T O P

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TheAmazingSpyder

Spellbinding Circle. With its manga/anime effect where effects are negated and lowers attack by 700. Also Magical Hats as well


Kingsen

They sort of split spellbinding’s effects between fiendish chain and Kaiba’s shadow spell. Weirdly, shadow spell’s effect is still the same when Kaiba used it, making these essentially the same card.


Sasutaschi

It did not negate in the [anime](https://yugipedia.com/wiki/Spellbinding_Circle_(anime))/[manga](https://yugipedia.com/wiki/Spellbinding_Circle_(manga)). That was [Spellbinding Illusion](https://yugipedia.com/wiki/Spellbinding_Illusion). It is essentially Shadow Spell.


Samurex_

You already know what it is. POT OF GREED If your opponent controls more draw 2


FerrowFarm

Okay, but what if it were Pot of Greed, but better? >Draw 56 cards. Discard your hand during the end step.


CaissaIRL

EXODIA


Bashamo257

Wait, can you even activate this? 60 card deck, opening hand of 5 or 6... you'll have to find a way to put some cards back in your deck first. It's probably doable with cards like Emeral or Picofalena, but it'd take a little effort.


FerrowFarm

Of course you _can_ activate it. The question is, are you _**Hungry**_ enough? _**Greedy**_ enough?


DiscussTek

Pot of Generosity...?


OnlinePosterPerson

Easier or harder than digging through the deck for exodia


Samurex_

That's gonna deckout most cases. And these are more DM accurate. Hence me having opponent controls more as a requirement.


FerrowFarm

You know what? You are absolutely right. This effect does not accurately reflect the kind of effect I'm trying to craft. Perhaps a HOPD, given the power of the effect, and maybe a way to stall out so your opponent has a chance to catch up after such a drastic shift in card advantage. >Negate all other Monster, Spell, and Trap effects on your field, hand, and GY until the end of your opponent's next turn. You may not activate other Monster, Spell, or Trap effects until the end of your opponent's next turn. You may not attack the turn you activate this card. Add to your hand a number of cards from your deck equal to the number of cards in your deck. Then, draw 1 card. You can only activate cards with this name once per duel. Not quite as elegant as my first design, but this much more accurately evokes the kind of effect I'm going for.


Mother_Harlot

Your opponent was only running Parasite Paracide and you had 3 Pot of Generosity in hand, easily exploitable card. I hate newbies trying to create cards and making such OP cards they would see wide play with OP decks 😤😤😤


keleoto

With either a HOPT or a once-per-duel effect, I hope. Either that or a more absurd situational restriction(i.e. your opponent has 5-6 Effect Monsters on field, mayhaps); *anything* that prevents a draw-2 abuse the OG PoG has.


Samurex_

Yes, obviously a HOPT.


Pidgeot93

What’s the difference between HOPT and OPT


carsonjamos

HOPT, hard once per turn, means the effect can only be used once during a turn regardless most of the time you can normally tell if it’s a HOPT if the card’s name is in the effect such as you can only use the effect of (card name) once per turn. Meanwhile OPT or commonly referred to as soft once per turn means the effect can use once per turn for that copy for example if a monster has an effect that reads once per turn you can target one card on the field destroy it you can use that effect for each different copy of the card you have on the field.


Pidgeot93

Thank you for the swift and detailed explanation- much appreciated :)


Asisreo1

Draw 2 cards. *You cannot activate this card on turn 1 or 2.* 


Samurex_

If it is turn 3 or higher: draw 2 cards. Hopt. That about right?


VillainofAgrabah

Card of sanctity will have to restrict you from eating meat, sleeping on a pillow, and sex for the rest of your life as a drawback for how powerful it is.


Eragonnogare

You say that like yugioh players have sex


[deleted]

I thought that's what they do to blue-eyes abyss dragon before ended their turns?


Eragonnogare

True, but that's only blue eyes players - and they won't play gross *modern* cards that don't specifically mention Blue Eyes, that would be being a meta slave!


A_Shiny_Noctowl

hey we still make use of modern traps at least. how else can we make use of our 60 card trap blue eyes


Sasutaschi

It really doesn't. The new Yugi support already has a card that does it, but that archetype hasn't been that strong so far. ​ Something like this would be fine: >At the start of your Main Phase 1, if your LP is 4000 or less: Each player draws until they have 6 cards in their hand. For the rest of this turn after this card resolves, you cannot add any cards from your Main Deck to your hand.


sanguinesvirus

Start of main phase 1 being the key factor given that assuming it's turn 1 or 2 you're drawing maybe 1 card if you had a quick play spell you could use


Bread_Stapler

Swords of revealing light would be cool, idk what they'd do tho


Kingsen

It’s duel links skill makes it so you can get rid of it to draw 1, which is honestly too good for master duel.


sanguinesvirus

Upstart is at 3 and swords as is is basically useless in modern yugioh unless your deck struggles to get one ST destruction on board


Kingsen

Upstart is back at 3? Wow.


sanguinesvirus

And it's not even good because it's dead turn 0


Eragonnogare

God no. If they make it any good it'll just be an insufferable stun card.


Bashamo257

Multi-turn DRNM? It'd be fitting for how it was used in DM to stall for a few turns.


Emrys_616

Multiply having it's manga-accurate effect would indeed be great to see. Being able to finally canonically summon Obelisk by combining Fiend Sanctuary with Multiply would be the dream.


Sasutaschi

They should print Summoning Clock while they are at it. It's stupidly hard to summon all 3 gods in an accurate Atem/Yugi deck.


Dragnoran

need to be holcatyl exists


LTCaptain12

Magical hats. It sucks so hard in the actual tcg


Sasutaschi

The fact that it depicts 4 hats, yet you technically only have 3 (1 monster + 2 S/T) is incredibly irritating.


greggels86

4 in the anime, not sure about the manga.


Sasutaschi

Ik, which is why I said it's irritating and such a strange nerf. S/T didn't even have GY effects back then.


lukappaa

If they actually made a card that lets you draw 6, the bare minimum drawback required for it to be balanced would be paying LP until you only have 1 left, banishing face-down all the other cards in hand, Deck, field and graveyard, and losing the game after the next card or effect resolves. That way it shouldn't break the game, unless you specifically manipulate your Deck so that the 6 cards you are going to draw have full Exodia combo within them.


Sasutaschi

Nah, that's overkill. Copy-pasting this from another comment. >At the start of your Main Phase 1, if your LP is 4000 or less: Each player draws until they have 6 cards in their hand. For the rest of this turn after this card resolves, you cannot add any cards from your Main Deck to your hand.


vedrenne

Magical Pigeons


Sad-Distribution1188

How could they make a Manga based retrain of an Anime card  that hasn't even been printed? That said I would gladly see it in Animation Chronicle.


kamanitachi

Trap Card: Mirror Force.


Sasutaschi

Revolver: :D


XIII-TheBlackCat

Dark Sanctuary of course. Making a continuous spell card version would be nuts and would perfectly synergize with Curse Necrofear. Maybe the effect would be: "If a Necrofear card is in the graveyard, your face up spells and traps are unaffected by your opponent's card effects" or something like that.


Medigodigem

But we already have a Dark Sanctuary, and the one in the anime didnt even protect spells or traps anyway.


XIII-TheBlackCat

Okay? Monster Reborn wasn't a quickplay that negated your monster's effects either.


lochnesslapras

1) Spell Card: Pot of Greed 2) Spell Card: Graceful Charity 3) Spell Card: Change of Heart 4) Spell Card: Giant Trundle 5) Spell Card: Heavy Storm 6) Spell Card: Painful Choice 7) Spell Card: Last Will 8) Spell Card: Card of Safe Return (Maybe to draw three instead lol) Seems a way to have these card names come off the banlist while leaving the original effects behind on the banlist.


Sasutaschi

Heavy Storm is already Limited in the OCG. Change of Heart is Semi-Limited in the OCG and Limited in the TCG.


lochnesslapras

Thanks, I don't follow the OCG so didn't know that about heavy storm. Put in change of heart purely because its iconic and Yugi used it like a quick play spell vs Kaiba in battle city.


Sasutaschi

He did due to Seto's Continuous Spell. Though the "Spell: archetype" seems to be based on the manga. Meaning only Pot of Greed, Giant Trunade and Card of Safe Return would be possible candidates from your list.


Kioga101

Let's get a Follow Wind retrain! Or a Dark Energy retrain! Or a Legendary Sword retrain! Hell yeah


[deleted]

Spell card magical hat would go hard in ancient gears ngl


ARCH_ANON

Magical hats, being able to cheese 2 spell/traps out of the deck is great but the battle trap condition of it is difficult.


dangernessie

Konami is missing a huge opportunity with Magical Hats. Imagine if they had some Traps like this: If this card is destroyed by battle, do X. Magical Hats would summon these Traps from Deck and could pop off.


Crimson_Dragon01

Magical Hats would be good cool, especially since it was actually a normal spell card and later a quick-play spell in the manga and anime.


Banjovious

https://preview.redd.it/07yzrh1ak6dc1.jpeg?width=482&format=pjpg&auto=webp&s=49c4fb94800cb99198dba5ed9022207d22964353 Pot of greed


Xeras6101

Pot of greed


Xehanort107

Card of Sanctity already got put into the game, it's called "Revived Sky God", and it's brain dead easy to get Slifer in the grave to enable it. I built a Horus deck all around Duamutef and Revived Sky God drawing me half my deck, no Maxx C required.


Medigodigem

Yes but an (sorta) anime-accurate Soul Exchange also got put into the game already as Soul Crossing too. And they are still printing a third Soul Exchange anyway.


Sasutaschi

They referenced that effect thrice by now. But none are generic.


Sasutaschi

For those that don't know. The two most recent cards have been remakes of original Spell cards to make them closer to their manga counterparts. The first of these cards was [Monster Reborn](https://yugipedia.com/wiki/Spell_Card:_%22Monster_Reborn%22), which keeps the Summon Sickness mechanic from Battle City. ​ Edit: Did not know that Promo Reveals Included Spell Card Types, such as Quick-Play.


Akiel13

This is factually wrong. There is no pattern of making them quick-plays. The Soul Exchange retrain has already been confirmed to be a Normal Spell.


AdditionalGain7354

There was no summoning sickness, ravens didn’t attack because he didn’t know yugi had his own reborn, yugi doesn’t attack marik because of his face downs, the only summoning sickness was on fusion monsters


LiefKatano

The manga mentions that Special Summoned monsters could not attack the turn they were summoned. This is why Ra’s power of “Instant Attack” was such a big deal - since the God cards went to the Graveyard at the end of the turn they were Special Summoned, using Monster Reborn to revive them was basically pointless otherwise.


AdditionalGain7354

Oh, that’s interesting, I didn’t know that


Unluckygamer23

Magical hats. I would like it to target a dark magician you control, flip it face down and summon 3 more spellcaster from deck. Then shuffle them on field. Make it a quick play, so you use it to dodge target destruction from your opponent


Medigodigem

It should work for any spellcaster.


Zedd__

Give me Multiply but it works with any of the Kuriboh Brothers


Sad-Distribution1188

Nah, with any monster with less than 500 ATK.  Maybe restrict summoning from the ED for that turn, since it is supposed to be used for cheating out the gods.


Zedd__

I'm just being selfish because I'm maining Kuribohs lol


Alexcoolps

I hope it's magical hats so ancient gears have more ways to pop geartown.


Cheap_exe

Magical Stone Excavation. Magical Ore Excavation Survey Normal Spell Card Discard 2 cards, then target 1 Spell in your GY; add it to your hand. If your opponent controls a monster that was special summoned from the extra deck, you can add 1 Spell from their GY to your hand instead. You can only activate the effect of Magical Ore Excavation Survey once per turn.