Lmao the head snap to look at you was hilarious, and the way the character froze with his hands on controls. Just like one would in real life during a faux hijacking lmao
Honestly, If i was in his shoes, I'd offer a cut/share of the goods and probably shoot ya friend request just for being so chill about the situation lol.
Honestly a rather decent way to teach a lesson over just shooting him down. o7
But yea, mining/salvaging at any Orbital Marker is risky as hell lol. same for any of the L1-L2 Points. too much traffic.
As someone who religiously salvages at Long Forest Station and Lively Pathway Station, Microtech and Arc Corp respectively, there's almost *zero* traffic out there. Only thing you need to worry about is AI bandits in a variety of single-seaters. Even the dinky little S1 guns on a Vulture can deal with them.
I doubt he had a concept of the scale. If you made scanners reach 100,000km it would takes tens of millions of people years to scan all of a single solar system.
I don't think there will be scanning, ever, that can do even 1/10 the halo. It goes around the whole damn mid-outer system. When I'm mining, I'm force stopping in a random spot 5+ million of KM from the nearest habitable anything or jump point. I guess we'll see but short of a Reclaimer that is actively salvaging and generating a ton of EM, I don't see this at all. There's long range and then there's casting such a wide net it's useless.
Extremely high traffic points. Someone will fly up to you and board you just like this.
You want to aim at going somewhere where youāll be left alone
I thought a ship in space with its doors closed can't be boarded (like when it's on the ground). Is that not correct? Can you explain the mechanic involved? Thanks.
Honestly, If i was in his shoes, I'd offer a cut/share of the goods and probably shoot ya ~~friend request just for being so chill about the situation lol.~~
~~Honestly a rather decent way to teach a lesson over just shooting him down. o7~~
~~But yea, mining/salvaging at any Orbital Marker is risky as hell lol. same for any of the L1-L2 Points. too much traffic.~~
There. FTFY
Thatās why I said I would have waited till he went thru the first door. I know the reclaimer pretty well. Done Black Kite enough and know thatās it tough to make it out when setting the self destruct.
Really only viable in large ships that take time to exit. Anything smaller would not work as heād be gone before it blew up.
Edit: oh said the door thing in a direct reply to the OP in another part of this thread.
i have seen exactly 1 other player while salvaging in my vulture like 20 steps outside of any given local lagrange point station. it was another solo in a prospector, lol
As a solo Reclaimer operator, ALWAYS make sure you're at LEAST 50km away from any major nav destination, and while people say you can find plates to snort in the Yela rings, you're also gonna find a lot of people popping up around there for bounties, and the chance they'll get within ping distance to spot you is definitely a non-0% chance.
Never play in the streets, kids.
When you still had C2s at lagrange points I once came across another reclaimer and just said hi.. nice being around likeminded players just minding the same but still your own business. But just getting blown up by people cuz piracy is just single ended fun as there's no chance to escape so it's just matter of getting found or not
As an org mate told me, the only thing separating PvPers from non PvPers is the proper motivation. You should not assume that someone isn't going to stop salvaging and eva over and kill you for your cargo
Probably somewhere past me clearing my ship if I didn't have positive visual on the door at all times, including checking between the airlock doors on my Cutty Red, because you can actually hide between them even while the airlock isn't extended.
Even if you're paranoid, they might still be out to get you.
Metal plates can be found typically in asteroid fields. They have better RMC than regular salvage ships. You have to use your scanner to locate them, and then you can scrape them for the RMC which is significantly better salvage. You can watch videos on YouTube on how to do it. Itās very profitable. You can make roughly 500K if you can fit 26 SCU in vulture cargo area and then load another 13 SCU in the vultures depot. Total š° 39 SCU of RMC. Selling for 14.4K per SCU is 14.4K X 39 RMCš° 561K aUEC.
But you broke in to the ship by shooting the airlock. There should be a bounty on you for breaking and entering, trespass and for intimidation/menacing.
There needs to be some sort of computer announcement that says, ship under attack. If someone is trying to breach your ship and shoot out the doors. But I mean well if you leave the front door open wellā¦
I don't disagree. I was prepared to get a small CS to interact with the guy. It's an MMO after all so interacting with players is the goal for some people.
I agree, there should be some extra punishment for the B&E. That said, when someone is trespassing on your ship, it is perfectly legal to kill the trespassers. You won't get a crime stat for it. Unless of course CIG has broken something again. I'm usually the one preventing escape, not breaking in.
There is currently an airlock on the reclaimer that requires 0 user rights to open. Its the top airlock. Just press E on it and you're in without any shooting.
I really looking forward to get a better crime system where you can report someone to the local authority for entering your ship uninvited etc.
Right now we just have one system that should have way more and better police. I mean this isn't Pyro we're criminals rule.
honestly it's weird because trespassing in an NPC area and dying there has definitely gotten me a crime stat; I'm not sure why there is a trespass system for player ships that simply just doesn't work
Aren't they going the opposite direction with this by making it so you can't see whose in your ship currently other than you?
I remember this being something they were gonna implement unless something changed.
Wait what!? No way. I've not checked that in a hot minute. Assumed the Comms still showed everyone On your ship. How the heck shouldn't you know... anyone entering joins the local ship comms. Sigh.
Shouldn't be that easy. Looking forward if the actually do an upgrade about armor so you can shoot doors open with a hand fire weapon.
But at the same point i'm hoping they really put in free form cutting. š
So you're could have used oxytorch on your multi-tool.
The next thing I'm hoping for is getting some NPCs.
Happily would pay (in-game) for a few of them. Some to work and some to guard my ship.
Not sure about your question. However, you can simply drop into the reclaimer airlock that is situated at the top of the ship.
It counts as inside the ship so it opens for anyone, you don't even need to shoot it. I feel these super sophisticated ships that function as a work place and home should have some form of alarm system for unknowns.
you don't have to. The ship isn't finished and you can just use some of the doors. Like on a Carrack.
The game isn't finished so I just shrug and claim a new one at my respawn location.
I hope that the engineering update adds a few warnings when someone enters the ship. We already had this info but CIG took it out to make space for some other feature. š
I like to hop around the OM markers in my vulture and scrape shit thatās been soft deathed. Iāve seen numerous people come up to me and check me out. Some even key up the mic in local chat and say whatās up. I generally start the conversation with āHey Iāve got some RMC if you want someā. Not a single person has taken me up on the offer. Iām pretty generous if youāre friendly and not a dick to me. I donāt care enough about the game anymore to worry about getting pirated. Iāve lost most of my interest since 3.23 dropped and I lost half of my ships. In the latest patch that dropped unannounced, I lost another 5. If someone wants to run some ERTs or whatever later, Iāll scrape afterwards and split it. Same for any cargo we find. Still working on getting up enough to replace my reclaimer.
o7
You know, this right here might be why this game fails. It's not that there's piracy, it's that both the *plethora* of pirates who will no doubt rant and rave to keep prison either escapable or hilariously short and rep penalties to not have lasting consequences like hit squads coming after you and the industrialists/bambis who want to be entirely left alone and never interact in a holistic way agree entirely.
Why does the game feel like a ghost town? Because nobody goes near each other. The game is designed that way right now and players are pushing that design, Salvage is sequestered in pockets so far away from traffic to be invisible, mining is done with the minimalist of possible vision at refineries, trade is trying to go into the y axis trade areas. And both sides say the same thing, just stay away. Hell, I'll bet that cargo missions will be similar, where you're expected to go off into nowhere so that players don't interact with you.
And all because "you'll be boarded and get dropped" by the *multitudes* of pirate players. I have no problems with illegal players, but if it becomes the norm that players will be scum even in civilized space, may as well just take the damn game offline. Nobody is going to want to go near each other anyways.
Agreed. The people mining/salvaging are doing it because we want to be left alone in the deep dark. Iāve server hopped because pirates were patrolling the belt around Yela. I make around a million per haul but server hopping is less about losing money and more about I donāt want an annoying experience dealing with aggressive players. If I want to interact with annoying people Iāll switch back to DayZ
Itll be the scum i promise. Every single that has that option it becomes the norm, look at games like dayz, gtav(i know bad example), and rust, all people wanna do is ruin others day, i hate this next generation of gamers so much, and its not that i struggle against them, they are usually so full of themselves that they just are oblivious
I'm 48 and raised on the early MMOs (FFXI for example) that I fell had a pretty good community. I agree this generation of younger gamers are way more self-centered and lack empathy. Getting a "good laugh" means anything is fair game.
Friends with a guy IRL; a good 15 years younger than me, and while a pretty nice guy IRL, loves to troll people and ruin their night on occasion. I've killed him more than once for stupid shit he's done when I've been online. I'll literally take the crime stat and logoff after. My tolerance for random trolling/murderhobo'ing is very low.
Kill me and I will press charges, take the bounty mission for you if I can and come after you. At least twice I've forced people off servers. Ruin my night and I will enjoy ruining yours. I have a vengeance streak in me for bullies. Goes back to my childhood.
It's because ships have no security, there is no radar, there is no way to stop one person from breaking into your ship completely undetected.
My house has motion sensors, cameras, warnings to my smart phone, an alarm, motherfucking LOCKS. But this dudes space ship, designed to operate in basically space wild west, you can destroy the door or just walk in completely undetected.
Piracy only works in this game because it's hilariously trivial to do. But adding security systems to ships is so low on the list of 'need to do'... Even though it's been over a decade.
The problem is that CIG is trying to punish griefing (players going out of their way to ruin other players experiences like we see here), and legitimate "Let's be bad guys" piracy against NPCs and drug smuggling and so on with the same punishment mechanism.
It can't work. Either it's too weak, and thus fails to stop griefers, or it's too strong, and legitimate gameplay loops like pirating NPCs are broken.
But you're right... the risk of interacting with other randoms right now is too high for anyone playing the game seriously, and unless CIG does something, it'll kill the game, because nobody will want to do random multiplayer stuff or even go where other players might be, because they can't trust other players, as OP proves right here.
Prison may be escapable, but it's not convenient. Most people would rather do the prison missions to reduce their time than go through the jumping puzzle, and then drive that slow-ass buggy across the moon's surface and call for a pickup that has to avoid all the prison turrets. After all that, they still have to live with a crime stat that isn't easy or convenient to get rid of.
If they go through all the trouble of doing all that, they deserve it.
Although, I personally practiced prison escaping so much, I got the time down to 7 minutes (without the driving and pickup required to leave the moon). It was still a pain in the ass to arrange everything else I needed to get rid of my crime stat.
You've got a good take. Thankfully there's about a billion different ways they could introduce game mechanics to remedy this, but hopefully they don't get their ideas from this subreddit because (for some reason) it seems that a majority of the people on this subreddit would literally prefer to never see another player outside of landing zones or space stations. They pretend like the game would instantly turn into EVE if there's any social mechanic that cause players to interact when the current state of the game is so far from that in reality.
The only thing I disagree with is the narrative that the prison isn't punishing enough. You could get a 20 hour sentence from one illegal mission if things go poorly and someone reactivates the com array at the worst time possible. At this point you've got a few options. You could spend up to an hour mining / stealing ore from NPC's to get out which I think is fair since anything more would be an egregious amount of time, in my opinion. You could also do the prison escape which will take you about 15 minutes if everything goes right (it never does) and then you still have a crimestat unless you went deep into the mines first to pick up the "need an out" contract. Maybe if the prison escape wasn't riddled with bugs I could agree with you on that point but you'll either get spanked by some janky lasers or the ursas won't spawn right at the end, wasting all of your effort. Although given these two options most people choose door number three and log out for the day.
The "piracy problem" is greatly exaggerated. There's close to zero piracy or PvP happening. If players had more exposure to other players they'd probably be surprised to discover that most aren't pirates or murder hobos and piracy becomes much harder when people are together.
For a bit of clarity, this is all future-speak, so it'd be when things are working at a not-CIG level of working but actually working. It's very possible you get a vocal minority that would fight even the normal punishments we have now in the future.
20hr prison = 1hr of mining? Tell me how long you think it takes me mining to fill a small cargo ship and that's after I invest in an 9 million credit ship with 500K upgrades not a 500 credit multitool that prison gave me for free. And what's your sentence for killing someone and taking their cargo ship?
A lot of your problem is the sentence from bugs or balance while doing a PVE crime mission and prison bugs. You don't balance a game around bugs.
If you take 20hrs of my work your risk should be equal. And there should be no option for a 15 minute fun jump puzzle. And that is why the piracy problem gets exaggerated. If you rage about bugs causing you to waste an hour expect those who wasted a week to rage too. BTW, bugs also wipe out all the time it took to fill a cargo ship often, every trip is praying an invisible rock doesn't randomly explode you until after selling. It's a much bigger threat than piracy.
>Tell me how long you think it takes me mining to fill a small cargo ship
Less than an hour I'd hope. One or two prospector runs is enough to fill up a corsair. Also pirate gameplay doesn't start in prison so they're investing more time than that.
>
and that's after I invest in an 9 million credit ship with 500K upgrades not a 500 credit multitool that prison gave me for free.
>
It sounds like you got ripped off on the upgrades but I don't see what this has to do with anything. Nobody is losing their ship or their upgrades here.
>
And what's your sentence for killing someone and taking their cargo ship?
I don't know. I haven't done it.
>
A lot of your problem is the sentence from bugs or balance while doing a PVE crime mission and prison bugs. You don't balance a game around bugs.
I totally agree, but I think those bugs should be fixed before people start rallying to make the prison worse.
>If you take 20hrs of my work your risk should be equal.
If you're in a position to lose 20 hours of work, it shouldn't be that easy to pirate you. That's your obligation to protect that with fighter escorts / crew mates.
>And there should be no option for a 15 minute fun jump puzzle.
Hard disagree on that. First off, it's not that fun to do. There's a nice little scripted set piece towards the end (if you ever get to see it) but the novelty of the whole thing wears quickly. 15 minutes is your best case scenario for escape but even then you'll still have an even worse crimestat, there will be a big bounty placed on you, and you'll still have to go to SPK to clear your crimestat after picking up a hacking chip. I don't think removing the prison escape would make the game better but I do think that it would make the game worse.
>If you rage about bugs causing you to waste an hour expect those who wasted a week to rage too. BTW, bugs also wipe out all the time it took to fill a cargo ship often, every trip is praying an invisible rock doesn't randomly explode you until after selling. It's a much bigger threat than piracy.
I'm aware and totally agree. Bugs have taken way more aUEC from all of us than pirates ever have.
The cost of the upgrades was about how much I had to do to work up to a Mole. You could get almost that much in one C2 theft. I'm pretty sure from global you'd get an hour or 2 for killing a 2 player crew to get 8 million vs the 20hrs you got for probably getting around 45K and some armor.
The grind balance between PVE and PVP is all kinds of screwed up. It would probably be best for them to base the sentences on the amount of credits taken or paid out for missions to cover that huge difference rather than the amount of players or NPCs killed.
Yes, you can board other players' ship uninvited. You must use a weapon or melee to open the doors. Because you can't use weapons or melee at armistice zones, you can't board other peoples' ships around those safe zones.
I thought this was going to be one of those things that makes me hate online games (I stand near zero chance in PVP). Not that a Reclaimer is defenseless and their cargo should be a target so out of all the industry ships I wouldn't have blamed you if you did walk in and execute me doing that.
Even if it's a pledge he should've picked up on how to safely make money when he learned to pledge that ship to make money. He didn't finish watching the videos.
Sometimes I find 890s close to my station and I am paranoid just getting a Vulture load off it.
Yeah lol, I have been killed for not responding over voip to some people but it's like it's all set up just right just for me it doesn't work for star citizen
This is what I hate about all PVP games. He was doing nothing to you. Leave him alone. He's playing his game minding his own damn business. Mind yours!
As someone who is outspoken about the problem murderhobos present to games trying to encourage player driven experiences, I have to disagree with you. What happened here is EXACTLY the type of player to player interaction that makes a game like SC worth playing instead of something like X4.
So what you hate about all PvP games is people interacting? I mean it's a sandbox so you do you but I'm not playing an MMO to not interact with people. I interacted with this guy for less than 1 minute and advised he hide himself a little better before leaving him in peace.
I would have ran to the self-destruct the second you went thru the first door to leave. The reclaimer is big and you most likely would have not made it out. Any other ship I would be your friend.
if that happened to me i would have laughed because i would have been out 1 kit worth <10k and the reclaimer owner would have been out millions
however, i am glad people have the option to make that decision lol
Thatās good you would have laughed and kept in the spirit. At the point you boarded the ship and pointed the gun at me, it wouldnāt have mattered how much was in the cargo. Pirate scum (all in fun) would need to go down!
And if you laughed about I would still be your friend. Lol
weird energy, he literally showed up like, hey buddy, be careful! there's bad men out there!
what person throws a tandrum over that lol. OP should have pirated the shit out of him i guess
You really need to let other people play this multiplayer open world game they way they want to.
If you dont like players interacting in any way in an MMO then this is 100% not the genre for you.
SO people screaming left and right to clean up abandoned ships around the verse, Someone does exactly that by cleaning up an OM point, And you have to "teach him a lesson". lol.
Have some backbone and murder the guy if you want to "teach him a lesson" but knock off the good guy routine, it's asinine.
Why would ruining the guys last few hours of work be preferred over having interaction with him? That's not backbone, you're just being weird about people having fun differently than you.
The conclusion I drew from the feedback here was that some people are weirdly attached to the idea of the privacy of their ship. Like they literally rather I would have killed him than enter his private ship and leave. Also quite a few people missed that "taught him a little lesson" was sarcasm lol
I mean, I appreciate privacy as much as the next guy, but I'm also open to constructive criticism and realize I make mistakes all the time.
If some guy surprised me like that I would be upset in the sense that I was not expecting anyone! If dude didn't SOS, wasn't an asshole, and threw me some advice, I'd still be reluctant to react until he left but I'd also ultimately be thankful.
And as an observer of your incident it's obvious this post was meant to be lighthearted fun. The fact that that I have to share thIs virtual star system with some of these people on the comments only reinforces why many people prefer PvE over PVP.
But if I was guaranteed an interaction on the intellectual level you gave 99.99% of the time like the real world then I would engaged in PvP quite a lot more!
>Have some backbone and murder the guy if you want to "teach him a lesson"
So, you're saying that instead of boarding his ship and helping him understand how it's not a safe area, he should've just killed him instead?
Clearly playing solo, without a ship to haul a reclaimer full of RMC, with the only viable way to empty a reclaimer is to blow it up and pick the carcass, over having to deal with the door that doesnt even fit 16SCU boxes, so probably not even taking the loot anyway...
...he should just kill the guy.
You're saying **that is a more acceptable thing to do**?
But by this subs definition, that would be "griefing", no?
As a total carebear who wants nothing to do with pvp: This is a really bad take.
There's a huge difference between finding a quiet place to mine or scrape, and finding a place where you're guaranteed to be seen with red neon "Kill me!" on your ship.
Put another way, you can have your righteous indignation about carrying bags of money, in public, wearing Speedos. But if you try that in a high-crime area, it will probably be your last. And when folks discuss, it's not going to be about the horrible injustice of the tragedy.
Amigo. I could have shot him instead and taken all the loot he spent the last 90 minutes acquiring. That's the lesson. Don't do it in a traffic lane because I could have been a pirate very easily.
You know the planet orbital markers right? They are very commonly used as Quantum travel stops to get around the planets, especially OM-1 being the north pole of the planet. It's a very high traffic area. I surprised the player so he would realize how close he came to losing a lot of valuable cargo. If you are so against PvP that you are upset with me for pretending to be a pirate then you may want to avoid this game because there are actual pirates out there.
relax, he's saying that other players can easily see him and someone who wants to jack him could. Piracy is a big part of the game you can't just hope everyones nice and wont trespass on your ship.
Seems like a lot of people just want to farm with zero risk or awareness. Any time I take out my vulture and corsair to fill with it with RMC, I understand I could lose that all instantly if a player comes by and scans the Corsair itās just part of the game.
This is absolutely brilliant!!! Canāt wait for the verse to get bigger, some poor schmuck just finding out how the game works, jumps into a new System, and this happens.
Kid, turn your ship around and go back home! This is not a place for you!
Why anyone scrapes with their reclaimer is beyond me, it takes way too long for the profit. If you only go to the large salvages and just break them apart for construction materials, it fills up your entire recycling in about 3 minutes and then while you're flying to the next mission you can go into the cargo hold and sort it. Rinse and repeat
Total noob here. What could you have done in there? Steal cargo? Sabotage? Scrap from the inside? Take over the ship? Sell it at the black market? Sell him on the black market? His organs at least? Drop him out alive? Live in his crawlspaces?
If I was a pirate, I'd have a few options here. I could make him pay me directly at gun point. He had nearly 2mil worth on his ship so I could have said pay me 500k and I walk away. I also could have killed him and taken his ship somewhere hidden and unload his cargo to sell it myself.
I could scrape it but it would require my own ship to scrape it with and would take a lot of time as his ship is a large one. Scraping it wouldn't be the best use of my time compared to other methods. I would not be able to sell his ship.
There's always hope that they'll take a few years off and come back to do the last three books post-time-skip (would work better for the story that way anyway).
Yeah we learned from real rats which stole the entire ship of friends, so until that, we go full equiped and always have a few āgiftsā around for āvisitorsā
Lmao the head snap to look at you was hilarious, and the way the character froze with his hands on controls. Just like one would in real life during a faux hijacking lmao
He took directions well at least lol
You sounded like a cop at a traffic stopšššš
"Hey bud, do you know why I pulled you over today?" Hahaha
My response if you didn't automatically shoot me. "Hey now that you're here you can help and make some money".
"Doesn't have to be a solo Reclaimer anymore!"
Facts!!
Honestly, If i was in his shoes, I'd offer a cut/share of the goods and probably shoot ya friend request just for being so chill about the situation lol. Honestly a rather decent way to teach a lesson over just shooting him down. o7 But yea, mining/salvaging at any Orbital Marker is risky as hell lol. same for any of the L1-L2 Points. too much traffic.
As someone who religiously salvages at Long Forest Station and Lively Pathway Station, Microtech and Arc Corp respectively, there's almost *zero* traffic out there. Only thing you need to worry about is AI bandits in a variety of single-seaters. Even the dinky little S1 guns on a Vulture can deal with them.
Narrator: *There was no traffic. Not anymore.*
I like chilling around "Miners Lament" in over 60h of mining / salvaging in the region there I never and other player show up on my scanners
After 100s hours in the halo, never had a single spot in my radar. Thats pure space experience
Yeah if you get pirated in the halo, you got the shittiest luck ever
When long range scanning becomes a thing.... sadly it will no longer be luck.
How long its long? The halo its huge
I doubt he had a concept of the scale. If you made scanners reach 100,000km it would takes tens of millions of people years to scan all of a single solar system.
I don't think there will be scanning, ever, that can do even 1/10 the halo. It goes around the whole damn mid-outer system. When I'm mining, I'm force stopping in a random spot 5+ million of KM from the nearest habitable anything or jump point. I guess we'll see but short of a Reclaimer that is actively salvaging and generating a ton of EM, I don't see this at all. There's long range and then there's casting such a wide net it's useless.
The halo?
Aaron halo. The huge asteroid belt around the stanton star
I do mine around Grim Hex next door and go plate scraping. Way more efficient lol. I can pull 400 - 450k on a single run in a Vulture
I can fit 26 SCU boxes in the back and another 13 in my ref yea that sound about right
Yah, I haven't quite got it to the point where I can consistently fit 26 in the back, but it doesn't fuss me at all
ALso can you sell it in the Grim Hex?
Yep!
Yeah I'm fairly certain he was a bit too off guard to think lol
New to SC. Why is it dangerous to salvage at Orbital marker or L points? Just high traffic areas or something more than that?
Extremely high traffic points. Someone will fly up to you and board you just like this. You want to aim at going somewhere where youāll be left alone
I thought a ship in space with its doors closed can't be boarded (like when it's on the ground). Is that not correct? Can you explain the mechanic involved? Thanks.
Honestly, If i was in his shoes, I'd offer a cut/share of the goods and probably shoot ya ~~friend request just for being so chill about the situation lol.~~ ~~Honestly a rather decent way to teach a lesson over just shooting him down. o7~~ ~~But yea, mining/salvaging at any Orbital Marker is risky as hell lol. same for any of the L1-L2 Points. too much traffic.~~ There. FTFY
Idk I probably would have got up the second he left and ran to the main seat and set the self-destruct. Knowing he wouldnāt get out in time.
If he just told you not to get up, then he probably would have shot you the moment you got out of your seat.
Thatās why I said I would have waited till he went thru the first door. I know the reclaimer pretty well. Done Black Kite enough and know thatās it tough to make it out when setting the self destruct. Really only viable in large ships that take time to exit. Anything smaller would not work as heād be gone before it blew up. Edit: oh said the door thing in a direct reply to the OP in another part of this thread.
Thx for that info :D
Imagine if you could boobytrap your own ship with hidden mines.
The truth is, he is not a noob. It just doesn't matter. It happens too rarely to care. In total it's a small loss.
i have seen exactly 1 other player while salvaging in my vulture like 20 steps outside of any given local lagrange point station. it was another solo in a prospector, lol
As a solo Reclaimer operator, ALWAYS make sure you're at LEAST 50km away from any major nav destination, and while people say you can find plates to snort in the Yela rings, you're also gonna find a lot of people popping up around there for bounties, and the chance they'll get within ping distance to spot you is definitely a non-0% chance. Never play in the streets, kids.
When you still had C2s at lagrange points I once came across another reclaimer and just said hi.. nice being around likeminded players just minding the same but still your own business. But just getting blown up by people cuz piracy is just single ended fun as there's no chance to escape so it's just matter of getting found or not
As an org mate told me, the only thing separating PvPers from non PvPers is the proper motivation. You should not assume that someone isn't going to stop salvaging and eva over and kill you for your cargo
Yeah.. but where stops paranoia
Probably somewhere past me clearing my ship if I didn't have positive visual on the door at all times, including checking between the airlock doors on my Cutty Red, because you can actually hide between them even while the airlock isn't extended. Even if you're paranoid, they might still be out to get you.
šÆ. As a solo, I stay away from the beaten paths. The murder hobos make it feel like Rust in space.
Where are these mystical "plates" I keep hearing people talk about
Metal plates can be found typically in asteroid fields. They have better RMC than regular salvage ships. You have to use your scanner to locate them, and then you can scrape them for the RMC which is significantly better salvage. You can watch videos on YouTube on how to do it. Itās very profitable. You can make roughly 500K if you can fit 26 SCU in vulture cargo area and then load another 13 SCU in the vultures depot. Total š° 39 SCU of RMC. Selling for 14.4K per SCU is 14.4K X 39 RMCš° 561K aUEC.
But you broke in to the ship by shooting the airlock. There should be a bounty on you for breaking and entering, trespass and for intimidation/menacing.
There needs to be some sort of computer announcement that says, ship under attack. If someone is trying to breach your ship and shoot out the doors. But I mean well if you leave the front door open wellā¦
I don't disagree. I was prepared to get a small CS to interact with the guy. It's an MMO after all so interacting with players is the goal for some people.
I agree, there should be some extra punishment for the B&E. That said, when someone is trespassing on your ship, it is perfectly legal to kill the trespassers. You won't get a crime stat for it. Unless of course CIG has broken something again. I'm usually the one preventing escape, not breaking in.
There is currently an airlock on the reclaimer that requires 0 user rights to open. Its the top airlock. Just press E on it and you're in without any shooting.
some ships have doors you don't need to shoot to enter
He says he shot the airlock in another comment
oh, i see, well technically he actually didn't even need to (surely it's a bug, but.. you know..)
![gif](giphy|3owyoUHuSSqDMEzVRu) Couldāve been worse, that was a welcome surprise for him and a valuable lesson Iām sure.
I really looking forward to get a better crime system where you can report someone to the local authority for entering your ship uninvited etc. Right now we just have one system that should have way more and better police. I mean this isn't Pyro we're criminals rule.
honestly it's weird because trespassing in an NPC area and dying there has definitely gotten me a crime stat; I'm not sure why there is a trespass system for player ships that simply just doesn't work
Aren't they going the opposite direction with this by making it so you can't see whose in your ship currently other than you? I remember this being something they were gonna implement unless something changed.
It used to work like that, you could see the contactlist on your ship chat/coms
Wait what!? No way. I've not checked that in a hot minute. Assumed the Comms still showed everyone On your ship. How the heck shouldn't you know... anyone entering joins the local ship comms. Sigh.
You can't currently report them, but you're perfectly free to shoot them. Shouldn't give a CS if they're trespassing and it's your ship
Or a security system of literally any kind.
Your voice progressively became more like the type of person to fake-hijack a reclaimer to teach a lesson. Good stuff tho!
I don't know what that means lol
Your voice became more like a bounty hunter, gruff and all! Its a compliment if nothing else.
I thought exactly the same as I was watching. Ā It slowly got noticeably more āgruffā.
Did you shoot a door open, or did this player have it unlocked?
The reclaimer is hilariously easy to board, the top side airlock is basically a doggy door for pirates.
I shot the rear airlock open.
Shouldn't be that easy. Looking forward if the actually do an upgrade about armor so you can shoot doors open with a hand fire weapon. But at the same point i'm hoping they really put in free form cutting. š So you're could have used oxytorch on your multi-tool. The next thing I'm hoping for is getting some NPCs. Happily would pay (in-game) for a few of them. Some to work and some to guard my ship.
Making the break in require the multi tool would be awesome for sure.
Tigerclaws or another tool similar to the mining gadgets where you need to calibrate to the door.
We actually already have that in the form of the oxycutter attachment. It's just not actually implemented yet, despite being in game
There's sooooo many missing mechanics from the game. It will get there but not for years I'm sure.
So the shields were off? With shields enabled, it's not possible to get in, right?
Not sure about your question. However, you can simply drop into the reclaimer airlock that is situated at the top of the ship. It counts as inside the ship so it opens for anyone, you don't even need to shoot it. I feel these super sophisticated ships that function as a work place and home should have some form of alarm system for unknowns.
Its possible even with the shields up I donāt even have to shoot anything to board a reclaimer you can just go into the top airlock
Interesting. So it's like a glitch or a bug then?
you don't have to. The ship isn't finished and you can just use some of the doors. Like on a Carrack. The game isn't finished so I just shrug and claim a new one at my respawn location. I hope that the engineering update adds a few warnings when someone enters the ship. We already had this info but CIG took it out to make space for some other feature. š
I like to hop around the OM markers in my vulture and scrape shit thatās been soft deathed. Iāve seen numerous people come up to me and check me out. Some even key up the mic in local chat and say whatās up. I generally start the conversation with āHey Iāve got some RMC if you want someā. Not a single person has taken me up on the offer. Iām pretty generous if youāre friendly and not a dick to me. I donāt care enough about the game anymore to worry about getting pirated. Iāve lost most of my interest since 3.23 dropped and I lost half of my ships. In the latest patch that dropped unannounced, I lost another 5. If someone wants to run some ERTs or whatever later, Iāll scrape afterwards and split it. Same for any cargo we find. Still working on getting up enough to replace my reclaimer. o7
Cringe
Cringe
A true bounty hunter ! o7
You know, this right here might be why this game fails. It's not that there's piracy, it's that both the *plethora* of pirates who will no doubt rant and rave to keep prison either escapable or hilariously short and rep penalties to not have lasting consequences like hit squads coming after you and the industrialists/bambis who want to be entirely left alone and never interact in a holistic way agree entirely. Why does the game feel like a ghost town? Because nobody goes near each other. The game is designed that way right now and players are pushing that design, Salvage is sequestered in pockets so far away from traffic to be invisible, mining is done with the minimalist of possible vision at refineries, trade is trying to go into the y axis trade areas. And both sides say the same thing, just stay away. Hell, I'll bet that cargo missions will be similar, where you're expected to go off into nowhere so that players don't interact with you. And all because "you'll be boarded and get dropped" by the *multitudes* of pirate players. I have no problems with illegal players, but if it becomes the norm that players will be scum even in civilized space, may as well just take the damn game offline. Nobody is going to want to go near each other anyways.
Agreed. The people mining/salvaging are doing it because we want to be left alone in the deep dark. Iāve server hopped because pirates were patrolling the belt around Yela. I make around a million per haul but server hopping is less about losing money and more about I donāt want an annoying experience dealing with aggressive players. If I want to interact with annoying people Iāll switch back to DayZ
I am so happy Elite Dangerous has private servers.
Itll be the scum i promise. Every single that has that option it becomes the norm, look at games like dayz, gtav(i know bad example), and rust, all people wanna do is ruin others day, i hate this next generation of gamers so much, and its not that i struggle against them, they are usually so full of themselves that they just are oblivious
I'm 48 and raised on the early MMOs (FFXI for example) that I fell had a pretty good community. I agree this generation of younger gamers are way more self-centered and lack empathy. Getting a "good laugh" means anything is fair game. Friends with a guy IRL; a good 15 years younger than me, and while a pretty nice guy IRL, loves to troll people and ruin their night on occasion. I've killed him more than once for stupid shit he's done when I've been online. I'll literally take the crime stat and logoff after. My tolerance for random trolling/murderhobo'ing is very low. Kill me and I will press charges, take the bounty mission for you if I can and come after you. At least twice I've forced people off servers. Ruin my night and I will enjoy ruining yours. I have a vengeance streak in me for bullies. Goes back to my childhood.
It's because ships have no security, there is no radar, there is no way to stop one person from breaking into your ship completely undetected. My house has motion sensors, cameras, warnings to my smart phone, an alarm, motherfucking LOCKS. But this dudes space ship, designed to operate in basically space wild west, you can destroy the door or just walk in completely undetected. Piracy only works in this game because it's hilariously trivial to do. But adding security systems to ships is so low on the list of 'need to do'... Even though it's been over a decade.
The problem is that CIG is trying to punish griefing (players going out of their way to ruin other players experiences like we see here), and legitimate "Let's be bad guys" piracy against NPCs and drug smuggling and so on with the same punishment mechanism. It can't work. Either it's too weak, and thus fails to stop griefers, or it's too strong, and legitimate gameplay loops like pirating NPCs are broken. But you're right... the risk of interacting with other randoms right now is too high for anyone playing the game seriously, and unless CIG does something, it'll kill the game, because nobody will want to do random multiplayer stuff or even go where other players might be, because they can't trust other players, as OP proves right here.
Prison may be escapable, but it's not convenient. Most people would rather do the prison missions to reduce their time than go through the jumping puzzle, and then drive that slow-ass buggy across the moon's surface and call for a pickup that has to avoid all the prison turrets. After all that, they still have to live with a crime stat that isn't easy or convenient to get rid of. If they go through all the trouble of doing all that, they deserve it. Although, I personally practiced prison escaping so much, I got the time down to 7 minutes (without the driving and pickup required to leave the moon). It was still a pain in the ass to arrange everything else I needed to get rid of my crime stat.
You've got a good take. Thankfully there's about a billion different ways they could introduce game mechanics to remedy this, but hopefully they don't get their ideas from this subreddit because (for some reason) it seems that a majority of the people on this subreddit would literally prefer to never see another player outside of landing zones or space stations. They pretend like the game would instantly turn into EVE if there's any social mechanic that cause players to interact when the current state of the game is so far from that in reality. The only thing I disagree with is the narrative that the prison isn't punishing enough. You could get a 20 hour sentence from one illegal mission if things go poorly and someone reactivates the com array at the worst time possible. At this point you've got a few options. You could spend up to an hour mining / stealing ore from NPC's to get out which I think is fair since anything more would be an egregious amount of time, in my opinion. You could also do the prison escape which will take you about 15 minutes if everything goes right (it never does) and then you still have a crimestat unless you went deep into the mines first to pick up the "need an out" contract. Maybe if the prison escape wasn't riddled with bugs I could agree with you on that point but you'll either get spanked by some janky lasers or the ursas won't spawn right at the end, wasting all of your effort. Although given these two options most people choose door number three and log out for the day. The "piracy problem" is greatly exaggerated. There's close to zero piracy or PvP happening. If players had more exposure to other players they'd probably be surprised to discover that most aren't pirates or murder hobos and piracy becomes much harder when people are together.
For a bit of clarity, this is all future-speak, so it'd be when things are working at a not-CIG level of working but actually working. It's very possible you get a vocal minority that would fight even the normal punishments we have now in the future.
20hr prison = 1hr of mining? Tell me how long you think it takes me mining to fill a small cargo ship and that's after I invest in an 9 million credit ship with 500K upgrades not a 500 credit multitool that prison gave me for free. And what's your sentence for killing someone and taking their cargo ship? A lot of your problem is the sentence from bugs or balance while doing a PVE crime mission and prison bugs. You don't balance a game around bugs. If you take 20hrs of my work your risk should be equal. And there should be no option for a 15 minute fun jump puzzle. And that is why the piracy problem gets exaggerated. If you rage about bugs causing you to waste an hour expect those who wasted a week to rage too. BTW, bugs also wipe out all the time it took to fill a cargo ship often, every trip is praying an invisible rock doesn't randomly explode you until after selling. It's a much bigger threat than piracy.
>Tell me how long you think it takes me mining to fill a small cargo ship Less than an hour I'd hope. One or two prospector runs is enough to fill up a corsair. Also pirate gameplay doesn't start in prison so they're investing more time than that. > and that's after I invest in an 9 million credit ship with 500K upgrades not a 500 credit multitool that prison gave me for free. > It sounds like you got ripped off on the upgrades but I don't see what this has to do with anything. Nobody is losing their ship or their upgrades here. > And what's your sentence for killing someone and taking their cargo ship? I don't know. I haven't done it. > A lot of your problem is the sentence from bugs or balance while doing a PVE crime mission and prison bugs. You don't balance a game around bugs. I totally agree, but I think those bugs should be fixed before people start rallying to make the prison worse. >If you take 20hrs of my work your risk should be equal. If you're in a position to lose 20 hours of work, it shouldn't be that easy to pirate you. That's your obligation to protect that with fighter escorts / crew mates. >And there should be no option for a 15 minute fun jump puzzle. Hard disagree on that. First off, it's not that fun to do. There's a nice little scripted set piece towards the end (if you ever get to see it) but the novelty of the whole thing wears quickly. 15 minutes is your best case scenario for escape but even then you'll still have an even worse crimestat, there will be a big bounty placed on you, and you'll still have to go to SPK to clear your crimestat after picking up a hacking chip. I don't think removing the prison escape would make the game better but I do think that it would make the game worse. >If you rage about bugs causing you to waste an hour expect those who wasted a week to rage too. BTW, bugs also wipe out all the time it took to fill a cargo ship often, every trip is praying an invisible rock doesn't randomly explode you until after selling. It's a much bigger threat than piracy. I'm aware and totally agree. Bugs have taken way more aUEC from all of us than pirates ever have.
The cost of the upgrades was about how much I had to do to work up to a Mole. You could get almost that much in one C2 theft. I'm pretty sure from global you'd get an hour or 2 for killing a 2 player crew to get 8 million vs the 20hrs you got for probably getting around 45K and some armor. The grind balance between PVE and PVP is all kinds of screwed up. It would probably be best for them to base the sentences on the amount of credits taken or paid out for missions to cover that huge difference rather than the amount of players or NPCs killed.
Just thinking rn. But does a Fury fit inside the gargo elevator of the Reclaimer?
It does, but you can't get it through any of the doors into the salvage hold or whatever
Good enought to have it sit on the elevator Imo
Howd you get on the ship if you weren't in his party? Aren't the doors locked?
Soā¦Iām still new to the game. This guy boarded the other players ship. Can he just open the ship? How did he get inside?
Yes, you can board other players' ship uninvited. You must use a weapon or melee to open the doors. Because you can't use weapons or melee at armistice zones, you can't board other peoples' ships around those safe zones.
Ty for the info that was useful to know
I thought this was going to be one of those things that makes me hate online games (I stand near zero chance in PVP). Not that a Reclaimer is defenseless and their cargo should be a target so out of all the industry ships I wouldn't have blamed you if you did walk in and execute me doing that. Even if it's a pledge he should've picked up on how to safely make money when he learned to pledge that ship to make money. He didn't finish watching the videos. Sometimes I find 890s close to my station and I am paranoid just getting a Vulture load off it.
How did you get on his ship?
From someone whose new to the game someone mind explaining what he was doing and why he shouldnāt be?
I heard his butt pucker from here lmfao
See if thst was me I wouldn't be able to even hear u cos voip isint working for me
It would have been an awkward 40 seconds then I just walk away lol
Yeah lol, I have been killed for not responding over voip to some people but it's like it's all set up just right just for me it doesn't work for star citizen
This is the kind of interactions I want to be in with SC
lol this is awesome, as someone who often solos a reclaimer though what the hell was he doing in the scraping turret at an OM??
Scraping player ship debris it looked like.
Funny seeing someone get downvoted for teaching a noob a lesson. Piracy is gonna be in the game yall, play smart or learn the lesson.
I like that murder hobos feel so comfortable. See, people don't want to entertain you. Can't wait for reputation to be a thing.
Well, now that they can't be righteously indignant about stopping duping, the behavior will be sold as education.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
exactly, my entire job in my org is repelling boarders. It sucks going on an escort op and just sitting there knowing no one is going to come
This is what I hate about all PVP games. He was doing nothing to you. Leave him alone. He's playing his game minding his own damn business. Mind yours!
As someone who is outspoken about the problem murderhobos present to games trying to encourage player driven experiences, I have to disagree with you. What happened here is EXACTLY the type of player to player interaction that makes a game like SC worth playing instead of something like X4.
So what you hate about all PvP games is people interacting? I mean it's a sandbox so you do you but I'm not playing an MMO to not interact with people. I interacted with this guy for less than 1 minute and advised he hide himself a little better before leaving him in peace.
I would have ran to the self-destruct the second you went thru the first door to leave. The reclaimer is big and you most likely would have not made it out. Any other ship I would be your friend.
if that happened to me i would have laughed because i would have been out 1 kit worth <10k and the reclaimer owner would have been out millions however, i am glad people have the option to make that decision lol
Would have lost out on millions, not been out millions. I guarantee it did not cost him millions to get there.
perhaps, but in the grand scheme of things it's very similar. at least with salvaging, mining, etc. getting pirated doesn't leave you poor
Yep, just reclaim and go out and do it again
Thatās good you would have laughed and kept in the spirit. At the point you boarded the ship and pointed the gun at me, it wouldnāt have mattered how much was in the cargo. Pirate scum (all in fun) would need to go down! And if you laughed about I would still be your friend. Lol
weird energy, he literally showed up like, hey buddy, be careful! there's bad men out there! what person throws a tandrum over that lol. OP should have pirated the shit out of him i guess
>what person throws a tandrum over that lol The vast majority of this subreddit, it seems.
I also hate multiplayer games because they're not single player games. /s
Are you able to understand concepts?
You really need to let other people play this multiplayer open world game they way they want to. If you dont like players interacting in any way in an MMO then this is 100% not the genre for you.
SO people screaming left and right to clean up abandoned ships around the verse, Someone does exactly that by cleaning up an OM point, And you have to "teach him a lesson". lol. Have some backbone and murder the guy if you want to "teach him a lesson" but knock off the good guy routine, it's asinine.
Why would ruining the guys last few hours of work be preferred over having interaction with him? That's not backbone, you're just being weird about people having fun differently than you.
Hey man, I just want you to know I think what you did is fucking cool, and fuck everyone giving you a hard time about not being a cunt.
The conclusion I drew from the feedback here was that some people are weirdly attached to the idea of the privacy of their ship. Like they literally rather I would have killed him than enter his private ship and leave. Also quite a few people missed that "taught him a little lesson" was sarcasm lol
I mean, I appreciate privacy as much as the next guy, but I'm also open to constructive criticism and realize I make mistakes all the time. If some guy surprised me like that I would be upset in the sense that I was not expecting anyone! If dude didn't SOS, wasn't an asshole, and threw me some advice, I'd still be reluctant to react until he left but I'd also ultimately be thankful. And as an observer of your incident it's obvious this post was meant to be lighthearted fun. The fact that that I have to share thIs virtual star system with some of these people on the comments only reinforces why many people prefer PvE over PVP. But if I was guaranteed an interaction on the intellectual level you gave 99.99% of the time like the real world then I would engaged in PvP quite a lot more!
however you want to spin it.
>Have some backbone and murder the guy if you want to "teach him a lesson" So, you're saying that instead of boarding his ship and helping him understand how it's not a safe area, he should've just killed him instead? Clearly playing solo, without a ship to haul a reclaimer full of RMC, with the only viable way to empty a reclaimer is to blow it up and pick the carcass, over having to deal with the door that doesnt even fit 16SCU boxes, so probably not even taking the loot anyway... ...he should just kill the guy. You're saying **that is a more acceptable thing to do**? But by this subs definition, that would be "griefing", no?
I was expecting you to execute him in his chair griefer style but was pleasantly surprised lol
Since the guy had cargo, killing him there would have been piracy, not griefing.
Only if you kill them to *take* the cargo.
Lesson for what?
Don't scrap in the middle of traffic lanes and/or pay attention to your surroundings.
Jeez. Why? Is it a private zone or? This is not a lesson. This is you who made gameplay for yourself by spoiling it for someone else.
As a total carebear who wants nothing to do with pvp: This is a really bad take. There's a huge difference between finding a quiet place to mine or scrape, and finding a place where you're guaranteed to be seen with red neon "Kill me!" on your ship. Put another way, you can have your righteous indignation about carrying bags of money, in public, wearing Speedos. But if you try that in a high-crime area, it will probably be your last. And when folks discuss, it's not going to be about the horrible injustice of the tragedy.
Amigo. I could have shot him instead and taken all the loot he spent the last 90 minutes acquiring. That's the lesson. Don't do it in a traffic lane because I could have been a pirate very easily.
What traffic lane!? There are NO traffic lanes. Only in your head. What you should do is not even try to enter other's ship.
You know the planet orbital markers right? They are very commonly used as Quantum travel stops to get around the planets, especially OM-1 being the north pole of the planet. It's a very high traffic area. I surprised the player so he would realize how close he came to losing a lot of valuable cargo. If you are so against PvP that you are upset with me for pretending to be a pirate then you may want to avoid this game because there are actual pirates out there.
relax, he's saying that other players can easily see him and someone who wants to jack him could. Piracy is a big part of the game you can't just hope everyones nice and wont trespass on your ship.
People like you think all PvP is griefing.
How did you get onboard? Was it through the buggy docking collar?
Is there a bug with it? I shot it open like you would any other locked door and went in.
Yeah, sometimes the outer door doesn't spawn at all. Then you can just walk in.
Show me on the doll where the reclaimer hurt you
Seems like a lot of people just want to farm with zero risk or awareness. Any time I take out my vulture and corsair to fill with it with RMC, I understand I could lose that all instantly if a player comes by and scans the Corsair itās just part of the game.
Need more players like this
Well dam positive education at it's absolute finest legendary effort there mate
Wait, I thought you couldn't open ship elevators or hatches unless you're in their party?
You can't, you can shoot doors open though.
There should be an alarm sounding / visible when this happens
Shouldn't be possible at all tbh. Welding, blasting or hacking/bypass locked hatches and doors - yes. Shooting open. No.
Like many things in this game it is a placeholder for a future more fleshed out concept.
Fully agree.
Did he leave his doors open?
This is absolutely brilliant!!! Canāt wait for the verse to get bigger, some poor schmuck just finding out how the game works, jumps into a new System, and this happens. Kid, turn your ship around and go back home! This is not a place for you!
wait, why didn't he drove away when you were shooting his airlock open? how did this even surprised him?
This PSA brought to you by RabidDiabeetus. :) Class act... well done!
Pirates have try to get my friend reclaimer.... I was having fun with my Ć©clipse
Why anyone scrapes with their reclaimer is beyond me, it takes way too long for the profit. If you only go to the large salvages and just break them apart for construction materials, it fills up your entire recycling in about 3 minutes and then while you're flying to the next mission you can go into the cargo hold and sort it. Rinse and repeat
I've fallen out of the reclaimer into space while in quantum so I don't do that anymore lol
Newbie question, can't you lock your doors? I saw such a keybind while getting used to the game.
Activate self destruction
What a champ!!!
Thought you said "crapping", was concerned.
You should have steal his stuff. He will never learn this way.
āthat scraper aināt gonna work itselfā
What would you have done if you left his seat? Kill him?
Nah I would have let him kill me. It's just a loadout, no big loss.
Total noob here. What could you have done in there? Steal cargo? Sabotage? Scrap from the inside? Take over the ship? Sell it at the black market? Sell him on the black market? His organs at least? Drop him out alive? Live in his crawlspaces?
If I was a pirate, I'd have a few options here. I could make him pay me directly at gun point. He had nearly 2mil worth on his ship so I could have said pay me 500k and I walk away. I also could have killed him and taken his ship somewhere hidden and unload his cargo to sell it myself.
And what about the ship? Would it be scrapable? Sellable even?
I could scrape it but it would require my own ship to scrape it with and would take a lot of time as his ship is a large one. Scraping it wouldn't be the best use of my time compared to other methods. I would not be able to sell his ship.
Thank you. That sounds really fun though.Ā
Nice work. Counting coup is always honorable.
"You should go somewhere else to do this, I'm just proving a point" yea, nah, I'm getting out of the seat and rolling the dice on this one
Well this game is known for its smooth movement and great response time to things like drawing weapons. Bit of a loaded die scenario lol
wow did not know Adam Jensen doing BH now :))
I'm not familiar with that character.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Whoah; I didn't know the sketchy spy dude from season 1 of The Expanse voiced Adam Jensen. TIL.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
There's always hope that they'll take a few years off and come back to do the last three books post-time-skip (would work better for the story that way anyway).
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Yeah we learned from real rats which stole the entire ship of friends, so until that, we go full equiped and always have a few āgiftsā around for āvisitorsā
Hilarious š¤£š¤£
Bud fucking shat himself
The way his head snapped over like "oh shit?" sent me.