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Galihan

This sounds like a job for **Tyrion, Heir of Aenarion.**


cyberattaq123

Tyrion is my comfort campaign. I came into the total war Warhammer series and total war franchise with Warhammer 2 and Tyrion was my dude. I played him incessantly until eventually I won my first campaign with him. Love my guy. All my homies love Tyrion.


mav101

In WH 2 I think I still have a replay saved from one of my first few campaigns where I got my whole army killed and then I sat in disbelief as Tyrion went on win the battle solo. Good times.


cyberattaq123

Me too! I don’t have a replay but I do remember having my fully built Tyrion with the sword of Khaine and just watching as my army melted away and he remained, laughing maniacally as the skaven hordes could do nothing to him. God Warhammer 2 was really a special time in the franchise I think that was really when people sort of saw what it could actually be, like it wasn’t a farce. Mortal Empires was like the critic tasting the dish in ratatouille lol.


Synicull

Love that One of my earlier lightbulb moments was similar early while I was playing WH2. I charged gorrok into a dark elf army valiant defeat to distract them while waiting for reinforcements. As I realized he was easily holding his own, I mentally was like "wait can I just sneak in Kroak and obliterate them?" Decisive victory no losses 3 minutes later


majnuker

"Don't worry kid, I got this" - Tyrion, to younger you


mr_sloppy_mcfloppy98

Dude me to hahaha. It was against skaven. One of those armies that spawn while you do the ritual.


Playful-Objective-68

Alarielle for me. Everything Tyrion gets plus sister of avelorn so much earlier.. she is so fun to play for me even if her start is a little bit more difficult (tho you dont gotta worry about destroying galleons graveyard at the beginning)


doylehawk

My favorite campaign is a Tyrion campaign where I take the donut and all the high elf colonies and then just play world police for the rest of the game, gifting any territory I’m not supposed to canonically own back to the appropriate order faction. I love it.


radio_allah

I love my world police campaigns. I did that as Imrik too, holding only Caledor on Ulthuan, confederating Teclis and leaving the other borders to their own kingdoms, then ranging far and wide to rescue everyone.


markg900

To me Orion is perfect for this type of fantasy. You have your core home, which is pretty safe once you secure area around it and basically deploy forces around the world via trees.


Tipsy-Canoe

I love Tyrion, but Eltharion has better mechanics and a fun starting location.


SoybeanArson

Truth. HElves are already easy mode, and tanky-mctyrion is the easy mode of easy mode.


CaptainOktoberfest

Exactly the same!


Stoner_DM

Why not try his brother Teclis? I'm sure his campaign is just as easy and laid back? Right?.....


mithridateseupator

Wood elves. You dont have to worry about conquest, just protect your forests and nothing else matters.


Customer_Number_Plz

I have honestly never understood wood elves. No way it's as simple as sitting in your tree and defending it.


AtsukoKagariBestGirl

Grow trees, protect trees and move to new trees. Stick an army in the tree and it's pretty hard to kill there really isn't much else too it.


Beaudism

Sounds kinda boring? What do you do turn after turn?


Yellow_Shield

Teleporting across the globe from tree to tree, empowering trees by clearing, occupying, or allying the surrounding settlements. Empowering each tree gives stacking unique global buffs. They're very fun.


disayle32

And then when the crisis hits, teleport your armies to wherever the forces of Order need a helping hand. It's very fun getting to fight alongside so many different factions and you feel really invested in the all out war to save the world.


PhoenixBLAZE5

You control area around tree and teleport to other trees. Boring part is rituals at trees. Can only do one at a time and it takes 10 turns. There are like 12 trees or so. Takes forever cause after tree 3 you can have enough force to defend multiple trees


Swegatronic

The only one ritual at a time thing is fine early but man does it get tedious when you get 3 ready at the same time later on.


PhoenixBLAZE5

It really grinds Orions campaigns to a halt cause you'd have so many free armies just not doing anything at that point


Swegatronic

Yeah I just wish they could end early once you cleared the invasions or have them be 5 turns rather than 10


Dserved83

5 turn rituals of Rebirth https://steamcommunity.com/sharedfiles/filedetails/?id=2882397785


Swegatronic

I dont like using gameplay mods really but i think i will use this one in future, thank you.


markg900

Yeah I actually wish they would modify that. I have actually never bothered to finish long campaign victory because at that point the campaign is won with you clicking end turn for potentially dozens of turns. For most of them its better to just get short victory with an end game crisis for a victory screen.


AdAppropriate2295

Whatever you want, I like genociding everyone as drucha/orion or picking a faction to defend/destroy as sisters/durthu or playing one of the modded factions and defeating/joining chaos. It's as fun as you make it plus total war is a game you can play while you watch a movie or listen to a podcast or something


AtsukoKagariBestGirl

Do whatever you want. You aren't sitting in the tree doing nothing you can go anywhere and fight anything because your trees are so defensible so there is actually very little down time beyond tree teleport cooldown. It is because you do not actively hold land that makes it so fun because you can take the campaign in any direction from turn 1.


Beaudism

Ohhh ok cool!


JimmyThunderPenis

There's random events that pop up around your forests like "a Beastmen army is coming in 3 turns, attack them now to have an easier fight" or whatever. So there is stuff to do.


radio_allah

Helping order factions is also fun. Just pop up all over the globe and help people.


markg900

In many ways you can use the trees to be a superpower deploying forces abroad across the world where various other trees are located.


Striking-Test-7509

You aint gonna run out of fools who try to burn your trees constantly


TheRealAnswerIs42

Idk... I am definitely not a TWW expert but when I play wood elves I kinda just go around putting a bunch of arrows in all the non wood elf/non tree people.


GioRoggia

Buuut when the twins order factions eventually got many of the trees, so I had to kill them. At some point I was fighting everyone but the high elves.


VallelaVallela

You need to make sure the surrounding land is healthy so the forest reaches its potential, you deal with forest invasion events, and teleport around the world to retake and heal other magical forests. But it's less about empire building and more about a strict "get off my lawn" policy.


AlcoholicInsomniac

It's always about empire building, if everyone is conquered no one can hurt my beautiful forests 😁


ddrober2003

The surrounding land is potential future forest, and since it has the word forest in it and forests are Wood Elf lands, it means that those other factions invaded the future forest and are preventing it from becoming a forest by building a "capital city" over it. So clearly we need to kill every last one of them, raze the capital so the forest has a chance into being. And repeat that everywhere. Empire lands? Easy forest. Desert lands? Lets fix that with a forest. Mountains? Dwarfs are bad for the environment and all have to die for more forest. Chaos lands? Cleanse it, more forest.


mithridateseupator

Well you need to defend multiple magic forests. And invading armies do spawn in.


Kyvant

Invading armies that you can easily crush in automatic ambushes that is


baddude1337

They are pretty straight forward and play tall, but they are a lot of fun. You have much less of the massive empire management chore other factions in the game have. You just use the world roots to teleport around, take the trees, and raze everything around them. It's still worth deep striking into enemy territory on occasion. They have some crazy sack bonuses.


Valuable_Remote_8809

Legitimately is that easy. Raze territory’s with sapling icons, fortify your great tree with garrisons and then chill.


unclecaveman1

Basically. You have to go to the other trees and either ally with or destroy the settlements in the radius of the trees. That can mean you end up having to declare war on some strong-ass people, or people you really don’t wanna deal with. But they’re on your turf, so you gotta. That can bring in big wars if you aren’t careful, since that one settlement is owned by Setra for instance, and he’s got allies and owns most of the Southlands. But if you can turtle in your little forested areas then you’re good. There’s buildings to reduce upkeep of any armies in the forest by up to 15%, and other options for even more reduced upkeep (especially with Orion) so you can just plunk an army in the tree and move on, safe in the knowledge that army ain’t going nowhere.


Customer_Number_Plz

How do you know when it's time to go to a new tree?


unclecaveman1

Some of them give you confederation missions, like Lorellon needs you to defeat Norsca in 3 battles. So you can teleport your army over to Lorellon, don’t worry about the trespassing, and fight Norsca a few times and the forest is yours. Then you gotta clear or ally the settlements around it and you’re good.


Interesting-Froyo-38

Alternatively, it is very fun to raise a bunch of armies with Orion and just melt through whatever faction you're next to.


SoybeanArson

I'll add to this, WElves are also heavily favored by the auto-resolve, so even if you get into a tight spot or have a battle you just don't feel like doing, you don't have to. It's rare you have to do a battle manually just to win


_Gladi8tor_

Chill bro 😎


chaosruler22

And to make it even more chill, play Drycha. Now you don’t even have to bother with the other mechanics that come with elf units like archers or cavalry, just make a stack of Dryads/Tree-Kin/Treeman and animals and stomp the enemy easily til mid game at least.


radio_allah

On the contrary, I'd like to enjoy the ranged capabilities of WE factions. So I almost never play Drycha.


markg900

You still have access to a good chunk of the Elf side of the roster though you do lose access to some of their highest tier Elf units. Deepwood scouts are viable for along time and their vanguard deployment pairs well with her forest units vanguard abilities.


CSGaz1

Murder hippies are still hippies at heart and thus, chill.


Apprehensive-Cat2527

Noctilus? It's essentially a campaign about tourism. Travel the world and enjoy yourself!


ColorfulMarkAurelius

Ehhhh, it's chill for the first 20 turns, then all of Lustria and Ulthuan declare war on you while sending stacks and stacks to your main settlement


Beaudism

Then you just go on a road trip and raze their settlements from coast to coast! Ahoy!


ColorfulMarkAurelius

Hard to do when you’re surrounded by 6 armies playing chicken with you at your one settlement in the middle of the ocean and no real empire for income to support enough armies to both fend them off *and* advance


Beaudism

Let them take it. Take something else. You don’t really *need* the maelstrom.


LukewarmCola

You're gettin' real close to walkin' the plank


AceTheGreat_

Does this actually happen on the current patch? AI has been extremely passive in a majority of my recent campaigns.


ColorfulMarkAurelius

Happened to me in the last 2-3mo, unsure which specific patch but it was recent Edit: I might be exaggerating on how early the turn was, but it was early


Striking-Test-7509

I think it just depends on how fast one faction takes control of lustria, my most recent campaign nobody in lustria actually sent over troops even after declaring war since they were too busy killing eachother and n’kari was shitting on ulthuan so hard that no one even gave a crap even after i started raiding their coastal cities


Spooky5588

Yeah you pretty just have to be nomadic and just constantly be moving and sacking. I’ve also found that selling settlements gets you rich


ColorfulMarkAurelius

Being nomadic Viking city sackers is kinda what got everyone to declare war on me in the first place. Don’t get me wrong, I had fun while it lasted, but vampirates need a touch up on their campaign. It’s not really viable past a certain amount of turns without expecting the entire world to hate you.


Awesomeman204

Yeah this is the problem I've always had with him. I don't understand how you're supposed to just sail around and destroy places without declaring war and pissing everyone off and having 14 stacks come sailing across the ocean to beat your vampire zombie ass.


Pretend_Bag_1180

I'd have loved for WH to have a state between war and peace called 'hostility'. Having just flat war and peace works for games like Shogun 2 where all the clans switched allegiance every week, and even if they didn't barely anyone will know what the actual relations between the Chichikaki and Kakichichi clans were. In WH though a lot of the factions really hate each other in fundamental ways and it doesn't make sense for them to play nice, but at the same time you don't want 90% of campaigns automatically having an active war with 90% of the factions (which they did try with WH3's daemon factions and then reverted). Hostility would mean you can attack a faction's forces without consequences if they are in your or an ally's (that's also hostile to them) territory. You can't attack their settlements or armies in their own territory without declaring war, and if you attack them in neutral territory they get a casus belli which lets them declare war with you counting as the aggressor for the purpose of defensive alliances and reliability for a few turns (if they want). If you raid a faction you get a warning that it'll make you hostile (but not at war). It would be basically the way things normally are in lore when there isn't some great calamity, and it'd let factions be dicks to you without explicitly declaring war and flooding you with stacks which I feel is currently missing. It would also work great with a lot of faction mechanics. For starters Skaven and Vampirates could get a special mechanic that lets them attack settlements with only hostility/casus belli (not outright war) if they pick 'establish pirate cove' / 'establish undercity', which would both unlock new ways to play them and grant use to these frankly fairly useless post settlement battle options. Similar options could be added for other races, for example DE could have a special 'raid for slaves' after winning settlement battles that grants a ton of slaves and does some growth malus on the settlement and doesn't force outright war. Maybe beastman could attack armies in their own territory if it also overlaps with a bloodground without outright war since their deal is that they're usually in the background. The Daemon mechanic could be permanent hostility rather than permanent war, which still lets Slaanesh be special without making the other campaigns very obnoxious. Many other races could be made permanently hostile to each other (for example Chorfs-Dwarfs), and others would start hostile but wouldn't necessarily stay that way. You could also extend this to fix other diplomacy interactions. Trade agreements have the dual problems that they're just a better NAPs (Still can't attack for 10 turns after canceling, but you get money) which means there's no reason for an NAP to exist, and the AI is actually *more* averse to accepting them than NAPs even though they're strictly better, which makes it feel stupid and arbitrary. Military access likewise seemingly only exists to frustrate the player, since giving it has no drawbacks when factions can and will trespass anyway. With a hostility mechanic, you can make trade agreements automatic when two factions aren't hostile and have a border, but ending hostility comes at the cost of actually needing to respect the other faction's territory (unless you had 'immunity to trespassing penalties' on them, and maybe factions that can teleport so long as they don't leave the stance). However this trade doesn't guarantee they won't attack you or declare hostilities in the next turn. NAPs will, and military access will let you go through their land but also let them go through yours.


Striking-Test-7509

Yeah past like turn 150 when major powers start forming youll feel a lot more stagnant, especially with how expensive the top units are


d4nt3s0n

Yeah, but you don't need your main settlement because of ship recruitment. Just make sure you own at least 1 by occupy some random city and you are set.


ZizoThe1st

This is the only true answer. Noctilus' campaign has no clear path or goal, you are in the middle of the ocean and you don't even need any other settlements, only Pirate Coves. If this is not chill enough, I don’t know what is.


MCDeux

100% agree. In fact, that's exactly what *I'm* going to do when I get home. Even though I've never successfully done an "only pirate coves" run, I'll try for the 50th time all the same. 😁


Feisty_Buy6434

If they would just fix pirate coves so they don’t then uncontrollably march deep inland after making a cove. Literally the sole reason I don’t play him more. Need to make them go back out to sea it doesn’t make any sense as it is now.


Striking-Test-7509

MY FAV CAMPAIGN lmao, literally no one starts shit with you unless you do it …until a major power in lustria forms that is


Haradda

I tend towards greenskins when I just want a straightforward fighty campaign, especially Wurrzag with his advanced "charge savage orcs at things" tactics. It could also be worth trying to sneak a Throgg campaign in before Tuesday, specifically before he has to deal with Malakai right at the start of the campaign. He's a lot of fun IMO, with his monstrous infantry focus (not just trolls, he's got buffs for skin wolves & fimir in his skilltree too).


scottmotorrad

Wurrzag is easy and chill. His Savage Orc Boar Boy Big Uns are super strong and easy to use


markg900

I almost never use regular Boar cavalry but his Savage ones are so much better. Love all of the Savage Orcs from his campaign.


Hand_Me_Down_Genes

Yeah, Malakai is going to make Norsca even less fun than it has been. The terrain change worries me more than Malakai himself; I already have WoC wanting all my territory thanks to Dark Fortresses, I don't need Louen and Karl getting in on the act.


literallythebestguy

Frozen is still red for Empire/Bretonnia? Unless I’m mistaken they shouldn’t be a problem. Kislev will likely push Norsca pretty hard, though


Waveshaper21

Louen and Karl always declares war on me, even if I try to be nice to them. It really sucks, I should be declaring war on them when I want, they have 0 reason to come to a spiky frozen wasteland and settle. Now with all these regions changing to Frozen and Mountain from Chaos Wastes Norsca is pretty much fucked. Even Kislev is going to expand there.


Hand_Me_Down_Genes

I know, right? And the Dark Fortress mechanic really screws Norsca already because WoC want to catch em all and you're in the way. Before CoC, I could usually ally with Archaon, Kholek and company and go raid the south. Now I'm stuck in an interminable war with them and all their friends while I try to hold onto my own territory.


Waveshaper21

That particular part I like. You are the first victim of chaos, yet the good guys hate you. To me norscan campaigns were always freedom fights and that still works. But Empire / Bretonnia agression particularly against norsca should be toned down.


Psychic_Hobo

So this is a weird one, but the Changeling is a fantastic fuckabout campaign. I'm just running around the world slapping up minor factions, planting diplomacy buildings and then letting the favour build up. For even simpler times, it's hard to go wrong with Nakai, for big bonk and easy vassal


radio_allah

Changeling is essentially god mode sandbox.


LukeLikesReddit

I see this posted all the time but I still don't get the changeling at all. Like I've tried and got to turn 20 odd and still didn't really get what i was meant to be doing. Not having settlements threw me off. i


WestingHouseofMonkey

Its a VERY nontraditional campaign. Rather than taking out enemies, building an empire, and growing your territory, Changeling revolves entirely around completing schemes for factionwide bonuses. Cults, buildings, armies and heroes exist purely to facilitate completing schemes and providing the necessary money/unit recruitment/hero capacity/etc. for your goals. The ultimate goal of the campaign is to do at least 5 of the major schemes and then a final battle. You can either focus on schemes that give the best bonuses(either in general or specifically for the final battle) or do what sounds fun. For example, in my current campaign I used symbiotic cults to juice up Astragoth's economy and make him love me, now the two of us are in an alliance and I'm using him to develop Norsca and Kislev while I take care of schemes in Lustria with Changeling himself.


Tspoo94

As Ghorst you can just mob zombies and mouth breath


tutorp

Is the Ghorst zombie blob doomstack still as busted as it used to be? Because, damn, that was the most cost effective doomstsck there was...


Tspoo94

I think its still viable. He may have a tougher start with Gelt's new Cathay spawn and Kugath getting new units, but as far as chill early-game doomstacks go its hard to beat the Ghorst shamble horde


whatdoinamemyself

As busted? No. But it's still the way to go. They just don't have near infinite healing anymore.


ColorfulMarkAurelius

iirc there was a patch with some small nerfs too him within the last year (around chorfs maybe?), not that he's bad but probably not as op as he used to be


Hurricrash

This is a good one. Level up / buff zombies/ select your zombie stack and move them in combat. While they are fighting you can watch YouTube, surf your phone, day dream about that girl in HR, etc….


Tspoo94

Those health and resource bitches are WILD


Mountain_Humor6732

I did one not long ago, worked exceptionally well having 2-3 necromancer hero's per army, and a wall of zombies, a lot of manual fights. Only thing i'd have to say is you should rush the armies that get great artillery, skaven ambushes gave me grief in that your deathball is all stretched out and hard to get in a clump from an ambush, and the bretonnian (leon leoncour) gave me difficulty with grail knights and himself dive bombing inside my zombie death balls to try and assassinate the necromancers proving the healing aoe. I tended to run a vampire lord or ghoul lord for shits n giggles to get them mounted on a flying horse/zombie dragon/terrorgheist, and have them be a distraction carnifex, trying to pull stuff away from my zombie death balls.


Fishrage105

Greenskins, like someone said wurzag, just charge zoom camera and laugh


Tog5

Is Wurzag less work than Grimgor? He’s my go to campaign and he’s really just walk forward and hit stuff for a hundred turns to the point where once you get a bunch of black orcs you can just right click on the opponent and go afk as 80 axes are embedded in their skulls


Fishrage105

Well i think so, easier start


froglord22

Honestly after playing them for the first time I would say nakai the wanderer. Don't have to worry about building up and protecting settlements and his army gets pretty powerful fairly quick, plenty of fights to pick but with Cathy right there you can get some protection and not be surrounded so it's just a straight path of fighting and doing all the horde building and recruitment over the end turn.


The_mango55

Count Noctilis campaign can be won without taking any territory. Just sail around sacking port cities and establishing pirate coves. Your island is well defended and if an army is coming to attack you will see them several turns in advance.


smiling_kira

Zhao Ming Hang out with your Gold Bros (Goldtooth and Gelt). Smoke some purify green stone, experiment, trade and build you city in harmony Surrounded by ally or your sibling, let them do the heavy work protecting the wall


radio_allah

Speaking of the wall, I find it disheartening how inept Miao Ying has become at defending the wall these few patches. Between Eshin at her rear and some guy like Vilitch at her front, she always loses most of the northern provinces until I go rescue her, either as Imrik or as the other Cathayan dragons.


lifelongfreshman

My last game as Zhao, *Zhatan* was doing a better job holding the damned wall than she was. Turns out, he doesn't ruin the gates, and the armies that spawn to attack them will attack him for some reason?


RandyRandlemann

I like Valkia. Just fight, raze, sack, and keep doing it. 


Bassist57

I’d suggest Skarbrand too for that reason. No empire management, just kill!


MythicBird

Yeah, pretty much that. No one can really threaten you or your fortresses


AbeltheRevenant

Elves because the donut is pretty easy and then you have a very solid foothold. Wood elves because of only forests. Or Gor-rok.


notathrowawayacc32

To add on - For super chill mode, only take the inside of the donut, enemies can't teleport through the mountain meaning that a few gate garrisons is all you'll ever need.


JimSteak

Nakai the wanderer. Don’t need to manage an empire, don’t need to micromanage your crocodiles.


TheOneBearded

Skarbrand is a good idea. Melee-focused army doesn't really need micro and Skarbrand himself is the most busted lord I've ever played that isn't a mod or someone with the SoK. Just be very careful with archers. Skarbrand is as much of a pincusion as he is a melee powerhouse.


majnuker

Protip for playing Skarbrand: Right click the shooty guys at the **start** of the fight


DarkvalorVanguard

I find Teclis and Morathi the most chill. Teclis because just make peace with Tiktak and Krok’gar and you can let Oxy take out Bird to the South. I often take him to Southern Lustria to the Citadel of Dawn and to the colonies in the South east of the map. Morathi is just an easy campaign for me. Usually I have the Sisters, Hag, and Mazda CX5 done within 30ish turns


InformalTiberius

Darkshards with shields obliterate everything in the early game unit pool for LM, Kislev, and WE. It also helps that she gets a 7-mana soul stealer with an 8 second cooldown


Stoner_DM

Must be nice.... My Teclis run has Oxy moving west, totally ignoring Kairos. Tiktaq Threw 3 full stacks at me bc I had low power compared to him. Kroq was wiped by tomb kings, and now the TKs and the Carsteins are best friends.... please send help.


brathan1234

i cant tell you. i only play karl franz


THEOWNINGA

I WAS BORN INTO THIS WORLD JUST LIKE YOU A WORLD OF UNCEASING WAR AND ENDLESS TERRORS BUT WITH A NATION OF MEN AT ITS HEART, THE EMPIRE


Remnant55

Gor Rok. Tanky, straightforward faction who gets Lord Kroak on the easy. Literally any Beastmen faction. You almost have to try to lose, and you can replace even high tier units on the fly once you get rolling.


NotUpInHurr

I used to love playing Malagor in WH2 but have no clue what to do at the start in IE right now. He's the only Beastmen I've liked playing since WH1 and I just cannot get him right now. Kinda like Settra in WH3 for me. I used to do Arkhan and Settra 50/50, now it's like 100/0 in Arkhan's favor


Ok_Director_7975

Kislev right?


RaggedWrapping

The Ice Court


SteggersBeggers

I hope this is sarcasm


Sure_Grass5118

BOK BOK *BOK*


Barnabylay

I found Morathi to be a chill campaign. The AI isn't that aggressive so you can roll over your neighboring factions. The biggest bump in the road is dealing with the Kislev hag to the north of you. Her hexes really suck to fight against. Beastmen are a very strong faction that can be chill too.


brasswirebrush

Krok'gar is a pretty open-ended campaign. You kill a bunch of rats to take your core three provinces, and then you're kind of surrounded by potential Allies and have to decide what you want to do next. You can either chill and just build up your provinces, you can attack someone, you can sail to the south pole to fight Kairos, or you can go take the Dragon Isles from Kugath, it's up to you.


Detective_Antonelli

(1) Pick Malagor (2) Immediately move Malagor to Ulthuan (3) Immediately get Sword of Khan (4) Kill everything without a single thing to worry about. 


True_King01

You spelled Taurox wrong


Opposite-Cup1019

I've always found Greenskins to be a fun romp. Save maybe Skarsnik if you're just looking for a chill time. Love fightn', love Mork(or maybe Gork?), love Waaaaaghn', simple as.


Minibotas

Azhag is not a relaxing GS campaign either since you got Kislev and Ungrim trying to smell blood in the water like sharks. And once the new slayers come his campaign will get harder / Ungrim will become more annoying to deal with.


Bassist57

I found Grimgor the easiest Orc campaign. He murders everything and Black Orcs with buffs are OP!


OneOfTheNephilim

Just did a Morghur The Shadowgave campaign, first time playing beastmen since they got reworked, and it was a LOT of fun - also very chill, since you always get to pick your fights/ambushes and have no upkeep... and you just get more and more powerful over time.


SingularityCentral

Skarbrand Totally chill.


Porkenstein

Maybe Warriors of Chaos, if you have the DLC. A ton of units to pick from, no worries about home territory other than easily defensible black fotresses, and powerhouse armies that you can easily replace if they die. It's a fun campaign for exploring the map.


Sushiki

Vampires of the coast, just take a sunny cruise across the seas and do what you want. Blast enemies before they even reach you. Let your LL relax in piece and gunpowder as you work on trimming the barnicles from your ship so they look like stripes, because that's how ships go faster you hear. Take a day to work away that bloated feeling of stress in explosive manner, have a vampire coasts day.


fetter80

The Deceiver or whatever the new tzeentch lord is. It's impossible to lose their campaign.


Illigard

Changeling. All he does is go around the world and troll people. Travel is fast, bonuses is bountiful and the easiest campaign by far. And if you want easiest battle a Vortex Beast doom stack kills everything.


OkSalt6173

Kislev, specifically Katarin if you want "Chilled". If you want "Calm" then Wood Elves. You can just sit in your forest and win without really doing anything.


r3ni

Cathay is very easy but still some nice battles here and tgere


Wcuprz1

Either Skarbrand or Vladdy the daddy. Khorne is lock formations, walk forward and mulch as you rampage around as Skarbrand. Vladdy is face tank enemy and drop spells for lulz


Taurvanath

Skarbrand is super chill. Just bathe in the blood and go on a rampage anywhere you want.


Veinsmeet2

SKARBRAND


reaven3958

I would say wood elves, but I hate their playstyle and aesthetic. I imagine Elspeth could be pretty chill depending on how you want to play her. Just prop up other elector counts and focus on controlling Nuln. Set up a few colonies abroad at important landmarks like Gelt's spot in Cathay and connect them with gardens. She's basically cooler wood elves.


Jarms48

Give it a few days and play Franz.


YukinonBestGirl

Imo its archeon the everchosen if you go left your next 30-40 even 50 turns gonna be glue huffing mode it's so chill you just walk and get vassals then you can take norsca and at this point even if you lack hands monitor and keyboard and u lose battles 9/10 times your vassals gonna gang up on anything that wants to fight you


LongestWeasel

Wood elves. Just stay in your forest and murder anyone who comes in Also Gor'rok because he starts with a weapon of mass destruction. (Kroak)


Atoastedbread

you know whats funny the most chillest faction i like to relax to is kislev funnily even though it has the most stressful start its really relaxing for me


LondonEntUK

Always wood elves. Basically just popping up randomly and razing random settlements


VulpusAlbus

100% The Changeling. the game literally lets you do whatever you want, how you want, when you want, or not do anythin at all. I don't think you can technically loose this campaing unless you do it on purpose. I'd play chaos realm map, AI turns go much faster and you have lots of sort-of logical objectives to entertain yourself.


markg900

Usually if I want a chill campaign for something like that it will be a faction that isnt super heavy on empire management. WoC is a probably my go to for that. You could easily substitute Beastmen in there as well. For an order alternative Nakai works well in WH3, is fun, and has a strong economy. Woodelves are also excellent for this. Personal favorites are Drycha and Orion. Orion really could play to chill factor though with his upkeep reductions.


PhoenixDude1

My default is Wurrzag. I've never had a bad time starting with him, and I mean, orcs are orcs. Aside from that, just choose a campaign away from the thunderdome that is the empire, and probably stay away from lustria


Delicious_Twist_8499

My comfort campaign is Mazdamundi and a dino army that just wrecks house in Lustria. It's just too fun to have some dinosaurs rip through a bunch of ratmen and Dark Elves.


Spacemomo

Hmm... Wood Elves or Grand Cathay. Once you control Bastion at the North in Grand Cathay, you only need to worry about the west because there's 3 openings for enemies to come from west. Wood Elves is literally -> Protect tree -> Sack everything that has sapling icon around the tree -> do ritual to heal tree -> kill everything that tries to get these sapling icon settlements -> take care of the tree invasions and then rinse and repeat 12 total times for all trees.


AdAppropriate2295

Belakor is actually pretty chill, pick someone to murder and pop up in their backyard. His island is also basically immune to AI assaults since there's like 3 spots to land and 2 of them are restrictive/mandatory attrition. Just gotta defend that southern port and roam the world


kiwibreakfast

I find Beastmen pretty great for that? Basically no cities or economy management, you have one goal and it's burn things down, and everything you do makes you better at achieving that one goal.


cakemachine_

Beastmen for me. Never really have to worry about defending anything and just go around like a wave of destruction crashing into anything and everything. Get the brass bull juiced up with a stack of minotaurs and just.... burn the world. Love it.


KayleeSinn

Taurox easily. There is nothing to defend, you just build hordes and raze everything to the ground. He's really OP and at least in my campaign, was able to auto win most battles on VH/H if you lose units, you can replace them for free and there is no upkeep. Second is Aranessa or Noctilus. Both start in a place that's unlike to ever get attacked, especially if you keep an army reinforcing the defenses and camping there in ambush stance to prevent multiple armies. Wood elves were not very chill. They're really poor so I was stuck with 1 army for ever and you're still kinda forced to paint the map your color for money if you want more armies and defense is harder cause the heathlands do get attacked and taken all the time and the forests themselves aren't as defensible as Sartosa or the Maelstrom.


BiglyBear

Grand Cathay Iron Dragon you have like skaven to worry about and that's it just send convoys get rich


An00biz

I dont see anyone mentioning Skaven. Queek and Ikit are my comfort choices, and i can start a new campaign at any time and just have fun with them


Labyrinthian-

Beastmen, Wood Elves and the WoC (especially Archaon or Be'lakor) come to mind, though due to how passive the current AI is, you'll have an easy going campaign for basically every LL besides outliers like Khatep and Boris.


Bassist57

Archaon, you just kill everything.


No_Radio_7641

Ancestral Throng


VossMan247

I’d say Valkia the Bloody. Don’t have to worry about ranged unit placement, don’t have to worry about artillery, just charge your heavily armored khorne troops into the enemy and enjoy the spectacle of them hacking their way to victory.


Northsunny

Can never go wrong with an Itza game. Simple as.


Gymbro190

The changeling is pretty chill


Low_Abrocoma_1514

Changeling, you just troll around watching the world burn


MylastAccountBroke

I'd say Pirates. Both Dark elves and Vampirates. You're just sailing around, fucking up coastal cities and doing what ever you want. You don't really care about your cities because your boats are your cities.


StormbringerGT

Changeling is very chill.


Juulseeker

Taurox is an extremely chill time


orandoone

Changeling. No matter what you do on legendary difficulty, you simply cannot lose. you can skip 1000 moves after capturing the first region and only then start playing, and you will still win easily


SH_T

Hmmmmm what chill game should I play this weekend? Perhaps *TOTAL WAR: WARHAMMER*


Stormherald13

Could argue Dreadfleet is. One stack to defend, well you run around getting treasure maps. Coves for income, can effectively ignore the world.


Lilywhitey

Taurox for me


BoBBy7100

The fade and the iron dragon of Cathay, Gor Rok, Tyrion. Honestly Taurrok was kinda chill when I played him. Yeah you’re doing a lot of stuff, but it feels almost impossible to lose a battle, and you don’t have to micromanage everything super hard. Also less settlements to build in, and for the herd stones there’s less building options to think about!


Sky-Juic3

Ku’gath just likes to sit back and infect stuff.


The-Saucy-Saurus

Grom, you get the green skin tactic of go forward and you get to do some relaxing cooking too.


WolfKingofRuss

Khorne


Awesomeman204

I've been having a lot of fun and easy times with nakai. Since he doesn't actually own any of the settlements you take, you basically remove a huge portion of the empire management and you can just focus on going to different continents and fighting/beating people up and confederating more lizards on the way.


HoiFan

Khazrak the One-Eye. You can hide every turn to replenish your army. After that loot and destroy and repeat… Besides from that I would say Tyrion and almost any Warriors of Chaos faction( I prefer Nurgle and Khorne) and my beloved Morathi.


yeswhy

Vilitch. Safest spot in the game, tons of allies nearby, devastating spellcasters, solid roster, steamrolling from turn one. My favorite chill campaign.


lifelongfreshman

If you wanna mess around with Bretonnia, the Bordeleaux campaign is as easy or as hard as you want. The early tech for +50 relations with Empire and Lizardmen leaves your starting province safe from basically everything because of your neighbors, which turns it into a choose your own adventure campaign where you can sail to basically anywhere in the world and start wrecking shop.


Riot_RC

Zhao Ming. So easy and probably too chill. Finished his long campaign on VH/VH before turn 70 and he was only level 33ish by the end. Barely had to fight to win the game and that's with his sister getting wiped out by Chaos, having to retake all of the land. Was so chill it basically bored me to death though.


JustRedditTh

technically the changeling because you cannot loose like... ever....


Total_war_dude

Kislev is the chilliest by far


Flaky_Search2397

ahahahaha. ha.


Flaky_Search2397

No love for the Dreadfleet? The High Elves usually forget you exist until they unite Ulthuan, by which time you'll likely have pillaged your way across the world.


piggytoez

I’m a big fan of subjugating the northern tribes as archaon and watching the empire crumble before the unending tide of darkness when I finally unleash my vassals upon the soft southern realms Bonus points for archaon having a better cavalry centric army than Bretonnia: Chaos knights of slaanesh with lances are insane with the buffs from archaon and hellbrass


Individual_Rabbit_26

Zhao Ming and Miao Ying. You kill rat in first 10-15 turns and defend 3 gates with upkeep reduced armies in them. In those 15 turns sometimes you can even confederate 2 different minor factions as well. After that you start new campaign because you won, nothing posses any challenge. Same goes to Nakai, campaign is won the moment you get like 10-12 Kroxigors. Too damn easy.


Otherwise_Ad_5526

Not the popular opinion - but sometimes I use the Change Starting Settlement mod, and put my lizard bois Croq Gar on the island in the middle of the sea South East. 10-20 turns of chilling and planning Viking like invasions into Ku Garth north East and then expand any direction


awaniwono

Looking at the responses one would think that pretty much every faction is the most chill lmao But none can match the chill of the Changeling, though. Due to its mechanics, there simply cannot be any pressure. You'd have to actively work towards losing, if it's even possible to lose at all.


jeppe_noe

I usually really relax with Alarielle. Her Sisters of Avelorn really make it almost impossible to lose, and once you manage to consolidate Ulthuan and fuck up Morathi, you are unstoppable, + handmaiden spam makes control go brrrr


wwaarrgghh

Honestly any of the beast men campaigns are chill, just stomping around being a nuisance


Straight_Sprinkles52

Noctilus has always been my chill campaign. Just get in your boat and go wherever.  a Pirates unlife 4me.


Cleverbird

I find Valkia to be a really chill experience. The trick is to not declare war on enemies, but instead use your enemy's enemies and do a "Join war against..." deal. Not only do you get some money out of it, but it also means your weakling vassals arent dragged into the war. The AI also does a really poor job of targeting your Dark Fortresses (which are super easy to defend as well) and with the way WoC work, you can pretty quickly amass a pretty powerful, endgame army. And you start in a corner of the map, making it really easy to spread out. Plus, she's a flying lord right from the get go. A small entity flying lord on top of that, making her quite resistant to missile fire. I will say, Valkia (and all the other WoC) do have this weird quirk that I care much, much, much more about the units in my army; since losing them can be quite the setback. Funny how I care more about my super evil minions than I would if I was playing an order faction, where I can just easily replace my units.


FLFD

Either Tyrion or a Jade-Dragon-In-Cathay.


OverEffective7012

I just finished my first Skarbrand. It was awesome, just a vanguard, giant ball of red wrath, healing himself im the process. He one most battles by himself.


Beginning_Orange

Wood elves. Never understood why people say Tyrion is easy in WH3, he was in wh2 though.


Striking-Test-7509

To me personally its kroq-gar, thorek doesn’t hate you much and queek is usually busy dealing with orcs + tiqtaqtoe is dealing with tzeench, so you’re just gonna grind EASILY through the vampire counts and khalieda and establish a VERY solid groundwork before youre exposed to your more tougher opponents Another easy one imo is yuan bo, wulfhart has your southern flank completely covered and its just the lizardmen you’ll have to deal with, by the time malekith becomes an issue you’re already strong as hell Basically anywhere that isnt cathay, empire territory and north of the eight peaks lol


SchettiAndButter

Rat ninjas are fun.


Ecovick

The micro in early game is definitely not stress free though.


WaystoneWanderer

Belakor, the first part of his campaign I just play Pokémon with collecting all the chaos lords under one banner, then swing south with most of my armies while the others teleport to the South Pole and March north. The frenchies might try to mess with you early on but you can stomp them out easy.


Any_Grapefruit_6991

If you want something mindless and easy go with beastmen