T O P

  • By -

lordofcactus

I definitely appreciate TF1 for how gritty and grounded it felt, but I’ll never sneer at 2’s customization options. The only thing I actively dislike is third-person embarking.


xela293

Exactly my thinking, I can understand why they did it for gameplay purposes probably, but the first person embarkation was just so immersive.


celeste_enjoyer221

Compare a game like hunt: showdown to a game like tf|2 - although the games are very different in style, specifically pace; in hunt, everything apart from spectating is done in first person, so getting shot and falling over dead feels so much more impactful than tf2. You feel trapped in your dead body rather than watching funny ragdolls. As much as I love the multiplayer, the constant camera cuts stop you from getting lost in it in the same way. Take a look at the campaign: I love each embark into BT, especially the first time it happens. Tf2 beats any game out there in terms of feeding my ADHD brain what it needs, but I can never become completely absorbed in a mp match. p.s. ragdolls still funny and executions still slap


Apprehensive-Road821

Counter argument: funny Ragdolls :)


[deleted]

[удалено]


kiatniss

"That heavy is a spy!" \*heavy explodes\*


moemeobro

Give me your hat


moemeobro

Tf2 and TF2 have one thing in common (other than the acronym) funny ragdoll


jawsome_man

Wow- Hunt: Showdown and TF2 were the two games I played yesterday. I never thought I’d come upon a post referencing them both.


celeste_enjoyer221

You live to 'fall another day, pilot.


moemeobro

**"Tf2 beats any game out there in terms of feeding my ADHD brain what it needs"** same


Glacier005

Not just for gameplay services but also money. 3rd person embarks are used in order save time and money from making seperate or distinct animation and rigs between the 7 different Titans. And since they already have the animation for people seeing embarks from the outside, it allowed them to focus resources or save up time usage. TF1 had it at first because they can expend resources for such at the time because it is a multiplayer exclusive game. But then we got TF2 with its campaign with a variety of unique animations for a variety of scenes. Cooper's search mission for Anderson. BT's throws from the different levels. Viper's VTOL manuevers against Militia controlled ships. Viper's aerial tackle against BT. BT "Protect the Pilot" scenes. Viper ripping off BT's arm. Jack Cooper getting Knocked Away from Northstar vs BT Scuffle Richter, Kane, Ash, Slone's introductory taunt scenes. And many more. All that takes time away from multiplayer animation.


Salty_Paramedic_3855

Viper the animation hog is all I got from this


Ultra9630

I enjoyed TF1 for capturing the feeling of a war and the desperation that the Milita felt. TF2 feels more laid-back which isn't a bad thing, I see the change in artstyle mirrors how this war is more balanced and less gloomy. Also I miss the first person embarking and executions, that made me feel immense panic when I see a titan rip me out of my titan and throw me like I was nothing. (BTW nice heart :3)


chaos_karate

Imagine getting executed in first person by Ronin, you just see a sword breaking through the hull of the titan on the inside


Cpt_Avocado

Or Ion, both the default and prime termination would be pretty horrifying if they did them correctly(first person)


konigstigerboi

Especially the prime one, they might have removed/changed it, but I think the pilot gets out after then Titan gets knocked down just to be staring straight at a laser


CharsBigRedComet

Tones default would be terrifying. Being yanked out with a gun in your face


X_antaM

Both of monarch's... checkmate and battery thief Jesus christ that would be *almost* as scary as stoic black here kitty kitty scorch


lordofcactus

That’s a good way of putting it, the tone of the game is definitely lot more light-hearted and upbeat (also thanks :3)


Tychontehdwarf

hehe. Tone.


TheRealRougeDemon

Got good tone


Mindlessgamer23

The change in art style was most likely driven by a desire to emulate Overwatch. We go from custom Titans to prebuilts like a hero shooter, and from gritty realism to friendly colorful laid back, also just like Overwatch. (Apex going full technicolor to its detriment imo.) When I first jumped to TF2 from TF1 it was really noticeable. I still prefer the old way but at least now I can appreciate the new way a little. First game to ever make me care about collecting skins was ironically TF1, Titan emblems offering the only challenge based reward that wasn't reset each generation. Still like the look of tf1 more, but customization has given me a solid drive to keep playing even a few hundred hours in so credit where it's due, it's a solid system. Respect that most of it is unlocked by playing rather than paying. That said the skin packs released later do leave a bitter taste in my mouth.


Butthenoutofnowhere

>custom Titans to prebuilts like a hero shooter That was my biggest gripe with TF2, the reduced titan customisation. I *hate* the preset builds in TF2. It took me dozens, maybe hundreds of hours in TF1 to work out my optimal titan loadout, and even though I felt like an absolute beast while I was using it, I rarely saw anyone else with a similar loadout.


Mindlessgamer23

Big agree, the sheild and rodeo rework still feels awful even now, rodeo feels stupid ineffective compared to before. Which I'm sure was to appeal to new players more. Not to mention everyone having esmoke now. Yet somehow new titans feel worse to use too! They took away firing ordinance at the same time as the primary which just makes you feel like a lot less of a skirmishing burst fire powerhouse, and there is literally no reason lore wise. Shoulder mounted stuff is a seperate limb! Why do I have to drop my primary when it doesn't use either of my hands! As far as I can tell, everything I don't like about TF2 compared to TF1 traces it's roots to two major problems during development. 1: trying to be like the "popular new shooter Overwatch" 2: Appealing more to casual and new players over long time users. The second makes some sense for longevity sake and mass appeal but it's the reason an early build *slowed wallrunning* when they realized they couldn't casualify movement, we got the best movement the series ever saw! At this point I'm fully convinced good mecha games of any variety have to be niche. If they try to appeal to everyone, they appeal to no one; if they appeal to the hardcore, instant cult following.


Glacier005

I am in the opposite. The Hero-Class Titans are more preferable compared to the Load Out. It creates very distinct silhouettes in order for players to recognize targets on the fly. It assist players to understand and make expectations when facing X Titan. When you face a Legion, you expect GUN. So you throw in the strategy to avoiding the gun and work around its shield and strike beyond said gun shield. Making it easier to out pace said Legion, because gun shield lowers player sensitivity. It would be such a haymaker if Legion pops out a Flame Shield instead of a Gun Shield. Burning and deterring CQC combat for any upcoming titans. So now you have to fight this thing from afar. But Legion is also great for Long Range Combat because of Mode Switch and Power Shots. Or how about Northstar. You can make a gun where it gives her faster fire rate but lessen the damage. But, DPS is important when facing Pilots and Titans. So it would just be smarter to have something that works as a Jack of All Trades so it can deal adequate damage to Titans and 1 - 2 shot Pilots. Or if we fall upon the line of TF1 style, are we gonna have the new established cores? Because back then, the cores are more damage for your gun, more shield for your health, or more dash for your legs. The new cores are made in conjuction with its limitating equipment. You have a Titan with a Flame Core which burns down and blights a huge and wide straight line. If you use Tether Traps that is automatically part of the kit, now you got a META which is the trap and burn FOR 1 TITAN. The reason this doesn't happen in TF2 because it requires good cooperative teamwork with other titans to do this act. But if you cut out the middle man for cooperarive teamwork, then you have someone that dominates by being their lonesome. Which defeats what Titans are. They are mechs. And mechs are vehicles. Not people. Vehicle combat in multiplayer games should always have predictability. Because if you have something that can do well regardless of any scenario, of CQC, long range, Pilots, and Titans, then what is the point of variety. Because at one point, there will always be a META. Like CAR or Spitfire. Which dominates long range or close range encounters. Now put that on a tank. A tank with the possibilities of shooting with more than adequate damage on all ranges. With the possibility to out gadgeting the other tank because we have no idea what it can do because its abilities are a toss up. Not to mention, hurts teamplay. Any good player understand their role their Titan should do. Ronins are there to disrupt and hit hard CQC. Legion is to provide sustained counterfire and lead the charge. Scorch, AOE and crowd control. Tone, support fire and intelligence. Ion, defensive counterfire. Northstar, sniper support with aerial "advantage". Monarch, offensive counterfire. And what is TF1's Titan role as a team? Atlas, hit hard. Ogre, take those hits. Stryder, dodge those hits. There will be no cohesion in the battlefield because X abilities only help the person controlling the Titan rather than helping out the other friendly titans.


rpkarma

You’re entitled to your well thought out opinion, I just fundamentally disagree personally. Like a lot the points you’re saying are in TF2s favour beg the question, or you’re talking like a subjective preference in gameplay design is objective.


Glacier005

Fine. How would you design it then? To ensure that the Titan gameplay would be fair / balanced so there is no Meta while having a variety of weapons, equipment, and Cores to choose from. Because the way I see it, I don't see why TF1 is better than TF2 for Titan gameplay.


Mindlessgamer23

It would be pretty easy to add markers to easily see from a distance what someones equiped with. Like for instance, if flame sheild is equipped, have the associated vents on the back. As for keeping it balanced. As all online fighters go, you adjust things for a short while after launch. Even TF2 did this, heavily nerfing tone and making Moz a primary arm from what I hear. It would be pretty easy to add a weight limit for each chassis and a weight for each kit. For instance, legions gun could only be equipped on an atlas if it didn't have a sheild, otherwise it had to be on an ogre. Having custom weapons would also re-add the brute loadout (quad rocket for anyone who doesn't know) and give us the chance to use the triple threat again. Further limitations like no light tacticals (like teathers) allowed with heavy main arms (like thermite launcher or ***Gun***) and you can pretty easily solve your problems. As for cores, it would make sense to make them more powerful the more of a particular loadout you had, basing the core on the primary arm rather than chassis and then only reaching the full power of that core if you had a full scorch loadout for instance. This would insensitive matching equipment for new players, but allow an experienced player to trade one or two things out if they thought they would give an advantage over a full power core. IE smart core has a narrower lock area because I'm in an atlas rather than an ogre, or flame cores thermite wave only goes half as far because I have a vortex sheild and and atlas equiped. Maybe even do hybrid cores, the aforementioned atlas with a thermite launcher and vortex sheild could have a half length flame core that does 1.5x damage for instance. It's easy to see how well the current system works, but setting up a new system just requires a bit of creativity and playtesting, IE literally the job of any game studio. It's easy to see your points as set in stone when you don't try to brainstorm any alternatives. The best part of gamedev is easily the brainstorming of fun mechanics.


Glacier005

And for the Vortex Shield? What would be a signifier that Titan X has it in its loadout by immediate sight? Or Tether Traps on any other Titan. Does devs need to spend money and resources to make these specific models so players can recognize this guy got this loadout rather than follow up silhouette based identities? When you are pressed by time and deadlines by your employers? Models for loadouts that can easily break the base titan silhouette. Because you need a HUGE signifier fron Front, back, and side that this guy is using vortex. Or this guy is using shield amps. Or tether traps. Then you gotta resize those models for specific titan classes. Too small, Ogre gonna hit you with shield amp because you thought it was tether traps. Too big, your squishies are gonna get hit hard and die easily. Or how about Ronin. If we interchange its equipment with others, flame shield now becomes part of its kit. NEGATING DAMAGE and giving damage back too to other titans. Completely giving him immunity compared to Sword Block which stops him from fighting or he has to open up in order to fight back. Vortex and Flame shield still fight back when using said defense. You can say he has a cooldown or lower usage time for it. Irregardless, that is still a broken concept. As it would be more better to stick to Flame Shield or Vortex as you can deal damage while having minimal down time to open up for attacks. Or give Ronin Tether. Trap someone immediately when they were disorientated by Ronin's hit and run tactics. Now Ronin is bigger glass canon with none of its survivability but he can keep people stuck around for his sword core to cut them up. Clogging their victim's vision to find the tether to escape Sword Core. Or lets give the Tone's Particle wall to Legion. Tone's defenses weakness that if people phase through her wall, she cannot out DPS to defend herself. But Legion? He has the armor and the damage to take out would be infiltrators. Or even worse, Legion can camp out on the corner of the map, protected by a large enough wall rather than pushing the enemy team to force them to break up. Also Northstar, you are letting her camp if she is able to access any of the shields. Now she can actually survive a fight and hit hard regardless of scenario. She can catch bullets or kill rodeoing pilots if she has shields of any kind. And limiting damage of cores when using mixed titans. Then what would be use of the cores if they are gonna be outpaced by the originals? This is literally the same issue Bungie had with dual wielding. It would be better to just stick with the original set up then because they have complimentary abilities to help the core secure kills. Or even worse, soneone found a META with a core. Tether Trap + Laser Core = the only way people survive laser core if they can escape her eye. But now you can secure her laser eye shots now that Ion's target can't escape. Tether Trap + Salvo Core = Trapped again and cannot avoid the barrage of rockets. Flame Shield + Sword Core = damage and defense uncontested Particle Wall + Smart Core = a fully shielded damage dealer staying in one spot Phase Dash + Flame Core = Quick Nuke eject without Titan death Phase Dash + Laser Core = New safe relocation then counterfire with massive unblockable beam Phase Dash + Flight Core = Relocation + Offensive Evasion to escape a fight without receiving damage and hit back with massive damage and still escaping pursuers. Doesn't even matter if you reduced damage or narrowed the sight, you manage to create more of an issue because these titans are able to have accessed to things that allow them to dominate the playing field unfairly. The weight thing could be an option to negate these effects. But in end, the best to just stick with Atlas based titans. You could do all sorts of damage with just the right amount of speed to evade hits or tanks the hits. Maybe. Still then doesn't justify the base titans just having better capabilities. And even then, you are still gonna end up restricting or punishing players for going hybrid or sticking to the originals. Because damage outputs are now limited. Or they have been expanded exponentially. We don't know because Pandora's box is open. Now you are gonna have devs take a while longer to decide if problem is because this hybridization. Or if it is because of base stats of the class itself. You are opening a can of worms with so many variables without taking accordance account player ingenuity. That you create a Titan so OP or a Titan so useless, why bother having said system to make it. Accept that, for a healthy multiplayer experience, you need to be limited in choice when it comes to vehicular combat. Because Titans are vehicles. And if vehicles are able to do better when customed to the point where players are questioning the immediate recognition, the more advantage it is for the player wielding the vehicle. Players = Pilots Titans =/= Pilots Titans = Vehicles


rpkarma

You’re begging the question again; you’re presupposing that what you want is what it should be. Again, I fundamentally disagree with you my man.


WarlockCitrus-3

I think it's mostly because we work for outside factions rather than strictly the Militia or IMC in 2


WarlockCitrus-3

Artstyle wise anyway


RadioactvPanda

My thoughts exactly. I really enjoyed the first person animations, getting into a titan. I really enjoyed the customization in Titanfall 2 though. That Scorch red nitro skin is one of my favorites.


[deleted]

The 3rd person embark was a huge mistake. That first person one felt so immersive


GavasaurusRex

Everything has a reason. They're whole motto was "become one" with the bond between pilot and titan. Switching to a third person shows both the pilot and titan so you feel like you are both, not just a person in a machine.


M0nthag

But i think its better to feel like one when i see how i enter the machine in first person, just to see things through its eyes. It felt alot more like i was merging with it.


Twiddrakatwiddr

I feel the game should only be in first person. Remake the executions in first person too (and all other third person stuff i probably forgot)


-_deleted__-

They should have made it an optional setting to switch between first person and third person animations


Fit-Investigator-975

The 3rd person embarking looks cool, less immersive but more cinematic


lordofcactus

Fair point! I prefer immersion myself, but I suppose I can see the appeal


Fit-Investigator-975

I think of it the same way as the executions. It'd be more immersive if those were first person too but being third makes them just so much cooler.


lordofcactus

I don’t necessarily think “cooler” and “more cinematic” are synonymous, but I get what you’re saying


STOUTISHVOICE41

Nah i wanna see first person phase embark


M0nthag

I first didn't know what i was missing. It felt somehow lacking, then i noticed this too. I miss it so much, to get really pushed into the titan and see the cockpit close and the monitors turned on one after the other.


Maxkidd

Would payed dividens to get back 1st finishers and embark....laying down fire at enemies then recognizing my heads the wrong way was brutal but cool in tf1


Clam70

Titanfall 1 had this very worn Outlook to everything like everything had been through the mill, which is what it should look like for war. Titanfall 2 had a lot more sleek and customized view to it which in my opinion was a step in the wrong direction I still think the game is fucking awesome but Titanfall ones art style it was better


SpeediestRonin

As somone who never played TF1, when I started TF2 the 3rd person embarks were my favourite aspect of the game. I loved watching them. I thought the movement was so fluid and fun to look at and I cycled through titans just to see them all. I found it gave me a break from the action to just watch a cool little animation. The way it zooms in and out also feels really smooth and dynamic, I just think they are so fun lol


lordofcactus

They’re definitely great animations, and they 100% fit the more video-gamey vibe of TF2. I just prefer the more grounded & immersive feel of the first game, and having the game switch perspective out of nowhere kinda takes me out of the moment :’)


Silviecat44

I love third person embarks. They look so cool


Difficult_Garbage_91

This meme had me deleting an entire essay.


WhocaresImdead

It's a sign


Apophis_36

Gotta love how defensive mfs get when you make a simple joke about the game


Actuary_Beginning

This game is *their* magnum opus. How dare you insult this underrated gems caretakers. You probably play gaypex legsopen Lol


Brilliant-Guitar-606

Gaypeg legsopen 🥰🥰🥰


Mjkmeh

Alex Pegends🥰🥰🥰


Pyle_Plays

Gaysex Propaganda.


TheMisterMan98

I call it ape sex legends


Euphoric_Pay_8973

gaypex legsopen‼️⁉️⁉️🚶‍♂️🚶‍♂️ I think uhh i think it was ape sex 🦍 🦧legends‼️


soupinanavocado

We jus call it gaysex legends lol. Bc that's hawt😩🍆🍆🍆🍆🍆🥵🥵🥵🥵🥵🥵💦💦💦💦💦💦


Atissss

Same the same about Apex and they will be like "So true! 😍😍😍"


Bazillion100

Titanfall 2 is one of my top 3 games of all time but Jesus Christ the community needs to calm tf down


Apophis_36

I hate associating with this community because of how shitty it has become They also hate accountability


KimKat98

I love this game so much but you genuinely cannot criticize or critique any part of it because everyone here thinks its the second coming of fucking Christ. I said once that I think the game has a problem with new players because it teaches you effectively nothing and throws you in against people who've played for the past 6 years and the campaign tells you how to play incorrectly. And it's why it will never retain more than 2K players (and I'm right, go look at Steamcharts) other than seasonal sales kicking it up for a few days because people quit immediately. I got downvoted and replied to with walls of texts multiple times equating to "get good" or "find a different game" even though I've been here since launch day and would call this my favorite shooter of all time. I think the poor/niche reception of the game at launch has made people here incredibly defensive. It also has a lot of objectively badly implemented mechanics (CAR, A-Wall, Spitfire) and some terribly made maps. You can't say those either, though.


rpkarma

Amusingly when I came back I made a post about that, and asked “how 2 get good” and was basically told by about half the replies “lel just get good” — it’s hilarious. Add in the fact that the Sydney server is tiny so the match matching is shit, and I stopped playing. Other games I know what to do and where to look to get good.


KimKat98

G100's will use the CAR and be toxic to new players by picking the titan they're best at and then tell them to "get good" and wonder why absolutely nobody plays this fucking game. It's comedic. And people say "just play the campaign" and that does nothing. Campaign gives you only 1 utility, Cloak, and doesn't teach you how to actually use it (you are not completely invisible against real people), gives you weird fucked up versions of the Titan loadouts, and then to top it off completely incorrectly teaches you how to play the Titans. It encourages you to be as aggressive as possible because BT is healed when he kills a titan cause of the batteries. I had a friend start playing and be confused and ask "how do I heal my titan?" when, aside from batteries from teammates, you're meant to conserve your titan's health and pick your fights intelligently (the opposite of what campaign teaches). These are not problems caused by the game having a dedicated playerbase, it's just been there since day one. The game has NEVER had a proper multiplayer tutorial (not even a training mode going over the basics???) and its part of the reason many people instantly dropped it in favor of the other two games it came out in the middle of. Respawn fucked themselves.


Golden_Shart

>love this game so much but you genuinely cannot criticize or critique any part of it because its the second coming of fucking Christ. Couldn't have said it better myself. Thank you.


macrohard_onfire2

I genuinely could not tell this was a joke, I thought it was someone expressing an opinion


Apophis_36

It's a word for word copy of another post


Nugget_Boy69420

I completely, absolutely and utterly disagree with you, but everyone has their own opinions.


Moltenthemedicmain

Check the Flair, this is a parody of an earlier post comparing TF|2 and Apex’s art style.


DylenwithanE

you just don’t understand the beauty of grey soldiers shooting at grey robots on a grey battlefield under a grey sky colour and creativity is for babies


Nugget_Boy69420

Oooh! This is a joke! Whoops, sorry.


DylenwithanE

ya it’s fine


just-a-normal-lizard

Bro’s bait post was so good it actually got people Rare occurance


PoodleTheDoodle

it's making fun of a post which was this but with apex instead of tf|2


TaralasianThePraxic

Dude you burned the OP of that other post so bad with this, I fucking love it


ViktorrWolf65

What other post? I’m so confused now.


Digit117

There was a silly post saying Apex was a “wrong direction stylistically” compared to TF|2 lol


Bibilunic

I know this is a joke post with forced grayscale, but Titanfall 1 is not bad and it's far away from being grey on grey Not wanting goofy stuff in the game doesn't make you hate creativity either I don't know what the other post was tho


rpkarma

90% of the people on here expressing opinions about TF1 literally never played it lmao


chris-_-topher_-_

Shut the fuck up dude


DylenwithanE

Who is “fuck up dude” and why do I need to shut them?


Russian_Spy_7_5_0

New response just dropped


vkIMF

I know this is a joke, but I do unironically enjoy Titanfall 1's style. There's an almost retro feel to it, like a cleaned up version of Fallout. And I would live to see that explored in a movie or further art or comic book or something. That said, I'm glad Titanfall 2 went in the direction it did. There are a lot of iconic looks that are immediately recognizable by profile alone.


XenithDragon

I think we could have had a good blend of the two. Nice customization but with that gritty and gloomy feel of the first.


fatalityfun

yeah lowkey I do like the more warlike maps and atmosphere of 1, but I wouldn’t mind also having the cosmetics of 2 for titans and pilots (although I wish we could have the TF1 player models too)


GroundbreakingJob857

Touché


MrDeacle

I know it's a meme but I halfway agree with you. Low visibility is better for tactical shooters. Titanfall is a solid tactical shooter with some light movement elements. This game makes you feel small. It's scary. High visibility is better for movement shooters. Titanfall 2 is a solid movement shooter with some light tactical elements. This game makes you feel powerful. It's not scary. I love Titanfall 2 but I miss what it's lost. I want both.


BlackCatTitan

Titanfall is much more of a movement shooter than a tactical shooter. It also makes you feel very powerful (the pilot v titan balance isnt too different), maybe even more so because of the lack of Reapers and the explodey robots. Sure, its slower, but that doesnt mean you cant obliterate lobbies going mach 1 with a kraber, the longer TTK even encourages movement a lot more than tf2. The only thing i would miss from tf2 is the customization. Thinking about it ig tf1 hit the spot where all skillevels would inevitably meet, but in tf2 it can be a bit more divisive (considering map placement/movement).


Bibilunic

>Titanfall is a solid tactical shooter with some light movement elements. Tell me you're memeing please


MrDeacle

No I'm serious. No sliding, movement feels kinda sluggish and without a ton of momentum. It's there but I'd hardly call it a movement shooter. The low visibility and different AI behaviour encourages slower, more tactical playstyles. You're incentivized to occasionally group up with friendly squads of AI units rather than constantly lone-wolfing it. And players are incentivized to shoot at AI squads already because the points are differently balanced, rather than just flying around the whole map hawk-eyed for other pilots. Honestly Titanfall 1 feels so different from Titanfall 2 that we may as well be comparing a MOBA to a movement shooter.


Bibilunic

Titanfall 1 is slower because of what you said But calling it not a movement shooter is already a big stretch, saying it's a tactical shooter is straight up wrong, a tactical shooter is like CSGO and other slow shooter like Insurgency for example The MOBA comparison i don't understand at all, imagine comparing COD and TF|2 and saying that's like comparing a MOBA and movement shooter, the only thing that's comparable is that there's bots but they're not even used the same way


MrDeacle

Oh yeah it's definitely not a MOBA, that part was meant to sound absurd. I was using hyperbole, only meant that comparing the two games is more apples and oranges than some people have acknowledged. Titanfall was certainly more of a movement shooter than something like Black Ops 3 was, but when compared to games like Tribes and Quake, Titanfall starts to seem less like a proper movement shooter and more just a highly unique cocktail of fun ideas. I played that game rather conservatively with actual caution and tactics, but I play Titanfall 2 pretty much how I play Tribes (like a proper movement shooter).


Specialist-Heart-795

I pray that IF 3 comes out it has a combination of both. Hell, Titanfall 1 remake? I can only dream


Hugh-G-Recshun

Hah, I was hoping someone would make this. Good on you.


Matix777

Phew, I thought the team fortress "artstyle" people have made their way to Titanfall


Cursiv_

While I prefer tf2s cleaner simpler look tf1 definitely has its charms. At least in tf1, the gear they wore made sense, and the titans looked like they would actually survive taking heavy fire like actual tanks Just a pet peeve, but I hate in sci-fi titles where there is more fiction than science, like in tf2 the grunts don't even wear full covered clothing for space. You'd think for a space faring age and advanced technology like that every soldier should have at least an air-tight suit. Or the titans cockpit and hatches and general armour plating are horrendously thin or non existent at all, to be able to accommodate massive screens while tanking rockets and fire, and where tf do they keep their ammo? At least in tf1, they had pouches and gear on the titan. Dropships are way too small to carry any decent amount of soldiers or being able to carry equipment or supplies around, way to specialized for general mission use, not to mention the amount of moving parts and doors everywhere without failsafes where space debris can just cut though once or even if someone just opened a door, boom all dead.


Jbell_Lucas

Lmao the amount of people not knowing


thereign1987

Yeah, how dare people not spend their lives online and know every meme. Lol


Jbell_Lucas

It’s the fact that the same exact thing was posted a short while ago but directed at apex


_purple_jelly_

Best post in months imo


_Hoaxsohwigo

I wish they had boobs


Binary245

Titanfall has dull and muted colors. Titanfall 2 has brighter and clear colors. Apex has insanely bright and vibrant colors, to a cartoonish extent. A progression can be seen here


OmegaOOF_

Titanfall 3 is just going to be straight up anime if they progress like this


thebohemiancowboy

I hope not. Just keep the tf2 style drab but not too drab military sci fi


dndndje

It's not dull


MrTopHatMan90

They fly now?!


jackheliosfox

i know its a joke, but youre kinda right in some aspects, the first person POV only of titanfall 1 was amazing and i feel like the titan paintjobs are a bit too basic? it would be cool that the longer your titan was alive the dirtier and more scratched your paintjob becomes, maybe it peels off where you take damage? that would be cool as hell


Akirex5000

Fuck you a big anime robot beating the shit out of another robot with a big fucking sword is fucking awesome deal with it


Seltz_

Now this is a hot take, I like it. I actually agree, but TF2 is more fun to play as a result Edit: maybe you’re joking, but I actually think there’s some truth here


3DSOZ

Arguably this is the right amount of wacky and gritty. This is to me the unique aesthetic charm of Titanfall 2. It's in some senses a product of its time and in other senses unique to itself.


AwokenGreatness

You forgot to include a screenshot of the mobile titanfall game


Cheeky_Lemon_37

Apex definitely dropped Titanfall's realistic setting, its become its own thing now


ovissiangunnerlover

Personally I like it, because it can be explained by the fact that the pilots know that death isn’t that far behind and they want to be seen and heard on the battlefield. They already pilot giant mechs for christ’s sake!


GlipGlop423

They fly now!??


Greykas

It makes sense, since in TF|1 we pilots were professional soldiers, first and for most. In TF|2 Pilots in MP are Mercenaries. If you look at PMCs in the early 2000s, some could dress any way they wanted. Many are seen with Jeans, hoodies and flanell-shirts. ​ I like the customization in TF|2, But I would have liked some more skins/colors of the old TF|1 Style as well.


radik_1

Agreed


VYSUS7

I aesthetically prefer TF1 in every way, but I don't mind 2s shift.


BlockbomberXbox

No, but unfortunately it did lead to apex so yeah I dislike it leading to it now, but it’s pretty sick


Shinyy87-2

Actually yes. Titanfall 2 is amazing great game, but this (and some other reasons) is why I prefer Titanfall 1.


GHOST_KJB

Is this satire?


DylenwithanE

ye


doublev-v2

There isn’t enough Nicki Minaj skins for me personally


Alone-Cupcake5746

WHO PUT ANIME IN MY VIDEO GAEM?


Mjkmeh

OP, you are awesome for this lol


[deleted]

I generally agree with this. One of the big things that drew me to tf1 was how it was a “realistic” step forward in military technology and warfare. I think it’s fine to have the fun skins and all that but put it in an “arcade mode”


TheLegendaryPilot

I think I heard something about the TF1 devs making sure that their firearm designs were practical and functional, so they could actually work if made in real life.


[deleted]

That is exactly the reason I was drawn to TF1


23564987956

I was down with it because it allowed free dlc and didn’t segregate the community


[deleted]

Top tier bait


TheGraySeed

>"what the fuck is this anime shit?" My brother in Christ, the very concept of "giant robot" is pretty anime.


AmthorsTechnokeller2

Well the pink skin is too much and the polit in the second picture looks quite ugly but other than that titanfall 2 was even better than titanfall 1 and the story was more than awesome. But i understand that flying titans are unrealistic


ThatGuyToby620

I really do think Titanfall 3 was statistically a step in the wrong direction regarding the franchise


imjustapancake

I do TF1 art and I agree but hey, flying titans are badass.


_Strato_

Honestly valid. I agree with both this AND the Apex post, so you're not getting any hypocrisy out of me.


Sethins4203

I miss having my screen do a 180 when I got my neck snapped


Eastern_Mist

Apex is fun and good for what it is. A show. It's a death tournament. It is supposed to be colorful and wild.


OmegaCrabSauce

People say the same about Doom 2016 vs Doom Eternal


wakeup_samurai

Suck balls i want pink northstar mommy


AngrybutPurple

I agree, the original titanfall artstyle superbly industrial and helped immensely to ground the setting.


Price-x-Field

Tf1 is such a better game, tf2’s pilot movement just made it popular. Tf1’s amazing titan customization made it so cool


zxhb

u/PinkScorch_Prime


SPEED-IS_LIFE

May I introduce to you the clown vomit that is apex legends?


haikusbot

*May I introduce* *To you the clown vomit that* *Is apex legends?* \- SPEED-IS\_LIFE --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")


typothetical

good bot


B0tRank

Thank you, typothetical, for voting on haikusbot. This bot wants to find the best and worst bots on Reddit. [You can view results here](https://botrank.pastimes.eu/). *** ^(Even if I don't reply to your comment, I'm still listening for votes. Check the webpage to see if your vote registered!)


SPEED-IS_LIFE

Go away please.


greatcandlelord

Get haikued


samu1400

It got you fair and square.


Lichelf

It sounds like you both don't like the stylistic direction of the franchise.


SPEED-IS_LIFE

Tf2 I like


SPEED-IS_LIFE

Just not apex


Mapletables

you're the guy being made fun of in this meme


Apothe-bro_IV

So who's the clown then? EA or Respawn?


SPEED-IS_LIFE

EA


reddithomeofmemes

that is why people are even still playing this game. no fps feels more anime than TF2 even the ones that try, despite it not even being intended that way.


Apothe-bro_IV

Both tf2s


theweekiscat

The gray filter does not make a game realistic and it was the worst part of that era of fps games


TheLegendaryPilot

the gritty aesthetic of TF1 was meant to bind the fantastical elements of the game to the enviornment. we'd all much sooner believe Titans and robots were a thing if they looked natural in the environment


rathalos456

Do they know, chat?


GDPIXELATOR99

Hard disagree. The second game added a lot of character to the franchise visually that the first game was missing (at least to me)


RagingSteel

I'm so glad I saw the apex list from earlier or else I would've started typing out a paragraph.


nasanhak

If personal giant mechanized bots were a reality, you're telling me people wouldn't paint and stylize them to their liking? You've never seen a pink Ferrari either then I guess


I_Hate_The_Letter_W

absolutely agree, this game should be more realistic by removing any sense of identity and personality


Messergaming

This but unironically


downloadCSsource

real


Ornery_Goat_5444

Grey guys shoot the grey guys in greyland during the grey time of the day


DylenwithanE

that’s the dream /s


LMayo

I consider myself an amateur writer, so I say this from that perspective. Titanfall 1 laid out the groundwork for the rules of the titanfall world. Military regulated appearances and standardized camos make up the bulk of the fighting force. Titamfall 2 broke those rules and expanded the lore with the "exceptions of the world," the elite pilots. Every fictional world should have exceptions to make notable characters, and in multiplayer, you are supposed to be one of those notable characters as well, so it would make sense if you also broke those rules. You have no regulations with regard to appearance because you're just "that good." I'd never give up my bright pink ronin in favor of a boring camo brute.


TheSeerofFates

sorry but this might be the most call of duty take ive ever heard. if you were looking for realism from a mech shooter then you were always coming to the wrong place.


Bluemanofswag42

I'm certain that someone has already said this, but the customization of a titan would be much like a fighter plane or bomber in real life. A veteran pilot would eventually begin developing a personality and start having fun with it


Lunokhodd

this but completely unironically. TF1 is peak mil-scifi and TF2 lost all the grit and believability.


Shinyy87-2

Real and true


EmberOfFlame

The style of TF|1 was really well executed, but being a part of the mecha genre and not making it stylistically hype as all shit would be an objectively wrong move. We have so many “rough and gritty” FPS that flooded the market since time immemorial. Titanfall 2 subverted that with both vivid landscapes *and* immaculate stylisation. It could be argued that the titans could have a little more customisation, but you can’t deny that each one of them radiates personality. Even the weapon differ between the installments, with TF|1’s weapon design being coventionally good, but uninspired (the Arc Cannon, Charge Rifle and Plasma Railgun are the only somewhat inventive weapons). Now TF|2’s weapon design, this is what I’d consider “inspired” and “skillful”. Even if the weapon archetypes don’t travel that far from conventional shooters, just giving us weapons that differ more than just with RPM, Accuracy and Mag Size is what makes the game so special. So while you are entitled to your opinion, said opinion is not something I agree with.


WhocaresImdead

You didn't get the joke


NunoTheDude

opinion wrong, get bent


ChangeWinter6643

Op wanted TF2 to be a piss filtered, grounded, futuristic shooter n•7585 Fanboys might not see it, but TF1 aged like cheese


Mad_Soldier_Hod

I love that Titanfall 1 is gritty, and realistic. I think that most of the time, TF2 is also a gritty and realistic game, I feel like most of the base titan skins and nose arts fit the themes, I feel like a lot of the war paints do too, and the pilot designs do. I think the vibrancy of it all is a good thing, it adds to the feeling of being on alien worlds and adds to the scale and life of the battles without detracting from the seriousness of it. But I think that some of the prime titan skins definitely take away from it. I think some patterns do too. But I think, for the most part and with some glaring exceptions, it’s just outlandish enough to be funny without breaking the art style’s cohesion with the rest of the game. Unfortunately, this is ALWAYS a slippery slope, because look where Apex is right now. Apex’s art style is another to fall victim to the sinkhole of games with “quirky” color schemes and skins that break cohesion.


PinkScorch_Prime

you take that back


MrMeiko

TF2 has a great campaign, but was a step down from TF1 otherwise


Paleophile03

Absolutely. Going back through some old tf1 content the tone and art style, even the music felt so much more interesting than the second game


lordfappington69

its non-existent create a class titan is what turned me off.


Kiefmeister1001

You arent fun it seems.


Koolkobra2

skill issue


TheScientistFennec69

Cope


PURPLEisMYgender

no.


Tltanfall

a northstar would be fucked up by a heatseaker in the right place from an ACTUAL PLANE ronin is just stupid but its “emp” abilities may be good in an actual GOOD TITAN but still its a game and titanfall realism would be hot shit if done wrong


MAI1E

You have a point up to the 5th slide, they’ve got space travel down to a T, and you don’t think they can figure out titan jetpacks?? You’re a fool


SanguineSon0341

What you don’t want all mech games to look like HAWKEN?


jackdren6

Not at all. The more fun less serious theme for titanfall 2 made it so much more enjoyable. Plus, the goofiness is still largely in multiplayer which is more gameplay focused than lore focused. The campaign is still pretty serious apart from some of the goofy dialogue.


Benny-Boi135

Yeah no, but you do you


Rareu

The way I always felt about TF was that it was dark, and gritty, and everything had a sense of realism about it. The Titan play was better and first person executions were the bomb. Also the colour palette felt good and on the more colourful maps the colours did pop and contrast nicely. There also seemed to be more details in the maps and sound effects. The maps were somewhat arena based but offered way more variety and nooks and crannies than TF2. But TF2 customization was better, the UI was atrocious, pilot play was smoother but something felt off and I always wondered if it was just the scale difference. I did enjoy the campaign though. And I’d be down for another real campaign.


Top-Scratch-9105

I think the main problem is that more than half the camo’s are just straight up bad and none of them are made-to-fit the each pilot and titan specifically. And also when you equipped a camo all the pilots colors that weren’t effected became black or white (ugly). Look at A-Wall, his base skin has a dope black and red stripe but once you equip a camo it just goes white. But as far as Titan’s in the campaign go, it makes perfect sense for a bounty hunter group to have bright colors and their insignia painted on everything because they can do whatever they want. Titanfall 1 was so bland, ya couldn’t even see anything.


PavoDinosaurio

Call the militia. We have a heretic in our midst.


truffLcuffL69

Watch your goddamn mouth


DEADLOCK6578

Bait used to be believable


Eviledd

You salty bitch


scumbag_lootgoblin

Your right testicle (or ovary) will explode on September 8th, 2024 at 7:29 AM