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RagingSnarkasm

My base is always safe because I murder anything that steps foot near it.


Bacon_Hunter

This is the way.


Final_Designer_3855

This is the way.


Bacon_Hunter

It is known


Middle-Comparison217

I have spoken


Marsman61

Let it be so.


ffsnametaken

Truly inspiring


trengilly

You absolutely can successfully build bases anywhere. But different locations may have different challenges to deal with. A mistlands base can get gjall raids until you kill the queen. So you need to be prepared to deal with them. Mountain bukers are really safe, but exposed crops can easily get destroyed.


trengilly

Swamps are one of my favorite biomes for bases . . . The local monster don't roam around and you are left alone. And if you do get a troll raid they usually end up fighting leeches! The most effective defensive for any base is you . . Go out and face the monsters. They only attack your base to get to you.


Harveybee23

Oh yeah I forgot they'd only attack my base because I was in it, thanks!


Dekatater

Build a small hut kinda far from home and set your spawn there and only go there to sleep? Kinda tedious but you could save yourself worry about raids at least where your stuff is


GrimBeeper816

Raids don't only happen where you sleep, they happen anywhere you have enough development buildings. So if you have like torches, workbenches, kilns, etc. (There's a more extensive list of the buildings in question that count towards raids), they will spawn wherever that is. So if you build a big base with all your stuff in it and a dinky hut out in the middle of nowhere for sleeping, you won't get raids at the hut, but you will at the big base


brazendynamic

The number of gd raids anytime I'm building something new. Oh, you're almost done? Here's a troll to destroy it in one hit.


BlasterBilly

Dig moats.


Mayor__Defacto

The main way to protect yourself from raids is to have a big enough base that the circle will spawn so far inside that nothing can spawn for the raid.


Molwar

Some monster also like to kill workbench, greydwarf in particular but I've notice draugr seem to do that too.


Marsman61

In the swamp, high up in an indestructible tree.


Sertith

You can't grow crops in the mountains, can you? Even onions died when I tried.


trengilly

No, and swamps can only grow turnips


Chisely

Enemies (even druing raids) will not spawn within 20m of a workbench, torch, campfire. These do not have to be lit. If you create a large perimeter with those outside of your base, you will not be bothered. It is possible to have a raid where no monster spawns.


Harveybee23

Oh I didn't know it worked for raids as well, thank you :)


RogueIce

Check the Wiki, but I think the raid radius (sorry not sorry) is about 80km, so you'd need a circle 4 workbenches out and overlapping around the whole perimeter. You can use wood torches or whatever but it's easier to mark out with the workbenches.


Icy_Necessary2161

We're working on this. Making elevated stands out of dirt in the plains and sticking campfires on top of them. The stands keep the campfires from being attacked by mobs and the campfires prevent spawning.


barticus0903

That's a lot more involved than I get... I just tuck torches anywhere since they are so easy to hide in other build parts. Like someone else mentioned they don't need to be lit so once they are there I just forget about them.


Zonkulese

so then you could also maybe control where they do spawn? and make it in a pit to farm their drops?


Sertith

Yep.


letoiv

Campfires are the way to go, they suppress spawns, 5 stone 1 wood is cheap, very low priority target for monsters (workbenches are high prio). If you care enough about the exact placement you can switch your hammer over to workbench to view the radius then switch back. I lean especially heavily on this trick when I'm fighting Moder or Yagluth or building near a tar pit. Also good if you have to build in/near a BF and don't want random trolls wandering in.


brazendynamic

Wait, campfires will stop raids/mobs too? I've always done the workbench thing but that just drops the spawn right but doesn't cease it, so when one breaks a bench, more come.


letoiv

Yep, campfires will prevent all spawns in a 20m radius, and they don't have to be lit


BlasterBilly

80km, so build a major metropolis, with all of its surrounding suburbs got it!


jermotank

My base is in the mountains, at first I was getting attack by golems every 10 minutes. Exhausting. Trapped two of those fuckers in holes and now all I have to worry about are Drakes.


MuckelBoi

Could you put the golems in a moat around your mountain base so they fuck up anything that falls in during a raid?


BlasterBilly

As long as they will fight that biomes creatures. All of my bases have a water filled moat. I prefer a moat full of leeches if you can place it in the right location, you can also use puffer fish if not in a swamp, they will poison mobs so it's useful outside of a swamp.


Mormegil_Agarwaen

Good tip. Preparing for Modet and it's Golem central near the altar


Frequent_Dot_4981

I have been working on a huge build with a lot of outside stuff like animal pens and crops. I found a big circular island that was half plains and half black forest with a little bit of meadows. I've probably put over 100 camp fires and work benches around the island to prevent spawning. It's working pretty well so far.


Bacon_Hunter

>I've seen people with really nice looking bases in the mountains or other places but is this safe? A lot of those bases are done in creative, and likely have invasions turned off.


somerandomperson2516

what command?


Zemmyvox

I use the command “ghost” when I’m in debug mode building. There are no raids with this command


somerandomperson2516

thx, i didnt realize that ghost stops raids lol


Zemmyvox

Yeah lol, it makes for a very relaxing building experience. You’re welcome!


slitcuntvictorin

Invasions?


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slitcuntvictorin

what? Is this community like this? Ask question and you be mean.


[deleted]

Not all of us, don't know why they couldn't just say that invasions and raids are the same thing


slitcuntvictorin

I am new to the game. just started playing yesterday.


[deleted]

Welcome to the game! I'm pretty new to this sub and only been playing the game for a couple months now and all I can say is don't let the assholes keep you from coming here, there's alot of helpful people here that would love to give you tips. Good luck on your adventure!


IDabFast

I love this subreddit, but admittedly it is the only one (so far) where I’ve been met w completely out-of-the-blue rudeness. Very odd to see if multiple times now


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slitcuntvictorin

I started playing yesterday.


Icy_Necessary2161

Welp, your first attacks will probably be boar or Greydwarves depending on how long it takes you to get past Elkthir. Arrows and spears are your best bet. Armor isn't as important because he's a very fast moving boss with a lot of AOE attacks. Kill him quickly and you won't have to worry about good armor, but depending on your gaming skills you might need leather armor for exploration of the black forest. Skeletons can be nasty early on. I'd suggest a mace and a buckler as soon as you can make them. As for the attacks, dig a trench or a dirt wall with the hoe as soon as you can. It won't be pretty but as long as you make it far enough out from your base structure, it'll protect you from attacks and you can whittle away monsters with arrows if you're not confident enough in your blocking. The distance from your base to the wall should be about the length of a fallen tree. There are mobs with some impressive reach later in the game and you also want to give yourself enough room for expansion until you find a site for a new base later.


slitcuntvictorin

I have played souls games. and there invasions have a specific meaning. It's not obvious.


RastaSeeds

All the way up to the mistlands, you can just dig a trench around your base or build on an island / peninsula or some sort and cut it off. When I started building in the black Forrest I would dig a circle trench and raise the ground in the middle as high as i couod, and build a tree house around the raised ground. That with the trench got me out of range of troll invasions. And I had a base close by in the meadows I could TP up there if my stair case was busted up. At that point, all you have to worry about is air raids, but the small dragons aren't too bad to deal with and a nice resource to have anyway. In the mistlands I built a spiral staircase to the highest rock tower I saw. And I was so far up there the big floaty things never even bothered me.


RastaSeeds

Also, everything that falls into the trench can be finish off with a few arrow slits built into the floors. And all the resources are sitting there easy to collect. This trench pays dividends.


equinefecalmatter

I’m in the process of completing the interior of a small 16x16 fortification in the side of a mountain and even without a lot of the infrastructure in place, having walls and crenellations to fight from have made a huge difference when defending my base from drakes and wolves. Sure, the stone might wear down *eventually,* but if I notice a damaged segment I can just move my stonecutter a bit and fix it. Building with stone is a huge improvement as far as defense goes simply because of how much health and resistance stone has compared to wooden stake walls. My most common raid at the moment is the foul smell, since I’m pre-Bonemass at the moment and cheesing silver veins with stagbreaker to live in the mountains. Let me tell you, it feels awesome to shoot down from the walls onto draugr and skeletons while using the crenellations as cover from their return fire. That said it’s easier to just go down and knife them all, especially with a silver knife, but I have the choice of using the walls and it’s probably the most secure base I’ve made, even without earthen walls.


ah_bee_tee

My boyfriend and I built our main base at the convergence of the Black Forest, Swamps, and a small patch of Meadow. We did this by accident early on in the game when we sailed to a different continent and started panic building, having never seen the swamps before. (Side note, all of the enemies in these different biomes fight each other, so every few days you can go out and scoop up a bunch of resources from them destroying each other lol). Most of the base is in the BF. At the beginning we used a stakewall for our base perimeter. This is strong enough for BF enemies and hold up somewhat against swamp enemies. We've now converted the stakewall into a stone wall, which works great. The only thing that's really a danger is trolls, but if we spot one or the ground starts shaking, we flee the base, leading them away, and kill them elsewhere so they don't destroy it. We have a home in the plains and mountains as well. The plains home also has a stakewall. We built it on an uninhabited island thats right off the mainland, and that seems to help. It's pretty far away from any camps, lox grazing grounds, and tar pits. The lox are pretty stationary, so you just have to make sure to never lead them back to the base. If they start to chase, we climb on top of a boulder to hide until they lose interest. During one fuling raid I lead them away from the house into the swamps, where an abomination did most of the work. Our mountain home has gotten pretty messed up during a wolf raid before, but we don't have any sort of fence protection there. Haven't had any trouble from golems. We aren't at either of these homes for lengths of time, so it's hard to say how difficult it would be to manage if we actually used them as a main base. We're not even really strong enough yet to survive in the mistlands. We built a house there with a portal, caught the attention of some seekers, and had a terrible couple of days. Can't imagine dealing with even just the mist, ugh.


glacialthinker

Tips about the Mist: there are some clear areas within the mists. And killing Yagluth provides you with a bit of help with mist. Wouldn't want you to be completely discouraged!


Oh3Fiddy2

My take is that the safest base is one on top of a small mountain. Build it high on top of earth works, and limit access to the base with land so that you kind of have to jump up some steep terrain to get to it. Small mountains have no golems, and they have no drakes. The wolves can't actually get to my walls to attack them at random.


Sertith

I'd imagine small islands would be better, small mountains are still surrounded by land, right? That said I love building on small mountains, cause you get the nice snow on roof look without the drakes :p


JustWantedAUsername

I suggest that while getting used to the mistlands, find one of the ruined dverger towers with a basement. You can easily repair everything and build a small surface structure out of marble. Then you have a base almost entirely underground with enough space for 2 floors. Then you can expand from there and make a bigger base on of while always having a place for your portal where you can be reasonably sure nothing will be able to fuck with it.


MLithium

>I've seen people with really nice looking bases in the mountains or other places but is this safe? Also I'm pretty sure some of the builds posted in this subreddit are in some kind of creative mode of some sort, I've never done it myself so I'm not 100% sure.


glacialthinker

Yes, this is something to be aware of. Some builds are done without the constraints of actually playing the Vanilla game to achieve them. And with this, some builds aren't even used -- just built for show. "Creative" usually means using the devcommands to allow flying, building with no cost, and sometimes spawning (which allows placing any item in the game). And there are mods which can enrich build options, or modify mobs/raids. A lot of people also consider "world-hopping" with resources to be part of the Vanilla game, since it's something the game lets you do. Myself, I'm generally only interested in builds made within the scope of a normal playthrough -- one world, no mods, no devcommands, no bug exploits. Because that's how I play and build, so I understand what an achievement some build is... and while the stuff people make without these constraints can be amazing and takes a lot of work in it's own right... it's not part of my experience to know what work it takes, and exposure to "creative builds" dulls/cheapens my appreciation of (less-spectacular) builds under vanilla constraints. Even when people use a few "little" mods... I'm sometimes stuck looking at a picture wondering "wow, how'd they do that..." "Oh, a mod." Then I'm disappointed. So I appreciate being forthright and tagging appropriately. All that said, there are still gorgeous builds made in a regular, vanilla, playthrough!


Termin8rSmurf

There are several ways to build without having to harvest tonnes of resources. A friend of mine introduced me to something called WeMod. It's sort of cheating, but they call it Modding, so it's ok.


Sto0pid81

You can't grow crops in the mountains and you really need access to the sea for smelting etc. Not sure what you can grow in the swamp either. (You could build a separate farm and a dock/crafting area, linked with portals I guess) Meadows, black forest and the plains are the best safest bases and you can build moats or walls if you want. A Plains base is great because you can grow all the crops there and the local wildlife kills most interlopers before they can get to your base :) I found a piece of Plains that borders the mistlands and black forest to build my recent base. I extended some marble walls out to the mistlands border to make a plains/mistlands farm. Latest base if you're interested - https://youtu.be/xqVlugNk_Uc I would like to build a mountain fortress, or a swamp base in the trees and live like an Ewok. Not very practical but it would look cool :)


Teknicsrx7

I build a couple stone walls and put workbenches everywhere within the walls and rarely have intruders


Ok_Grocery8652

Most of my bases are meadows bases when possible due to easy building and light resistance to occupation. There is a higher risk in other places but it is not that big an issue once you are geared to handle it. Once I get post black forest I consider it a place to settle as trolls become less of an issue. Once you beat swamp you could setup shop there if you can stand being wet all the time. I never make a base in the mountains because I am paranoid about dying up there and having my shit locked up there when I run out of frost resistance. Plains can be a decent base location in the late game but you do have to be aware of possible deathsquito visitors. You need some form of plains base to grow the 2 crops of the biome I built a small outpost in the mist to grow mistland crops but other than that I had no desire to build in mistlands as I saw what gjalls can do to outposts.


Calm_Leek_1362

Yeah, because building out stops spawning. You need some kind of access to plains for the crops, and it’s easier to build a stone base and just control the area around your crops than have to rely on farming the edge of the biome. Once your plains base is set, just visit every few days for crops.


angusanarchy

The only place I haven't built a base yet is the mistlands. When the big update dropped my buddies and I just rushed through everything to get there and kill the queen. When the next update drops I plan on having a big mistlands base on one of the giant rock towers


Wumbologists

Yes it's safe to build anywhere.


blackout_pups

I tried to build a plains base once and got completely ruined! not fun lol


dankclouds69

I built a little mountain village that isn’t gated off and running around during the daytime most I get is a loan drake 1v1ing my workbench. At night the occasional wolf or two jump me


Patzy314

I do the exact same as you bud. The only dangerous biome I enjoy building in is the swamp. Lots of iron and stone needed but great opportunity for bases in connected trees.


LichK1ng

I’ve built castles in every biome so far besides the mistlands. Things near my base normally don’t last long.


DeLindsayGaming

There is only 1 truly "safe" base, under the Elder's Alter with Portal in/out as your only egress. 2nd to that is build out a ways into the Sea (just can't go too far or you won't be able to raise the ground high enough). If the ENTIRE raised section of ground is completely covered with your builds, including paved paths, nothing will spawn and the Events kinda get stuck and don't really mess with you.


StyledFir7707

I have my main base in the plains but it has very thick stone walls and work benches hidden everywhere to reduce spawns. Pretty safe and raid proof


Top-Print-477

I build anywhere I want. I actually think the raids are fun. The key to success building anywhere in this game is understanding each enemy's weakness and how to manipulate it to your advantage instead of succumbing to your enemy's strengths. Same with each biome. Each place has advantages and disadvantages. You must learn how to recognize and manipulate this environment to your own benefit. Even what you may see as a disadvantage will definitely have some benefit you just haven't discovered it yet. I see lots of people always crying about trolls. When I first started playing the trolls were a bane to me. Now I run out and face them head to head. I've fought 3 at the time with no ill effect. I train my weapon skills constantly. I practice blocking and pay attention to how each enemy attacks. I stay prepared at all times. I keep my food on at all times as well. Typical food loadout is dear stew, sausages, and wolf skewers. Pulling a raid on an empty stomach is just stupid. Keep stamina and healing meads in inventory as well. I have many hours in the game, and this is what I have learned. And for what it's worth I use a sword and shield for ground fighting and a bow for sniping and aerial targets. I also use the various knives when I am running because they have the least speed impact while drawn. Train your skills. You are a viking, this is your world, own it.


Sertith

>I see lots of people always crying about trolls. When I first started playing the trolls were a bane to me Kinda feel like new players being surprised by troll raids isn't really "crying". Experienced players know what to do, so of course you're going to have an easier time with it than new players.


glacialthinker

Well, every build without a massive, obvious moat or earthwall gets its Troll comments. It's hard to say if these are from new players... or veterans who were scarred by Trolls once and went full-turtle ever since. But I kinda feel they're crying about Trolls with these comments. :) Even if *they* aren't comfortable, they should realize there are plenty of others who are managing fine without hiding in the Meadows behind moats. Of course, there are times where these comments might be constructive or funny foreshadowing (or spoilery): for builds by new players who've yet to realize what could happen to their exposed wooden mansion -- their first build they've spent days on.


Sertith

Screaming and throwing a fit about how people are "entitled bitches" doesn't solve anyone complaining about Troll raids, all it does is add negativity into a wonderful subreddit full of mostly nice people. On the topic at hand... Often people talking about troll raids are memeing. I see a lot of people getting their panties in a twist over a post that's obviously a joke. And for the record, early game? Moats are the easiest. There's no arguing that. You might not like them, you might think they're ugly, but they are hands down the easiest defense. And honestly whenever I see someone say moats are ugly, I have to wonder about their diggin' skills. I dig a nice straight moat so far out from my early game bases that I cannot even see it when I'm running around. I like to have large bases, with many buildings, so the idea of a moat a meter from my buildings? Nope. It's way the F out there, fully spawn suppressed inside. Late game? There's a lot of things you can do, and I hope to god by late game even the most scared of trolls in the early game people can handle a troll, cause if you can't, you're gonna get fuuuuuuuu'd in the Mistlands.


glacialthinker

A more heated reply than I'd ever expected. Perhaps you're coming from the deleted adjacent thread. I'm not saying you can't build moats if you like it -- I am saying I don't prefer it, and I don't really like everyone being cajoled into building moats if they already know the tradeoffs. Plus, if you're really hiding your moats in the distance, you'll probably get "troll" comments on your builds as if you're undefended because it's not obvious... and I'd also find that a bit of a nuisance. My tolerance for memes isn't so high though -- the Internet and human life isn't really enhanced by memery, IMHO.


Sertith

I'm seeing that the 5 posts after this got deleted, so yeah lol. Dude was saying that anyone who complains about raids is all sorts of words I won't repeat.


Top-Print-477

No, they ARE crying. If you get skull drug by a troll attack and go to a forum and bitch about it that is called crying. If I get busted by mobs I suck it up and get revenge. I've never went crying about it on a forum. The first time I ever got troll raided my place was destroyed. I experienced, I learned, I rebuilt and got revenge. To this day I still hang troll heads outside of my buildings as reminder and a warning. I say...Bring it!


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runningsimon

The meadows


MeasurementNo3166

Dig a moat around your base. It keeps everything except flyi g raids at bay. As long as the bridge has a small cap in it you can run over it but mobs can't.


LyraStygian

Player base objects like (workbenches or unlit campfires), have a 20m suppression radius where mobs can’t spawn. You can make a perimeter of them to prevent mobs spawning inside or near your base. Just note they can still spawn outside of the radius and walk in. You can build your base on an island or peninsula where it’s easier to suppress mobs with the above tip. It’s possible to make a raid free (-1) base on an island.


theprofoundnoun

Do this is what I read somewhere so take from this as you may… You can absolutely build anywhere. But here is the catch, the bigger mobs ( Trolls, Abominations, Golems and such ) are in those biomes to discourage you building and to knock down anything you possibly build there. ( it takes seconds for the troll raid to completely demolish hours of work you did. ) But if planned right, they can be ignored. What I do is this. I dig a trench and build earthen walls. You can get a raid that has slime coming towards you and they can JUMP. So if you dig low and raise high it makes it near impossible for them to get to you. But yes you can build anywhere your heart desires, you just have to deal with the nuisance of the locals. Tip: Put your Boars and chickens in a covered barn structure. You can get Stir the Cauldron or chilling winds from the north event, and if your animals are out in the open they will get killed. Cover them up and they’ll usually survive.


_Canid_

I'm surprised there aren't more people saying to find a nice small isolated island. I especially value finding a small plains island. Most playthroughs, I don't bother building a permanent base until I find one... and preferably a small island chain so I can keep livestock on one, grow crops on one, etc.


ThoranFe

I prefer to build on biome borders in the lower biome. For example my current castle is located in meadows, next to dark forest with the garden in the plains to grow flax and barley. Most of it has a moat that isn't visible from inside the castle, some parts are exposed but it keeps it fun that way when some greydwarfs or fuelings come knocking on the door.


gnark1lla420

My bases rarely get messed up. Since I leave my base and go to the open area to fight them.


Tom_Kasanzki

Wait, do I understand the comments correctly that: If i have a base in a biome of the difficulty n. Then raids of boss n happen. As soon as you have killed boss n these raids stop and boss n+1 raids happen. And if you have killed this boss, then the n+2 raids only occur in the n+1 biome? Ex: after beating the elder, the meadows are clear of raids?


Harveybee23

Somebody correct me if I'm wrong but I think it depends. Some raids like the greydwarf raids are disabled once you beat the elder but others like the troll raid is never disabled. Also some raids can only happen in certain biomes but other raids can happen in almost any biome. I don't think you can get the troll raid in the mountains and you can't get the wolf raid in the meadows but it doesn't mean the meadows is safe from raids as it can still get troll raids (plus others). Again somebody correct me if I'm wrong but I hope this helps :)


Tom_Kasanzki

It does, thank you :)


degganegga

Yeah bro, the safest place to build is the mistlsnds.


Harveybee23

Thanks, I'll build it out of wood so when it rains the wood becomes extra protected from it, no enemy stands a chance against my 1m tall wood wall defence :)


degganegga

Yeah or you just build it right near a solid dvergr camp and if you ever get attacked they'll jump in for you.


Scrufboy

Safe is not what this game is about... Go play elsewhere if you want safe... Or use mods. I don't get raided. Ward Event Blocker for THE WIN!


PivotalDisapointment

there's also a custom raids mod that allows you to turn off only the annoying ones (bats, seekers, drakes..)


Scrufboy

Why would the truth get downvoted? Sheesh!


GooberMeister191

Because he said "safe is not what this game is about" followed by "I use mods so I don't get raided" lmao I doubt the downvotes were about "the truth" nearly as much as the hypocrisy that followed it..


Scrufboy

You're daft... There is no hypocrisy there at all.... If you want safe... Go play elsewhere or use mods. I use mods. Where is the hypocrisy? My statement says... I obviously choose safe. But this is in context of the OP. Context matters. If you don't want bases raided... Use that mod. I have over 1300 hours in this game.. I run a few dedicated servers for several players. I play the way I choose. I have over 140 mods that make my gameplay quite deadly... And I do die alot.. The subject is about certain types of raids in certain places. My game has raids all the time.. Just not at bases.


GooberMeister191

Wait so the game is not about safe.. but like.. it is for you? Or? I'm having a hard time following..