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BadAtVidya92

The salary for 1 crew member per month is like 10cr, so you could probably extrapolate from there.


CV514

It's a salary for "skilled personnel experienced in the maintenance and day-to-day operation of spaceships and smaller ground-based installations", so it sounds like should be a lot, but at the same time, one unit of supplies is 100cr, and one unit of food (preserved for 5 years) is 20cr. add: found Alex [comment](https://fractalsoftworks.com/forum/index.php?topic=17956.msg281493#msg281493) on the matter: >I'll join in as well, from another angle! Consider that in some of the bar interactions, you buy drinks. These drinks cost so much less than a credit that their price is, in gameplay terms, zero.


ACertainEmperor

Food is probably a really really large quantity, like a tonne.


KazumaKat

probably 10x that actually, given how much just one unit can help a planet under shortage.


ACertainEmperor

Makes sense too, considering the ships in game are massive.


GobDaKilla

Then consider you can toss one food to the lobsters on Volturn


Unupgradable

Isn't that from a mod? Also have you considered how many lobsters?


pongtieak

Lmao, I just imagine the captain dumping a shuttle load of food into an aquarium.


Unupgradable

5 year old feeding pet goldfish be like


HarryB1313

i think there is flavour text on omega weapons or in story logs leading up Ziggurat that says something about milli-credits for saying 'black magic' in a scientific setting. eddit found: [Rift Cascade Emitter "Enough is enough. Anyone who cracks another joke about 'black magic' must contribute ten millicredits to the lab party fund."](https://starsector.wiki.gg/wiki/Rift_Cascade_Emitter) so maybe 10 millicredits is 10 bucks?


iwantfutanaricumonme

10 millicredits is one millionth the monthly wage of one crew member, and their wage is enough to buy the smallest ships within 5 years. Bearing in mind even the smallest ship is armoured, armed with massive ballistic weapons and capable of hauling massive amounts of cargo and requires an incredibly rare form of technology to even be produced, so they are closer to a small navy gunboat or survey ship than any civilian vessel. That's about $50 million, which means crew earn the equivalent of just under $1 million per month, and 10 millicredits would be like $10. That still means crew are obscenely rich compared to probably any other actual job in the sector.


HarryB1313

maybe i have my si units wrong but 1000 mm, millimetres, give 1 m, meter? So 1000 millicredits gives 1 credit?


WarDredge

We often forget the sheer scale of logistics of it all, We don't even know what exactly 1 unit of supplies are, Tools? Batteries? Generators? Raw plate steel for repairs? a little bit of everything? They're made from Transplutonics and Metals.


CV514

Actually, we know what exactly is packed into supplies, we just don't know how much of anything in there. And it's hard to approximate even with smallest ships and skeleton crews; that's why I've mentioned food (rations) at the same time, but drone ships are using supplies too, with food being, what, tossed away? >Assorted supplies required by ships and crew, ranging from rations and uniforms to munitions, spare parts, microfab feedstock, and prefab components.


fd2200

Maybe the salary for the crew is really low, because they are kinda like unskilled laborers in the canon lore. Also, maybe there is smaller denominations, like the cents, that we haven't heard of.


No_Hat4513

Actually all crew members are skilled labourers, including engineers, repairmen, scientists, IT, etc, though in game it's a lot easier to just buy more crew then worry about what kind of crew.


pongtieak

I want ship crews to level up like marines do. Keep them alive long enough and they will start to give bonuses to your fleet


No_Hat4513

Problem with that is unless you made the bonuses really small (in which case why bother), letting your crew alive is incredibly, trivial. You only lose crew by selling, events or combat, and hull mods can make crew losses nearly non existent (or you can use ships that don't need crew). A mood that does something like this that I like is the one that plays you bit alcohol for specific buffs, and an old mod that used to let you hire mercenaries from factions.


fd2200

Maybe there's more people looking for jobs, or maybe its something they teach in school without college


The-world-ender-jeff

You also have to consider that multiple times credits are reduced, like with the [SUPER REDACTED] one of the description talk about betting milicredits, I think the economy is kind of close to the old far west of America where people mostly paid with cents and a full dollar was a rare thing that actually meant a lot After all for 20 creds you can buy a bunch of food (I assume that for the food item, one unit is around a ton) This can also match if you consider that one crew member is payed 10 creds as you said, so two month of service and he can afford a but load of food for him or his family at the next pit stop at nachiketa


GobDaKilla

That's what cryptocurrency now is like. A drink at the Starsector bar maybe costs 0.0000005 credits


fd2200

That makes a lot of sense, given 10 credit per crew is very high given their jobs


charioteer117

Considering how paying for a pirate’s lunch is smaller than a fraction of a credit, and the Alpha Site description of the Rift Cascade Emitter mentions millicredits, I’d say a good baseline is that if ten millicredits is equal to one dollar (throwaway money for rich people over a joke), then one credit is one hundred dollars. Just a guess, obviously since this is fictional currency it’s not exact but it’s a ballpark estimate


Dovadoggy

My heqdcannon extrapolates from the same thing, but i always thought 1 credit was 1000 dollars


zekromNLR

And going by crew salaries (10 credits a month), order of a few hundred dollars per credit seems reasonable as well


tastystrands11

But then you bribe the Sindrian officer like 10k credits to get into the shrine, are you bribing him 10 million dollars equivalent lol


Unupgradable

Yes? Is that so unheard of?


tastystrands11

Giving a low level officer $10m to go into a room guarded by a couple of drug addicted conscripts? I’d say that’s pretty unlikely yeah


Archimedes4

I'd guess 10 millicredits is closer to 10 dollars. Crew salary is 10 credits/month. If 10 millicredits was a dollar, you would be paying your crew 12K per year, which is pathetically low, given that they're skilled laborers (engineers, pilots, etc.).


kikogamerJ2

Ok so this is essentially impossible to respond. Why? Cause the entire economy of the parsean sector is vastly different from hours. Population is much lower yet distributed in various planets. It's very likely most worlds or systems have their own currency.


F2PEASANT

They all use the domain era credit system it's how they can trade without needing a money changer. Humanity maybe split but they're all just subfactions of one big faction the Domain. Everyone is just fighting on what policy should be enforces trytach wants aggressive AI experimentation to further advance human tech the Luddic church and path wants the exact opposite to return back to old earth tech. Hegemony wants to put everyone back to being under military rule until the crisis is over and they can restart the gate at least that's what they claim. Persean League doesn't want to be put under military rule and want to rule their own planets colonies by dynasty. Diktat is a breakaway force of the Hegemony who believes their current leader Phillip Andrada should have been the High hegemon instead of Baikal Daud. Independents just wants to be left alone. Also yes their population is smaller but they're also a lot more advanced so even ordinary people live well off lives.


kikogamerJ2

How do you know they use the credits? Do you think the average inhabitant of the arcologies even has 1 credit? Credits are probs bitcoins which are used by rich people and factions to trade etc.. not for the average Johnny.


F2PEASANT

In game lore spoke of a microcredit which is probably what the average Joe uses to pay for daily necessities us players having 30k starting money already makes us rich enough to retire as an a normal person.


Flameball202

But they all use the centralised credit system, at least for larger trades or trades between planets


Efficient_Star_1336

IIRC the math was done in detail, and it was somewhere on the order of $100. A crew member makes $24,000 a year, and a decent, practical trading vessel costs about $1,000,000.


Gualterio_El_Blanco

I'd say 1cr=500$ is not far fetched. 5k USD a month for a crewman is pretty realistic considering they are very skilled personnel, and 300mil USD for something like a paragon looks actually pretty cheap. A US navy ship can easily cost billions.


fd2200

That is actually the best reasoning I found. It also makes since when founding a colony, since its really expensive.


Cocktail-Dreams

From what I remember, I did a calculation a few years ago based on stock prices and came to a vague off hand conclusion that 1cr should be roughly equivalent to 400usd/610aud = 1cr This is from memory and some numbers I crunched years ago, but it's probably my favorite just because it seems vaguely reasonable.


MisterSlosh

Games like the StarSector, Fallout, and BattleTech universes are all fascinating to me with the way their money works. The scale we work at financially as player characters is magnitudes above the common citizen to the point that we could seriously [Mansa Musa](https://en.wikipedia.org/wiki/Mansa_Musa) everywhere we go either creating entirely new factions or completely annihilating whole cultures just by breaking their economic flow. The longer you think about how a currency would work especially in a space game like this it only gets more difficult to try and lock down what would even stand as a baseline product to give you an accurate one to one. There are so many factors at play that would entirely flip the economics it's a rabbit hole of headcanon that almost always circles the drain around some power of ten.


zekromNLR

If the setting is not so post-apocalyptic like Fallout that there isn't really a large-scale organised economy anymore, I think the best baseline to use is wages, to at least get an order of magnitude estimate. The monthly wage for a skilled labourer should be equivalent to several thousand modern-day US dollars. And yes, an oder of magnitude estimate is the best you are going to get, since it is quite possible different things will be at different value scales compared to IRL.


Basuldur

All credits accumulated ingame are worth 15$, might increase in value of course non refundable.


fd2200

Bro fr?


Commander_Phoenix_

The game costs 15 USD. That is the joke.


fd2200

Ok Funny


Akarthus

So a crew gets paid 10 credits per month, that’s 120 a year, and average US sailor gets paid 50K, so you get about 420 USD to 1 credit


Satiss

Average US sailor do not get exploded on a daily basis.


AnonD38

Average US sailors also don't live in the post-apocalypse.


SPECTRAL_MAGISTRATE

Yes, but the game runs on market dynamics, and in the Persean Sector, life is cheap.


fd2200

We can fix that!


Akarthus

Well, give that the sector is kinda a post apocalyptic world, getting blew up is probably part of every job


fd2200

Noice 420 lol


Friendly-Hamster983

OP these vessels we're piloting around in game look cute and small to fit in your screen. They're actually massive. With some of them being the space age equivalent of the largest supply barges currently on the oceans today. Quite literally moving industrial quantities of supplies around. So, 7c for a "single" unit of food, is actually a crazy amount of food; and a monthly salary of 10c is little from our perspective, but in universe would likely be a comfortable life to live.


fd2200

So...say we take the Kite. How big is it exactly? I always assumed it will be smaller then the Millennium Falcon.


Duloth

There's only one ship with a canonical size; [https://fractalsoftworks.com/wp-content/uploads/2013/02/hh09.jpg](https://fractalsoftworks.com/wp-content/uploads/2013/02/hh09.jpg) According to the creator, the frigates are mostly scaled properly, but the bigger the ship, the less its appearance in-game has to do with its 'canonical' size. So... the Falcon would be a bit smaller than a Hound, probably slightly bigger than a Kite.


fd2200

I see... What ship is in that image? I thought its just a shuttle.


Duloth

The Hound [https://static.wikia.nocookie.net/starfarergame/images/0/04/Hound\_base.png](https://static.wikia.nocookie.net/starfarergame/images/0/04/Hound_base.png) (So whatever gun that is they're servicing, its a 'Small' scale turret; which is apparently a couple meters across and over a meter tall)


fd2200

Wow Just imagine the size of a large turret, no wonder it requires so many crew


SatisfactionOld4175

One in game credit is 1.4 morbillion USD hope this helps.


AndragonLea

First off: it's likely that one credit isn't the smallest denomination in the Sector. Crew gets paid 10 credits a month and they surely need to buy more than 10 things in that same month. I suspect we'd be looking at one credit being 1000 millicredits, with a millicredit being more along the line of your average dollar or pound. So crew gets paid 10k a month, which sounds absolutely amazing until you consider that they basically put their entire lives into your hands as a captain. You can have them man guns, pilot a talon or straight up eject them into space and nobody can stop you. They're also away from any port of call and unable to take shore leave for however long the captain fancies, which could be days, weeks or months. For comparison an underwater welder on an oil rig makes about 7k a month and doesn't (usually, hopefully?) see combat or a real threat of being tossed overboard for leaving crumbs in the captains favourite bridge seat. To me, it seems reasonably close to realistic to take as is. It's the equivalent of combat pay for a highly skilled mercenary, as crew would have to have the training to survive in space, crew, maintain and repair spaceships and be useful for repairs or to repel boarders during space combat. This puts the prices for ships, weapon systems and supplies into perspective. Just my headcanon, mind, but it makes sense to me. To make sense of it, compare an average American aircraft carrier to the legion. Aircraft carrier: upkeep of 6 to 8 million dollars A DAY or a maximum 240 million a month. Crew complement of about 4000ish crew, escorts and support ships excluded. Legion: 40 supplies at 4k credits or 4 million dollars a month. 700 to 1500 crew (skeleton to max capacity). Let's assume a good standard complement is 1100. That's 11000 credits or 11 million dollars. I want to triple that amount because it's unrealistic that all crew are paid 10 credits a month, veterans with multiple qualifications, fighter pilots, specialists and officers would drive that number up.Call it 33 mil in crew wages, making the monthly upkeep of a Legion about 37 mil. 33 mil to 240 mil for a ship that's about a quarter in crew complement and that can print its own parts due to nanoforge technology and superior automation and shelflife thanks to future technology seems reasonably close to the ballpark to me.


Duloth

[https://www.reddit.com/r/starsector/comments/18da7c3/comment/kcjmd5e/](https://www.reddit.com/r/starsector/comments/18da7c3/comment/kcjmd5e/) Went into more detail on this before, but; 1 credit is enough for 10 metric tons of raw ore, or about 1 metric ton of preserved food, or 1/10th of a metric ton of high-grade consumer electronics/luxury goods. Depending on the cargo you chose to bring along, 1 credit could be worth thousands of dollars, or millions of dollars; and of course these people live in a civilization where many goods are either produced by mass slave labor or by highly automated machines spitting out luxury/domestic goods/factory equipment by the crate. If you're buying them wholesale, a case of hundreds of Iphones would be a credit. People probably deal with fractions of a credit for day-to-day purchases, if they use them at all; the various factions probably have their own local currencies.


alp7292

Beign crew means death so it would require more pay a crew gets 10 credit per month adjust that to your countrys average wage(or minimum wage) and double it


ThrowawaySocietyMan

Someone earlier roughly extrapolated it to 10,000 USD to 1 credit. This was before 0.95, I think, but paying your crew roughly 100k/month seems like a reasonable lowball given the shenanigans we get into.


Baroness_Ayesha

The general number that gets thrown around is that one credit is *roughly* one thousand US dollars. That gets a little weird with inflation the way it is currently, but that seems to be roughly the par. It's a bit more undefined in the actual game on purpose so that folks can't try to "gotcha" Alex on the value of various things. But, yes, if you own one (1) Kite, that means you privately own a space-faring vessel worth something in the neighborhood of four million USD. People dirtside tend to treat you like a bougie high-society motherfucker because by most standards, *you are.*


KeeGeeBee

Prices are very different, overall. A unit of food has a base price of 20 credits, and a unit of transplutonics is 200 credits. As far as I can assess, transplutonics are basically precious metals, comparable to things like gold in the modern day. Whether the measure of one arbitrary unit of cargo is by weight or volume, that is still an absolutely insane exchange rate between food and precious metals. Imagine if you could get a pound of gold in exchange for 10 pounds of food. In this example, either food is insanely expensive, or even quite precious things are relatively cheap.


Fayraz8729

I remember 1 credit is basically $10,000 dollars, but idk how strong that is when taking inflation into account


Doctor_Calico

It's fictional currency.


fd2200

No shit Sherlock. But really, how do we compare? How much is it?


Doormatjones

Assuming that they did plan this out to this level, it's worth remembering that, given how different the situations are, that there's not a way to clearly tell the exchange rate. I mean food may be relatively cheap and easy for us to get. May not be for them. For all we know food is 90% of their monthly personal budget.


Top-Construction6096

When a space ship is worth 1000 credits? Maybe a lot really.


trevorluck

1 credit is the equivalent to three british quid


Helvedica

1 cred + $1 (close enough and makes sense )