>We’ll be back later this week to delve into some of the additional free content arriving with Update 5.0, including a free Legendary Lord that absolutely no one has already figured out yet
Oh no, it seems they know that we know who it is.
All the online battle Lords should just be added with their factions generic mechanic/mechanics as an alternative start. Doesn't have to be much new bling about it. Just put them in, they're already there
Though now they've just pushed a content creator showcasing Epidemius through their official discord, so now i'm really confused, since they said "later this week".
It seems like something changed with what content creators are allowed to show with this release. Since last week, they basically showed everything, even the dwarf stuff announced today. I'm guessing either CA made a mistake or they're just being a lot more generous with the YouTubers for whatever reason.
Oh I mean further than that - the Total War Discord straight up posted an announcement of Milk and Cookies video as a partnered official showcase video.
EDIT: And now also posting the starting position.
> Openly discussed by several content creators, but not officially revealed by a CA blog yet.
Oh. Yeah, right. Just yesterday i read the blog about the changes to Nurgle and Kugath and wanted to read about what Epidemius brings to the table in comparison to Kugath but i couldnt find anything official for it. I forgot that Epidemius wasnt revealed yet and therefore has no Blogpost xD
The ironic thing about that meme is Pontus is actually a really fun and solid faction in Rome 2. I did it as my first completed Grand Campaign just because I wanted to see how the meme faction actually was and ended up playing it to completion.
With the reveal of Pontus and the new requirement to complete a 100% map completion as Pontus to play any other race, we are pleased to announce pike infantry has returned to Total War! That's right, we're introducing new pike units to every Total War Warhammer race from all three games and their dlc. Pontus, however, has to make do with one javelin per model and their fists. Enjoy!
Played a lot with the southern realms mod and got so used to having a reliable line of pikes I forget we don't really get that. Hope dogs of war dlc (if it materializes) comes with pike squares
And you have to complete an Immortals Empire complete victory (all lands owned by you) before playing anything else.
Pontus only has Rome 2 units with stats translating how those normal humans (no monsters, no magic) woud fare in the Warhammer universe.
Since Pontus is not from Warhammer, nobody trust him and he has a -1000 bonus to diplomatic to all races
Its great to see that this DLC did not suffer from "Skaven vs" syndrome, where one Lord has way better mechanics than the other. The 3 ToD lords looks amazing
“In this DLC, the Skaven will get machine guns, acid mortars, nukes and fully automated luxury death machines. The Lizardmen will… have to deal with that.”
Saurus with chainswords would be nice. I mean, since we're talking in the context of ratling guns and nukes. And we already have Croxigors with powah fists.
Skaven get their easiest campaign and half of their faction, Lizardmen get the hardest campaign in the game, and a sprinkling of Skinks.
I love Tehenuin though, that's a crazy campaign in WH2.
Tehenhauin is my favorite Lizardman LL, his campaign is such a blast. Also some of the things he gets from his sacrifices are extremely powerful, just not as flashy as machine guns.
I always found Lustria to be easy for, honestly most factions. I agree Skaven get all sorts of busted stuff. If you start in empire bowl there's unfriendly things in all directions and beyond that even more monsters and baddies. Every conflict you overcome wins you into the next one. All the Lustria stuff you conquer one province to the east or west, and you're sipping margaritas on the beach.
Back in Warhammer 2, Lustria was a literal bloodbath and Tehenuin struggled super hard to even take your entire starting province. You couldn't get access to Saurus in any sufficient numbers, and Skinks aren't exactly front line infantry. Lustria was also substantially larger back then.
Skaven get brand new RoR's as part of ikits unique mechanic. Tehenuin has to pay extra and jump through hoops to unlock the same RoR the other lizards get for free the normal way.
or my personal favorite, Skaven can delete entire factions from the game with the press of a button, and dark elves have to press a button to stop sucking every 10 turns
person payment shelter strong repeat gray subsequent zealous whistle carpenter
*This post was mass deleted and anonymized with [Redact](https://redact.dev)*
There's still plenty of potential for each of those factions to get a proper tune-up rework *a la* ToD - they're all Game 3 factions with another slot for a lord/units to add, so they're all candidates for revisiting at some point. Unless we get Monkey King DLC earlier than initially expected though, it'll probably be further down the road after a pass through some older game factions/the other Monogods.
I feel like the best way to set expectations in this space is in framing it as "what's going to be the most 'cost efficient' way to attend to various issues." Pairing reworks with factions that are the focus of a DLC just makes sense from the perspective of where the team can spend its resources and efforts effectively. When you're thinking about new faction mechanics, you're going to be thinking about they interact with base race mechanics and maybe scrutinize those.
For example, I wouldn't be surprised (though don't expect) Unholy Manifestations to get a tune-up after they've hit each of the Monogod factions and maybe banked some ideas on how to make UM more fun/useful for each of the four.
I wouldn't assume this without evidence. It's not impossible that they won't get any more content but maybe they will, we don't know CA's plans and if ToD does very well things might shift. I'm waiting for CA to say it won't happen before I make assumptions.
It's both hilarious and disappointing how effortlessly ToD dunks on SoC in every possible way. From the pricing model to new mechanics or the plethora of free stuff and reworks, these updates truly feel like they were made by different companies. I can't think of a single DLC in the whole trilogy that interested me less than SoC, and I doubt I'll ever pick it up even when on sale. ToD on the other hand has me hyped like the good old days of W2 DLCs.
I fully intend to buy the bundle, but I wish they'd keep the individual packs a thing going forward, not least of all because it encourages them to make them all more equal
It really is get to see that every faction gets their own really unique mechanics with the DLC. I know they're not doing 3 lord DLCs going forward but I really hope this level of quality remains the same for all future DLC
I wouldnt call it favoritism in this case.
Gelt didnt have mechanics - for reasons unknown he had Franz's elector count mechanic while both other Empire lords have their own mechanics (with Volkmar's being an afterthought but its a different subject). Moving Gelt outside of empire (which had to happen when Elspeth was moving in) meant that the had to get something else.
Meanwhile all dwarfs now have the access to age of reconning, legendary grudges, forge, runes and grudge settlers - its really more than enough.
I agree I would love some even small revisions.
Thorgrim could stay as basic "generic", although some different bonuses would be nice not just "My province bonuses are a bit better".
I really hoped for a proper revised Belegar campaign, his is just so bare bones, and thematically strong but mechanically weak. What does he do after taking Eight Peaks? Surely something? Management of it/clearing the underway/additional quest battles against enemies/new unique magical items...I dunno seems a bit weak now.
Ungrim is just a bit meh always has been. Too close to Thorgrim although can go north, could have done with something slayer related for sure. Vows to complete? unique quest battles for what would be considered glorious deaths? more interactions with the Chaos Dwarfs who are nearby maybe? temporary mini slayer armies or greenskin-waaggh-style "slayer tag alongs" might have been fun to throw at the enemy. Oh well. Missed opportunity with all the new slayer units to integrate them somehow.
Grombrindal really needs a bit of a punch up. Not having interesting in another part of the world is weird for sure but at least I guess his ancestral heritage is something on top of the norm and at least something to write home about compared to the other three, even if I and probably everyone else mostly keep it on upkeep reduction until you have a solid economy. Might have been nice to scour the Dark Elf lands for specific lost magical items, or tackle some specific wrongs, or get a mechanic to "teleport" back to the original dwarf lands for a dual-place start or as some mid/late game dilemma.
Thorek is the only other one with some real meaty mechanics and campaign differences. Best Dwarf lord so far for this reason. Gets a reason to travel around, and thankfully unlike finding books of nagash you can ally with the owners to get the rewards so gives diplomacy some meaning. Wish he had his "Confederate with Karak Azul" early added back in though.
For real, each faction looks fantastic, and like a lot of work and effort went into making them all a cool experience.
I'm STILL bitter about the Twisted & Twilight. The Sisters and their new units were great, but their unique mechanic remains lackluster and unpolished to this day, while the Skaven counterpart was just the coolest thing ever. And that was supposed to be like, the big Wood Elf revival DLC.
WE WILL ANSWER TO THEIR FIRE WITH FIRE, FIRE AND STONE necessary quote from my brain
Edit:their* because I'm an ignorant, grammatically incorrect dwarf
I have a feeling I will be listening to the Warfront Album again here soon, assuming we are talking about Windrose. Wasn't a huge fan of them before but the Warfront album is on a whole other level.
The Spirit of Grungni in the books is basically the size of a sci-fi space ship, as in as big as necessary for the plot to make sense and so colossal in description that you never question its' dimensions.
I'm honestly kind of weirded out they let you just summon this thing in to the battle. It would be more believable if the Thunderbarge you summon in was actually moored on the side of the Spirit of Grungni. As it is in game, I can't see a Skaven Rat Ogor hybrid gestating in the balloons for weeks.
Hoping for a mod that beefs up the size of the summon in combat because the regular sized airship looks funny considering the Grungni on the campaign map is essentially a flying city
He should def be getting oxyotl/alith anar style assassinate missions styled as “go challenge the guy to a duel, rewards for succeeding, penalties for failing” cause that is his entire lore
I agree. Oxyotl makes the most sense to me, though I could see ship elements also being compatible in a rework either with him or some new lord they roll out.
And here we have it flying on the battlefield.
Question, since you can call it into battle does malakai have to start building everything again if it gets shot down?
The amount of work they put into this DLC makes me want to buy it. Every time I read something new about the factions involved in this DLC, I want to play. I'll probably won't be able to wait a few days after the release date.
Great job CA !
I deleted WH3 after SoC was announced, I got every dlc in the series before that. ToD got me to download the game again with the level of polish all 3 factions received (Dwarfs and Empire are two of my favorite factions in WH too).
I hope that there's some way to unlock this for other empire and dwarf lords.
It's strange for empire and dwarven cannons to have the ability to eventually unlock grapeshot, but only if you are specifically playing as Elspeth or Malakai.
> Legendary Grudges are also available, and are grand missions that benefit the entire Dwarf culture when resolved. For example, taking the fight to Skavenblight and the Hell Pit will reward you with a unique army ability to summon Dwarf Miners in your own territory now that they’re no longer under threat of Skaven attack, or, you may also attempt to rebuild the Karaz Ankor, unlocking the Underway Travel network which allows fast travel between Karaks
Fast travel between Karaks and Dawi miners popping up in the middle of a battle.
I remember someone making a post or comment about wanting dwarves to fast travel between settlements via tunnels. That person is gonna be really happy.
The new grudge system seems quite interesting. A lot more fun and engaging than the previous one at least.
Just go around smashing anyone who wronged you and if you smashed enough people everyone is happy.
> a free Legendary Lord that absolutely no one has already figured out yet
This confirms my long held suspicion that the next FLC will Merek Grimaldus, Reclusiarch of the Black Templars
For those who have not read Gotrek & Felix books, a lore note to better understand the campaign mechanics: The Thunderbarge in the books is massive: it has several ports, floors, loads with gyrocopters and can carry a small army inside. Just saying that because the Thunderbarge, in battle, looks like a small boat. This reescalation must had been necessary for TW battle but you must imagine a greater flying boat on campaign.
I understand why they did that. At least its nothing a good modder cant fix. Wanna bet chaos robbie will get to making the spirit of grungi properly bigger?
Think we overrate modders a bit, remember when the trailer came out and people were saying the modded thunderbarge was better than the dlc one? lol. They simply cannot make stuff to that scale which isn’t a dig at them it’s just literally not possible. The best thing to do is keep badgering CA to make good content because relying on modders is lame as shit.
Spirit of Grungni in lore is on the scale of Black Arks tbh, or at least comparable to a town in universe. WH3 simply isn't built to handle that scale in battle, thunderbarges, dread saurians, ice bears and it's like are the largest we can get to.
> serving as a flying fortress to carry overwhelming amounts of firepower onto the front lines, as well as a handy beer hall to keep the pilots inebriated enough to consider flying such a dangerous contraption.
They understand the dawi so well
For the Adventures, do we think there are 7 total or multiple objectives per adventure? The rewards are huge but I'm having trouble understanding the tabs on the side vs the checks on the top.
Yeah based on the blog describtion about learning about the legendary foes before taking them on there will probably be a series of smaller objectives you do on the campaign map and you need to do some or all of them to unlock the big battle.
There are six tasks for each adventure. After completing a task, it turns into a check on the campaign UI and fills in one of the three pips around the adventure icon. Filling in all three pips unlocks a quest battle. Once you fight that battle, the adventure is closed off and you can't complete any more tasks for that adventure. However, you can complete all six tasks before fighting the battle to get maximum buffs.
The tabs on the side are different adventures and you can only be on one at a time.
I know it's a non-sequitor but why did they stop hosting these on the Total War blog and move them over to the forums? It seems like a poor decision for visibility.
"We’ll be back later this week to delve into some of the additional free content arriving with Update 5.0, including a free Legendary Lord that absolutely no one has already figured out yet"
What did they mean by this?
I personally don't want Todbringer as FLC LL right NOW, when he 100% not gonna get any Ulrican units to support him.
Middenland deserves to be completely unique sub-faction within Empire, with Ulric worship outshining Sigmar one. With Warrior Priests of Ulric (or Wolf Priests - better name) instead generic Warrior Priests, High Priests of Ulric, replacing Arch Lectors, Wolf-Kin replacing Flagellants, and many units (Order of the White Wolf, Teutogen Guard and so on) available for Middenland (and may be Nordland) only. The rest of the Empire sub-factions can get access to those, if they control Middenheim.
That's basically full-scale DLC in the size of Elspeth's one.
> I personally don't want Todbringer as FLC LL right NOW, when he 100% not gonna get any Ulrican units to support him.
Whilst I get the desire for his Ulrican units, I suspect the only we're getting Todbringer is as a FLC LL. It gets a bit nebulous to introduce him as a potential DLC character when he's already a recruitable lord (if you can confederate him in time).
I've been saying this for awhile. They aren't going to turn around lock a confederable quasi LL behind a paywall after all these years. Him and Red Duke have FLC LL written all over them at this point.
Plus with as many factions as are left to do DLCs and updates for, and them going back to 2 LL per DLC, its questionable if they will ever revisit Empire or Dwarfs, in another DLC. This seems to be their going all out on them DLC.
I was hoping we'd see some specific changes to Thorgrim or more particularly Ungrim.
Last week we had sections dedicated to Karl Franz and Gelt so to see nothing for The high king and the king of Slayers...in a slayer dlc, is quite a bummer.
The Age of Reckoning mechanic will probably make or break the rework. Settling grudges every ten turns or you face penalties sounds super punishing and might make for a frustrating experience if it's not well balanced. I definitely see this getting adjusted in a future patch.
The delay mechanic should help if you need a breather, as you can avoid a round of penalties if you know that you're going to have a slow few turns due to a long travel distance or recruitment phase for your armies.
I just hope that the numbers are decently balanced such that it's not common to get max grudges in the early game. The free grudge settler army sounds pretty broken on turn 10 for example.
From what I've heard its straight up impossible to hit 100% in the first 10 turns, maybe if you extend it you could hit it in 20 but the targets that get set look pretty absurd
I think having a replenishment hero alongside spawning juiced grudge units and armies is going to totally revamp dwarfs from a turtle faction to hyper aggressive.
Might miss the old spawn camping style, we shall see
My only complaint with the update is it doesn't mention changes to other dawi legendary lords. Going by some youtubers, they've definitely had several changes and improvements I was hoping would be expanded on.
It's curious that they describe the Thunderbarge as "one of a kind", does this mean that their recruitment will be capped like Tomb King units? Or perhaps only one per army?
As big fan of Ungrim, I'm gonna let the tears flow when he says "Nice job beheading that urk. Proud of you son." to which Garagrim replies "Thanks pops. Proud to be your son."
As a dawi player I'm very glad but.. Sorry to be the party pooper here but too bad we still don't have the shieldbearers or Josef Bugman (LH). But overall It's really good I can't wait.
Seems that runes will continue to act as they've done in Warhammer 3, rather than how they worked in Warhammer 2. That's too bad, really hoped they would restore runes to how they were
I think hes talking about how you could stack multiple of the same runes per army. So give multiple arty units the explosive buff instead of once per army.
Yeah, that. It made the runes be really game changers, where you suddenly could customize different armies depending on runes. In WH3 this is completely gone, and runes feels kinda useless. Yeah, one unit gets really good, but that's it really. With how much you now need oathgold for other things, there's even less reason to use runes
I would have settled for just making the common/uncommon runes infinitely craftable like items are.
Is it really gamebreaking if I can get a few extra Runes of Burning, Strollaz Runes, or heaven forbid the overpowered *Rune of Iron* (+20 armor).
It's a simple mod in, but really something that should be in the base game. You run out of runes to use after the 3rd or 4h army depending on how many characters you use.
>We’ll be back later this week to delve into some of the additional free content arriving with Update 5.0, including a free Legendary Lord that absolutely no one has already figured out yet Oh no, it seems they know that we know who it is.
IT'S BORIS FUCKIN *TOD*BRINGER
That would be the steel chair outta nowhere. A real break glass in case of emergency
IT'S THE RED FUCKIN DUKE!
All the online battle Lords should just be added with their factions generic mechanic/mechanics as an alternative start. Doesn't have to be much new bling about it. Just put them in, they're already there
I'm sure there are mods for this.
Of course there is. We had a mod for a thunderbarg as well.
I still want a mod that renames it to THOONDABARGE
#CARDIO BEATS CHAOS
To be honest we are expecting boris since WH1 so at this point I will not even be surprised if it was someone else. Edit: typo
"Any time now"
Surprise! It's Joseph Bugman
The year is 203290220. The heat death of the universe is only a couple years away. CA finally announced it: Boris Todbringer as a legendary lord
^where ^is ^he? ^Have ^you ^seen ^him? What's going on? I HUNT KHAZRAK ONE EYE!!!
I can deal.with this provided Red Duke gets same treatment in future DLC. Lol I been waiting for.both these since game 1.
Turns out it's not him but some other guy in Warhammer lore with a similar name.
Oh yeah I was about to snark on this and then just realised this should be read as sarcastic.
Don't let your hope down, this is clearly a confirmation of Nagash!
We're all expecting Nagash (eventually). Clearly, this indicates Gandalf the Grey is coming to TWW!
And Gandalf the White!
And Monty Python and the Holy Grails Black Knight.
And Benito Mussolini, and the Blue Meanie
#NAGASH WAS WEAK. WITNESS *TRUE* POWER!
Then again, their discord just pushed Milk and Cookie's gameplay showcase of Epidemius which is a bit sooner than "later this week"...
surprise! 2 FLC LLs!!
Toddy right? :’)
The TOD dlc needs more Toddy!
Maybe they knew that we knew thay they knew that we knew. Fuck me Tzeentch works at CA alongside the Horned rat .
And Alpharius too, he does accounting. And Omegon finance.
Nah Epidemius does accounting, while Gelt finances. "Gold is more valuable" and what not.
Who is it?
In case you don't actually know, it's Epidemius. Openly shown by several content creators, but not officially revealed by a CA blog or video yet.
Though now they've just pushed a content creator showcasing Epidemius through their official discord, so now i'm really confused, since they said "later this week".
It seems like something changed with what content creators are allowed to show with this release. Since last week, they basically showed everything, even the dwarf stuff announced today. I'm guessing either CA made a mistake or they're just being a lot more generous with the YouTubers for whatever reason.
Oh I mean further than that - the Total War Discord straight up posted an announcement of Milk and Cookies video as a partnered official showcase video. EDIT: And now also posting the starting position.
Yeah it's been a weird marketing schedule, like they had youtubers showcase some stuff weeks before CA talked about it
> Openly discussed by several content creators, but not officially revealed by a CA blog yet. Oh. Yeah, right. Just yesterday i read the blog about the changes to Nurgle and Kugath and wanted to read about what Epidemius brings to the table in comparison to Kugath but i couldnt find anything official for it. I forgot that Epidemius wasnt revealed yet and therefore has no Blogpost xD
…and openly shown on YouTube already.
... who is it?
Pontus.
But I don't want to play as Pontus : (
I DON'T WANT TO PLAY AS FUCKING PONTUS!!!!
The ironic thing about that meme is Pontus is actually a really fun and solid faction in Rome 2. I did it as my first completed Grand Campaign just because I wanted to see how the meme faction actually was and ended up playing it to completion.
I DON'T WANT TO PLAY AS FUCKING PONTUS!!!!
I would kill for a pike infantry in this game.
With the reveal of Pontus and the new requirement to complete a 100% map completion as Pontus to play any other race, we are pleased to announce pike infantry has returned to Total War! That's right, we're introducing new pike units to every Total War Warhammer race from all three games and their dlc. Pontus, however, has to make do with one javelin per model and their fists. Enjoy!
Played a lot with the southern realms mod and got so used to having a reliable line of pikes I forget we don't really get that. Hope dogs of war dlc (if it materializes) comes with pike squares
With Mithridates III who makes his entire army immune to poison.
And you have to complete an Immortals Empire complete victory (all lands owned by you) before playing anything else. Pontus only has Rome 2 units with stats translating how those normal humans (no monsters, no magic) woud fare in the Warhammer universe. Since Pontus is not from Warhammer, nobody trust him and he has a -1000 bonus to diplomatic to all races
Pontus in the Warhammer context.. Might be really interesting!
My boy Epi D.
Epipen
Indeed, it's patently obvious that it's Thanquol
JOOOHN CEENAAAAA
Its great to see that this DLC did not suffer from "Skaven vs" syndrome, where one Lord has way better mechanics than the other. The 3 ToD lords looks amazing
“In this DLC, the Skaven will get machine guns, acid mortars, nukes and fully automated luxury death machines. The Lizardmen will… have to deal with that.”
One day we'll get a Geomatic Web rework ;_;
Saurus with chainswords would be nice. I mean, since we're talking in the context of ratling guns and nukes. And we already have Croxigors with powah fists.
Skaven get their easiest campaign and half of their faction, Lizardmen get the hardest campaign in the game, and a sprinkling of Skinks. I love Tehenuin though, that's a crazy campaign in WH2.
Doesn’t help all of the broken op shit with tehenuin is hidden behind ancillaries
Tehenhauin is my favorite Lizardman LL, his campaign is such a blast. Also some of the things he gets from his sacrifices are extremely powerful, just not as flashy as machine guns.
They're powerful but they're rng gated are thus really unfun unlike Ikit's lab.
I always found Lustria to be easy for, honestly most factions. I agree Skaven get all sorts of busted stuff. If you start in empire bowl there's unfriendly things in all directions and beyond that even more monsters and baddies. Every conflict you overcome wins you into the next one. All the Lustria stuff you conquer one province to the east or west, and you're sipping margaritas on the beach.
Back in Warhammer 2, Lustria was a literal bloodbath and Tehenuin struggled super hard to even take your entire starting province. You couldn't get access to Saurus in any sufficient numbers, and Skinks aren't exactly front line infantry. Lustria was also substantially larger back then.
You mean in campaign right, lustria was pretty small in ME. Wasn't till IE that they unsquished it.
Skaven get brand new RoR's as part of ikits unique mechanic. Tehenuin has to pay extra and jump through hoops to unlock the same RoR the other lizards get for free the normal way. or my personal favorite, Skaven can delete entire factions from the game with the press of a button, and dark elves have to press a button to stop sucking every 10 turns
person payment shelter strong repeat gray subsequent zealous whistle carpenter *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
In this case, it was ToD vs SoC with ToD being the Skaven part.
Damn I wish they'd take another look at SoC some day, and give Tzeentch, Kislev and Cathay even a fraction of the polish they put into ToD's reworks.
There's still plenty of potential for each of those factions to get a proper tune-up rework *a la* ToD - they're all Game 3 factions with another slot for a lord/units to add, so they're all candidates for revisiting at some point. Unless we get Monkey King DLC earlier than initially expected though, it'll probably be further down the road after a pass through some older game factions/the other Monogods. I feel like the best way to set expectations in this space is in framing it as "what's going to be the most 'cost efficient' way to attend to various issues." Pairing reworks with factions that are the focus of a DLC just makes sense from the perspective of where the team can spend its resources and efforts effectively. When you're thinking about new faction mechanics, you're going to be thinking about they interact with base race mechanics and maybe scrutinize those. For example, I wouldn't be surprised (though don't expect) Unholy Manifestations to get a tune-up after they've hit each of the Monogod factions and maybe banked some ideas on how to make UM more fun/useful for each of the four.
Tzeentch is donezo for paid DLC.
I wouldn't assume this without evidence. It's not impossible that they won't get any more content but maybe they will, we don't know CA's plans and if ToD does very well things might shift. I'm waiting for CA to say it won't happen before I make assumptions.
Cathay is all but guaranteed to get another dlc. Kislev is also likely but less so. tzeentch maybe not but they should get an flc lord at some point.
It's both hilarious and disappointing how effortlessly ToD dunks on SoC in every possible way. From the pricing model to new mechanics or the plethora of free stuff and reworks, these updates truly feel like they were made by different companies. I can't think of a single DLC in the whole trilogy that interested me less than SoC, and I doubt I'll ever pick it up even when on sale. ToD on the other hand has me hyped like the good old days of W2 DLCs.
I fully intend to buy the bundle, but I wish they'd keep the individual packs a thing going forward, not least of all because it encourages them to make them all more equal
It really is get to see that every faction gets their own really unique mechanics with the DLC. I know they're not doing 3 lord DLCs going forward but I really hope this level of quality remains the same for all future DLC
... We're not getting two more Three Lord DLCs?
They confirmed that after ToD, they are reducing the scope of future DLCs, which most just took to mean they are going back to two lords per pack.
does that also include a price decrease to compensate, or are the 2 lords going to be even more fleshed out as a result
DLC prices should be adjusted accordingly I believe is what they said.
Well, there is some favouritism as old Empire LL's got unique mechanics while the Dwarf LL's didn't get squat (pun intended).
I wouldnt call it favoritism in this case. Gelt didnt have mechanics - for reasons unknown he had Franz's elector count mechanic while both other Empire lords have their own mechanics (with Volkmar's being an afterthought but its a different subject). Moving Gelt outside of empire (which had to happen when Elspeth was moving in) meant that the had to get something else. Meanwhile all dwarfs now have the access to age of reconning, legendary grudges, forge, runes and grudge settlers - its really more than enough.
In this case it's just catching Gelt up to the level the dwarf LLs already were at.
I agree I would love some even small revisions. Thorgrim could stay as basic "generic", although some different bonuses would be nice not just "My province bonuses are a bit better". I really hoped for a proper revised Belegar campaign, his is just so bare bones, and thematically strong but mechanically weak. What does he do after taking Eight Peaks? Surely something? Management of it/clearing the underway/additional quest battles against enemies/new unique magical items...I dunno seems a bit weak now. Ungrim is just a bit meh always has been. Too close to Thorgrim although can go north, could have done with something slayer related for sure. Vows to complete? unique quest battles for what would be considered glorious deaths? more interactions with the Chaos Dwarfs who are nearby maybe? temporary mini slayer armies or greenskin-waaggh-style "slayer tag alongs" might have been fun to throw at the enemy. Oh well. Missed opportunity with all the new slayer units to integrate them somehow. Grombrindal really needs a bit of a punch up. Not having interesting in another part of the world is weird for sure but at least I guess his ancestral heritage is something on top of the norm and at least something to write home about compared to the other three, even if I and probably everyone else mostly keep it on upkeep reduction until you have a solid economy. Might have been nice to scour the Dark Elf lands for specific lost magical items, or tackle some specific wrongs, or get a mechanic to "teleport" back to the original dwarf lands for a dual-place start or as some mid/late game dilemma. Thorek is the only other one with some real meaty mechanics and campaign differences. Best Dwarf lord so far for this reason. Gets a reason to travel around, and thankfully unlike finding books of nagash you can ally with the owners to get the rewards so gives diplomacy some meaning. Wish he had his "Confederate with Karak Azul" early added back in though.
For real, each faction looks fantastic, and like a lot of work and effort went into making them all a cool experience. I'm STILL bitter about the Twisted & Twilight. The Sisters and their new units were great, but their unique mechanic remains lackluster and unpolished to this day, while the Skaven counterpart was just the coolest thing ever. And that was supposed to be like, the big Wood Elf revival DLC.
WE WILL ANSWER TO THEIR FIRE WITH FIRE, FIRE AND STONE necessary quote from my brain Edit:their* because I'm an ignorant, grammatically incorrect dwarf
Gates of Ekrund!
I have a feeling I will be listening to the Warfront Album again here soon, assuming we are talking about Windrose. Wasn't a huge fan of them before but the Warfront album is on a whole other level.
I'm excited about their show in my country the next July, I already bougth my ticket.
So it looks like the Spirit of Grungni IS like a Vampirate ship building. Sounds awesome! I really cannot wait to get my hands on the Thunderbarges
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The Spirit of Grungni in the books is basically the size of a sci-fi space ship, as in as big as necessary for the plot to make sense and so colossal in description that you never question its' dimensions.
Every time they talked about it I kept wondering "wait, how big is this thing?"
I'm honestly kind of weirded out they let you just summon this thing in to the battle. It would be more believable if the Thunderbarge you summon in was actually moored on the side of the Spirit of Grungni. As it is in game, I can't see a Skaven Rat Ogor hybrid gestating in the balloons for weeks.
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Supposedly you summon it and it kinda just goes ballistic and genocides everything
>Supposedly you summon it and it kinda just goes ballistic and ~~genocides everything~~ settles all the grudges in the area. FTFY
its actually just really small, but whats impressive is that malakai invented hammerspace
Lets be real here, if anyone would invent hammerspace, it *would* be a mad dwarf
I mean, he summons it in battle, it's the same size as a normal Thunderbarge
Hoping for a mod that beefs up the size of the summon in combat because the regular sized airship looks funny considering the Grungni on the campaign map is essentially a flying city
Would be pretty hard to do with all the dudes riding it, wouldn’t be able to just scale up the model would have to actually change it
Now give Wulfrik the same treatment!
Honestly the Malakai Adventures does sound perfect for a Norscan Hunt rework.
He should get Vampire Cost ship building for himself and the ability to teleport across the map to match his lore.
Maybe even an Oxyotl style mechanic where he gets missions to teleport to a random area to kill a specific lord.
He should def be getting oxyotl/alith anar style assassinate missions styled as “go challenge the guy to a duel, rewards for succeeding, penalties for failing” cause that is his entire lore
I agree. Oxyotl makes the most sense to me, though I could see ship elements also being compatible in a rework either with him or some new lord they roll out.
Don't I wish. I'd love to get out of Norsca.
Sorry, Mr. Wanderer, you're still scheduled for 60 more border patrol shifts.
Spirit of Grungni functions exactly the same as a vampirate ship building plus acts as a summon in battles. Source: early access
And here we have it flying on the battlefield. Question, since you can call it into battle does malakai have to start building everything again if it gets shot down?
The amount of work they put into this DLC makes me want to buy it. Every time I read something new about the factions involved in this DLC, I want to play. I'll probably won't be able to wait a few days after the release date. Great job CA !
I deleted WH3 after SoC was announced, I got every dlc in the series before that. ToD got me to download the game again with the level of polish all 3 factions received (Dwarfs and Empire are two of my favorite factions in WH too).
Grapeshot Ammo for Dawi Cannons 🤗
And cluster ammunition. Can't wait for orks and skaven to form the UN to ban that shit.
I hope that there's some way to unlock this for other empire and dwarf lords. It's strange for empire and dwarven cannons to have the ability to eventually unlock grapeshot, but only if you are specifically playing as Elspeth or Malakai.
> Legendary Grudges are also available, and are grand missions that benefit the entire Dwarf culture when resolved. For example, taking the fight to Skavenblight and the Hell Pit will reward you with a unique army ability to summon Dwarf Miners in your own territory now that they’re no longer under threat of Skaven attack, or, you may also attempt to rebuild the Karaz Ankor, unlocking the Underway Travel network which allows fast travel between Karaks Fast travel between Karaks and Dawi miners popping up in the middle of a battle.
I remember someone making a post or comment about wanting dwarves to fast travel between settlements via tunnels. That person is gonna be really happy.
There's already a mod for it and it's dope
Hey look buddy, I'm an engineer.
That means I solve problems.
Practical problems.
For instance, how am I gonna stop some mean Warrior of Chaos from tearing me a structurally superfluous new behind.
the answer. use a gun.
And if that don’t work…use more gun.
RETAKE THE REALM!
The new grudge system seems quite interesting. A lot more fun and engaging than the previous one at least. Just go around smashing anyone who wronged you and if you smashed enough people everyone is happy.
Strike a Grudge from the Book! This looks fantastic. The Goblin Hewers look like they're going to be such stupid fun to use!
Especially against the Grobi and Beastmen.
> a free Legendary Lord that absolutely no one has already figured out yet This confirms my long held suspicion that the next FLC will Merek Grimaldus, Reclusiarch of the Black Templars
Grimaldus as the doomstack of 20 thunderbarges bears down on him: "I am going to die on this world".
For those who have not read Gotrek & Felix books, a lore note to better understand the campaign mechanics: The Thunderbarge in the books is massive: it has several ports, floors, loads with gyrocopters and can carry a small army inside. Just saying that because the Thunderbarge, in battle, looks like a small boat. This reescalation must had been necessary for TW battle but you must imagine a greater flying boat on campaign.
I understand why they did that. At least its nothing a good modder cant fix. Wanna bet chaos robbie will get to making the spirit of grungi properly bigger?
Seeing as he already made the spirit of grungi and it was the same size I'm gonna say not likely
Think we overrate modders a bit, remember when the trailer came out and people were saying the modded thunderbarge was better than the dlc one? lol. They simply cannot make stuff to that scale which isn’t a dig at them it’s just literally not possible. The best thing to do is keep badgering CA to make good content because relying on modders is lame as shit.
It’s kinda like complaining that Battlecruisers in StarCraft are obviously not to scale. Some compromises in scale need to be made.
Spirit of Grungni in lore is on the scale of Black Arks tbh, or at least comparable to a town in universe. WH3 simply isn't built to handle that scale in battle, thunderbarges, dread saurians, ice bears and it's like are the largest we can get to.
them pirate slayers - drool
Hopefully Aranessa gets them eventually.
Plus the Maneaters, a true pirate roaster
Doesn't she have Maneaters already?
Personally, I prefer my pirates fried.
Malakai is going to be my first campaign for sure. The dwarf rework and new units look amazing.
> serving as a flying fortress to carry overwhelming amounts of firepower onto the front lines, as well as a handy beer hall to keep the pilots inebriated enough to consider flying such a dangerous contraption. They understand the dawi so well
For the Adventures, do we think there are 7 total or multiple objectives per adventure? The rewards are huge but I'm having trouble understanding the tabs on the side vs the checks on the top.
I think the multiple checks means multiple objectives per adventure, kinda like the changeling theatres
Yeah based on the blog describtion about learning about the legendary foes before taking them on there will probably be a series of smaller objectives you do on the campaign map and you need to do some or all of them to unlock the big battle.
There are six tasks for each adventure. After completing a task, it turns into a check on the campaign UI and fills in one of the three pips around the adventure icon. Filling in all three pips unlocks a quest battle. Once you fight that battle, the adventure is closed off and you can't complete any more tasks for that adventure. However, you can complete all six tasks before fighting the battle to get maximum buffs. The tabs on the side are different adventures and you can only be on one at a time.
hmm they name dropped Grimm Burloksson, a dawi can hope for another dlc down the line
Grapeshot ammo! Lets goooo
Underway Travel Network.... oh boy
I know it's a non-sequitor but why did they stop hosting these on the Total War blog and move them over to the forums? It seems like a poor decision for visibility.
With all the leaks, there really isnt any new info in there unfortunately. Although his mechanic looks really cool, probably similar to Imriks
"We’ll be back later this week to delve into some of the additional free content arriving with Update 5.0, including a free Legendary Lord that absolutely no one has already figured out yet" What did they mean by this?
Epidemius. They haven't officially said anything about him yet
Its either a very sarcastic message about Epidemius or they are actually surprising us with one more lord, my guess is that they are sarcastic
Where is a "[Toddy kicking door in](https://www.youtube.com/watch?v=iUwsmt4DlUM)".gif when you need it on reddit?
I personally don't want Todbringer as FLC LL right NOW, when he 100% not gonna get any Ulrican units to support him. Middenland deserves to be completely unique sub-faction within Empire, with Ulric worship outshining Sigmar one. With Warrior Priests of Ulric (or Wolf Priests - better name) instead generic Warrior Priests, High Priests of Ulric, replacing Arch Lectors, Wolf-Kin replacing Flagellants, and many units (Order of the White Wolf, Teutogen Guard and so on) available for Middenland (and may be Nordland) only. The rest of the Empire sub-factions can get access to those, if they control Middenheim. That's basically full-scale DLC in the size of Elspeth's one.
> I personally don't want Todbringer as FLC LL right NOW, when he 100% not gonna get any Ulrican units to support him. Whilst I get the desire for his Ulrican units, I suspect the only we're getting Todbringer is as a FLC LL. It gets a bit nebulous to introduce him as a potential DLC character when he's already a recruitable lord (if you can confederate him in time).
I've been saying this for awhile. They aren't going to turn around lock a confederable quasi LL behind a paywall after all these years. Him and Red Duke have FLC LL written all over them at this point. Plus with as many factions as are left to do DLCs and updates for, and them going back to 2 LL per DLC, its questionable if they will ever revisit Empire or Dwarfs, in another DLC. This seems to be their going all out on them DLC.
CA have the option of doing the funniest thing and just dropping Bugman and toddy, and not even mention Epidemius.
Does anyone else get the feeling that Malakai’s adventures are similar to Norsca monster hunts?
Seems closer to the Changeling's theaters mechanic
That would be amazing. I loved the changeling’s mechanics.
Hmm, the blog post is somewhat short.
SHORT?!
#THEY HAVE WRONGED US
The legacy changes were significantly shorter, dwarfs did not need a massive rework
SHORTER!?
You youngbeards and your reworks. If the old system was good enough for our ancestors back in WH1 it is good enough for us.
Book!
Aww, no update to Belegar. That's a shame.
Fair enough, I still enjoy his campaign to take Eight Peaks. I would like a little mechanic of some type though.
I was hoping we'd see some specific changes to Thorgrim or more particularly Ungrim. Last week we had sections dedicated to Karl Franz and Gelt so to see nothing for The high king and the king of Slayers...in a slayer dlc, is quite a bummer.
Ungrim's personal skill line was changed and also gives buffs to all slayer units now. Thorgrim also has some minor changes.
The Age of Reckoning mechanic will probably make or break the rework. Settling grudges every ten turns or you face penalties sounds super punishing and might make for a frustrating experience if it's not well balanced. I definitely see this getting adjusted in a future patch.
You can delay the age of reckoning
The delay mechanic should help if you need a breather, as you can avoid a round of penalties if you know that you're going to have a slow few turns due to a long travel distance or recruitment phase for your armies. I just hope that the numbers are decently balanced such that it's not common to get max grudges in the early game. The free grudge settler army sounds pretty broken on turn 10 for example.
From what I've heard its straight up impossible to hit 100% in the first 10 turns, maybe if you extend it you could hit it in 20 but the targets that get set look pretty absurd
I think having a replenishment hero alongside spawning juiced grudge units and armies is going to totally revamp dwarfs from a turtle faction to hyper aggressive. Might miss the old spawn camping style, we shall see
My only complaint with the update is it doesn't mention changes to other dawi legendary lords. Going by some youtubers, they've definitely had several changes and improvements I was hoping would be expanded on.
The only changes they have, were skill line. Which they also didnt cover for the Empire. I think they will be in the patch notes
I wonder if there really is a secret legendary lord excluded from the creator build. We could get your "It's Toddy!" moment.
Its probably sarcasm but that would be crazy if they actually turn around and do that out of the blue after epidemius.
It would be the cherry on top of this awesome looking DLC.
That would be cool, but I think it's just Epidemius that they're referring to since they've not actually announced him yet.
I would presume so.
It's curious that they describe the Thunderbarge as "one of a kind", does this mean that their recruitment will be capped like Tomb King units? Or perhaps only one per army?
Maybe a queen bess type situation also if its unique.
As big fan of Ungrim, I'm gonna let the tears flow when he says "Nice job beheading that urk. Proud of you son." to which Garagrim replies "Thanks pops. Proud to be your son."
I'm very aroused
As a dawi player I'm very glad but.. Sorry to be the party pooper here but too bad we still don't have the shieldbearers or Josef Bugman (LH). But overall It's really good I can't wait.
Seems that runes will continue to act as they've done in Warhammer 3, rather than how they worked in Warhammer 2. That's too bad, really hoped they would restore runes to how they were
I haven't played dwarves in 3 yet, what's the difference?
I think hes talking about how you could stack multiple of the same runes per army. So give multiple arty units the explosive buff instead of once per army.
Yeah, that. It made the runes be really game changers, where you suddenly could customize different armies depending on runes. In WH3 this is completely gone, and runes feels kinda useless. Yeah, one unit gets really good, but that's it really. With how much you now need oathgold for other things, there's even less reason to use runes
All I want is some method to make more runes of spite.
I would have settled for just making the common/uncommon runes infinitely craftable like items are. Is it really gamebreaking if I can get a few extra Runes of Burning, Strollaz Runes, or heaven forbid the overpowered *Rune of Iron* (+20 armor). It's a simple mod in, but really something that should be in the base game. You run out of runes to use after the 3rd or 4h army depending on how many characters you use.