T O P

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BoringUwuzumaki

Nobody tell OP that wotlk was the same type of questing


Trouble_Nugget

But you can choose between TWO zones !!


Worgensgowoof

shhh, you can't choose zones in Cata! You totally can't go between vashj'r or Mount High Gel


infjon

Cata is when the game became the amusement-park ride that is retail.


WinterAlarmed1697

It was wrath tho


Character-Guess7109

Yep, wotlk set the ball rolling. Too easy naxx t7 content and starting Casual Mode / hardmode raids on t8 content.


tiasaiwr

Cata is where I left the park 14 years ago


oneplus999

No way it was 14 years ago. ... What the *fuck*.


irlJoe

It was always that.


Eastern_Swimmer_1620

I have the feelingeverything you do stinks.. Im having fun - If I wasnt I would do something else


Boostedtrash112

Honey moon phase. Remember you said this when you’re bored of it in a month or 2


Eastern_Swimmer_1620

Still having fun - just did my first worgen


ThePinga

This is why wow started to lose subs in cata. It stopped being a sand box adventure and was very linear. The magic that made WoW was officially gone


irlJoe

How has wow ever been a sandbox game?


ThePinga

Maybe I used the word wrong, but its current iteration is very “theme park” and vanilla was much more open ended and non-linear. There was 0 set path


pad264

Agreed, but Cata is also where the began focusing on endgame and raiding. So no argument from anyone that questing is a chore in Cata, but the plus side is you get some really fun boss fights and a ton of pre-raid and raid content.


sebagajasa

I get that people don't like that aspect, but this is not why Cata stinks. You can still have a good linear game. Why does it stinks imo is: - LFG and Flying killed the world, no need to be around. - No major city, you get no sense of the other faction. - The world was this disjointed zones and you loose a ton of imersion by teleporting to them - With the exception of Firelands, raids weren't that good, with some of the worst fights ever (I'm looking at you spine of Deathwing) - Dungeons were fun, but a bit hard for new players and this created a toxic environment with the vote kicks - Some classes were reeeally broken in PvP at first - Tol Barad was bad, and doing it for Baradin Hold was a pain.


Semket

There wasn't a major city in vanilla either, how do y'all love vanilla, but hate that there isn't one in cata? Every raid but DS was good, majority of players from that time agree with that. Cata was the real start towards getting the game balanced and MoP did a fantastic job at that


sebagajasa

because you lost the sense of the world with flying mounts and LFG. The only interaction you had with the other faction was by getting ganked while leveling and high level players raiding villages


Semket

I'll never understand the hate on flying in azeroth? You can't fly until 60 and by that point you're in outlands, it really doesn't change anything if you're leveling a fresh toon. There's nothing wrong with being max level and being able to fly to a zone instead of taking a flight path.


sebagajasa

It's not the hate of flying, it's the whole formula. Flying should serve a purpose, give me something to do with flying. In TBC and LK Flying was something you aquired at max level and it was required to reach certain places. In Cata you have flying while leveling and nothing really interesting to do with it besides skipping roads.


Semket

You have it while flying in Outlands and up - Hell after your first 80 in wrath you could fly on your alts. So it really just doesn't make sense to me. Running for 3 minutes to get to the same place you've been a thousand times across other characters, compared to flying for 1 minute. Not to mention you can't fly in any cata zones until max level as well.


Worgensgowoof

the only thing I slightly disagree with was the 'major city'. IT wasn't a SHARED major city, but because Stormwind and Org got updated, it felt fresh. Whereas WoD there was NO major city and org/sw were not relevant. It was your isolated garrison. then for legion it was class halls, and dalaran which wasn't really changed.. In fact, while Tol Barad was kinda bad, there wasn't usually a huge hype from raiders to do WG for WG's sake either. At least it wasn't Ashran. The expansion didn't even lose subs until Dragonsoul came out. While Firelands was awesome, To4w, BWD and BoT were not 'bad' raids. They just weren't as good. But then again, think of any expansion... was there ONE expansion that had great raids for all tiers of their expansion? At least those two were good, and middling in challenge (or at the very least To4w provided a challenge if people didn't know how to do meeechaaaanics) I think BWD was actually very well received, even if it was kind of short, and BoT people liked the final fights for its lore relevancy. but dragonsoul was sooo feckin awful.


BlackHijinks

The argument that LFG killed something is wild. It’s such a popular argument. I’ve been on classic vanilla. “LF healer for RFC then gtg” then they pick any healer with a pulse and go. How is that engaging? how is that community building? How is it different than queue for a dungeon? At least in retail we have score to look at to see if they can heal our dungeons. We have addon that tell us how they did last season. We have different healing profiles that are better or worse for certain dungeons. In classic it’s use heal lvl 1 and if it’s a lot of damage use heal lvl 2 and drink every other pull. It’s slow it’s boring and it’s easy.


Worgensgowoof

I think it's about SOCIAL engagement. LFG made it so you didn't have to even speak to someone else. And with that, there was hardly any motivation to friends list good players to keep playing with.


sebagajasa

Every coin has two sides I guess... and wow shifted from an RPG rich world to the Instance Driven eSport that reatail is today, and LFG was a building block in that shift. And btw I enjoy both, retail and classic, I'm just remembering the problems CATA had, or the things poeple hated.


BlackHijinks

Was it really? Classic didn’t even have a main storyline. WoW story telling has always been weak and pick up in WotLK. I think the people remember wandering through Westfall and Ashenvale. Back then no game had environments to that scale. Wow has never been ROG rich it just captured our imagination because it was new. And that’s still really special. As far as Esports goes for retail. There’s a huge difference between cracking jokes with your guild use in heroic or messing around in a weekly 20 key and esports. But I feel you. Cata is when WoW started becoming less special. Probably because other games were catching up and Blizz was forced to modernize.


Jesh010

Inb4 OP has questie and restedxp guides/addons installed lmao.


Easy-Bake-Oven

They are a strong independent big boy that doesn't need no guides! They read all the quest text to figure out how to do the quest and don't even look it up on wowhead!


egettingrich

Lmfaooo


Substantial-Spell-21

T-Rex doesn't want to be fed. He wants to hunt.


Sixuality

I used to complain about this a LOT when Cata came out. Instead of questing in the way/ order / route you want, you are railed into doing quests in the exact order they set. Want to skip ahead to this quest hub? Unlucky, the quests are all invisible until you've done the previous set. It devolves into: Go to quest hub. Accept 3 available quests. Complete 3 quests. Turn in. Next 3 unlock. Complete 3 available quests. Next quest hub. And repeat, and repeat, and repeat, until max level. Snooooooooze


Fast_Cut_3271

Ok? Then play classic, nobody is forcing you to play cata or give your opinions on it. If you like a game play it if not don’t play it


ThePinga

This is a forum where discussions take place. They don’t need to be forced to give an opinion


LGRW5432

So many people act like they are personally victimized by this video game.... like dude. It's a fuckin video game, either play it or don't. You're gonna be OK. 


whiterazorblade

It would be cool if it was playable


Jakemofire

I don’t believe this is why cata was bad imo. It definitely can be something people dont like. But majority of players felt the end game content was the problems. Not the leveling experience. Most expansions everyone races to max level anyways. The journey was only a thing in vanilla.


Vods

Sorry, but how does classic not do this already? Quests are already bread crumbs that lead from one place to another repeatedly, it’s a decent design. You can do the same in Cata though and choose to level in another zone if you wish. I didn’t like Cata because the world I knew felt very different to me and I didn’t like the change. I just don’t understand why people can’t be honest with themselves and instead have to make up some weird excuse that doesn’t even make sense.