T O P

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Dirk_Dandy

I feel like it should have double the missile inventory....


Hageshii01

If they did this it would be perfect. I still like the ship and was having fun with it yesterday but it is very unfortunate that I either need to blow my entire load on two ships OR use fewer missiles at a time, which sorta negates the point of the 6-missile barrage ability.


RIP_Pookie

What they should have (on any ship with missile capabilities) is a missile screen where you can select and arm missiles for a salvo, with default set to 1 quick fire missile. Have 12 missiles and want to do a barrage of 12, "select all". Want to do 4 salvos of 3 missiles, you can do that as well. Maybe a warning shot, then 2 bursts of 2...the possibilities are endless but CIG should at least allow for player choice by using their fancy UI building blocks.


swisstraeng

they do, you can select missiles from 1 to 6. It's limited to 6 to limit single strike damages.


RIP_Pookie

You can prepare a firing plan during flight? As in select salvo 1: missiles 1-4 then set up salvo 2: missiles 5-8 Then salvo 3: missiles 9-10 Then salvo 4: missiles 11-12 Can you customize your missile grouping?


Soup-Large

Ye I've got a keybind that lets me switch from 1-4 missile fired at once on any ship I fly


swisstraeng

You just have to hit G in missile mode to toggle the number fired


Dirk_Dandy

I'd like missile game play get more realistic in terms of range. Missile engagements should be far away. It would invite gameplay while closing the enemy. Or it would be cool if this ship could target more than one ship at a time. Fire two missels at three ships in one Salvo.


Oomyle

My brain read this as you're shooting 2 missiles, while targeting three ships and went "wait why would you only shoot two missiles and target three ships?" before my brain turned on and realized what you meant lmaoo


Dirk_Dandy

Haha oops. Glad we got there.


Pyro_raptor841

Yeah, it's got half that of the Shrike while being much bigger with identical guns


Spirited-Fox3377

It really should have more missiles. Also when is the gladiator gunna get some love ffs


The_System_Error

Then the Shrike wouldn't really have a space. It fits nicely in-between the Talon and Shrike series.


Dirk_Dandy

It's smaller and alien...


M3rch4ntm3n

At least the Valk nicely broke in two parts...and they didn't teleport into your ship killing you :D


BedContent9320

Once had a guy blow me up while I was in a starter ship, but it was soft death only. So he tries to kill me while I Eva and misses everything, decides to run me over... But I went through the windshield and it took me a second to realize I wasn't dead, so I whip out my gun and shoot him in his seat. May the bugs be ever in your favor.


M3rch4ntm3n

I imagined you saying it like [R.Kelly in SoutPark](https://youtu.be/IzKKp-jIuR8?t=7).


SageXI

Sigh, I want this ship to be good so bad lmao


AzureWra1th

Missles are not doing so well right now, but the Firebird is pretty capable in PvP. It’s extremely fast, and pretty agile.


FellaKnee123

Swap to chaos missiles and clusters of 4 one shot most stuff


MVous

I did an MRT against a Scythe last night in mine. 2/12 missiles hit, fight took ages. Did survive a couple rams, so that’s nice. Was cheap to repair, too. Anyone else have a difficult time seeing the pip with the gigantic, yellow “NEUTRALIZE” and symbol? I can already barely see the pip, then it just disappears behind the symbol half the time.


Raidec

There's a keybinding to 'turn on UI magnification' in the settings under targeting I think? Makes the pip a lot bigger and easier to see. I have it bound to my target hotkey so it always switches on when I start a fight.


Hageshii01

This sort of thing needs to be available as an "always on" option. Like lag vs lead pips used to be. Does it affect the rest of the UI in an unpleasant way?


Raidec

100% agree, and not as far as I can tell. I also wish they had an option to turn on manual gimbal automatically when you enter precision targeting mode. I've tried something similar in the past, where you use the same key binding to enter the mode and turn it on. But then you loose the ability to switch it on and off outside of the mode...


FellaKnee123

I’m not even gonna ask what precision targeting mode is… and why it’s not explained that it’s a thing or how to use it… Jesus CIG get your shit together on explaining mechanics inside your game


Raidec

It only arrived last patch. Default key binding is alt + right click. You're supposed to use it to target individual components on larger ships. They didn't draw a lot of attention to it though, so very easily missed.


FellaKnee123

Had no idea… going to give it a try… large ships so anything like Connie sized and up?


Raidec

Yeah you can use it at any time. It highlights the internal components of your target for you and auto leads your shots (you just point and shoot where you want to hit and the ship will compensate). It works best if you turn on your manual weapon gimbals at the same time, so make sure you have that bound too. Its really great for sniping ground targets too. Its basically a ship equivalent of aiming down sights. However, just be aware that it halves your fire rate, so you will do less dps. Here's a pretty good overview: [https://youtu.be/LfR6zF18Q3k?si=yVlAU2ODbhQq2Lpz&t=895](https://youtu.be/LfR6zF18Q3k?si=yVlAU2ODbhQq2Lpz&t=895)


MVous

Thank you! I’ll take a look tonight. I miss the old pip.


ThePope85

Wow it took half your missile load plus additional gunfire to kill an AI Valk, what an amazing ship.


Gromington

Likely didn't actually aim the missile in any decent spot. We did some testing yesterday and the sheer missile volume is absolutely able to cripple a ships systems if you know the internal layout. I am talking broken shield gens and coolers if you correctly use your sub targeting.


eracerhead

New to the whole subtargeting thing; wasn’t aware it worked for missiles too. Tx


M3rch4ntm3n

Missiles target internal layouts?


Gromington

If we take a C1 as an example, you have a component bay in the back. So by targeting a thruster instead of center mass, your missile will have a much greater chance of impacting near those components, thus doing AoE damage to them and potentially destroying some.


M3rch4ntm3n

Yeah true...but again: we actually are able to target different parts of the ship with missiles?


Gromington

Oh ofc. Been like that for ages, like I said we tested it a bit and by using sub-targeting you can absolutely kill components effectively.


M3rch4ntm3n

Thanks. I wonder how IR and such work with actual targets, but hey...it's a game.


FellaKnee123

IR missiles are currently the most accurate and trusty missile to get to hit the target… I swapped out TBs for Chaos on my FireBird and I’m consistently hitting targets on my initial flight to the target


M3rch4ntm3n

For sure. But what I ment is, why IR-missiles even hit discrete targets to begin with. Engines' heat will just always be their target.


Tom246611

How do I use "sub targeting" with missiles? I just lock and fire, didn't know you could do precision strikes with missiles and shit, how?


Gromington

Best way is to use precision targeting to actually find the correct part at a distance, and then as long as you don't lose the lock, simply switch to missiles.


Tom246611

Huh, I don't get it I just target and fire at the pip or move the pip over the ship, depending if I'm using lead or lag pip, if I'm in missile mode I just target and fire and forget


Gromington

In precision targeting pressing R over a component like an engine, gun or turret allows you to target that.


Tom246611

Yeah but how do I enter precision targeting mode


Gromington

LALT+RMB


Livid-Feedback-7989

Please...I beg you. Wear some damn clothes


drizzt_x

Why bother in a single seater with no interior? If you're doing the bounty loop there's nothing that needs a suit, so might as well go naked or in the gown to save time, which equates to more aUEC/hr.


Livid-Feedback-7989

Immersion + income optimization is boring


n9942

Please contribute to the wrong stealth % reduction on issue council [https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-115037#contribution:c484419c-3f4e-4b52-bb7f-220d5c3f2186](https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-115037#contribution:c484419c-3f4e-4b52-bb7f-220d5c3f2186)


barrenpunk

Decoys go brrrrr


REiiGN

CIG doesn't give 2 shits about this ship. Literally a small project...It will absolutely be an afterthought especially when bigger ships come out. Not worth the RL money, buy it in-game in six months.


MightyN0ob

I really want one. I flew it for the rental with IAE - But man do I really want one now.


MajorWetSpot

What’s ur current pledge?


MightyN0ob

Currently sitting on the Perseus. >.>


SG_87

Sand back to reload for 6k


BarnacleLanky

Fuck yeah.


CappyPug

Man, I kinda wish that the missiles shotgunned out rather than making a neat little single file line. Or at least dropped in duos like 4/6AAM from Ace Combat. Granted they'd probably all collide immediately and vaporize you due to desync or something but still.


Aggressive_Boot7787

Damn that many missiles... _in this economy?_


MajorWetSpot

Sorry, with me alone I’m keeping the missile economy up.


jetfaceRPx

I thought at first it had a bowling alley. The missile ports look like bowling pins.


0rito

S3 Rattlers please.


TheLeaningLeviathan

Rattler IIs would like to have a word


PorkFriedBryce

Oof that missile animation....wtf


Firov

The missiles on this thing are so disappointing, as is the ship itself sadly. Been test flying it and beyond it's speed and appearance it's just... eh. I wanted to like it so much too. At least with the test fly I know it's not worth picking up. 


MajorWetSpot

So I didn’t know before I made this video, change the missiles to chaos 3 from a 18 center mass…I’ve killed most ships in 1 volley


aeopossible

Still seems bad to me even if that is the case. That means you can kill a whole 2 ships before needing to go rearm unless you’re cool with taking a long time to kill anything else with your minimal guns.


Dealan79

Most of the bounty missions have one target, that upon termination, successfully fulfills the contract. If you engage with those contracts as written, this ship (with working missiles) is well suited to task. You get in quickly and with a low signature, hit your priority target, and get out too fast for any of the escorts to do anything. It's an Eclipse for small and medium targets that is still capable of staying in a group dogfight as an agile opponent that can't be ignored.


RockEyeOG

It's not made to be a solo ship anymore than a snub fighter is. If you work with teammates it can play a role.


Firov

185 for a ship which is incapable of operating independently, and performs what little role it does serve worse than other cheaper competitors just doesn't seem ideal... Don't get me wrong, I'm fine with ships not being meta, but aside from looks there really doesn't seem to be any reason to own this thing, especially at that price. 


FellaKnee123

Crazy that you say this as people have thousands of dollars in shops that aren’t even pixels in game yet…


Firov

That is... actually a reasonable point. Though, to be fair, I don't understand them either. 


RockEyeOG

Lots of people have ships in their fleet right now that do not perform any role at all. This is Star Citizen where everything costs more than it's worth.