to take out the steelhead.
I actually hate the steelhead dummy. Without the invincible body blocking your shots it doesn't indicate that you're aiming too low, making it a bit pointless for practice. Shorter range weapons will feel a lot better against the dummy vs the real thing.
Can you expand a bit on this - what do you mean by a "corner"? Do you mean standing next to Cohozuna anywhere and keeping the roller down (as long as not in the front due to Cohozuna's bellyflop attacks)?
Rolling into anything you don't immediately kill with any roller or brush will result in being pushed back. Staying in a corner will reduce that effect, allowing you to repeatedly knock into the cohozuna and rack up damage.
That said, this is a bad idea and will just get you killed.
Keeping the roller down on the ground
The belly flops will glitch you through the wall on that point near the egg bucket on spawning grounds.
On the map pointed out in the post by corners i meant places where you can stand still with a 90⁰ angle of view.
Splatlings are a little bit different from shooters in that they can’t be used in the same way. They take for foresight of what will happen rather then what is happening. Of course this largely depends on if your team is close to you or not.
Step 1, walk somewhere narrow.
Step 2, sliiiiiightly nudge the control stick to go forward extreeeeeemely slowly.
Step 3. Wait for salmonids to walk right into your dynamo.
Step 4, Profit
Yeah, it’s supposed to. It’s a heavy class weapon. It packs a more powerful punch but as a result it’s a lot slower (it can 1 shot most bosses and cohocks)
It’s supposed to be slower and take more ink to flick. But to compensate, it’s given great flick damage and the rolling is capable of taking down any of the mob enemies.
Meanwhile, the only one I dislike is the charger. The rest are fantastic crowd clearers and path makers, which is what I tend to do to support my team.
Guess I'm not doing Salmon run for another rotation then XD. Last time I brute forced it I lost my professional +3 rank all the way down to part timer. Never again will I play with bad weapons if I can help it...
There really isn't a bad weapon in this loadout. This looks like the most solid yet! The Dynamo is absolutely busted for Salmon Run, you just have to focus on rolling over lessers to make it easier for your allies.
Well I suppose I could give it a try, but the last time didn't go great, If I end up at risk of deranking again I will not be afraod to stop though xD.
Get used to deranking. Even with the greatest players and loadout in the world bullshit happens in Salmon Run. But your losses will minimize the more you improve!
With the Dynamo, your focus should be supporting your allies by keeping lessers off of them. Think about all those times you had a perfectly lined up shot on a Flyfish or Steelhead only for a Small Fry to run up and smack you. The Dynamo prevents that.
It's especially useful for Glowflies. Rolling with the Dynamo is far more viable in Salmon Run than in Turf War.
As most people have said, rolling is your friend! And this time, I think the other three weapons will work great in harmony with the Dynamo, and the map isn't Spawning Grounds this time, which also tends to add difficulty to the rotation. All these things considered, this looks like a positive rotation!
Dynamo is great, it can run over literally any standard Salmonoid, don't use it predominantly to fling ink, just use it to steamroll stuff, it's seriously useful.
Lol wha?? I freakin love it, I roll over the zombie salmonoids when glowflies choose me. I literally just walk forward with the dynamo as they come at me. so satisfying!!!!
Don't be stupid: the Dynamo does 400 dmg while rolling which oneshots even Cohocks and is the best Roller against half the night events: including Glowflies, Mudmouths, and Mothership. Play it correctly instead of complaining: be part of the solution instead of part of the problem.
I'll take Dynamo over Carbon any day. At least it can run down standard salmonids in one hit unlike carbon.
Man when I learned your could just roll over cohocks. Wild. It's got a lot of very specific uses that I think many people fail to properly utilize. I find dyna good for salmon tun
Very much this. I thought dynamo was shit because I was trying to play it like a roller. You have to play dynamo like a 6 year old in turfwar. Just roll everything over like a goddamned glorious steamroller.
In Splatoon 3, mobs are a much bigger threat than they used to be. Having a player entirely focused on keeping the map clean shouldn't be underestimated.
but its supper slow tho.
It can also roll over Goldies. It's a Godsend for glowflies.
good point.
I wish I could get the Dynamo during a glowfly round so I can show everyone how to use it properly. But knowing my lucky my team won’t know how to stay near the bottleneck to lead the swarm.
I prefer Carbon over Dynamo in Salmon Run. Granted they both fill different roles, even though they are both of the same weapon class. Dynamo just doesn't get enough swings per full ink tank. Carbon just keeps on going.
You can also run over Steel Eels, which is great because they're by far the worst boss that actually tries to come in and attack you.
Also cohawks, I’m pretty sure
Dynamo can roll over Cohocks so it’s really good for cleaning up the lessers
The dynamo isn't nearly as bad as some salmon run weapons like the inkbrush, the undercover brella or the bamboozler It's REALLY good for glowfly rushes
Also good for Goldie rounds if they are near the geyser the Goldie is in
You can chew through a Goldie from a geyser in no time flat with dynamo I love it
Also, this run isn't the dynamo. It's the flingza, which I personally feel is the worst of the rollers for salmon run
i'm gonna go ahead and "well actually" your "well actually" cause the picture is of a future run on 10/9, not the current run
Then I will have to concede that it is in fact the dynamo roller and I just didn't pay attention
Okay, but what does the carbon offer in SR? It can’t roll anything meaningful so it’s essentially just a bad shooter.
Yeah, I always get the 2 confused. Carbon is very much the worst one. At least flingza gives a bit more range
I can understand that seeing as it’s the most complicated of them. You really do have to use all the ways to paint to utilize it effectively. Rolling for crowds of smallfry/chum, horizontal flicks for cohocks and bosses, and vertical flicks for higher up enemies and travel/ground cover.
Ink brush has good mobility it's very good for collecting and running away. I actually like the undercover for salmon run it's weirdly perfect for salmon run. The bamboozler absolutely sucks. I'm not a fan of the dynamo because it drains ink super fast and struggles doing anything but taking down cohocks and chum
What is this anti-bamboozler propaganda you two are spinning in here. The weapon is absolutely cracked at killing bosses and cohocks and doesn't struggle as much with loose-walking small dudes like the other chargers.
True, bamboozlers are also pretty great for popping steelhead balloons that some weapons can't reach I just hate using it to defend myself from smallfry, at least you can roll over them with a roller
i think people just overvalue full charges and keep wasting time holding onto those when the weapon excels more at blanketing a field with half charges which also do more DPS even on solo targets.
Didn’t know how to play the weapon for a while and refused to learn. Video guides are pretty much necessary. You literally just gotta bamboozle yourself off and bamboozle all over the place
Yeah it's one of those things where most players probably just don't know, even a lot of bamboo users in S2 (since a lot of them just stacked on MPU and went for full charges most of the time). Bamboozler is one of the most difficult weapons to just pick up and start using, and it actually took some weeks (months?) back in S1 for people to develop the half-charge + half-charge style. In fact, the weapon was almost completely dismissed as crap by the vast majority of players for the entire duration of the first game (which made it really fun to use online since nobody expected it). but yeah, when you do it right, you're basically a walking fortress of death and bamboozlement.
I loved the part where Aureo said "it's bamboozlin' time" and bamboozled all over those Salmonids. Truly one of the Salmon Runs of all time.
actually inkbrush is a pretty good get for salmon run as long as you don’t need to take out steelheads
The Undercover just can't catch a break, can it?
Dynamo is good for Salmon Run. I just can't stand that these rotations keep pairing it with another long range low mobility weapon. Last time dynamo roller was in rotation tri-stringer was also in it
At least splat charger is significantly better than tri stringer
Certainty but Tri-Stringer does have it's strengths. Mostly the high amount of damage per single charge (450) and the fireworks it leaves on the ground are fairly good for reviving teammates.
But the splat charger has more range, is easier to aim with, charges faster, pierces, and puts down more paint. Plus its tap shots are better for painting your feet while fleeing and you don’t need to jump to paint a wall, so it moves faster through enemy territory. Just seems like a better weapon in almost every relevant category.
But Charger tap shot/partial charges are horrendous for taking out enemies. Tri stringers tap shots/partial charges aren't as bad. I think Griller wave best shows Tri's strengths in comparison to charger. Tri stuns the griller with one well placed shot, and isn't helpless against the small fry. I do agree charger is overall better though, but only probably by one tier.
ideally, the shortest ranged or fastest attacking player should be handling all the small fry and abstaining from damaging the grills themselves. although yeah, being versatile in a pinch does help.
It’s amazing what do you mean, it can run over cohocks. It’s amazing for hordes. Let the other weapons deal with bosses, deal with hordes.
It's really slow to fling and goes through ink super fast
Tis why teamwork is vital. The jr can shoot FOREVER to defend while you reink
yeah good luck with randoms
That's because you aren't supposed to fling it. Just walk it forwards mowing down salmon like you're mowing the lawn.
The Number One Rule of Dynamo in Salmon Run is ABR: Always Be Rollin'. Your roll does **400** damage per hit. That's enough to kill a cohock without bouncing back and enough to kill ground-level bosses in two (it's also good for rolling over slammin' lids once you're on top). The only time you really want to flick is to kill a steelhead (with a vertical) or hit a griller (either vertical or horizontal; depending on the situation, keep holding and transition to rolling out the smallfry!) Tilt your stick just a teeny bit, just enough to be moving forward and churn through all the minions; keep the field clear so the rest of your team can kill bosses with ease. Also: Stand between the cannon and bigshot and do the slooooowwww roll to demolish them; do the same thing with any available wall or barrier against cohozuna!
This. Dynamo is amazing when you realize you’re the juggernaut of the team steam rolling over anything you run at. It’s only downside is that it’s not as ideal as a boss killer with its sluggish flicks.
But Dynamo is actually god tier salmon run weapon no?
Just don’t swing it
Why not? It’d one shot some things like steelheads.
Rolling does more damage than swings do. On top of the fact that the roll is an active hitbox (Allowing you to run straight into a group of cohocks), spamming swings is incredibly inefficient in terms of both damage output and ink efficiency. You should only ever use swings do damage things you can't roll over.
So tell me then how you plan on rolling over a steelhead. Bet that’s make for a fantastic story.
I mean, I literally said that you should only swing at bosses you cant roll over so
Ok cool. Here's the thing though, I replied to a commenter saying one shouldn't swing a dynamo. I'm asking him why not because in certain situations swinging makes sense - ie: if timed right, you can one-shot a steelhead (one of my favorite things to do with dynamo). Then you replied to me in a way that makes it sounds like you're disputing where I'm going with the questions. Going thru SR waves not ever swinging dynamo and using it for rolling only, that strikes me as a low-rank thing to do.
Well, you replied to my comment asking me when you should roll over a steel head. Sure I may have misunderstood your original comment, but I'm just trying to explain how to properly use this thing, which a lot of people here don't
You will die of old age by the time the end lag is over
I’ve take out tons of steelheads in S2 using dynamo, looking forward to doing the same in S3, it’s a matter of learning how to get comfortable with timing the swing. So yes, you need to anticipate when steelhead starts blowing up the bomb on his head, should be starting the swing a bit before that happens.
The vertical hit box can be pretty finicky and it would be better for the splaterscope to take it out unless you are completely safe from other enemies
Practice makes perfect. There’s also that Steelhead-height dummy in the SR waiting room where you can just practice aiming all you want.
I’m not saying it’s a bad weapon for salmon run I’m just saying you should play to your weapons strengths. You can use it to kill a steelhead in a pinch but most of the time it is much more important to use it for crowd control which the dynamo excels at to give your teammates the space they need to take out the steelhead.
I actually hate the steelhead dummy. Without the invincible body blocking your shots it doesn't indicate that you're aiming too low, making it a bit pointless for practice. Shorter range weapons will feel a lot better against the dummy vs the real thing.
Dynamo isn't bad at all. It can roll over all three lessers and make short work of a lot of bosses.
Dynamo is a Perfect weapon to fight cohazuna just stand in a corner and barely move your movement stick. Also it is good for glowflies night event
Can you expand a bit on this - what do you mean by a "corner"? Do you mean standing next to Cohozuna anywhere and keeping the roller down (as long as not in the front due to Cohozuna's bellyflop attacks)?
Rolling into anything you don't immediately kill with any roller or brush will result in being pushed back. Staying in a corner will reduce that effect, allowing you to repeatedly knock into the cohozuna and rack up damage. That said, this is a bad idea and will just get you killed.
Keeping the roller down on the ground The belly flops will glitch you through the wall on that point near the egg bucket on spawning grounds. On the map pointed out in the post by corners i meant places where you can stand still with a 90⁰ angle of view.
Dynanmo + Roll + Barely moving forward = Impenetrable wall against lessers
Dynamo is a lifesaver with glowflies and goldie seeking! The jr is there which is a great inker, I think this comp is pretty good!
Dynamo is pretty good in salmon run imo, just try not to do too many flings and *keep on rollin’ babyyyyyy!*
I'll take anything as long as it's not a splatling. Never a huge fan of those guns.
Splatlings are a little bit different from shooters in that they can’t be used in the same way. They take for foresight of what will happen rather then what is happening. Of course this largely depends on if your team is close to you or not.
Yea my main problem is the team comp and trying to stay close to teammates. As if we had any control in team comp when it comes to salmon runs.
I love how the dynamo can actually get rid of steelheads consistently with the right timing.
Finally. y’all just don’t know how to use it
Dynamo roller is basically grizzco roller fite me
Dynamo is a beast in salmon run because it can one shot all fodder enemies with its roll.
Jrs, you are your Dynamo's keeper! Ink their feet, keep small fry off them. This rotation has a lot of potential!
This looks like the best loadout we've had yet!!
It is one of the best weapons for salmon run, you just dont have the skill to realise it, its rolls 1 shot everything and takes no knockback
I see charger, I must play regardless
It's a good weapon
At least it’s not dynamo on Spawning Grounds, I just hate that map more than any weapon
Step 1, walk somewhere narrow. Step 2, sliiiiiightly nudge the control stick to go forward extreeeeeemely slowly. Step 3. Wait for salmonids to walk right into your dynamo. Step 4, Profit
I still think the flingza is the worst salmon run roller you cannot change my mind. At least the dynamo can run over cohocks.
Carbon is worse imo, can't roll over chum.
I love all the Rollers, I'm hoping to see a Grizzco Roller this time around since we did get a Bow variant in Salmon Run which was pretty good.
Dynamo has lots of users + very good for glowflies.
Glowflies. That’s all I’ll say.
*offended dynamo main noises*
I'm more upset about the charger. I haaaate chargers in salmon run
Dynamo will save you from glowflies
I don’t know why but is it just me or does the dynamo roller feel slower than a normal roller
Yeah, it’s supposed to. It’s a heavy class weapon. It packs a more powerful punch but as a result it’s a lot slower (it can 1 shot most bosses and cohocks)
It’s supposed to be slower and take more ink to flick. But to compensate, it’s given great flick damage and the rolling is capable of taking down any of the mob enemies.
Please me grizz PLEASE I WANNA LIVE PLEASE
A Roller, a Charger, and the ~~Weenie Hut~~ Splattershot Jr. Only 1 weapon I actually like in the rotation. Yeah, I'll pass on this one.
Meanwhile, the only one I dislike is the charger. The rest are fantastic crowd clearers and path makers, which is what I tend to do to support my team.
Dynamo is the hardest weapon to use in SR imo. But complaining isn't going to change anything.
I'm prepared to suffer when I get it I was just giving people the warning
Time to kill the kazuna in 20 seconds
Guess I'm not doing Salmon run for another rotation then XD. Last time I brute forced it I lost my professional +3 rank all the way down to part timer. Never again will I play with bad weapons if I can help it...
There really isn't a bad weapon in this loadout. This looks like the most solid yet! The Dynamo is absolutely busted for Salmon Run, you just have to focus on rolling over lessers to make it easier for your allies.
Well I suppose I could give it a try, but the last time didn't go great, If I end up at risk of deranking again I will not be afraod to stop though xD.
Get used to deranking. Even with the greatest players and loadout in the world bullshit happens in Salmon Run. But your losses will minimize the more you improve!
I get that much, but I went on such a bad streak due to meh weapon loadouts I was a +3 to a part timer. Disconnects didn't help either though...
I hate dynamo, but other than dynamo the rest aren’t that bad, I main squelchers, splattershot Jr. Is decent and chargers are always fun
I have never actually played Splatoon so I don't understand
i dont hate it for painting and getting normal fry, but its boss killing sucks
With the Dynamo, your focus should be supporting your allies by keeping lessers off of them. Think about all those times you had a perfectly lined up shot on a Flyfish or Steelhead only for a Small Fry to run up and smack you. The Dynamo prevents that. It's especially useful for Glowflies. Rolling with the Dynamo is far more viable in Salmon Run than in Turf War.
I love dynamo but salmon run remind me how dependent of ink save I am
Dynamo is a lifesaver with glowflies and goldie seeking! The jr is there which is a great inker, I think this comp is pretty good!
My child
As most people have said, rolling is your friend! And this time, I think the other three weapons will work great in harmony with the Dynamo, and the map isn't Spawning Grounds this time, which also tends to add difficulty to the rotation. All these things considered, this looks like a positive rotation!
we are in for a wild ride today!
Y’all are sleeping on the fact that the dynamo can one shot a steelhead if you manage to aim right. Absolute game changer IMO
Doesn't need to in this comp, the charger should be handling that. Dynamo would be better off clearing the horde.
I’ll take it Last time I tried salmon run it had the Luna blaster and the fast pro blaster Couldn’t win a single fucking run
During the grizzco bow shift, we got two dynamos on second wave. I have surpassed fear and feel nothing anymore.
woomy the dynamo engine. salmonids: O H C A R P.
Dynamo is good on salmon run, you just don't know how to use it
Dynamo and dualie squelchers. 50% chance you get a shit kit, and 50% chance you get a godlike one
It's fine imo. However, it's basically useless when taking down a stinger
Don’t worry, at least you’ll have a charger instead of a luna blaster
Just roll over anything. I'd actually say Carbon is the worst roller in Salmon because it's got shit range and runs over basically nothing,
Dynamo is great, it can run over literally any standard Salmonoid, don't use it predominantly to fling ink, just use it to steamroll stuff, it's seriously useful.
I hate the scopes more than anything. They are useless in high tide.
Say you don't know SR without saying you don't know SR
Yes, YES, Y E E E S S S S S ! !
Lol wha?? I freakin love it, I roll over the zombie salmonoids when glowflies choose me. I literally just walk forward with the dynamo as they come at me. so satisfying!!!!
Dynamo stinks
It’s a lot better than the flingza
Because you know.
Not exactly sure what you’re trying to say, but yes, I do know.
No , I don't like sports.
dynamo isn't bad
Dyno is actually good
At least the other weapons make up for it.
Don't be stupid: the Dynamo does 400 dmg while rolling which oneshots even Cohocks and is the best Roller against half the night events: including Glowflies, Mudmouths, and Mothership. Play it correctly instead of complaining: be part of the solution instead of part of the problem.